Didactic games for the musical leader of the kindergarten. Card file of musical and didactic games according to the Curriculum of preschool education (middle group). This is how I hit the tambourine with my paw

Larisa Gushchina

Musical and didactic games in kindergarten are a means of enhancing the musical development of each child, which makes it possible to introduce them to the active perception of music.

I present to you some of the DIY didactic games and attributes for music lessons.

THREE CEE TKA

Didactic game to determine the nature of music

Demonstration: three flowers made of cardboard (in the middle of the flower a "face" is drawn - sleeping, crying or cheerful, depicting three types of music character:

Kind, affectionate, lulling (lullaby);

Sad, mournful;

Merry, joyful, dancing, perky.

You can make not flowers, but three suns, three clouds, three stars, etc.

Handout: each child has one flower that reflects the nature of the music.

Option I. The musical director performs the piece. The summoned child takes a flower corresponding to the character of the music and shows it. All children are actively involved in determining the nature of the music. If the work is known to children, then the called child says its name and the name of the composer.

Option II. Each child has one of three flowers in front of it. The music director performs the piece, and the children, whose flowers match the character of the music, raise them.

Musical patterns

A musical game that develops musical imagination and a sense of rhythm.

Purpose of the game:

to give children an idea of ​​long and short, smooth and sharp, high and low sounds, etc. etc.

Didactic material:

cards with graphic images of "musical" patterns.

Game organization method:

The teacher invites children to look at the picture and reproduce with their voice the musical pattern depicted on the card, you can also play some drawings on musical instruments or show this musical pattern in motion.

"Stand up children, stand in a circle"

Purpose: To develop children's orientation in space. To teach free rebuilding in the hall (circle, semicircle, ranks, etc.)

Preliminary work: to acquaint children in advance with the icons on the cards: circles - boys, triangles - girls. The cards also show how the children should stand. For example: for a round dance, children stand in a circle (a card with a circle), for a game - in a circle with a driver (a card with a circle and a center, for a dance - in pairs in a circle (a card with triangles and circles located in a circle), etc.

Description: Children are accommodated in the hall. The music director shows a card. Then the music sounds, to which the children move freely around the hall. When the music begins to subside, the children rearrange themselves according to the indicated card.

The cards are convenient to use when learning musical material, in preparation for the holidays.


Rhythmic fence

Purpose: to develop a sense of rhythm in children, to acquaint with a strong beat.

Demonstrative material: cards with the image of fences, reflecting the strong beat in the march, waltz, polka.

Preliminary work: children are familiar with the genres of music in advance.

Description: the music director tells the children about the strong beat, pat the strong beat in the march, waltz., Mark it with a corresponding card, pat it again. Celebrating the strong beat.

Decorate the Christmas tree

Define the tempo of the music

Purpose: Development of the perception of music. Getting to know the pace.

Handouts: Flashcards that match the theme of the piece of music and cards that reflect the tempo of the music.

Preliminary work: to introduce children to certain pieces of music that more vividly reflect the changes in tempo in the music. Pick up pictures with the designation of the tempo of the music (fast, impetuous, very fast, slow, very slow, etc.) and introduce children to them.

Description: Children, after listening to music, determine its name, talk about the tempo of the music, about the animal, about its character movement and select the appropriate card.


Musical and didactic game "Guess what I'm playing".

Target. Exercise children in distinguishing the sound of children's musical instruments.

Develop timbre hearing.

Description. Screen, children's musical instruments: pipe, tambourine, rattle, spoons, triangle, bell, metallophone, bells, rattle.

The course of the game.

Option 1. The leader behind the screen alternately plays the children's musical instruments. (Pipe, tambourine, rattle, spoons, triangle, bell, metallophone, bells, rattle.)

Children guess the instrument by sound. When clicked, a corresponding picture of a musical instrument appears in the presentation.

Option 2. When you click, a picture of a musical instrument appears in the presentation.

Children choose a similar instrument from those offered, name it and play it.



"Musical House" or "Little Composer"

1variant of the game: "Teremok" Purpose: development of children's melodic hearing.

Game material Figures of animals. Course of the game: There is a teremok, a teremok in the field. How handsome he is and tall and tall. We walk up the stairs, we all walk. We sing our song, but we sing. Three children are selected, each taking any figurine for himself. The character walks up the steps and sings the first phrase: "I walk the steps ...", then, standing at the entrance to the house, sings the second phrase: "I'm entering a wonderful house!" Each child, coming up with a motive for the second phrase, should not repeat someone else's motive. When all the characters “enter” the house, movement downward begins, in reverse order. The character goes down the steps and sings: "I am going down the steps ...", then, standing at the first step, he sings the second phrase: "I will go along the path."

2 version of the game: "Little composer" A house is opened in which notes live, each on its own floor, children are invited to become a famous composer for a minute and compose their own music. Then the composed music is played by the musical director, and the children listen to what piece of music or song they have obtained (you can sing it first with the musical director, and then at the same time.)



Seven-flower flower ”.

Didactic game for the development of memory and musical ear.

Purpose: development of musical ear and musical memory of children. Game material: A large flower, consisting of seven petals of different colors, which are inserted into a slot in the middle of the flower. On the back of the petal there are drawings for the plots of the works that the children got acquainted with in the classroom. For example: 1. "Cavalry" D. B. Kabalevsky. 2. "Clowns" D. B. Kabalevsky. 3. "Disease of a doll" PI Tchaikovsky. 4. "Procession of the Dwarfs" E. Grieg. 5. "Santa Claus" R. Schumann, etc. Course of the game: Children sit in a semicircle. A gardener (teacher) comes and brings children an extraordinary flower. The called child takes out any petal from the middle, turns it and guesses to which work this illustration is. If the work is known to him, then the child should name it and the name of the composer. The music director performs a piece or starts a recording. All children are actively involved in determining the character, tempo, genre of the work.


"Multi-remotes"

1 version of the game (a game to develop visual memory and musical impressions)

Purpose: To develop visual memory, expand the musical horizons, replenish the child's vocabulary with musical terms, teach children to clearly express their thoughts.

Game description: Players are given hint cards with a picture of a fragment of a children's cartoon. A song from the cartoon sounds. Players are invited to remember and name this song from which cartoon. If the player finds it difficult to answer, you can offer to tell what this cartoon is about.

2 version of the game

Purpose: To teach children to determine the nature of music, to develop diction when singing, pure intonation, to develop emotional responsiveness to the song heard, to acquaint children with the works of the composer V. Ya. Shainsky and children's songwriters.

Game description: Children stand in a circle. Players are given hint cards with a picture of a fragment of a cartoon. Moose. hands. invites the players to consider the card. With the help of the reader, the "driver" is selected:

“One, two, three, four, five - we are going to play,

A forty came to us and told you to sing. "

The player is invited to perform a children's song, which is depicted on the card. If the player finds it difficult to sing, then the music helps him sing. hands. If the child does not know this song, the turn goes to any player who wants to perform the song, he also becomes the driver.


"Name a composer of music", "Merry record"

The course of the game. The teacher shows the children portraits of the composers P. Tchaikovsky, M. Glinka, D. Kabalevsky, offers to name the familiar works of these composers. For the correct answer, the child receives a point. Then the music director plays this or that piece (or a gramophone record sounds). The called child should name & that work and tell about it. For a complete answer, the child gets two points. The winner is the one who gets the most points.

The game is carried out in the classroom, and can also be used as entertainment.

Merry record

Game material. A toy turntable with a set of records - in the center there is a picture that conveys the content of the Song; turntable with a set of programmed discs.

The course of the game. The presenter plays the introduction to some work familiar to the children in the recording. The summoned child finds the desired one among the small records and “plays” it on a toy player.

What music?

Game material. Turntable, records of waltz, dance, polka; cards depicting dancing waltz, folk dance and polka.

The course of the game. Children are given cards. Musical director, performs on the piano (in the gramophone record) pieces of music that correspond to the content of the pictures on the cards. Children recognize the work and raise the desired card.


Attributes for matinees and classes.












in the independent activity of preschoolers

Musical and didactic games and manuals accelerate the musical and sensory development of the child. They have a lot in common. With their help, children learn to distinguish sounds by pitch, timbre, mark a rhythmic pattern, follow the direction of the melody movement, etc.

However, there is a significant difference between musical and didactic aids and games. It consists in the fact that a musical didactic game (like any other) has its own game plot, game action, rules that must be followed. A feature of musical-didactic games is that they can be used by children in independent activities, while musical-didactic aids are used as teaching aids in organized musical activities.

The classification of musical didactic games is based on the tasks of forming the perception of four important properties of musical sounds (height, rhythmic relationships, timbre coloring and dynamic shades).

1. Games that develop pitch hearing - developing the ability to perceive and reproduce the pitch of a musical sound.

2. Games that develop a rhythmic feeling - the development of the ability to perceive the relationship between sounds of different duration and reproduce them.

3. Games that develop timbre hearing - give children an idea of ​​timbre diversity and its significance in music.

4. Games that develop dynamic ear - the development of the ability to distinguish the power of sound, to associate dynamics with the mood and character of musical images.

Musical-didactic games for each age group are presented in a certain sequence of gradually becoming more complicated musical-sensory tasks. The main game action - guessing and guessing - is present in every game. Each game requires children to act independently in perceiving and distinguishing musical sounds. The ability to listen attentively, to distinguish one or another musical sound is an indicator of a certain level of musical and sensory development in children. preschool age... And this, in turn, gives children the opportunity to use games inindependent musical activity.

Musical and didactic games are organized andduring classes, and in free time from classestaking into account the individual characteristics of children under the guidance of a teacher. The effectiveness of teaching in musical-didactic game increases when the teacher himself actively participates in the game, becomes its full participant. While guiding the game, the teacher makes sure that the children follow the rules, accurately fulfill the tasks related to the content of the game.

In order for the game to be fun, interesting at a good pace, children should quite easily and quickly recognize the various expressive properties of musical sounds. The creation of strong skills in musical-sensory perception is facilitated by the four-stage development of musical didactic games.

First step: acquaintance with the piece of music that forms the basis of the game, with the visual images of the game.

Second phase: acquaintance with the content, rules, game tasks and actions. At the same time, the mastering of musical and sensory skills and skills necessary for the game is going on.

Stage three: transfer of acquired musical-sensory skills and abilities and game action in the independent activity of children, improving skills under the indirect guidance of the educator.

Fourth stage: children independently use musical and didactic games.

During the school year, children get to know different games... When any game turns into an independent activity of children, in the lesson they immediately master next game etc. First of all, it is necessary to master games for the development of pitch and rhythmic perception. This is due to the fact that pitch and duration are the main components of a melody and require more exercise from children. Acquaintance with games that form timbre and dynamic perception should be carried out at the end of the school year, since they require less effort from preschoolers.

The game "Musical ladder".

Target: to give children an idea of ​​the gradual upward and downward movement of the melody.

Game progress:

The teacher talks with children about the steps and ladders known to them in the life around them.

Based on the experience of children, the teacher tells them about a special musical ladder, which can neither be seen nor touched by hands, because its steps - musical sounds - can only be heard.

Children are encouraged to listen to the movement of the melody up and down the steps of the musical ladder. The teacher sings a song, accompanying his singing with the movement of his palm along the imaginary steps.

