The passage of the game Batman Arkhem Origin Firefly. Full passage of the storyline Batman: Arkham Origins. Morgue

We watch the video. From it we learn that outside the Christmas Eve. Suddenly transmit that a suspect black mask is identified. Commission Loob captured. Next, Bruce Wayne puts his costume and flies to prison, despite the reminder of Alfred about Christmas. Heroes have no weekend.

Landing, go to the dilapidated building and go along the corridor. We hear the dialogue of the head of the prison and mafios. We approach the enemy threateningly and make it impose into pants, after he saw the shadow on the wall. The enemy attacks, make Consturdar and it lies. The head of the prison is also trying to confront the unknown, but Bats takes a piece of pipe and let go. We find out the location of Commisar Loupba and a black mask at the chief.
We go further. We fall into the prison unit A. Let's go down the stairs and find yourself on the "arena". We give up a couple of three enemies and after interrogation, one of them learn that the black mask goes with Loub to the chamber for executions. Now let mafiosium relax, stunning it.


We go to the next door and stumble on the drone. We remove the next group around the corner. Desperate guys, because they do not know who in front of them. Lattle locked. Tighten the batcoctop on the procee on top and move on the other side. We pass the door, go along the corridor. Lying on the walls lies a stunned guard. We look insert. And now I see the kroil killer in action. On the way we have an armored villain. With it, ordinary blows will not pass, it must be pre-stunned by pressing [SCM], and only then put a series of powerful blows. Again cling to claws behind the protrusion and climb. We go into the room and turn on the "detective mode". You need to open the door to punish the following gangsters. Let the Betarang in the button activating the door and slip under the door. We show the next group of enemies who are here Batman and again including "Detective Mode" Detect the elevator start button.
We look insert. Open the ventilation grille and make your way in the suicide cameras. So speaking with the next bunch of criminals. What do we see? On the one hand, the door, from another bandit behind the bars, who will definitely not open it to us. As it turns out the door is closed. Include "detective mode" and see the wall that you can blow up gel. And do it. We go into the calendar camera, it is clear judging by the calendars everywhere everywhere, and break the ventilation grille. We go further and spray gel on the wall. We undermine the wall and with her a criminal.

We go beyond the door and the next door to throw 2 batranga in the buttons. We go through some procedural in ventulation. Looking at the lumen we see a black mask and its accomplices. We get out of ventilation and see the insert, as they plant in the gas chamber of Loup. We smash the glass and tear into the chamber of execution. Lob is dead. We eliminate those who ran into the room of thugs. We go out into the corridor, at the end two ways: to the left and right where we go? Right.

We take a memory card there. It will be possible to decipher only in the Batset. Climb upstairs. We look at the roller, where the battle is tied between Bets and Crock. Now quickly click Evasion to avoid impact, and degrade reptile by clicking [SCM], you can now apply a series of shocks. At the right time, decline again from the attack when the ridge is skimming. Further, to blow up a container with fuel in his hands, let the fast Batarang. Then again stun it, only now they will interfere with the thugs. Personally, they did not interfere with I beat the Kroch and pass the counterattack of villains. A couple of times spend a series of blows over it, avoiding malicious jaws and it is defeated. We look at the movie, where Batman interrogates the Krque and he tells him that the hunt was opened on Batz. Gordon appears and our hero is hiding on their "bat" in the cave.

Hunting penguin

We arrive in place. Watch the video as a deal is held. Wow? And now we finish guys and interrogate "Santa". He turned out to be evil and did not bring a gift to Batman, for which he was suspended at the Gorgoyle. When he woke up after stunning and realized where he, the language was immediately unleashed, but it was too late ...


To hack a SIM card, you need to turn off the tower that blocks the Batman equipment signal. We fly to it, a couple of guys with bats on the roof. Quickly do it and go to the case. Next, let the controlled Betarang via the electric field and send to the fuse block. Now the door is open. Quietly enter and open the next door. And behind her ... Yes, behind the door of the muffler, which you need to hack. Now you can consider information from the SIM card that BTS took the weapon from the merchant (the very "Santa"). Give on a bright yellow spot and scan. To locate Pigvin, you need to find 2 portable stations where you can find SIM cards and scan them.

We go to the first, where I cut the next group of followers of the cobblestone and scan the map. For accurate location of the penguin, you need to find another station with a map. Careful, some enemies on it are armed, but I think it will not be difficult. Scanning the SIM card learn that Penguin is hidden on the final offer liner. Well, it's time to fly.

Liner Final Offer.

We arrive at the liner. Snipers interfere with it. We throw one from the tower, you can jump on top to the other. We go inside.
According to Bats, Penguin suits the Fight tournament. And something tells me that we will be given to show yourself. Having passed the door along the corridor and reach the next door, where the thugs are waiting for us. We try to dial a record series of shocks, if it didn't work out, it does not matter, they will continually lie. We enter the next corridor, we right ... and again the door, how much do the doors here.
We fall on the deck 1. We run along the corridor, jump over the sewer, are still a little and reach the destroyed body. It clearly happened to some kind of accident. We jump onto the pipe and move on it to the other side. Further our enemies. Standing to us with his back we clean in flight and begin the kneading. Now you need to get to the other side. But there is an obstacle - water. Tighten the batworks to yourself the raft and becoming on it, cling to the ring on the wall, thus tighten and swam on the desired side. Rising to the ledge go on the stairs up and go to the door. We are in a boiler room. It remains only to go into the arena. We watch the video.

Sexy blonde invites some type with the battle. The villain refused to say where a black mask. Well, let's go. Will it happen? The emptyman missed the first blow and went to knockout. Strong. Well, if he could not, can the guys take us fun? At the end of the battle, I prefer the founding criminal. We find out where the coblpot is located. We enter the door with the inscription EXIT.

We climb the stairs and go straight to the next door. We fall into the corridor, we go through the linear route overcoming the prefigurations. Slist in the gap and land near the ice wall, which is later destroyed by an exploding gel. Let's listen to the dialogue of criminals about the new Penguin ship. Pretty fun. We proceed to the other side and find yourself at the wall on which you need to jump to find the starts of the hook. Climbing the turret and climb to the final, where the dialogue is cute guys. Further, the guys are no longer only cute, but also calm ... lying in a muzzle to the floor. Go straight. Behind the door, we are waiting for some guys. Now you need to find the Penguin - Tracy assist. Passing the door you need to enable the "detective mode" to see the place in the ceiling, which can be broken. Next, we break the panel with the help of a managed batranga and electricity, which you saw when entering above the door. Opening the passage to the ventilation, we turn out to be in the bar, where we see the door to the casino, where we need. Inside 3 pumped, one armed and walks through the territory. The remaining 2 stand with his back and consider something. I cut down the quiet criminal with the machine and the other two. Fight from the focused support.

Now our task is to penetrate the Penguin office. Turn on the detective mode, we see the ventilation grid, there is a door opening panel that you need to hack. We spell up with the gangsters and go inside, in the elevator. There we are planted in a tracing cage and sunbat the security system. Now all doors are open. We go to the door of the theater, pre-reflecting the next attack of the attacks. There is also not a silent bunch. Arriving with her, we enter the office, where Penguin with Kinzi interrogate Alberto Falcone. Now the time of Batman interrogate a penguin.

He asks where a black mask is hiding, who appointed a reward for a bat of a bat. But here Dephstrocet appears and pulls the Bats on the battlefield. In fact, the duel made me sweat 3 times, but I still went through it. The most important thing is to press the button of the Conrter in time. And in no case before laid. Then we leave the building.

Crime in Lacey Towers

Now you can leave the ship and follow the crime scene to collect evidence. A signal was received, allegedly victim - a black mask. We arrive at the place and connect to the police frequency. Now we can hear their negotiations. Having found two police officers on the balcony, go there, there is an entrance to Lacey Towers. Going inside, follow the right. Behind the door - a crime scene. Police accuses to kill a black penguin mask. You need to turn on the detective mode and scan the place and restore the kill's picture.

First, scan the body of the murdered, then the body of the black mask's girlfriend suspended on the chandelier. On the floor lie remnants from the Molotov cocktail. We reproduce the picture and understand that the room set fire up with the purpose of checking the traces. We study the trail from the bullet on the body of the murdered. Repeatedly scan the body of a black mask girlfriend. We study penguin fingerprints on the wall next to the body. Scan traces on the floor in detail. We study the trail on the floor under the body on the chandelier. Clear back to detect cloth cloth on the window frame of the balcony. Scan the trail at the rack. Slowly wondering time you can see that the girl flew off the phone. In the last sent message appears Joker.

