Content math games kindergarten. Mathematical games as a means of intellectual development of preschoolers. Didactic game "Riddles and riddles"

Natalya Bukina
Collection of math games for preschool children

Municipal Autonomous preschool educational institution

Kindergarten of combined type No. 29

(for preschool children)

Sukhoi Log, 2017

1. Explanatory note…. …. 3

2. Games with numbers and numbers….…4

3. Games with geometric shapes…. eleven

4. Games in the section value ... .20

5. Logic games…. 22

Explanatory note

“Children are always willing to do something. It's quite helpful

and therefore not only should it not be interfered with,

but steps must be taken to

so that they always have something to do"

Comenius Ya.

Acquaintance with wonderful world mathematics starts at preschool age . Children with interest and desire get acquainted with numbers, learn to operate with them, compare objects in size, study geometric figures and master the skill of orientation in space and time. Mathematics gives great opportunities for the development of thinking, logic and attention.

For the successful acquisition of knowledge in the sections of the formation of elementary mathematical representations (FEMP) didactic games play an important role. The game is the leading activity children, only in the game the child unobtrusively assimilates and successfully consolidates knowledge.

Each of the FEMP games solves a specific problem of improvement mathematical(quantitative, spatial, temporal) representations children.

Didactic games are included directly in the content of classes on FEMP as one of the means of implementing program tasks, as well as for individual work to consolidate knowledge children after noon. Didactic games in the structure of the FEMP lesson are determined age of children purpose, purpose, content of the lesson.

Games with numbers and numbers

1. Didactic game "Collect Flowers"

Age 6 - 7 years

Target: fix the composition of the numbers 5, 6, 7, 8, 9, 10.

Equipment: petals with examples on the composition of numbers 5, 6, 7, 8, 9, 10, middle with numbers 5, 6, 7, 8, 9, 10.

Methodology:

The teacher invites the children to collect beautiful flowers. He lays out the centers of flowers on the tables, cards-petals are distributed to children. On a signal, the children must find the right middle and collect the flower. The team that correctly and quickly collects its chamomile wins.

2. Didactic game "Sled"

Age 6 - 7 years

Target: to consolidate the ability to distinguish between neighbors of a number.

Equipment: sleigh cards with numbers, cards with numbers.

Methodology:

The teacher suggests going on a winter sleigh ride. Children can choose any cards: some with numbers, some with sleds. After that, the teacher builds children in two lines: with sleds in one, and with numbers in the other. Draws attention to the sled go: you need to find your rider. Children carefully look at their cards and look for their couple: the child with the missing number card. Those who have found each other form a sleigh and wait for everyone children. As soon as everyone gets up in pairs, they go for a winter walk in a group, make a circle, lay out the cards again on the table and the game continues

The game can be played up to three times.

3. Didactic game "Treat for the squirrel"

Age 6 - 7 years

Target: fixing forward and backward counting within 10.

Equipment: cards in the form of nuts and mushrooms with numbers from 1 to 10, two multi-colored laces, a picture or a squirrel toy.

Methodology:

The teacher makes a riddle about squirrel:

From branch to branch

Can I fly.

red tail

No one to catch.

Once Upon a Summer

I have to play in the forest

Need mushrooms

Collect for winter.

(Squirrel)

Demonstrates a picture or a squirrel toy, asks for help squirrel: collect nuts and mushrooms. Gives the task to collect nuts from one to ten, strung on a string, and mushrooms from 10 to one. Checks the performance, asks the child to name the numbers in the forward and reverse order.

Complications:

You can collect even and odd numbers in forward and reverse order.

4. Didactic game "Let's Harvest"

Age 6 -7 years

Target: fix the composition of numbers 6,7,8.

Equipment: three baskets with cells, cards carrot and cabbage with examples on the composition of numbers 6,7 and 8.

Methodology:

The teacher makes a riddle about autumn:

I bring the harvest, I sow the fields again,

I send birds to the south, I undress the trees,

But I do not touch the pines and fir trees, I.

(Autumn)

Conducts a conversation about the concerns of collective farmers in the fields in the fall.

Offers to help collect carrots and cabbage, properly decomposed into baskets.

Checks the execution of the task (you can offer counting sticks for verification).

Complications:

Can be offered to children competition: who will harvest faster and correctly?

5. Didactic game "Help Grandma Fedora"

Age 6 - 7 years

Target: to consolidate the ability to compare numbers using greater than, less than and equal signs, to distinguish between numbers from 1 to 12.

Equipment: a picture of Grandma Fedora, cards with the image of dishes, small white leaves, paper clips, simple pencils.

Methodology:

The teacher reads out an excerpt from the fairy tale by K. and Chukovsky "Fedorino's grief":

"And the pan on the run

Shouted to the iron:

"I'm running, running, running,

I can't resist! "

So the kettle runs after the coffee pot,

Chattering, chattering, rattling. "

Guys, from what fairy tale dishes? What happened to her? Who offended her? How can we help Fedora?

To return the dishes, you need to arrange them correctly signs: greater than, less than or equal to!

Offers children carefully look at the card and complete the task.

6. Didactic game "Fishing"

Age 6 - 7 years

Target: introduce and consolidate the composition of the numbers 6, 7 and 8.

Equipment: fish cards with examples of the composition of numbers 6,7 and 8; 3 buckets with cells.

Methodology:

The teacher invites the children to put the fisherman's catch into buckets.

Guys, we need your help - urgently need to feed the inhabitants water park: polar bear eats only 8 kg of fish, a seal - 6 kg, and a dolphin - 7 kg. You can't go wrong, be attentive.

Children choose a fish card and put it in the right bucket.

The teacher checks the correctness of the performance. You can choose a captain who will check all the stacked fish in the bucket.

7. Didactic game "Big washing"

Age 6 - 7 years

Target: introduce and consolidate the composition of the numbers 8, 9 and 10.

Equipment: cards of things with examples of the composition of numbers 8,9 and 10; three washing machines with cells.

Methodology:

Invite the children to lay out the laundry in the washing machines.

Guys, the holiday of March 8 is approaching, to make a gift to mom, let's help her wash her clothes.

8. Didactic game "Help the bees get home"

Age 6 - 7 years

Target: introduce and consolidate the composition of numbers 5,6,7 and 8.

Equipment: cards of bees with examples on the composition of numbers 5,6,7 and 8; three pieces of evidence with cells.

Methodology:

The teacher draws attention to the houses attached to the board, clarifies whose they are.

Creates a problematic situation:

The bees need to get home, but they can't do it because they don't know what their house is.

Children agree to help, choose a bee card and put it in the right evidence.

As soon as all the children cope with the task, the teacher checks the correctness of the task and thanks children for help.

Complications:

Can be offered to children competition: who will help the bees get home faster.

You can play individually and in groups.

The check can be performed by a child who has mastered the composition of numbers well.

9. Didactic game "Cruise"

Age 6 -7 years

Target: to consolidate the ability to solve examples on + and - within 6 - 11.

