Walkthrough of the game Divinity: Original Sin. Invasion of the undead Divinity Original Sin walkthrough Divinity original sin enhanced edition walkthrough bloody

In the old days, there were Guardians of the Source who healed the sick and wounded with the help of a great power called "The Source". However, a terrible and terrible darkness filled the lands of Rivellon and therefore the Source was forever spoiled. Real madness has gripped the once noble and good-natured Guardians, so all they do now is destroy everything around them. A pair of brave Source Hunters are all that stands between Rivellon and the Dark Force that seeks to destroy it. Therefore, wherever the Source appears, the Hunters will follow it.

Part - 1: "Arrival"

Divinity: Original Sin - Enhanced Edition.Walkthrough

Location: “Coast”

WalkthroughDivinity: Original Sin - Enhanced Edition begins with the ability to customize two main characters: the priest Roderick and the robber Scarlett. Young heroes on a ship go to a city called Cysil in order to investigate a mysterious crime. However, because of the orcs, it turns out to be impossible to land off the coast of the city, so the heroes have to land a little south of it.

Soon control will be yours. On sunny beach You can collect shells. They are quite difficult to notice with your eyes, so you should press the “Alt” key to highlight all useful items next to the heroes. Highlighting objects greatly simplifies the passage, so use the key as often as possible.

Having walked a little further, the heroes soon notice a group of mysterious necromancers running out of the cave ahead, one of whom summons the undead. The first battle will begin, in which you will be introduced to the turn-based battle mode. In battle, you will be told that for each action, striking, using a potion or changing weapons, action points will be spent, which are indicated at the bottom of the screen. At the end of your move, press the Spacebar. After the training battle ends in success, you have to make a decision: enter the cave (and undergo training), or refuse and move on.

Location: "Cave" (Tutorial)

If you suddenly decide to enter the cave and undergo training, then you will learn about many features of the game. I recommend everyone to take the training, because in it you can learn about really useful and interesting moments gameplay.

(1) . With the help of water magic it will be possible to extinguish fire areas. (2) . Acid clouds can be dispersed using fire magic. (3) . Puddles, which consist of oil, can again be set on fire using fire magic. (4) . Surrounding objects can be destroyed by blows: to do this, you need to hold down the “Ctrl” key and “LMB” (left mouse button). It will be possible to destroy even wooden doors, but this will all waste the strength of your weapon. (5) . Locks can be picked using master keys, but there may be various traps on the locks - they will have to be neutralized using tools.

(6) . The game has a hidden mode: by going into it, you can sneak up on enemies unnoticed. (7) . There may sometimes be traps on the floor that resemble mines. The higher the level of the trap, the more difficult it will be to notice. An ability called “Perception” is responsible for the timely detection of traps and other useful objects. (8) . It will be possible to move surrounding objects such as boxes, chests, barrels, vases. To do this, you just need to select the desired item, hold down the LMB, drag the item to the desired location and release the button. (9) . Objects must be placed in pairs on various mechanisms, such as plates, in order to activate them. (10) . A group of heroes can be temporarily divided so that they follow each other. To do this, drag the icon of one of the characters as far as possible from the other so that the connection (chain) between them is broken. Characters are united in the same way.

At the very end of the cave, the heroes will find themselves in a tomb, where an undead wizard and a couple of his students will unexpectedly rise from the dead. The battle will begin. After defeating the undead, you will learn that necromancers stole a crystal from the grave of this revived spirit.

Location: South Beach

Once outside, go to the bottom of the level to find a quick access portal - the altar. There will be a shovel nearby, and a little higher - a lighter pile of sand, inside of which you can forge your first cache!

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Completing the additional task: “Shell on the Beach”

From the place where the teleport is located, go straight along the coast, only to the right. There will be a huge shell lying at the dead end. In order to hear what the shell is saying, you will need the skill/perk/ability: “Animal Friend”. If on this moment There is no such skill, then you can return to this place a little later. In general, the shell will ask you to throw it back into the sea. There are two options for completing this task: option one - take the shell for yourself and sell it on the market, thereby receiving gold; the second option is to throw out the shell, and as a thank you, it pulls out a chest of gold from the bottom for the heroes. In addition, in the second option you will receive +1 to altruism.

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Anyway, go to the upper left corner, where you will soon meet two drunken guards along the way. You can negotiate and fight with the guards, but it’s up to you to decide what to do with them. One way or another, you need to continue moving towards the city.

Upon reaching the large beach, a small and simple battle begins. Moreover, an orc ship will soon arrive, from which a couple more green-skinned fighters will land. Pay attention to the fact that below, near the orcs, there is a barrel of oil - if you destroy it with an arrow and then set it on fire, it will not be difficult to defeat the enemies.

After defeating the orcs, collect everything you need and go to the gate, near which you will first have a conversation with Master Arhu: the character will know something about your task and therefore will ask for a meeting in the northeastern part of the city. At the end of the conversation, enter the city.

Part - 2: “Sisil City”

Divinity: Original Sin - Enhanced Edition. Walkthrough

Personally, I recommend going around absolutely the entire city and trying to visit all the houses. There are several gates leading outside the city, but there will be quite a few people wandering around the city. dangerous monsters. The weakest among these monsters will be level 5. So at the moment your task is to bypass all the local residents and complete the simplest additional tasks in order to gain precious experience and get at least level 3. In addition, it will be possible to supplement your team with new characters.

In houses, in turn, you can find quite a lot of useful things/items. All of them will be highlighted in red - this means that the items belong to someone, so you won’t be able to just take them. If you are caught stealing, then soon the guards will appear, and after that a losing battle and in the end prison. However, if you take the object so that no one notices anything, then nothing terrible will happen. I recommend first of all taking gold dishes from the tables, and paintings on the walls. Other household items will cost pennies, so it’s not even worth spending effort on them.

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Completing the additional task: “Fire! Fire Fire!


On the southern coast you will see locals extinguishing a burning ship using buckets of water. The time to complete the task will be strictly limited, so you will have to act clearly and quickly. Run to the central market of the city to buy a rune called “Rain” from the sorceress for 920 coins. Next, use the rune to get a brand new spell on your quick access panel. After this, return back to the coast to the burning ship and make it rain directly over the ship. As a reward, the group will receive 900 XP (experience points).

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Completing the additional task: “Sailors without a ship”


From the extinguished or burnt ship, go a little further down to the very edge of the pier. In this place you can find three sailors near the already broken ship. The characters will ask you to find them a new job. For work for sailors, you should contact Captain Jack, who can offer it. Jack will be standing in the central market right next to the fountain. As a reward you will receive 180 XP (experience points).

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Completion of the additional task: "Charmed, I'm sure"


Once inside the port warehouse, go to the doors on the right side. There will be two guards and a female orc standing in the backyard of this place. And they will argue among themselves. The problem is that the guards randomly used a love potion among themselves, so the orc is now in love with one of them. The crux of the matter is that the second guard wants to get rid of this possible danger.

Legionnaires will turn to you and ask your opinion. There are two key answer options: the first option is if you decide to leave the orc alive, then you will receive a change in character + 1 to romance. However, when you return back here a little later, the legionnaires will be dead. The second option is to kill the orc. As a reward you will receive 225 XP (experience points).

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Completing the additional task: “Warming up the crowd”


On the south side of the central market there is a separate area where artists perform. The first entertainer is Reginald, who is in charge of entertaining the crowd by displaying a magical burning head. Among the spectators stands Gallagher, working as a ringleader, gathering a crowd of people around and receiving money from Reginald for his work. But at the end of the eastern square there is a second artist - this is Cedric. He has no audience at all. Talk to Cedric and tell him about the reasons for another artist's success.