Stu-stump-ki - sounds-ki up and-blow, then they will bring us down.

The exercise is repeated several times with the children.

To consolidate children's ideas about the stepwise movement of the melody up and down, the teacher uses visualization (an 8-step ladder and a figure that moves along it).

Game "Mischievous Echo".

Target: development of pitch hearing combined with a sense of harmony.

Game progress:

Children stand in a circle, in the center is a teacher with a ball. A ball - an echo, painted with a symbolic image of an echo - on the one hand, a funny grimace, surrounded by words, for example: "Ay", "Sunny", "Hello", on the other, a sad grimace, surrounded by the words: "Rain", "Cloud", "Donkey ".

Throwing a ball - an echo to one of the children, the teacher sings his name or the word mood. The child must return the ball, intonationally accurately repeating the musical phrase.

Draw a melody game.

Purpose of the game: development of pitch hearing.

Game progress:

The teacher distributes individual cards to children, on the back of which an envelope with circle notes is glued.

The teacher sings a song and gives the children the task to determine how many steps of the musical ladder it consists of.

Children are invited to sing this song together with the teacher, moving their palms up the steps.

The teacher sings the song by phrase, inviting children to "draw a melody" on the card using notes-circles.

Children, together with the teacher, sing a song, looking at the graphic image of the melody on the card.

For example:

Aunt is rich, 0 0 0 0 0

Sew me a shirt. 0 0 0 0 0

I want to dress up: 0 0 0 0 0 0

I'm going to have fun. 0 0 0 0 0 0

Game "Bells - bells".

Target: development of vocal timbre hearing.

Game progress:

Children, holding hands, lead a round dance in a circle, performing a song. the songs are performed by a child to whom the teacher hands over a bell. The child standing in the center of the circle should recognize the singing voice. If recognition occurs, the singing child, ringing a bell, runs inside the circle, and the driver tries to catch him. If recognition does not occur, the game is repeated with a new soloist.

Guess the instrument game.

Purpose of the game: development of timbre hearing in combination with concentration of attention.

Game progress:

Children sitting in a semicircle in front of the table, on which there are pictures with images of various instruments.

The teacher invites them to listen to various instrumental works and determine which instrument or instruments were involved in the performance of each piece of music and choose cards with their image.

Game "Play with a handkerchief".

Purpose of the game: develop in children a reaction to a change in dynamic shades.

Game progress:

Children sit or stand at a short distance from each other, holding colored handkerchiefs in their hands.

Under the loud sound of music, children wave their handkerchiefs over their heads, under the quiet sound of music, they hide handkerchiefs behind their backs (audio recording of Mozart's variations from the opera The Magic Flute).

Children who are inattentive to the change in dynamics drop out of the game.

Game "Step and Run".

Target: to give children an idea of ​​long and short sounds.

Game progress:

The teacher gives the children a listen to the march and offers to determine what is most convenient to do with this music.

After the children answer, the teacher invites them to walk to the same music, saying the word "step - step - step".

Children are encouraged to repeat the same thing, replacing the awkward word "step" with a more convenient syllable "ta."

The teacher demonstrates to children a graphic image of the syllable "ta" - |.

An audio recording sounds with music for easy running, and the teacher suggests determining what is most convenient to do with this music.

After the answer, the teacher invites them to run on tiptoes, saying the word "run - run - run".

Children are encouraged to repeat the same thing, replacing the awkward word "running" with short syllables "tee-tee."

The teacher demonstrates to the children a graphic representation of the syllables "ti-ti" - [[.

To conclude this game it is necessary by the joint conclusion of children and the teacher that the symbol of the long sound "ta" contains two shorter symbols "ti-ti" - | = [[.

Walking and running movements can be replaced with claps, slaps or taps, that is, the whole game can be mastered without leaving the place.

Read the card game.

Target: develop in children the idea of ​​long and short sounds in combination with a graphic image.

Game progress:

The teacher invites the children to “read” the rhythmic cards alternately replacing each other with the help of claps, slaps or taps.

You can complicate the game by using competitions between subgroups.

The teacher should announce the desired way of "reading" (claps, slaps, taps) in a short pause between the change of cards.

Rhythmic groupings on cards should be laconic, varied and have a logical conclusion (do not cut off the “rhythmic thought”).

Game "Rhythmic Echo".

Target: development of a sense of rhythm.

Game progress:

The teacher proposes to turn into an echo, only into an echo not ordinary, but rhythmic, and stipulates with them the rules of the game, which consist in the fact that the echo absolutely exactly repeats the example proposed by the teacher, namely:

Accurate reproduction of the rhythmic pattern, tempo, way of expression (claps, slaps, taps);

The echo is tinged with quiet dynamics.

The teacher reproduces the rhythmic pattern, and the children repeat it, following the rules of the game.

Game "Translator".

Target: consolidation of the acquired knowledge in the process of developing a sense of rhythm.

Game progress:

The teacher invites children to "translate" phrases from familiar songs into rhythmic language, using the symbols ti and ti.

Children reproduce the phrase suggested by the teacher, replacing the text with rhythmic symbols.

The teacher invites one of the children to depict the rhythmic schedule of this phrase on the blackboard or choose from several graphic cards the one you need for this exercise.

Guess the melody game.

Target: development of a sense of rhythm and rhythmic memory.

Game progress:

The teacher slaps the rhythmic pattern of a phrase from any song familiar to children.

Children repeat and guess the name of the song of which it is a part.

To maintain interest in the game, you can use percussion instruments that are offered to children soloists to perform a rhythmic pattern of a particular phrase.

You can complicate the game by using competitions between subgroups.

Game "Rhythmic Orchestra".

Target: formation in children of the ability to unite different types activities (singing and playing musical instruments), based on the previously acquired knowledge.

Game progress:

The teacher divides the children into four equal subgroups, each of which forms a side of a square. Each group holds homogeneous percussion instruments in their hands.

In the center of the square is the conductor.

All the children are singing a song.

At the direction of the conductor, addressed to any subgroup of children, she performs the given phrase of the song and plays musical instruments.

You can complicate the game by accelerating the tempo, as well as using the simultaneous sound of the entire orchestra.

Game "Vorotiki".

Target: teach children the perception of rhythmic diversity (long and short sounds) through movements to the music.

Game progress:

The teacher divides children into first and second numbers.

Children with the same number become pairs in a circle. The pairs under the first numbers alternate with the pairs under the second numbers.

To the sound of the march, all the children in pairs walk in a circle with an energetic step, raising their knees high.

With the end of the music, the teacher gives the command, for example: "First numbers!" - and this means that the children standing under these numbers must quickly raise their clasped hands up, forming a "collar".

To the sound of a polka, unnamed numbers run lightly into the "collars".

During the game, the teacher focuses the attention of children on the connection of their movements with the nature of the music. Before playing, it is necessary to consolidate with the children the previously acquired knowledge about long and short sounds.

Pass the ball game.

Target: teach children the perception of contrasting dynamic shades in motion.

Game progress:

Children stand in a circle.

The teacher negotiates with them the conditions of the game: under the loud sound of music, the ball is passed to the right, under the quiet sound of music - to the left.

If the music is loud, the hand movements with the ball can be more energetic and strong-willed, and if the music is soft, they can be smoother and softer.

Game "Zhmurka".

Target: to teach children to perceive the change of tempo in music and to react accurately to it through movement.

Game progress:

The teacher chooses "blind man's buff" among the children, and adjusts the rest of the children to certain movements. To the slow performance of music, they should sit on one knee with a straight back, the blind man's buff walks between the children, to the fast performance of the music - to move lightly in the hall around the "sleeping" blind man's buff.

With the end of the music, the blind man's buff catches the children.

Game "Star Relay".

Target: teach children the perception of diverse music through the appropriate change of movement.

Game progress:

The teacher divides the children into two teams, in each of which the guide holds a silver star.

To the music of JS Bach's aria, the guides move with a simple step from toe to a certain line at the opposite end of the hall, where they change the silver star to gold.

To the music of JS Bach's "Jokes", the guides return to their team and pass the star to the next participant with a light run on their toes, while they themselves stand behind their team.

The game is won by the team that reacted without mistakes to the change in the character of the music, performed the movements accurately and expressively. It is unacceptable for children to compete for superiority due to the quality of their movements while walking lightly.

The game "True friends".

Target: teach children the perception of a multi-part piece of music and coordinate their movements with the music of each part.

Game progress:

The song "Oh, you canopy ..." sounds, under which the children walk in a circle with a simple step, holding hands.

The song “Oh, it’s not evening…” sounds, under which he is looking for a mate and, having found it, is spinning with her.

The song "Oh, you canopy ..." sounds, to which the children walk in a circle, but already in pairs.

Under ditties, children stop, turn around in pairs to face each other and perform a dance as shown, that is, at the instruction of the teacher, the outer circle demonstrates some movement, and the inner circle repeats it.

To the sound of the song "Whether in the garden, in the garden ...", the children scatter in different directions with light jumps.

The song "Ah, you canopy ..." sounds, under which each child is looking for his own pair, then the couples raise their clasped hands up.

The couple who does it first wins.

The game "Circle and circles".

Target: formation of the idea of ​​a waltz in children based on some of its elements.

Game progress:

The teacher divides children into 3-4 equal subgroups of 5-6 people, making a calculation in each of them in numerical order.

Children stand in a circle, facing the center.

To the music of the waltz, as instructed by the teacher, the children alternate the following movements:

Smooth movement of hands up and down in front of you;

Smooth hand movement to the side - up - down with movement

heads following hands;

Waltz step: back and forth (to the center of the circle and back).

At the signal of the teacher (for example: "First numbers!" Or "Third numbers!"), The named numbers are rearranged into small circles. The movement continues with a waltz step with clasped hands.

The game "Snake".

Target: formation of the idea of ​​polka and waltz in children based on some of their elements.

Game progress:

The teacher divides the children into three subgroups and arranges them in columns in the indicated places in the hall.

To the sound of the polka, all the children move around the hall like a snake.

To the sounds of a waltz, standing still, children perform: 1. Smooth hand movements up and down in front of them; 2. Step of the waltz back and forth or sideways and back.

With the end of the music, all the children run to their places. The column that was built earlier than the others wins.

Game "Colored Stars".

Target: formation in children of the idea of ​​the elements of Russian folk dances.

Game progress:

The teacher in the center of the room arranges two rows of chairs parallel to each other. Children sit on chairs facing each other.

At the beginning of the formed corridor, there is a teacher holding multicolored stars in his hands.

Children sitting last in each row from the teacher get up and move towards the teacher in variable steps.

On the second part of the music, children who have reached the teacher begin to run around their row in jumps.

The teacher presents the winner with a colored star. If both children run at the same time, the teacher gives an asterisk to each of them.

The game continues with the participation of the rest of the children.

The team with the most colored stars wins. Not only speed is evaluated, but also the quality of movements, which is one of the basic rules of the game.

Game "Musical Riddles".

Target: consolidation in children of ideas about the genre variety of dance music through the appropriate elements of dance movements.

Game progress:

The teacher divides children into 3-4 subgroups of 5 people each.

The children of each subgroup are built in parallel columns. There is a teacher at the other end of the hall.

To the sound of music, children standing first in each column, move towards the teacher in a step that matches the nature of the music.

If the child performs movements corresponding to the music, that is, he has guessed the musical riddle, the teacher gives him a symbolic note.