Equipment: boat cards with examples for + and - ranging from 6-11; four berths with cells.

Methodology:

The teacher invites the children to go on a sea voyage, choosing a boat for themselves, and disperse into a group. Children choose a boat card, walk around the group, look at it carefully, consider your example. At the signal of the teacher "Moor!": children choose the desired berth and moor their boat.

The teacher checks the correctness of the assignment.

Games with geometric shapes

1. Didactic game "Portrait"

Age 4-5 years

Goals:

* Teach children see familiar images in a schematic representation of objects.

* Strengthen the ability to distinguish concepts quantities

* Exercise in the ability to distinguish geometric shapes.

* Develop the skill of orientation on the sheet.

Equipment: "magic box" with toys or pictures: bunny, cat, bird, snowman; frames, sets of geometric shapes circle, oval, triangle different quantities: large, slightly smaller and smallest.

Methodology:

The teacher pays attention to "magic box".

Today guests have come to us, but in order to see them, you need to make their portrait from geometric shapes.

Put a frame in front of you, listen carefully:

Put a large circle in the middle of the lower edge of the frame, a slightly smaller circle on top of it, two small ovals on it, put the smallest circle to the right of the large circle.

Who got it?

Well done guys, you guessed it right - it's a bunny!

The teacher takes out of the box and shows the bunny.

Children remove the figures, the game continues.

The teacher gives instructions to the children, they lay out the figures.

"Bird" "Cat"

The game can be used for individual work, as part of a lesson for work in subgroups.

2. Didactic game "The Adventures of Kolobok"

Age 4-5 years

Goals:

* Strengthen the ability to distinguish round shapes in vegetables, fruits and berries.

* Exercise in the ability to name to distinguish between primary colors.

* Develop logical thinking.

Equipment: pictures - a gingerbread man and a rainbow, pictures of vegetables, fruits and berries by the colors of the rainbow of a round shape.

Methodology:

caregiver:

Today a fabulous guest came to us hero: he is round, he left his grandmother. Who is this?

That's right, bun!

Displays a picture of the kolobok on the board.

Kolobok invites you on a journey. A gingerbread man rolled through the forest and suddenly saw how a cloud descended on a clearing, and from it a magical multi-colored path appeared. What kind of track is this?

That's right, it's a rainbow!

Posting on the board picture: cloud with rainbow.

Our kolobok wanted to walk along the rainbow. He jumped onto the red stripe of the rainbow and suddenly turned into ...

What do you think our bun could be on the red carpet? What vegetables, fruits or berries are round and red?

tomato apple radish raspberry

Well done boys. And our bun rolled further to the orange strip.

orange persimmon pumpkin tangerine

What vegetables, fruits or berries could our bun turn into?

tomato apple apricot turnip

That's right, green.

The game continues in the same way.

green stripe rainbow

green apple pea watermelon cabbage grape gooseberry

blue stripe rainbow

Blueberry

blue stripe rainbow

blue grapes

purple stripe rainbow

Plum cabbage potatoes

caregiver:

So the adventures of our kolobok are over!

3. Didactic game "Fix Your Dress"

Age 5-6 years

Target "holes".

Equipment: silhouettes of dresses with "holes" and details for mending dresses.

Methodology:

The teacher offers to help Cinderella fix her sisters' dresses. It is necessary to put every detail in the right place. The child must name what geometric shapes he repaired the dress.

Complication. You can divide the parts in half, offer to cut the patches yourself.

4. Didactic game "Fix Your Boots"

Age 4-5 years

Target: be able to correlate geometric shapes with "holes".

Equipment: silhouettes of boots with "holes" and geometric figures: circle, square, oval, triangle, rectangle.

Methodology:

The teacher pays attention children on boots: shoemaker needs help, boots are leaky, they should fix: find the desired patch and put it on the corresponding hole.

The child takes a geometric figure, calls it, picks up: where it fits. The teacher checks the correctness of the performance.

5. Didactic game "Russell the guests"

Age 4-5 years

Target

Equipment: a card diagram and a set of small toys.

Methodology:

The teacher offers to settle guests in new house. Children, at the direction of the teacher, put toys on the corresponding figures.

For example, a frog lives in a room with square windows, a child must place a toy frog on a circle, etc.

6. Didactic game "Tell me what is in the picture"

Age 4-5 years

Target: to consolidate the ability to see geometric shapes (circle, oval, triangle, rectangle, square) in the image of objects of the surrounding reality and name them.

Equipment: picture with the image of objects from geometric shapes.

Methodology:

The teacher invites the child to look at the picture and tell what he sees in the picture and what geometric shapes the object consists of.

For example, the yellow sun is round, the clouds are oval, etc.

7. Didactic game "Pick up a pair of mittens"

Age 4-5 years

Target: to consolidate the ability to distinguish geometric shapes (circle, oval, triangle, rectangle, square) and name them.

Equipment: cards-mittens, with the image of an ornament of geometric shapes on them.

Methodology:

The teacher offers the child to help pick up a pair of mittens and tell what patterns they are decorated with.

8. Didactic game "Hide and Seek"

Age 4-5 years

Goals:

and name them.

* Develop logical thinking, ability to analyze.

Equipment: picture card; set of geometric figures: circle, square, rectangle, triangle.

Methodology:

The teacher invites the child to look at the card and name what figures are shown on the card. Note that the geometric figures are arranged in rows, some are hidden. The teacher suggests putting geometric shapes in their places.

9. Didactic game "Decorate the Napkin"

Age 4-5 years

Goals:

* Strengthen the ability to distinguish geometric shapes (circle, triangle, rectangle, square) and name them.

* Develop logical thinking, imagination.

Equipment: card 15x15; set of geometric figures: circles, squares, rectangles, triangles and ovals.

Methodology:

The teacher invites children to decorate napkins for their mothers with geometric figures: whoever wants. After completing the task, the child tells: what figures did he decorate the napkin with and where did he place them.

Games by category size

1. Didactic game "Collect the Pyramid"

Age 4-5 years

Goals:

* Consolidate the ability to make an image of a pyramid of ovals of different sizes in descending order.

* Clarify color names.

Equipment: ovals of different colors and sizes.

Methodology:

The teacher invites the child to name the size of the ovals laid out on the table and their color, to make a pyramid.

2. Didactic game "Pick up the apples"

Age 4-5 years

Goals:

items

* Exercise in the ability to correlate objects with the desired value.

Equipment: a picture depicting an apple tree, different apples quantities: large, smaller and smallest, 3 baskets of different sizes.

Methodology:

The teacher thinks riddle:

Look into the autumn garden

Miracle - the balls are hanging.

Reddish, ripe bock

To the kids on the tooth.

(Apple)

On the table in front of the child, he lays out a picture of an apple tree with apples of different sizes, clarifies whether the apples on the apple tree are the same size.

Demonstrates to the child the baskets, specifies what size they are, offers to collect apples in the necessary baskets.