Having learned about this, Cedric will ask you to outbid (convince to work for him) the ringleader Gallagher, so go to him and try to convince him that it’s time to change your employer: you can intimidate (strength), flatter (attract) or simply convince (charisma) . So choose the method that is most characteristic of your hero. If everything goes well, then you can tell Reginald everything. The main thing is to take your reward from Cedric. The experience reward will be 125 XP.

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Walkthrough of the task: “Mysterious Murder”

Now you can begin completing the main task. Go to the northeast corner of Saisil - there is a barracks, which is marked on the map. In the barracks on the ground floor you need to talk to Captain Aureus - he will issue permission to search the place where the crime occurred. In addition, you will receive three additional tasks from him - you will need to help ordinary legionnaires outside the city.

On the second floor of the barracks, be sure to talk to the cat. It turns out that the cat is a transformed wizard named Arhu. The wizard, in turn, will tell you everything he knows and advise you to meet with the local gravedigger to examine the corpse of the murdered person.

It's time now to head to the local tavern called the King Crab. The tavern is located in the northern part of the city's central market. At the entrance to the tavern there will be a character named Mendinus, offering to join the guild of heroes. And although the guild's description may sound like a modern marketing company, it's not trying to deceive you. After joining the guild, a whole branch of additional tasks will open, but they can only be completed outside the city.

(?) - New hero. Inside the tavern you will definitely run into a girl named Madora. She will be ready to join your group. Madora is a two-handed weapon specialist, so she will easily break skeletons outside the city. However, be aware that Madora is militant against all enemies. So if you try to come to an amicable agreement, she will definitely cause discord and thereby deteriorate your relationship with her.

In the southwestern part (corner) of the tavern there is a locked room, which will be guarded by a guard. Tell him that you have permission from the captain and can go inside. In the room of the murdered advisor Jake, if you look carefully, you will find the first “Star Stone” (1/16). And although the stone will create a bright flash, you will not receive any damage, but after that the whole team will find themselves in a completely different world.

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Completing the additional task: “The History of Stones”

After the outbreak, the heroes find themselves on a small piece of land somewhere in space. Nearby there will be an imp named Zixzax and a huge telescope. Further from the tiny world through the portal in the southern part you will find yourself in a hall with many inactive portals. At this point, talk to the girl who will be sitting on the time loom. From her the heroes receive the task of finding everyone magic stones to open all remaining portals. In addition, the imp will give you a pyramid portal, thanks to which you can instantly be transported to another similar pyramid.

To get out of this strange world, use the fast teleportation panel. A small button on the right side of the screen is responsible for teleportation. Although now I recommend teleporting using a pyramid. But, one way or another, the heroes will find themselves in the bedroom, where the girl is taking a bath. The girl, of course, will panic and try to call security, but you will have a chance to convince her not to do this. After this, be sure to take the second pyramid and leave the room through the southern doors.

♦ : In case you are playing co-op mode, then leave the pyramid to another character, and keep the original for yourself. Thanks to this, it will be possible to teleport to each other at any time.

Now a little more about the stones. So, the first stone was found during the passage of the main quest “Murder Mystery” (thanks to which access to another world was opened). Now it's time to go for the second stone: go to Teliron's hospital, go to the eastern room and resolve the dispute. The dispute can be resolved in any convenient way: the first method is to cure the old man and his family with the help of a stone; the second way is to cure only the young man. In any case, when Evelina uses the second “Star Stone” (2/16), you will receive its energy. As a result, the stone will open access to a room called the “Hall of Heroes.” The rest of the stones can be found during the passage storyline.

(?) - New hero. In the “Hall of Heroes” it will be possible to hire another new hero, but this is your choice, but the cost of hiring will cost from 600 to 1500 gold. In addition, all heroes whom you exclude from your group will go to this place.

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Walkthrough: “Murder Mystery” (Corpse)

It's time to get back to the story mission. In the room where the murder occurred, you will have to open a chest, which has a level 5. If you don’t have master keys or hacking skills of this level, then you can simply stand for a while and break the chest with regular blows. In any case, there will be a letter inside the chest. Be sure to take an inert stone on the floor.

Go now to the Funeral Home, which is located in the northeastern part of the city above the tavern. Inside, go to the room on the left. Take a book at the coffin and be sure to read it. Thanks to the book, you will be able to find out that the corpse of the murdered man was stolen. Go up to the second floor and talk to the undertaker in the southern corner. The undertaker will confirm everything, but you need to verify this incident personally. To do this you will have to go to the cemetery, which is located in the northern part of the city. Jake's key grave is the top one in the northern corner. So dig up the grave of the murdered man. The corpse of an animal will be found inside the coffin, which confirms the theft of the corpse.

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Completing the additional task: “Little Bo Bertia lost her sheep”


The found body of the sheep can be attributed to a girl named Bertia. Bertia is located in the southern part of the central city square. From her you learn that her sheep was stolen and, apparently, killed to replace the corpse. For returning the sheep's body, the heroes will receive 300 XP (experience points).

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Completing the additional task: “Philosopher”


Again, in the cemetery, in the grave on the left side of the crying mother, you can dig up a grave, from which the ghost of Nemris will crawl out. He'll want the Source Seekers to read his life's work, The Philosophy of Death, and answer a few questions. The book can be found in Mayor Sessil's library on the second floor of the same building. Moreover, you will have to answer the questions. If you don’t want to search for a book, then correct sequence The answers look like this: 1 - “No”, 2 - “No”, 3 - “Your salvation.” As a reward, heroes will receive 600 XP, a chest and a new achievement.

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A dog will run around the cemetery nearby and bark constantly. Thanks to the skill of communicating with animals, you will be able to talk to her. The dog, in turn, will tell you that, based on the personal belongings of the suspects, he will be able to tell for sure who really killed Councilor Jake. So you have to find personal items.

(1) . You can steal socks from Captain Areus. (2) . You can steal Esmeralda's panties from the chest on the second floor. (3) . In the mayor's house, in a locked room, you can steal boots from a locker (in the northern part of the house). (4) . In the hospital you can search Evelina's bedside table (upper right corner) and steal her coat.

The collected things can be taken to the dog, who will say that the smell of Jake is only on Evelina’s coat. But since the dog’s words cannot be linked to the case, you will have to look for other evidence. Although not everything is so bad, because for the work done the heroes will receive additional experience.

But don’t rush to leave the cemetery. Note that the dog will now constantly bark at the grave on the right side - the name David will be carved into the grave. Dig up the grave. As a result, a skeleton will appear. Kill the skeleton and get additional experience. In addition, I recommend digging up a grave with a skeleton only after completing tasks with things, because most likely the dog will be killed in a fight with the skeleton.

Finally, dig up the southern graves. Inside one of them there will be a skeleton bomb. The enemy will try to explode near the heroes, so the easiest way to defeat him is with a teleportation spell, thereby moving him as far away from the characters as possible.

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It's time to interview all the suspects. However, the main one is the wife of the murdered man - Esmeralda. So go to Esmeralda's shop, which is located in the southern part of the city. The girl will stand behind the counter, and one of the guards will guard her. Talk to her. During the dialogue, it will be necessary to present specific facts regarding her guilt. Talk about a lover's letter that was found at the murder scene, although she will reject the evidence as evidence and confidently consider herself innocent.

From the store, go up to the second floor straight to the living rooms. Among the things you can find Esmeralda's key. After that, go outside and go to the same building, but from the upper northern side - open the doors to the room with the previously found key. There will be a book “The Perfect Murder” on the table at the entrance. There will be a hatch on the floor in the next room - open it. Thanks to the hatch you can go down to the basement.

In the basement, remove the pieces of meat that hang on the wall - this way you will find a hidden button. Now press the button - a secret room will open. There is a bloody knife inside. After the item is found, you can calmly inspect and search the rest of the basement. Be sure to collect the most valuable things. In the basement there will be many types of armor with magical effects, but which you will first have to identify before putting them on.

