Leela is a divine game. Leela's game is the oldest game of self-knowledge. How to analyze your game

Played the Leela game?

Book: Leela. Self-knowledge game / Harish Johari

Harish Johari.

Leela. Self-knowledge game

Life is a Game in which each of us plays a role. This game in India is called Leela, but our Higher "I" plays it, creating the whole world of names and forms. Before us is a working model of this Game, created in ancient times and come down to us through Harish Johari, a connoisseur and keeper of the Indian mystical tradition. The book describes in detail the numerological philosophy of Lee ly- no less deep and complex than the philosophy of the I Ching, Tarot, runes and other famous meditative and divination systems.

Yogis who have explored the labyrinths of human consciousness have established the existence of 72 primordial states of being. These states correspond to the cells of the playing board. Saws- "the periodic system of elements of consciousness." Within these states, each player acts in accordance with his karma, and the game ends only when the player completely penetrates into its meaning, having reached the Cosmic Consciousness. The player rolls the die, allowing the forces karma determine its next position on the board. He goes through various planes of existence, rising along the arrows and descending with the snakes, seeking to comprehend the intention of his Higher Self wherever he goes.


Harish Johari. Leela. A game of self-knowledge. Translated. from English - K .: "Sofia", Sh., 1999. - 136 p.

1980, 1993 by Harish Johari

Published with permission from INNER TRADITIONS INTERNATIONAL (USA) and Alexander Korzhenevsky Agency (Russia)

Translation: Sergey Lakatosh

Preface by the digitizer

Although formally this game is copyrighted, however we have digitized it for free distribution on the Internet. Considering that the publishing house "Sofia" does not plan to release this game anymore, we considered ourselves entitled to distribute it in electronic form, since the Dharma should be distributed. And what copyrights to Truth can be?


If this is the first time you've encountered this game, take it seriously. The consequences of throwing the die, though not as materialized as in the movie "Jumanji", are no less real. That is why the game in general and the cube should be treated with respect ... at least for safety reasons.

The more respectful you are with the game, the stronger your practice will be. Reverence for the goal and means of development is essential for any spiritual growth, and this game is no exception.


The game must be over. Having entered the game, you need to get out of it, merging with the Cosmic Consciousness. If you quit playing and stay on a certain field, then ... do you really want to stop progressing at this level? Life goes on, and you will still remain in the same field. That is why the game is worth playing to the end.


People can join the game by receiving an invitation. Anyone who has entered the game or has already finished it can invite a new person to the game. The invitations must be personal, that is, a specific player invites a specific candidate to the players, since the inviter is in some way responsible for the new player. A certain karmic relationship is established between them, and if the invitee quits the game halfway, this can slow down the progress of the invitee himself.

That is why, if you invite a lot of people - think about whether you are sure that you will "pull them out" if something happens?


To enter the game, the invitee must roll a six. In one meeting, he has three attempts. If after three attempts he does not enter, he can try another time. There is a tendency that some people are more likely to enter the new moon, some to the full moon.


A few more practical observations and additions that we have deduced over several years of the Game.

It is better to play in a company. So the effect of the game is enhanced several times. The company must have certain qualities, but you will learn about this on the 25th field of the game.

We usually go to the game on a weekly basis. This is a convenient enough time to track all the internal changes that have occurred when entering a new field. However, if someone needs more time to track, they don't have to make a move every week.

Before throwing the dice, it is very desirable to tell the player about what has come up, what has happened to him during this time. Such a story condenses in itself the experience of being on this cell and helps to form new thoughts and to speak out all the changes that have occurred during this time.

We also introduced additional rule about throwing out sixes. If a player rolls four sixes in a row, he returns to the "Birth" field. Four sixes in a row indicate that the game is "frozen" or "broken", that an error has crept in somewhere, the player's vibrations no longer correspond to the field on which he is located, and a "restart" is necessary by starting the game from the beginning.


I would like to express special thanks to Marty, who scanned the playing field and the manual for it.

Andrey Besedin recognized and verified the text, and also wrote this preface.

Foreword


In reality, there is only one play, a play in which each of us is an actor playing a role. This game - Leela,universal game cosmic energy, the divine play inherent in the nature of the Higher Self. It is to this aspect that the entire phenomenal world owes its existence - the world of names and forms. Leela- this is life itself, energy that manifests itself in the myriad of thoughts, feelings and events that pass before the gaze of a person.

The essence of the player lies in his ability to accept his role and play. This entity can enter any role, but as soon as the player enters the game, he begins to identify himself with the accepted role and forgets about his true nature. He forgets the essence of the game, and now his movements are determined by the dice corresponding karma.

There are times when sunlight suddenly illuminates the whole picture of waves and streams that make up the flow of the river, just as the pure light of consciousness snatches out of the darkness the structure of the player's life role. At these moments, nature and the flow of life energy come to the fore and liberation occurs. The player rises above the attachment to his role and begins to see his life as part of a larger whole.

The goal of this game is to help players free themselves from identifications and become better players. This play serves as a reflection in the microcosm of another, bigger game... The content of the seventy-two squares of the board is the result of hundreds and thousands of years of self-knowledge at the heart of Indian tradition. Moving from square to square, as his understanding of the game expands, the player becomes more and more clearly aware of the structure of his own existence. He sees that every state is temporary and his attachment weakens. Full awareness of the transient nature of any position destroys identifications, and the player goes on a free journey, learning more and more about the miracle of Existence.

As with other games, there is a purpose here. Since the essence of the player is the ability to identify, his only chance to "win" is to come to an identification with his Source - the Cosmic Consciousness, the essence of pure Being, which is outside space and time, knows no boundaries, eternal and unchanging, absolute and all-encompassing, having no no qualities, no form, no name. The game ends when the player becomes himself, the essence of the game. Such is Leela.

The enlightened ones who discovered this game used it to understand their own state on this moment... By observing their movement from plane to plane, they could see which snakes lead them to fall and which arrows lead them, determined by the dice. karma, reflecting the level of evolution of the players. They deliberately followed the picture created by their movements on the board. Going through the game over and over again, they carefully watched their reactions when they hit a particular field. Observing their inner space, they developed a state of non-involvement in themselves. At the same time, the structure of the game allowed them to penetrate deeper and deeper into the divine principles and knowledge underlying the game. It was the study of the scriptures and the study of self, combined in one process. This is the uniqueness of L silts- games of self-knowledge.

Introduction


The original name of this game is Jnana-chaupada (jnana- knowledge, wisdom, chaupada-game of dice; thus the title can be translated as "The Game of Knowledge"). It was created by the holy seers of the past as a key to inner states and for studying Dharma principles, commonly referred to as "Hinduism." The seventy-two cells of the playing board with all the arrows and snakes connecting them, which represent the seventy-two basic planes of being, reveal to us the knowledge contained in Vedah, Shruti, Smriti and Puranas. To play this game is to be in touch with the divine wisdom contained in the teachings. yoga, Vedanta and sankhya that make up the flesh and blood of the Hindu tradition. During the game, you automatically move along the fields of the playing board, each of which has a specific name that reflects one of the internal states, or planes of being. Once on a particular field, the player begins to think about ideas and concepts related to the name of this field, until it is his turn to roll the dice again to move on to the next state. As a result, after a few minutes, the mind, intellect and ego (sense of "I") of the player are involved in the game.

Neither the author nor the time of creation of this game that we call today Leela, we do not know. However, in the Indian written tradition, the name of the author was never considered to be something significant. The author of the game was only a pen guided by the Divine Hand, an instrument that expressed the Will of the Creator, and his name was not recorded. However, the ideas and concepts on which the game is built point to an age of at least 2,000 years.

The version of the game used for this edition was kept by the author's family in the Indian state of Uttar Pradesh for approximately 150 years. The author also has an older version of the game, bought from an antique dealer in Rajasthan, but it has not been preserved in full and therefore could not be used in compiling this commentary.

The game board was accompanied by a book consisting of verses-slokas. After each roll of the dice, the player recited a verse related to where he was. IN slokah described the nature and meaning of the spaces represented by the fields-squares of the playing board. Unfortunately, this book was lost, which is why it became necessary to write a new commentary, revealing the interweaving of philosophical ideas associated with the names of squares, and explaining the method of using the game for self-knowledge. In the tradition in which the game originated, the meaning of all the Sanskrit terms used is well known. In addition to these definitions, information received from some sannyasins, who played this game in their youth or after joining the order, and the terms indicated on the playing board itself, some of the knowledge goes back to the author's family tradition. All this, taken together, formed the basis of this commentary.

