Board games senior group card index with goals. Printed board games in kindergarten. Game “I take it with me on the road”

What does a border guard need?

Didactic task: To consolidate children's knowledge about the professions of border guard, defender of the Motherland. Development of fine motor skills and memory. Exercise children in correctly naming objects and clarify their purpose.

Game rules: Proceed with actions with cut pictures only after the signal. Whoever collects the picture the fastest begins to talk about it.

Game action : Finding parts and putting together the whole picture. Description of the composed item.

Didactic material: cut-out pictures depicting objects: helmet, gun, machine gun, pistol, binoculars, bowler hat, mug, etc.

Progress of the game

There are cut-out pictures on the table, children must collect them and explain why the border guard needs this item (helmet, gun, machine gun, pistol, binoculars, bowler hat, mug, etc.)

What is shown in your picture? (binoculars)

Why does the border guard need this item? (keep an eye on the border), etc.

The city is...

Didactic task: Systematize children’s knowledge about the city, how locality with roads, houses, social buildings, etc.

Game rules: Take only one silhouette. Act on a signal. Listen to the children's answers and help them if necessary.

Game action: Choosing a silhouette. Dialogue between teacher and children.

Didactic material: magnetic board, silhouettes of roads, houses, cars, etc.

Progress of the game

Children choose silhouettes on the table, lay them out on a magnetic board and answer questions.

The city is... (roads)

And Matryoshka asks the children questions:

Why do we need roads in a city? (people and cars move along the roads)

The city is... (at home)

Why are houses needed in the city? (people live in houses)

The city is... (shops)

Why are shops needed in the city? (people buy food and things in stores)

The city is... (hospitals and clinics)

Why do cities need hospitals? (people are treated in hospitals and clinics), etc.

Matryoshka looks at houses:

What are the different houses, and who lives in these houses? (children’s answers are discussed and lead to the fact that children and their families live in houses)

Collect a picture

Didactic task: Systematize children's knowledge about the profession of people working in transport.

Game rules

Game action: Finding parts, putting together the whole picture. Comparing identical images in pictures.

Didactic material: envelopes with cut pictures. Types of transport: plane, helicopter, train, car, bus. Professions: pilot, machinist, driver, captain, etc.

Progress of the game

The children and the teacher each take one envelope, sit at the table and collect pictures.

Andryusha, what is shown in your picture? (airplane)

Which child has the same picture? (children show pictures and explain)

What do you call someone who flies an airplane? (pilot)

Natasha, who is in your picture? (pilot)

How did you guess? (children's answers are discussed: pilots have a helmet, goggles, etc.)

Guys, who also has a pilot in the picture? (children show pictures and explain)

Marina, what is shown in your picture? (helicopter)

Which child has the same pictures? (children show pictures and explain)

Collect the picture and guess

Didactic task: Systematize children’s knowledge about the heroes of N. Nosov’s story “Dunno and His Friends!”

Game rules: Take only one envelope and collect the picture at the teacher’s signal. Whoever collects the picture first names it.

Game action: Finding parts, putting together a whole picture, guessing.

Didactic material: envelopes with cut pictures. The hero of N. Nosov’s story “Dunno and His Friends!”

Progress of the game

Children collect cut-out pictures and name the resident of the Flower City: Dunno.

Who sent the letter?

Didactic task: Activation of preschooler’s speech, development of fine motor skills. Foster a culture of behavior and mutual assistance.

Game rules: Express your opinions without interrupting each other. Maintain the order. Act only on a signal from the teacher.

Game action: Finding the right parts, putting the whole picture together.

Didactic material: an envelope with a cut picture depicting Dunno.

Progress of the game

Children collect cut-out pictures and make a portrait of Dunno.

There is a knock on the door and the postman enters.

There is a letter for you... (hands the letter to the teacher and he reads it)

“Dear children! I beg you very much, help me. I went into the forest alone and got into trouble!”

Guys, who could have sent us this letter?

Who is in trouble?

Who needs our help? (children's answers are discussed) The teacher takes out the cut parts from the envelope.

Guys, let's put these parts together. Maybe then we will find out who is waiting for our help? Children begin to collect the picture and recognize Dunno.

Put it in order

Didactic task: To consolidate children's knowledge about the seasons.

Game rules: Select cards with signs of the seasons in accordance with the poetic text.

Game action: Finding the cards you need and laying them out on a magnetic board.

Didactic material: cards depicting different seasons according to the number of children. Poems about the seasons. Magnetic board.

Progress of the game

Children listen to the text and choose a card that matches the color and then, at the request of the teacher, lay out a color image of the seasons in order on a magnetic board.

She comes in December

When the trees stand in silver?

(winter - blue card)

She put on a green dress

And everything around suddenly turned green?

(spring - green card)

In a wreath of sunlight

After Spring comes...?

(summer - red card)

Throwing on a yellow dress,

Quietly comes to us...?

(autumn - yellow card)

The sun is walking across the sky!

Determine when this happens?

Didactic task: Consolidate children’s knowledge about phenomena inanimate nature: parts of the day.

Game rules: Select colors according to the content of the text.

Game action: Search for a card of a specific color based on the text content.

Didactic material: colored cards. Model of a clock (a circle divided into four parts). Poetic texts about parts of the day.

Progress of the game

As the teacher's story progresses, the children place the corresponding cards on the watch model.

The sky suddenly turned pink

Quietly and timidly

The sun is a gentle ray

What opened it like a key? (morning - pink card)

The sun shone brightly,

The whole earth was gilded.

It shines and shines

Doesn't he tell us to be lazy? (day - yellow card)

The sun went to bed, and as if

Light blue blanket

He covers the whole earth.

The gnome will read a fairy tale

And quietly falls asleep? (evening - blue card)

When with darkness

The earth suddenly came together

And the moon is in the sky

Did you light up with a star?

And the Gnome has long been

Did you sleep quietly? (at night - black card)

When does this happen?

Didactic task: Strengthen children's knowledge about the parts of the day. Cultivate attention and patience.

Game rules: Correlate subject pictures with the text of the poem. Answer only after the teacher reads the poem. Maintain the order.

Game action: The teacher lays out a picture on a magnetic board. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, month. Subject pictures depicting parts of the day.

Progress of the game

The teacher accompanies the poetic text by laying out the picture on a magnetic board according to the content.

There is a sun on the magnetic board on the right.

Our Olya got up early,

I combed my dolls' hair,

I washed all the cubs

And she came to our kindergarten.

When does this happen? (in the morning)

Lunch hour has come

The children all sat down at the table.

Hold all the spoons correctly -

Don't drop crumbs on the floor

(The sun moves to the top of the magnetic board and the corresponding picture is displayed)

When does this happen? (in the afternoon)

The day is over, here and there

People are all going home

Mothers rush to kindergarten

Pick up your guys.

(The sun moves to the right and the corresponding picture is displayed)

When does this happen? (In the evening)

The shutters are closing,

The children undress.

- Hush, hush, birds.

Don't sing under the window!

The boys are sleeping soundly.

(The sun moves down the magnetic board and the corresponding picture is displayed)

When does this happen? (at night)

Night fell directly on the roofs;

There is no noise in the whole house,

Dad is sleeping, mom is asleep,

And the lights are off everywhere.

When does this happen? (at night)

When does this happen?

Didactic task: To consolidate children’s knowledge about the parts of the day. Cultivate attention and patience.

Game rules: Maintain the order. Children talk only about that part of the day, the plot of which is depicted in the picture. Game action: Dialogue between the teacher and the children.

Didactic material: subject pictures depicting parts of the day for each child.

Progress of the game

The teacher hands out cards to the children that depict stories. Children must name the part of the day that corresponds to a certain plot.

This part of the day is morning. Because we do exercises in the morning.

This part of the day is evening. Because in the evening we are going to go to bed.

This part of the day is day. Because during the day we walk, play, work.

This part of the day is night. Because at night we sleep.

Draw Autumn

Didactic task: To consolidate children’s knowledge about the seasons and signs of autumn. Cultivate attention, curiosity, patience. Conduct basic comparative analysis, identify similarities and differences.

Game rules

Game action: Children change the silhouettes of objects in the picture as the story progresses. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, insects, birds, etc.

