Confirmation of GTA Online Online Policy. Disclaimer of Warranties

Question: Can I upload game videos to YouTube or other sites? Can I use copyrighted content if I'm not for commercial purposes and there is no spoiler in the content?

Answer: Take-Two Interactive generally does not object to fans using the content for non-commercial purposes as long as they do not intentionally disclose the story to other users. The term "non-commercial" means that you do not sell a subscription to your site or use materials to advertise the product you sell on the site, such as a T-shirt or wallpaper. Take-Two Interactive reserves the right to request the removal of copyrighted material at any time. If you have any questions, write to

We love fans posting videos from our games - we love in-game cutscenes from our games and even occasionally publish them in the Rockstar Newsfeed. However, we have a few rules for posting videos on websites, and we want you to follow them.

In order to make it easier for you to understand our position on this issue, we have compiled a list of materials that we usually require to be removed from sites:

  • Videos from unreleased games: No "leaks" with videos from games that have not yet come out. Any videos from leaked game instances that have not yet been released will be removed, regardless of how the game was purchased. This also applies to the video on "unpacking".
  • Spoilers: Videos that show the final scenes of the game, plot videos without gameplay or any other videos that reveal significant events in the plot. You can show cinematics if this is part of a larger walkthrough (or let-play with user comments), but only cinematics videos will be deleted. If you do not know if your video contains spoilers, write to the address and accurately describe the scene in which you doubt, as well as the context in which it will appear.
  • In-game entertainment: For example, TV shows and comedy performances in Grand theft Auto IV, or silent movie in Red Dead Redemption. We want fans to see this in the context of the game world, so we are against posting these videos out of context and will be deleting them.
  • Encouraging cheating: Published videos that encourage and encourage ways to dishonestly earn RP or in-game money, or duplicate (counterfeit) in-game items.

Finally, we reserve the right in individual cases to remove material that we object to, as well as subsequently change our policy. However, we promise to inform you of any such changes.

Of course, if you have any questions about our policy, please send them to

This story is about "Rock Stars" who do not perform on stage, but are the idols of millions of players around the world, it's time to enjoy the exciting story of the company's development Rockstar games.

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Having launched a series of articles about the largest gaming publishers, we did not assume that visitors GameGuru it will generate SUCH interest. Behind numerous comments, it was increasingly possible to see requests for writing the history of development companies such as Blizzard, Valve, Rockstar... It is impossible not to follow the lead when there are so many people around. The company was the first to block the way for genuine publishers Blizzard... Her story can already be read.

And now, for all those who passionately wanted to learn about the "Rock Stars" who do not perform on stage, but are the idols of millions of players around the world, it's time to enjoy the exciting story of the company's development. Rockstar games.

Big play family

As it turned out after writing this material, with Rockstar games everything is much more complicated than it seemed at first glance. The company is owned Take-Two Interactive, but at the same time owns nine branches scattered in different parts of our beautiful planet. In this article, we decided to combine all the information into a single whole, without ourselves fully understanding what would come of it. The fears were in vain, because everything turned out to be very "tasty". Sit back (what are you sitting on) and enjoy the success story Rockstar.

Now let's mentally fast forward to 13 years ago. It was then, in 1998, that Rockstar games... Among the projects published by the company, there are:, and other "inconspicuous" titles, which included the recent L.A. Noire. Now a little geography. Located Rockstar games in the heart of the USA - New York. This completes the geography course, and with it a small introductory part; Thank you for your attention. Everything? You will not wait. Now the fun begins.

North wind ...

One of the oldest branches Rockstar games is the notorious Rockstar north- the creators of the beloved series. Among other operating studios, this subsidiary company is rightfully the main one. Year of foundation Rockstar north became the distant 1988th. About any Rockstar then there was no talk.


The founders of the studio represented by David Jones(David Jones), Russell Kaye(Russell Kay), Mike Daley(Mike Dailly) and Steve Hammond(Steve Hammond) opted for a mysterious name DMA... These three capital letters didn't mean anything. They just caught the eye in the documentation for the Amiga personal computer to one of the guys, after which in the sky gaming industry a new star lit up (not yet "rock"). Later, the abbreviation will come up with a decryption: Direct Mind Access, again, does not convey the essence of the company's activities. And who cares about the name when all employees are exclusively engaged in the creation of their first games.

Newly minted developers immediately attracted attention by creating projects with a truly addicting gameplay... In 1988, a scrolling shooter with the intriguing title Menace was released. A year later, another game of the aforementioned genre was released - the sci-fi Blood Money. The project received a crazy rating from Zzap! 64 magazine - 94%. First offspring DMA released on PC (MS-DOS), a favorite of the Amiga, Commodore 64 and Atari ST developers. Having successfully completed the 80s, the equally exciting 90s began.

From animals to killers

The release took place on February 14, 1991. To say that this game was popular is to say nothing. According to Wikipedia, the puzzle has sold about 20 (!) Million copies. The project was originally released for one platform - the Commodore Amiga. However, having gained wild popularity on it, it was ported to everything that was possible. Today it will not be difficult to find a version even for PSP or PlayStation 3. After that, the developers' plans for this title have changed dramatically.