3. Didactic game "Clean up the kitchen"

Age 4-5 years

Goals:

* Strengthen the ability to distinguish the value items: big, smaller, smallest.

* Exercise in the ability to lay out objects from left to right in order ascending and descending.

Equipment: cards with the image of dishes of different quantities: big, smaller and smallest.

Methodology:

The teacher invites the children to consider the dishes that lie in front of them on the table, clarifies the names, color and size.

Offers to clean up the kitchen, arranging the dishes in descending order, ascending from left to right.

Children arrange the dishes, call them in descending order, increasing.

Logic games

1. Didactic game "The Tale of the Cells"

Age 5-6 years

Goals:

* Strengthen the ability to navigate on a sheet of paper by cells.

Equipment: a card with cells, chips - pictures depicting objects.

Methodology:

The teacher offers to consider the card for the child, clarifies the location of the numbers on it, and chips with the image of objects, offers name: who is depicted on them. The teacher explains the task, in order to get a fairy tale you need carefully listen and put chips on the right cell.

The teacher starts talking fairy tale: “There was a girl Masha (4.3, she went for a walk in the forest (4,2) . A bird soared high in the sky (1,2) . The sun shone gently (1,4) . Masha saw beautiful flowers in the meadow (3,5) . Soon Masha saw a beautiful butterfly (2,1) . It's good in the summer in the forest.

If the child correctly completed the task, then you get such a fairy tale in the cells.

There can be a lot of options for fairy tales, it all depends on you!

2. Didactic game "Dreamers"

Age 5-6 years

Goals:

* Strengthen the ability to build according to the scheme of the details of the game.

* Develop imaginative thinking, imagination.

Equipment: schemes, game "Columbus egg".

Methodology:

1 version of the game.

The teacher invites the children to go on a sea voyage, but for this you need to build ships according to the schemes from the details of the game. Children build ships according to the schemes.

2 version of the game.

The teacher invites the children to go to magical forest and build animals and birds that can live in this forest from the details of the game.

Children come up with images of animals and birds.

3. Didactic game "Let's Grow Flowers" (Dyenysh Blocks)

Age 5-6 years

Goals:

* Consolidate knowledge of geometric shapes.

* Develop imaginative thinking, imagination.

Equipment: diagram card - "Polyanka with stems", sets of geometric figures: circles, squares, triangles, 5 pcs. red, blue and yellow; schemes for the centers and petals of flowers, a ready-made sample.

Methodology:

The teacher shows the diagram clearings:

Guys, look, it happened in the flower meadow trouble: an evil sorceress bewitched the flowers - made them invisible. Magical country urgently needs your help, you need to disenchant the flowers.

Carefully consider the schemes for the centers and put the correct geometric shapes. Now consider the patterns for the petals, be very attentive, and lay out the petals with the desired geometric shapes.

The teacher offers a ready-made sample for verification. Evaluates activity children at play Praises those who do the right thing. With those who find it difficult, they conduct the game individually again.

Schemes for the centers of flowers.

Schemes for petals.

Finished sample:

4. Didactic game "Riddles and Riddles"

Age 5-6 years

Goals:

* Develop imaginative thinking, imagination.

* Exercise in the ability to lay out objects from counting sticks according to the scheme.

Equipment: counting sticks for each child and chart cards.

Methodology:

The teacher reads the riddle and invites the children to build a guess from the counting sticks according to the map-scheme or according to their personal plan.

The palace floats on the waves, I'll spin, I'll spin, I'll fly into the sky.

People are lucky. (helicopter)

(ship)

Shines in the clean river

The back is silver.

(fish)

5. Didactic game "Solve the problem"

Age 5-6 years

Goals:

* Develop imaginative thinking, imagination.

* Exercise in the ability to lay out numbers from beans.

Equipment: beans in a plate for each child.

Methodology:

The teacher offers to solve a poetic problem, and put the answer on a table of beans.

One night, under a bush, Five crows sat on the roof,

Mushrooms have grown again. Yes, they flew to them.

Two mushrooms, three mushrooms. Answer quickly, boldly

How much will? Smooth. (five) How many of them flew in? (seven)

As you know, the game is the main activity of preschool children. In preschool pedagogy, games are considered not only as a means of educational work, but also as an independent form of organizing the life and activities of children. In teaching preschoolers to count, games play a significant role. They are systematically applied in the process of classes, as well as independent activities. In addition, they are held during children's leisure hours.

When teaching children to count, games are used in a certain connection with didactic exercises. The fact is that at the educational stage, when children are given new knowledge, a greater regulation of the actions of each child is required in comparison with the subsequent stage - the consolidation of knowledge and skills. It is didactic exercises that make it possible to provide the greatest regulation of children's actions.

Didactic games do not always contribute to this, due to their dynamism. Based on these considerations, we recommend using didactic exercises at the beginning of training, and in the future, in order to consolidate and deepen knowledge, conduct didactic games.

In classes with children of the 4th year of life, one didactic game can completely determine their content when it comes to strengthening the acquired knowledge and counting skills. With children of the 5th, 6th, 7th year, classes become more complicated, in structure, and therefore, as a rule, they combine didactic games with didactic exercises. Gradually, the weight of the didactic exercises in the class increases every next year, but it is also necessary to provide time for games.

Experience has convinced us that in the middle, senior and preparatory groups must be carried out games in math class. It is known that the perception of new material requires focused attention, so it is, of course, served at the beginning of classes. In the course of the lesson, the material covered is repeated. This largely determines the didactic exercises and games in the numeracy classes. If the exercises are related to the study of new program material, they should be carried out in class earlier than games to consolidate the material worked out.

We will present various games in mathematics: didactic, dramatization games, outdoor games with counting elements. Numbers of typical games are given in parentheses. Placement according to this principle will make it easier for PEI practitioners to select games for individual classes, as well as for independent activities. The age principle is also respected, but it must be admitted that the distribution of games according to the age of children is very conditional. Some games offered for a certain age can also be used in working with children of the following age groups, subject to appropriate complications (increasing numbers, tightening rules, using numbers, etc.).

02.06.2016 Viktoria Soldatova

Greetings to all parents who care about the development of their children in an interactive way. Today we will discuss math games for preschoolers. In this case, we will touch on their various options. It has been said more than once that all children are individual, which is why you, dear parents, need to choose the type of game that will interest your preschooler. After all, only enthusiasm for the lesson will stimulate the development of mathematical abilities.

  1. Didactic
  2. Movable
  3. Desktop

Let's remember what a game is and why it is so important for our children. It involves two or more players who use their wits, build strategies, while respecting the rules. The end result depends on the behavior and application of the knowledge of all players in these areas. In addition to being entertaining, such fun has a very serious educational function. In adulthood, mathematical games are used in professions such as economists, politicians, lawyers. I strongly advise you to read about game theory on Wikipedia.

Organizing the life of children in the game, parents develop a multifaceted personality of a preschooler. In this way, children learn new things, learn to focus attention, develop memory, Creative skills, logical thinking, imagination.