After the investigation, Batman realizes that Penguin visited here after the murder. It also turned out that there were much more people than it seemed. A certain joker appears in the list of people who visited people. We need a national criminal database to clarify the person. According to Alfred, she is in the police station. It would not hide at first to look into the cave for new equipment.

Police station

You need to get inside using the entrance from the roof. It is guarded, come to fight. Inside, we go down the stairs and with the help of the gel penetrate the elevator shaft. You need to find a server, it will not be easy. But to find out what happened in Lacey Towers Batman will go to all. We go through the ventilation mines, from the conversation of the police, it can be understood that they should find Batman before the thugs. We reach the end and cut down one standing at the lattice. We go to the next room and see how a few guys watch TV. For example, I pulled two managed claws and one finished it. The doors are locked and the sepservinator do not hack them. We look upstairs and see ventilator. Next, you need to get past the heaps of cops discussing something below. To do this, we use a managed claw and overcome the drainage on the cable. But I, for fun, I tried to jump to them in the company, a few seconds, 20 I was killed me. But I think if you can put it, then you can put them. Well, closer to business. Jump down and pass by them, stunning the corop that bought coffee in the machine. Go to the door. It is necessary to move the cops and go to the interrogate, this door to the right. Wow, this is our "Santa", we understand with a cop and start interrogation. We learn that the destructor is located in the room of the broadcast, which opens electronic locks. Again cut our friend.


On the way, I'm stumbled on the chance of the police of beating civilians. We teach them a lesson. We go around the door closed, breaking the window covered by boards. We fall into the locker room. After listening to the problems of the corop, neutralize it and we climb into ventilation, then there will be a protrusion that we climb and climb the stairs. It is necessary to eliminate all the cops, and then calmly go further. We fall on the rifle polygon. From two guys hearing that Branden concluded a deal with a black mask to eliminate Batman. We tighten the hook and stun them. New system Safety does not allow hacking the door to open the door. Bats remembered the destructor in the evidence storage. Go there. We climb into the elevator shaft, hacking the panel. After passing along the corridor, we turn out to be in prison cells. There will be a big group of enemies. Use the detonator to facilitate your life. We click on the button and go to the room of the lazaret. Left undermine the flipped wall and penetrate into the mine. We cling to the cable and climb. Next, stretch the hook of defstock and climb into ventilation. Taking the right weapons, come back to the locked door. Use the device found to turn off the plugs. On the way there will be many criminals who escaped from their cameras. We look at the roller, after which I go on the ventilation. On the output of the wast guard and open the door. We left. We go to the elevator and climb. At the exit stumble at Gordon. Throw a smoke grenade and cutting the damned cops.

Sewerage

It is necessary to penetrate the sewage system under the police department. The entrance will be slightly below the marker. Open the hatch and jump. Inside, we will meet with martial arts masters, they are a little more difficult than ordinary enemies and can block attacks and counterattack. Severe a fragile wall, applying a liquid gel. Rising to the very top, press the button, grab the hook for the hatch and open it by overproing the flow of steam. Now we stretch the cable and fly to the other side. There we wake the panel and fly to the enemy inside the tunnel. Next, you need to plan in the elevator and activate it. Rising upstairs deal with thugs. Alfred reports that the wires you need are right in our nose. Provide the analysis. It turns out to be a novel, Sionisu belongs to the commercial bank Gotam. The information found was enough to unravel the case in Lacey Towers. We look at the picture of the incident.

Commercial Bank Gotama

Inside is on the roof. Next to the closed door there is a wall that will succumb to the explosion. Inside, we turn off the alarm, shifting from the destructor. Oh Lord, how much corpses! Passing into the ventilation to the left of the entrance we blow the floor gel and watch the video. And here is a joker. And with him another crazy, who laughs without calming down. Now you need to carefully kill armed gangsters entered inside. One of them is a muffler. It will be reasonable to cut it first to track the movement of the rest. The last living criminal is surrendered. From the interrogation, we learn that Joker interrupted many children of a black mask who refused to obey. Also, he took Sionis on steel Plant and can kill. After all this, you can scan the body of a woman. As it turned out, she did not laugh, but slowly died. It was poison. At the outlet of the building will be waiting for cops.

Steel Plant

At the entrance to the protection plant will not be enough. It is best to do everything along the stealth, sneaking towards the enemies from behind and cutting them. Entering inside, we promise the lesson to unarmed clowns and go to the left door to the second floor in the office of Sionis. To avoid ambushes, it is better to go through ventilating on the entrance. After the duel we wake the computer in a cozy corner to find out the door access code.

We follow through the premises to the warehouse. Hmm ... secret room. We must get inside. But first destroy enemies. after run away and together with them the punisher - armored as iron Man thug. You can win, removing from it the armor and then finish a large number of shocks, like a smaller fellow. Press the button and move the crane with beam closer to the wall. Then we grab the hooks in one side of the beams and pulling away the wall. We enter the elevator. Scan the mafiosa who came in it. He was poisoned. And Joker entertains everything. Going down in those. The room again we deal with the enemies and go to break the door. In the following room there are quite a few enemies. You can do everything quietly. We enter the office and find the "former king" suspended. Next, Batman asks him about Joker and breaks him a couple of ribs. But everything was prevented by the mednogol. As a result, Sionis is hidden.

Fight with the boss of the mednogol

You poisoned. Come back. Around all the green, Batman began in the population - the victims whom he did not save to talk to him ...


When you reach a circle, the battle will be based on the usual reflection of attacks and applying their own. Another time, you need to jump from the blue rays from which clones fly out. As the container with antidot will arrive, undergo it and then calmly grab the mednel head.

Hotel Gotham City Royal

We go to the Gotham Pioneer Bridge, where we catch a signal. Further, we seek the location on the sensor of electromagnetic waves. It seems that the signal comes from Diamond County. The electric shock sat down at Gotham City Royal. At the entrance we will not wait Very friendly cops. However, it does not matter. We enter the park and finishing a little criminals, we wake the panel and turn off electricitywhich interferes get up. After you ride from above the cable and climb upstairs. Press the button that reunns the gate to the elevators. Rising, go to the lobby. And here is beautiful, everything is decorated. Next, you should penetrate the guard. Exploring the rooms across the cameras, BTS found Joker. Next follows a small video.



We take the electric electric shock gloves. Now it's time to get to Penthouse. We use an elevator, chargeing its energy from gloves. Someone forgot to close the window. We fly to it and we are already on the eastern tower. Get to Joker will be difficult, at least it cannot be done on the elevator. Well, you will have in the old man. But people of a harsh psychopath, who spent us on the stairs, either no one canceled. We go and on the way I charge the panel with gloves to lift the grille and begin the fun. New gloves with electricity are arranged an enchanting show. Next, go to the right. In the laundry trip through the ventilation of prolazis in the elevator shaft. Charge the panel and climb up. There are no suspected joker thugs. Go further along the corridor. So, we found a bar. It remains to move on the other side. We cling the cable and fly from the building to the building. Again the closed grille. Well, let's try to charge the panel. Bach! Near the wall is a weapon that shoots, it is only easy to approach. Let's turn off his destructor and calmly open the door. The guys go further and climb the very top of the ventilation shaft.

We go to the corridor through the laugh. We go along the corridor and go to the door where Joker equipped the dance hall. We go down to the right of the mine to the lowest. We deal with the guys and open the gate with a trendy clown over the entrance. Joker decided to be happy again? It is necessary to hurry in order to save the thugs tied to the chair. First, move 2 Betaranga in the buttons, then stretch the rope and climb on it. Going on, we blame the boards with gel and wake the panel. Bravo, pays for us Joker! Next, you need to become a button and reject the managed Betarang. Passing from one eye clown, charged with energy, it needs to be directed through the second eye to break the panel.

Overloan the passage, climb. Upstairs another puzzle. You need to get along the four balls, but only in the order, in which masks will light up. Try mistaken and the criminal will hit the discharge of the current. We further plan to the arena and beat whom we only see. Take off to the balcony and activate the panel. Shoot the cable into the head of the doll and go to the next room. The hostage says that they have more people and need to save them. Vintlation prolazis and neutralize the threat. Next, on the 28th floor in the room we dismiss the bomb, after which the timer passes by 14 seconds. We jump into the window and cling to the helicopter. Running from it, it will be necessary to seriously tinker with thugs. Further in the building we remove everyone along the quiet. Raise the elevator to Penthouse. Look the movie like Bane beats Batman. Then they give us a couple of times to hit Joker and ...


