When the WOT test server comes out. Test Server World Of Tanks. Why the World of Tanks test server does not work

Tankers!

From October 22, a test client 10.0 has been available, which is only intended for playing on the test server.

Main changes:

  • IN game engine World of Tanks have numerous improvements.
  • Added game Mode For high-level tanks "Fight to last" with new cards "Berlin" and "Paris".
  • For beginners in the first battles, bots are added as opponents (computer-driven machine).
  • The principle of mapping "illuminated" enemy tanks: Previously, the tanks were displayed in a square 1000 × 1000 m, in the center of which was a player tank, now a square 1000 × 1000 m is replaced by a circle with a radius of 564 m.
  • Changed the interface of the purchase and installation of camouflage, inscriptions and emblems.
  • For inscriptions and emblems, bonuses have been added to the parameters of the crew members.
  • chance of ignition engine Meadows D.A.V. O.C. Reduced from 40 to 20%.
  • The tilt corners of the top front part of the PT-SAU housing FV4005 and FV4004 (based on the Centurion tank) are reduced to 57 °.

: Strengthened booking some parts mask guns.

: Strengthen booking mask guns.

: The armor-tops of the standard and premium shells increased from 128 and 177 mm to 149 and 190 mm, respectively.

: The maximum speed of movement is forwarded from 28 to 38 km / h.

A good tone of any addition to the multiplayer game is a preliminary debugging in a narrow circle of people - supertexts or their like. The World of Tanks project went a little different ways - before the release of any update it is tested for quite a long time on a separate server, to get to which anyone can. So today we will consider what a test wORLD server Of Tanks and what features should consider when playing on it.

The opening of the test server is reported a few weeks after the announcement of a particular update. After opening, anyone can download the WORLD OF TANKS client (it is a test client) and install it. Attention - Test and working clients of the game are completely independent applications and need to be installed in various folders. It will not work when downloading a test client to pour only the patch files - you need the whole game completely, so be prepared to provide the required place on the hard drive. After the test client is installed, you can run it and start test World. Of Tanks for new products. What you need to know first - post your nerves and time, do not attempt to enter the test server in the first few days after opening it. The place in the queue in the second ten thousand and a few hours of waiting are guaranteed to you (provided that it will not throw out a queue again). On the third or fourth day you can already calmly go and play.

Go under your personal data - to start new account not necessary. Accordingly, your nickname will continue in the game, only with an increase in a small prefix that reports that you are on the test server. The main "chip" this server It is that in addition to the possibility of familiarizing with the news of the game Test Server World Of

Tanks makes it possible to ride almost on any machine. At the time of the first entry to your test Account List:

100,000,000 silver;
100,000,000 free experience;
20,000 gold.

Accordingly, you decided to pump Soviet average tanks, and what to wait on top machines do not know (the forum and VoD is good, but I want to feel it yourself). Come on the test server, open up for the free experience all the tanks you need, buy them away and quietly test one or another sample. Another situation is the purchase of a prem-tank - to upload real money for the cat in a bag of no one hunt. Test server Allows you to estimate one or another premium apparatus, after which it will be much easier to choose the machine.
The second important point, which should be taken into account - 100 million silver hoots the pockets to everyone, therefore, on the test server, the top-end configurations of the machines are in battle, to the eyebrows, inflated by the most expensive consumables and ammunition. "Golda" on the test server shoot everything, so this should be considered when evaluating a tank model or another.

The next moment is most players rushing to play top-end technology, so that the search for 5-7 levels may be problems. The World of Tanks test server is international - you can meet representatives of all clusters from European to Asian.
After some time, the second version of the test server will be available - the first one can safely remove and start downloading the new one. This usually happens in a couple of weeks before the update release. If it is content (new tanks or cards), then usually grabs two stages, in other cases (as it was with the introduction of physics) there is a third stage of testing.
After the output of the official update, the test server does not close automatically, and continues to exist about the week. The news about its closing usually appears on the portal and in the client Luncher game.

An open World of Tanks Test Server is created by the administration for "running" updates. Patches come out regularly and the volume of innovations is usually colossal. To test all the innovations even before their release on the main server you can download the client to the WOT test server from the official website.