GAME "Steps"

Target: develop pitch hearing.

Game material: a ladder of five steps, toys (matryoshka, bear, bunny), children's musical instruments (accordion, metallophone, harmonica).

Game progress: child presenter performs on any musical instrument melody, another child determines the movement of the melody up - down or on one sound and, accordingly, moves the toy up and down the steps of the ladder or taps on one step. The next child acts with a different toy. Several children participate in the game.

The game is played in class and in free time.

GAME "Walk"

Target: develop a sense of rhythm.

Game material: musical hammers according to the number of players, flannelograph and cards depicting short and long sounds (flannel is glued on the back).

Game progress: The game corresponds to a similar one conducted in younger group, but besides this, the children must pass on a rhythmic pattern - lay out the cards on the flannelgraph. Wide cards correspond to rare hits, narrow ones - to low ones.

For example: “Tana took the ball, says the teacher, - and began to slowly hit it on the ground.” The child slowly knocks the musical hammer on his palm and lays out wide cards. “It started raining frequently and heavily,” says the teacher. The child quickly knocks with a hammer and lays out narrow cards.

GAME "Our journey"

Target: develop a sense of rhythm.

Game material: metallophone, tambourine, square, spoons, musical hammer, drum.

Game progress: the educator invites the children to come up with a short story about their journey, which can be depicted on a musical instrument. “First listen to what I’m going to tell you,” the teacher says. - Olya went out into the street, went down the stairs (plays the metallophone).

I saw my friend - she jumped very well over the rope. Like this. (Beats the drum rhythmically.) Olya also wanted to jump, and she ran home for the rope, jumping over the steps. (Plays on a metallophone.) You can continue my story or come up with your own story. "

The game takes place in the afternoon.

GAME "Complete the task"

Target: develop a sense of rhythm.

Game material: flannelgraph; cards with the image of short and long sounds (the game "Walk"); children's musical instruments (metallophone, harp, button accordion, triol).

Game progress: the teacher-presenter plays a rhythmic pattern on one of the instruments. The child should lay out the cards on the flannelgraph. The number of cards can be increased. In this case, each player lays out a rhythmic pattern on the table.

GAME "Define the tool!"

Target: develop timbre hearing.

Game material: accordion, metallophone, harp (two of each instrument), bell, wooden spoons - 4.

Game progress: two children sit with their backs to each other. There are identical musical instruments on the tables in front of them. One of the players performs a rhythmic pattern on any instrument, the other repeats it on the same instrument. If the child performs the musical task correctly, then all the children clap. After the correct answer, the player has the right to make a riddle. If the child is mistaken, then he listens to the task.

GAME "Musical Riddles"

Target: develop timbre hearing.

Game material: Metallophone, triangle, bells, tambourine, harp, cymbals.

Game progress: children sit in a semicircle in front of a screen, behind which there are musical instruments and toys on the table. Child - the presenter plays a melody or rhythmic pattern on an instrument. Children guess. For the correct answer, the child receives a token. The winner is the one with the most chips.

The game is played during free time from classes.

GAME "Loudly - quietly drunk!"

Target: develop diatonic hearing.

Game material: any toy.

Game progress: children choose a driver. He leaves the room. Everyone agrees where to hide the toy. The driver must find it, guided by the loudness of the sound of the song that all the children sing: the sound increases the closer to the place where the toy is, or weakens as the distance from it is. If the child has successfully completed the task, when repeating the game, he has the right to hide the toy.

The game is played as entertainment.

GAME "Pass the Rhythm"

Target:

Game progress: Children stand behind each other and put their hands on the shoulders in front of the one standing. The presenter (the last in the chain) strikes out the rhythm on the shoulder of the one behind. And he passes the rhythm to the next child. The last participant (standing in front of everyone) "transmits" the rhythm by clapping his hands.

Note. The presenter can be a music director, educator, or a child.

Children stand in a train or sit one after another on chairs, on a bench.

GAME "Musical chairs"

Target: develop rhythmic perception and musical memory.

Game progress: The chairs stand in a circle, each with a noise or musical instrument. To the music, children walk in a circle around the chairs, and with the end of the melody they pick up the instrument that lies in front of them on the chair. The presenter beats off a rhythmic pattern, which the children repeat.

Note. The teacher can accompany the children's play with musical accompaniment. When a new tour starts, one chair is removed.

GAME "Drummers"

Target: develop rhythmic perception and musical memory .

Game progress: Children are lined up one after another in a column. They walk through the hall to the sound of a march. As soon as the rhythmic pattern changes, they stop and turn to face the center. They take turns imitating drumming or simply clapping their hands at a given rhythm. The one who more accurately conveys the rhythmic pattern is given a real drum. He walks in front of the column and plays the drum.

GAME "Freeze"

Target: learn to identify major and minor scales.

Game progress: Children move freely around the hall to a certain (for example, major) melody. As soon as a minor one sounds, they instantly freeze.

GAME "Icicles"

Target: develop a sense of rhythm.

Game progress: Children are divided into three groups of 4-5 people each.

The first group performs movements in quarters: tilting the head to the right and left, up and down, accompanied by the words "cap, cap".

The second group - on the account of the eighth: movements of the hands up and down, accompanied by the words "drip-drip, drip-drip".

The third group - on the account of the sixteenth: movements of the fingers up and down, the words "drip-drip-drip-drip" are pronounced.

At first, the game is played in turn with each group of children. Then the groups are connected.

Note. You can use musical accompaniment.

GAME "Chizh".

Target: musical and didactic game based on folk material.

Game progress: Children one by one go in a circle and hum:

You will knock on an oak tree -

A variegated siskin flies out.

At the siskin, at the siskin -

Red-haired crest.

Siskin, siskin, fly out,

Choose a pair (three, etc.) for yourself!

Children become in pairs (threes, etc.), go in a circle and sing again.

GAME "Choose an instrument".

GOAL: to develop in children an idea of ​​the visual possibilities of music.

Game progress:

The teacher talks with children about music, explaining that she can not only convey different feelings, but also tell with her expressive means about what is found in life.

Children perform two pieces, which convey the characteristic features of the sound of different musical instruments. the first piece ("The Squirrel" by N. Rimsky-Korsakov) sounds gentle, in a high register, reminiscent of the sound of a metallophone or bells; the second ("A guy plays the accordion" by G. Sviridov) resembles the nature of the sound of an accordion.

After listening, children should choose the appropriate instrument.

GAME "Funny Train".

GOAL: to consolidate the ability to distinguish between changes in the tempo of music.

Game progress:

The teacher performs a piece of music in which the image of a moving train is conveyed: at first it moves slowly, then faster and faster, and at the end of the piece, the movement of the train gradually slows down and it stops.

When the play is re-performed, the teacher invites those who wish to move the toy train, listening carefully to the music in order to accurately convey the change in tempo.

GAME "Piggy bank".

GOAL: to consolidate the words of the artistic dictionary that characterize the mood of a piece of music and a musical image.

Game progress:

After listening to a piece of music, the teacher asks the children to put their hands in a “cup”, then turns to the children: “What a capacious piggy bank you each have! Let's collect beautiful words that will correctly tell about the music we listened to. If the word suits us, we will close it in the piggy bank, if the word that I will name does not correspond to the mood of the music, you spread your palms to the sides so that it does not end up in the piggy bank. "

The game ends with the repetition of all the words from the piggy bank.

A.V. Borgul Games 22 Mar 2017

Musical education in preschool institutions is mainly carried out in music lessons, where children listen to music, sing, perform various types of musical rhythmic movements. Effective musical-sensory education is facilitated by the visualization of teaching, the emergence in the minds of children of natural associations of musical sounds with the sounds of the life around them.

FUNNY FROGS.

Game progress: Children stand in a circle and sing the text:

At the edge of the swamp, we laughing frogs.

We will play with spoons, sing loudly songs.

Kva-kva, kva-kva. Kva-kva, kva-kva!

The teacher plays a simple rhythm on spoons, children repeat it by playing on spoons.

For musical accompaniment, any funny two-beat melody is used.

CHEERING MATRYOSHKI.

Game progress: Several players take part in the game. An adult has a large bright nesting doll in his hands, children have small ones. “The big matryoshka teaches the little ones to dance,” says the adult. He taps a simple rhythmic pattern on the table with his matryoshka. The participants in the game repeat this rhythmic pattern with their nesting dolls. When the game is repeated, a child who has completed the task correctly can become the leader.

THREE BEARS.

Game material: flat figures of bears made of cardboard, painted in the Russian style. Children have cards with the image of three bears and a circle.

Game progress:

Teacher: Do you guys remember the tale "Three Bears"? In the last room Mashenka went to bed for a minute and fell asleep. Meanwhile, the bears returned home. Do you remember their names? (Children answer). Listen, who was the first to enter the hut? (Taps a rhythmic pattern on the instrument on one or two sounds. Children name who came.)

Teacher (brings out the figure): How is the bear walking? Slowly, hard. Slam the rhythm with your palms, how does it go? Now find where to put the chip. (Children put circles on the corresponding image.)

JUMP, JUMP, HOPE.

Target: Develop rhythmic memory, metric feeling.

Course of the game: The child, chosen by the bunny, sits in a circle with a drum in his hands. Children, holding hands, with a calm step with a song, go in a circle for 1-2 sentences. On the third, they stop and clap their hands on accents, to which the "bunny" jumps forward, knocks a simple rhythm on the drum, children must repeat it by clapping their hands. After that, a new "bunny" is selected.

Lyrics: What are you, zayinka, sitting? What are you, zayinka, are you silent?

One jump, two jump! Jump, jump, jump!

Bunny, bunny do not be silent, you knock on the drum!

THE DOLL LOVES TO DANCE.

Target: Develop a sense of rhythm.

Game progress: Any Russian folk melody sounds.

Teacher: Today, guys, I will introduce you to the amazing doll Glashenka. Oh, and she is a skilled dancer! Itself can and will teach you! As she stomps, so you repeat.

Children repeat the rhythmic pattern with claps, taps. You can pick up spoons, sticks, tambourines ... if you divide the children into subgroups and give different musical instruments, you get an orchestra.

ON THE TROPINK.

Target: To fix the methods of sound production on tambourines, maracas, spoons. To develop the rhythmic hearing of children.

Course of the lesson: Children with a song move in a chain to the solo, to play, they tap out a rhythmic pattern, which is set by the teacher.

Lyrics: 1. We go along the path into the forest, we go into the forest, we go into the forest.

We will find a hedgehog in the forest, we will find a hedgehog! (playing maracas)

2. We will go along the path into the forest, we will go into the forest, we will go into the forest.

We will find a bunny in the forest, we will find a bunny. (playing on spoons)

3. We go along the path into the forest, we go into the forest, we go into the forest.

We will find the bear in the forest, we will find the bear. (play the tambourines)

CHEERING BELL.

Target: To develop the rhythmic hearing of children, the ability to correctly extract the sound on the bell.

Game progress: Children are given two bells each. The teacher sings odd phrases with words, and children - even ones with onomatopoeia, playing along with the bells.

1. Cheerful bell - Ding, ding, ding.

Laughs and laughs - ding, ding, ding.

2. He sang barely audibly in winter - ding, ding, ding.

But again the sun came out - ding, ding, ding.