... Fight with Boss Bane

First you can just beat Bane. When it turns on toxin, then do it: when he wants to hit, a red indicator will appear above it, jump behind him and put three stuns and then make a combo. Having spoiled the green veins he shines the Bats in the window.

Now Bane attacks from running. Rather. Then three stacks of stunning [SCM + SCM + SCM], make a combo (many times [LKM]), decisive [E] + [LKM + PCM] to turn on the electric cover. Executive enemies are desirable to kill if you want to successfully perform a combo. Further goes long And beautiful roller.

Playing for Joker just beyd enemies and after just go ahead. Playing for Batman Take a new gadget in the cave and go back to Gotham.

Scan the corpse in the morgue of police

Arriving in place Reflect the attack of cops and descend into the sewer. Take advantage of the glue grenade to stop the pairs and go further. Having reached the place, you will need to hack the panel and climb the stairs to the top. Now we need to inspect the body using the evidence scanner. After finishing the work, we return. Worked the beene beacon.

Shelter Bane.

The entrance has been protected. I cut them out and pulling off the source of interference at the door enter inside. On the way, Bayne's sfishers will meet, among them there will be a guy with a vein. Next, we divide the wall and create a raft with a glue grenade. Casting and tightening the rings, we achieve another "shore". There we are pushed out enemies, not having time we enter inside. Bane found a beacon and left on the table. And he also knows about the secretion of Batman. We must rush to the cave. Can suffer innocent. Return to the surface.

Gothen Bridge Pioneers

On the way, we are reported on hostages on the bridge. Hack the Firefly Channel to hear negotiations. Arriving on the bridge watch the video. Firefly Stopped bridge bombs and if the cops are put in - the bridge will be blown up. It is necessary to warn Captain Gordon about bombs. Notifying, break the elevator panel and climb up. On the way, we break the grille and charge the panel with gloves to push the elevator. Now we throw 3 glue grenades in the pipes and passing onto the beam. Goinging at the door will have to deal with the protection. The latter will give up, then we are interrogative. It means that we have 4 bombs. The first can be neutralized right here. Remove the lid and break the system. You need to enter 3 passwords for a certain time. The bomb is neutralized. Three more.

The second bomb will be at the railway station. We remove the security and go to the control room to lower the car and release hostages. Need a bomb and go to the next. We are under the bridge. Plugs on the rubber ride to the solid surface. Neutralize sniper. Inside us is waiting for a bunch of enemies guarding explosives. But they were given easier than I expected. We press the button to turn off the electricity and break the bomb. Last remained at the other end of the bridge. Return to the place where people saved in the car. Walm guard and go to the fire door. There is the last bomb.

Fight with a boss of a firefly

First phase
Because He flies, he needs to beat remote attacks. First, we throw the adhesive grenade, then we throw by Betarangi and lastly tighten the batcohtems to yourself. Further we run until the slippage under the truck, dodging the beam of the firefly.

Second phase
Now we will have to be repeatedly dodged from the beam, and then everything is in the first phase.

Third phase
Firefly lit the battlefield. Tighten to it [F]. Press [PCM] a couple of times when you need. After a long struggle in the air, the enemy will be defeated.

Bane snovered with Betz's lair. Arrival needs to find Alfred. Repair the computer, use a detective mode to find Alfred. We bring out of the debris and resurrect current discharges from gloves.

Escape Joker

At the police frequency, they transfer that Joker ran out of the chamber in Blackgate and organized a riot, there are numerous sacrifices. Looking around Blackgate, smug off the criminals in the yard. Batman will order the cops to guard the output so that no one escaped. Now it's time to go down into the sewer. Having passed on to underminate the floor and go down. Move through the destroyed bridge, you can also use a rope for crossing. But to move through the electricity, without a rope can not do. Blowing up the fragile wall we plan on the other side and scatter the panel. When electricity runs out, move onto the other side with the help of a raft.
We go to the room on the left. By turning on the kidaee-controlled button in the window and spend through the electrical field on the contrary and we guide the panel. Now we will make a raft with adhesive grenades and undermine the wall.

Having got inside the pipe with grenades. By building the next vessel and glue, you need to swim, closeing the pipes that prevent advancement. At the end of the way, we close 3 pipes on the wall, so that after the explosion to fly in the opening. Cut with guys in robes and climb an elevator mine. Having stuck in the next room of all thugs and save the girl. Next, we go along the prison corridors and Mutuzim all the enemies beside the "shock" hand.

Bare fight in a mental hospital

Bane put on a cardiometer and now every heart hit will charge the electric chair. Or Batman will kill Bayne, either will die himself from the hand of Bane.

First phase
Scheme with him.


Second phase
When Bane Fall TN1, it will turn into huge monster. You need to throw a glue grenade, then smoke and enclosed Bane by back to stick it into the wall or electric grille. But I got so occasionally. I hid behind bars and at the time of the Bayne approach did a decisive blow. Or you can crash quietly behind your back and also make a decisive blow. After watching the roller, you will need to press twice with the mouse at a certain point.


We go further, helping Gordon will cope with criminals. Our ever-smiling friend is very close. Reaching the bell tower will leave Joker. We watch roller and titers. The game is passed!

Batman: Arkham Origins. , the harsh superhero weekdays of a dark knight take place extremely varied and saturated. Within only a couple of days, Batman manages and gain criminal individuals with all sorts of criminal elements of the city of Gotam, and restore the infrastructure of native streets, and to spend a dozen detective investigations - with the collection of evidence, forensic examination and knocking testimony from suspects. In the whole of this turmoil, it is completely easy to get confused - and then we come to the rescue.

In this material you will find the most important tips on the passage of Batman: Arkham Origins, solving the most difficult problems, as well as a useful video that will allow you to go through the game at 100%. With this guide, you can easily figure out all the notes of Gotama - so that Bruce Wayne can finally relax on Christmas.

For a start - somewhat simple, but very important for understanding the moments of Batman: Arkham Origins you need to know. Follow these tips and your The Dark Knight It will not leave the villains a single chance.

Review asking for help as much as possible. During movements by Gotham, you will also receive operational information about the debaches right now. Since such dumps usually occur in close proximity to your current position, they are better not to ignore. As a rule, you need to come to the crime scene and beat all opponents - the work is non-sharp, fast and profitable. On the one hand, for every help you will receive experience, and on the other - such collisions will quickly teach you effectively fighting Arkham Origins. The benefit of the latter is difficult to overestimate.

Not all you see, you can immediately get. All sorts of trophies, secrets and alternative paths that you will encounter during the game are completely optional to be available for you at the same minute. Very often, to obtain a particular award from you, you will be required by one or another gadget or the ability that opens along the story campaign. This means that the most best time To collect, for example, enigma data blocks - after completing the story of the game, when you will have the entire Arsenal of the Dark Knight.

Hidden passage gives much more experience than collisions with opponents in the frontal.If possible, try to stun enemies, staying unnoticed - after a little practice, you will certainly get easily and naturally. The hidiment dark knight will be much faster than experience, and as a result - and new abilities.

Stealth is good, but strong armor is better. To make life easier for yourself, the first thing to pump batman armor. First for the melee, and then - ballistic. So you already in the early stages of the game provide yourself with the best survival and save yourself a bunch of nerves in battles. Whatever a master of secretive passage you are, Arkham Origins will often force you to fight in an open battle with dozens of bandits - it is better to be ready for this.

For Batman, it is important to fight beautifully. According to the results of each skirmish with enemies, you will be issued a number of experience. The following points are influenced to the battle rating: the maximum length of the impact chain (or combo factor), the number of damage obtained (it is better minimized), the variety of gadgets applied in battle. In other words, you will receive the most experience, if you do not "skip" strikes, while using your arsenal in the fight.

Do not break the performance of side tasks. The capture of villains and the destruction of their plans are generously awarded with a large number of experience, as well as new Batman's abilities. Secondary quests Not only will help to stretch the pleasure of Batman: Arkham Origins, but will allow me to meet face to face with the most famous characters DC Universe.

If possible, test the system "Dark Knight". Built in the very game of achievements, on the one hand, will help you better learn certain sides. game mechanics (For example, you will be able to practice the technique of moving according to the GotEm or secrecy), and on the other, they will give a lot of experience on their completion.