Progress of the game

Before the game, a ready-made picture is displayed: a forest clearing with flowers, butterflies, birds, bees, a bright sun with rays.

The teacher begins the story, and as the story progresses, the children change the silhouettes of the objects in the picture.

Autumn has come, and the sun is not as bright as in summer. What was the sun like? (the sun has become dim, it shines, but does not warm - the sun is displayed without rays)

The bright rays of the sun hid from the cold wind in the leaves. And what did the green leaves look like? (yellow - yellow leaves are displayed in the picture)

The cold wind made our mosquitoes and bees chilly, and they hid where? (in the bark of a tree and stump - insects are hidden behind the tree and stump)

And the butterflies have turned into pupae and will sleep until next spring.

Birds fly through the forest, looking for food and not finding it. Why? (no insects)

What should the birds do? (fly to warm regions where there is a lot of food - the birds line up in a caravan)

But not all the birds flew to warmer climes. What birds remained to spend the winter in our area? (crow, sparrow, pigeons)

These birds moved from the forest closer to the person’s house. Why? (a person will feed these birds in winter)

The birds flew away, the insects hid, and the forest became very quiet.

Draw Spring!

Didactic task: To consolidate children’s knowledge about the seasons and signs of spring. Cultivate attention, curiosity, patience. Conduct basic comparative analysis, identify similarities and differences.

Game rules: Act only on a signal from the teacher. Answer only after the teacher asks a question. Maintain the order.

Game action: Children, along the course of the poetic text, lay out the signs of the season - spring. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, insects, birds, etc.

Progress of the game

Children take turns choosing signs of spring on the table that correspond to the poetic text.

Spring is when the sun shines brightly.

Spring is when flowers bloom and grass turns green.

Spring is when the birds chirp.

Spring is when warm rain pours and streams flow.

When does this happen?

Didactic task: To consolidate children’s knowledge about parts of the day, seasons. Cultivate attention, observation, partnerships.

Game rules

Game action: Guessing the season based on the plot of the picture and showing this time of year on the “Seasons” clock. Dialogue between teacher and children.

Didactic material: magnetic board. Pictures depicting scenes of the seasons. Clock "Seasons" - Lull circles for determining the seasons.

Progress of the game

Pictures depicting the signs of autumn, spring, winter, and summer are displayed on a magnetic board. Children must guess the season, name the signs and show it on the “Seasons” clock. For this didactic game you can use Lull circles:

- The first, smallest circle, is divided into four parts and shaded in green, blue, yellow and red - the seasons;

— The second circle is divided into segments depicting the sun, snow, rain, clouds, etc.

The third circle is divided into segments depicting changes in vegetation according to the seasons;

The fourth circle is divided into segments depicting the adaptation of animals to weather changes according to the seasons.

When does this happen?

Didactic task: To consolidate children's knowledge about the seasons. Cultivate attention, observation, partnerships.

Game rules: Act on the teacher’s signal. Maintain the order.

Game action: Compiling the seasons according to signs on the circles of Lull. Compiling a short story about the time of year based on signs.

Didactic material: Lull circles for each child with story cards will be accepted.

Progress of the game

Children are given Llull circles with story cards for the seasons. Children should pick up story cards for the seasons in all circles and tell:

On the smallest circle, the state of the sun: the sun with rays, behind a cloud, without rays, etc.

On the second circle there are trees and plants according to the seasons: with leaves, with yellow leaves, snow-covered trees, etc.

On the third round, classes for adults and children different time years: swimming in the river, sledding, picking vegetables in the garden, etc.

This time of year is summer. Because the sun is shining brightly. There are green leaves on the trees and flowers are blooming. People sunbathe and swim in the river.

This time of year is spring. Green leaves appear on the trees. Streams run along the paths. The sun is shining, but the rays are still small. People took off their warm clothes and put on jackets and rubber boots. Etc.

What wind?

Didactic task: To consolidate children’s knowledge about the phenomena of inanimate nature: the properties of wind.

Game rules: Determine the positive or negative properties of the wind.

Game action: They look at the plot picture and determine whether the wind is good or bad.

Didactic material: plot pictures about the wind.

Progress of the game

The teacher displays a picture on a magnetic board. Children must determine which wind is good or bad?

A window open from the wind, a broken vase on the floor.

A girl uses a vacuum cleaner to clean the room.

Children fly a kite.

A girl calms a crying child and hands him a balloon.

A boy launches a boat on the water.

Strong wind in the forest and broken trees.

There is a strong wind outside, and children are walking in the yard.

Pick up the key

Didactic task: To consolidate children's knowledge about the phenomena of inanimate nature: the sun, the moon, clouds.

Game rules: Children select pictures of the corresponding color, assemble the picture and find the corresponding object from the picture. They guess riddles at the teacher’s signal.

Game action: Collect cut-out pictures, find the corresponding object, guess riddles. Dialogue between teacher and children.

Didactic material: cut-out pictures with the image of a key - colored, according to the number of children. Volumetric objects - keys of different shapes. A chest with riddles.

Progress of the game

Children must choose cut pictures of the corresponding color, add up all the pictures, and select a key according to the pattern of the picture.

The teacher takes out riddles from the chest. If you guess correctly, guests appear on the magnetic board: the sun, the moon, a cloud.

It warms the whole world!

And he doesn’t know fatigue.

Smiling at the window

And everyone calls him... (sun)

I walk across the sky at night,

I dimly illuminate the earth.

I'm bored without the stars alone,

And my name is... (moon)

A bag floats across the sky

And the sun closes.

And it happens - sometimes

That water is flowing from the bag.

Let's hide better!

From the holey... (cloud)

Review and post

Didactic task: To consolidate children’s knowledge about the seasons and signs of winter. Cultivate attention, curiosity, patience. Conduct basic comparative analysis, identify similarities and differences.

Game rules: Act only on a signal from the teacher. Answer only after the teacher asks a question. Maintain the order.

Game action: Children, at the teacher’s suggestion, lay out a color board on the “Seasons” clock. They lay out the main signs of winter. Dialogue between teacher and children.

Didactic material: “Seasons” clock, story cards with signs of winter according to the number of children.

Progress of the game

Children must identify and lay out the main signs of the season on the table.

What season should I set on our “Seasons” clock? (on the clock you need to set the hand to the season - winter, blue part of the clock).

Andrey, what time of year do the signs outside the window indicate to us? (signs outside the window indicate to us that the season is winter)

Marina, what signs of winter have you posted on your table? (The sun is not in the sky, it is hidden behind a cloud. Heavy snow is coming from the cloud. There is snow on the trees and the ground. There is a strong wind outside. People put on fur coats, hats, scarves and mittens.)

Guess the tree

Didactic task: Differentiate trees by their main characteristics: trunk, leaves.

Game rules: Act on the teacher's signal. Maintain the order.

Game action: Consider and name the similarities or differences between trees and leaves.

Didactic material: cards with images of trees and leaves.

Progress of the game

The teacher gives the children cards with pictures of maple and birch. The teacher asks the children to name the cards correctly.

Children name and compare trees, identify similarities and differences.

Maple and birch are trees. They have roots, one trunk, many branches and leaves.

The maple has a dark trunk, and the birch has a white trunk. The maple leaf looks like a palm, and the birch leaf has carved edges.

What tree is the leaf from?

Didactic task: Differentiate distinctive features leaves of maple, birch, rowan, etc.

Game rules: Act on the teacher’s signal. Maintain the order. Speak clearly and distinctly. Answer the question with a complete answer.

Game action: Find out and name the leaf corresponding to the Tree.

Didactic material: cards with images of leaves: birch, oak, maple, rowan.

Progress of the game

The teacher gives the children leaves of different shapes, and the children determine which tree they come from.

This leaf is from a birch tree, which is why it is called birch leaf.

This leaf is from an oak tree, which is why it is called oak leaf.

This leaf is from a rowan tree, which is why it is called rowan, etc.

Third wheel

Didactic task

Game rules: Act on the teacher’s signal. Put aside a card with a picture of an animal that is superfluous.

Game action: Find an extra animal on the card and put it aside.

Didactic material: cards with images of domestic and wild animals.

Progress of the game

Children are given cards with pictures of animals. Children must determine which animal is the odd one out.