Download Test Server WOT 1.6.1

From version 1.6.1, players are invited to download and install everything through Game Center. Use the reference below

Download Test Server

Now you can only go to the test server through the Game Center (how to install)
List of changes in test 1.6.1
  • Rebalance of personal combat missions
  • Change external view Techniques
  • Disable damage on the allies
  • Tank Premium Account
  • Cards
  • Changes in wheelchair
  • Interface changes
  • Disconnection command Boy
  • Changes in the technician parameters

When entering the test server, each player is accrued currency and experience:

Need to take into account that earned experience, gaming currency And the technique unfortunately is not transferred to the main client.

To install, you will need new client - It is not embedded in the main, so get ready to highlight the extra room on the disk. You are probably interested how many WOT test server weighsBut there is no accurate digit numbers - it all depends on the version of the tested patch. Usually, a little more than the current version of the client. Wot 1.6.1 test server launcher can be downloaded for free from the official site. If you have already participated in the previous stage of the test - update the test client, because you will need the latest version. There are no problems with how to update the World of Tanks test server should not occur because it will happen automatically. We recommend downloading the launcher only from the official site - just so you can be sure that he is working and this is the latest version.

We bring to your attention a review of the test server WOT on video.

When will the WORLD OF TANKS test server earn?

If you are wondering: "Does the test server work?" - Having rushing you. It is usually launched on the eve of the new patch, and this moment This is a large-scale update 1.6.1, so the test is in full swing. To understand when a test server is open, you need to follow the news on the developers website - the opening date and opening hours are usually announced in advance. At the moment, the second stage began, the date when the next will be released, will be announced later. Regarding news, notifications, join our groups in social networks and will be aware of updates.

How to install a test server

Download Test Server

  • To start the WORLD OF TANKS test server, you will need to download the installer from the developer site (reference above).
  • Next, follow the instructions and wait for the game client jumps.

How to go to the test server

  • Before you get to the beta test, run the test client.
  • Make sure your main account exists sufficient time before you enter the test (only accounts created by more than 2-4 weeks before the start of the test are accepted.
  • The number of available places is limited! You can in line.
  • Use your usual login and login password.

Fashion on Test Server 1.6.1

There are no special models for the test server, since it exists a limited amount of time. Instructions How to set modes on a test server, the same as for a simple server - just add Fashion files into the folder of the corresponding version within the RES_MODS directory. The path to it will look like this:

"D / World of Tanks / Res_Mods / * Client version *."

Of course, there are no guarantees that all mods will earn, therefore there is no 100% work assemblies. Choose those that work in the most latest version The main client - you can familiarize yourself with the main client available. You can try at your own fear and risk to install, the test server is probably moderated not so actively as the main one, and therefore or they will not necessarily provoke the ban. You can download cheats from our site and try to install them on a test server, however, as with simple mods, performance is not guaranteed.

Solution of problems

Why doesn't the WORLD OF TANKS test server work?

If you just can not go, then most likely the test stage is completed, and the next has not yet started. Check the official website for news. Also every day on all three test servers, technical work is carried out for 15 minutes:

Why is it not available or does the WOT test server be connected?

  • It can really be unavailable because the test ended - see the test dates in the table above.
  • Your account can be registered later than the installed threshold - 2-4 weeks before the start of the test.
  • You may have problems with network settings, how to allow them to see next paragraph.

The test goes, but WOT client (test server) still writes: "Unable to establish a connection" or "You are disabled from the server".

Try to perform the following steps:
  • Try turning off the brandmaer and repeat the entry procedure.
  • Use the WGCheck program
  • Check customer integrity
  • Check the ticks opposite the items "Add a client to exceptions to the firewall" and "Extended Network Diagnostics".
  • If the program does not restore the client automatically, create a report and attach it to further contact the support service.

Download Test Server

Today we are ready to report on the launch of the overall update test 1.0.1. In this version you are waiting for a lot of new things: the Italian branch of tanks, the triumphal return of the "province", the global changes that will affect everyone and everyone, as well as several small modifications that will help make the game more comfortable and more interesting.