Problem bosses

During the passage of Batman: Arkham Origins you will meet a lot of villains of varying degrees of lousy. Some of them can deliver a lot of problems to a novice player. About where the main difficulties may arise - below text.

How to defeat Defstroekuka

DeathStroke, one of the first Bosses Batman: Arkham Origins, is a good test of your reaction. The most important complexity in the battle with it is to beat it in a timely and counterattack. It is very important not to hurry and press the confrudar button only when the corresponding indicator lights up above your head. If you spend the counterattack too early or too late, the Batman will receive an approving portion of the fence from one of the most skilled melee fighters in the DC Universe.

How to defeat Bain.

With Bain, we will meet in battle twice. During the first battle from the player, it is necessary to dare from the strongest bein strikes and beat the lightning series in a timely manner. In general, your first meeting with him should not give you special trouble, if before that you have successfully broken ordinary opponents.

During the second meeting, the battle will be divided into two parts. If the first one passes exactly by the same scenario, which is described above, the second part will force you a little tinker. Under the influence of Beane, it is impossible to attack in the forehead - Batman is forced to attack him secretly, using ventilation, grilles in the floor and electrical chains. Note that twice for one trick Bane will not behave, so you have to show a maximum of ingenuity. On a successful battle with a penny bein, you can see the video attached below.

How to defeat the insane hatter

The whole fight with the boss takes place in the world of the illusions of the Hattle: In order to defeat the villain, you just need to reach the end of the stage using your gadgets and an entrance. But it is easier to say what to do - several insidious traps and non-obvious scenes may well become a problem for a player. How to overcome it all - again, in the video.

How to defeat firefly

One of the last Bossov Batman: Arkham Origins. Nevertheless, the battle is simple enough - if you know what gadgets to use in a particular moment of battle.

How to open costumes

In Batman: Arkham Origins is represented wide selection Batman's costumes - everyone not only changes your appearance, but also gives certain advantages. Costumes open for certain actions and achievements in the game, and you can change the armor in the corresponding bat-cave department. That's what you need to do to unlock costumes for all occasions.

Batman. - Gives at the beginning of the game.

BATMAN ONE MILLION SKIN- Register in the WBID service.

New 52 Graphic - Grab all villains from the list of the most wanted.

Dark Knight- Complete all the tests.

Noel - Lay all the data blocks of the Enigma.

Injustice. - Get all the medals in the tests.

BLACKEST NIGHT. - Get the level in the multiplayer.

Cains Enigma

For one hundred percent passage of Batman: Arkham Origins You will need to collect all the data blocks of the Enigma, which the villain hid well throughout the Gotham. To learn their location will help you interrogation of the Enigma agents (they are marked on the map of the city), and it will take you to get to them, this series of video will help you.

Hotel "Gotham City Royal"

Get rich and died.

Joker organized a meeting with Batman's hunters. We get to the support of the bridge, we catch the signal of the electric shock and move along the sensor to the desired side. The hotel is located in Diamond, the entrance is stiguously protected by selling special forces and mafiosa. Penetrating inside, descend down and neutralize two enemies. Jumping out of the window, removing a small group of mafiosa. We are hacking the codeping panel of the lattice. Made by Betarang in the button to turn off the electricity. Upstairs is the point of attachment, we launch a managed claw into it. Rise upstairs, activate the button to open the gate. Go down, go to the extreme room and restart the main generator.

Rising on the elevator, we go to the lobby. On the second floor there will be three, one of which moves between the floors. It is best to intercept on the stairs. Two between the stairs leave at last. Go down to the first floor and alternately neutralize all mafia. The remaining can be stunned using double batranga, being at a high point. Then quickly go down and finish. We are hacking the door of the guard (near the reception). Through the cameras, it is not difficult to locate Joker. At the meeting, he kills the electric shock. We take the shock gloves, jump onto the platform and fuel the generator. Rising upstairs, cling to the upper construction. We approach the destroyed passage and we release a hook in the window of the tenth floor.

We go to the right and opening the door, charge the generator in the wall. The grille raised quite a bit, so accelerating and slipped under it. The more active we are riding enemies, the faster the scale of gloves is filled. Activate shock gloves that will allow much more efficient to knock out enemies, even those in a body armor or shield. We go into the laundry and open the grid at the top on the right side. We jump into the mine, we get to the elevator cabin. Quickly jump over the adjacent cabin and charge it with gloves. Without reaching the desired floor, we are clinging yourself behind the protrusion and discard the enemy down. Clearing the corridor, polish the employee. In the survey bar hold more hostages. We charge the generator to the right of the gate. Once by the window, we release a managed claw to the point of fixing the neighboring tower. We move on the other side and stitching the enemy.

Around the corner is an automatic turret. Turn off its destructor. We charge the generator in the wall and neutralizing enemies. We go to the ventilation mine, cling to the protrusions, we are moving around and climb everything higher and higher. The latter will be afraid by releasing the cable to the attachment point on the opposite side. Activate the button and cling to ventilation above the blades. Having passed through it, Bethekights grab the ring on the hatch cap. We cling to the top protrusion on the right and reset the thug.

Alfred wisdom is valuable not only useful advice, but also experiences experience.

We get to the dance hall, which is converted into a real amusement park. Merry little, because Joker arranged here tests for us. Award for successful performance - the life of the black mask people. We jump down and separated with thugs. As soon as the gate open, with the Metage of Betarang to the button on which the light is directed. We repeat the same with the second button. When both skips are brightened with green light, attachment points will appear. We produce a managed claw in them, climb the cable and fly on a small wooden ledge. The gel is undermining the flipped wall and wake a code panel (password - "Tuktuktuk"). We jump into the water, unfold and go to the right. The stairs climb upstairs. We get up on the button, run the managed Betarang, carry it out through the electric eye of the mask, deploy and, spending through the second eye, hit the shield.

We choose to the rails through the hatch opened above the head. Get to the room with the second test. The essence is simple: I remember what kind of masks blink and in exactly the same order, the relevant balls by Batrang. We go further and without jumping down, we fly to the pumpeds. If it fails to do this, then first fly to the lower rails. Crashing with opponents, climb the balcony. Press the button, we release the cable from the driven claw to the attachment point on the dramatique that appears. We move to the next balcony. From it, we go out into the corridor, get rid of armed mafia and asking employees. You can get into the bar through the floor ventilation system. Once under an armed thug, stun it. We are tightened by armor with trijil stunning and a number of powerful blows.

Having passed through the door, put the gel on the flip wall on the left. We cling to the ridge, then move to the open window on the left side. Charge the generator to the left of the gate. We are trying to neutralize the bomb by the sequencer, but we only do worse. The explosion remains twenty five seconds! We jump into the window double pressing the jump button + forward. At the last moment, we manage to cling to the helicopter. Jumping into the roof, we continue to fight, even though the view from the camera on the helicopter. Having reading the roof, we climb higher and pass to the building.

Get to the pool, climb the ridge and move on the opposite direction. Kill two on the second floor in the center. We are growing with enemies on the lower floor and finish the remaining. On a fairly large territory, only 8 opponents, so it's easier to wait when they are divided. We go down to the reception and we are hacking the body panel of the elevator door (the code "Operation"). Raise to Joker and face Bane. The battle will begin in the library, and then go to the roof. Double-click on the jump button shir away when the enemy is hung up to us. For ordinary attacks, jump over through it behind your back, carry out triple stun and applied a number of shots. Similarly, acting outside, only shy towards will have much more often. We also do not forget to neutralize constantly arriving mafia in time to enable the scale of shock gloves.

Bane flies with his people, but Batman has time to attach the tracking sensor to it. From the bayone-framed explosion, Joker breaks down. We overtake it in flight, counterattack and more or less successfully landed. The Special Forces detachment appeared grabbing Joker and cease to jail Blackgate, and we are no longer for the first time you can hide.

Prison "Blackgate"

Foreign Harlin Queenzel will hold a psychiatric test for Jokera, during which the patient is immersed in reasoning on the topic "Football Meeting with Batman." Fight from the crowd of criminals, slowly moving around the chemical plant. Where it is necessary - we jump, where it is necessary - quiet and where it is necessary - we will wait for the cessation of the fiery stream.

Morgue

From the cave, track the Bane signal. Alfred synthesized glue grenades. We take them out of the table and go to the morgue, which is in the police department. You can get there through the sewer. Near the room with a hatch concentrated a large number of special forces. First of all we are painted with snipers on the helicopter platform of the neighboring building.