A lamb and a cow are domestic animals. They live next to humans. The fox is a wild animal, it lives in the forest. The fox is an extra animal. Etc.

Fourth wheel

Didactic task: Differentiate domestic and wild animals according to their main characteristics.

Game rules: Cover with a chip only the animal that is extra on the card.

Game action: Find an extra animal on the card and cover it with a chip.

Didactic material: cards for the game “Fourth Odd” according to the number of children. Chips.

Progress of the game

Children are sitting at the table. In front of them are cards divided into four squares. Three cells depict wild or domestic animals. The fourth cell depicts a fruit or vegetable. Children must find an extra item and cover it with a chip.

Before the game starts, the teacher explains the rules of the game:

There are cards in front of you. What is shown on these cards? (children's answers)

If animals live with humans, what do we call such animals? (domestic)

If animals live in the forest, what do we call such animals? (wild)

Look carefully at the card and cover the extra item with a chip.

From the garden to the dinner table

Didactic task: To consolidate children’s knowledge of general concepts: vegetables, fruits, fruits, seeds.

Game rules: Answer questions in order. Listen to your peers' answers and help when necessary.

Game action: The teacher reads the text and along the way lays out a picture of the actions on the magnetic board. As the story progresses, he asks the children questions.

Didactic material: cards for a magnetic board: vegetables, fruits, fruits, etc.

Progress of the game

During the course of his story, the teacher lays out plot pictures and asks the children questions:

Autumn has come. People went out into the fields, into the beds and began to harvest the crops. What can you collect in the garden beds? (children answer, and the teacher lays out: potatoes, tomatoes, cucumbers, zucchini, radishes, etc.)

People went out into the garden and began to harvest from the trees. What can you collect from trees? (apples, cherries, plums, pears, etc.)

People ate part of the harvest. And they decided to save part of the harvest for the long winter. We took vegetables: tomatoes and cucumbers. Wash them with warm water. They put them in glass jars, salted them, poured boiling water over them and closed the lids. What can be said about these vegetables, what was done with them? (canned vegetables, put them in the cellar)

They took the potatoes and poured them into the vegetable store.

We took fruit: apples, pears. Wash them with warm water. Then they cut it into slices and began to dry it. When the apples and pears were completely dry, put them in a bag and put them in a dry place. What do we call such fruits? (dried fruits)

Winter will come. Mom will get pickled cucumbers and tomatoes from the cellar. Get some dry fruit, boil some compote, and everyone will remember summer again. Why?

Who eats what?

Didactic task: To clarify children’s knowledge of the names of animals and what they eat. Develop observation and attention.

Game rules: Start picking up cards at the teacher’s signal. Perform actions without interfering with each other.

Game action: Search for the cards you need.

Didactic material: cards with pictures of animals and what they eat, according to the number of children.

Progress of the game

The children have cards with pictures of animals in front of them. Children select the appropriate picture for the animals on the teacher’s table: for a cat - milk in a bowl, for a dog - a bone, for a pig - porridge, for a goat - grass.

What kind of insect, name it?

Didactic task: To form in children the concept of an insect. Recognize and name insect representatives: fly, butterfly, dragonfly, etc.

Game rules: Begin your actions at the teacher’s signal. Whoever collects the picture first names it.

Game action: Finding the right parts, putting the whole picture together.

Didactic material: cards with images of insects according to the number of children.

Progress of the game

On the tables in front of the children are cut-out pictures of insects.

Children must collect cut-out pictures, guess the insect and name it. If children find it difficult to name an insect, the teacher helps by asking riddles:

She's cuter than all the bugs

Her back is red.

And there are circles on it

Black dots (ladybug)

She has four wings

The body is thin, like an arrow,

And big, big eyes.

They call her... (dragonfly)

A helicopter landed on a daisy at the gate -

Golden eyes, who is it? (dragonfly)

Drinks the juice of fragrant flowers.

Gives us both wax and honey.

She's nice to everyone,

And her name is... (bee)

Chok, chok, yuk!

Flew into our garden... (bug)

I don't buzz when I sit

I don't buzz when I walk.

If I'm spinning in the air,

I'll have a blast at this point. (bug)

We'll spread our wings -

The pattern on them is beautiful.

We are spinning, fluttering -

What space all around! (butterfly)

Where is whose tail?

Didactic task: To consolidate children's knowledge about animal body parts.

Game rules: take cards one by one and only those that match the main picture.

Game action: Search for the cards you need.

Didactic material: paired cards with images of animals and the tails of these animals (according to the number of children).

Progress of the game

The teacher gives the children cards with images of animal tails. On the table there are cards with images of animals without tails. Children take turns taking a card from the table and selecting the corresponding animal: wolf, fox, bear, squirrel, hare, etc.

Find the same flower

Didactic task: Exercise children in finding objects similar to those in the picture. Cultivate attentiveness, concentration, and shape children’s speech.

Game rules: Act on the teacher's signal. Maintain the order. Show only the item shown in the picture.

Game action: Take a card with a picture of a flower from the table and find a flower in the flowerbed similar to the picture.

Didactic material: subject pictures depicting flowers. Layout of a flower meadow with flowers.

Progress of the game

The teacher invites the children to the table on which there are object pictures. Children look at the pictures, recognize the flowers, and name them. They choose pictures with the flowers they like and find flowers similar to the picture in the flower meadow and name them.

Help your green friends

Didactic task: Exercise children in finding story cards that logically explain the situation. Cultivate attentiveness, concentration, and shape children’s speech.

Game rules: Act on the teacher’s signal. Maintain the order. Post only those cards that fit the plot.

Game action: Take a story card from the table and lay it out in front of you.

Didactic material: plot pictures depicting situations.

Progress of the game

The teacher distributes story cards. Children should choose only those that suit the situation.

Children dance in circles around Bird Cherry and Forest Lilac.

Children draw bouquets of lilacs and bird cherry trees near flowering trees.

Children water and care for the trees.

Children take pictures near flowers and flowering trees.

Children sing and play near Ivushka. Etc.

Look, guess and name

Didactic task: To form in children ideas about the basic properties of dishes: material of manufacture. Give a general concept - glassware.

Game rules: Act on the teacher’s signal. Take only one item.

Game action: Take an object, name it and say what it is made of.

Didactic material: glassware: cups, spoons, rusk bowl, saucers, etc., Malvina doll.

Progress of the game

Children take turns taking cards (it’s better to use real objects) and call:

This is a clear glass vase.

This is a clear glass glass with flowers.

This is a perfume bottle made of multi-colored glass.

This is a dark glass medicine bottle.

This is a colored glass bottle. Etc.

How can all these objects be called in one word? (these items are glass)

Choose the right clothes

Didactic task: Exercise children in distinguishing between winter and summer clothes. To develop attention, memory and logical thinking.

Game rules: Choose the right clothes for the doll.

Game action: Finding the right clothes for the doll.

Didactic material: silhouettes of dolls and doll clothes according to the number of children. Paintings of winter and summer landscapes.

Progress of the game

On the table in front of the children are silhouettes of dolls and winter and summer clothes. The teacher alternately shows a picture of the summer and winter seasons. Children must choose appropriate clothes for the dolls.

Who are our helpers?

Didactic task: To consolidate children's knowledge about household items that make the work of adults easier. Cultivate an interest in mechanical objects and a desire to work on your own.

Game rules: Place only one card on the magnetic board and explain the purpose of this item.

Game action: Search for the cards you need.

Didactic material: cards with images of household appliances: vacuum cleaner, washing machine, iron, ironing board, etc.

Progress of the game

Children take turns taking a card from the table with a picture of a household item and attaching it to a magnetic board with explanations.

The vacuum cleaner is our assistant. He helps us remove trash from the floor.

The washing machine is our assistant. She helps us wash our clothes.

The iron is our assistant. He helps us iron the clothes.

The ironing board is our assistant. We iron washed clothes on the ironing board. Etc.

Let's assemble a rocket

Didactic task: Exercise children in composing a whole object from individual parts. Develop design abilities. To develop attention, memory and logical thinking.

Game rules: Correctly select and arrange the rocket parts.

Game action: Search for the desired position of individual rocket parts. Perform construction only according to the sample drawing.