3. And ringing drops - ding, ding, ding.

In response, they sang - ding, ding, ding. (see music appendix)

DO NOT SNOOZE.

Target: teach children to perceive and rhythmically reproduce a simple rhythmic pattern, improve the ability to distinguish the structure of a musical work.

Game progress: The game is played with children sitting on a carpet in a circle. Children sing text and pass musical instruments in a circle. The teacher can set various tasks for children:

Accurately reproduce an ostinata rhythmic formula, and then transfer a musical instrument to a neighbor;

Alternate between loud and quiet performances;

Change the techniques of playing musical instruments one by one.

Lyrics: One-two-three, don't yawn! Played - pass it on!

One - two or three, take your time, teach me how to play!

LARGE AND SMALL

Software content: To teach children to distinguish between short and long sounds, to be able to slap the rhythm.

Game progress: The teacher invites the children to listen to who is walking along the path and repeat how the steps sound with their claps. When children learn to distinguish between short and long claps, the teacher suggests identifying "large and small" legs by ear, performing claps behind the screen or behind the back.

Big feet walked along the road: (long claps)

Top, top, top, top!

Little feet ran down the path: (short claps)

Top, top, top, top, top, top, top, top!

Program content: By auditory perception, teach children to distinguish between short and long sounds, thereby developing rhythmic memory, the ability to correlate their actions with music - the ability to pat the rhythmic pattern of a melody with their hands, develop musical and rhythmic perception.

Game rules: Listen to sounds of different durations, do not disturb others.

Game actions: Guess the duration of sounds, slap them accordingly. Game goal: To guess first.

IN THE FOREST

Software content: To develop sound-high-altitude hearing in children, to learn to distinguish between high, low and medium sounds. Develop a sense of rhythm, learn to distinguish between short and long sounds.

Game progress: The teacher introduces children to high and medium sounds, after the children have mastered this well enough, they are invited to play and guess who lives in the forest. For this, the teacher performs the melody "Bear" in low register, or "Bunny" in the middle, or "Bird" in high register. Children guess and cover the corresponding picture with a chip.

In another version of the game, the teacher draws the children's attention to the rhythm of the steps of various animals: Long sounds when a bear walks and short ones when a bunny jumps. In this version of the game, children, by the rhythm of their steps, must determine who is walking through the forest, or, conversely, be able to follow the rhythm of the steps of a bear or a hare.

As in the woods with us

Bunny is jumping now.

He has neighbors

Brown bears

And on the branch is a bird

The bird is small!

SWIVEL

Software content: To develop in children ideas about the visual possibilities of music.

Game progress: The teacher invites the children to watch a musical turntable, turn it, look through the window on the turntable and perform a familiar song corresponding to the image that appears in the window of the turntable; the child must explain why he chose this particular song, what other songs can be correlated with this image, determine the nature of the music.

Software content: To develop musical memory, the idea of ​​children about the visual possibilities of music, through the ability to correlate musical and artistic images in visual and auditory perception. Develop imagination, the ability to present pictures of reality, conveyed through music.

Game rules:

Game actions: Rotate the turntable, guess familiar melodies.

Game goal: Recall as many songs as possible.

PLAY THE MELODY.

Software content: Develop a rhythmic ear, train children in determining the rhythmic pattern of a melody.

Game progress: The teacher performs songs familiar to children with different rhythmic patterns, invites children to clap it. He then shows the children how to conventionally depict a rhythmic pattern using squares to represent long sounds.

During the game, the teacher performs songs familiar to children and invites them to lay out their rhythmic pattern. And vice versa, asks children to remember a song according to the conventional image of the rhythmic pattern of the melody proposed by the teacher.

Game rules: Listen to familiar melodies, do not interfere or prompt others.

Game actions: Guess songs, slap their rhythmic pattern, lay out its graphic image and vice versa.

Game goal: Lay out the melody drawing first.

DO, RE, MI.

Software content: To teach children to distinguish the figurative nature of music, to correlate an artistic image with a musical image that reflects the phenomena of reality.

Game progress: The teacher performs a song and invites the child to choose a picture that corresponds to it in terms of the content of the artistic image, while the child must explain why he chose this particular picture, what is depicted on it and what the song says. Another time, the teacher offers the children a picture and asks them to perform a song familiar to them, corresponding to the image in the picture.

Software content: To develop visual and auditory perception, teach children to distinguish the character of music in terms of the image, to correlate the artistic image with the musical image reflecting the phenomena of reality, while developing musical and analytical activity.

Game rules: Answer individually and sing in chorus.

Game actions: Select the appropriate image, cover with a chip.

Game goal: Recall as many songs as possible.

HARES.

Software content: Exercise children in perceiving and distinguishing the nature of music: cheerful, danceable and calm, lullaby.

Game progress: The teacher tells the kids that there were hares in the same house. They were very funny and loved to dance (shows the picture "Hares are dancing"). And when they got tired, they went to bed, and my mother sang them a lullaby (picture "Hares are sleeping"). Further, the teacher invites the children to guess from the picture what the hares are doing? And to depict it with your actions (children are "sleeping", children are dancing), to the music of the appropriate nature.

Software content: To develop auditory perception, elementary musical-analytical thinking - the ability to listen and compare music of various nature (cheerful, danceable and calm, lullaby). Develop musical memory, understanding of the different nature of music.

Game rules: Listen to the melody to the end, do not interfere with answering others.

Game actions: Guessing the nature of the music, choosing the corresponding image or showing the appropriate actions.

Game goal: The first to show what the hares are doing.

WHOM DOES KOLOBOK MEET?

Software content: Develop children's understanding of registers (high, medium, low).

Game progress: The teacher invites children to remember the fairy tale "Kolobok" and its characters (wolf, fox, hare, bear), while he performs the appropriate melodies, for example: "A bear in the forest" in lower register, "Bunny" in high register, etc. ... When children learn the sound of which register corresponds to the artistic image of each animal, they are invited to play and determine by ear which character is depicted in the music and choose the appropriate picture

Software content: To develop musical memory, to teach children. To recognize familiar melodies of a pictorial nature, performed in different registers: high, low, medium, while forming the pitch perception of music and the ability to correlate a musical image with an artistic one in terms of auditory and visual perception.

Game rules: Listen to the melody to the end, do not interfere with answering others, choose the appropriate card.

Game actions: Guessing and guessing a piece of music, choosing the appropriate image, you can independently perform a melody in a given register.

Game goal: Be the first to guess.

LISTEN CAREFULLY.

Software content: Conduct a musical analysis of the main genres of music for auditory perception, develop musical memory, the ability to distinguish between song, dance, march,

to develop song and dance creativity in music genres.

Game progress: When children have learned to distinguish music by genre, offer them creative tasks: independently come up with a melody of a certain genre or remember a song in this genre; the one who copes faster and better is given the right to assign the next genre.

In addition to the tasks for songwriting, you can use tasks for dance creativity, i.e. invite children to come up with and perform movements that correspond to the genre of a piece of music. When summing up the results of the game, the children themselves choose the performance they like the most and repeat it all together.

Game rules

Game actions:

Game goal: Be the first to guess.

WHO LIVES IN THE HOUSE?

Software content: Teach children to distinguish between high and low sounds, recognize familiar melodies.

Game progress: The teacher acquaints children with the sound of the same melody in different registers (in a low register and in a high register), for example, Aleksandrov's "Cat". When children learn to distinguish between high and low sounds, which convey the images of the baby and the mother, respectively, they are invited to play. At the same time, the teacher says that in big house mothers live on the first floor, their children live on the second (with small windows). Once everyone went for a walk in the forest, and when they returned, they confused who lived where. We will help everyone find their rooms. After that, the teacher plays the melody "Bear" by Levkodimov in different registers and asks the children to guess who it is: a bear or a bear cub. If the answer is correct, the corresponding image is inserted into the window, etc.

Software content: To develop musical memory, to teach children to recognize familiar visual melodies, to correlate musical and artistic images by auditory and visual perception. To develop the pitch perception of music - the ability to distinguish between high and low sounds.

Game rules:

Game actions: Guess the melody, choose the corresponding image.

Game goal: Be the first to guess.

LESENKA.

Software content: Distinguish the gradual movement of the melody up and down, marking it with the position of the hand.

Game progress: The teacher performs the poem "Ladder" by E. Tilicheeva. When re-performed, it invites the children to play: show with your hand where the girl (doll, etc.) is moving - up the ladder or down. Then the teacher performs the melody, while he does not finish the last word, first in the first, and then in the second part of the melody, and invites the children to finish it themselves.

For middle, senior and preparatory groups a ladder of 5 steps is used, for the latter it is possible from 7. For the younger ones - from 3.

For 7 steps: For 5 steps: For 3 steps:

Do, re, mi, fa, here I go up, I go up,

salt, la, si. And I go downstairs. I'm going down. (on a triad).

Software content: To develop musical memory and musical-analytical thinking - the ability to distinguish the progressive movement of a melody up and down. Teach children to correlate their actions with music (hand movements) by auditory perception.

To develop an ear for music - the ability to distinguish the melodic sound from the abrupt one. Develop an understanding of the visual possibilities of music.

Game progress: The teacher invites children to listen to how a little boy and an old grandmother, or a big bear and a little bunny, climb up a musical ladder and compare musical fragments.

Game rules: Listen carefully, do not disturb others.

Game actions: Hand showing.

Game goal: Complete a musical phrase on your own.

SEA.

Software content: To develop in children an idea of ​​the visual possibilities of music, its ability to reflect the phenomena of the surrounding nature.

Game progress: The teacher performs the play "The Sea" by N. Rimsky-Korsakov, children share their impressions of the nature of the music. The teacher draws attention to the fact that the composer painted a vivid picture of the sea, showing its most diverse states: it is now agitated, now raging, now calming. One child uses flashcards to show the changing character of the music throughout the piece.

Software content: Strengthen the ability to distinguish dynamic shades in music: quiet (p), loud (), not too loud (), very loud (), etc. Through the ability to correlate musical and artistic images, to develop imagination, the ability to present pictures of reality, conveyed using the means of musical expression.

Game rules: Listen to a piece of music, do not prompt others.

Game actions: Guess the melody, choose the corresponding image.

Game goal: Be the first to guess.

MUSIC CAROUSEL

Software content: Teach children to distinguish between tempo changes in music.

Game progress: The teacher sings the song "Carousel", asks the children how they moved, is it always the same? Invites children to depict a change in the tempo in music by their actions and answer the questions: when the music played fast, when slowly, etc.

Barely, barely, barely (children start to move)

The carousels spun.

And then, then, then (they run)

All running, running, running.

Hush, hush, don't rush! (slow down)

Stop the carousel! (stop).

Software content: Develop musical memory through tempo ear. To teach children, by their auditory perception, to distinguish a change in tempo in music and relate it to their actions, movements.

Game rules: Listen carefully to the melody, do not disturb others.

Game actions: Movements in a round dance with a change in pace.

Game goal: Take part in a round dance.

MUSIC LOTO.

Software content: To teach children to distinguish the form of a piece of music (lead and chorus in a song), to convey the structure of a song, consisting of repeating elements in the form of a conventional image.

Game progress: The teacher sings a song and invites one child to lay out its conditional image from multi-colored circles (singing song) and monophonic squares (chorus). The rest of the kids check

whether the task was completed correctly. Another time, the teacher himself lays out a conventional image of a song from circles and squares and asks the children to perform songs corresponding to the image.

