Wot Russian Development Branch. Changes in the branch of lung tanks: USSR. Alternative twig pt- saau

WORLD OF TANKS The Super Protection was revised by the alternative branch of the Soviet Art, namely the vehicle branch machines 430. Changes touched 4 tanks starting from 7 levels.

In the near future, we plan to test the change in the branch of the Soviet average tanks of the object 430 - we move the machine 9th and 10th level down, we remove the ST-8 and add a new top tank - the object 430. And also "aphaim" A-44, the one at the 7th level.
This is if short. Now a little more.

Why do we do it? We build successful game process On machines 7-10 levels, tighten the lagging machines and generally actualize the branch. The main goal of all changes is to form a branch of medium tanks with decent frontal booking, mobile, with low silhouette and a higher one-time dam. That is why we are planning to get rid of the object 416 - the car is not bored enough and suggests more PT-shaped gameplay, in comparison with other branches. Object 430 and Object 430 Option II will move to the 9th and 8th level, respectively, with the corresponding changes in the characteristics. Another interesting - both cars will receive a new 122-mm gun.

Important! Voiced changes are not final and currently tested on SuperTest. As a result of testing, we will decide on the further fate of the changes.

TTH machines modified branch







Changes for tank object 430:
- the machine is moved from 10 to 9 level;
- changed TTX;
- Removed gun 10 yards. (100 mm y-8ts);
- Added in return to the new weapon of 9 UR. (122 mm D-25TU).

Changes for tank object 430 Option II:
- the machine is moved from 9 to 8 level;
- changed TTX;
- Added to the gun 9 ur. (122 mm D-25TU).

Changes for the tank of the object 416:
- removed from the branch.

Changes for Tank A-44:
- shooting accuracy from 0.432 to 0.403;
- time information from 3.26 to 2.88;
- expansion of the circle of scattering from the turn of the tower from 0.153 to 0.115;
- Expansion of the circle of scattering from the reverse. Towers at Max. soon from 5.83 to 4.37.

Object 430u:
- machine added as new tank at level 10, instead of a tank object 430.
- Detailed TTH And look at

Development tree - part of the interface angara World Of Tanks, intended for the study of combat machines of different nations. We present to your attention a mod that stylists the appearance of the "Studies" tab under the early version of the game.

In the development tree of the latter versions of WORLD. Of Tanks Study goes left to right. All nations, except for the relatively recently introduced "Japanese" and "Chinese", have a large number of investigated technology. This is not a problem, since the "tree" can be scrolled horizontally. The continuity of the study chains, while maintaining the development tree clearly shows in which sequence it is necessary to move from the first levels to the tops.

In earlier versions, the development tree was vertical. The first level was placed on top and then down the level and the number of tanks increased. Soviet branch Development once looked approximately as Chinese on the screenshot below:

It becomes clear why the transition to the horizontal structure occurred. If for a small number of tanks, the vertical location is quite clearly, then with an increase in the number, such a tree of development ceases to be convenient and informative. This is clearly visible on the example of the modern German branch in the vertical location:

The vertical development tree should like the old-timers of the game, which registered their accounts many years ago and found the early versions, or those who are tired of the standard interface and want to change something in the hangar.

What would there be lists of tanks of all nations without tank prototypes.

We have collected all the trees for the development of every nation in World of Tanks and excluded the prototype tanks and projects of tanks that exist only on paper. In technological trees there are no tanks that were not embodied in the metal. That's what we did.

Chinese tree development

The Chinese tree basically loses the tanks of 8-10 levels. It is interesting to note that WZ-120 is just a production name for Type-59. This is literally the same car.

Czech development tree

Goodbye Czech tree. It remains only tanks 2 and 3 levels. Famous in Germans as PZ 35 (T) and PZ 38 (T).

French Development Tree

French tree mostly disappeared. Heavy tanks in this nation did not exist before and after World War II. An exception was probably only TT B1. PT-SAU ceased to exist, like most SAU.

German development tree

The German tree lost many cars, almost the entire 10th level disappeared. It is worth noting that many german tanks They are prototypes of later versions of tanks. For example, VK 30.02M and Panther. Or vk 36.01h and tiger.

American Development Tree

The American Art and Sau remained almost intact, but the branches of TT and PT-SAU almost disappeared.

Japanese development tree

Japan lost almost all tanks above 5 levels. Not too surprising, given that Japan has been more worried about his military air and naval forces, being an island state.

The USSR lost a whole line of heavy tanks, almost all his light tanks, another twig of PT-SAU and 3 of the 4th grains of development. Almost all premium tanks also disappeared being prototypes, and the remaining machines are members of the Land Liza program.

British development tree

The United Kingdom boasts the most complete technological tree in World of Tanks. At the same time, their average tanks lose only levels 1 and 10 levels. However, the whole branch of PT-SAU lost all cars after level 2. Everything

Newbie World of Tanks, first opening a section of research in the hangar, will be lost in endless rows of tanks. He will have a reasonable question: "And where to start?". We will answer this question in this article.