The creators of the game saw in it, first of all, a tool that develops an understanding of the relationship of the individual "I" with the Absolute "I". Passing through the game while maintaining this position helps the player to free himself from the illusion that tightly enmeshed his personality, and to see his life as a reflection of the macrocosm. Number dropped on dice, is determined not by the player's identifications, but by the interaction of cosmic forces, which, in turn, determine the development of a person's life game. And the goal of the game is to free the human consciousness from the shackles of the material world and reunite it with the Cosmic Consciousness.

Just as one drop taken from the ocean contains all the elements present in its source, so human consciousness is a microcosmic manifestation of Universal Consciousness. Everything that a person can ever know or experience is already contained within him as a potential opportunity. For all human perceptions are the result of the work of the senses.

Events occurring in the world excite the five organs of perception (nose, tongue, eyes, skin and ears). This is accompanied by a biochemical process in the central nervous system, which manifests itself in the form of electrical activity in various areas of the brain. This play of energies serves as a reflection of one aspect of consciousness called the mind.

The mind presents the data received from the senses, the intellect and the ego - for evaluation and action. Sensory perceptions are the source of all desires. And desire is the essence of the game - who will participate in the game if he does not want to play? It is desires that serve as the main motivating force in a person's life; in fact, he lives to satisfy his desires.

Desires, depending on their nature, can be attributed to one of three areas: physiological, social or psychological. Physiological desires are the essential needs of the body. In this group, the main needs are food, drink, sex and sleep. The social ones include the same physiological desires, but colored by the social context. Possessing one house, a person seeks to take possession of five more. The desire for unnecessary comforts and the possession of luxury goods, for a higher position in society, which a person can acquire by demonstrating his achievements - all these desires are of a social nature and differ from each other in different societies and cultures. Psycho7Yugic desires are rooted in the human striving for self-identification, in his ego. This is where the striving for inner growth and spiritual experience originates. It is amazing that at the end of this path, a person's ego is lost: the greatest egoism is the absence of the ego!

Physiological needs are recognized in every society, and no obstacles are placed in their satisfaction. Social - they differ depending on the society in which the person is located. Psychological desires and needs are also known to everyone on our planet - in this area are human complexes and achievements, respect and contempt, joys and mental trauma.

All these desires arise from sensory perception and the faculty we call the mind. On the physical plane, they all manifest as certain states of biochemical processes in the body and can be caused or satisfied by the introduction of appropriate chemicals from the outside.

Physiological desires are often called animal needs because they are inherent in humans along with other animals. Psychological needs are spoken of as higher needs, since they are associated with the attachments of the ego and with the feeling of satisfaction that arises from complete identification with the object of desire.

Whatever the source of desire, the ego seeks to satisfy it using five organs of action: hands, feet, mouth, genitals and anus. The result is manifested in a change in the state of consciousness. Negative actions lead the player into a trap, while positive actions lead to liberation. "What you sow, so you reap" - this proverb contains the essence of the law karma.

Any action by the player will be true as long as he realizes that any action entails a chain of karmic consequences that can remain hidden for many years. The fruits of some actions may not appear at all in this life and, gradually ripening, will make themselves known only in the next incarnations. Exactly karma, acquired in previous lives, determines both the present state and the direction of the individual's development.

The player's task is to recognize the presence and impact of this karma In my life. From this awareness is born the wisdom necessary to raise the level of consciousness. This work belongs to karma yoga. And this world is the stage on which the action of the divine karmic game unfolds - Saws.

To understand the world around us, we must explore our own "I", studying the structure of our consciousness, recognizing the levels along which we move throughout our life, meeting with snakes leading us to the fall, and arrows that symbolize spiritual ascent. It is here that the game serves its highest purpose, revealing before us a map of our internal states, where “One becomes many”.

Notes (edit)

1. Dharma- an internal law inherent in all phenomena of this world, supporting its integrity. This is not just a set of beliefs that have nothing to do with reality, but principles that serve as the basis for a harmonious and prosperous life. This is a practical teaching. The word comes from a Sanskrit root dhar, what it means to "support, tie together."

2. Veda- divine, perfect knowledge, omnipresent and supporting the entire manifested world. This knowledge was obtained rishis(saints, seers, yoga adepts) in a state samadhi. This knowledge is contained in four scriptures:

Yajurveda

Samaveda

Atharvaveda

Each Veda consists of three parts: Samhits- a collection of hymns, or mantras.

Brahmanas, which provide instructions on how to use the various mantras and ceremonies. Dedicated mainly to rituals, they also contain many instructive stories, philosophical observations and deep ideas.

Upanishads- philosophical treatises based on the interpretation of knowledge left by those rishis, to whom this knowledge was revealed.

3.Sruti- streams of cosmic vibrations that fill space and possess magical powers. They contain knowledge about the order in which the energies of this world were set in motion during its creation, and how this order is maintained by the Cosmic Consciousness. Veda are Shruti.

4.Smriti- a practical application of divine knowledge and laws inherent in the objects and phenomena of the created world. These treatises contain laws that make our life divine. There are many Smriti, of which four are recognized as the main ones:

Manu-smriti

Yajnavalkya-smriti

Sankhya smriti

Parasara-smriti

Veda- This Shruti, and all books discussing various positions Dharma,Smriti. These books form the foundation of the Hindu tradition laid down by the ancient seers.

5.Puranas follow Shruti tl Smriti. They illustrate the philosophical teachings outlined in

Vedah, on the example of specific cases and historical facts... The wealth of allegories and metaphors inherent in the style Puran, allows you to explain the highest philosophical truths in simple human words. For this reason Puranas also called the fifth Veda ".

6 yoga literally means "to connect, unite, connect." It is a science dedicated to inner growth, bringing calmness and developing the ability to stop the constant fluctuations and changes in the workings of the mind, which are the main cause of human suffering. It makes it possible to rise above the sensory level to the spheres of habitual concentration, undivided attention, eternal peace and enlightenment. There are many schools, each of which offers its own ways and methods of improving the body and psyche. Among the general goals of yoga schools, one can note the unification of the solar and lunar principles, control over the autonomic nervous system, etc. In general, yoga can be divided into three large areas:

Karma yoga—The yoga of selfless action.

Jnana yoga- yoga of termination of mental vibrations through denial, leading to absolute truth.

Bhakti yoga- yoga of devotion, love and self-giving. Among the famous yoga schools are the following:

Raja yoga- yoga of the eightfold path (yama, niyama, asana, pranayama, pratyahara, dharana, dhyana and samadhi).

Hatha yoga- Yoga, which trains the senses by working with the body. This practice helps to achieve the goals outlined raja yoga.

Nada yoga- yoga that works with the sounds of the inner world.

Laya yoga- dissolution in the flow of cosmic vibrations; also known as kriya yoga and kundalini yoga.

7. Vedanta- philosophical doctrine, also called uttara-mimansoy and dominant in

present in Hindu thought. Vedanta deals with the study of the nature of "I" and the distinction between real and unreal. It points to the unity behind the variety of objects and phenomena, and gives knowledge of the true nature of things. Vedanta teaches how from the thought of the individual “I”, which seems to be separated from the Higher “I”, one can come to an understanding of the fundamental unity of the first and the second, that all “I” are part of the One Great “I”, Brahman. Vedanta says that a person can achieve oneness with Him and, moreover, understand that he is and has always remained the Cosmic Consciousness, separated from himself by the veil of illusion. This is the science of the “I” existing outside the qualities, proclaiming the principle “You are That (the Great Single“ I ”)."

8. Sankhya- a description of the order of the creation of the world. The doctrine of the evolution of the manifested world.

9. Sloka- Sanskrit verse stanza.

10. Karma yogayoga disinterested actions (karma means "action"). Actions include everything performed by an individual from the moment of birth to death. The player, attached to his actions, uses any means to achieve his goals and, blinded by selfishness, harms others. The one who is not subject to such attachment performs his actions insofar as they are inevitable; he follows his karma with detached interest and never resort to false means. Karma, performed by the right means, does not harm anyone and is in accordance with the laws Dharma. Dharma Is a law intrinsic to the player that enforces karma according to the tendencies of your mind.

Chapter 1. Rules of the game

The game requires four things: a dice, a game board, a commentary on each square of the board, and some item belonging to the player (for example, a ring) that will serve as his symbol throughout the game. The rules are simple: all participants put their symbols on cell 68, which represents the Cosmic Consciousness. One by one, they throw a die, passing it to the neighbor on their right (this direction corresponds to an upward flow of energy).