"Italians" is not just another nation in the game. Having in its arsenal, the mechanics of the store charging, high-level Italian tanks will bring new opportunities to the game. The game with charging drum will require you clearly control over the combat situation and own actions, but as soon as you master this mechanic shooting, the result will exceed your expectations.

In the update 1.0.1, eleven lungs and medium tanks will be added to the game, which can be divided into three main categories:

  • Low-level machines. The first steps of Italian tank buildings, a period of copying successful foreign projects, as well as the time of their own timid experiments. Classic low-level Italian machines are weathered tanks with guns of small calibers.
  • Mid-light machines. Development period: Military experience made its adjustments to the tank building and made Italy "catch up" tank powers. Armor began thicker, and the guns increased in caliber.

An interesting fact: in the Italian classification of the development of the early 40s, these tanks were listed as hard, but against the background of the technique of leading tank powers, they were rather media.

  • High-level cars. The post-war period with a strong influence of the tank construction in those days of the Western school. Mobility, excellent guns, good angle of declination and a slight booking. Highlights of the branch - experiments on recycling mechanics.

How does the processing mechanism work

In the Shop Shooting Mode, the charging mechanism allows you to shoot one projectile every 2 seconds. If the situation in battle will require, you can confidently shoot solitary.

It's pretty simple: shells are consistently charged to the cassette (for each shell a separate timer). The first projectile is loaded into the cassette longer, then the recovery time is gradually decreasing. You can open fire as after charging the drum and after charging the first projectile. In both cases, after each shot, the recovery time of the next projectile is increasing: this is the time with which shells in order were charged at the very beginning. Processing of the projectile in the drum begins immediately after the shot. Recharge time of the projectile in the drum - 2 seconds.

Important moment! If you do a shot at a time when the projectile recovery in the drum is going on, the timer will reset and the shell will start booting again. If we talk about Progetto M35 MOD 46, then the shells are filled with a speed of 12/9/8 seconds. At the same time, the recovery time can be reduced if you set the rate, improved ventilation, pump the crew skills or use equipment.

Returning Card "Province"

Italian tanks are good, but together with the updated Italian map they look much more interesting. We are glad to announce that one of the most discussed cards is returned to the game - "Province". In his first reincarnation, the map looked at the minds of all sand warriors. The map was small, with a lot of shelters, assumed tactical game process And the knowledge of gaming mechanics was required - especially disguise and visibility systems.

All if nothing, just the card was available on initial levels And in battles on the "province" often came newcomers for which it was too difficult. Using the fact that newcomers knew worse gaming mechanics, more experienced opponents literally ruined them, not giving them even a chance to immerse themselves in the gameplay. Fun, but not too honestly. So it lasted for quite a long time, but not infinitely: at some point we were forced to withdraw the card from the game. And this decision did not like all players. For many months and even years after her conclusion, discussing with requests to return the map in the game BREATHOPED SCESSODS OF THE FORUM. It's time for our answer.

We wanted to eliminate the shortcomings of the card and emphasize her strengths. Your feedback will help us with a map setting, so be sure to play and share your considerations!

Premium shells and equipment only for loans

Premium shells were one of the hottest topics for discussion, and on the upcoming general test we will take the first step towards the revision of all mechanics.

In Update 1.0.1, we plan to turn off the purchase of premium shells and gear for gold. We do not believe that this is a final decision that will bring well-being and satisfaction in the brave heart of every tankist. This is only the first step, because to complete the elimination of shells acquired for gold, will take some time. It was then that the state of the "Gold Shell economy" is normalized, and we will be able to proceed to changes. Possible options we will check in future tests, and you will choose the best of them on the basis of statistics and your feedbacks - so be sure to share opinions and follow the news.

"Front Line" mode

Available on a temporary basis from April 14 11:00 (MSK). To choose, it is necessary to use the battle selector (to the right of the button "into battle"):

Among other innovations last year, the "Sandbox" server was available to the "front line" format 30 to 30. It will be back soon, but this time on the main servers, inviting all players in large-scale battles on a huge map.