Didactic math games for preschoolers

Mathematical thinking can be developed from early childhood. There are many game ways to do this, one of which is didactic games. They contain: the task set, the action according to the rules, the result. Tasks become more difficult with age. If at the age of 2 you show a logical chain of 2 objects to a child, then at the age of 5 an older preschooler can build it from 4-5 objects. The conditions of such games are the fulfillment of the educational goal and their conduct in an interactive environment.

Didactic game - Geometric mosaic

It has been living with us for a very long time, but it does not lose its relevance. You can prepare such material yourself, you will need to cut out many different geometric shapes from colored paper. Then prepare cards with objects recognizable by the child. Laminate both.

At first, the child simply copies what he sees in the finished drawing, while learning to match the details in shape and color, trains mindfulness. Then he begins to fantasize and can already create his own images without relying on a sample. Now the imagination, visual-figurative thinking is turned on. In both cases, fine motor skills develop.


Photo source maam.ru

Our didactic geometric mosaic is purchased. It is stored in a convenient suitcase, all parts are wooden with a magnet on the back. Thus, my preschooler can collect stories not only on the walls of the suitcase, but also on a magnetic board hanging on the wall. Attached cards with 50 images of different levels. Here is such a simple cup you can assemble at the initial level.

Today my son is 5 years 7 months old, and sometimes he still wants to work on the model, using more complex models. But more often he can be caught assembling his own drawing. The beauty of such an acquisition is not only in the compactness of storage and the confidence that the details will not be lost. But also in the opportunity to bring the collected parents and show what happened.

If the mother is directly involved in the classes, then in the process of unobtrusively naming the figures, the child will definitely learn them. Together you can make a fairy tale from the resulting characters. You can read more about it in a separate article. Over time, try playing “Guess what it is”. The preschooler independently collects the drawing, and the parent must guess what is shown on it. Create masterpieces one by one. It is even more interesting if little guests have come, then entertainment is provided for everyone.

I purchased our set from Amazon, it was released by the company Imaginets. This is really a quality product. But if you do not live outside of Russia, you can see similar mosaics in online stores. Pay attention to the variety of geometric shapes and the presence of sample cards.

Didactic game - What is wrong?

It can be played both with the previous magnetic pieces and with the three-dimensional ones. Didactic material can be any toys in the set, counting bears of different colors, natural material - cones and acorns, for example. It is better to play with several children so that there is a competitive effect, then it really turns out to be fun. The players turn away, the parent quickly arranges a logical chain in which the move is broken. This may be a figure of a different type, a different color, its absence in a logical chain, or vice versa, an excessive presence. On command, the players turn around and quickly say the mistake they see. The one who guesses it the most times wins.

It is better to agree in advance what score to play, we usually compete up to 10, and then we want to repeat. Alexander competes with dad, and I establish logical chains. What does this children's didactic game develop:

  • Attentiveness;
  • fast response;
  • vocabulary (you need to accurately express your thought);
  • knowledge of the exact names of geometric shapes or colors (depending on the option chosen).

The most interesting mathematical games with didactic materials, which I did with my own hands, in the article.

Mobile math games for preschoolers

Movement is important for all children, but it is vital for middle and older preschool children. And if girls can sit quietly and assemble a mosaic for 15-30 minutes, then this is simply not given to boys by nature. Therefore, when planning mathematical games for preschoolers, I could not bypass such an important type of them as mobile ones. Watching the children, I can say that such activities bring pleasure to both boys and girls.

My regular readers are already familiar with Estella, Alexander's girlfriend, who comes to visit us on Mondays. I always try to organize leisure time for the guys and offer them my games when I see a break in their own. Children are happy to accept offers to play, I participate in these entertainments only as a commentator and referee.

Mobile game - Collect the right item

We needed:

  • 4 chairs;
  • several types of geometric shapes;
  • 2 containers to store.

I played this mathematical outdoor game on the terrace. Four chairs placed in pairs from each other at a decent distance. At one end she laid out geometric shapes, at the other she placed containers for brought trophies. Teach the children the rules of the game

Everyone has geometric shapes on the chair, 8 pieces each. I took them in my hands and we named the species - this should be done to make sure that all the players know them. Children stand near the chairs with baskets, on the count of 3 they run to the chair with the figures and take only one of the given ones. They return to put it in a container and so on until they have collected all 8 pieces. The one who collects first wins.

So, I prepared: squares, circles, cylinders, triangles, rectangles, cubes. I chose all the items from the available toys, trying to make the geometric figure immediately recognizable. She put three kinds of figures on a chair for each child. In the first round, it was proposed to transfer Alexander - a square and Estella - a triangle to the basket. In the second, a circle and a rectangle, and at the end the remaining cylinder and cube. At the end, players no longer need to choose the right piece, but the excitement of mobile competition continues to be present.

If you are sure that your preschoolers are familiar with volumetric geometric shapes, then the game can be complicated by choosing only them. You can also pick up objects similar to a certain shape. For example, a spatula or a plastic tree resembling a triangle, a ball - a ball, a flask for experiments - a cylinder. Look around and I'm sure you'll find the right items.

Mobile game - Connect the dots with the number

It is similar in style to the previous one. But in this case, players need to put a card with a number on a card with the same number of dots. We still have the “Math from the Diapers” set from the Umnitsa company, which I used. These cards are easy to make yourself, as you will need a small number of them. Dots can be put down by hand or by sticking sticky circles, as on discounted products.

Such outdoor mathematical games for preschoolers develop knowledge of numbers, their comparison with quantity, attentiveness, competitiveness and the desire to win. Estella was prepared with a set of cards from 0 to 10, Alexander from 20 to 30. It immediately became clear that zero caused difficulty for the girl, and the boy could not quickly determine a large number of points by eye. It was not difficult to explain the concept of zero, but for Alexander I had to replace the cards from 11 to 21. The children played 4 times, the score was 2:2.

To accommodate large dot cards, we moved to an apartment. By moving the dining table to the side, we managed to get 4 meters of takeoff run. The two mathematical games I described gave the children the opportunity not only to move, but it was also clear that they were perceived by them as entertainment.

Board math games for preschoolers

I will only describe a few of the math board games that we have available and are worth checking out. Why are they good? Firstly, board games captivate all family members, which is more likely to spend time together. Secondly, they do not need to be prepared, like the ones I wrote about above. Thirdly, they are aimed at developing different aspects: knowledge of the composition of a number, the ability to add numbers, develop logic.

To complete the story about the games of children in our house, I will write right away about the outdoor game. Although if you have a long table, then it can become desktop. Richard Scarry's Busytown- this is her name and of course she will be loved by children who are familiar with the books of this author: City of Good Deeds, Book about cars, Book of Good Behavior. The age category of players is 3+, I absolutely agree with this, but older preschoolers also play it with pleasure. I purchased it from Amazon, if you enter the name into the Russian search engine, you will see this math game for children on the Russian market.