In order to enter the game, you need to throw six points, then the player goes to the birth square and from there to the sixth square (illusion). Until the player rolls six, he remains unborn on the space of Cosmic Consciousness. Each time, at any stage of the game, when a player rolls a six, he is given the right to roll the die again. Exception: if six is ​​rolled three times in a row and the player (after passing 18 cells) rolls the die again and gets a different number, he must return to the place where he was before starting to roll sixes, and from there go as many cells as there are points was in the fourth throw. If, upon entering the game, he throws three sixes in a row and then another number, he returns to the first cell (birth) and counts as many cells forward as the number of points dropped for the fourth time. If the player rolls four or more sixes in a row, then he continues to roll the dice until a number other than six falls out, and then he goes forward a number of steps equal to the total sum of all the thrown points, after which he passes the dice.

When the player hits the beginning of the arrow, he automatically rises along the shaft to its point. If the head of the snake is located in the cage where it got to, it goes down to its tail. So, selfishness leads to the cage anger, but spiritual devotion leads to Cosmic Consciousness.

The object of the game is to return to square 68. If the player reaches the eighth row, but does not hit the square Cosmic Consciousness, goes further and stops on cells numbered 69, 70 or 71, he must wait until either the exact number of steps separating him from tamoguns (cells 72), or a small number that allows him to move two or one steps forward (for 69, 1.2 or 3 are suitable, for 70 - 1 or 2, for 71 - only one). The game ends when the player hits exactly square 68 - or an arrow from the square spiritual devotion, or during a gradual ascent, for example, from square 66, throwing a two.

During the game, the player may find himself hitting the same arrows over and over again or being stung by the same snakes. The real purpose of the game is to study and understand the comments on each square, explaining the meaning of each square, as well as the snakes and arrows found on the board.

If the player stops at square 69 (plan of the Absolute), he can no longer get into the cage Cosmic Consciousness number 68. In this case, he must wait until the snake tamoguns will not bring him back to earth so he can reach Cosmic Consciousness either by gradually moving upward, or by throwing a three, across the field spiritual devotion, from where the arrow leads the player directly to his target. If he is on cell 71, all numbers except one are useless for him — just as on cell 67, he can no longer use the flaming six. If a one is rolled, then it goes to field 68 and the game is stopped, but it will continue if two, three, four, five or six are rolled.

To get the most out of the game, it is good to write down the path the player's chosen symbol moves. By comparing such records, the player can find some similarities between snakes that come across on the way again and again, or arrows that come to the rescue in time. This helps the player to find the relationship between the inner and outer and to understand his inner world. Many saints have used this method to understand their inner structure. This is what it does Lipu a game of self-knowledge - Jnana-chaupada.

Chapter 2. The meaning of the game

Our perceptions come to us through the mechanisms of the mind and intellect, which can subject them to modification, adding, discarding or changing part of the incoming material. At the same time, the senses cover no more than one millionth of the entire spectrum of information around us. The world as we see it at any given moment is only a small fraction of the myriad of different events, each of which can be perceived in an infinite number of ways, since the number of combinations in which the mind and intellect can interact is also infinite.

Western science has long specialized in the study of the sensory sphere: the material world, accessible for perception by the senses. The goal of material science is to find unifying principles that are valid throughout the entire cosmos, regardless of space and time. For example, the light coming to us from distant galaxies is hundreds of millions of years old, but it obeys the same laws as the light of our Sun, which reaches us in just nine minutes.

Usually such principles are expressed in the form of formulas such as e = mc. From diversity we strive for the unity expressed in these formulas. The periodic table of chemical elements, which includes more than a hundred fundamental structures of the organization of matter, can serve as a symbol of Western science.

The important thing is the trajectory that the player's symbol describes in its movement through the fields of the board. Understanding the structure of this pattern and nature plans, through which he goes, are necessary for a more complete understanding of the player of the laws on which the game is based.

There is no death in this game: there are ups and downs, there are changes in the vibration level, but not death. The playing spirit never dies. The body is its symbol, passing from one plane to another, and only it is subject to change. The individual "I" is a limited manifestation of the Lord, the Higher "I", the Cosmic Consciousness. The Divine dwells in the deep essence of every person and cannot be excluded from consideration. Man is a living unity of soul and body; the same unity is made by the player and his symbol on the playing board. The end of the game comes only after reaching the Cosmic Consciousness - an eternal state, a path from which there is no return. Here the player merges with the Divine Existence beyond forms and qualities. This is liberation. Death is only a change of form, but the spirit always remains unchanged. Even on the material plane, there is no death, since matter is neither created nor destroyed, only a change in the form of existence is possible. All these changes are illusory, being transient and replacing each other states of the material world, which also serves as one of the aspects of the existence of the Supreme, a reflection of the Higher "I".

If we consider the game as a microcosm, then we will find in it the reflection of the entire octave of the macrocosm. And just as in a living organism, energy moves from plane to plane, from conception to birth, from childhood to youth and further to adulthood and old age, so the player acts proceeding from the seven centers of psychic energy, moving up and down from chakras To chakra, which is accompanied by corresponding changes in his behavior at the physical level.

Human life is a sequence of cycles. During the first seven days, all the processes necessary for conception are completed, the next seven months are spent on the formation of the body in the womb. Then there are seven main cycles, each of which consists of seven years. Together they make up one complete lunar cycle, during which a person's energy consistently passes through the corresponding psychic centers. In the game, each of these seven-year cycles is represented by one of eight horizontal rows.

During the first cycle, from birth to seven years, the player is almost completely fixed on himself.

In the second cycle, from seven to fourteen years, relationships are established with the outside world, with friends, interest in the opposite sex awakens. An aesthetic sense and interest in the arts began to form. At this age, the player is at the level of fantasy.

In the third cycle, which lasts from fourteen to twenty-one years, the player is keen on finding his "I", he strives for strength and power and identifies himself with one or another ideological group.

During the fourth cycle, from twenty-one to twenty-eight, the player begins to take responsibility. He becomes able to understand other people and appreciate their qualities.

In the fifth cycle, from twenty-eight to thirty-five, he begins to teach others from experience, often related to parenting.

In the sixth cycle, lasting from thirty-five years to forty-two, the player becomes an observer of the flow of his energy, he reviews all his affairs in the light of the experience gained.

In the seventh cycle, from forty-two to forty-nine, he reaches a sufficient level of development, and his life now serves one purpose - to find the Truth and connect with it.

This is a normal course of human development, but the environment that surrounds the player from birth leaves such a strong imprint on his thinking, and on his path, determined by the dice karma, so many serpents of affection lie in wait for him that many people spend their entire lives remaining on the lower levels. However, there are others: for them, the snakes do not seem to exist at all, and miraculously appearing arrows lead them to their final goal in five or six moves.

The seven planes that the player must go through in order to reach the eighth plane, which is beyond all planes, are seven chakras. Usually, energy flows through these centers in accordance with the rhythm of the player's vibrations, passing one after another during the day. At sunrise she is in third chakra, and after sunset it reaches the seventh. This stream is controlled by the forces of the Sun, Moon and Earth. However, only a few of us can live in harmony and purity, therefore, various obstacles, or "blocks" appear on the path of energy movement. As a result, the natural rhythm is disrupted, which leads to a difference between the chronological and mental ages of a person.

Each chakra possesses specific characteristics, which allows the player to determine his level of vibration at any given moment, especially with the help of this game.

In the East, people followed a different course. Especially in India, whose mild climate and ease of grain cultivation allowed people not to spend so much time fighting for existence, as it was in the West, which ultimately determined the development of natural sciences there. Oriental people treated nature as a kind mother and did not strive to conquer it. The research spirit of the Indian sages was aimed at studying the most complex structure of human consciousness. This is how yoga, tantra and the ideas outlined in Upanishads.

Just as the outer world is governed by general principles, the inner life of a person also obeys certain laws. Yogis who have explored the labyrinths of the human personality have established the existence of seventy-two primordial states of being. These states correspond to the cells of the playing board. Saws- "periodic system of consciousness". Within the framework of these states, everyone acts in accordance with his karma, and the game ends only when the player completely penetrates into its meaning, having reached the Cosmic Consciousness. Play can be suspended by restraining the principle of desire, however, without full understanding, play cannot stop: desires, being seeds karma, can germinate as soon as a person gets into conditions suitable for this. The player rolls the die, allowing the forces karma determine its next position on the board. He goes through various planes: climbing arrows, falling over serpents, striving to vibrate harmoniously wherever he is. The ups and downs must lose their meaning.