Now it's time to return to Esmeralda's shop. In the dialogue, show her new evidence: a book and a found knife. In the end, the girl will even find a logical explanation for this. Esmeralda was definitely not involved in the murder. After a thorough interrogation, she recommends taking a closer look at the doctor's assistant named Evelyn. As a reward, heroes will receive 1800 XP (experience points).

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Walkthrough of the task: “Murder Mystery” (Evelyn)

Go to the hospital, which is located in the southern part of the city. If you have been here before, then you probably already noticed a young girl named Evelyn. However, after Esmeralda's interrogation, Evelyn will no longer be there. The doctor, in turn, will not be aware of where the assistant has gone, but knows that her house is located outside the city. In the next room, on the table between the windows, you can examine Evelyn’s abandoned backpack and find the key to her house inside. Inside the hospital, you can try to quietly take the key to open the room in the southern part of the building. Inside there will be a lot of valuable and magical things that will definitely be useful to you.

In any case, exit the hospital through the southern doors. There is a grave in the backyard that will shine from time to time. So, this is a rather insidious trap from the developers: if you start digging a grave, then you will immediately explode.

Evelina's house is located on the left side of the hospital. When you reach the house, find the doors that are located in the southern part of the building. Near the bucket you will find a key. Open the doors and on the right side you will see a chest - inside there is a “Spell for Shelter”. Take Evelyn's diary from the table and read it carefully. Thanks to the diary, the heroes learn about her secret hideout, which is located on the northern beach. In addition, a mark will appear on the map, but the problem is that at the moment it will not be possible to get into the location.

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Completing the additional task: “Elf - Orc Bloody Feud”


In the local mayor's house, go up to the second floor straight to the library. It is worth noting that in the library you can read about ten books with recipes completely free of charge. The orc will, in turn, look after the library.

(?) - New hero. In the library, the heroes will meet a magician of water and air, whose name is Jaan. He will gladly join your squad. Jaan uses the following spells: teleport enemies, ice shot, call rain, lightning strike and healing. Jaan will be a useful acquisition for the entire team, so I recommend taking him along with you.

Either way, go outside. There will be an old man named Eglandir sitting on the upper platform north of the funeral home. And he will ask the heroes for help in one matter, after which he will go to the second floor of the tavern, so you will need to follow him. In his personal room, he will report that he wants to kill the last orc from the enemy tribe, which is the same Victoria. There are three options to choose from for completing the task: 1 - inform the captain of the guard that Eglandir is preparing to commit a crime; 2 - Kill the orc librarian Victoria; 3 - Report the assassination attempt to Victoria, for which you will receive an additional 300 XP. In the third option, you will also receive an amulet that you will need to take to Eglandir, which will allow you to deceive the orc. As a reward for completing the quest, heroes will receive 1800 XP and +1 to leniency.

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: Return to the south coast. There will be a chest on the pier, but the path to it will be blocked by a rope. To pass the rope, you can use Madora's Dash skill. In addition, you can throw a pyramid there for teleportation and, thus, again get over to the other side. Inside the chest there will be useful things.

: In the building where the large kitchen is located, when you enter for the first time, a chicken will run away from the cook. And you have a choice of what to do in this situation: the first is to catch the chicken, the second is to leave it alive. Moreover, if you have the “Animal Friend” ability, you can talk to the chicken after rescuing it.

: Again in the kitchen, but now there is a chest in the dead end below. Inside is a dusty parchment called “The First Sister.” The point is that the parchment is the code to the last chest at the End of Times.

: Having accumulated more gold, you can safely go to the market. The market on the left side of the paintings sells cards with secrets. After purchasing each card on global map unique notes with secrets will appear.

: Before you leave the city, I recommend arming your heroes to the maximum. Things for warriors can be bought in Esmeralda's store. Things for archers can be bought at the central market on the left side of the paintings. Items for thieves are sold in the tavern on the second floor by a girl named Sheriff. Items for air and water magicians can be purchased from the sorceress in the market on the right side. Items for fire and earth mages are sold in the barracks on the second floor near Arhu.

Part - 3: “City Outskirts - West”

When the heroes are pumped up to at least level 3, and there are four characters in the group, then you can safely start making forays outside the city. However, you still need to act as carefully as possible. Every road will be filled with enemies, and every battle with them will be a real test. But victory in many battles, as a rule, can be won by cunning, for example, by detonating barrels of explosives, blocking enemies in narrow passages, using stunning spells and much more.

Location: "Southwest Beach"

You should exit the city through the lower western gate. There will be no enemies nearby - only corpses that were not removed after the siege of the city by orcs. A man can be found at a small boat launch. He will try to find out the purpose of your visit, after which he will evaporate right before your eyes - this is an enemy spy.

A little further on the shore you can meet an orc. The orc will mourn his brother's grave. There are two options for how to act in this situation: first, you can kill the orc, dig up his brother and take away some good armor; secondly, you can show your mercy, leave the orc alone and get a positive change in character. As a reward, the heroes will receive 300 XP (experience points). If you follow a little further, you will come across a mined part of the beach, so you will have to return back to the city.

Location: "Western Forest"

Not far from the exit there will be skeletons: there will be three of them in total, each of them will have level 5. At the beginning of the battle, it will be possible to retreat to the city gates, as a result of which ordinary city soldiers will come to the rescue.

A little further, if you follow the road to the left, you will definitely come across a second group of undead: among them there will be three skeleton archers on the field with a scarecrow and two more skeletons that will emerge from the ground behind the heroes. Archers can be easily blown up if you shoot at the barrels, but it’s best to send Madora to fight the skeleton swordsmen, and then shoot from behind her reliable back. The girl will finish off the skeleton swordsmen pretty quickly.

Ahead there are two dilapidated houses and in each house there will be a “pack” of undead. Because of this, there will be barrels of poison in the houses. Of course, the poison is not dangerous for representatives of the undead, but the poison can be set on fire using spells from the school of fire, as a result of which the skeletons will burn like matches.

In the house to the north there will be a rug on the floor that you can remove to reveal a hatch. Going down, you can find many useful items and a sarcophagus, which cannot be opened unless some hero has a strength level of 9. However, having the required strength indicator, you can manually drag the slab, after which Snorri will appear - the ghost of the once-former strongman Saisila. The ghost offers to pass an interesting test - break the specified ball within the allotted time - 35 seconds. After breaking the ball, the heroes will receive 600 XP (experience points) as a reward. But if you can’t break the ball within the allotted time, then you’ll have to fight the ghost.

On the pier we meet ghosts: the girl Lillian and her father Nick. Lilian asks to find her father's lost head (the head is in the city in the south-eastern square), we return to the pirate room, there is a painting hanging there, remove it, press the button, a hatch opens in the upper left corner of the room (let's go there).

Underground pirate bay.
On the way we meet and kill a group of crabs, then we see a large round area (mined) with many buttons with names nearby. (the bottom line is, we are looking for a button that will open a door in the shape of a skull, the other buttons activate traps.
1. Gold and silver switches give chests.
2. Gray switch - causes a skeleton to appear on the northern pier.
3. An ominous button teleports to a desert island, there we look for a skeleton with a note (the exit from the island is in the upper left corner, hidden in the thickets of bushes).
The remaining buttons cause damage or transfer to previous locations.
The required button is located to the right of the square, go down the stairs on the right, go into the bushes on the left, and there we find that same button.
Next we go to the open door and come to the pirate ship, where a battle awaits us with the pirate captain Ponty (level 6, 999 health), he uses intimidation, next to him is a pack of 5 skeletons. Having killed everyone, we select the key and look for the chest in which it lies on the ship Bloodstone (3/16) .
We go to the square where there was a battle between skeletons and orcs, use the key to open the southern door +630 hp. We walk along a narrow path going down and find the skeleton of a dragon (a diamond is hidden under it), another skeleton of a dragon is located on the side rock.
Coming out to the coast, a huge spider boss descends on us: Nightmare of the Source (level 6), it was he who dealt with the dragons, killing him among the things, we select the quest item Sam’s Collar (we take it to the cat that is sitting in the city tavern).