Software content: To develop musical and analytical activities of children - the ability to auditory perception through comparison, juxtaposition to distinguish the form of a musical work (solo, chorus), to develop associative thinking - the ability to convey the form of a musical work using various graphic images.

Game rules: Listen to the melody to the end, do not prompt each other.

Game actions: Guessing the melody and laying out its conditional image from circles and squares and vice versa.

Game goal: Be the first to guess and post the melody.

FIND AND SHOW.

Software content: Exercise children in the difference of sounds in height (r - la).

Game progress: The teacher introduces children to high and low sounds, using onomatopoeia familiar to children, draws attention to the fact that mothers sing in low voices, and children in high, thin; for this, he tells the children that a duck with ducklings lived in the same yard (shows pictures), a goose with goslings, a hen with chickens, and on a tree a bird with chicks, etc. One day, a strong wind blew, it started raining, and everyone hid. Mother-birds began to look for their children. The first to call her children was the duck mom:

Where are my ducklings, dear guys? Quack quack!

And the ducklings answer her:

Quack, quack, we are here!

The duck was delighted to find its ducklings. Mom-chicken came out, etc.

Software content: Through auditory perception, develop pitch hearing in children: the ability to listen and distinguish between high and low sounds. (re-la).

Game rules: Listen to a musical question, answer it with a tune of the opposite pitch.

Game actions: Guess who's name, sing the appropriate onomatopoeia.

Game goal: Help the birds find their chicks

DETERMINED BY RHYTHM.

Software content: Convey the rhythmic pattern of familiar tunes and recognize them by depicting the rhythmic pattern.

Game progress: Learning a song with a teacher, children slap its rhythm, having learned this, they learn to recognize familiar tunes from the proposed drawing.

"Petushok" Russian n.m.

“We are walking with flags” by E. Tilicheyeva Rus.n.m.

"Rain"

Cockerel, cockerel, Rain, rain

Golden scallop! More fun!

That you get up early, drip, drip,

Children do not sleep Do not regret!

We go with flags

Red balls.

In rhythmic patterns, squares represent short sounds, rectangles represent long sounds.

Software content: Listen to the song to the end, do not interfere, answer others.

Game actions: Guess familiar tunes, choose appropriate graphic images, follow the rhythm of the song.

Game goal: Be the first to guess.

LISTEN CAREFULLY.

Software content: Develop an understanding of the main genres of music, the ability to distinguish between song, dance, march.

Game progress: The teacher performs musical works of different genres: lullaby, polka, march. Draws the attention of children to their characteristics, suggests finding distinctive features... One child is asked by ear to determine the genre of a given melody and choose the appropriate picture, the rest of the children indicate their answer on play canvases with an image corresponding to various genres of music.

Game progress: The teacher performs musical works of different genres: lullaby, polka, march. Draws the attention of children to their characteristics, suggests finding distinctive features. Children are invited to play - determine by ear the genre of a given melody, select a picture with the corresponding image on the playing canvas and cover it with a chip. At the same time, the child must explain the name of this genre of music and what can be done with such music.

Game rules: Listen to the melody to the end, do not disturb others.

Game actions: Guessing the genre, performing the appropriate movements.

Game goal: Be the first to guess.

SUN AND CLOUD.

Software content: To develop in children an idea of ​​the different nature of music (cheerful, calm, sad).

Game progress: Children are given play canvases depicting the sun, a cloud and the sun behind a cloud, which correspond to cheerful, sad and calm music. The teacher alternately performs songs of a different nature (dance, lullaby, calm), and invites the children to play - cover the image with a chip that matches the mood of the nature of the music. In the younger group, only contrasting sounding funny and sad melodies are offered.

Software content: To develop musical memory, the idea of ​​children about the different nature of music (funny, calm, sad). To develop auditory perception, elementary musical-analytical thinking - the ability to compare, juxtapose music of a different nature.

Game rules: Listen to the melody to the end, do not disturb others.

Game actions: Guessing the nature of the music, choosing the appropriate image.

Game goal: Be the first to guess.

QUIET - LOUD.

Software content: To strengthen the ability of children to distinguish the dynamic shades of music: quietly (p), loudly (), not too loudly ().

Game progress: Children are given playing canvases with cards of the same color, but with different saturations of tone, explaining that blue corresponds to quiet music, dark blue - loud, blue - not too loud. Further, the teacher performs a song with alternating dynamic shades. Children are invited to cover a card with a chip that matches the color of the dynamic shade of the music.

For older groups: for younger groups:

Light blue - blue

Dark blue light blue - blue

Pink - red pink - red

- burgundy yellow - brown

Pale yellow -

orange - brown

Music can sound differently.

Learn to distinguish its shades.

Loud and quiet I will hum

Listen carefully to guess.

Software content: To develop musical memory for the dynamic perception of music, to consolidate the ability of children to distinguish the shades of music: quietly (p), loudly (), not too loudly ().

Software content: Listen to the melody, do not interfere with others, do not prompt.

Game actions: Guess the strength of the sound of the music, choose the appropriate color tone.

Game goal: Be the first to guess.

THREE PIGS.

Software content: To teach children to distinguish the sounds of the major triad (do-la-fa) in pitch.

Game progress: The teacher invites children to remember the tale "Three Little Pigs" and its characters. He says that the piglets now live in the same house and love to sing, only they are all called differently and they sing in different voices. Nif-nif has the highest voice, Nuf-nuf has the lowest, and Naf-naf has a middle one. The pigs hid in the house and will show themselves only when the children guess which of them sings in such a voice and repeats his song. When these conditions are met, children are shown a picture of a pig.

Software content: To develop musical memory and pitch hearing, the ability to distinguish high, low and middle sounds according to auditory perception within the major triad: do-la-fa.

Game rules: Listen to the chant, do not interfere with answering others and do not prompt.

Game actions: Guess the pitch, show it with the position of your hand, or sing it yourself.

Game goal: Guess the first to see the image.

Software content: To teach children to perceive and distinguish by ear various onomatopoeia.

Game progress: The teacher shows children pictures on which animals are drawn: a cat, a dog, a chicken, a cow, a cockerel, etc. and says that they all speak with different voices. For example, a cat sings "Meow", a dog sings "Woof", a chicken sings "Ko-ko-ko", etc. When the children learn this, the teacher invites them to play. He says that Masha's doll has many different animals: a cat, a dog, etc. It's time to feed them all, but they scattered. Listen to whom Masha is calling:

Ko-ko-ko!

Children repeat repetitive onomatopoeia after the teacher, name the animal and choose the appropriate picture until they collect everything.

Software content: To develop the elementary musical-analytical activity of children - to teach to distinguish the simplest onomatopoeia by auditory perception and to correlate the musical image with the image in the picture.

Game rules: First, listen to onomatopoeia, then repeat them after the teacher.

Game actions: Choose pictures that match onomatopoeia.

Game goal: Collect all pictures

THREE FLOWERS

A didactic game to determine the nature of the music.
Game material
Demonstration: three flowers made of cardboard (in the middle of the flower there is a "face" -
Sleeping, crying or merry), depicting three types of music character:
1. Kind, affectionate, lulling (lullaby)
2. Sad, mournful.
3. Cheerful, joyful, dancing, perky.
You can make not flowers, but three suns, three clouds, etc.
Handout: each child has one flower that reflects the nature of the music.
PROGRESS OF THE GAME
Option 1. The musical director performs the piece.
The summoned child takes a flower corresponding to the character of the music and shows it. All children are actively involved in determining the nature of the music. If the work is known to children, then the called child says its name and the name of the composer.
Option 2. Each child has one of three flowers in front of it. The music director performs the piece, and the children, whose flowers match the character of the music, raise them.

DOZDIK: CAP !!

Children sit on high chairs and pronounce the text clearly with rhythmic movements of the arms and legs.

1. Bird: car. Kar, Kar!
Wind: clap, clap, clap! (children clap their hands rhythmically)
Rain drip, drip. Cap1 (clapping palms on the knees)
Legs slap, slap, slap! (alternately stomp their feet)
2.Kids: ha, ha, ha! (extend arms forward, palms up)
Mom: ah, ah, ah! (shake their head, holding on to it with their hands)
Rain drip, drip, drip, (clap their palms on their knees)
Cloud: bang. Bang, bang! (stamp their feet)

Games for independent activities in the music corner.

"List of games for independent activities of children in the music corner."

1. "Cheerful tambourine" - game (older age)

"You will take it in your hands,

You hit it, you shake it

He never gets bored

Guess which one is playing? "

2. "Don't yawn" - game (middle, senior age)

“One, two, three, the child sings on muses. instrument rhythm

Show me! "

Game rules: children sit on the carpet, the teacher gives one of the children a musical instrument. Under the text, children perform tasks, who have a musical instrument left, they come up with their own rhythmic pattern, and the children repeat it with claps.

3. "Riddles about musical instruments"

Show how it is played;

4. "Merry Orchestra"

5. "Melodic bells" (average, younger age)

“Music has special sounds -

Singing, clear, clean,

Radiant and velvety

Melodic and Musical ".

Equipment: bells.

6. "Guests have come to us"

In a similar way, the teacher plays with the arrival of other toys. The bunny jumps to the fast blows of the hammer on the metallophone, the horse jumps to the clear rhythmic beats of the musical hammer, the bird flies to the ringing of the bell.

7. "They brought us toys" (younger age)

8. "Caps" (middle, young age)

9. "Our Orchestra"

10. "Musical Lotto"

The game is played during free time from classes.

11. "Steps"

12. "Find the right bell"

The game is played during free time from classes.

13. "Repeat sounds"

Any number of children participate in the game (depending on the game material). But at the same time, it must be remembered that each participant will receive a small card only when he sings the appropriate sound or plays it on the metallophone.

14. "Guess the bell"

15. "Define the tool"

The game is played during free time from classes.

16. "We listen carefully"

17. "Musical Riddles"

The game is played during free time from classes.

18. "What do I play?"

Musical and didactic rhythm games, older group

Senior group.

Musical and didactic games to develop a sense of rhythm.

"Listen and repeat."

Course of the game: Children are free to sit on the carpet, each holding a musical instrument. The teacher plays a simple rhythmic pattern on spoons or on a xylophone, invites the children to repeat it. The leader can be a child.

"Song of the Mushroom".

Course of the game: The teacher invites children to play the game "Echo" and gives instructions on memorizing the rhythm and singing words in the text. Each child has a musical instrument in his hands.

Lyrics: It's raining ... it's raining,

Mushroom rain ... mushroom rain.

I grow ... I grow

Under the pine ... under the pine.

The forest quieted down…. The forest has quieted down

In the rain ... in the rain.

The hedgehog sits ... the hedgehog sits

Under the bush ... under the bush.

“What subject am I knocking on? "

Purpose: To learn to distinguish and correlate musical and noise sounds, to develop timbre and rhythmic hearing.

When re-listening to pieces of music, children accompany their sound with rhythmic tapping of sticks, shaking boxes, strikes in triangles. The noise is consistent with the character of the music.

Pass the rhythm.

"Musical chairs".

Purpose: To develop the creative activity of children, their auditory memory, to teach accurately, to reproduce the rhythmic pattern.