Cock circuit in pipes with glue grenades. We fly down, pass through the door and free two more passages. We climb upstairs, we wake the code panel and climb the stairs. Scan the corpse and study the operating protocol on the computer. The secret of the power of Bane is the substance "Vienna". Thanks to him, muscles and bones wave in front of her eyes. However, I. by-effect - Loss of memory, with the long-term use of "Vota". Leaving management in the same way, how they penetrated here.

Bane headquarters

Neutralizing snipers in the area, descend down and spread with less dangerous opponents. We start an attack from the strike in the arrow planning. We go to the tunnel, open the door to the right. We open the grid, pass through the mine and, descending down, we clean the territory from the enemies. We destroy a flit bar with a gel. Throw the adhesive grenade into water, jump on the resulting raft and batcohtems tightening to the rings on the walls. Faced with the real receivers of Bane, which also have a feedback on the back with the "Venoma", shy away from their attacks (red signs above the head) to prevent capture. One stunning for them will be enough, after which we applied a number of blows.

Going down the stairs, make an effort to open the door. Bane has advanced to study the substance. Although he practically leveled the danger of fatal outcome, the side effect can still occur at any time. Get to computers and discover our photos and videos with Batman and Bruce Wayne. Bane found out about the secret, and now the Privacy of Superhero is under great doubt. Meanwhile, a firefly appeared on the radar. He mined the main bonding bridge Gotam and captured hostages. The cave and Alfred will wait, because at the cone of the life of people who were in a dangerous situation because of us.

Bridge of Pioneers

Additional improvements are issued for performing certain tasks from sections "Particularly dangerous" and for the passage of the tests of the "Dark Knight".

Reaching the destination, go down and neutralize the police. We go inside and warn Gordon about bombs. When he leaves, we go to the elevator on the right side. We wake a code panel (password - "Rescue") and Baptights cling to the ledge on the left. Climb upstairs, pull the lattice and climb even higher. We charge the generator, plug the pipe with glue grenades and jump over the other side. We grab about the protrusion, shift to the end to the right. We are deployed looking up and clinging for the next protrusion. Through the ventilation shaft, we are chosen in the boiler room. Four Central Gorgoles are mined and, if you sit on them, the enemies will immediately discover us, and after the explosion we are taking down. Neutralizing criminals at the lower level. The last enemy will give up. Interrogate it to learn about the number of bombs installed. One of them in the center, remove the cover from the device under the furnace. For a limited time we wake a code panel. Each node will have only one available combination.

Through the door to the right, we pass to the elevator. We climb upstairs, apply a gel on a fragile wall and underminate. We jump over opponents with shock batons and attack them from the back. We unleash the hands of Banden and apply counterdaddar. We climb the stairs and pass to the station. We cling to the ledge next to the arrows. Neutralized both at once, we go down to the noise of opponents who escaped to the noise and also deal with them. Open the door in front of the central car. We rise to the control room, press the button and, breaking through the window, jump onto the roof of the car. Remove the lid, neutralize the second bomb. The fire door is blocked. We ask Alfred to get access codes. On the other side in the corner there is a passage that will lead us to the Southern Support.

By walking the challenge, charge the generator and lower the lattice. Slist under the pipes, trying to apply gel on the fragile partition, but fall down. We cling to the car and, reaching the middle, we turn left and jump onto one beam and jump over to another. Turn to the right, fly down and at the last moment you need to have time to cling to another car. Snipers neutralize exclusively without noise. I'll pass the failure, grabbed the ridge on the other side. We clean the switches from enemies. Click on the button, open the door and neutralize the third bomb. Return to the station, moving on the left side. We jump into the center and destroy the fragile partition. A new group of criminals arrived at the station. I hide under the floor, we wait for the enemy and neutralize it from the back. Eliminate enemies on the upper positions, and finally leave those that are near the fire door.

Glowworm.

We charge the generator, we are chosen and cling to the metal beam. We shift to the right, grab the ledge and continue to move in the same direction. Tighten, we climb into the bridge and take into a fight with a lot of cruel. Shock gloves will be as impossible. Immediately after the fight arrives a firefly. We grabbed Beturkthem. The damage from the fire is very large, so you will often dodge. When the enemy freezes in place and is preparing for an attack, at this moment immediately throwing a glue bomb in it, and then give it to rapid batrangs. Stunned Firefly, attract the batcoctop, quickly and often pressing the corresponding button. After an unsuccessful attempt at the detonation of the fourth bomb, we begin to run away. Jumping down, cling to the metal beam. We are blinding the enemy with a glue bomb and quickly climb back to the bridge. At the second stage, in addition to the fire, you also need to shy away from the bombs. And mostly act in the same way as at the beginning. Complete the fight, clinging to the firefly and spending two counterdads.

Cave Batman

While we were engaged in saving lives, Bane managed to get to the cave and arrange the pogrom there. We interact with the computer to restore the work of the Betcomer. Going around the stairs, we turn right and fly down to Alfred. Removing the wreckage, we use shock gloves as a defibrillator. Fortunately everything cost: the butler survived and his condition stabilized.

Prison "Blackgate"

Joker captured the prison and raised the riot among the prisoners. Arriving in place, jerk on the gate and attack the arrow. Sliding the platform, penetrate the sewer through the hatch near the window. Long passing forward, applied gel on a fragile floor. Having climbed down, climb on such level. We release a managed claw to the attachment point on the other side. Similarly, we go around two more failures with electrified water. We destroy the flipped wall and fly down. Apply a blow to the electrical protection, we create a raft of glue garnet in the water and tighten to the Rings of Betchoem. Rising upstairs, go to the room on the left. As soon as you click on the button, we release a controlled Betarang in the opposite room window. We carry out Betarang through electricity and hit it about the shield on the left. The water level rose, so we can create a raft, jump into it and pull it out to the clutch wall. By destroying it, rising higher and plug by adhesive bombs.

Create another raft below. We jump on it and immediately quiet. As quickly as possible plug the pipe on the left. The pair will then be from both pipes. Finally, plug the last three pipes from above, after which we cling to the ledge. Neutralizing prisoners in office space. We charge the generator, climb the elevator cabin and cling even higher. Ventilation shaft will lead us to enemy territory. Silently neutralize two opponents at the first level. We cling to the ridge and go down to Snieper in the fourth level. We clean the third level, and then the second. We liberate Harlin, go down to the doors and go to block B.

Mutoving Bane.

Steaming with enemies, climb upstairs. After a short conversation with a defector, we continue to move towards Joker, although eliminating a large number of prisoners. In the fight with Bayna, we use the same methods as at the first meeting: evasion to the side when red icons appear, ultrasound, pre-jumping through the enemy, after which a number of shocks and necessarily decisive blow. At the second stage, the shock gloves will help to quickly spread criminals. We do not flirt with them and do not miss the main enemy out of sight, otherwise several missed powerful Taranians will send us into a deep sleep.

Joker runs away, shot in Gordon. Enliven Bane, after which he wakes himself a modified "vein" and swell up to even larger sizes. In narrow corridors, we try to settle the opponents from the back. Be sure to use detective vision. Cut Bane into the electrical chamber and make a set of shots. Run away from the enemy, throwing a glue grenade into it. Best hide in side ventilation mines, not in the floor. When the muffler works, approach it closer and turn off the destructor. We finish and associate the bayer the cable of the managed claw. He will not remember about the secret of Batman, the strong substance erased his memory.

Now you need to catch Joker. We pass forward, we climb up and jump down through a barred grid. Together with Gordon restrains the onslaught of criminals. Get to the chapel and, pretty tricking Joker, pass it into the hands of justice. We look at the final videos.

.
Steel factory, boss: Mednogolovka.
Hotel Gotham City Royal, Boss: Bane.
Prison Blackgate.
Search Bain.
Pioneer Bridge, Boss: Firefly.
Prison Blackgate, Boss: Bein, Boss: Joker

Level passage:

Hotel Gotham City Royal
Batman: Arkhem's chronicle. Walkthrough

Task: Severy electromagnetic electrical stroke signature

We move to the very center of the Gotham pioneer bridge. Here we detect the signal of the electrosker.


Task: Track the electromagnetic signature

We do not see the exact location of the electric shock, only the distance sensor to it. We go to the other side where the distance is reduced, as a result, we come to the quarter Diimond district to the Big Eastern Building.


Task: Peel into the Hotel "Gotham City Royal"

We enter the building through the southern door. At the entrance we destroy bandits and policemen. We get to the underground parking of the hotel. We destroy all the gangsters.