ATTENTION! The mode will be available on a temporary basis. More detailed description The mode will be a little later.

Features of the regime

  • Technique: Technique VIII level.
  • Teams: 30 players in each team with the possibility of playing a platoon of 5 players.
  • Roles: One team is protected, the second team attacks.
  • Objectives: The attacking team should break the defense and destroy the minimum of three of the five main objectives (detailed information below). Defenders must keep positions and save a minimum of three of five defenders.

Technique VIII level: The "Front Line" mode will be available only for level VIII technology. This is done to make as many players as possible to get acquainted with the new gaming content. We finalized the mode according to your proposals from the first test, transferred the map to HD quality and adjusted a number game moments from the list of technology to the economy.

New combat equipment:

  • Smoking curtain: Technique hides their position with a smoke curtain.
  • Inspiring: the crews of your car, as well as cars nearby get an increase to their main specialty.
  • Engineering detachment: reduces the time of capturing the base, increases the efficiency of the base capture and can stop the base capture if it is located within it.

Changes in Setting. Together with the geographical affiliation of the card (from the coastal France to Central Germany), some objects on the map were changed - they became more characteristic of this area.

Chance to win. Often a hard time limit interrupted the battle on the very interesting place. We believe that the victory should be achieved by conscious actions, and not tightening time. Therefore, if the battle time is expired when the attacking team will be in the process of capturing the enemy sector, the battle will continue until the sector will be captured or until the defenders keep control over the territory and do not get the capture fully (as in football - the whistle until the attack is not will be).

Change cards. To make the gameplay more diverse, we have significantly changed the landscape, objects and their location on the map.

Sector capture mechanics: Now, the smaller the sectors of the first line captured, the harder the second line sectors will capture. The more sectors in the first line captured, the less time it will be necessary to capture the sector in the second line of defense.

It is likely that the final version of the "Front Line" mode will differ from the one that is being tested now. To help us correctly configure the mode, run the common test client, select the mode in the list available and go into battle!

List of change change

New mode "front line" (from April 14 11:00 Moscow time)

  • Mode is available only for level VIII technology.
  • Two teams are involved in 30 players in each. Wherein:
  1. the attacking team should destroy at least three out of five hundred to the end of the battle;
  2. the defendant team should prevent the destruction of these fills.

Battlefield

  1. Card size - 9 km2.
  2. The battlefield is conditionally divided into eight functional zones:
    1. the first line is the beginning of the battle zone for the attacking team;
    2. the second line is the beginning of the battle zone for the defendant team: in this location, the bases A, B and C are located;
    3. the third line is a zone in which the databases D, E and F are located;
    4. the fourth line - the location zone.
  3. The card is also conditionally divided into three strategic directions:
    1. Eastern front;
    2. Central Front;
    3. Western Front.

Development of Boy

  • At the beginning of the battle, players of each team are evenly distributed to ten people on each of the three fronts: East, Central and West.
  • Players of the attacking team start the fight from the first line.
  • Players of the defendant team start the battle from the second line.
  • At the initial stage of battle for players of the attacking team, the third line is not available. If the attacking player comes to the third line, his attacks the aviation of the defendant team.
  • At the initial stage of battle for players of the defendant team, the first line is not available. If the player of the defendant team comes into the territory of the first line, its attacks the artillery of the attacking team.
  • After the start of the battle, the attacking team has 12 minutes to destroy the dys of the defendant team located on the fourth line.

Capture base

  1. Three databases are located on the second and third lines. At the beginning of the battle, these bases belong to the defendant team.
  2. To promote the third line, the attacking command must capture the bases located on the first line.
  3. The base is captured as usual, but taking into account the features of the regime:
    1. to capture the base, the player must call in the circle of the capture of the base;
    2. in the "front line" mode, the number of players simultaneously exciting bases increased from three to five;
    3. to capture the base, players must report 150 capture points;
    4. if the player is applied by the player, damage is applied, the progress of the capture is not reset, but only suspended for five seconds;
    5. to confuse the camp of the base, you need to destroy an exciting player.
  4. The capture of each of the first three bases (A, B and C) adds to the remaining time to the end of the battle by 120 seconds.
  5. The capture of each of the baseline databases (D, E and F) adds to the remaining time to the end of the battle for 240 seconds.