Lost love at the lighthouse - completion of the quest.
On the shore of the bay on the right we see the ghost girl Desdemona +630, we tell her that because of the caretaker Samson, who worked at the lighthouse, the ship +1050 hp sank, then she goes there, and we then go to the nearest teleport and teleport to the lighthouse (Cysil- west).
Going down to the basement we see a showdown between the ghosts, and Desdemona asks us what to do with Simons.
1. Send Simons to hell +1 to heartlessness
2. Forgive for an action +1 to mercy +2100 hp.

Cat love.
In the city, in the tavern by the upper fireplace, we start a conversation with the cat Unsinkable Sam (we need a perk), he tells us about his love for the cat Maxine, for whom he is indifferent.

After the conversation, we go to her (to the mayor’s house) and find out why this attitude turns out to be all because of the poverty of the cat. We return to Sam and tell him what we have learned, the cat asks to find his expensive collar, lost in a shipwreck (since the collar has already been found, we give it to Sam), and we follow him to the mayor’s house, observe their communication with Maxine, +1 to romance, +1 Pragmatist .

Divinity Original Sin Headless Nick - quest completion.
We go to the city square. Basic requirements for completing this quest:
1. Complete the quest “Warming up the Crowd”
2. Outbid the ringleader; if it doesn’t work out, then you’ll have to kill him). If everything went smoothly, we talk with our heads, and a choice appears:
1. Leave your head
2. Take the head to the headless ghost +2100 hp.

If you are having problems with passing Divinity games Original Sin, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Divinity Sin. In the most difficult places we add pictures that can help you. Walkthrough Divinity read on our website.

Quest Murder Mystery

Reward: 8250 experience

So, the first quest in your journal will be this task. You must solve a mysterious murder case. But first you need to get to the city, the path to which is blocked by a horde of orcs. In the dungeon you will undergo training. Follow along and watch cut scenes that show how the necromancers leave the crypt. When they notice you, they will summon the undead. The opponents are easy, you can deal with them without much effort.

Now follow further or return to the tomb. There is a tutorial inside that will teach you the basics of the game. In addition, you will find some gold. Once you find the tutorial, you can easily find the way out of the dungeon. If you choose another path and go left, then after a while you will find a bridge. Talk to the drunken guards, deal with them, or let them escort you straight to the city walls. If you kill them, you can search their corpses for loot. If you leave them alive, they will help you deal with the orcs.

There will be a battle on the beach, in front of the city gates. Go through the bridge, a cut-scene with an orc ambush and the actual battle with them. First of all, kill the shaman who is healing his companions. Pay attention to the barrel of oil standing in the middle of the battlefield. If you use fire on it, it will explode and cause damage to the orcs standing nearby. Don't forget that the shaman himself can blow up this barrel.

After the battle, go to the city gates and meet with Master Arhu, a man who knows the details of the murder case. He will ask you to meet him and Captain Aureus in the northeastern part of the city. Once you reach your destination, go up the stairs and talk to the cat that Arhu has incarnated as. Find out about the night the murder happened. Arhu will tell you that you must meet with the gravedigger and examine the corpse.

On the ground floor, talk to the captain, who will allow you to examine the murder scene, as well as receive several side missions. So, first go to the local tavern where the murder took place. Advisor Jake's room (in fact, he was killed) is located on the first floor; the guard will open the door for you as soon as you report the captain's permission. When the door is opened, you will be attacked by a magical discharge that does not harm you.

You have to open the chest, and if you don't have a master key, then just break it, which will just take you a little more time. In addition, here you can find a stone for the quest “The Story of The Stones”. If you have not yet accepted this quest, then touching the stone will teleport you and the quest will begin automatically. After reading the letter from the chest, you will receive a new task - “The Story of The Stones”, which will be completed as soon as you see the corpse. Go to the funeral home, which is located to the northeast, in the room on the left, find notes from which you will learn that the corpse was stolen. The gravedigger suspects four people of this: Mayor Cecil, Captain Aureus, healer Evelyn and Esmeralda, the wife of the murdered man.

Now you must complete the quest "The Councillor's Wife", which you will find below.

After completing this task, go to Evelyn, but her master Teliron will say that she disappeared in an unknown direction, in a hurry. He will tell you where Evelyn's house is, where you should now go. .but first, take Evelyn’s bag from the next room, near the window, and find the key to the house inside. Enter Evelyn's house, open the chest on the right and find a spell to enter the secret laboratory. On the shelf a little further you can find Evelyn's journal, which says that the secret laboratory is located in the north.

The laboratory itself is located on the northern beach. It is important that this spell was used on you. Leave the city through the eastern gate, go north and soon you will be attacked by a large group of undead. After defeating them, enter the cave they were guarding, where you will find one of the bosses additional quest The Fabulous Five. After you destroy it, exit through the other passage and go to the eastern beach. Explore the Southern Cliffs until your partners say you are there. Use the spell on yourself and open the entrance to the laboratory.

A cultist will be waiting for you inside. Kill him quickly before he raises the alarm, and take the key from the corpse. If he manages to get to the orcs, they will attack you. After killing the orcs, go down one level, where the battle will begin. You will encounter Evelyn and a dozen cultists. In addition, the woman will summon zombies, which, after death, explode and spray acid in a circle. If one of your heroes has the Zombie ability, then you will win a lot. The most important thing is to kill Evelyn as quickly as possible. Let the one with the stronger damage attack her while the others cover her.

After the battle, talk to zombie Jake and he will tell you who killed him. Mission complete.

Quest The Councilor's Wife

Reward: 1800 experience

After you have visited the scene of the murder and opened the chest, reading the letter of the murdered man, you receive a quest according to which Jake’s wife is considered a suspect. You can find Esmeralda in her store. Having shown the letter to the guard, he will be surprised that besides him, Esmeralda has another lover. Esmeralda will tell you that this fact is not evidence of her involvement in the murder.

To make sure of her innocence, we go up the stairs and find a key in her apartment. Go up the stairs and open the nearby door. Through the basement to find books on how to plan a murder, they are lying on the table. Return to the next room and climb into the basement through the secret door. There is meat hanging to the left of the stairs - remove it and you will find a switch. Click on it and the door to the secret room. Demand an explanation from Esmeralda. She will say that the book and knife belonged to her husband, who slaughtered pigs. The wife of the murdered man will say that it would be better if you suspected Evelyn in everything.

You can ask the captain who will or will not arrest Evelyn. Continue through the previous quest.

Quest Talking statues

Reward: 3400 experience

On the way to the city at the very beginning of the game, you can find notes on a corpse. From the magazine you will learn that the mysterious statues gave this unfortunate man the ability to fly, but this turned out to be untrue. You decide to solve this mystery, but first you need to get to the city. When you are in the city, move north, find the entrance to the cave and see several enemies there. Deal with them, use fire and acid from the enemy. Now go inside where you will meet a robot who is the boss from quest The Fabulous Five. Below you will learn how to fight him. After defeating the robot, go to the other entrance and head west. Eventually, you will reach four talking statues.

To complete this quest you need to use water, fire, earth and air spells. Every time you use one spell, a fire, earth, water or air demon will appear. By themselves they are rather weak, but remember that a fire spell on a fire demon will work as a heal, etc. In addition, after death, demons leave various kinds of traps - a fire demon - fire, an earth demon - sprays acid, etc.