Throwing the dice establishes a connection between the player's symbol and his progress on the playing board. This is a bond that is governed by the principle synchronicity. The term "synchronicity" was coined by the famous psychologist Carl Jung to explain the connections that sometimes arise between events, at first glance, completely independent of each other. Synchronicity satisfies the need of the individual "I" for conscious control from the outside. This can be best understood by considering this principle in the context of interpersonal relations. In a sense, Synchronicity means being in the right place at the right time, and in reality it is an ongoing process.

The basis for success in the game is understanding, knowing where you are and what you are experiencing at the moment. External control is carried out karma the player determining the number on the dice. So the game Saws is based on synchronicity, which means that all events occurring with us and around us are interconnected and can be understood only with these connections taken into account. To enhance the work of this principle, it is better for the player to choose an object that has personal meaning for him as his symbol. This symbol is placed on the board and moves in accordance with the number of points dropped on the dice. karma.

The first chakra located at the base of the spine, between the anus and the genitals. A person at this level is usually "insecure and preoccupied primarily with physical survival. Of the types of perception, the sense of smell dominates. chakras the earth is the grossest manifestation of reality, the color is yellow.

The main problem at this level is violent behavior stemming from deep-seated insecurity. But the same uncertainty can also be a positive factor stimulating the development of material technology aimed at improving living conditions. People under the influence of the first chakras, sleep for ten to twelve hours, lying on their stomach.

On the playing board first chakra the physical plane corresponds - the fifth square in the first row. The entire first row, which includes birth plans, also applies to it, may and(the illusory world perceived by the senses), anger, greed, delusion, conceit, greed and sensuality. Entering the game, the participant must go through these nine squares. At this level, there is not a single arrow that could raise the player to the next levels, since all aspects that characterize the first chakra, are fundamental to human existence. If we leave aside the assessments and judgments accepted in society, we can understand the importance of these aspects for human life. However, if the player is concerned about the judgments of the world, he says: “Yes, being angry is bad, it is bad to be greedy, it is very bad to be vain. This is all very bad. " After all, these elements lead to disharmony, create an unfavorable chemical state in the body, increase egoism, violate the inner peace, and so on. But here it would be nice to remember Shakespeare: "By themselves, things cannot be either bad or good, only our thinking makes them so." If you look at this picture deeper, then, from the point of view of survival (namely, in this direction, consciousness is oriented in the first chakra), without attachment, without greed, without striving for something greater, life stagnates. Don't be anger or vanity, all the salt of the show (Leela) would be lost. This diversity of moods and passions gives flavor to life and is the main driving force for the development of the individual. They are considered something inappropriate, since they are associated with the lower, animal nature, but we cannot help but see that they are also responsible for the development of our rational, human and divine qualities.

Control over the first chakra frees the yogi from disease. Overcoming basic attachments, he becomes open to new knowledge and is no longer so concerned with self-affirmation. He learns to avoid the influence of lower desires and attachments. Tantric scriptures also say that he can become invisible if he wants to.

In the second chakra the player is caught up in the senses. This center is located in the genital area. The dominant type of perception is taste, an element of this chakras- water, color - sparkling white or blue. The main problems at this level are the corruption and confusion arising from the loss of energy in sensual pleasures and fantasies. But the same sensuality is the driving force behind any creative process. A person under the influence of this center sleeps for eight to ten hours, curled up in a "ball" - pressing his knees to his stomach.

The second chakra serves as the beginning of two arrows: purification and mercy, as well as two snakes: envy and jealousy. Here are the astral plane, the plans of fantasy and joy, insignificance and the plan of entertainment.

Control over the second chakra makes yoga beloved by all beings. He becomes able to control the love of any person or animal and control the elements. He frees himself from enemies and shines like the Sun. Such a person masterfully owns prose and poetry and conquers voluptuous desires.

The main characteristic of the third chakras is the need for recognition of his ego and the desire for bodily immortality. Like a fetus in the womb, a person receives energy nourishment through this center. It is located under the navel in the solar plexus region and is associated with the junction point of the right and left sympathetic circuits with the vertebral axis. Associated with it are the sympathetic nerves that control sleep and thirst. The main modality of perception is vision. Element of this chakras Is fire, and the color is red.

The main problem at this level is the abuse of one's power, projecting the will of one's ego onto others. Organizational abilities associated with the altruistic use of one's strength are a positive aspect. Those at this level usually sleep six to eight hours lying on their backs.

Third chakra refers to the heavenly plane and contains the beginnings of three arrows (on the cells of selfless service, Dharmas and charity) and one snake (on the cage of bad company). This plan also contains the fields of sorrow, good company, redemption, and karma. Thanks to the control of the third chakra a person gets rid of suffering and disease, knowledge of various worlds is revealed to him (lok). He also possesses the healing power. This is chakra stability, accumulation of power, control, control and worldly achievements necessary to strengthen the ego.

In the fourth chakra the player becomes aware of the elements of his karma, your behavior and the structure of your life. Its vibrations now emanate from the region of the heart, from where the heavenly tree of desires grows. The heart is the abode of the conscious principle, life and center prana. This chakra- in the center of the entire chakra system and therefore is under the influence of both higher and lower forces. The element is air, the color is smoky, gray-green, the dominant mode of perception is tactile sensations, touch.

The main problem of the player at this level is that he spends too much time trying to correct the consequences of his actions, which leads to a loss of balance. The force that motivates his life is active faith. (bhakti). He sleeps for five to six hours, lying on his left side.

This is a plan of balance, and an arrow starting on the square of true religion leads the player to the higher levels. The Serpent of Irreligion returns the player back to the illusion. Here are the plans of holiness, aromas and taste. At this level are also purgatory, good tendencies and clarity of consciousness.

Taking control of the fourth chakra, the yogi becomes like Jupiter, the lord of speech. His senses are completely subject to conscious control. All women adore him. The life of such a person is filled with inspiration, and poems flow from his mouth in a free stream. The scriptures say that he gains the ability to transfer his "I" to other bodies, become invisible, and also levitate. All the worlds open to his gaze: visible and invisible. With an effort of will, he can move to any place. He gets out of the grip of time.

The main problem is authoritarianism: "I know the only right way." Beyond sensory perception, this chakra serves as a center akash(ether), and the color of this element is smoky purple. At this level, the player meditates on a mantra Soham (Co- "That, It", boor- "I am"): "It is me." He hears this sound in his breath: inhalation corresponds to, and exhalation corresponds to boor. Logic is his obsession, and understanding is his reward. The intellect of such a person is freed from worldly affairs, which allows him to see the past, present and future within himself. Throat meditation frees him from hunger and thirst, and he achieves unshakable ™. He sleeps for four to five hours, tossing and turning from side to side.

Fifth chakra Is the human plan. Arrows jnanas and correct knowledge (suvidyi) lead the player up, and the only snake at this level is ignorance. This is the blueprint for positive, negative and neutral life currents. (prana, apana and vyana). Here the player is born as a Human - a representative of the Higher Consciousness, opposed to animal nature, and an understanding of energy comes to him Agni- cosmic fire.

Control of the fifth chakra allows a person to rejuvenate their body at will. His mere presence opens the way for other people to cognize their “I”, to understand the mysteries of nature and the presence of divine knowledge in every phenomenon.

In the sixth chakra prevails tapasya- an uncontrollable desire to raise your consciousness even higher. This is the center of motion control called ajna chakra. The player at this level has no problems - moreover, he is beyond the possibility of any problems arising. It focuses on the “third eye” (the pineal gland). He meditates on vibration Ohm and the sound of his breathing, which he now hears as Hamsa (ham- "I am", sa- "It, That"), or "I am It." There is a difference between Sokham and Anchovy: in Sokham the yogi is still in duality, he connects himself with the Higher Consciousness, saying and feeling that It, the Higher Consciousness, is “I”, individual consciousness. In the sixth chakra duality dissolves and an indestructible unity comes in the player's consciousness, individual limitations disappear, and he realizes himself as the Higher Consciousness. He lives in this oneness, meditating on his true nature. This state is beyond the elements of creation.