We wake a closed door. Inside Betarang press the button where electricity converges, then stretch the cable at the top and climb it. In the upper room, press the button to open the lattice door below. We enter a large elevator, we go upstairs.


Task: Peel into the guard

Lobby of the hotel. Silently destroying gangsters.

We enter the security room. On the video surveillance chamber, we look at the Assessassin and Joker assessment. In our eyes, the Joker throws out of the electric shock. Come to the fallen enemy, take a new weapon from him - shock gloves. Now it remains to climb up.


Task: penetrate penthouse

Next to the fallen chandelier and the electric shock is the suspension elevator. We climb into it and charge energy. With the help of the hook, we climb even higher in the open window of the building.


Eastern Tower - 10th floor. With the help of gloves, charge the panel on the wall, the grille will rise in front, slip under it. Kill gangsters. Gloves can be used and during the battle, if you press the LKM + PKM.

We enter the laundry, from there through ventilation into the mine of the non-working elevator. We get up onto the second elevator, charge it and go up.


Eastern Tower - 19th floor. We climb on the open floor, we are painted with gangsters. The rescued employee of the hotel asks to save the rest of his colleagues. We go further to the open window. We stretch the cable to the opposite building and rush there on the cable.


Western Tower - 19th floor. Around the angle we see the machine gun unit. Neutralize it with the help of a destructor. Then I charge the panel on the wall, we understand with the gangsters.

We enter the room ventilation mines. We climb up the protrusions, stretch the cable, turn off the fan on the control panel, we climb even higher - in open ventilation.

Ahead is opening a large valve with a bactcoge to redirect steam.



On the 25th floor we fall into the dance hall. Fight with a small gang, and then enter the joker test room.

Ahead we see four bandits on the electrical chairs, on the floor everything is flooded with water. Performance is given 1:30 seconds. Take the Batarangi rush to the left and right button at the top until the wooden shields turn to the side. Behind the shields see the attachment points, stretch the cable between them and climb it. From the cable we plan on a wooden balcony on the opposite wall. On the balcony we blame the wooden wall using the gel. Inside, we wake the control panel. The test passed.

Go down to the flooded floor, pass through the room.

We climb the stairs, turn out inside a large clown mask. We get up on the green button, run through the eye-eye, run a controlled Betarang, fly through electricity, we fly into the second eye masks, cut into a shield with fuses. The hatch opened on top, rose.

By railway We reach the next test. We look at what sequence the balls are blinking, then in the same sequence by footing with Betaranga. For the first time, a combination of 1, 3, 4, 2 (counting balls from left to right). Second combination: 4, 3, 1, 2.

We go further by rail. We jump onto the bottom path, and from there - in the arena with bandits. After victory, jump on the nearest balcony, press the button there from which the clown appears from the box. We stretch the cable between the clown nose and the wall, we leave the romp away from the park.

On the way on the 25th floor we save another hotel officer.


Overview bar. We approach the round structure suspended between the tower of the hotel. Ahead closed lattice door, so we climb into the hatch on the floor.

On the pipe, you will withpow the bar, we choose and destroy the enemies. We go further, we blame the thin wall on the left, we are closed to the street on the facade of the building. Baptights cling to the statue, and then for the open window.

Eastern Tower - 28th floor. We enter the room with a large timer. We are hacking the control panel to stop the bomb timer. But after hacking time before the explosion remains 24 seconds. Quickly jump out of the window (key w, space, space). We join the hook for the helicopter of journalists, and then jump on the hotel's top terrace. On the terrace alternately destroy two groups of bandits. Again we enter the building.

Eastern Tower - 40 floor. We enter into a large room with a swimming pool. Here you need to kill all Bain's mercenaries. After the victory, go down under the pool, in the central part of the room we enter the elevator.



Boss: Bain.

Upstairs we immediately meet Bane and delivers to Joker. After the next show Joker, we remain alone with Bain. The boss attacks the taranny attacks and simple blows. From the Taranians evade (in any direction + space, space), on ordinary blows, we carry out counterattacks (PKM), then we make ultra stun (SCM, SCM, SCM). After stunning, we carry out a combo and press "E" to snatch the next hose with a vein from Beane.

In the middle of the battle, we fly out the window and continue the battle on the hotel's terrace. Here, the boss constantly help several ordinary fighters, but do not pay attention to them. It's just that it is better not to start an ultra stun, Bain will overcome him with his blows. We need to wait when he causes an ordinary blow and then counterattack. After applying combo, Bain includes a strengthening of a vein.

When the boss is under the action of Vota, they shy three times from his taranne attacks, once they shy away from his jump with an earthquake wave, after that we approach him, we make an ultra stun, finishing and pulling the hose. After pulling out five hoses from the device on the back of Bain, we defeat it.

Police helicopters arrive and take into battle with gangsters. Bain is hiding on his helicopter and explodes Joker. Batman rushes down behind the serving joker and saves it from death. Below, Joker gets into the hands of the police, and Batman leaves the police environment in time.

Prison Blackgate


In prison, Joker was sent to psychiatric treatment. Joker's treatment holds the girl Dr. Harvey Queen. In the role of Joker, we participate in his nightmares. Fight with the audience in the comedy theater.

In the next nightmare, we get to the chemical plant, where the bandits were put on the joker red cap and threw on the conveyor. On all the ways hearing the dialogue of Joker and Doctor.

You also see the nightmares of Batman, in which I kill his parents.

Searches Bain.
Batman's passage: Chronicle Arkhem


Task: Take the adhesive grenade

We continue to play for Batman. We find ourselves in a secret cave, talking to Alfred. In the south of the cave on the workbench take a new weapon - adhesive grenade.


Task: Scan the corpse in the morgue of police department Gotam

We move to the area of \u200b\u200bBurnley. We enter the sewage room in front of the police station. Inside, beaten by police, then descend into the sewer hatch.

In the underground tunnel, use adhesive grenades ("5" key to flush the open valves of steam tubes. Jump down to water. Throw the glue grenade into the water to create a layer. We get up onto the iceplace, batcohtems are attracted to the rings on the wall.

We leave out.


Task: Find out the Bayna Beach Location

We move to the Park Street area. We enter the building from the west coast. Through the ventilation mine we fall into the sewer.

We approach the water, from the adhesive bomb I create a raft, I am driving to another shore. We destroy enemies and pass to the closed zone of sewage.

Entrance to the Beane Field Staff. We enter the room to the right. We study the screen, take the audio recording about Bain.

At the exit, we look at the couch. We enter the headquarters of Bain. It is not here, but on the screens we see that Bain knows the main secret: Batman is Bruce Wain. Quickly chosen on the surface.

Bridge of Pioneers
Batman's passage: Chronicle Arkhem


Task: Warn Gordon about bombs

We go to the pioneer bridge. Neutralize the four special forces gathered to storm the bridge. We enter the door with a red wheel. In the technical premises, due to the boxes, we communicate with the captain Gordon.


Task: Find the bombs firefly

Police retreats, you can climb into the bridge. We wake up the elevator and enter it.

Secret: At the middle altitude, we see up the generator, we see the block behind the bars. Include detective vision, we see that the wire left the wire. Run a controlled Betarang up to the left, you crash over the wall into the switch, the lattice will open. We rise to the platforms to the floor higher, we attract the data block 11-7 claw.

Secret: Mine of a cargo elevator. Climbing the roof of the elevator, we go to the dark angle on the left. We look at the top there, Batkights attract the data block 11-8.

Secret: Charge the generator, put the couple on the opposite side. We jump there, then climb the ledge around the elevator mine. Almost at the very top, we rush another valve with steam, just below open the ventilation grille, we find a data block 11-9.

Climb upstairs, through ventilation go into a boiler room.

Here you need to destroy all enemies and interrogate the latter. On the statues of Garguli in the center, explosives are laid, do not need to be clinging for them not to raise anxiety. In the questioned learn that there are four bombs on the bridge. We are going to deminate the nearest of them.


Task: Need a bomb in boiler

We approach the panel in front of the bomb, we wake it up as usual, only you will need to guess 3 code in 30 seconds.


Task: Need to neutralize the bomb at the railway station

We climb on the elevator upstairs. Come to k charger, turn it on and raise the elevator is still slightly higher. We blame the door over the elevator. We defeat the enemies, unleash the lieutenant of the special forces of Howard Brandon, and then stun it.