Didactic material: sample drawings of the rocket. A constructor for every child.

Progress of the game

Children assemble a rocket using a construction set according to the model.

The teacher tells the children that this is a sample drawing of a rocket.

You and I will be designers. Designers first look at their drawing and then build the rocket.

Guess and name

Didactic task: Exercise children in solving riddles. To develop attention, memory and logical thinking.

Game rules: Choose the right item.

Game action: Search for the desired item. Completing the task only upon a signal from the teacher.

Didactic material: a chest with cards that answer riddles.

Progress of the game

The teacher reads the riddle, and the children must find the answer in the chest.

We cut, we cut, we cut,

We help mom sew. (Scissors)

I'm small in stature

Thin and sharp

I'm looking for a way with my nose,

I'm dragging my tail behind me. (Needle and thread)

All day today

I dressed the whole family.

Wait a little, bear, -

There will be pants for you too.

I sewed a shirt for a bear.

I'll sew some pants for him.

Tell me quickly, who am I?

Well, of course... (seamstress)

You'll find me at a construction site

I am restless and lively.

I nod my head all day,

I hammer nails into boards. (Hammer)

They hit Yermilka on the back of the head,

Well, he doesn't cry,

Only he hides his nose in the board! (Nail)

She got down to business

She squealed and sang.

Ate, ate, oak, oak,

Broke a tooth, tooth. (Saw)

White sawdust is flying,

They fly from under the saw.

Who does this?

Windows and floors?

Ax and hammer

Without a hitch.

For the kids in our garden

He made tables! (A carpenter)

What will we go on?

Didactic task: Exercise children in naming types of air, water and land transport: plane, train, ship.

Game rules: Show the corresponding card only when signaled by the teacher.

Game action: As the teacher lays out the picture on the magnetic board, the children find the cards they need.

Didactic material: cards depicting transport by number of children.

Progress of the game

As the story progresses, the teacher displays a picture on the magnetic board.

Mishutka, Tiger Cub and Frog-Frog decided to come and visit the children. We chose our transport and drove off. But we will guess what kind of transport they chose if we solve the riddles.

Where does the Frog-Frog live? (in the swamp)

The Frog-Frog came out of his swamp and saw a large river in front of her.

A house floats down the river

It even has windows.

People ran into the house -

They took the Frog-Frog with them.

What did the Frog-Frog come to us on? (on the ship. Children show the corresponding card)

Who is the most important person on the ship? Who controls the ship? (captain)

The tiger cub lives very far away: beyond the seas, beyond the mountains. It’s a long drive by car, it’s impossible to get there by boat, but I really want to visit the guys. And he decided to choose this kind of transport:

This is a bird, a fable bird.

There are people sitting inside it,

He says to himself,

And at this time the fable bird

It flies across the sky.

What kind of fable bird is this? (airplane. Children show the corresponding card)

What does an airplane have that a car doesn't? (wings)

Who is the most important person on the plane? Who flies the plane? (pilot)

The Frog-Frog is sailing on a steamboat. Tiger cub flies on an airplane. Where is Mishutka?

Where does Mishutka live? (In the woods)

That's right, guys.

Mishutka came out of the forest and saw:

There is a ladder near the forest,

The house is on the stairs.

The brothers are ready to visit,

They clung to each other,

And they rushed off on a long journey,

They just left some smoke!

One brother took Mishutka and brought him to the children’s kindergarten. Mishutka didn’t even understand what he arrived on.

What kind of brothers are these? (trailers)

So what did Mishutka drive to visit the guys? (on the train. Children show the corresponding card)

After the children have guessed the riddles, Mishutka, Tiger Cub and Frog-Frog appear.

Collect a picture

Didactic task: Exercise children in recognizing and naming individual parts of transport. Develop imagination fine motor skills, memory, patience, hard work.

Game rules: Begin the action at the teacher’s signal, follow the sequence.

Game action: Finding the right part and composing the whole picture.

Didactic material: cut picture with the image of a rocket from 6-8 parts.

Progress of the game

Children collect a picture with the help of a teacher.

Guys, do you want to know what we're going on a trip with today? (the teacher reads the riddle)

Wonder bird, scarlet tail,

Arrived in a flock of stars... (rocket)

— Andryusha will post it first. Carry your part of the picture. Look what's on it? How should we position it?

Now Natasha will bring her part of the picture. Etc.

Turn your scooter into a car

Didactic task

Game rules

Game action: Finding the right parts.

Didactic material: split parts for scooters and cars. Crossbar, wheels, steering wheel, body, cabin.

Progress of the game

On the children's tables are cut parts of the scooter, the cabin, and the body. The teacher shows a picture of a scooter. Children push the scooter out on their own. Next, the teacher suggests turning the scooter into a car. Children must install the cabin and body of the scooter themselves.

Put out a traffic light

Didactic task: Practice composing a whole from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Finding the necessary parts, drawing up a colored circle and sequentially laying out the object - a traffic light.

Didactic material: cut details of colored circles: yellow, green, red.

Progress of the game

Children collect the colored parts of the circles and lay them out in sequence, depicting a traffic light.

Assemble the drawing

Didactic task: Practice composing a whole from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Search for the required parts of the drawing.

Didactic material: Cutaway parts of a five-piece fire engine blueprint.

Progress of the game

The children all collect cut-out pictures together.

What kind of machine have we assembled? (drawing of a fire truck.

How did you guess that it was a fire truck? (red car, phone number “01”)

Assemble the drawing

Didactic task: Practice composing a whole object from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Finding the necessary details of the drawing.

Didactic material: cut-out details of a drawing of a lunar rover consisting of five or six parts.

Progress of the game

Children on the table assemble individual parts of the drawing. Then a lunar rover is assembled from a large construction kit.

Lay it out correctly

Didactic task: Practice classifying transport by type: air, land, water. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Search for the desired circle for transport. All transport is divided into three groups.

Didactic material: cards depicting modes of transport: air, land, water.

Progress of the game

Children follow the teacher’s instructions and differentiate transport according to the place of movement: air, land and water.

Arrange the transport cards into three groups.

Sasha, name the transport of the first group (second, third)

How can you call transport of the first, second, third groups in one word? (air, water, ground)

Which transport do you have more on your table: air, water or land? (more ground transport)

Where does ground transport travel? (ground transport moves on the ground)

What should be on the ground for ground transport to move? (there must be roads on the ground for the movement of ground transport)

Ages 2 to 7 are a great time to play games. A child is created by nature itself in such a way as to learn everything necessary for life on our planet very quickly - and do it easily, and literally playfully. Fine motor skills and coordination, the ability to negotiate and work in a team, the first skills of counting and reading - the child gains all this in the game.

Nowadays there are many wonderful board games for kindergarteners. We can say that the purpose of a board game is to educate without teaching: in a relaxed form, the board game allows parents and educators, without adding practically anything of their own, to entertain the child in an interesting and useful way, introduce new knowledge, and develop existing skills.

A junior group in kindergarten or preparing for school, solving a specific problem, such as knowing the alphabet, or just a desire to bring joy to a child - board games will certainly cope with the task, you just need to choose the right one.

Board games for the younger group (2-4 years)

All board games for little ones have an age rating in some range - most often from 2 to 4 years. This is explained by the fact that different children have different psychological age limits, so games marked 3+ are great for those who are not yet 3 years old - and children 4 years old sometimes enjoy playing board games marked 2+. In general, in the case of games for junior group In kindergarten, we advise you to focus not so much on the actual age of the child, but on his personal skills and preferences.

Lotto Native Land

Age: from 2 to 6 years
Number of players: from 2 to 5
A good and beautiful board for memorizing pictures and logical thinking (where should we put the token with the bird? - in the forest!). Suitable for the smallest children, from one and a half years old. Children from 3 years old will already play regular lotto with animals, and from 4 years old the team game will begin.

Trucks

Age: from 3 years
Number of players: from 1 to 2
A puzzle for spatial thinking and fine motor skills for older children, and for younger children just beautiful cars to roll around.

Shy bunny

Age: from 3 to 5 years
Number of players: 1
A charming wooden puzzle about a shy rabbit who keeps trying to hide behind objects of different shapes. 4 subjects, 60 tasks, fine motor skills and spatial thinking, and a lot of fun.