An arrow starting at the cage of consciousness leads the player up, and the serpent of violence carries him back to the lower levels. On this plane of self-restraint and asceticism, we come to an understanding of action ida and fed- lunar and solar channels, ascending to it from the first chakras and then descending to the nostrils, which work in the rhythm of breathing. Sushumna, conducting neutral streams, rises higher, to the seventh chakra, whose name is sahasrara. Spiritual devotion can lift the player straight from that plane to Cosmic Consciousness. In the game, this is the only direct path to liberation outside the earth (the place of refuge) and the plane of fluids (the plane of fluidity). Control of the sixth chakra gives the player enormous psychic powers, and the whole karma, acquired in this and previous lives is destroyed.

In the seventh chakra the player goes beyond pleasure and pain. He dwells in the thousand-petalled lotus located on the crown of the head. The scriptures say that one who is established in this place acquires eight supernatural powers, or siddhi. This is anima- the ability to decrease in size, mahima- the ability to grow, garima- the ability to increase your weight, laghima- the ability to reduce your weight, prapti- the ability to instantly transfer to any place, prakamya- the ability to fulfill any of your desires, ishititva- the ability to create and vashitva- the ability to command everything. These power-siddhi make a yogi siddha-purusa, or a perfect being. He is not limited by anything and can do whatever he wants. He does not become passive or inert, but lives filled with the light of the Higher Consciousness and bliss.

But it is here that selfishness can take possession of him, and siddhi, which are valuable qualities in themselves, can turn out to be fetters. Or tamas(inertia) can drag him down into the realm of illusion. Upon reaching the plane of reality, the player gains experience of positive and negative intelligence. The latter gives rise to a snake that returns the player to the second chakra. The plane of happiness, the plane of gases, the plane of radiance, and the plane of primordial vibrations are also located here.

The eighth horizontal row is located outside chakras. This is the absolute plane, the seat of the Cosmic Consciousness. Each of the nine cells here represents one of the powers of the Lord. These are the plans of the phenomenal world, inner space, bliss, cosmic good, Cosmic Consciousness, the Absolute, as well as the three phases of energy that are manifested in the process of creation. This is rajoguna, tamoguna and sattvaguna, which are respectively positive (dynamic), negative (inert) and equilibrium. If the player does not reach Cosmic Consciousness, he must again descend to Earth and continue the game until he reaches liberation. Tamoguna brings him back to Earth, where he works out his karma, moving up from the sixth chakras.

Leela- a game inherent in the very nature of the Creator, and the created world is a manifestation of this game, which has neither beginning nor end. Leela Is a great adventure and an extraordinary discovery. It is an eternal game that we play over and over and over again, gaining nothing and losing nothing. One who is aware of the presence games, cannot be caught by the playing board. He looks at everything that happens as divine Lipu, which she plays in front of him Leela Dhara("Leading the Game", that is, Cosmic Consciousness). The one who is identified with the fields and plans of the playing board becomes the object of the game himself; for him the playing board becomes maya- a great power that hides reality and entangles the mind of the player, maya, creating all this diverse world of forms and phenomena. Thomas leads the player to the world of maya, and boundless love and devotion return him to the source, to the Cosmic Consciousness. Spiritual dedication is a huge boon for the player on the pitch Yayly, established maya Higher Consciousness. Created by Him to enjoy, playing, hiding from himself and opening himself here and there. There is no purpose or responsibility in this game. Let us recall the words of Sri Ramana Maharishi:

Ideas of purpose and responsibility are by nature purely social and are created by the human mind to exhort the ego. God is above all these ideas. If He is immanent, that is, He is present in everything, and there is nothing that exists besides Him, then who here can be responsible and for whom?

Creation is an expression of the inner laws inherent in its source. This inner law is a game inherent in the nature of the Divine, that is, Leela.

Chapter 3. Numerology of the game


In Indian tradition, great importance is attached to nine basic numbers from 1 to 9. Each of these numbers corresponds to a number of basic characteristics containing keys to understanding how the subtle life force manifests itself in physical world... This teaching was brought to the West by the ancient Greek philosopher Pythagoras, who studied the Arabic version of Indian numerology.

In fact, numbers are needed not only for counting: they also give an idea of ​​the countless number of forces-ideas that manifest themselves through the human consciousness and the world of phenomena. They help the human mind to understand the ideas underlying the world perceived by the senses. In this beginningless creation, there is neither the first nor the last, since everything is one. The numbers themselves appear only with the beginning of evolution, only to then disappear again when the world dissolves in its source. Everything that exists is located in creation in accordance with its number, each phenomenon or object is part of the whole (Brahmana, Higher Consciousness), which manifests itself. The whole has no boundaries, no number, it is innumerable, it is zero, shunya(emptiness), non-Being, which is the beginning Leela,space game... In the beginning, there is a separation of Being from Non-Being. The sound comes first nada. Sound has two aspects - vibration and rhythm. Vibration represents energy in its primary vortex form, while rhythm, in turn, is a pattern of vibrations perceived in a linear form. Vibration creates space and rhythm creates time. Each vibration is characterized by a wavelength, and that wavelength exists in time, since time is a measure of its length: wavelength is the time from its beginning to its end.

Plato saw in numbers the essence of harmony, and in harmony - the basis of the cosmos and man. The French writer Balzac called numbers "incomprehensible phenomena." According to him, the differences between all kinds of existing forms lie in the difference in their properties, quantities, sizes, forces, characteristics and nature. These differences are not in essence, but in the material content, organized different ways... On closer examination, it becomes clear that these methods differ only quantitatively. The copper atom differs from the gold atom only in the number of particles it contains.

Game board Leela built in accordance with the basic principle of numerology. It is a numerologically balanced, perfect rectangle. It consists of eight horizontal rows that run from bottom to top. Eight is the number of the manifested universe (prakriti), which consists of five great elements (mahabhut)- ether, air, fire, water and earth - and three forces: mind, intellect and ego (respectively manasa buddhi and ahamkara). The board also contains nine vertical rows. Nine is the number of the Absolute, Higher Consciousness (eight, corresponding prakriti, plus one - consciousness). The nine ends the series of fundamental numbers from which all other numbers are built, and thus nine is the number of completeness. So, the board of the space game consists of seventy-two squares-fields. If 72 is reduced to one digit, it will be, again, nine (7 + 2 = 9).

In the serpentine movement of the game, each horizontal row starts with a number that is numerologically reduced to 1 and ends with a number that reduces to 9. For example, the second horizontal row starts with 10 (1 + 0 = 1) and ends with 18 (1 + 8 = nine). In addition, each horizontal row contains nine numbers, which, when added together, give the number 9. The sum of the first row is 45 (4 + 5 = 9), the second is 126 (1 + 2 + 6 = 9), the third is 207 (2 + 0 + 7 = 9), etc.

Each vertical row (column), except for the central one, contains fields, the numbers of which are reduced to one of two main numbers. The first contains cells 18 (1 + 8 = 9), 19 (1 + 9 = 10; 1 + 0 = 1), 36 (9), 37 (1), 54 (9), 55 (1), 72 (9 ). The second column gives twos and eights, the third - threes and sevens, the fourth - fours and sixes, the fifth is an exception - it contains only fives. Starting from the next row, the order is reversed (sixes and fours, sevens and three, etc.). So, all columns, except the middle, contain two numbers, which, when added, give 1. The central column, the equilibrium row, contains fives, and two fives give 10, that is, again, 1. In addition, the sum of each column is 292, which boils down to 4 (2+ 9 + 2 = 13; 1 + 3 = 4), the number of intelligent organization and tangible achievement.

Chapter 4 The First Row: The Basics of Being

Photo taken in 1980 of the game Leela, which was kept for 150 years by a brahmin family in the Indian state of Uttar Pradesh.

Leela's game is the oldest and most famous transformational self-discovery game. Sources in which they find mention of this game date back from two to three thousand years. For thousands of years, people have played and continue to play this magnificent game of life. She still helps people find their way and achieve their life goals.

We are all born, grow, laugh and cry, strive for something, and run away from something, love and hate, play different roles in this world, in this big game called Life. Everything we do in this big game is all small games that make up one big one. This is Leela - the divine play of the universe.

Philosophical aspects of the game

The very word "lila" in translation from Sanskrit means "game". This is the game of life, which includes both matter and our aspirations, emotions and thoughts. Leela's game was created so that the player could make contact with his higher self. In order to solve a problem, you need to disconnect from it, look at it from the side, as if from above. Then you can see this problem as a whole and the ways to resolve it. Leela's game helps players go beyond their usual vision, stand above the problem, see what was previously hidden and resolve a negative situation.