Base protection system

  • In the database D, E and F, located on the third line, acts unique system protection.
  • The complexity of the capture of database D, E and F depends on the number of captured bases on the second line.
  • If the attacking command captured one database on the second line, then to capture any database on the third line it needs to dial 400 capture glasses.
  • If the attacking command captured two databases on the second line, then to capture any database on the third line, it is necessary to dial 250 capture glasses.
  • If the attacking command captured all the databases on the second line, then to capture any database on the third line, it is necessary to dial 150 capture glasses.

Additional time

  • If, after the time of the battle, at least one player from the attacking command is in a circle of the base capture, the additional time system is activated.
  • Maximum additional time - 180 seconds.
  • An additional time is turned off if none of the players captures the base.
  • If at an extra time the attackers can be captured by the database, then additional battle is added to the current time.

Capture zones

  • When the attacking team captures the base, the zone on which this base was located, passes under the control of the attackers. Example: If the players capture the base A, then the zone located on the eastern front of the first line passes under the control of the attackers.
  • After the zone passes under the control of the attacking team, the players of the defendant side gives 60 seconds to leave the captured zone. The entire technique of the defendant team, which remained 60 seconds in the zone captured by the attackers will be attacked by aviation.
  • After the attacking command captures the zone, all the conjugate zones become available for capturing the attacking side. Example: If players capture the base A, then it becomes available to capture the zone controlled by the Database D.
  • After capturing any database on the third line, the attacking team gets access to the fourth line and can proceed to the destruction of the blunders.

Dota

  • Dots - interactive objects and the main target for the attacking team.
  • The strength of each dota is 3000 units.
  • Dotes can be destroyed by player shells.
  • Dotes have exceptional frontal booking (2000 mm).
  • Dota Bakers - 165 mm Booking.
  • The most vulnerable place of Dota is the back (70 mm).
  • The fragantic fugasic shells apply 50% of their basic damage.

Revival system

  1. After the destruction of your car (if you have a rebirth point) you fall on the Renaissance screen.
  2. On this screen you can choose:
    1. What car return to battle. You have access to all the level purchased by you by the level VIII. It should be renovated and equipped with a crew.
    2. Preferred equipment equipment. Conventional equipment and shells will automatically drink, premium equipment will be replenished only if it is in your warehouse.
    3. Flang for which you prefer to land:
      1. the flank at which there are currently more than 15 hollows, will not be available for disembarkation;
      2. on one flank may fall no more than three sau.
  3. Return does not happen instantly:
    1. the car on which you were destroyed becomes inaccessible to return to battle within two minutes from the moment of its destruction;
    2. after moving to the Renaissance screen, you cannot return to battle for 30 seconds.
  4. The number of rebirth points is individually for each player:
    1. at the time of the start of the battle, all players have two rebirth points;
    2. every five minutes after the start of the battle, the teams comes reinforcements and each player receives one additional revival;
    3. the player cannot accumulate more than three potential revival.

Repair points

  1. You can use the battle points located on the battlefield:
    1. Radius of the repair area - 25 meters.
  2. At the time when you are in the circle of repair, the machine resource is restored:
    1. 100 strength points per second;
    2. 10% of projectiles per second (from the base value);
    3. 100 HP crew per second (conditional);
    4. 100 HP modules per second (conditional).
  3. All Premium Shells and Premium Equipment are restored only if they are in stock.
  4. After restoring the resource of the machine by 100%, it is this repair point that becomes inaccessible for a player for two minutes.
  5. If during the repair the player gets damage, then repair stops. And it is this repair point that becomes inaccessible for 25 seconds.