Insects

Age: from 3 years
Number of players: from 3 to 7
A fun children's game for reaction and attention. The spider catches insects (covers it with a cup with a picture of a spider), and they try to run away from it (they pull the strings to make the flower fly away). The player whose insect is caught becomes a spider.

Space sand

Age: from 2 years
Number of players: from 1
A sandbox in your home: a constant hit among kids of any age. Playing with amazing sand (also called plastic or kinetic) develops fine motor skills, trains imagination and strengthens hand muscles, and also teaches children perseverance.

Board games for the middle group (4-5 years old)

Matreshkino

Age: from 4 years
Number of players: from 2 to 6
The game consists of rounds. In each round, children need to quickly find a matryoshka doll of the right colors and repeat the gesture that it shows. Whoever showed the gesture first won the round. At the end of the game, it is counted who won how many rounds and the winner is declared. The game perfectly develops visual perception and spatial awareness.

Cephalopods

Age: from 4 years
Number of players: from 2 to 6
Simple and Cool game on the development of memory and reaction in children. The cards depict strange creatures - cephalopods. You need to give them names, and then remember what their names are when the card repeats. Whoever collects the most cephalopods wins.

Jolly Octopus

Age: from 4 years
Number of players: from 2 to 5
A game of dexterity and coordination: in the process you have to get crabs out from under the spinning octopus so that they don’t tickle it - but if you touch it yourself, the octopus will laugh, and the game is over.

Happy beaver

Age: from 4 years
Number of players: from 1 to 4
Another great skill game. The beaver lies on top of the dam, from which one must pull out a log at a time so that it does not fall. The point of the game is that the fallen beaver babbles and swears in a very funny way.

Owls, AU!

Age: from 4 years
Number of players: from 2 to 4
Children's cooperative game, in which either all winners or all losers. Trains teamwork well. You need to bring the owls to the nest before the sun rises. At first, the children try to choose “their” owl and lead it first to the finish line, but then they realize that helping each other is more important.

Snow White

Age: from 4 to 7 years
Number of players: 1
A logical game for spatial thinking and combinatorics: you need to solve problems by placing figurines of gnomes and Snow White in the rooms of a real toy house.

Big Wash

Age: from 4 years
Number of players: from 2 to 6
Memory game like Memory. A must-have for a games corner in kindergarten. As in Memory, you need to remember the location of pairs of pictures, and then find a pair on the field. The one who was the first to collect 4 pairs of socks for his character won. For older children, you can complicate the rules to make it more interesting to play.

Board games for the older group (5-6 years old)

Soft sign

Age: from 4 years
Number of players: from 1 to 6
The properties of objects are written on the cards, and you need to list the items with these properties. The game is simple and very cool in developing the child’s imagination, helping to find common features in different things. And this is one of the skills of systems thinking!

Chameleon

Age: from 5 years
Number of players: from 2 to 7
A card game that trains attentiveness and reaction speed. The key to victory is to grab the right card quickly, like a chameleon, he snatches flies with his tongue.

Don't rock the boat!

Age: from 5 years
Number of players: from 2 to 4
A game for a group of children that trains dexterity and introduces them to the concept of balance. A team of penguins storms the ship, but one awkward move and all the penguins end up back in the sea!

Leaders' Day

Age: from 5 years
Number of players: from 2 to 6
A fun and noisy game for a group of children, training everything in the world, from imagination to mental calculation skills. Draw a card, complete the task (there are many of them, and all are excellent), laugh with your friends!

Color code

Age: from 5 years
Number of players: 1
An unexpectedly stylish game for its age category that uses imagination and abstract thinking, as well as a sense of color. It is necessary to collect colorful geometric figures, layering transparent plates with colored elements on top of each other.

Monopoly Masha and the Bear

Age: from 5 years
Number of players: from 2 to 4
The cutest economic game, which trains children’s logic, as well as the first skills of tactics and strategy. Instead of banks - a jar of jam: you can get it if you collect all the berries, which here replace money.

Board games for preparatory groups (6-7 years old)

The preparatory group is Last year stay in kindergarten. Children are actively preparing for first grade: reading, mathematics, literature, English language, drawing, etc. Below are games that will help you prepare for school.

The Clever Gang is a gang... that is, a team of professionals who specialize in games for older preschoolers or younger schoolchildren. Their boards can regularly be seen in kindergarten or primary school. The Gang of Smarties category contains all the educational games, here are the most popular ones.

Animal Letters Gang of Smarties

Age: from 4 years
Number of players: from 2 to 5
Game training skimming, attentiveness and reaction speed. There are several difficulty levels and the ability to simply search for pictures for those who do not yet know how to read (with this game, you’ll see and learn). There is also a version for teaching reading in English.

Turbo account Gang of Smarties

Age: from 5 years
Number of players: from 2 to 6
There are more hedgehogs than frogs, less than five birds, but more than three - a cute game in a relaxed manner introduces children to the basics of comparing numbers, teaches them to count in their heads and out loud, and also to be attentive.

Kotosovs Gang of Smarties

Age: from 4 years
Number of players: from 2 to 5
The bright and beautiful cards feature funny owls and cats: to win, you need to quickly count how many are on the card. In addition to mental arithmetic, the game trains attentiveness and reaction speed.


Age: from 5 years
Number of players: from 1
The best gift for a first grader or his parents, which can be played before school. 55 game cards- knowledge on the one hand, questions on the other - will allow the child to remember a lot of useful information with pleasure and without pain.

ABC

Age: from 4 years
Number of players: from 1
These cards contain not only the letters of the alphabet, but also syllables and difficult combinations of letters, such as double consonants. The game pleasantly and usefully prepares the child for Russian language lessons, trains his memory and attentiveness. By the way, there is the same English version.

World of mathematics

Age: from 7 years
Number of players: from 1
55 cards with interesting tasks in mathematics, algebra, geometry, stereometry. The game prepares the child for mathematics lessons at school. It also develops memory and attention.


There are so many good things in the selection that you want to take everything at once? Take your time! Call us and our consultants will tell you what you should definitely buy, depending on your wishes and conditions.

Guess the tree

Didactic task: Differentiate trees according to their main characteristics: trunk, leaves.

Game rules: Act on the teacher’s signal. Maintain the order.

Game action: Consider and name the similarities or differences between trees and leaves.

Didactic material: cards with images of trees, leaves.

Progress of the game

The teacher gives the children cards with pictures of maple and birch. The teacher asks the children to name the cards correctly.

Children name and compare trees, identify similarities and differences.

- Maple and birch are trees. They have roots, one trunk, many branches and leaves.

- The maple has a dark trunk, and the birch has a white trunk. The maple leaf looks like a palm, and the birch leaf has carved edges.

What tree is the leaf from?

Didactic task: Differentiate the distinctive features of leaves of maple, birch, rowan, etc.

Game rules: Act on the teacher’s signal. Maintain the order. Speak clearly and distinctly. Answer the question with a complete answer.

Game action: Find out and name the leaf corresponding to the Tree.

Didactic material: cards with images of leaves: birch, oak, maple, rowan.

Progress of the game

The teacher gives the children leaves of different shapes, and the children determine which tree they come from.

- This leaf is from a birch tree, that’s why it’s called birch.

- This leaf is from oak, that’s why it’s called oak.

- This leaf is from a rowan tree, that’s why it’s called rowan, etc.

Third wheel

Game rules: Act on the teacher’s signal. Put aside a card with a picture of an animal that is superfluous.

Game action: Find an extra animal on the card and put it aside.

Didactic material: cards with images of domestic and wild animals.

Progress of the game

Children are given cards with pictures of animals. Children must determine which animal is the odd one out.

- A lamb and a cow are domestic animals. They live next to humans. The fox is a wild animal, it lives in the forest. The fox is an extra animal. Etc.

Fourth wheel

Didactic task: Differentiate domestic and wild animals according to their main characteristics.

Game rules: Cover with a chip only the animal that is extra on the card.

Game action: Find an extra animal on the card and cover it with a chip.

Didactic material: cards for the game “Fourth Odd” according to the number of children. Chips.

Progress of the game

Children are sitting at the table. In front of them are cards divided into four squares. Three cells depict wild or domestic animals. The fourth cell depicts a fruit or vegetable. Children must find an extra item and cover it with a chip.