Squeezing the maximum out of the brand is the main challenge facing DMA... There is no other way to explain the appearance over the next four years of games such as: Christmas Lemmings 1993, Lemmings 2: The Tribes, All New World of Lemmings, Lemmings 1994. A few years later, interest in the puzzle began to decline, which means that the company had to switch to new games. By the way, during the period of "lemmingomania" the guys worked on other creations: Walker (another scrolling shooter) and Hired Guns (RPG). Both were warmly received by the public.

The exit was a watershed moment not only for DMA but for the entire gaming industry. Freedom never seen before game world and the cruelty that was definitely out of bounds made a lot of noise. All this only played into the hands of the publisher and developers, and both versions (PC and PlayStation) instantly become bestsellers. The story of a bandit and car thief, ruthlessly crushing pedestrians and cracking down on opponents, becomes a new reference point for other game creators. Many diverse missions, including additional earnings of the protagonist by taxi, ambulance or fire truck, could not help but become the "chips" of the game. The top view at that time looked very nice, and the profit from sales made DMA roll up your sleeves, start creating the Grand Theft auto 2.


Change partner

The end of the nineties was a really busy period. This was primarily due to the change of publishers. In 97th the company is bought by Gremlin Interactive, but two years later it is locked. Developers move under the wing of a French publisher - Infogrames, but here, too, fruitful and long-term cooperation did not work out. In 1999, a sequel is released, the publisher of which is Rockstar games... In turn Rockstar games was (and remains to this day) the property Take-two... It was this period that predetermined the future DMA.


The sequel has inherited all the best from the first part, of course, having pleased with many interesting innovations. For example, a multiplayer mode appeared in. In the fictional city of the near future, the protagonist Claude Speed ​​awaits dangerous criminal adventures, and all of them, in one way or another, are connected with various groups, of which there are seven in the game, among which there is also the Russian Mafia. The territory is divided into three huge areas, but before getting to the second or third, it was necessary to collect a specific amount. So, in order to leave the first location, a prerequisite was the presence of at least one million dollars in the "piggy bank" of the protagonist.


GTA 3 and Rockstar's Embrace

As time will show, the third part will still become a real revolution in the gaming industry, becoming the main bestseller among all (!) Video games in 2001 in the United States. Liberty City, strongly reminiscent of New York, was distinguished by incredible detail at that time. In this city, a stormy life was in full swing around the clock, an unnamed protagonist who escaped from prison, before our eyes, became a respected crime boss, starting his career with a simple "six". Gang warfare, racketeering, drugs, prostitution and huge sums at stake - all this DMA succinctly bogged down in interesting story with fun missions. Moving the series to 3D and all of the above again set a new bar for all game developers. I want to call it not just ingenious game, but something more. For example, a new benchmark for sandbox projects that everyone else should be equal to. By the way, metacritic.com, based on 20 reviews, gave the game "only" 93 points out of 100.

After success Rockstar games acquires a development studio by making DMA their property. In 2002, the world forgets about DMA and learns about a new brand - Rockstar north... From now on, the "northern" division works exclusively on its own criminal universe, occasionally being distracted by projects like and. The porting of games to "bonus platforms" is handled by developers from Rockstar Vienna(closed in 2006) and Rockstar leeds... Before the release (the review of which can be read here), we enjoyed and. Both projects were highly praised by the gaming press and by gamers themselves.

Another revolution in the world sandbox games came with the exit. The opinion of the author of this article does not coincide with the opinion of the author of the review and his final assessment. There is not enough space to list all the advantages of the fourth part, and this is not what our material is about, but it is worth noting that the charismatic Niko Belik, unlike the hero of the third part, is very colorful. He reveals his past in dialogues and shares his plans for the future, helping his brother Roman (would-be entrepreneur) make the American dream come true. This masterpiece should be in the collection of every self-respecting player. Naturally, we are not talking about 49% per story.

Other side

Before closing in 2006 Rockstar Vienna under the wing Rockstar games there were ten studios. Since most of this material is devoted to the main one, we will briefly go over all the rest.
In english Rockstar lincoln undergoing testing and translation of branded projects Rockstar games... The company was previously referred to as Tarantula Studios, and the portfolio of the guys includes the first and second parts ported for the Game Boy Color. Founded in 97th year, owned by Rock Stars Tarantula Studios became in 2002. What else interesting can you say about them? Perhaps nothing.