This whole world in the philosophy of Hinduism is a manifestation of our divine "I" or the Absolute. Leela is a divine game in which the Higher Self is both the Creator and the Player, and the game itself, expressed in material reality. When we play the game Leelu, the playing field on which our game symbol moves appears as a kind of microcosm, in which, like in a hologram, this whole world is present. Thus, those insights and realizations that we receive in this game automatically pass into the macrocosm - this universe. This is how we transform our destiny when we realize what was previously hidden from us.

Leela's game, with a careful study of each playing field, on which the player has got, gives more and more deeper realizations, leading to more and more subtle layers of reality. No wonder Buddhist monks have been playing this game for thousands of years. This is a game of self-knowledge, with the help of which a deep rethinking of life takes place. This is a game that transforms life and reveals the truth. Therefore, it is also called Jnana-chaupada, which means "The Game of Knowledge."

Everything in this world is a manifestation of the Absolute or Universal Consciousness. And everything that can happen is already in us. The whole variety of variants of events is also in us. We are free to choose which path we take. But we often do not see the optimal. Leela's game is oldest game knowledge will help you choose the most optimal path that leads to your goal.

Description of the game

The game itself is a playing field consisting of 72 cells. Each cell of the playing field has its own specific name. The value of each cell of the playing field is described by one of the states of being. All of these states have been identified during thousands of years of yoga practice and research and are contained in the Vedas and other ancient philosophical sources.

On the game field, you will see images of arrows and snakes. Arrows are what lifts us to higher states of being. On the contrary, snakes push us down. Everything in life is interconnected. Therefore, some states of being lead to ups, and others to downs.

In Leela's game, just like in life, we can take off and fall. Getting on any field of the game, carefully read its meaning and think about why you got on this field. From how much you understand why you fall for certain playing fields, on how much you are aware of all aspects of your situation, depends on whether you achieve your goal and how quickly you can implement it.

How is Leela's game going

To play, you must have a playing field, dice, a book or cards with a description of all 72 fields of the game, a pen and a form where the players will write down all their moves. Each player should have his own game symbol - some small personal item. This item will be the "I" symbol of the player. It is important that you like this symbol, since for the duration of the game it personifies you, and playing with the symbol that you do not like means that you immediately bring dissonance into the game, experiencing negative emotions.

Setting the goal of the game

Also, before starting the game, each player must set a goal for which he will play in this game. The request for the game must be specific, clearly formulated and reflect the real goal that the person wants to achieve. You can see the goal setting rules here. Since the game Leela describes the states of being, then global requests are often put in it for their purpose or mission in life. Such requests can and should be made, but it is necessary to specify them a little. You can also set goals for a certain situation. For example:

  • What steps do I need to take to fulfill my earthly mission?
  • What tasks do I face in order to start a family?
  • What should I do to recover from my illness?

Formulate your request correctly at once. It depends on how the game will go... You shouldn't change it during the game. One game is played for one request.

Stage one - birth

Before the start of the game, all players place their game symbols on field # 68 - Cosmic Consciousness. This is the “Out of the Game” state. The game of life has not yet begun, you have not yet been born, and in a sense you are "above the game." To start the game, you must go through birth. And this is not an easy moment.

To be “born” in Leela's game, you need to roll a six on the game die. It is not easy. Some players may never roll out the number 6. This suggests that the goal that they have formulated for the game most likely needs to be reformulated. If the player immediately throws out the number 1, then this is a sign that the goal should be reformulated.

After the player has thrown out the number 6, he moves to field number 1 - "Birth", and from there immediately to field number 6 - "Delusion" (moha). Congratulations! You are in this illusory world! Roll the dice again! (The player continues his turn because he rolled the number 6).

The rule of throwing the number six

In Leela's game, there is a rule for the player to roll the number 6 several times in a row. If he rolled a six, then his turn in the game continues and he rolls the dice again.

If the player rolls the number 6 three times, and rolls another number on the dice for the fourth time, then he returns back to the field from which he began to roll sixes and moves forward by the number of points that he rolled for the fourth time. For example:

  • The start of the move was on field # 7
  • The player rolled 6 and moved to field number 13
  • Threw out 6 again and moved to field number 19
  • The third time he threw out a six and got to field number 25
  • On the fourth throw, he threw out the number 5 and by this rule moved to # 12 (Since I started from # 7, then 7 + 5 = 12)
  • Since he got to the field number 12 where the head of the snake is, the player drops to number 8. This will be the end of his turn.

If such a situation happened at the very beginning of the game, that is, the player throws out three sixes and then another number (for example 3), then he first goes to field number 6, then he goes to field number 12, then to field number 18, and then returns to field number 1 "Birth" and moves 3 cells, that is, it turns out to be on field number 4.

If the player rolled the number 6 four or more times in a row, then he continues to roll the die until he rolls some other number. At the same time, he moves forward by the number of fields of the cells of the game, which is equal to the sum of all the points thrown out on the die. So if a player threw out the number 6 four times in a row, and then threw out a three, then he moves forward 27 cells (6x4 + 3 = 27). At the same time, he does not stop at intermediate fields, he immediately goes 27 steps forward. After that, his turn ends and goes to the next player.

Walkthrough

The players roll the die in turn, passing the move to their right-hand neighbor (counterclockwise). After his move, the player writes down his move and carefully examines the description of those squares on which he fell.

If a player hits the field where the arrowhead is located, then he moves to the field where its arrowhead is located. If he hit the field with the image of the head of a snake, then he goes down to the field until the beginning of its tail. So envy breeds greed - falling from # 12 to # 8. And once on the "Purification" field (No. 10), the player takes off to the "Heavenly plane" (field No. 23).

Do not forget about the rule of throwing a six. Regardless of whether the player fell from some field or took off, if he hit these fields when rolling numbers from 1 to 5 on the die, then his turn ends. And if the six was thrown, then the rule of throwing the number 6 applies and the move continues.

Options for passing the game

Leela's game is a transformational game of self-discovery. She not only "answers" your request, she helps you to achieve the goal that you set, flocking your playing "I" on the field of play. But in order for this to happen, you must in your life carefully work through all those fields that you entered in the process of passing the game. And this takes time.

Therefore, based on the depth of your request, the duration of the game can vary from a couple of hours to several years. Consider these options for passing the game.

The first variant of the passage

The first option is the fastest and most common in modern world... Suitable for ordinary, everyday requests such as buying an apartment, a car, etc. Players get together at the same table or online, take turns rolling a dice and try to understand and work out the meaning of the field they got to before their next move. If the player did not manage to do this, then he must skip his turn.

This is a transformational game and transformation must take place, work must be done on its goal. Why else did you come? This is not fortune-telling. This is work on yourself with the help of this ancient game of self-knowledge.

Second option

The second option is longer and implies a more thoughtful approach and work on yourself. In this case, more global goals can be set. For example, inquiries about relationships with the opposite sex, at work, with friends, some business projects, etc. In this variant, you have a whole day until the next turn. What you should do:

  • Carefully study the description of the field, or those fields that you entered during this turn.
  • Think about how the states of being you touched relate to your request. In what moments and cases in your life did they appear?
  • Looking closely at everything that will happen during these days. What does the world want to tell you about your game request? What will happen during these days and what can you do based on the knowledge of those states of being that you received after reading the description of your cell of the Leela game field?
  • Reflecting and observing what is happening in the context of your move, try to understand why you got exactly on these playing fields. If you have an insight about this, this is the best option. This is the surest sign that you are doing a good job on yourself.

After you have completed all this work on yourself and your goal, in a day you make the next move and the whole cycle repeats until you finish your game.

The third option

The third option for completing the game is even longer. In this case, players take a week break between their moves. In a week, you can not only realize why you got to certain fields, but also work out them well enough and those vibrations that are present in those planes of existence, on which fate has thrown your game symbol "I".

This option is very good for those who not only reflect on their problem or task, but also take specific steps to achieve their goal. It is optimal if the player goes through some kind of psychotherapeutic process that can very well work out the situation in which he finds himself. In such processes, with the help of an experienced facilitator, the study is carried out most deeply and fully. This means that why the player came to this game can be done more easily and quickly.

Fourth option

The fourth option for passing Leela's game is the longest and most thorough. Usually it is suitable for those people who take global goals and carefully work them through step by step. This option does not have a well-defined time frame. The player makes the next move only after he understands that the previous step has been fully worked out.

This is a difficult, but very high-quality path to achieving your goal. The game here serves only as a kind of helper, a guiding star that tells you what to pay attention to and what to work on at a given moment in time.