I would say that this is the first step in the score, since here the players, after scrolling the arrow, need to take a certain number of steps on the way to the goal. The guys develop the ability to play by the rules, follow the order, attentiveness - this is one of the main factors here, they get acquainted with hourglass. The bottom line is this:

Players choose characters from their favorite books, there are 4 of them in total. They turn the arrow in turn and, depending on its stop, apply actions: they count steps when making decisions on choosing a road, look for the specified object. The characters move towards the island where the food picnic is located. Pigs are sitting on the island, which, as you know, are very voracious. If the arrow stops at a piglet, then one of the dishes is “eaten” by the opponents. The goal is to arrive on the island before the pigs eat everything.

The peculiarity of the game is that there is no losing player here, since they are playing against piglets. This is a team win or loss. You have probably noticed, dear parents, that it is difficult for preschoolers to lose. Many children cry and even refuse to participate. In this case, this does not happen. I will note one more plus: when the arrow falls on the Golden Beetle with a magnifying glass, you need to take one card from the deck, which depicts the object of the search. The hourglass turns over and the children begin to look for the indicated objects in the city. This is great for developing mindfulness, and if you study English language, it will serve as excellent practice, since the drawings on the cards are signed in English.

Continuing the theme of children who do not like to lose, I will tell you about this wonderful board game. It was bought by me when the child was 4.5 years old. The 6+ recommendation did not bother me, since Alexander had long ago mastered the score within ten. We've played several board games before and never had a similar situation with any of them. But this one develops not only addition within ten, to be exact up to 9, but also quick reaction and attentiveness. The child could not count as fast as I did, and giving in has no educational meaning. After several losses, he cried and began to withdraw. I had to pause, then explain that if something does not work out as we would like, then it can only be improved through practice.

Our version of the box is on top of the photo and it is absolutely identical to the Russian one. As a result, after 2-3 months, Alexander reached a fantastic level of addition within 9 and began to beat me! The included bell makes a mesmerizing impression on children, we began to use it in the Fructo 10 set, which will be described below. Definitely, speaking about mathematical games for preschoolers, Halli Gali is in the lead in the practice of addition, bringing it to automatism.

It is very similar to the previous one, but they are perceived in completely different ways. Players can be from 2 to 5, the meaning is the same: find the number 10 as quickly as possible by adding. Variants of the game are allowed by colors and by the type of fruit depicted. Fructo 10 doesn't work as fast as Halli Galli. The hard work of the mind in this the game is on not only to search for numbers and add them, but also to sort fruits by type, and there are 4 of them in each picture. What did my preschooler learn playing this board game- get 10 by adding several numbers. For example: 2+2+6 or 3+4+3. Such calculations must be made faster than the opponent and my son beats me!

This set was released by the "Gang of wise men" company. After analyzing both mathematical addition games, I advise you to start with Halli Galli and introduce after a while. Which, although recommended for children 7+, has many options, so it is ideal for older preschoolers.

Board game Kalah of the Mancala family

I confess that in our family she is simply called Mancala. This is a two-player logic-math game that is perfect for preschoolers and schoolchildren. I bought it because of a wooden box, imagining what developmental activities I could organize with it. But when I got home and figured out the rules, I realized that its use would be for its intended purpose. It develops logic, building a strategy, calculating moves in advance. There are no random winners in it, if you made a mistake with the calculation, then you lost. Dad and Alexander are fond of her very often - they both liked it. The husband sees the potential and deep meaning of the game.

It reminds me a bit of Backgammon, only you don't need to throw dice here. Be sure to read about the history of Mancala, people could not be wrong for centuries. I do not advise you to buy parodies like 2 in 1, take the classic Kalah. If you do not find it in a wooden box, then there is more cardboard version, it will be much cheaper.

Well, dear friends, I hope that the mathematical games for preschoolers described by me will be useful to you in the development of children. And desktop will help to spend time together with the family in a fun and useful way. Let me remind you that I have already described our and games with . If you liked the article, share it with your friends on social media. networks. Please do not copy the entire text, it is better to use the buttons below.

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Comments

    Tatyana

    June 3, 2016 at 05:17

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    June 3, 2016 at 05:21

    Ludmila Vlasova

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    Katrin

    June 3, 2016 at 07:14

    Elena

Collection of mathematical games

(for preschool children)

Pavlodar 2016 w

Compiled by: Romanevich T.F.

educator I / s No. 86

Pavlodar

Content

    Explanatory note…………………………………………………..3

    Games with numbers and numbers…………………………………………………4

    Games with geometric shapes……………………………………….11

    Games in the size section………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………

    Logic games………………………………………………………….. 20

Explanatory note

“Children are always willing to do something. This is very useful, and therefore not only should this not be interfered with, but measures must be taken to ensure that they always have something to do.
Comenius Ya.

Acquaintance with the wonderful world of mathematics begins at preschool age. Children with interest and desire get acquainted with numbers, learn to operate with them, compare objects in size, study geometric shapes and master the skill of orientation in space and time. Mathematics provides great opportunities for the development of thinking, logic and attention.

For the successful mastering of knowledge in sections, the formation of elementary mathematical representations (FEMP) plays an important role in didactic games. The game is the leading activity of children, only in the game the child unobtrusively learns and successfully consolidates knowledge.

Each of the FEMP games solves a specific problem of improving the mathematical (quantitative, spatial, temporal) representations of children.

Didactic games are included directly in the content of FEMP classes as one of the means of implementing program tasks, as well as for individual work to consolidate children's knowledge in the afternoon. Didactic games in the structure of the FEMP lesson are determined by the age of the children, the purpose, purpose, and content of the lesson.

I bring to your attention author's didactic games.

Games with numbers and numbers

1. Didactic game "Collect flowers"

Age 5-6 years

Target: fix the composition of the numbers 5, 6, 7, 8, 9, 10.

Equipment: petals with examples on the composition of numbers 5, 6, 7, 8, 9, 10, middle with numbers 5, 6, 7, 8, 9, 10.

Methodology:

The teacher invites the children to collect beautiful flowers. He lays out the centers of flowers on the tables, cards-petals are distributed to children. On a signal, the children must find the right middle and collect the flower. The team that correctly and quickly collects its chamomile wins.


2. Didactic game "Sanochki"

Age 5-6 years

Target: to consolidate the ability to distinguish between the neighbors of a number.

Equipment: cards- sledges with numbers, cards with numbers.

Methodology:

The teacher suggests going on a winter sleigh ride. Children at will choose any cards for themselves: some with numbers, some with sledges. After that, the teacher lines up the children in two lines: with sleds in one, and with numbers in the other. He draws attention to the sleigh going: you need to find your rider. Children carefully examine their cards and look for their pair: a child with a card of a missed number. Those who have found each other form a sleigh and wait for all the children. As soon as everyone gets up in pairs, they go for a winter walk in a group, make a circle, lay out the cards again on the table and the game continues

The game can be played up to three times.


Age 5-6 years

Target: fixing forward and backward counting within 10.