Quest Entertainment for the public

Reward: 125 experience

At the market you can meet Reginald, who entertains the crowd by showing a talking head. After talking with Gallagher, who is one of the representatives of the cheering crowd, you will learn that Reginald paid him for all this. Now go to the other side of the square, where you will meet Cedric, who has no spectators. Tell him that Reginald paid Gallagher for the fake crowd, and he in turn will ask you to bribe the people.

During the conversation, use your best attribute to convince him to switch sides. If you succeed, Gallagher will work for Cedric. Return to Reginald, tell him that his corrupt employee is now gone. He won’t take it to heart, and the quest will end there.

Quest History of Stones

Reward: New cameras

The imp asks you to find more stones that Evelyn used. The more stones you find, the more chambers will be open to you. To leave this room, look through the telescope, after which you will hear from Imp how to open the door to the main hall. Talk to the woman who is sitting nearby. Talk to Imp again, he will give you a portable portal that will allow you to travel to other pyramids.

After using the pyramid, you will find yourself in a bathtub with a bathing woman. To leave, you need to use the symbol on the right side of the screen and teleport to another location. After you return to the city, you can use the pyramid to find the second stone. If you are playing in co-op, then leave it to another character and keep the original for yourself. Thanks to this, you will be able to port to each other at any time.

You will find the first stone during the “Murder Mysterious” quest, in the tavern, at the crime scene. Then you will unlock the “Hall of Heroes”, in which you will find all your comrades who are no longer traveling with you. You will find the second stone to the east of the city, where there is a crowd of fiery undead. Continue along the road, and when you pass the Magma Monster, you will notice a stone on the road. Thanks to this you will unlock "Residential Neighborhoods".

Quest The Scaredy Pact

Reward: 4250 experience

The leader of the guards will share with you rumors that the old Lighthouse is infested with ghosts. He sent several of his men there, but for a long period of time they never returned. You must find out about their fate. Go towards the western gate, you will soon be attacked by the undead. Kill them from a distance, because... those explode after death with acid. In the first house you will find the corpse of a guard, who was sent to the Lighthouse. Follow the road west and fight another batch of undead. Some of them have bombs attached to their backs. Don't let them get close to you. As a rule, they explode in one shot. Make your way through the farm and house until you meet two other surviving guards. They are too scared to visit the lighthouse.

Continue along the road until you reach your destination. Before entering, fight the mini-boss, his dogs and archers. The boss himself is easy to kill, but getting to him is more difficult. In addition, the second difficulty is that he can revive his units that have already been killed by you. Therefore, send two people to kill the boss, and the other two to distract the dogs. After killing the Lighthouse Guardian, deal with ordinary enemies who now have no one to revive.

Once inside, you will meet Samson, a ghost who will give you the task “Lost Love At the Lighthouse” and tell you his story. Now return to the two guards, tell them what you saw, or you may not. If you tell them your story, they will return to the captain and take all your credit for themselves. Then you can interrupt them and tell the captain what really happened. The guards will be punished. If you don't tell them anything, they will go to the Lighthouse on their own. One way or another, the quest will be completed as soon as you return to the captain.

Quest Lost love at the lighthouse

Reward: 3075 experience

You will receive this quest from the ghost of Samson, who is at the lighthouse and will tell you about his love for one woman. You must find her. Return to the city and exit through the southwest gate, near the harbor. There will be corpses of an orc and a man, follow the footsteps of a large orc and his retinue. The fight with this enemy is described below in the quest “Crabs vs. Skeletons”. Then enter the cave. Inside you will witness the fight between skeletons and orcs. Engage in battle or wait for them to finish each other off. Then find the key belonging to the pirate leader (lower level) in the Crabs vs. Skeletons quest. Find the ladder that is located a meter away from the battlefield and go up it. When you notice the remains of dragons, you know that you are moving in the right direction.

Finally, you will reach an area where you will be attacked by a huge crab. Kill him with ease, because... he is no different from other enemies. Raise the loot, because... you need it for the quest “Kitty love”. Take a few steps forward, then you will see a much larger crab, which is the boss. He has a very strong "water attack" skill, which he will use in close-range combat. In addition, he summons regular crabs. Use fire and electricity against the boss. After destroying it, move forward and talk to the ghost of the woman you meet here. Direct her to Samson, return to the Lighthouse. Decide whether they will leave together or separately.

Quest The Missing Archaeologist

Reward: 3100 experience

Aureus asks you to find a missing archaeologist, whom he sent to explore underground ruins in the middle of the forest, to the northeast. Exit through the North Gate, turn left. An archaeologist named Wulfram is hiding in one of the abandoned houses.

The archaeologist will ask you to accompany him to the city. If you agree, then keep up with the man. In addition, you will have to fight the undead. It is best if you have a “tank” on your team, then let him run in front. After you reach the city, go to the tavern and talk to the archaeologist there. Even if he dies, you need to inform the captain about it. He won't be happy with your work, but the mission will be completed. If you refuse to be accompanied by an archaeologist, you may not expect a reward.

Quest Cat's love

Reward: 3350 experience

To receive this quest, your character must have the "Pet Pal" skill, which allows him to communicate with animals. The cat will entrust you with this quest. If, of course, you can communicate with him. Go to the King Crab Inn, find the cat named Sam and talk to him. He will ask you to find out why the cat named Maxine is not interested in him.

Other cats and cats can be found in the library. It turns out that Maxine doesn't want to date Sam because... he is already too old and this may affect his ability to reproduce. Go back and tell Sam this. You need to find a beautiful collar for him.

The collar can be collected from the crab in the Black Cave after you defeat it in the previous task. The cave is located on the beach, near the western entrance to the port. There are orcs nearby. Inside the cave, skeletons fight orcs. After the battle, pick up the key from the corpse of the pirate leader in the Crabs vs. Skeletons quest. There is a massive door on one of the walls. Open it with the key, go down, examine the remains of the dragons. Move in this direction. Coming soon giant crab. Surround him and attack. As soon as you kill a crab, its collar will fall off. Take it. There is also another, more ferocious crab here, which you killed in the previous task described above.

Quest The Fabulous Five

Reward: 2975 experience, joining the guild

Before entering the tavern, you will encounter Mendinus, who will invite you to join the guild. If you accept his agreement, you will be given the task of destroying the robot operating in the northern cave. Leave the city through the eastern gate, go north, kill the enemies guarding the entrance to the cave. Kill one crab, it will explode with acid, throw fire. Inside you will meet a soldier who will ask you to help him fight the robot. Here you will receive additional task, according to which it is necessary to save as many soldiers as possible.

The boss himself is confident on his feet, but has a weakness to freezing. Use rain and cold spells to freeze the robot. The robot uses fire attacks, and the complete opposite is water. Use this fact. When the robot is frozen, it cannot attack you. Therefore, your chances of saving soldiers increase.

After you kill the boss, go to Cecil's office, then to the tavern and complete the "Fabulous Five" quest.

Quest Cecil Mighty Stuff

Reward: 3825 experience

Cecil will ask you to find for him a powerful relic that was stolen from him. You need to start your search with Conrad, who is collecting goods at the docks. Conrad is on a huge preserved ship, with one of the sailors. He will say that he doesn’t know anything, but someone on his team may have heard something, and you should ask them about it yourself.

Sailor Marv says that during the attack, Captain Ditmar ran with a package under his arm. After you inform Conrad about this, he will say that the captain should be on one of the beaches. Look for him there. Go past the cave where you completed the Fabulous Five quest and onto the beach north of town. How to defeat enemies on the way is written in the chapter above. After you go through the cave, get to the teleport point to the west, and from there to the beach. Dietmar is there with two of his sailors. As soon as you approach, he attacks you. Sam uses an invisibility spell, but you can easily deal with the other two enemies. After defeating Ditmar, he will drop his artifact, and you can return it to Cecil. You can decide whether to give the artifact away or keep it for yourself.