This is a good option for the most global goals, such as your purpose and mission on this Earth and other spiritual requests that you want to work out with high quality. There are many options for elaboration. It can be psychological processing with an experienced leader, it can be some kind of spiritual practice or training. The main thing here is to understand that this field of play, on which fate has thrown you, is really worked out and you can make the next move.

Regardless of which of the above options for conducting the game you prefer in your game, remember that Leela's game is a transformational game of self-discovery. And you should feel that you really understood something and realized why you ended up on a particular field during the game. Why did it happen? This means that this field is relevant to your request. Work it out and move on to your life goal.

When does the game end?

The game ends when the player enters the field number 68 - "Cosmic Consciousness". The circle is complete. Where the game started from is where it is downloaded. More precisely, this is an exit from the game called Life.

There are situations when a player passes by this field of the end of the game and enters fields No. 69, 70 or 71. In this case, the player needs to roll so many points on the die so that he can make a move. If he throws out such a number of points, which leads to the field number 72, then he remains in place and the move goes to the next player. Ultimately, he will need to be on field no. 72 (this may take from 1 to 3 moves), where the snake's head is located, go down to field no. 51 "Earth" and continue the game.

The game can be finished not only on the field number 68. If the game takes place before a certain time, or you feel that you have sufficiently understood what the game wants to tell you in relation to your request, you can simply end the game on some playing field. Important! If you decide to finish the game before reaching its end - field number 68, then you should stop at that playing field that does not cause negative emotions in you. It should be good for you and your game goal.

How to analyze your game

On the way to their goal, players encounter various obstacles, expressed in the game Leela as snakes, and also receive support - arrows leading the player to higher states of being. After completing the game, you need to look at the records that you kept. The following points should be noted:

  • Snake-headed fields from which the player moved down
  • Fields you've visited more than two times
  • Repetitive moves, especially if they lead to falls
  • Those playing fields from which the player ascended up the arrows
  • Those fields and their descriptions, which especially "hooked" you, caused some strong emotions

These are the main points that are required to further develop the game in life. It is especially important to make such an analysis for a regular game that is carried out immediately (first option).

First of all, pay attention to those fields that have had a strong emotional impact on you. It is advisable to work them out in the first place, since the negative charge that you felt is available for working with it and passing it will give you more strength and energy for further work both on your goal and for life.

Then select all the fields that you went to and on which the head of the snake is drawn. From these fields there was a descent to the lower planes of being. Check all such boxes. Pay special attention to those from which you have fallen more than once. Carefully re-read the state of being that corresponds to this field and to where you descended. Think about why this happened. What in your life corresponds to these states of being.

The next fields are worked out, which you have visited two or more times. For some reason, during the game, you hit them over and over again. Why? The game shows that these states of being are meaningful to you and your game request. This needs to be understood and worked out.

Working on yourself after the game

All found this way game moments that hinder the achievement of your goal need to be worked out in psychotherapy sessions, in psychological and spiritual processing sessions, or other practices that actually work with the causes of a person's conditions. For each element found, it may take from one to several sessions to work through.

After you have received relief from the state, having gone through the processes corresponding to the given field of the game (state of being), received insights and an understanding of why you got to these fields, start working on the rest of the points. A high-quality study of all aspects of achieving your goal is a prerequisite for its implementation.

In processing, you will discover and work through the negative aspects that prevent you from living and achieving your goals. Perhaps, when passing them, you will change your goals, realize that in fact you did not want this, but something completely different! This is just wonderful! This means that the transformation has taken place, you have received your inspiration and life goes on! You can take this ancient game Leela again, ask your new question and once again plunge into the interesting and exciting world of self-discovery!

This world is endless, tasks and goals are multifaceted and varied. Use the game Leela for self-discovery, improving your life and fulfilling your life tasks!

Harish Johari.

Leela. Self-knowledge game


Life is a Game in which each of us plays a role. This game in India is called Leela, but our Higher "I" plays it, creating the whole world of names and forms. Before us is a working model of this Game, created in ancient times and came down to us through Harish Johari, an expert and keeper of the Indian mystical tradition. The book describes in detail the numerological philosophy of Lee ly- no less deep and complex than the philosophy of the I Ching, Tarot, runes and other famous meditative and divination systems.

Yogis who have explored the labyrinths of human consciousness have established the existence of 72 primordial states of being. These states correspond to the cells of the playing board. Saws- "the periodic system of elements of consciousness." Within these states, each player acts in accordance with his karma, and the game ends only when the player completely penetrates into its meaning, having reached the Cosmic Consciousness. The player rolls the die, allowing the forces karma determine its next position on the board. He goes through various planes of existence, rising along the arrows and descending with the snakes, seeking to comprehend the intention of his Higher Self wherever he goes.


Harish Johari. Leela. A game of self-knowledge. Translated. from English - K .: "Sofia", Sh., 1999. - 136 p.

© 1980, 1993 by Harish Johari

Published with permission from INNER TRADITIONS INTERNATIONAL (USA) and Alexander Korzhenevsky Agency (Russia)

Translation: Sergey Lakatosh


Preface by the digitizer

Although this game is formally subject to copyright, nevertheless, we have digitized it for free distribution on the Internet. Considering that the publishing house "Sofia" does not plan to release this game anymore, we considered ourselves entitled to distribute it in electronic form, since the Dharma should be distributed. And what copyrights to Truth can be?


If you first encountered this game - take it seriously. The consequences of throwing the die, though not as materialized as in the movie "Jumanji", are no less real. That is why the game in general and the cube should be treated with respect ... at least for safety reasons.

The more respectful you are with the game, the stronger your practice will be. Reverence for the goal and means of development is essential for any spiritual growth, and this game is no exception.


The game must be over. Having entered the game, you need to get out of it, merging with the Cosmic Consciousness. If you quit playing and stay on a certain field, then ... do you really want to stop progressing at this level? Life goes on, and you will still remain in the same field. That is why the game is worth playing to the end.


People can join the game by receiving an invitation. Anyone who has entered the game or has already finished it can invite a new person to the game. The invitations must be personal, that is, a specific player invites a specific candidate to the players, since the inviter is in some way responsible for the new player. A certain karmic relationship is established between them, and if the invitee quits the game halfway, this can slow down the progress of the invitee himself.

That is why, if you invite a lot of people - think, are you sure that you will "pull them out" if something happens?


To enter the game, the invitee must roll a six. In one meeting, he has three attempts. If after three attempts he does not enter, he can try another time. There is a tendency that some people are more likely to enter the new moon, some to the full moon.


A few more practical observations and additions that we have deduced over several years of the Game.

It is better to play in a company. So the effect of the game is enhanced several times. The company must have certain qualities, but you will learn about this on the 25th field of the game.

We usually go to the game on a weekly basis. This is a convenient enough time to track all the internal changes that have occurred when entering a new field. However, if someone needs more time to track, they don't have to make a move every week.

Before throwing the dice, it is very desirable to tell the player about what has come up, what has happened to him during this time. Such a story condenses in itself the experience of being on this cell and helps to form new thoughts and to speak out all the changes that have occurred during this time.

We also introduced an additional rule about throwing sixes. If a player rolls four sixes in a row, he returns to the "Birth" field. Four sixes in a row indicate that the game is "frozen" or "broken", that an error has crept in somewhere, the player's vibrations no longer correspond to the field on which he is located, and a "restart" is necessary by starting the game from the beginning.


I would like to express special thanks to Marty, who scanned the playing field and the manual for it.

Andrey Besedin recognized and verified the text, and also wrote this preface.


Foreword


In reality, there is only one play, a play in which each of us is an actor playing a role. This game - Leela, a universal play of cosmic energy, a divine play inherent in the nature of the Higher Self. It is to this aspect that the entire phenomenal world owes its existence - the world of names and forms. Leela- this is life itself, energy, manifested in the myriad of thoughts, feelings and events that pass before the gaze of a person.

The essence of the player lies in his ability to accept his role and play. This entity can enter any role, but as soon as the player enters the game, he begins to identify himself with the accepted role and forgets about his true nature. He forgets the essence of the game, and now his movements are determined by the dice corresponding karma.

There are times when sunlight suddenly illuminates the whole picture of waves and streams that make up the flow of the river, just as the pure light of consciousness snatches out of the darkness the structure of the player's life role. At these moments, nature and the flow of life energy come to the fore and liberation occurs. The player rises above the attachment to his role and begins to see his life as part of a larger whole.