Equipment: cards in the form of nuts and mushrooms with numbers from 1 to 10, two multi-colored strings, a picture or a squirrel toy.

Methodology:

The teacher makes a riddle about the squirrel:

From branch to branch

Can I fly.

red tail

No one to catch.

Once Upon a Summer

I have to play in the forest

Need mushrooms

Collect for winter.

(Squirrel)

Demonstrates a picture or a squirrel toy, asks to help the squirrel: collect nuts and mushrooms. Gives the task to collect nuts from one to ten, strung on a string, and mushrooms from 10 to one.Checks the performance, asks the child to name the numbers in the forward and reverse order.

Complications:

You can collect even and odd numbers in forward and reverse order.


Age 5-6 years

Target: fix the composition of the numbers 6,7,8.

Equipment: three baskets with cells, cards carrot and cabbage with examples of the composition of the numbers 6,7 and 8.

Methodology:

The teacher makes a riddle about autumn:

I bring the harvest, I sow the fields again,

I send birds to the south, I undress the trees,

But I do not touch the pines and fir trees, I.

(Autumn)

Conducts a conversation about the concerns of collective farmers in the fields in the fall.

Offers to help collect carrots and cabbage, properly decomposed into baskets.


Checks the completion of the task (you can offer counting sticks for verification).

Complications:

You can offer children a competition: who will harvest the crop faster and correctly?

5.

Age 5-6 years

Target: to consolidate the ability to compare numbers using greater than, less than and equal signs, to distinguish between numbers from 1 to 12.

Equipment: a picture of Baba Fedora, cards with the image of dishes, small white sheets of paper, paper clips, simple pencils.

Methodology:

The teacher reads out an excerpt from the fairy tale by K. and Chukovsky "Fedorino's grief":

"And the pan on the run

Shouted to the iron:

"I'm running, running, running,

I can't resist! "

So the kettle runs after the coffee pot,

Chattering, chattering, rattling. "

Guys, from what fairy tale dishes? What happened to her? Who offended her? How can we help Fedora?

To return the dishes, you need to correctly place the signs: greater than, less than or equal to!

Invites the children to carefully consider the card and complete the task.



6. Didactic game "Fishing"

Age 5-6 years

Target: introduce and consolidate the composition of the numbers 6, 7 and 8.

Equipment: fish cards with examples of the composition of numbers 6,7 and 8; 3 buckets with cells.

Methodology:

The teacher invites the children to put the fisherman's catch into buckets.

Guys, we need your help - it is urgently necessary to feed the inhabitants of the water park: the polar bear eats only 8 kg of fish, the seal - 6 kg, and the dolphin - 7 kg. You can't go wrong, be careful.

Children choose a fish card and put it in the right bucket.

The teacher checks the correctness of the performance. You can choose a captain who will check all the stacked fish in the bucket.

7. Didactic game "Big wash"

Age 5-6 years

Target: introduce and consolidate the composition of the numbers 8, 9 and 10.

Equipment: cards of things with examples of the composition of numbers 8,9 and 10; three washing machines with cells.

Methodology:

Invite the children to lay out the laundry in the washing machines.

Guys, the holiday of March 8 is approaching, to make a gift to mom, let's help her wash her clothes.


8. Didactic game "Help the bees get home"

Age 5-6 years

Target: introduce and consolidate the composition of the numbers 5,6,7 and 8.

Equipment: cards of bees with examples of the composition of numbers 5,6,7 and 8; three pieces of evidence with cells.

Methodology:

The teacher draws attention to the houses attached to the board, clarifies whose they are.

Creates a problematic situation:

The bees need to get home, but they can't do it because they don't know what their house is.

Children agree to help, choose a bee card and put it in the right evidence.

As soon as all the children cope with the task, the teacher checks the correctness of the task and thanks the children for their help.

Complications:

You can offer children a competition: who will help the bees get home faster.

You can play individually and in groups.

The check can be performed by a child who has mastered the composition of numbers well.


9. Didactic game "Sea Voyage"

Age 5-6 years

Target: consolidate the ability to solve examples on + and - within 6 - 11.

Equipment: boat cards with examples for + and - ranging from 6-11; four berths with cells.

Methodology:

The teacher invites the children to go on a sea voyage, choosing a boat for themselves, and disperse into a group. Children choose a boat card, walk around the group, carefully examine it, consider their own example. At the signal of the educator “Moor!”: the children choose the desired berth and moor their boat.



The teacher checks the correctness of the assignment.

Games with geometric shapes

1. Didactic game "Portrait"

Age 4-5 years

Goals:

* To teach children to see familiar images in a schematic representation of objects.

* Strengthen the ability to distinguish between the concepts of magnitude: large, slightly smaller and smallest.

* Exercise in the ability to distinguish geometric shapes.

* Develop the skill of orientation on the sheet.

Equipment: "magic box" with toys or pictures: a bunny, a cat, a bird, a snowman; frames, sets of geometric shapes circle, oval, triangle of different sizes: large, slightly smaller and the smallest.

Methodology:

The teacher draws attention to the "magic box".

Today guests have come to us, but in order to see them, you need to make their portrait from geometric shapes.

Put a frame in front of you, listen carefully:

Put a large circle in the middle of the lower edge of the frame, a slightly smaller circle on top of it, two small ovals on it, put the smallest circle to the right of the large circle.

Who got it?

Well done guys, you guessed it right - it's a bunny!

The teacher takes out of the box and shows the bunny.

Children remove the figures, the game continues.

The teacher gives instructions to the children, they lay out the figures.


"Bird" "Cat"

The game can be used for individual work, as part of a lesson for work in subgroups.

2. Didactic game "The Adventures of Kolobok"

Age 4-5 years

Goals:

* To consolidate the ability to distinguish round shapes in vegetables, fruits and berries.

* Exercise in the ability to name to distinguish between primary colors.

* Develop logical thinking.

Equipment: pictures - a gingerbread man and a rainbow, pictures of vegetables, fruits and berries in the colors of the rainbow of a round shape.

Methodology:

Educator:

Today a fairy tale hero came to visit us: he is round, he left his grandmother. Who is this?

That's right, bun!

Displays a picture of the kolobok on the board.

Kolobok invites you on a journey. A gingerbread man rolled through the forest and suddenly saw how a cloud descended on a clearing, and from it a magical multi-colored path appeared. What kind of track is this?

That's right, it's a rainbow!

Puts a picture on the board: a cloud with a rainbow.

Our kolobok wanted to walk along the rainbow. He jumped onto the red stripe of the rainbow and suddenly turned into ...

What do you think our bun could be on the red carpet? What vegetables, fruits or berries are round and red?

tomato apple radish raspberry

Well done boys. And our bun rolled further to the orange strip.

orange persimmon pumpkin tangerine

And our bun rolled further onto the yellow stripe.

What vegetables, fruits or berries could our bun turn into?

tomato apple apricot turnip

And the bun rolled further - on which path?

That's right, green.