Before the game starts, the teacher explains the rules of the game:

- There are cards in front of you. What is shown on these cards? (children's answers)

- If animals live with humans, what do we call such animals? (domestic)

- If animals live in the forest, what do we call such animals? (wild)

- Look carefully at the card and cover the extra item with a chip.

From the garden to the dinner table

Didactic task: To consolidate children's knowledge of general concepts: vegetables, fruits, fruits, seeds.

Game rules: Answer questions in order. Listen to your peers' answers and help when necessary.

Game action: The teacher reads the text and along the way lays out a picture of the actions on the magnetic board. As the story progresses, he asks the children questions.

Didactic material: cards for the magnetic board: vegetables, fruits, fruits, etc.

Progress of the game

During the course of his story, the teacher lays out plot pictures and asks the children questions:

- Autumn has come. People went out into the fields, into the beds and began to harvest the crops. What can you collect in the garden beds? (children answer, and the teacher lays out: potatoes, tomatoes, cucumbers, zucchini, radishes, etc.)

- People went out into the garden and began to harvest from the trees. What can you collect from trees? (apples, cherries, plums, pears, etc.)

- People ate part of the harvest. And they decided to save part of the harvest for the long winter. We took vegetables: tomatoes and cucumbers. Wash them with warm water. They put them in glass jars, salted them, poured boiling water over them and closed the lids. What can be said about these vegetables, what was done with them? (canned vegetables, put them in the cellar)

- They took the potatoes and poured them into the vegetable store.

- We took fruits: apples, pears. Wash them with warm water. Then they cut it into slices and began to dry it. When the apples and pears were completely dry, put them in a bag and put them in a dry place. What do we call such fruits? (dried fruits)

- Winter will come. Mom will get pickled cucumbers and tomatoes from the cellar. Get some dry fruit, boil some compote, and everyone will remember summer again. Why?

Who eats what?

Didactic task: To clarify children’s knowledge of the names of animals and what they eat. Develop observation and attention.

Game rules: Start picking up cards at the teacher’s signal. Perform actions without interfering with each other.

Didactic material: cards with images of animals and what they eat, according to the number of children.

Progress of the game

The children have cards with pictures of animals in front of them. Children select the appropriate picture for the animals on the teacher’s table: for a cat - milk in a bowl, for a dog - a bone, for a pig - porridge, for a goat - grass.

What kind of insect, name it?

Didactic task: To form in children the concept of insect. Recognize and name insect representatives: fly, butterfly, dragonfly, etc.

Game rules: Begin your actions at the teacher’s signal. Whoever collects the picture first names it.

Game action: Finding the necessary parts, putting together the whole picture.

Didactic material: cards with images of insects according to the number of children.

Progress of the game

On the tables in front of the children are cut-out pictures of insects.

Children must collect cut-out pictures, guess the insect and name it. If children find it difficult to name an insect, the teacher helps by asking riddles:

She's cuter than all the bugs

Her back is red.

And there are circles on it

Black dots (ladybug)

She has four wings

The body is thin, like an arrow,

And big, big eyes.

They call her... (dragonfly)

A helicopter landed on a daisy at the gate -

Golden eyes, who is it? (dragonfly)

Drinks the juice of fragrant flowers.

Gives us both wax and honey.

She's nice to everyone,

And her name is... (bee)

Chok, chok, yuk!

Flew into our garden... (bug)

I don't buzz when I sit

I don't buzz when I walk.

If I'm spinning in the air,

I'll have a blast at this point. (bug)

We will spread our wings -

The pattern on them is beautiful.

We are spinning, fluttering -

What space all around! (butterfly)

Where is whose tail?

Didactic task: To consolidate children’s knowledge about animal body parts.

Game rules: take cards one by one and only those that match the main picture.

Game action: Search for the necessary cards.

Didactic material: paired cards with images of animals and the tails of these animals (according to the number of children).

Progress of the game

The teacher gives the children cards with images of animal tails. On the table there are cards with images of animals without tails. Children take turns taking a card from the table and selecting the corresponding animal: wolf, fox, bear, squirrel, hare, etc.

Find the same flower

Didactic task: Exercise children in finding objects similar to the image in the picture. Cultivate attentiveness, concentration, and shape children’s speech.

Game rules: Act on the teacher’s signal. Maintain the order. Show only the item shown in the picture.

Game action: Take a card with a picture of a flower from the table and find a flower in the flowerbed similar to the picture.

Didactic material: subject pictures depicting flowers. Layout of a flower meadow with flowers.

Progress of the game

The teacher invites the children to the table on which there are object pictures. Children look at the pictures, recognize the flowers, and name them. They choose pictures with the flowers they like and find flowers similar to the picture in the flower meadow and name them.

Help your green friends

Didactic task: Exercise children in finding story cards that logically explain the situation. Cultivate attentiveness, concentration, and shape children’s speech.

Game rules: Act on the teacher’s signal. Maintain the order. Post only those cards that fit the plot.

Game action: Take a story card from the table and lay it out in front of you.

Didactic material: plot pictures depicting situations.

Progress of the game

The teacher distributes story cards. Children should choose only those that suit the situation.

- Children dance in circles around Bird Cherry and Forest Lilac.

- Children draw bouquets of lilacs and bird cherry trees near flowering trees.

- Children water and care for the trees.

- Children take pictures near flowers and flowering trees.

- Children sing and play near Ivushka. Etc.

Look, guess and name

Didactic task: To form in children ideas about the basic properties of dishes: material of manufacture. Give a general concept - glassware.

Game rules: Act on the teacher’s signal. Take only one item.

Game action: Take an object, name it and say what it is made of.

Didactic material: glass utensils: cups, spoons, breadcrumbs, saucers, etc., Malvina doll.

Progress of the game

Children take turns taking cards (it’s better to use real objects) and call:

- This is a vase made of transparent glass.

- This is a glass made of transparent glass with flowers.

- This is a perfume bottle made of multi-colored glass.

- This is a medicine bottle made of dark glass.

- This is a bottle made of colored glass. Etc.

- How can all these objects be called in one word? (these items are glass)

Choose the right clothes

Didactic task: To train children in distinguishing between winter and summer clothes. To develop attention, memory and logical thinking.

Game rules: Choose the right clothes for the doll.

Game action: Finding the right clothes for the doll.

Didactic material: silhouettes of dolls and doll clothes according to the number of children. Paintings of winter and summer landscapes.

Progress of the game

On the table in front of the children are silhouettes of dolls and winter and summer clothes. The teacher alternately shows a picture of the summer and winter seasons. Children must choose appropriate clothes for the dolls.

Who are our helpers?

Didactic task: To consolidate children’s knowledge about household items that make the work of adults easier. Cultivate an interest in mechanical objects and a desire to work on your own.

Game rules: Place only one card on the magnetic board and explain the purpose of this item.

Game action: Search for the necessary cards.

Didactic material: cards with images of household appliances: vacuum cleaner, washing machine, iron, ironing board, etc.

Progress of the game

Children take turns taking a card from the table with a picture of a household item and attaching it to a magnetic board with explanations.

- The vacuum cleaner is our assistant. He helps us remove trash from the floor.

- The washing machine is our assistant. She helps us wash our clothes.

- The iron is our assistant. He helps us iron the clothes.

- The ironing board is our assistant. We iron washed clothes on the ironing board. Etc.

Let's assemble a rocket

Didactic task: To train children in composing a whole object from individual parts. Develop design abilities. To develop attention, memory and logical thinking.

Game rules: Correctly select and arrange the rocket parts.

Game action: Search for the desired position of individual rocket parts. Perform construction only according to the sample drawing.

Didactic material: sample drawings of a rocket. A constructor for every child.

Progress of the game

Children assemble a rocket using a construction set according to the model.

The teacher tells the children that this is a sample drawing of a rocket.

- You and I will be designers. Designers first look at their drawing and then build the rocket.

Guess and name

Didactic task: Exercise children in solving riddles. To develop attention, memory and logical thinking.

Game rules: Choose the right item.

Game action: Search for the required item. Completing the task only upon a signal from the teacher.

Didactic material: a chest with cards that answer riddles.