The goal of this game is to help players free themselves from identifications and become better players. This game serves as a reflection in the microcosm of another, larger game. The content of the seventy-two squares of the board is the result of hundreds and thousands of years of self-knowledge at the heart of Indian tradition. Moving from square to square, as his understanding of the game expands, the player becomes more and more clearly aware of the structure of his own existence. He sees that every state is temporary and his attachment weakens. Full awareness of the transient nature of any position destroys identifications, and the player goes on a free journey, learning more and more about the miracle of Existence.

Life is a Game in which each of us plays a role. This game in India is called Leela, and our Higher "I" plays it, creating the whole world of names and forms. Before us is a working model of this Game, created in ancient times and come down to us through Harish Johari, an expert and keeper of the Indian mystical tradition. The book describes in detail the numerological philosophy of Leela - no less deep and complex than the philosophy of the I Ching, Tarot, runes and other famous meditative and divination systems. Yogis who have explored the labyrinths of human consciousness have established the existence of 72 primordial states of being. These states correspond to the cells of the playing board of the Saw - "the periodic system of the elements of consciousness." Within the framework of these states, each player acts in accordance with his karma, and the game ends only when the player completely penetrates into its meaning, having reached Cosmic Consciousness. The player rolls the die, allowing the forces of karma to determine his next position on the board. He goes through various planes of existence, rising along the arrows and descending with the snakes, seeking to comprehend the intention of his Higher Self wherever he goes.

On our website you can download the book "Leela. The Game of Self-Knowledge" by Harish Johari for free and without registration in epub, fb2 format, read the book online or buy a book in the online store.

Harish Johari.

Leela. Self-knowledge game


Life is a Game in which each of us plays a role. This game in India is called Leela, but our Higher "I" plays it, creating the whole world of names and forms. Before us is a working model of this Game, created in ancient times and came down to us through Harish Johari, an expert and keeper of the Indian mystical tradition. The book describes in detail the numerological philosophy of Lee ly- no less deep and complex than the philosophy of the I Ching, Tarot, runes and other famous meditative and divination systems.

Yogis who have explored the labyrinths of human consciousness have established the existence of 72 primordial states of being. These states correspond to the cells of the playing board. Saws- "the periodic system of elements of consciousness." Within these states, each player acts in accordance with his karma, and the game ends only when the player completely penetrates into its meaning, having reached the Cosmic Consciousness. The player rolls the die, allowing the forces karma determine its next position on the board. He goes through various planes of existence, rising along the arrows and descending with the snakes, seeking to comprehend the intention of his Higher Self wherever he goes.


Harish Johari. Leela. A game of self-knowledge. Translated. from English - K .: "Sofia", Sh., 1999. - 136 p.

© 1980, 1993 by Harish Johari

Published with permission from INNER TRADITIONS INTERNATIONAL (USA) and Alexander Korzhenevsky Agency (Russia)

Translation: Sergey Lakatosh


Preface by the digitizer

Although this game is formally subject to copyright, nevertheless, we have digitized it for free distribution on the Internet. Considering that the publishing house "Sofia" does not plan to release this game anymore, we considered ourselves entitled to distribute it in electronic form, since the Dharma should be distributed. And what copyrights to Truth can be?


If you first encountered this game - take it seriously. The consequences of throwing the die, though not as materialized as in the movie "Jumanji", are no less real. That is why the game in general and the cube should be treated with respect ... at least for safety reasons.

The more respectful you are with the game, the stronger your practice will be. Reverence for the goal and means of development is essential for any spiritual growth, and this game is no exception.


The game must be over. Having entered the game, you need to get out of it, merging with the Cosmic Consciousness. If you quit playing and stay on a certain field, then ... do you really want to stop progressing at this level? Life goes on, and you will still remain in the same field. That is why the game is worth playing to the end.


People can join the game by receiving an invitation. Anyone who has entered the game or has already finished it can invite a new person to the game. The invitations must be personal, that is, a specific player invites a specific candidate to the players, since the inviter is in some way responsible for the new player. A certain karmic relationship is established between them, and if the invitee quits the game halfway, this can slow down the progress of the invitee himself.

That is why, if you invite a lot of people - think, are you sure that you will "pull them out" if something happens?


To enter the game, the invitee must roll a six. In one meeting, he has three attempts. If after three attempts he does not enter, he can try another time. There is a tendency that some people are more likely to enter the new moon, some to the full moon.


A few more practical observations and additions that we have deduced over several years of the Game.

It is better to play in a company. So the effect of the game is enhanced several times. The company must have certain qualities, but you will learn about this on the 25th field of the game.

We usually go to the game on a weekly basis. This is a convenient enough time to track all the internal changes that have occurred when entering a new field. However, if someone needs more time to track, they don't have to make a move every week.

Before throwing the dice, it is very desirable to tell the player about what has come up, what has happened to him during this time. Such a story condenses in itself the experience of being on this cell and helps to form new thoughts and to speak out all the changes that have occurred during this time.

We also introduced an additional rule about throwing sixes. If a player rolls four sixes in a row, he returns to the "Birth" field. Four sixes in a row indicate that the game is "frozen" or "broken", that an error has crept in somewhere, the player's vibrations no longer correspond to the field on which he is located, and a "restart" is necessary by starting the game from the beginning.


I would like to express special thanks to Marty, who scanned the playing field and the manual for it.

Andrey Besedin recognized and verified the text, and also wrote this preface.


Foreword


In reality, there is only one play, a play in which each of us is an actor playing a role. This game - Leela, a universal play of cosmic energy, a divine play inherent in the nature of the Higher Self. It is to this aspect that the entire phenomenal world owes its existence - the world of names and forms. Leela- this is life itself, energy, manifested in the myriad of thoughts, feelings and events that pass before the gaze of a person.

The essence of the player lies in his ability to accept his role and play. This entity can enter any role, but as soon as the player enters the game, he begins to identify himself with the accepted role and forgets about his true nature. He forgets the essence of the game, and now his movements are determined by the dice corresponding karma.

There are times when sunlight suddenly illuminates the whole picture of waves and streams that make up the flow of the river, just as the pure light of consciousness snatches out of the darkness the structure of the player's life role. At these moments, nature and the flow of life energy come to the fore and liberation occurs. The player rises above the attachment to his role and begins to see his life as part of a larger whole.

The goal of this game is to help players free themselves from identifications and become better players. This game serves as a reflection in the microcosm of another, larger game. The content of the seventy-two squares of the board is the result of hundreds and thousands of years of self-knowledge at the heart of Indian tradition. Moving from square to square, as his understanding of the game expands, the player becomes more and more clearly aware of the structure of his own existence. He sees that every state is temporary and his attachment weakens. Full awareness of the transient nature of any position destroys identifications, and the player goes on a free journey, learning more and more about the miracle of Existence.

As with other games, there is a purpose here. Since the essence of the player is the ability to identify, his only chance to "win" is to come to an identification with his Source - the Cosmic Consciousness, the essence of pure Being, which is outside space and time, knows no boundaries, eternal and unchanging, absolute and all-encompassing, having no no qualities, no form, no name. The game ends when the player becomes himself, the essence of the game. Such is Leela.

The enlightened ones who discovered this game used it to understand their own state at the moment. By observing their movement from plane to plane, they could see which snakes lead them to fall and which arrows lead them, determined by the dice. karma, reflecting the level of evolution of the players. They deliberately followed the picture created by their movements on the board. Going through the game over and over again, they carefully watched their reactions when they hit a particular field. Observing their inner space, they developed a state of non-involvement in themselves. At the same time, the structure of the game allowed them to penetrate deeper and deeper into the divine principles and knowledge underlying the game. It was the study of the scriptures and the study of self, combined in one process. This is the uniqueness of L silts- games of self-knowledge.


Introduction


The original name of this game is Jnana-chaupada (jnana- knowledge, wisdom, chaupada-game of dice; thus the title can be translated as "The Game of Knowledge"). It was created by the holy seers of the past as a key to inner states and for studying Dharma principles, commonly referred to as "Hinduism." The seventy-two cells of the playing board with all the arrows and snakes connecting them, which represent the seventy-two basic planes of being, reveal to us the knowledge contained in Vedah, Shruti , Smriti and Puranas. To play this game is to be in touch with the divine wisdom contained in the teachings. yoga, Vedanta and sankhya that make up the flesh and blood of the Hindu tradition. During the game, you automatically move along the fields of the playing board, each of which has a specific name that reflects one of the internal states, or planes of being. Once on a particular field, the player begins to think about ideas and concepts related to the name of this field, until it is his turn to roll the dice again to move on to the next state. As a result, after a few minutes, the mind, intellect and ego (sense of "I") of the player are involved in the game.