What to download?

The World of Tanks presents about 450 serial and experimental machines eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will replenish the Machine of Sweden and Poland. The WOT temporary framework covers the period from the 20s to the end of the 60s of the twentieth century. The whole technique is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled (PT-SAU) and artillery (SAU). All of them are divided into 10 levels.

They rank combat vehicles according to the strength that, with rare exception, corresponds to the time period, when one or another machine was in service or project in development. It is not difficult to guess, dividing into classes and levels build the "branches" of development, where the cherry on the cake is "top" - a tank level 10. The top three of the first nations, which appeared in the game of the USSR and Germany from the release of the USSR and the US will be a little later. On three, these are more than 20 tops, the rest are content with less branches.

In World of Tanks each machine has its own style game. Conditionally, they can be divided into: tanks with armor and "cardboard" tanks without armor; Small and "sarey"; Quick and slow; accurate and oblique; rapid and large alfactors (damage per shot). Also, tanks can have a traditional recharge and, so-called drum charge, thanks to which you can shoot several shells in a short time, but pay for it for a long reloading.

Tanks with different style styles are presented by different player's skill requirements. So, slow tanks with armor forgive the mistakes of their tankers, but the fast light tank Or the cardboard average tank painfully punishes for an inaccient game. To understand what tanks should not be explored ahead of time, let us try to divide all the technique in the game for the relevant categories of classes. And let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and put everything with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are able to urged directions, "tank" damage until less armored slices come from the flank and rear. But everything is not so simple. Wot exists a TT, which are little suitable as described above.

For example, French AMX 50 100 and AMX 50B will give odds to many rapid tanks on dynamics and do not have armor. But they have a gun with a drum on 6 and 4 shell, respectively. This is the choice of experienced players, they can show impressive results on these machines. While the newcomer, who opened AMX 50 100, can be disappointed, playing several unsuccessful fights. And the thing is that in the head of an inexperienced player sits a thought: "Egogei, I have a fast tank, you have to go on the wrong hill in the center and take it!". This usually leads to sad consequences.

Yet good example Branches are not for beginners - British top TT FV215B. The path to it and the thorny - from 5 to the 7th level will have to roll almost the same Churchill with different guns and booking. At the 8th level, there is a crying, on the background of classmates, Caernarvon (do not break the language!) C mediocre armor, dynamics and damage in 230 units per shot. And what receives a player who has opened a British TT level 10? And he gets the most comfortable gun among heavy classmates, a good tower armor and a podco-shaped layout that imposes its difficulty on the game. Add to this NLD 76 mm and two huge tanks immediately behind the armor, which leads to fires two or three times for the fight. Then you will understand why this tank does not like newcomers. But, players with experience, despite all the cons of the machine, uses it in clan battles on global Map And very satisfied with him.

The ideal option for mastering class TT is the Soviet and German branch of the IP-7 and E 100. IS-7 - the legend of the world of tanks, the desired dream of any tanker. It has an impenetrable tower, good armor, 130 mm cannon and famous Soviet "Vertukhan" (the ability to fall on the go and without information). E 100 is 130 tons of gloomy German genius. It has good armor and damage 750 units. If not in a clean field, it is capable of living long and reflect the hail of shells that fly in his direction. On the way to both cars waiting for you pleasant game on such iconic tanks like a koss-1, IP, IP-3, T-10, Tiger, Tiger 2 and E 75.

Middle tanks

ST - Universal class in WOT. Favorite class good players. They can apply damage, churn projectiles, reconnafer and highlight, carry out raids on the reasons, return and confuse the base of the base, and some know how to immediately. Bright representatives are the three twin brothers from the Soviet Development tree - T-62a, the object 140 and the object 430. An inexperienced player will not see the difference in TTH of these machines, although there is a difference there. T-62a impeded tower and better stabilization of guns, from about. 140 slightly better than OVN (angles vertical navigation) And the dynamics of movement. About. 430 has a higher damage per minute. Open the first T-62a follows, then by. 140.

German E 50 AUSF. M and Chinese 121 Good machines with armor and powerful guns. They can be pumped and instead of Soviet tanks, but E 50 is not an easy branch, and he himself is very big, and they love to shoot SAU. Chinese 121 are good, except for UVN: and you can shoot only in heaven. The gun down leans just a couple of degrees.

Many pay attention to the French station Bat. - Chatillon 25 t. He rightfully be the title of one of the best tanks. Speed, drum on 5 shells, universal love. But you should not hurry, because "Batchants" is very demanding for the ability to play a combat machine. Inexperienced players, opening "Batchants", fights endlessly, which often causes a storm of curses from the allies. "Fast Tank Syndrome" in action. The branch to it consists of 8 levels of the entire light tanks, which will talk below, which does not contribute to comfortable pumping. In general, we advise not to take in France until you learn to play on the class of medium tanks. A similar situation with "Czech" TVP T 50/51.

The leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X are obvious to pumping, first of all include. In the first three there are no armor, and the American with the British has also impressive sizes. All tanks, except M48A1, have complicated branches of pumping. These cars are better postponing until you have the experience of the game.

Light tanks

Rightfully is the most complex class of tanks in the game. In the "sand" most lung tanks, and therefore play fun and without problems. But, starting from 5 levels, they are imposed on the important role of the team's eye. Not all newcomers understand this and merge into "Rasha in the center", depriving their team "Light". To pumping high-level LTs should be proceeding only when enough fights will be played and an understanding of various gaming mechanics Peace Tanks.

PT-saau

Anti-tank self-propelled - snipers in the world of tanks. At high levels, they possess the best guns among other classes of technology. You can select two subspecies: glass guns and assault sau.

Glass cannons are combat vehicles with accurate punching guns placed on the chassis whose armor will protect except from rain and wind. Typical representatives - Vaffentrager branch with RHM.-BORSIG WAFFENTRAGER, he is borsch, and Grille 15. This type of PT is assumed to mask and their painful guns.

Assault Fri besides powerful guns, they also have good armor, but they pay for this slowness and lack of tower. Jagdpanzer E 100 and T110E3 can make decent competition on advanced heavy tanks. But the players do not like to climb on them forward, preferring to stand in a nearby chiston with glass guns.

In general, any PT-SAU branch is friendly to beginners. The gameplay is simple and clear - stand in the bushes, shoot the tanks. In addition, maybe Grille 15 due to lack of armor, there are no particularly difficult branches, so you can download any of them. Moreover, there are many pleasant cars on low and medium-sized levels, which want to leave in the hangar, such as T67, M18 Hellcat, Su-100, ISU-152.

ART-SAU.

How many broken copies around the question of need Arthese in battles. And while Vargeiming thinks what to do with it on his test serversWe will try to understand whether the newcomer should begin with the "art" and what branch to explore the first.

If you look impartially, you can understand why art is so popular with players. It allows you to apply damage unpunished, not departing away from the base. With successful hit, you can kill the enemy for one shot. No strong voltage and concentration is required. On the other hand, after several nerves, the game on the art has become very uncomfortable. Long recharging, long reduction, huge scatter. The gameplay on the SAU reminds Roulette: you can not get all the battle on the standing enemy and then send to the Angar of Art or Lt, which rushes at full speed, without taking the goal at all.

As a familiarization with the class, to play SAU will not be superfluous, but it is extremely recommended to swing any of the branches to the end. First, in addition to top sau, passing machines, with rare exceptions, very uncomfortable. Secondly, the pumping slow, experience needs to earn a lot, and it does not have it stably. Thirdly, after the art level 10 was investigated, sit down and learn to play normal tanks very hard.

So why start?

What branch to open the first entirely and completely - depends on the player. Someone from the sense of patriotism begins with the Tanks of the USSR. Someone, being Yarym Nemetforil, opens Maus and E-100. In this article we gave only general information about the development branches that are severe in mastering for beginners and do not forgive mistakes. Carefully approach the selection of the first branch. You may choose your favorite tank on which you will carry horror and sow destruction in the enemy's mill.

At the end of the year, World of Tanks developers shared some project development plans. In addition to the transition, the new engine with improved graphics and sound is prepared new technique, Combat opportunities and gaming events. So, in the near update 9.22, the tree of research of the USSR will change.

It is worth waiting for the appearance of two alternative mini branches heavy tanks. From VIII to x, the level will appear three new machines with rear arrangement of the tower: Isa-2Sh, "Object 705", "Object 705a". In the branch between the IS-3 and IS-7 relatively weakened T-10 will receive an alternative to the rear arrangement of the tower.

As a result of the balance of the balance, there will be three branches of medium tanks (each has its own style of play). Finally, the SU-122-54 will disappear with PT-SAU with rear arrangement, which does not fit into the concept. Characteristics Su-101m1 and Su-101 will be improved, "Object 268 Option 4" will replace the "object 263" at x level, and the latter will move to the IX level.

Developers are also promised to make premium technique with a preferential level of battle. These cars sometimes cannot effectively resist linear "classmates", which have improved significantly. Not individual changes, but some comprehensive (although not a quick) solution, which will improve the car, and will not break the balance.

In 2018, new will appear. game modes, among which will be recycled rank battles And the "front line" mode. For example, chevrons in a competitive mode will be able to receive not only the team winners, but also the best tankers of both teams. Number of ranks will age, and lose the level in unsuccessful battleit will not be so easy.

The emergence of whole two new gaming nations is also promised. These will be some European research tremors, but the developers do not report details (although hints can be found in the video). Promised new ways to receive and spend bones, development of a change system external view Tanks and many gaming eventswho divert tank contractions next year.