Progress of the game

The teacher reads the riddle, and the children must find the answer in the chest.

We cut, we cut, we cut,

We help mom sew. (Scissors)

I'm small in stature

Thin and sharp

I'm looking for a way with my nose,

I'm dragging my tail behind me. (Needle and thread)

All day today

Sew.

I dressed the whole family.

Wait a little, bear, -

There will be pants for you too.

I sewed a shirt for a bear.

I'll sew some pants for him.

Tell me quickly, who am I?

Well, of course... (seamstress)

You'll find me at a construction site

I am restless and lively.

I nod my head all day,

I hammer nails into boards. (Hammer)

They hit Yermilka on the back of the head,

Well, he doesn't cry,

Only he hides his nose in the board! (Nail)

She got down to business

She squealed and sang.

Ate, ate, oak, oak,

Broke a tooth, tooth. (Saw)

White sawdust is flying,

They fly from under the saw.

Who does this?

Windows and floors?

Ax and hammer

Without a hitch.

For the kids in our garden

He made tables! (A carpenter)

What will we go on?

Didactic task: Exercise children in naming types of air, water and land transport: plane, train, steamship.

Game rules: Show the corresponding card only when signaled by the teacher.

Game action: As the teacher lays out the picture on the magnetic board, the children find the necessary cards.

Didactic material: cards with images of transport according to the number of children.

Progress of the game

As the story progresses, the teacher displays a picture on the magnetic board.

Mishutka, Tiger Cub and Frog-Frog decided to come and visit the children. We chose our transport and drove off. But we will guess what kind of transport they chose if we solve the riddles.

- Where does the Frog-Frog live? (in the swamp)

The Frog-Frog came out of his swamp and saw a large river in front of her.

A house floats down the river

It even has windows.

People ran into the house -

They took the Frog-Frog with them.

- What did the Frog-Frog come to us on? (on the ship. Children show the corresponding card)

-Who is the most important person on the ship? Who controls the ship? (captain)

The tiger cub lives very far away: beyond the seas, beyond the mountains. It’s a long drive by car, it’s impossible to get there by boat, but I really want to visit the guys. And he decided to choose this kind of transport:

This is a bird, a fable bird.

There are people sitting inside it,

He says to himself,

And at this time the fable bird

It flies across the sky.

- What kind of fable bird is this? (airplane. Children show the corresponding card)

- What does an airplane have that a car doesn’t? (wings)

-Who is the most important person on the plane? Who flies the plane? (pilot)

The Frog-Frog is sailing on a steamboat. Tiger cub flies on an airplane. Where is Mishutka?

- Where does Mishutka live? (In the woods)

- That's right, guys.

Mishutka came out of the forest and saw:

There is a ladder near the forest,

The house is on the stairs.

The brothers are ready to visit,

They clung to each other,

And they rushed off on a long journey,

They just left some smoke!

One brother took Mishutka and brought him to the children’s kindergarten. Mishutka didn’t even understand what he arrived on.

-What kind of brothers are these? (trailers)

- So what did Mishutka drive to visit the guys? (on the train. Children show the corresponding card)

After the children have guessed the riddles, Mishutka, Tiger Cub and Frog-Frog appear.

Collect a picture

Didactic task: To train children in recognizing and naming individual parts of transport. Develop imagination, fine motor skills, memory, patience, hard work.

Game rules: Start the action at the teacher’s signal, follow the sequence.

Game action: Finding the required part and composing the whole picture.

Didactic material: cut picture with the image of a rocket from 6-8 parts.

Progress of the game

Children collect a picture with the help of a teacher.

- Guys, do you want to know what we’re going on a trip with today? (the teacher reads the riddle)

Wonder bird, scarlet tail,

Arrived in a flock of stars... (rocket)

- Andryusha will post it first. Carry your part of the picture. Look what's on it? How should we position it?

- Now Natasha will bring her part of the picture. Etc.

Turn your scooter into a car

Game action: Search for the necessary parts.

Didactic material: cut parts for scooters and cars. Crossbar, wheels, steering wheel, body, cabin.

Progress of the game

On the children's tables are cut parts of the scooter, the cabin, and the body. The teacher shows a picture of a scooter. Children push the scooter out on their own. Next, the teacher suggests turning the scooter into a car. Children must install the cabin and body of the scooter themselves.

Put out a traffic light

Didactic task: Exercise in composing a whole from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Finding the necessary parts, drawing up a colored circle and sequentially laying out an object - a traffic light.

Didactic material: cut parts of colored circles: yellow, green, red.

Progress of the game

Children collect the colored parts of the circles and lay them out in sequence, depicting a traffic light.

Assemble the drawing

Didactic task: Exercise in composing a whole from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Didactic material: cut-out parts of a five-part drawing of a fire truck.

Progress of the game

The children all collect cut-out pictures together.

- What kind of machine have we assembled? (drawing of a fire truck.

- How did you guess that it was a fire truck? (red car, phone number “01”)

Assemble the drawing

Didactic task: Practice composing a whole object from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Search for the necessary parts of the drawing.

Didactic material: cut-out details of a drawing of a lunar rover from five to six parts.

Progress of the game

Children on the table assemble individual parts of the drawing. Then a lunar rover is assembled from a large construction kit.

Lay it out correctly

Didactic task: Practice classifying transport by type: air, land, water. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Finding the right circle for transport. All transport is divided into three groups.

Didactic material: cards depicting modes of transport: air, land, water.

Progress of the game

Children follow the teacher’s instructions and differentiate transport according to the place of movement: air, land and water.

- Arrange the cards with images of transport into three groups.

- Sasha, name the transport of the first group (second, third)

- How can you call transport of the first, second, third groups in one word? (air, water, ground)

- Which transport do you have more on your table: air, water or land? (more ground transport)

- Where does ground transport travel? (ground transport moves on the ground)

- What should be on the ground for the movement of ground transport? (there must be roads on the ground for the movement of ground transport)

Board printed games

When does this happen?

Goal: To consolidate children’s knowledge about the seasons, their characteristic features, to develop coherent speech, attention, resourcefulness, and endurance.

Progress of the game: Children sit around the table. The teacher has in his hands several pictures depicting the seasons, for each season 2-3 pictures (winter landscape, winter fun, people's labor in winter). They clear the paths and feed the birds. The teacher explains the rules. Children today we will play like this: look at my many pictures. I won’t show them to you yet and you don’t show them to each other. We will guess what is drawn. The teacher hands out pictures and names the child. He examines his picture carefully, then talks about its contents. Then another child guesses what time of year was told about. After the child shows his picture, the children are convinced that the answer is correct. The game continues until the children talk about all the pictures.

Seek and you will find

Purpose: to practice distinguishing the characteristic features of individual seasons.

Progress of the game: Children classify the pictures and put them next to each other depending on whether they belong to spring, summer, autumn, winter.

Who needs what for work?

Goal: To consolidate children’s knowledge that different things and tools help people in their work; foster interest in the work of adults. The desire to work ourselves.

Progress of the game: the game is played according to the “LOTO” type; large cards depict a cook, doctor, driver, janitor, etc. Small cards depict items necessary for work. The teacher clarifies the children’s knowledge about professions and tools. Then he reminds you of the rules of the game. Children sort out the pictures and match them to big map the corresponding pictures are sent; for the cook - a saucepan, a ladle, a kettle, a meat grinder.

What does a doctor need? How does it measure temperature? What does he bandage his hand with? Look more carefully for all the items that the driver needs. This game is played after observing the work of people of different professions, paying attention to the tools of their work. As children become familiar with the work of adults, they add pictures depicting (a builder, a postman, a salesman, a milkmaid, a pig farmer and the tools of their labor.)

Lotto

Goal: to train children in the ability to combine objects according to their place of growth: where does something grow; consolidate children's knowledge about vegetables and fruits and flowers.

Progress of the game: In the teacher’s box there are large cards, which depict a vegetable garden and flower garden and small cards depicting vegetables, fruits and flowers. Children look at small cards

Where do cherries grow? The teacher asks the child who is holding a picture with a cherry in his hands.

On the tree.

Where does the cherry tree grow?

In the garden. Children answer.

Where do flowers grow? (in the forest, in a flowerbed in a meadow).