We climb up the stairs, we get to the railway station. Silently eliminating enemies. After the victory we go to the management room opposite the car with hostages. On the second floor of the room, press the button, the car drops down from this.

We approach the open bomb, we wake it up.


Task: neutralize a bomb from southern support

We enter the room with a lot of bandits and with electric walls. Electricity enemies does not beat, but we do not need to touch the walls. After the victory, click on the button, we enter the door and neutralize the third bomb.


Task: neutralize a bomb near the northern support

We return to the railway station, and from there we go to the northern part of the bridge. After opening the fire damper we go to the large door on the left.

Jump out on the debris ahead, we go on it to the end, the side view will turn on. We jump into the abyss and cling to the cornice. On the eaves, we move further forward, and then go to the arena in the center of the bridge, where bandits are picked up. We beaten gangsters, then the firefly arrives.



Boss: Firefly

Damage from the fiery attacks of the boss (click on any side + space, space). Initially, we rush into the firefly with adhesive bombs (press "5", "5"), when it is glued, throwing it with three batrangs (press "1", "1", "1", "1"). Then repeat again: we glue it, throwing the shells. When the firefly is stunned, attract it to himself with the help of a bequecoge (press "2", "2").

After the second attraction of beto, the firefly will get angry, set fire to everything around and find a detonator from bombs. After that, we run forward, fleeing from the fire. We go around the cars, jump down. On the chips rise back to top. After the lifting on the bridge, we run to the right, jump onto a blue hanging truck, then ride under the big truck.

Requering to a dead end again, starting to fight with a firefly with the same method: we glue it and throw by Betarangi. When the boss remains the last division of health, cling to it with a hook (key "F") and finish in the air.


Task: Find Alfred

We approach the main control panel, renew the work of detective vision. Looking for Alfred, we find it far below, on the slope of the cave under the wreckage. We disassemble the blockage and reanimate Alfred. We approach the control panel and learn that Joker has captured a prison in which it was sitting.

Blekgate prison
Batman's passage: Chronicle Arkhem


Task: Stop Joker

Sit down at once near prison. We go and destroy the prisoners gathered at the front entrance. I liberate three policemen.


Task: Pendant Blackgate prison through the sewer

Go down in the hatch in front of the right burning window. In the tunnel we pierce the floor, we go along the lower floor. We get into the room where water on the floor is under electricity. Let us create a way, stretching the cables between the attachment points. We climb higher, break the wall, parim on opposite shore, Turn off the closed gearboxes. After that, the adhesive grenade creates a raft on the water, floating the tunnel forward.

We climb on the hill. We go into the control room on the left, press the button there and quickly run the controlled betarang through the electricity that appears, then crawl into the shield with traffic jams on the left of electricity. From this in the gateway will be filled with water. In the water, we create a raft, tighten to another wall and blast a thin place in it.

Further actively use sticky grenades. We cite all the steam valves, create a raft, float on it for the flow, on the way we rush another three valves. At the end, we see three screws in the water to escape from them, shoot three valves from above, the pipe will explode from pressure, then we climb on the top ledger.


Task: Stop Joker

We enter the central premises of the prison called the transition. Here you need silently neutralize 10 prisoners. After the victory we save a couple of guards and Dr. Harlin Queenzel.

We enter the prison unit B. We defeat the crowd of enemies. On the second floor, in one of the cameras, we find a pressing defector, which Joker was afraid to release. We go further and descend on the first floor, where you need to fight with a whole crowd of prisoners from 20 people, and then the huge versil will come out. Very a dozen combat improvements do not do here.

After the victory, we go to the corridor leading in a round compartment. There is another difficult battle with the crowd. Go to myself round compartment. Here Joker arranged another show.



Boss: Bane

Bain comes to the ring, it has a cardiometer on it, considering his heart blows. Upstairs, the gangsters hostage are the head of the prison. Joker is sitting on the electric chair, which will work if the heart of Bane will beat more than a few minutes. Some of two villains will definitely die, which Batman cannot allow.

Bane's fight tactics The same: we are driving from three of his Taranians, we are driving from the jump, then we make an ultra stunion (SCM keys, SCM, SCM), finishing, and at the end pull the hose from his back. The only difference is that around a lot of ordinary enemies around, it will have to constantly shy away from them.

After seeking Beane a couple of times, activate electric gloves to achieve the clinical death of Bane. We finish it three more times. Fight won.


Joker leaves the scene, the head of the prison and arrived captain Gordon chase him. Betman remains and revitalizes Bane by discharge of electricity. Bane immediately continues the battle and puts himself an excessive dose of Vomot. The fight continues in the sewage of the prison.

Bain walks around the cameras. Now Bane does not cause damage with straight attacks, you need to attack him suddenly. We can hide or in underground trays, or in ventilation mines. We are waiting when Bain will pass by, then attack the back, sit down on the neck and beat it about the wall or electric grilles. We repeat several times.

At the end, almost finished Baine throws the batman and pierces them the wall. On time cling to his hands with cables to the attachment points. Now Bain is definitely immobilized.



We enter into the control room, and from there to the death hammer chamber. We find the wounded chief of the prison. Here the liberated krok killer comes here, but the gangster sniper scares the mutant with his shot. Captain Gordon stuns a sniper and helps us in battle.


Boss: Joker

We enter the placement to the place of execution, then to the cathedral. Here we meet a lonely joker lying in front of the altar. We begin to beat Joker for all his atrocities. It is only sometimes fights off, and mostly - even enjoying the rage of Batman. At the end, we finish it until the unconscious state and rent a captain Gordon.

The whole game is passed!

IN final credits First, listen to a crazy song performed by Joker; Then the television transmission, where they talk about the soon opening of the psychiatric hospital Arkhem due to insufficient prison protected Blackgate. After the titers we see a video, where Amanda Waller comes to the prisoner, and he proposes to join the suicide detachment.

For the passage of the game opens mode " A new game + "(The passage of the game is once again, but with all open things, primes and improvements), as well as the ability to change the suit of the main character.

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Task: Peel into the guard

To find Joker in the hotel, go straight from the elevator to the central hall and we are laughing with the gangsters, we wake the castle in the room. At the camera we see the meeting of Joker and the murderers hired them. Joker throws the electric shock from the window. At the exit, we can take its shock (electrical) gloves.

Task: penetrate penthouse

Use shock gloves to start the elevator and climb on it. Further, the hooks get even higher to the Eastern Tower of the 10th floor. We go further charge the device with gloves to raise the grille for which they say the gangsters with a weakege slip on the floor and drove with the gangsters.

Through the laundry and ventilation, they quit the elevator mine, jump onto the elevators one of them collapses. We charge the second shock gloves climbing above on the 19th floor. We are already waiting, so you can try in battle recently purchased gloves. We approach the hotel's employee, he asks us to free the rest of the hostages.

We charge the device to raise the grid, we go on the corridor to the open window and stretch the cable controlled claws between the hotel towers, they roll into the eastern tower. Around the angle will stand the gun to derive it with the help of a destructor. We charge the device, the lattice is rising behind which there are gangsters, fight them.

In the ventilation mine we climb on the ledge up to get around the fans, stretch the cable. Click the button to turn off the fan at the top, cling to claws, we climb into the ventilation. In the room below, hot steam beats from under the grilles, cling to claws for the ring and pull to open the valve and put steam from it. Go on.

Western Tower 25th floor. We go along the corridor, cut down two criminals with knives. We go to the dance hall, we go to the right jump down into the mine. In the amusement park befell another group of Joker's people. And we go to the water in which there is a current. Here the interesting traps of Joker begin.

Joker Riddles in Amusement Park

We are ticking time so we do everything quickly. To go through the water with electricity, we throw in the panel to the left and right by Batrang, open the grippers on which we can attach the cable. We jump on the cable from it to the wall of the boards, blast them with gel, after which we select a password to hack the device and turn off the current.

We jump into the water go on. We get up on the button in the floor so that the slot appears in the slit, then run the controlled Betarang through the current. The fuse is on the right of us behind the grid. Batarang crashes from one eye clown therefore we deploy and send it to another clown's eye.

At the top, the hatch will open and run along the railway paths to another button. Opposite us with a hung man and clowns with balls. As soon as we get on the clown button in turns light up, you need to remember this, and after which the balls are shooting in the same order.

Opens the way further. In the fence with circles there are Joker people with an punisher, we understand with them, and then jump onto the balcony at the top, activate the button, the toy on the nose pops from the box for the cable. We stretch it and go on it further.