Quest Crabs vs Skeletons

Reward: 3150 experience

On the beach west of the city you will find the corpses of orcs. There is also a strange cave there. The entrance is guarded by a giant orc. Kill him. The first obstacle inside will be the electric field. To turn it off, place the barrel on the device in the form of a circle in the middle of the field. Follow further and meet an orc bleeding. Next there will be a battle between the undead and the orcs. Wait until they finish each other off.

Having won the battle, go down through the clouds of smoke and get to the boss. Firstly, the boss is resistant to cold and is also quite mobile. Do not stand close to each other with your partners, because... he will attack you with his strongest weapon - a water attack. Use fire against the boss, do not pay attention to ordinary crabs.

After defeating him, enter the room behind the corpse, find the painting under the table, break it, pull the lever and find a hidden button. Press the button and a hatch appears in another part of the room. Go down through it to the lower tier. Below you will find mines and crabs that need to be killed. Either path will lead you to a chamber in the center, where there are several levers. You need to find the right lever, because... incorrect choice will attract the fury of the cave to you in the form of fiery jets, ball lightning, etc.

This lever is alone on the stairs to the right, on the outside of the room. Among the ferns.

Thanks to this lever, you will unlock the path forward and find the boss - the Skeleton Captain. Of course, his retinue will be with him. Kill the boss first, because... he revives the dead. Destroy the barrel in the center. Undead are resistant to acid. Take the blood crystal from the chest on the ship. This is a nice addition to the quest reward.

Quest Headless Nick

Reward: 4100 experience

After completing the Crabs vs. Skeletons quest, search the room in the center and find a key near the table that will open the next door. Go through the corridor and beware of the traps on the boards. Throw something at them to check. At the very bottom you will find several exploding zombies standing in a huge oil puddle. You can blow them up.

Below you will find the ghosts of Father and Daughter, where the father is beheaded. The girl asks to find her father's head. If you've looked around the city, you've seen Regenald in the square, entertaining the crowd with his talking head. Return to the city, find this Reginald. If you completed the quest “Entertaining the Crowd,” then the man will give you his head without any problems. To convince the head that it needs to go with you, you will need to defeat it in battle. Once you do this, return to the cave and give your daughter her father's head. The quest will be completed.

Quest Elves and Orcs: Blood Feud

Reward: 1075 experience

First meeting with Elgandar

An elf named Elgandar is located near the cemetery, he will ask you to meet him on the first floor of the King Crab tavern. Go inside, go upstairs, look into the room with open door and listen to what the elf will tell you. He wants you to kill Victoria, a female orc who is on the first floor of the library. She is believed to be a member of the tribe that killed Elgandar's family.

You have several options:

1. You can convince Victoria to return the amulet that the elf wants as proof that the female orc was killed.

2. You can kill the elf and inform Victoria about your feat.

3. You can kill Victoria and take the amulet. Just hit her, don't release CTRL so she starts attacking you.

4. You can have the elf arrested. Take the bloody amulet, you will need two master keys. Give this to the captain. Return to the elf and see that he has been arrested. Inform Victoria about the arrest.

"Divinity - Original Sin" - computer turn-based role-playing game isometric game with an opportunity co-op playthrough main storyline, prequel "Divine Divinity. Birth of a Legend." The developer and publisher is the Belgian company Larian Studios; funds for the project were raised through the Kickstarter website. The release took place on June 30, 2014 for Microsoft Windows. Once upon a time, the Guardians healed the sick and wounded with the help of a force called the “Source”. Over time, the source was corrupted, and the guardians were consumed by madness and now they use the power to plunge Rivellon into chaos. Several Seekers set out in search of the Source in order to protect the world from the impending darkness at all costs.

City of Saysil

After talking with Master Arhu, you can immediately go investigate assassination of Councilor Jake, however, there are many NPCs in the city who can give you tasks.

City plan



1 - Saisila Port; 2 - Port warehouse; 3 - Harbor Gate; 4 - South Beach;
5 - Southwestern gate; 6 - West Beach; 7 - Evelyn's House; 8 - Teliron Hospital;
9 - Area; 10 - Abandoned house; 11 - South-East gate;
12 - Esmeralda's Shop (2nd floor of the building - Esmeralda's House); 13 - City Hall (Library);
14 - King crab; 15 - General store; 16 - North Gate
17 - Funeral home; 18 - Central Market; 19 - Cemetery; 20 - East Gate
21 - Legion Camp; 22 - House of Cooks; 23 - Legion Headquarters; 24 - East Gate
Saisil is a safe place, which cannot be said about the surrounding area. Therefore, you should not leave the city until you complete all the tasks in order to get the highest possible level at this stage. In addition, you can acquire new squad members. On the second floor of the library building near the entrance you can find Jaana, he wants to join your squad (a water mage who hunts demons, so he will become a member of the squad only on the condition that no deals will be made with demons). Another possible candidate for your squad is Madora, is located on the first floor of the King Crab.


Fire! Fire! Fire!

Having entered the city, we immediately turn left and move towards the pier, you can see how several sailors are trying put out the ship. We use the “Call Rain” spell and save the ship (the scroll can be purchased in the store, if not available). We gain experience and +1 to reputation.


Sailors without a ship

On the pier near the sunken sea vessel there are Louis, Max and Philip, who, along with the ship, have lost the opportunity to earn money; it is necessary to help honest sailors in search of work. We move to the central market of the city, Captain Jack will be walking in a circle near the fountain, who will be able to offer work to the sailors. Next, you need to return to the pier and hand in the task.


Fish thief


At the market near the fish shop we meet Robin, who is trying to steal the fish. You can dissuade him from committing this crime, or turn a blind eye to the theft (in this case, legionnaires will immediately come running and you will have to lie).

Elf-Orc: Blood Feud

In the southern part of the city (see map) you can meet an old elf named Eglander, who asks to meet in a room in the King Crab Tavern.


We go to the tavern and go up to the second floor of the building, Eglander's room is in the center.


Eglander tells the sad story of his elven home. One night, the orcs of the Kazuldagar tribe attacked the NPC's hometown and killed all the inhabitants. The last elf of the house Gandavum was able to destroy everyone from the hated tribe, except for the last child, who became an exemplary resident of the city of Saisil. The name of the last representative of the Kazuldagar tribe is Victoria, librarian.
The player is faced with a choice - to make Victoria pay for the crimes of her tribe, or to solve the problem differently (Eglander shows clear signs of schizophrenia and has long lost touch with reality). We leave the tavern and head to the library (the library is located on the second floor of the City Hall). We talk with the librarian Victoria, there are several options for solving the identified problem: 1) Kill Victoria and take the amulet
The librarian's assistant will also participate in the battle. After completing the quest, in addition to the amulet (which you will need to give), you will receive several scrolls, several books, +300 experience for winning the battle, +1800 experience for completing the quest and + 1 Heartless. 2) Stop Eglander
We talk with the mayor of the city Cecil, which allows you to use any means to eliminate the problem (the Mayor raised Victoria as his own daughter). Next, we return to the tavern and attack the elf. After the victory, we get +750 experience, +1800 experience for completing the task, + 1 Heartless (we also get Eglander’s inventory). 3) Take the amulet from Victoria and deceive Eglander With help impact we get an amulet, you need to win four times in the game “Rock-Paper-Scissors”, which method is right for you (“Intimidate”, “Convince”, “Charm”) depends on the character’s skills. Next, we return to the tavern and complete the task (we receive +1800 experience for completing the task, +300 for NPC warnings about danger and +1 Forbearance). 4) Report Eglander to the legion so the elf will be arrested
We move to the legion headquarters and speak with Aureus, who will arrest the old man only if you provide strong evidence of his guilt (we get +1 Righteous).