Course of the game: Chairs are in a circle, on each - a noise or musical instrument. To the music, children walk in a circle around the chairs, and with the end of the melody they pick up the instrument that lies in front of them on the chair. The presenter beats off a rhythmic pattern, which the children repeat.

Drummers.

Purpose: To develop the creative activity of children, auditory memory, a sense of rhythm.

Course of the game: Children are lined up one after another in a column. They walk through the hall to the sound of a march. As soon as the rhythmic pattern changes, they stop and turn to face the center. They take turns imitating drumming or simply clap a given rhythm with their hands. The one who more accurately conveys the rhythmic pattern is given a drum. He walks in front of the column and plays the drum.

“Who is the hare friends with? "

"What a winter can be."

Rhythmic Orchestra.

Purpose: Formation in children of the ability to combine various types of activities (singing and playing musical instruments). Based on previous knowledge.

The course of the game: The teacher divides the children into 4 equal subgroups (4-6 people, each of whom forms a side of the square. Each group has uniform percussion instruments in the hands of each group (1st - tambourines, 2nd - spoons, 3rd - maracas) , 4th - ratchets) In the center of the subgroup square is the conductor.

All children perform the song "Andrey the Sparrow". At the direction of the conductor, addressed to a subgroup of children, she performs the given phrase of the song and plays musical instruments. You can complicate the game by accelerating the tempo, as well as using the simultaneous sound of the entire orchestra.

The teacher should pay attention to the fact that the singing of children is drawn-out, calm. When singing is combined with acting, the playing should not drown out the singing. The teacher first acts as a conductor, and then any child at will.

Step and Run.

Purpose: To give children an introduction to long and short sounds.

The course of the game: The teacher gives the children to listen to the march and offers to determine what is most convenient to do with this music. After the children answer, the teacher invites them to listen to the same music, pronouncing the word "step-step-step". Children are encouraged to repeat the same, replacing the "step" with the more convenient syllable "ta." Further, the teacher demonstrates to the children a graphic image of the syllable "ta".

An audio recording sounds with music for easy running, and the teacher invites the children to determine what is most convenient to do with the music. After the answer, the teacher invites the children to run on tiptoes, saying the word "run-run-run". Children are encouraged to repeat the same thing, replacing the awkward word "running" with short syllables "tee-tee." Then the teacher demonstrates to the children a graphic image of the "ti" syllable.

Note: Graphic designations of sounds by duration at the discretion of the teacher. Musical fragments in an audio recording should sound no more than 30 seconds. Walking and running can be replaced with claps, flip flops or taps.

"Names and Rhythms".

Purpose: Development of a sense of rhythm in children.

Course of the game: The teacher invites the children to play, trying to do everything that will be asked. Teacher: “How many syllables are there in the name Klim? (How many times the mouth opens, so many syllables, right) If the syllables are replaced with claps, how many claps will the name Klim have? Of course one. And how many syllables are in the name Olya? That's right, two. Which syllable in the name Olya is stressed, and which is unstressed? (In order to determine the stressed, sing the name, you will guess right away, because the stressed syllable will always be longer.) Of course, the stressed syllable in the word Olya is the first. Which clap should be stronger if the first syllable is stressed? Yes, the first clap corresponds to the stressed syllable and therefore should be stronger than the second.

Let's replace the claps in the recording with these dashes (shows the designation of long and short sounds). "

The teacher invites the children to clap and sing the name Olya, Natasha. Then the children are invited to sing and clap their name, find a graphic designation that matches his name.

"Walk".

Purpose: Development of a sense of rhythm.

Course of the game: Children sit around an adult, each of them has muses. hammers.

“Now, children, let's go for a walk with you, but it’s unusual. We will walk in the room, and musical hammers will help us. Here we are going down the stairs, "- the adult slowly strikes the palm with a hammer. Children repeat the same rhythmic pattern. “And now we went out into the street,” the teacher continues. The sun is shining, everyone was delighted and ran. Like this! »Transfers running with frequent blows. Children repeat. “Tanya took the ball and began to slowly hit the ground with it,” the teacher slowly strikes again with a hammer. Children repeat. “The rest of the children began to jump quickly: gallop, gallop. But suddenly a cloud appeared in the sky, covered the sun, and it started to rain. At first they were small rare droplets, and then a heavy downpour began ”- the teacher gradually accelerates the rhythm of the hammer blows. "The guys got scared and ran home."

Note: Instead of a musical hammer, you can use a tambourine, wooden spoons, a metallophone, or a xylophone.

"Cheerful little train".

Purpose: to consolidate in children the knowledge about the duration of sounds.

Demo material: a locomotive with trailers, a child is depicted in each window. The windows are cut along the contour on the right, left, bottom and along the upper fold and are folded up. An image of a note by duration (whole, half, quarter, eighth) opens.

The course of the game: Teacher: Here - look, the locomotive, he drove the trailers.

His path is long, because the train is musical.

The called child opens any window, shows a note, calls it and sings. All children repeat the task. Or everyone sings a tune, calling the name of the child who will perform the task. "Katya is lucky, she sings her own song." The named child opens the window of his choice, identifies and names by duration. Everybody whips and sings to the syllables "la" of the duration of the notes.

"Sweet tree".

Purpose: To consolidate the knowledge of children about the duration of the sound.

Demonstration material: Flanelegraph; a playing field with an image of a tree, "candies" are attached to the branches on strings, on the back of which there are notes of various durations.

Course of the game: Teacher: There are musical sweets on the big green branch.

As you turn a candy, you will sing a wonderful sound.

The called child turns the "candy" and names the duration of the note, then everyone sings it on the syllables "la".

Teacher: Look, our children, these are sweet sweets.

Dkti grab the rhythmic pattern of the song, tap it on a metallophone and lay it out in stripes on cards.

Icicles.

Purpose: To develop auditory memory, timbre, rhythmic hearing.

Course of the game: Children are divided into three groups of 4-5 people each.

The first group performs movements in quarters: tilts of the head to the right and left, up and down, accompanied by the words "drip-drip".

The second group - on the account of the eighth: movements of the hands up and down, accompanied by the words "drip-drip-drip-drip".

The third group - at the count of the sixteenth: movements of the fingers up and down, pronounce the words "drip-drip-drip-drip".

At first, the game is played in turn with each group of children. Then the groups are connected.

Note: Music accompaniment can be used.

Related entries:

middle group, open class for teachers "Development of rhythmic hearing in children"

Musical and didactic rhythm games, middle group

Game "Funny nesting dolls".

Play aids: Nesting dolls of three sizes: tall - in green sarafans and kerchiefs, medium - in blue, short - in red.

Number - according to the number of players.

Musical and didactic material: metallophone.

The course of the game.

Option 1. Children sit at tables set with the letter P. The teacher is in front of them. Performs sounds on a metallophone. The children are holding matryoshka dolls: those sitting on the left - high, those sitting on the right - low, in the center - medium size.

Option 2. There are three flowers on stands in different parts of the room. Children with nesting dolls in their hands are grouped into three teams according to the color of matryoshka sundresses. The teacher invites children to respond to the sound of dancing, moving within the group. Children with tall nesting dolls - for high sound, with medium-sized nesting dolls - for medium sounds, with low ones - for low sound. When changing sounds, only one subgroup of children always dances. The rest stop where they are caught by the change in sound. Sounds of different heights are played with a change in the sound sequence. At the end of the sound, each group of children should gather at their flower. Those who have gathered are the first to win.

Option 3. Children with nesting dolls in their hands stand in three circles around flowers on stands. When low sounds sound, children with low matryoshka dolls walk in a circle. When playing medium-sized - children with medium-sized nesting dolls, tall - children with tall nesting dolls in their hands.

Game "Find out what instrument sounds".

The course of the game.

Option 1. Children sit at tables. Each has a set of cards in front of them.

Option 2. Children are built in three columns. By the sound of the triangle, the children of the first column run around the room. Under the sound of a tambourine - the second, under the sound of a metallophone - the third. The performance on the instruments of the teacher varies. At the end, a physical culture competition is held: who will build a column faster.

Option 3. Children sit in three circles. Children of the first circle move with a light run to the sound of a triangle and freeze in place to the sound of other instruments, children of the second circle go to the sound of a tambourine, the third ones jump to the sound of a metallophone. The sound varies. At the end of the game, a winning circle is marked and, at the request of the children of this circle, it is performed round dance game or dance.

Game "Bells".

The course of the game.

Option 1. Children sit in three rows. Small bells are heard in the first row, medium bells in the second, and large bells in the third. For loud sound, you need to raise large bells, to moderately loud - medium, to quiet - small. The teacher plays, changing the sequence of sounds of different strengths. The winner is named, and at the request of the children of this row, their favorite song is sung.

Option 2. Children are divided into three teams. Each team stands in a circle near their attribute - a large, medium or small bell. When loud sounds are heard, the children standing near the large bells, with a stomping step, scatteringly move around the room, when the sounds are not played very loudly, the children who are standing at the middle bell are marching. When playing soft sounds, children standing near a small bell move easily on their toes. The teacher performs sounds many times in a different sequence. At the end of the sound, the children should line up in three circles around their attributes.

Option 3. Children stand in three circles around their attributes, holding hands. Children from one circle move to loud sounds with a stomping step, children from another circle move to sounds of medium volume, and children in the third circle walk easily on their toes to quiet sounds. The teacher performs sounds many times in a different sequence. The winning circle is highlighted. The desire of the children of this circle is fulfilled.

Game "Three Bears".

The course of the game.

Option 1. Children sit at tables. They are given pictures of bears. When a piece is played in a high register, the cubs go out for a walk (children move them in front of them on the table), when on average there are more bears, and when in a low register there are large ones.

Option 2. Children are divided into teams and play bears with appropriate music. In the end, Mikhail Ivanychs catch the rest of the bears.

Option 3 is carried out according to the type of game "Whose circle will meet sooner". At the end of the game, the teacher and the winners make riddles about animals to the defeated ones.

Game "Sea and Stream".

Software content:

The course of the game.

Option 1. Children sit on high chairs arranged in two semicircles. In the hands of the children of one semicircle there are pictures depicting a brook. When a piece of fast pace is played, children should raise pictures with a picture of a stream, when a slow one - with a picture of the sea. The pieces are performed several times in a different sequence. At the end of the game, children are noted and encouraged to listen more closely to the music.

Option 2. Children are divided into two teams: "sea" and "trickle". When playing a piece of slow tempo, the command "sea" moves by performing smooth movements with the hands back and forth. When a piece of fast tempo sounds, the "trickle" command moves with a light run. The pieces are performed several times inconsistently. At the end of the sound, the children of the "trickle" team run away, and the children of the "sea" team try to catch them.

Option 3. Children stand in two circles. The first circle is "sea". The second is a "trickle". When playing slowly, the children of the first circle raise and lower their clasped hands. (There are waves on the sea). When the sound is fast, the children of the second circle run (a trickle flows). The pieces of music are performed several times in a different sequence. At the end of the game, the correct reaction of the children is assessed. At the request of the winners, the song is staged.

Game "Guess".

Software content:

Teach children to distinguish the duration of sounds.

Game progress:

Option 1. Two teams of children sit in front of the teacher. In the hands of the first team, the circles are white, the second - black. It is proposed to raise large white circles when playing long sounds, and small black circles when performing short ones. The teacher repeatedly changes the sound without stopping and monitors the correct reaction of the children. At the end of the game, marks the winning team, fulfills the wishes of the children of the winning team.