Another thing - Rockstar vancouver... As the name suggests, it shouldn't be difficult to guess the geographic location of the studio. Canadian developers managed to establish themselves exclusively with better side because many of you played "school sanbox"? Yes, where the main character with konnopushki solves his (and others') problems mainly with fists, from time to time attending boring lessons, where various mini-games await us. According to rumors, the guys from Rockstar vancouver busy now with the creation of the second part. They are also working on a project, the release of which was clearly delayed. By the way, from 1998 to 2002, the studio was referred to as Barking Dog Studios, and its founder is Brian Tolken(Brian Thalken) - come from Radical Entertainment... However, Vancouver-based Rock Stars is far from the only Canadian studio. In the same country (in Oakville, Ontario) there is Rockstar toronto... The main task of the division is to port games to Wii and help others Rockstar studios in the development of projects. So, in their track record it is worth highlighting:, the PC version and episodes of Liberty City.


Rockstar new england(nee Mad Doc Software) appeared not so long ago - in 2008. Previously, an independent studio managed to distinguish itself with its own projects: Star Trek: Armada 2, and. And if Mad Doc Software created their games mainly for Microsoft Windows, then Mobius Entertainment(now Rockstar leeds) worked exclusively on the Game Boy Advance platform. Now, under the wing of Rock Stars, the main task of the guys is to create and port games for the PlayStation Portable and iOS. Together with Rockstar north was created

Network Policy Validation GTA Online... Quite often, players began to face a problem in which it is necessary each time to confirm the network policy or the initial launch in GTA Online, and before that the player is thrown into single-player mode, and only through it can you go online.

How to get rid of the constant validation of network policy?

It is difficult to say the reason for the appearance of this problem in GTA 5 on PC, but there is one solution that may help you.

  1. Go to the folder my documents, to the folder where the save files from GTA 5 are located ( My Documents \ Rockstar Games \ GTAV \ ).
  2. Delete files launcher.log and settings.xml.
  3. Next, go to the Profiles folder, delete the files cfg.dat, pc_settings.bin and folder control. Do not worry, your save will not be affected, you just have to go to the game settings section and change them, since by deleting the files in the previous step, we reset them to the standard ones.
  4. You can now log into GTA Online without any problems. If this solution did not help you, repeat all the steps above one more time.

This document constitutes an agreement (hereinafter the "Agreement") between you and a US company, Inc., its parent companies, subsidiaries and affiliates (hereinafter "Company", "we" and "our"), governing the relationship between you and the Company in communication with your use of the online services. The Company provides access to Internet services and related services if you comply with this Agreement. In this regard, we strongly recommend that you carefully read and understand this Agreement.

The terms and conditions of this document supplement the License Agreement published at www.rockstargames.com/en/eula and governing your use of all of the Company's software products and services.

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By the way, do you already have GTA 5? If not, you can play GTA Online right now for free with all the add-ons from Rockstar Games.

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Rockstar games did it again. And I'm not talking about the unexpected announcement of the game, but about the fact that PC gamers are again in full swing. So, Red dead redemption 2 announced console only in the fall of 2017 (by the way, they will almost certainly be postponed).

Not to say that this is a big surprise. Games from "Rock Stars" have long disliked the PC audience, because their games come out with a big delay, or do not come out at all, as is the case with the original Red dead redemption... But why is this happening?


After all, PC gamers love their games as much as console people do. Perhaps even more. After all, how else to explain the wave of mods that are falling on each new game? But instead of support, Rockstar just stands aside and seems to yawn from boredom. Not really, though. After leaving Gta v they did pay attention to modding and ... banned several mods because they influenced online play.

Yes, creating a PC version is a rather difficult and costly process. There are many indicators and variables to consider. But this is Rockstar! They have enough resources to do this. Plus, the new consoles are now the same ecosystem as the PC, so porting is much easier than the X-360 and PS3.


By the way, there is a faint hope that Rockstar just want to fully master and test last generation consoles. After all, they did not formally release games on X-one and PS4. If so, then the PC version is only a matter of time. But, alas, the release on the PC has not been confirmed even indirectly.

But for now Rockstar spits in the face of PC players. So, you can remember the past winter sale in Steam... It's been 8 months since the PC version was released. You could give a discount ... But no. The players were only offered a free card with in-game currency as a gift. And until now (and a year and a half has passed since the release) the maximum discount on Gta v was 33%. At the same time, the game always occupies the first line in the Bestseller.

Those. to say that the pirates are to blame is also impossible. Yes, this is a problem and Gta v It was hacked quite quickly, moreover, the game still appears in different variations (4K textures, built-in mods) on torrents. However, this did not stop the PC version from selling 6 million copies. Yes, that's just 10% of all versions sold across all platforms. But other publishers don't even dream of that.


So really Rockstar hate PC and PC gamers so much? Or just want to focus on consoles? In all, it turns out that the first. The PC platform is now more popular than ever, which I even mentioned Sony at the presentation of the new console. Porting is also fairly straightforward due to the structure.

But Rockstar continue to bend their line. Sooner or later a series RDR will visit PC. Nobody will give up an extra bag of money. The only question is when? Although I would have asked another - is the game worth waiting for with such an attitude?

P.S. We would also like to add that fans RDR are collecting a petition for the release of the sequel on PC - follow this link :) 13,000 people have already accumulated in 12 hours! Join us!