Enchanted I'm sure

Behind the warehouse there will be two legionnaires and a female orc, who was mistakenly charmed with a potion, and as a result, she fell in love with one of the legionnaires. The main characters must decide what to do with this trio. Marius - claims that the dangerous “pet” must be killed and Ninnius asks to leave the orc alive. Solutions:
1) Kill the drugged orc.
Reward - +225 experience. Consequences - Ninnius will begin to take revenge on Marius.
2) Leave the orc alive.
Reward: +1 Romantic, +225 experience. Consequences - the orc will later come to her senses and kill both legionnaires.

Warming up the crowd

On city ​​square you can see how Reginald shows a talking head performance while Cedric(another artist, standing at the eastern end of the square) has no audience at all. Your task is to find out the reason for Reginald's popularity. We move to the presentation and talk to Gallagher, who works as a local barker and draws a crowd for a small fee. We return to Cedric and tell him about the barker, as a result, the artist asks to recruit Gallagher (for example, he can be intimidated or charmed). Next, we tell Reginald about the ringleader and complete the task (Reward: + 130 experience).

Murder Mystery

We return to the main task, head to the legion headquarters, we need to talk with Aureus. The commander of the local legion branch asks to report any oddities, and we are also allowed to the crime scene in the tavern. We head to the “King Crab” and find ourselves in the room in which the murder took place. As soon as the main characters go inside, they are transported to another dimension by the star stone in the room.



The heroes come to their senses on a small island in space ( The end of times), talk to the imp by name Zixzags, who suggests looking through a telescope (he explains that the star stone transported the source seekers to another dimension). We open a portal through which we get to a new location. We follow the imp and meet Time Weaver. After talking with the mysterious girl, we talk with the imp, get a personal teleport and return to the city.


We move to the crime scene, break open the chest in the room and get letter for the wife of Councilor Jake from Duke Ferol (Task Councilor's Wife). The main characters have examined the crime scene, now it is necessary to examine the victim’s body.

Councilor's Wife

A love letter can be regarded as a motive for committing a crime. We head to Esmeralda's Shop and talk with the wife of Councilor Jake, Esmeralda denies her guilt (she rejects the letter as evidence, and characterizes the Duke as a spoiled person). We go up to the second floor (2nd floor of the building - Esmeralda House) and select key from another part of the house.


We go into the house with back door(you shouldn’t do this in front of the patrol) and examine the room to find evidence. There is a book on the table "The Perfect Murder", the content has an unambiguous description of the preparation and commission of the crime. We go down to the basement and remove the hanging hams near the stairs, activate the found button(the mouse can indicate its presence) and we will find ourselves in Esmeralda’s secret button.


We lift indoors bloody knife and go upstairs. We head to the store and present Jake’s wife with the evidence found, for which the suspect finds an explanation and suggests paying attention to Evelyn, student of the healer Teliron. After the hunt, Jake received a mortal wound, but Evelyn saved him from death; it was after these events that the adviser became distant and gloomy.

Murder Mystery (continued)

We move to the hospital and talk to Teliron, he reports that his student has disappeared. We go to the next room and pick up backpack suspect, inside of which there will be house key.


We go out into the street and move into Evelyn’s house, open the door and pick up diary, which contains information about secret lair(mark on the map), can only be accessed using spells(scroll in chest). We return to examining the victim's body, head to the funeral home and talk with undertaker Roberts, he claims that the body of the deceased is in the cemetery.



We head to the north of the city and dig up Jake's grave, inside there will be dead sheep, the councilor's body has disappeared. We talk with Murphy (the deceased’s dog), he can help in identification, you just need to bring the suspects’ belongings. We return to the undertaker and present evidence, influence the undertaker and receive information: the undertaker really buried the sheep, but he does not know where the body went (it was stolen). We also find out the list of suspects: captain Aureus, mayor Cecil, wife Esmeralda, doctor's student Evelyn. You need to bring everyone's things Murphy(dog) for identification. Evelyn's coat will be in the nightstand in the hospital, you can take it from Esmeralda underpants(2nd floor of the Shop building, chest in the center of the room).


To borrow things from the mayor, you need to get into the room and find shoes in one of the closets (the key will be located next to the stairs). You can borrow from Aureus socks(in the nightstand next to the bed).


We return to the cemetery and talk to the dog, Murphy points to Evelyn. Previously received location information shelters student of a healer, however, in order to find shelter, you need to leave the city (at this level it is quite difficult to overcome the hordes of undead, but clearing part of the territory adjacent to the north of the city is quite possible, or you can go to the western beach). The article is part of the series Complete walkthrough of Divinity - Original Sin

Keywords: divinity - original sin, divinity, saylis, fire! fire! fire!, burning ship, sailors without a ship, fish thief, elf-orc blood feud, eglander, Victoria, librarian, warming up the crowd, enchanted, murder mystery, end of times, king crab, time weaver, zixzagz, councilor's wife, evelyn, undertaker, body, dog, suspects' belongings

Having met Captain Aures for the first time in his house, we learn that the city is surrounded by the dead. The Source Seeker needs to find out the reason for their appearance. The Invasion of the Undead quest in Divinity Original Sin is directly related to 3 more story tasks: Reward for Cowardice, Missing Archaeologist, Legionnaires in the Church.

On the way to the church we meet two legionnaires remaining from Aures’s former detachment. All the warriors have been killed and now the cursed place is guarded by the dark magic of the Source.

Divinity Original Sin: Invasion of the Undead

In the church, we disrupted the ritual of the cult followers; one of them managed to go down to the basement.

In the secret tomb we meet the doctor Teliron, who said that he summoned the undead to Cysil at the request of Pythia.

In the desecrated church, we killed King Brakk and now must report this to the captain.

  • Reward: Reputation +1, +13,500 XP

Cycil Divinity: Original Sin (Invasion of the Undead)

Having entered Cysil, we go to the pier and use the Rain scroll to extinguish the burning ship, for which we gain experience. On the pier behind the rope there is a chest if you took a character with Aerotheurgy and the Teleport spell (I recommend taking it to all characters, this 1st level magic is one of the most powerful and useful in the game - throwing enemies including bosses away from magicians or just throwing water into fire, etc. ). We move on after talking with 3 sailors and get the quest Sailors without a ship.

We run to the tavern on the way to the market, do the Fish Thief quest - watch the market and get the necessary Property :). Near the entrance to the tavern we speak with Mendiy, who recruits us into the Magnificent Five - we agree, we receive the quest The Magnificent Five. In the tavern we can add 1st warrior companion Madora. If we took the talent Animal Lover, we talk to the cat Unsinkable Sam and receive the quest Cat's Love.

Next to the tavern is the town hall and go there. We speak with the cat Maxine. After talking with Charlene, we get the quest Tom Who Wanted Adventure. we talk with Cecil - we get the quest Cecil's Great Staff, go up to the 2nd floor and join Jaan - a magician of water and air.

We return to the market: we find work for the sailors by talking with Captain Jack, and we learn from the merchant Bertia that her sheep is missing. We enter the hospital where we help Evelyn choose who to cure, we find ourselves in the End of Times. After visiting the End of Times, we have the opportunity to quickly move around the world and 2 useful teleportation pyramids - we can go on a journey.

We return to Saisila harbor and talk about the work we found. At the warehouse we do the Rare Enchantment quest. We go to the fair from Cedric and take the quest Warming up the Crowd - if we can persuade Gallagher to work for Cedric, then Radshinald will move away from the talking head and we can pick it up later without aggro. Near the burnt house we talk to the Beggar after receiving the Property.