Before the bar, the criminal will threaten the hostage to stun it go to the bar. In front of the bar, the lattice is lowered by the poet in the mines in the floor inside. Jump out from under the floor fighting with gangsters and save hostages. We go further into the corridor, blast the boards gel on the window. Hooks get around the facade of the building for 28th floor of the hotel.

We charge the electrical (shock) gloves, the device will raise, we see the mined room, with snowmen, select a password to delete the bombs. After that, jump clinging for the helicopter of reporters. We jump from the helicopter to the bandit group and deal with them. Eastern Tower 40 Floor - Get to the central room with corpses in the pool and remove all people Joker.

Library in Penthouse

Win Bane

We select a password and enter Penthouse. Beying the face to Joker after which Bain, grabs us and throws into the library. Fight with him. Here everything is simple, shy away from his blows, when the red waves above him and give him to " soup Using a ultra-mulse, when he throws us into the window shirling from his tarana (when it runs on us under the influence of chemistry) and destroy the arriving beggar.

After that, the Joker falls from the building and Batman jumps behind it, we use the counter to dodge in flight from the blow of Joker. Next is the story of Joker in prison and his and talk with a psychologist.

The search for Bain in the passage of Batman: Arkham Origins

Task: Scan the corpse in the morgue of police department Gotam

We move to the area of \u200b\u200bBurnley. We enter the sewage room in front of the police station. Inside, beaten by police, then go down to the sewer hatch
. In the underground tunnel, use adhesive grenades ("5" key to flush the open valves of steam tubes. Jump down to water. Throw the glue grenade into the water to create a layer. We get up onto the iceplace, batcohtems are attracted to the rings on the wall.

Task: Find out the Bayna Beach Location

We move to the Park Street area. We enter the building from the west coast. Through the ventilation mine we fall into the sewer. We approach the water, from the adhesive bomb I create a raft, I am driving to another shore. We destroy enemies and pass to the closed zone of sewage.
Entrance to the Beane Field Staff. We enter the room to the right. We study the screen, take the audio recording about Bain. At the exit, we look at the couch. We enter the headquarters of Bain. It is not here, but on the screens we see that Bain knows the main secret: Batman is Bruce Wayne. Quickly chosen on the surface.

Bombs firefly

Task: Warn Gordon about bombs
We go to the pioneer bridge. Neutralize the four special forces who gathered to storm the bridge. We enter the door with a red wheel. In the technical premises, due to the boxes, they generally with captain Gordon.

Task: Find the bombs firefly

Police retreats, you can climb into the bridge. We wake up the elevator and enter it. Climb upstairs, through ventilation go into a boiler room. Here you need to destroy all enemies and interrogate the latter. On the statues of Garguli in the center, explosives are laid, do not need to be clinging for them not to raise anxiety. In the questioned learn that there are four bombs on the bridge. We are going to deminate the nearest of them.

Task: Need a bomb in boiler

We approach the panel in front of the bomb, we wake it up as usual, only you will need to guess 3 code in 30 seconds.

Task: Need to neutralize the bomb at the railway station

We climb on the elevator upstairs. We approach the charger, including it and raise the elevator is still slightly higher. We blame the door over the elevator. We defeat the enemies, unleash the lieutenant of the special forces of Howard Brandon, and then stun it.

We climb up the stairs, we get to the railway station. Silently eliminating enemies. After the victory we go to the management room opposite the car with hostages. On the second floor of the room, press the button, the car drops down from this.

Task: neutralize a bomb from southern support

We enter the southern door. Further fall from a small explosion and move along the destroyed part of the bridge. We use a cable, moving on it further south through the hanging cars. On the side of the bridge neutralize three snipers.
We enter the room with a lot of bandits and with electric walls. Electricity enemies does not beat, but we do not need to touch the walls. After the victory, click on the button, we enter the door and neutralize the third bomb.

Task: neutralize a bomb near the northern support

We return to the railway station, and from there we go to the northern part of the bridge. After opening the fire damper we go to the large door on the left.

Jump out on the debris ahead, we go on it to the end, the side view will turn on. We jump into the abyss and cling to the cornice. On the eaves, we move further forward, and then go to the arena in the center of the bridge, where bandits are picked up. We beaten gangsters, then the firefly arrives.

Task: Win Firefly

Task: Find Alfred

We approach the main control panel, renew the work of detective vision. Looking for Alfred, we find it far below, on the slope of the cave under the wreckage. We disassemble the blockage and reanimate Alfred. We approach the control panel and learn that Joker has captured a prison in which it was sitting.

Blekgate prison.

Task: Stop Joker

Sit down at once near prison. We go and destroy the prisoners gathered at the front entrance. I liberate three policemen.

Task: Pendant Blackgate prison through the sewer

Go down in the hatch in front of the right burning window. In the tunnel we pierce the floor, we go along the lower floor. We get into the room where water on the floor is under electricity. Let us create a way, stretching the cables between the attachment points. We climb higher, tear the wall, parim on the opposite shore, turn off the closed electrical panels there. After that, the adhesive grenade creates a raft on the water, floating the tunnel forward.
We climb on the hill. We go into the control room on the left, press the button there and quickly run the controlled betarang through the electricity that appears, then crawl into the shield with traffic jams on the left of electricity. From this in the gateway will be filled with water. In the water, we create a raft, tighten to another wall and blast a thin place in it.
Further actively use sticky grenades. We cite all the steam valves, create a raft, float on it for the flow, on the way we rush another three valves. At the end, we see three screws in the water to escape from them, shoot three valves from above, the pipe will explode from pressure, then we climb on the top ledger.

Task: Stop Joker

We enter the central premises of the prison called the transition. Here you need silently neutralize 10 prisoners. After the victory we save a couple of guards and Dr. Harlin Queenzel.
We enter the prison unit B. We defeat the crowd of enemies. On the second floor, in one of the cameras, we find a pressing defector, which Joker was afraid to release. We go further and descend on the first floor, where you need to fight with a whole crowd of prisoners from 20 people, and then the huge versil will come out. Very a dozen combat improvements do not do here.
After the victory, we go to the corridor leading in a round compartment. There is another difficult battle with the crowd. Go to myself round compartment. Here Joker arranged another show.

Task: Win Bain

Bain comes to the ring, it has a cardiometer on it, considering his heart blows. Upstairs, the gangsters hostage are the head of the prison. Joker is sitting on the electric chair, which will work if the heart of Bane will beat more than a few minutes. Some of two villains will definitely die, which Batman cannot admit.
Bane's fighting tactics are the same: we are driving from three of his Taranians, we are driving from the jump, then we make ultra-mulse (ICM keys, SCM, SCM), finishing, and at the end pull the hose from his back. The only difference is that around a lot of ordinary enemies around, it will have to constantly shy away from them.
After seeking Beane a couple of times, activate electric gloves to achieve the clinical death of Bane. We finish it three more times. Fight won.

Joker leaves the scene, the head of the prison and arrived captain Gordon chase him. Betman remains and revitalizes Bane by discharge of electricity. Bane immediately continues the battle and puts himself an excessive dose of Vomot. The fight continues in the sewage of the prison.
Bain walks around the cameras. Now Bane does not cause damage with straight attacks, you need to attack him suddenly. We can hide or in underground trays, or in ventilation mines. We are waiting when Bain will pass by, then attack the back, sit down on the neck and beat it about the wall or electric grilles. We repeat several times.
At the end, almost finished Baine throws the batman and pierces them the wall. On time cling to his hands with cables to the attachment points. Now Bain is definitely immobilized.

We enter into the control room, and from there to the death hammer chamber. We find the wounded chief of the prison. Here the liberated krok killer comes here, but the gangster sniper scares the mutant with his shot. Captain Gordon stuns a sniper and helps us in battle.

Joker. The final

We enter the placement to the place of execution, then to the cathedral. Here we meet a lonely joker lying in front of the altar. We begin to beat Joker for all his atrocities. It is only sometimes fights off, and mostly - even enjoying the rage of Batman. At the end, we finish it until the unconscious state and rent a captain Gordon.
The whole game is passed!

In the final titers, first listen to the insane song performed by Joker; Then the television transmission, where they talk about the soon opening of the psychiatric hospital Arkhem due to insufficient prison protected Blackgate. After the titers we see a video, where Amanda Waller comes to the prisoner, and he proposes to join the suicide detachment.
For the passage of the game, the "New Game +" mode opens (the passage of the game is once at times, but already with all open things, prims and improvements), as well as the opportunity to change the main character costume.