The game continues in the same way.

green stripe rainbow

green apple pea watermelon cabbage grape gooseberry

blue stripe rainbow

Blueberry

blue stripe rainbow

blue grapes

purple stripe rainbow

Plum cabbage potatoes

Educator:

So the adventures of our kolobok are over!

3. Didactic game "Fix the dress"

Age 5-6 years

Target:

Equipment: silhouettes of dresses with "holes" and details for repairing dresses.

Methodology:

The teacher offers to help Cinderella fix her sisters' dresses. It is necessary to put every detail in the right place. The child must name what geometric shapes he repaired the dress.

Complication. You can divide the parts in half, offer to cut the patches yourself.

4. Didactic game "Fix your boots"

Age 4-5 years

Target: be able to correlate geometric shapes with “holes”.

Equipment: silhouettes of boots with "holes" and geometric shapes: circle, square, oval, triangle, rectangle.

Methodology:

The teacher draws the attention of the children to the boots: the shoemaker needs help, the boots are leaky, they should be repaired: find the right patch and put it on the appropriate hole.

The child takes a geometric figure, names it, picks it up: where it fits. The teacher checks the correctness of the performance.

5. Didactic game "Russell guests"

Age 4-5 years

Target: consolidate the ability to distinguish geometric shapes (circle, oval, triangle, rectangle, square)

Equipment: card diagram and a set of small toys.

Methodology:

The teacher offers to resettle the guests in a new house. Children, at the direction of the teacher, put toys on the corresponding figures.

For example, a frog lives in a room with square windows, a child must place a toy frog on a circle, and so on.

6. Didactic game "Tell me what is shown in the picture"

Age 4-5 years

Target: to consolidate the ability to see geometric shapes (circle, oval, triangle, rectangle, square) in the image of objects of the surrounding reality and name them.

Equipment: picture with the image of objects from geometric shapes.

Methodology:

The teacher invites the child to look at the picture and tell what he sees in the picture and what geometric shapes the object consists of.

For example, a yellow sun is round, clouds are oval, etc.

7. Didactic game "Pick a pair of mittens"

Age 4-5 years

Target: to consolidate the ability to distinguish geometric shapes (circle, oval, triangle, rectangle, square) and name them.

Equipment: mitten cards, with the image of an ornament of geometric shapes on them.

Methodology:

The teacher offers the child to help pick up a pair of mittens and tell what patterns they are decorated with.

8. Didactic game "Hide and Seek"

Age 4-5 years

Goals:

*

* Develop logical thinking, ability to analyze.

Equipment: picture card; set of geometric shapes: circle, square, rectangle, triangle.

Methodology:

The teacher invites the child to look at the card and name what figures are shown on the card. Note that the geometric figures are arranged in rows, some are hidden. The teacher suggests putting geometric shapes in their places.

9. Didactic game "Decorate a napkin"

Age 4-5 years

Goals:

* To consolidate the ability to distinguish geometric shapes (circle, triangle, rectangle, square) and name them.

* Develop logical thinking, imagination.

Equipment: card 15x15; set of geometric shapes: circles, squares, rectangles, triangles and ovals.

Methodology:

The teacher invites the children to decorate napkins for their mothers with geometric shapes: whoever wants it. Having completed the task, the child should tell: with what figures he decorated the napkin and where he placed them.

Games by category size

1. Didactic game "Collect a pyramid"

Age 4-5 years

Goals:

* Consolidate the ability to make an image of a pyramid of ovals of different sizes in descending order.

* Clarify color names.

Equipment: ovals of different colors and sizes.

Methodology:

The teacher invites the child to name the size of the ovals laid out on the table and their color, to make a pyramid.

2. Didactic game "Collect apples"

Age 4-5 years

Goals:

* Exercise in the ability to correlate objects with the desired value.

Equipment: a picture depicting an apple tree, apples of different sizes: large, smaller and smallest, 3 baskets of different sizes.

Methodology:

The teacher makes a riddle:

Look into the autumn garden
Miracle - the balls are hanging.
Reddish, ripe bock
To the kids on the tooth.

(Apple)

On the table in front of the child, he lays out a picture of an apple tree with apples of different sizes, clarifies whether the apples on the apple tree are the same size.

Demonstrates to the child the baskets, specifies what size they are, offers to collect apples in the necessary baskets.

3. Didactic game "Clean up the kitchen"

Age 4-5 years

Goals:

* Strengthen the ability to distinguish the size of objects: large, smaller, smallest.

* Exercise in the ability to lay out objects from left to right in ascending and descending order.

Equipment: cards with the image of dishes of different sizes: large, smaller and smallest.

Methodology:

The teacher invites the children to consider the dishes that lie in front of them on the table, clarifies the names, color and size.

Offers to put things in order in the kitchen, arranging the dishes in descending, ascending order from left to right.

Children arrange the dishes, name them in descending, ascending order.

Logic games

1. Didactic game "Fairy tale in cells"

Age 5-6 years

Goals:

* To consolidate the ability to navigate on a sheet of paper by cells.

Equipment: card with cells, chips - pictures depicting objects.

Methodology:

The teacher invites the child to examine the card, specifies the location of the numbers on it, and the chips with the image of objects, offers to name: who is depicted on them. The teacher explains the task, in order to get a fairy tale, you need to listen carefully and put chips on the right box.

The teacher begins to tell a fairy tale: “There was a girl Masha (4.3), she went for a walk in the forest (4.2). A bird soared high in the sky (1,2). The sun shone gently (1.4). Masha saw beautiful flowers in the clearing (3.5). Soon Masha saw a beautiful butterfly (2.1). It's good in the summer in the forest.

If the child correctly completed the task, then you get such a fairy tale in the cells.


There can be a lot of options for fairy tales, it all depends on you!

2. Didactic game "Dreamers"

Age 5-6 years

Goals:

* To consolidate the ability to build according to the scheme from the details of the game.

*

Equipment: schemes, the game "Columbus egg".

Methodology:

1 version of the game.

caregiverinvites children to go on a sea voyage, but for this you need to build ships according to the schemes from the details of the game. Children build ships according to the schemes.




2 version of the game.

caregiverinvites children to go to a magical forest and build animals and birds that can live in this forest from the details of the game.

Children come up with images of animals and birds.

3. Didactic game "Let's Grow Flowers" (Dyenysh's Blocks)

Age 5-6 years

Goals:

* Consolidate knowledge of geometric shapes.

* Exercise in the ability to "read" diagrams-indications.

* Develop imaginative thinking, imagination.

Equipment: card diagram - "Glade with stems", sets of geometric shapes: circles, squares, triangles, 5 pcs. red, blue and yellow; schemes for the centers and petals of flowers, a ready-made sample.

Methodology:

The teacher shows the scheme of the clearing:
- Guys, look, a disaster happened in the flower meadow: an evil sorceress bewitched the flowers - made them invisible. Magical country urgently needs your help, you need to disenchant the flowers.