Where does the cucumber grow? In a garden bed.

Look at these cards, kids. What do you see here?

Garden

And on this card? Flowerbed.

Now you will play so that everything that grows in the garden appears in the garden, that in the flower garden ends up in the flower garden, that in the garden goes into the garden, and everyone falls into their own squares on the map. Whoever covers all the squares first wins. Children exchange cards and the game continues. This game is used when the task is to systematize the consolidation of knowledge about other objects, such as dishes, furniture, clothing, shoes, work equipment, and activities.

Paired pictures

Goal: To train children in comparing objects depicted in pictures, in finding similarities and in selecting identical images; develop the ability to follow the rules of the game.

Progress of the game: The teacher has a set of paired pictures. The pictures show objects: toys, dishes, clothes, etc. The teacher looks at the pictures together with the children, and the children name them. Then the teacher takes two identical pictures and, showing one of them, asks:

What is this?

Cup - the children answer.

And in this picture there is the same cup. What can you say about them? The teacher is in no hurry to answer the question himself. Children guess and say:

They are identical.

Yes, they are the same, paired. Two cups are a pair, that means paired. Today we will play paired pictures (Holds both pictures of cups in his hand.) Listen to how we will play. I will put pictures on this table, and I will give you one picture at a time. Whoever I call will go and find the same picture on the table and find a match for it. The winner is the one who makes no mistake and names the item loudly. I offer more difficult option, I hand out pictures, ask them to be attentive and answer who has the same picture. I don’t show it myself, but I talk about the depicted object so that someone who has the same thing can guess and show it.

I have a picture of a long-eared gray one eating a carrot. Who has the same picture? Children are looking. The one with the picture of a bunny says: I also have such a bunny. And he shows.

What grows in the forest?

Goal: To consolidate knowledge about forest and garden plants.

Progress of the game: The teacher selects three children and invites them to name what grows in the forest. For example, one says: “mushrooms, the second: raspberries, the third: spruce.” And then it continues again. The teacher warns that you can’t think for long. When the players break a rule, they sit down and choose a replacement. The new troika receives another task, for example, to list what grows in the garden or who lives in the forest, in the yard, etc.

Shuffled pictures

Goal: To consolidate and test cultural and hygienic skills.

Progress of the game: The teacher hangs a large picture on the board. The painting shows an unkempt child. And he gives the children small pictures with toiletries on them. Children look among their pictures for an object that needs to be completed. big picture and explain

What do they plant in the garden?

Goal: to teach children to classify objects according to a certain criterion, to develop quick thinking and auditory attention.

Progress of the game: The teacher asks:

Children, do you know what grows in the garden? Let's play a game. I will name different objects, and you listen carefully. If I name something that is planted in the garden, you will answer “YES”; if something that does not grow in the garden, you will say “NO”. Whoever makes a mistake loses. The teacher begins:

Carrot. (Yes) ; tomatoes (yes)

Cucumbers. Yes.

Domino

Goal: to consolidate children’s knowledge about different machines that help people, name them correctly and select paired images: passenger car, truck, combine harvester, crane, etc.

Progress of the game: The teacher shows the cards to the children, names the cars and draws attention to the fact that the card shows two cars separated by a vertical stripe. Then he distributes 4-6 cards to the children. So I put my card, what cars are drawn here. Tractor and crane. If you have the same ones, put your pictures next to the cars.

Now what are the pictures here? Who has these? Place them in one row. Children find identical pictures and place them at the end of the resulting row. The game continues until the children have no pictures left. Then a new rule is introduced, the children are again given the mixed pictures and the order is established, the pictures are laid out one after another. Whoever does not have a suitable one misses his turn, the one who puts all the pictures first wins.

What grows where?

Goal: To consolidate children's knowledge about plants; develop the ability to establish spatial connections between objects; group plants according to their place of growth, develop activity and independent thinking.

Progress of the game: Players receive a large map with different landscapes; small cards are in a box. At the driver’s signal, the children select small cards in accordance with the pictures on the large card. The winner is the one who quickly closes all the empty cells and correctly names the plants (on large maps there are drawn forests, fields, gardens, and vegetable gardens.) The difficult ones will be the names of cereals and mushrooms. The guys exchange cards, small cards are shuffled, the game continues.

Let's plant a flower

Goal: To navigate in space, to distinguish between the concepts of “edge” and “middle”.

How to play: 5-6 children sit at the table. On each table there is a tray filled with sand and a box containing many colorful paper flowers. “Children, now we will plant flowers,” says the teacher. -You have a lot of flowers in the box, you need to plant them beautifully, in a row, and not haphazardly. The teacher monitors the work of all the children, and each child says where he will plant the flower in the middle or on the edge.

OLGA VASILYEVA
Summary of the printed board game for children of the senior group “Loto-Birds”

Tasks:

Strengthen the ability to recognize and name migratory and wintering birds.

Develop the ability to interact with playing partners.

Develop the ability to find constructive decisions when choosing play partners and the driver.

Cultivate friendly relationships.

Vocabulary work: wintering, migratory.

Integration of areas: speech development, cognitive development, social and communicative development, artistic and aesthetic development.

Preliminary work: acquaintance with wintering and migratory birds, reading works of fiction, guessing and composing riddles, didactic games: "What changed?", “Who is missing?”, “Which one?”.

Rules games: 6 participants. Participants are given large cards. The driver places small cards in a bag. He takes them out one by one and calls them “Who has a woodpecker?”. The player who has a woodpecker on his map must answer: "I have a woodpecker", after which the driver gives him the picture. The one wins. Who will have all the pictures of the big map covered first?

Material and equipment: 6 large cards, 36 small pictures, bag; yellow, blue, red circles.

Progress of the lesson.

Involvement in activities:1 min.

The teacher shows the children a beautiful, wonderful bag.

Guys, your parents sewed us such a wonderful bag for games« Lotto» , now we can not be afraid of losing all the small cards.

Goal setting process: 2 minutes.

Educator: I see that everyone wants to play this game. How should we act so that no one is offended?

The planning process: 6 min.

Children: offer different variants(count; let the girls play first, and then the boys; you can choose who will play first using circles)

Educator: I liked the idea with the mugs. Which clubs will play first?

Children offer their options, each color is calculated and the one with the most votes is chosen.

Educator: I suggest you take a circle. Whoever has red plays first.

The children take their places at the table.

Educator: Well, don’t be upset, we have many others board games, which you can play for now.

Action stage: 18 min.

Participants games Using a counting rhyme, a driver is selected, the driver deals out large cards and the game begins.

At the end game participants change. This way all the children have time to play the game. « Lotto birds»

After games Children, I put all the attributes back in place.

Reflection process: 2 minutes.

Educator: Do you think we managed to play together today? Why?

Yes, guys, you played well today, skillfully found a solution for the distribution of participants games, they didn’t forget how to choose a driver, and that’s why the game turned out to be friendly.

Publications on the topic:

Synopsis of the frontal speech therapy lesson “Birds of Migratory” for children of the older group with OHP Objectives: learn to form and use prefixed verbs; develop the ability to compose simple sentences, practice the ability to compose.

Summary of a game-lesson for teaching children traffic rules “The Adventure of a Wolf on the City Streets” for children of the senior group Goal: To consolidate children's knowledge of the rules traffic and behavior on the street, in transport, knowledge of traffic lights. Specify the provision.

Summary of the quest - games for children of the senior group “Return of a forgotten book.” Program content: Goal: enroll children in the library. Objectives: Educational: - continue to develop children’s interest in art.

Abstract of the educational activity for children of the senior group “Wintering birds of the Saratov region” Summary of GCD in educational field « Cognitive development"for children of the older group on the topic: "Wintering birds of the Saratov region."

Summary of educational activities on the formation of lexical and grammatical means of language for children of the senior speech therapy group “Wintering Birds” Topic: “Wintering birds” Type of GCD: consolidation of new material. Goal: To clarify and expand children’s understanding of wintering birds. Tasks:.

Summary of educational activities for children of the senior group in the field of “Cognition” (Formation of a holistic picture of the world) “Birds” Goal: to consolidate children's knowledge about birds. Objectives: expand children's understanding of birds ( appearance, habitat, etc., their diversity;.