Option 2. Children are divided into two teams and are arranged in rows at opposite walls of the room. The children of the first team are encouraged to walk in different directions according to the long sound. When playing sounds opposite to those set, the children of each of the teams stay in the places where they were caught by the change in sound. At the end of the sound, each of the teams must line up. The one that builds up faster wins.

Option 3. Children stand in two circles holding hands. When long sounds are heard, children standing in the first circle walk. When short sounds are heard, children of the second circle run easily. The sounds are played in a different sequence. The teacher monitors the correct reaction of the children. At the end, the winners are encouraged and a circle of honor goes to the music of a march or singing.

"Cheerful tambourine" - game (older age)

Tasks: development of timbre hearing, attention and a sense of rhythm.

"You will take it in your hands,

You hit it, you shake it

He never gets bored

Guess which one is playing? "

Equipment: several types of tambourines (small, medium, large).

Game rules: children stand with their backs in a circle, in the center of the circle is a child with different tambourines. Children sing, and the presenter moves in a round dance step, at the end of the song he stops and plays a tambourine. The child behind whose back he stopped must find out and say which of the tambourines sounded. If he answered correctly, he becomes the leader.

"Don't yawn" - game (middle, older)

Tasks: to teach children to perceive and correctly convey a simple rhythmic pattern, develop memory, improve the ability to distinguish the structure of a piece of music.

“One, two, three, the child plays a rhythm on a musical instrument

Do not snooze! passes the muses to the neighbor. tool

Played - perform actions of the first line

Pass it on! passed to next neighbor

One, two, three, perform the actions of the first line

Do not rush! passed to next neighbor

How to play - perform the actions of the first line

Show me! "

Equipment: any musical instrument.

Game rules: children sit on the carpet, the teacher gives one of the children a musical instrument. Under the text, children perform tasks, who have a musical instrument left, they come up with their own rhythmic pattern, and children repeat it with claps

"Riddles about musical instruments"

Tasks: expanding the musical horizons, development cognitive interest to music, as well as timbre hearing, ability to self-expression.

Tasks: - show the musical instrument in the picture;

Guess the riddle about the musical instrument;

Name a musical instrument;

Show how it is played;

- "play", sing your melody.

Equipment: pictures with musical instruments, various musical instruments, riddles.

"Merry Orchestra"

Objectives: to recognize musical instruments by hearing and appearance, to tell about this musical instrument.

Equipment: musical poster with images of musical instruments.

"Melodic bells" (middle, young age)

“Music has special sounds -

Singing, clear, clean,

Radiant and velvety

Transparent, like crystal

Melodic and Musical ".

Equipment: bells.

Game rules: children recite poems in chorus. After each line, the bell is rung once, and at the end of the whole poem the bells are rung several times.

"Guests have come to us"

Equipment: bibabo toys (bear, bunny, horse, bird), tambourine, metallophone, musical hammer, bell.

The rules of the game: the teacher invites the children to come up to him: "Children, today toys should come to visit us." There is a knock on the door. The teacher comes to the door and discreetly puts a bear on his hand: “Hello, children, I came to visit you to play and dance with you. Lena, play me a tambourine, I'll dance. " The girl slowly hits the tambourine, the bear in the hands of the teacher rhythmically moves from foot to foot. Children clap.

In a similar way, the teacher plays with the arrival of other toys. The bunny jumps to the fast blows of the hammer on the metallophone, the horse jumps to the clear rhythmic beats of the musical hammer, the bird flies to the ringing of the bell.

"They brought us toys" (younger age)

Equipment: musical toys: pipe, bell, musical hammer; cat (soft toy); box.

The rules of the game: the teacher takes a box tied with a ribbon, takes out a cat and sings the song "Little gray cat" by V. Vitlin. Then he says that there are also musical toys in the box, which the cat will give to the children if they recognize them by their sound.

The teacher, unnoticed by the children (behind a small screen), plays on musical toys. Children will recognize them. The cat gives toys to the child, he rings a bell (taps with a musical hammer, plays the pipe). The cat then passes the toy over to another child. One and the same pipe is not transmitted, it is desirable to have several of them.

The game can be played at a festive matinee or during leisure hours.

"Caps" (middle, young age)

Equipment: three colorful paper caps, children's musical instruments: harmonica, metallophone, balalaika.

The rules of the game: a subgroup of children sits in a semicircle, in front of them is a table, on it, under the caps, are musical instruments. The teacher calls the child to the table and invites him to turn his back and guess what he will play on. To check the answer, it is allowed to look under the cap.

The game is played during free time from classes.

"Our Orchestra"

Game material. Children's musical toys and instruments (domras, balalaikas, pipes, bells, tambourines, squares), a large box.

The course of the game. The teacher tells the children that a parcel has come to the kindergarten, shows it, takes out musical instruments and distributes them to the children (preliminary acquaintance with each instrument is carried out at a music lesson). Everyone plays these instruments the way they want. This game situation can be used at a matinee. After the "creative" play, the children listen to the play of the older children.

"Musical Lotto"

Game material. Cards according to the number of players, each has five rulers (stave), circles - notes, for children (balalaika, metallophone, trio).

The course of the game. The child - the presenter plays a melody on one of the instruments up, down or on one sound. Children should lay out notes on the card - circles from the first ruler to the fifth, or from the fifth to the first, or on one ruler.

The game is played during free time from classes.

"Steps"

Game material. A ladder of five steps, toys (matryoshka, bear, bunny), children's musical instruments (metallophone, accordion, harmonica).

The course of the game. The presenter child performs a melody on any instrument, the other child determines the movement of the melody up, down or on one sound and accordingly moves the toy (for example, a bunny) up and down the steps of the ladder, or taps on one step. The next child acts with a different toy.

Several children participate in the game.

"Find the right bell"

Game material. Five sets of Valdai style bells.

The course of the game. Five children participate in it, one of them is the leader. He sits down behind a small screen or with his back to the players and rings one or the other bells. Children should find a bell in their set that matches this sound and ring it. When the game is repeated, the leader becomes the one who correctly determined the sound of each bell.

The game is played during free time from classes.

"Repeat sounds"

Game material. Cards (according to the number of players) with the image of three bells; red - "dan", yellow - "ding", green - "don"; small cards with the image of the same bells (one on each); glockenspiel.

The course of the game. The teacher - the presenter shows the children a large card with bells: “Look, children, three bells are drawn on this card. The red bell rings low, we will call it "dan", it sounds like this (sings to the first octave): dan-dan-dan. The green bell rings a little higher, we will call it "don", it sounds like this (sings the E of the first octave): don-don-don. The yellow bell rings with the highest sound, we will call it "ding", and it sounds like this (sings the salt of the first octave): "ding-ding-ding". The teacher asks the children to sing how bells sound: low, medium, high. Then all the children are given one large card.

The teacher shows a small card, for example, with a yellow bell. The one who has learned how this bell sounds, sings "ding - ding-ding" (salt of the first octave). The teacher gives him a card, and the child closes the yellow bell on the large card with it.

The metallophone can be used to check the answers of children, as well as if the child finds it difficult to sing (he himself plays the metallophone).

"Guess the bell"

Game material. Cards according to the number of players, each with three rulers; colored circles (red, yellow, green), which correspond, as it were, to high, medium and low sounds; three musical bells (of the "Valdai" type) of various sounds.

The course of the game. The presenter child rings alternately with one or the other bell, children place circles on the corresponding ruler: a red circle - on the bottom, if a large bell is ringing; yellow - on the middle, if the middle bell is ringing; green - on the top, if a small bell is ringing.

Several children are playing. The game takes place in the afternoon.

Note. The game can be played with a metallophone. The presenter alternately plays the upper, middle, and low sounds. Children arrange circles - notes on three rulers.

"Define a tool"

Game material. Accordion, metallophone, harp (two of each instrument), bell, four wooden spoons.

The course of the game. Two children are sitting next to each other. The same tools lie on the tables in front of them. One of the players performs a rhythmic pattern on any instrument, the other repeats it on the same instrument. If the child performs the musical task correctly, then all the children clap. After the correct answer, the player has the right to guess the next riddle. If the child is mistaken, then he himself listens to the task.

The game is played during free time from classes.

"We listen carefully"

Game material. Turntable with records of instrumental music familiar to children; children's musical instruments (piano, accordion, violin, etc.).

The course of the game. Children sit in a semicircle in front of a table with children's instruments. They are asked to listen to a familiar piece of music, determine which instruments perform this piece, and find it on the table.

The game is held at a music lesson in order to consolidate the material passed through listening to music, as well as during leisure hours.

"Musical Riddles"

Game material. Metallophone, triangle, bells, tambourine, harp, cymbals.

The course of the game. ... Children sit in a semicircle in front of a screen, behind which there are musical instruments and toys on the table. The child - the presenter plays a melody or a rhythmic pattern on an instrument. Children guess. For the correct answer, the child receives a token. The one who has the most chips wins.

The game is played during free time from classes.

"What am I playing?"

Game material. Cards (according to the number of players), on one half of which there is an image of children's musical instruments, the other half is empty; chips and children's musical instruments.

The course of the game. Children are given several cards (3 - 4). The child - the leader plays a melody or a rhythmic pattern on an instrument (in front of the leader there is a small screen). Children determine the sound of the instrument and cover the second half of the card with a chip.

The game can be played like a lotto. On one large card, divided into 4 - 6 squares, an image of the various instruments is given (4 - 6). There should be more small cards with the same tools and equal to the number of large cards. Each child is given one big map and 4 - 6 small ones.

The game is carried out in the same way, but only the children cover the corresponding image with a small card on a large one.

“What subject am I knocking on? "

Purpose: To learn to distinguish and correlate musical and noise sounds, to develop rhythmic hearing.

Course of the game: On the table behind the screen are wooden sticks, a triangle, boxes with peas. An installation is given for the perception of noise sounds.

We need to listen to music, pick up the instruments.

Remember their sound and distinguish by timbre.

Children listen and memorize by ear the sounds emitted behind the screen, then listen to musical pieces: "The Brave Rider" by R. Schumann, "Saraband" by A. Corelli, "Gallop" by J. Offenbach from the opera "Orpheus in Hell".

When re-listening to pieces of music, children accompany their sound with rhythmic tapping of sticks, shaking boxes, strikes in triangles. The noise is consistent with the character of the music.

Pass the rhythm.

Purpose: development of rhythmic hearing, auditory memory.

Course of the game: Children stand behind each other and put their hands on the shoulders in front of the one standing. The presenter (the last in the chain) strikes out the rhythm on the shoulder of the one behind. And he passes the rhythm to the next child. The last participant (standing in front of everyone) "passes" the rhythm by clapping his hands or tapping with a hammer on the metallophone.

“Who is the hare friends with? "

Purpose: To form in children the auditory sensations of the phrase, its beginning and end. Maintain the tempo of movements throughout the game, develop a sense of rhythm.

Course of the game: Children stand in a circle facing each other (children are holding musical instruments). The teacher holds the bunny in his hands and with words goes in a circle from the outside.

Bunny is a loyal, good friend, he came to us to play in a circle.

With whom he is friends, name, do not miss anyone.