Martial reserves

  1. In mode, you can use six combat reserves.
    1. Artillery shelling.
    2. Aviator.
    3. Explorer aircraft: detects the enemy technique in a specific map area.
    4. Engineering detachment: Reduces the start time of the base, increases the effect from the capture knocking, stops the capture, while in the circle of capturing its own base.
    5. Smoke curtain: At a given point, a cloud of smoke hiding tanks is formed.
    6. Inspiring: The crews of the player's machine and allies in a small radius receive an increase to the main specialty.
  2. In the hangar before the fight you need to install in the special slots of the combat reserve you are interested in.
  3. You will have from one to three slots for reserves depending on the type of equipment (one at the average and heavy tanks, Two at PT-SAU, three at the light tanks and SAU).
  4. All combat reserves have five levels of development.
  5. To raise the level of combat reserve, you need to spend the supply point.
  6. Supply glasses you get for each level of account development.

Titles:

  1. For the commission of useful actions in battle you will be assigned ranks.
  2. The higher the title, with whom you finish the battle, the greater will be the final increase in experience.
  3. All are provided for six titles:
    1. "Private": All players begin to fight with this title.
    2. "Sergeant": + 10% experience.
    3. "Lieutenant": + 25% of experience.
    4. "Captain": + 50% of experience.
    5. "Major": + 100% experience.
    6. "General": + 200% experience.

Interface and graphics

Cards

Added a new summer chart "Province".

The points of the appearance of players of both teams on the map "County" are separated from the center of the map. Now certain types of technology will appear at certain points.

Game prompts

Will be available alternative version Gaming tips, describing game mechanics and game entities. Game prompts provide additional information on more complex game entities, such as shells, equipment, equipment, machinery modules, specialty, crew skills, and skills, battle modes, etc. To invoke such a prompt, click Alt when viewing conventional tips.

Warnings about potentially malicious messages

In the Personal Message Chat window (when communicating with users, not from the contact list and not from the clan) will display a warning that you should not follow the links and pass the password from your account. After several closing of this message, it will no longer be output.

New Rules for Buying Amuses and Equipment

Removed the opportunity to buy ammunition and gear for game Gold. Now they can only be bought for loans.

Other edits

  • Fixed a bug incorrect display in the hangar the imperceptibility value for premium machines with a unique appearance.
  • Improved dynamic contamination of technology.
  • The problems with the decals of the breakfast are eliminated, the absence of sounds and effects of entering and breaking, the brief marker will also work correctly.

Strongs

Upgrain has an opportunity to see the best Clans on the ELO rating during the waiting for the enemy's selection in the excommunications and offensive, as well as during the expectation of the next battle in the offensive. For each division, their top clans are displayed.

Information about the clans contains the emblem, the clan tag, the position in the rating table, as well as the Elo rating.

Italian branch of tanks

As part of the branch - 11 of the studied machines:

  • I level, LT - Fiat 3000.
  • II level, LT - L6 / 40.
  • II level, st - M14 / 41.
  • III level, st - M15 / 42.
  • IV level, ST - P26 / 40.
  • V level, st - p.43.
  • VI level, st - p.43 bis.
  • VII level, st - p.43 ter.
  • VIII level, st - p.44 Pantera.
  • IX level, ST - Prototipo Standard B.
  • X Level, st - PROGETTO M40 MOD 65.

X vk 72.01 (k):

  • Strengthen the booking of the tower and sides of the case.
  • Earth armor GR 39 H3A G guns 15 cm kw.k. L / 38 increased from 334 to 350 mm.
  • Engine 12150L7 with a capacity of 580 liters. from. Replaced with a 700 liter engine 12150L7B. from.
  • The spreading gun 105 mm L7C when turning the tower is reduced by 17%.
  • Recharge time 105 mm L7C tools is reduced from 10.2 to 8.7 s.
  • Review increased from 400 to 420 m.
  • HEAT M456 projectile armoredness increased from 330 to 350 mm.
  • The spread of the gun 105 mm Gun M68 is reduced from 0.35 to 0.33 m per 100 m.
  • The spreading gun 105 mm Gun M68 when turning the tower is reduced by 20%.
  • The aiming time of 105 mm Gun M68 is reduced from 1.8 to 1.6 s.
  • HEAT-T T384E4 projectile armoredness increased from 330 to 350 mm.
  • The maximum speed of movement is increased from 48.3 to 50 km / h.
  • The maximum speed of the movement is changed from 20 to 23 km / h.
  • The power of the Continental AVDS-1790-2 engine is changed from 750 to 950 liters. from.
  • Engine Continental AOI-1195-5 with a capacity of 560 liters. from. Replaced with the Continental AOI-1195-5A engine with a capacity of 750 liters. from.
  • The spread of the guns from the movement and rotation of the chassis is reduced by 25%.
  • Recharge time 120 mm Gun T123E6 is reduced from 9.12 to 8 s.
  • Strength reduced from 2000 to 1900 units.