Carefully consider the schemes for the centers and put the correct geometric shapes. And now consider the schemes for the petals, be very careful, and lay out the petals with the necessary geometric shapes.

The teacher offers a ready-made sample for verification. Evaluates the activity of children in the game, praises those who have completed the task correctly. With those who find it difficult, they conduct the game individually again.

Schemes for the centers of flowers.

Schemes for petals.

Finished sample:

4. Didactic game "Riddles and riddles"

Age 5-6 years

Goals:

* Develop imaginative thinking, imagination.

* Exercise in the ability to lay out objects from counting sticks according to the scheme.

Equipment: counting sticks for each child and diagram cards.

Methodology:

The teacher reads the riddle and invites the children to build a guess from the counting sticks according to the map-scheme or according to their personal plan.


The palace floats on the waves, I'll spin, I'll spin, I'll fly into the sky.
People are lucky. (helicopter)
(ship)

Shines in the clean river

The back is silver.

(fish)

5. Didactic game "Solve the problem"

Age 5-6 years

Goals:

* Develop imaginative thinking, imagination.

* Exercise in the ability to lay out numbers from beans.

Equipment: beans in a plate for each child.

Methodology:

The teacher offers to solve a poetic problem, and put the answer on a table of beans.

*** ***

One night, under a bush, Five crows sat on the roof,

Mushrooms have grown again. Yes, they flew to them.

Two mushrooms, three mushrooms. Answer quickly, boldly

How much will? Exactly ... (five) How many of them flew in? (seven)

) I was interested not casually. Perhaps one of the regular readers remembers my abstract. In it, I wrote that already in the Middle Ages, laying out drawings and patterns was considered very useful for the development of children's creativity. The material for laying out can be very different: ordinary cubes, buttons, splinter, mosaics, etc. Nikitin's cubes, in my opinion, have advantages over other materials for laying out. When playing with them, it is required not only to put a cube, but also to choose a face suitable for the drawing, which complicates the task.

The set contains 16 identical cubes, and a brochure with diagrams. The game consists in laying out drawings and symmetrical patterns.

Each face of the cube has its own color:

Thus, from this set you can add just an incredible number of drawings and patterns. We are still practicing on the simplest:

Included with the cubes is a meaningful brochure. It has a lot of options for schemes. Laying out drawings according to samples is just an intermediate stage in working with these cubes. The main goal is, of course, to make fantasy work and start inventing your own drawings.


In addition to the set, I purchased an album with tasks (My-shop):





The cubes are made of plastic. It looks like they were originally blue. Red, yellow and white colors are glued on top.

We started our acquaintance with cubes by laying out the simplest drawings and practicing from the album. I can’t say that we had a rush with the advent of Nikitin’s cubes. At this stage, Yana prefers to play story games, including with these cubes. They play the role of mushrooms in her 😀 .

Cuisiner's sticks

This is a multifunctional counting material (My-shop). The set includes 10 types of sticks. Each stick size is highlighted with its own color. The larger the sticks, the smaller their number. Most of all the smallest sticks (white - 25 pieces), least of all the largest sticks (orange - 4 pieces).

In addition to learning to count, various patterns and drawings can be laid out from these sticks. It should be noted that ordinary counting sticks have little in common with Kuisiner's sticks. The latter are quite large. In cross section, they have the shape of a square, so even three-dimensional figures can be laid out from them.

My particular interest in these sticks is due to the study of time-tested development techniques. In the 19th century, an innovative educator developed a range of materials for the development of children. One of the elements of the development of creativity was laying out images from the splinter. When I first saw Cuisiner's sticks, Nikitin's cubes and albums with diagrams for them, I was incredibly happy that there are currently analogues of Froebel's gifts. It must be noted that modern version of developing materials is more pleasant and multifunctional than the medieval one. Using Cuisiner's sticks, you can study colors, sizes, counting, comparisons, and the simplest arithmetic operations.

In addition, a number of albums and sets with diagrams have been developed specifically for sticks, which further increase interest. We purchased the set "On the golden porch ...". The kit is wonderful, but in my opinion there are not enough schemes for the little ones. Below are some photos of the spreads:



With sticks, as with Gyenes blocks, there are many options free games. Since we have just begun our acquaintance with them, we play the simplest options:

Probably, over time, we will have a piggy bank with stick games. Today I will give an example of how I taught Yana to lay out a house. The usual step-by-step repetition turned out to be not interesting, and in this case it cannot even be said that Yana's house did not work out. He didn’t want to build it at all, because all our sticks are “jelly that kids (plush toys) need to eat” :oops:. I had to impose my own plot. For this, I used a fairy tale about a hare and a fox. Yana was given the following props: a sticker of a hare, 4 blue sticks, 2 red sticks and an A4 sheet. I took myself: 4 orange sticks, 2 red sticks, a sticker with a fox and an A4 sheet.

  1. Stickers are pasted on the center of the sheets. I did the first, Yana followed me.
  2. They made the floor - everyone put their stick under the sticker.
  3. They made a ceiling - they put a stick over the sticker.
  4. Built walls - put sticks on the sides.
  5. Then they built a lid - two sticks on top. At that moment, Yana's face lit up with the result.

There are a large number of games with Cuisiner sticks designed for different ages on the Internet. They can be found by entering into the search engine the phrase "summary of classes with Cuisiner's sticks junior / senior group«.

math tablet

Another one of our “developers” from the category of “everything ingenious is simple” is a mathematical tablet (My-shop). It is designed to study the elementary concepts of geometry (symmetry, etc.) and the development of speech.

Hammer construction game

I was interested in this game because of the opportunity to score "carnations" for real and with its creative component.
When ordering, I did not think that such "carnations" could be dangerous for babies, because I did not see what they were. When I saw that the "studs" were power buttons with a round cap, I was disappointed. However, it is fair to say that the existence of safe studs, with the ability to score for real, defies the laws of physics.

At first, the game aroused great interest. The opportunity to score "carnations" was received with a bang. But a number of restrictions, made for security reasons, quickly cooled the ardor for the game. I think this game is more suitable for middle or older preschoolers.


In conclusion

Reading posts about our plentiful "razvivashki", I often get asked questions about their need for kids. I want to note that Yana and I have a special feature - an abundance of books and "developers". We have a growing number of them because I see it as a great return on our educational games. It gives me great pleasure to offer Yana the next task and watch her interest and progress. At the same time, one must be aware that for the harmonious development of the baby the content of all "developers" is a secondary matter. The primary is emotional, cognitive and diverse communication with the mother.. You can play a variety of story games with your baby every day or take various walks with a lot of high-quality conversations and early age. Such development at an early age will be no less effective than a large set of “developers”. He writes in great detail on numerous examples about the organization of the correct interaction between a mother and a child.

At the same time, when it comes to development preschooler of middle and senior kindergarten age, then acquaintance with the basics of mathematics and the development of creativity through laying out drawings and patterns are important points. To get acquainted with many concepts, illustrative examples will be required. The materials described above are an excellent option for these purposes.

All pleasant and effective development process!