At the legion's headquarters, Captain Aurey gives us the quests Missing Archaeologist, Reward for Cowardice, Legionnaires in the Church. You can buy books for the Militia from Captain Aurey. On the second floor When talking with Arhu, we receive the quest Unsuccessful experiment of Arhu, he gives us a universal controller for the robot and instructions for its use are on the table - we take it. Arhu sells books Pyrokinetics and Geomancer. We find the parchment sister 1 in the chest near the wall.
We run to the funeral home in the diary on the 1st floor and find out that the undertaker’s corpse has disappeared. We go up to the 2nd floor and interrogate him to find out who he suspects most. According to him, Evelyn behaved very strangely. We go to the cemetery along the way and take the quest Blood Feud of Elves and Orcs from Eglander. We dig up Jake's grave in the coffin of which lies a dead sheep (Jake's dog constantly says that it smells wrong if you took the animal friend talent), we give the sheep to Bertia at the market.
We go to the tavern where we tell Sam the cat about Maxine and get the task of finding his collar. We examine the crime scene and find 1 more fragment in the chest; a note signed by the GF. On the second floor we meet with Eglander, who instructs us to kill the orc Victoria in the city hall in the library. We go to the library where we persuade her to give the amulet as proof of the completed task; everything ends peacefully, or we kill the orc or elf.

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Through the northwestern exit (without a gate) we leave the city, we meet the 1st group of undead, you can kill them yourself, you can lure them to the guards. We head right to the well - this is the first opportunity to get chests.
We kill a group of a skeleton fireman and 3 simple ones - the group can be defeated simply by throwing the fireman at other skeletons using Teleport until it explodes or simply chop it up. Large and small areas of land are perfectly extinguished by the magic of Rain. We explore a cave and an abandoned house.

Leaving the house, we go in search of the archaeologist, find him and accompany him to the gate, after which we return to the place where he was found and explore the basement, after which we go towards the lighthouse. Along the way, searching the corpses, we find orders from the legion and clear the undead to the western portal. After clearing the building near the portal in the basement, we do the quest Strongman, strength 9+ is required to move the lid of the sarcophagus and break the ball for 30 seconds. Further towards the lighthouse we find two surviving legionnaires.

Near the lighthouse there is a boss with minions, you can kill them quickly by throwing barrels of oil on them using Teleport, the oil will light up if the puddle reaches the torch that is burning there, after which we quickly kill the boss so that he does not resurrect his assistants. In the basement we find the ghost of Sampson who admits that he deliberately sank the ship with his beloved, we begin the quest Lost Love at the lighthouse. We tell the legionnaires what happened at the lighthouse and go to Aurey for a reward.

We go to the hospital, take the key to Evelyn’s house in her backpack and search the house. In Evelyn's house we find her diary from which we learn that she has a secret shelter and a scroll with a spell to manifest it. Let's follow Evelyn's trail.
Coming out of the northern gate of Saisil, we go north, we find the entrance to a cave in which we find surviving adventurers. we help them kill the undead and the robot itself, you can just try to kill everyone, but you can use the controller: turn off the weapon, self-destruct or bersec. I turned off the weapon and scored - all the adventurers were alive. We find Tom's body with a letter from Charlene, now we can tell our sister about Tom's fate and finish the quest Tom Who Wanted Adventure. We exit the cave on the other side.
We go to the statues of Saisil in the north and open the cave by killing the demons of the four elements, which are caused by hitting the altar with the corresponding element, fire-fire, etc. After killing them, the prison opens, we talk with the magician inside, the talking statues quest is completed.

On the beach we are attacked by Dietmar, from whom we eventually take the Staff of Pergamon. We find Evelyn's refuge (it can be seen on the map) and use the retinues to reveal the entrance. Inside there is 1 sick sectarian, a group of orcs, a group of sick sectarians and Evelyn herself with a crowd of demons. After clearing all of the above, he finds zombie Jake who tells how he was killed. In the legion prison (basement of the legion headquarters) we find a surviving adventurer who began working for the legion after completing the quest Unsuccessful Experiment of Arhu.

From the harbor to the west we go to the shore with the orcs, where we meet mysterious stranger. Next sits a wailing orc who says that he buried his brother in full armor - the mourning orc quest. You can kill the orc and dig up the grave, I left it alone. Graves near totems and the grave of an orc's brother can be found with high perception.

We kill a group of orcs and a group with the boss Glurbarg the Terrible there is a lot of oil around, if it is difficult it will help. We enter the Black Bay.
Inside are the corpses of orcs. We cover the electrostatic trap with a barrel or box and finish off the skeletons fighting the orcs. We'll leave the ominous level 20 gate alone for now. We go further, covering the traps with boxes, after killing the Spawn of the Source, we explore the rooms with traps, in one of the rooms we meet Billy Gar, who begins the quest Another crazy magician.

Two ways to pass before entering the room: divide the group and press the button with a character who did not speak with Billy; if there is a character with developed telekinesis in the group, you can try to press the button with him - not a single character who participated in the conversation can leave the place otherwise there will be an explosion.
Further there is a room in which there is a lot of golden dishes, the key to the door to the pier on which Lillian and her headless father are standing - we receive and complete the Headless Nick quest when we return here with our heads. Also in this room is the entrance to the 2nd floor. At the bottom left in the corner is a lever that will move the picture behind which is a button that opens the entrance. In the cave we immediately find a 20lv chest, the key to which is located a little further near the old ship; crabs attack along the way. There are several buttons around the hall with harmful and beneficial effects, press them and open the entrance to the pirate Pontius, from whom we take the key and from his chest the bloodthirsty for which the orcs were rushing. Finished the Crabs vs. Skeletons quest. Using the portal, we return to the beginning of the dungeon and open the Ominous Gate. Behind the gate we kill the Nightmare of the Source, where we find Sam’s Collar, we also find Desdemona nearby - we tell her about Samson at the lighthouse. We port to the lighthouse and finish the quest Lost Love at the Lighthouse, getting experience and a reward. In the Saisil tavern we give the collar to Semu.

Now you can go to the eastern part of Cysil to the Withered Gardens. You can enter there in 2 ways through a place filled with mucus (simple - set it on fire and extinguish it with rain) and more difficult through a house with traps (you still have to go through the house - there are chests there).

You can get the key to a lava chest by raising telekinesis to 3, but chests cannot necessarily be destroyed with magic or weapons. We find one of the treasures required perception 8. We kill the Bone Baron and his assistants, go to open the eastern portal and visit Teliron’s secret laboratory, where we learn that it was he who organized the invasion of the undead on Cysil and revived King Brakk. We find a well near the church, receive the quest Brothers of the Wells, go to the fairy land, gut the chest and ask to return us back to the Brother of the Well.
We are located near the lava fields - that’s where we’ll go, it’s advisable to buy water magicians and make staves with a water strike to your level, it’s a good idea to buy books for summoning fire and water elementals. In front of the fields we find two skeletons into which the legionnaires have turned (we inform Aureyus), we receive the quest Legionnaire's Testament. The mobs rush primarily at the summoned creatures, so they will be of great help. In a battle with the Fire Twins, the main thing is to quickly kill the idol that resurrects skeletons. Rain is very useful in fire fields.
We open the portal near which we find the stone, another room opens in the End of Times.
We go to the cemetery where we kill the madman with a cloud of bombmobs (teleport the 1st one into the pile and that’s it). We find the ghost Ebenezer who does not want to rest, the quest Preaching of Earthly Endeavors, we learn from the cat Sam about his dark past, after which we leave them in this world or send them to the hall of echoes for punishment (they will attack).
In front of the entrance to the church there are statues that don’t want to let us in - we either convince or slow down and kill. In the church, we deal with 4 sectarians and open the passage under the altar by pressing the buttons behind the paintings.

In the room behind the gate we find a secret door and dig up a treasure (perception 9-10). We go down into the tomb where, having the amulet of the murdered Evelyn, we remove the barrier. Behind the barrier we find the dying Teliron and Jack from whom we learn the truth about the undead and other things. We go into the crypt and kill King Brakk with his 3 mini-boss assistants. A chest with a level 20 magic lock can be opened with the Magic Lockpick scroll.