At the end of the first sentence, the teacher stops in front of one of the children and the hare's paw touches one player. Others call his name (for example, "with Sasha"). The child taps a rhythm on the instrument, the children repeat it. On the second proposal, “Sasha” goes in a circle with a toy and the hare touches one of the players with the paw. Children say the name of this participant in the game, etc.

"What a winter can be."

Purpose: To develop the creative activity of children, to teach how to transmit a simple rhythmic pattern on a musical instrument, while simultaneously singing words.

Course of the game: In the center of the circle, on a children's chair, there is a toy elephant and a bell. Holding hands, the children move in a circle with the words:

The elephant does not know at all what winter is.

To whom the bell comes, he gives the answer to the elephant.

The child, stopping in front of the elephant, takes the bell and passes it in a circle to a strong beat of a piece of music in a four-beat size and a moderate tempo. At the same time, he sings the signs of winter, for example, "snowy, cold, white, etc.", while playing the bell.

Learning the game begins with a preparatory exercise for the development of the meter, in the future - go on to singing the signs of a noun.

"Find out what instrument sounds."

Software content: To teach children to distinguish the timbre of musical instruments.

Game aids: cards with the image of a triangle, a tambourine, a metallophone for each player.

Musical and didactic material: square, tambourine, metallophone.

The course of the game.

Option 1. Children sit at tables. Each has a set of cards in front of them.

The teacher is located in front of the children. The tools are covered with a screen. A triangle sounds - you need to raise a card with its image, a tambourine - with an image of a tambourine, a metallophone - with an image of a metallophone. At the request of children who make mistakes a smaller number of times, a piece is performed for listening in a gramophone record.

Option 2 ... Children are built in three columns. By the sound of the triangle, the children of the first column run around the room. Under the sound of a tambourine - the second, under the sound of a metallophone - the third. The performance on the instruments of the teacher varies. At the end, a physical culture competition is held: who will build a column faster.

Bells.

Software content: To teach children to distinguish the power of sound.

Play aids: Sets of bells made of cardboard

(flat, different sizes), three bells on stands, much larger than those given to children.

Musically didactic material: tambourine.

The course of the game.

Children sit in three rows. Small bells are heard in the first row, medium bells in the second, and large bells in the third. For loud sound, you need to raise large bells, to moderately loud - medium, to quiet - small. The teacher plays, changing the sequence of sounds of different strengths. The winning row is named, and at the request of the children of this row, their favorite song is sung.

"Three Bears".

Program content: Teach children to distinguish the pitch of sounds.

Play aids: Plane images of bears: large, medium-sized and small, three for each child, flat house.

Musical and didactic material: "Bear", muses. And Rauchwerger (see Zimin. "M-didactic games", page 43). The game can be played to the sound of bells of different sizes.

The course of the game.

Option 1 ... Children sit at tables. They are given pictures of bears. When a piece is played in a high register, the cubs go out for a walk (children move them in front of them on the table), when on average there are more bears, and when in a low register there are large ones.

The sequence of the register sounds varies. At the end of the game, children are marked who more accurately completed the task. They are encouraged.

Option 2 ... Children are divided into teams and play bears with appropriate music. In the end, Mikhail Ivanychs catch the rest of the bears.

Option 3 . is carried out according to the type of game "Whose circle will gather sooner". At the end of the game, the teacher and the winners make riddles about animals to the defeated ones.

"Sea and Stream".

Software content:

Teach children to distinguish the tempo of the music.

Game benefits: sets of pictures depicting waves of the sea and a stream.

Musical and didactic material: "Running", music. Tilicheyeva (see Zimin "M - Didactic games", Page 42); "French folk melody", arr. Aleksandrova (ibid. - p. 41), piano, gramophone. You can play with the sound of a metallophone.

The course of the game.

Option 1 ... Children sit on high chairs arranged in two semicircles. In the hands of the children of one semicircle there are pictures depicting a brook. When a piece of fast pace is played, children should raise pictures with a picture of a stream, when a slow one - with a picture of the sea. The pieces are performed several times in a different sequence. At the end of the game, children are noted and encouraged to listen more closely to the music.

Option 2 ... Children are divided into two teams: "sea" and "trickle". When playing a piece of slow tempo, the command "sea" moves by performing smooth movements with the hands back and forth. When a piece of fast tempo sounds, the "trickle" command moves with a light run. The pieces are performed several times inconsistently. At the end of the sound, the children of the "trickle" team run away, and the children of the "sea" team try to catch them.

"Guess."

Program content: To teach children to distinguish the duration of sounds.

Game aids: Circles cut out of paper, large and small, white and black. The circles are equal in number according to the number of children playing.

Musical and didactic material: tambourine or drum.

Game progress:

Option 1 ... Two teams of children sit in front of the teacher. In the hands of the first team, the circles are white, the second - black. It is proposed to raise large white circles when playing long sounds, and small black circles when performing short ones. The teacher repeatedly changes the sound without stopping and monitors the correct reaction of the children. At the end of the game, marks the winning team, fulfills the wishes of the children of the winning team.

Option 2 ... Children are divided into two teams and are arranged in rows at opposite walls of the room. The children of the first team are encouraged to walk in different directions according to the long sound. When playing sounds opposite to those set, the children of each of the teams stay in the places where they were caught by the change in sound. At the end of the sound, each of the teams must line up. The one that builds up faster wins.

Option 3 ... Children stand in two circles holding hands. When long sounds are heard, children standing in the first circle walk. When short sounds are heard, children of the second circle run easily. The sounds are played in a different sequence. The teacher monitors the correct reaction of the children. At the end, the winners are encouraged and a circle of honor goes to the music of a march or singing.

"Merry nesting dolls".

Program content: Teach children to distinguish sounds by pitch.

Play aids: Matryoshka of three sizes: tall - in green sundresses and scarves, medium - in blue, short - in red. Number - according to the number of players.

The flowers are red, green and blue (three).

Musical and didactic material: metallophone.

The course of the game.

Children sit at tables set with the letter P. The teacher is in front of them. Performs sounds on a metallophone. The children are holding matryoshka dolls: those sitting on the left - high, those sitting on the right - low, in the center - medium size.

Educator: “Children, now your nesting dolls will dance. But for this you need to carefully listen to what sound sounds like. If it is short, they will dance low nesting dolls, if they are of medium height, they will dance nesting dolls of medium height. If it is tall, only tall nesting dolls will dance. " Explains that it is necessary to depict the dance by lightly swaying the matryoshka in a raised hand or tapping. The teacher performs sounds of different heights, constantly changing the sequence of the sound. At the end, the winning team is marked, they are awarded flowers.

The sequence of the performance of sounds by the teacher is constantly changing. At the end, a winning circle is marked. At the request of the children of this circle, any game or dance with flowers is performed.

"Musical ladder"

LN Komissarova, EP Kostina "Visual aids in the musical education of preschoolers", p.56.

Age: from 5 to 6 years old

Target: to give children an idea of ​​the gradual upward and downward movement of the melody.

Equipment 8-step ladder and a figurine that moves along it).

Game progress: The teacher talks with children about the steps and ladders known to them in the life around them. Based on the experience of children, the teacher tells them about a special musical ladder, which can neither be seen nor touched, because its steps - musical sounds - can only be heard. Children are invited to listen to the movement of the melody up and down the steps of the musical. The teacher sings a song, accompanying his singing with the movement of his palm along the imaginary steps.

"Step-hemp-ki - sounds up and-blow, then they will take us down."

The exercise is repeated several times with the children.

Musical and didactic game

"Draw a melody"

LN Komissarova, EP Kostina "Visual aids in the musical education of preschoolers".

Age: from 5 to 6 years old

Purpose of the game

Equipment: Individual cards with notes in circles.

Game progress: The teacher distributes individual cards to children, on the back of which an envelope with circle notes is glued. The teacher sings a song and gives the children the task to determine how many steps of the musical ladder it consists of. Children are invited to sing this song together with the teacher, moving their palms up the steps. The teacher sings the song by phrase, inviting children to "draw a melody" on the card using notes-circles. Children, together with the teacher, sing a song, looking at the graphic image of the melody on the card.

For example:

Aunt is rich

Sew me a shirt.

I want to dress up:

Musical and didactic game

"Three pigs"

NG Kononova "Musical and didactic games for preschoolers", p.35.

Age: from 5 to 6 years old

Target: development of pitch hearing.

Equipment: The tablet shows a forest and a fairytale house. There is one window cut out in it, in which a rotating disk with the image of three pigs: Nuf-Nuf in a blue cap, Naf-Naf - in a red one, Nif-Nif - in a yellow one. At the top of the playing field are attached three metallophone records. Under the plate F of the first octave is drawn the muzzle of a pig in a blue cap Nuf-Nuf, under the plate A of the first octave - a pig in a red cap - Naf-Naf, under the plate up to the second octave - a pig in a yellow cap - Nif-Nif. There is also a hammer from a metallophone, 8-12 large cards (according to the number of players), each divided into three parts (three windows) with the image of the caps of three pigs.

Game progress: Children take turns spinning the disc. A piglet appears in the window of the house, for example, in a yellow cap. The child must sing "I am Nif-Nif" - at the sound up to the second octave and, if he sang correctly, receives a card with the image of a yellow cap and covers it with the corresponding image on his card. if the child finds it difficult to sing, he plays the record. The winner is the one who covers all three parts of his card earlier.

Musical and didactic game

"Walk"

NG Kononova "Musical and didactic games for preschoolers", p.38.

Age: from 5 to 6 years old

Target: development of a sense of rhythm.

Equipment: Musical hammers according to the number of players.

Game progress: Moose. hand: “Now we are going for a walk, but it’s unusual, musical hammers will help us. Here we are going down the stairs ”- the music director slowly strikes the palm with a hammer, the children repeat the same rhythmic pattern. “And now we went out into the street, the sun is shining, everyone was delighted and ran. Like this!" - with frequent blows it transmits the run. Everybody repeats. "Tanya took the ball and began to slowly hit the ground with it" - slowly strikes with a hammer. Children repeat. “But suddenly a cloud appeared in the sky, covered the sun, and it started to rain. At first, these were rare drops, and then a heavy downpour began ”, - musical ruk. gradually accelerates the rhythm of hammer blows. Children repeat. “The children got scared and ran to the kindergarten,” = quickly and rhythmically strikes with a hammer.

Narrative didactic game

"The singer is a parrot"

L.S.Khodonovich "Travel to the world of music", p.25.

Age: from 5 to 6 years old

Target: Teach children to quickly recall familiar songs on their own: sing acapella individually and in a chain.

Equipment: Multi-colored ball.

Game progress: Children stand in a circle with a colorful ball in the center. According to the counting, the driver is chosen:

One two Three!

One two Three!

Come out quickly to the circle.

Take the ball, sing along

Play with the parrot!

The selected driver runs to the center of the circle, picks up the ball and says:

You "parrot singer"

Repeat for me exactly

Repeat, don't yawn

And finish singing beautifully!

Then the leader sings the verse or chorus of any song. Having finished singing, he throws the ball to one of the children, and he himself remains in place. The child who caught the ball now becomes a “singer-musician”. He repeats the fragment of the song sung by the driver and finishes the next verse. The "parrot-singer" takes the place of the leader, and he stands in a circle to the players. When you repeat the game, the next song is played.