How to take part in testing

Participation in testing

  • Run the installer that downloads and installs the test version of the client 1.0.1 (10 GB for the SD version and an additional 7 GB for the HD version). When you start the installer, it will automatically offer to install a test client into a separate folder on your computer; You can also specify the directory for installation.
  • If you have the previous test version (1.0), then in this case, when you start a lanech of a common test, it will be updated: 1.01 GB for the SD version and an additional 430 MB for the HD version.
  • Note: Installing a folder containing test client files previous versionsmay cause technical problems.
  • Run the set test version.
  • Only those players who have registered in World of Tanks until 23:59 (MSK) on April 7, 2018 can take part in the test.

general information

  • Due to the large number of players on the test server, a limit on user input is set. All new players who want to participate in the testing of the update will be queued and will be able to go to the server as it is released.
  • If the user has changed the password after 23:59 (MSK) on April 7, 2018, authorization on the test server will be available only by the password, which was used before the specified time.

Features

  • Payments on the test server are not made.
  • This test does not increase experiences of experience and loans.
  • Achievements on the test server will not switch to the main server.

We also bring to your information that over testing 1.0 on test servers will be scheduled technical work (25 minutes for each server):

  • First server - 05:00 (MSK)
  • Second server - 05:30 (MSK)
  • Third server - 06:00 (MSK)
  • Note! The test server disseminates the same rules as on the main game, and therefore, they are punished for violating these rules in accordance with the license agreement.
  • We remind you: download wORLD client Of Tanks, as well as its test versions and updates more reliable in a special section on the official game portal. Downloading the game from other sources, you expose your computer to the risk of infection with malicious software. The development team is not responsible for references to game client. and updates (as well as for their contents) on third-party resources.

Discussions on the official forum

  • New Mode "Front Line" Frequent questions from Rank battles 2019 Updating common dough and front line

Updated (20-09-2019, 09:38): Third Test 1.6.1


Test server B. game world. Of Tanks 1.6.1 is a regular server where new maps are testing, features, tanks and other innovations of the game. It is impossible to hit the WOT test server when the player wanted - it opens only at a certain time when the developers of the game will need.

The third total test is open!

What is a test server and why is it needed?

Test server - This is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game - they must first be tested.
The first see changes to the staff of WOT developers, then access super-testers. If there are shortcomings, they are corrected and tested by the version of the new client under load. "Pulling" the test version of the client to the backup server and open access to all desired. The staff of the developers is looking for errors and shortcomings. After - corrected and "roll out" new version client.

How to get to the test server wot

To get to the test server, you need to download a special installer 1.6.1 or install wargaming game center. After that, launch it. It will offer to download a test client - load it and install it. The following folder will be created World_of_tanks_ct. (In the directory where the player pointed to the installation).

Everything is ready for launch! Click on a test client label and get on the authorization and entry page. We go under your nickname and password, and choose one of two test servers.

Features test. Server

  • Each player is at the same time 20,000 gold, 100,000,000 free experience, 100,000,000 silver are accrued.
  • All that you earn and buy on the test server - will never go to the main one.

What's new in 1.6.1?

  • the ability to change the nation;
  • 11 new styles;
  • changes in rank battles.

Multinationality


The picture above shows the first multital tank T-34-85 Rudy, which will be added to all testers in the hangar.

What is multinationality?
New feature in the game World of Tanks, which allows for T-34-85 Rudy to plant a Polish crew.

Important! We can change the crew only in the hangar, it will be impossible to do this in battle.

Why do you need it?

In order to pump the crew of different nations on the same machine. If the idea enjoy players, the developers promised to add more multinational tanks in the game.