This war of mine secrets. Survival tips for This War of Mine: The Little Ones. Character skills and what they are for

Some newbies manage to break the wood at the beginning. This games War of Mine, the passage of which requires the correct allocation of resources and an adequate response to various factors. For successful progress, all users can apply several strategies, but in any case, you will definitely have to adhere to the rules common to all. This article provides a description of a variety of techniques or tactics for passing, recommended by experienced players that anyone can use.

Competent start of the game

The smart way of organizing the shelter plays a very important role in the project. At the beginning of the passage, a random selection of characters occurs. You can start over each time in order to get the most useful heroes. Many come to the conclusion that the whole game is built on This circumstance forces the players to always make decisions and choose the most suitable option for the further development of the plot.

Carrying capacity

This characteristic depends on the specific characteristics of the character. Strong and slow Boris will pull as many as 15 load cells. Marko has the same indicator. When sending miners on a sortie in This War of Mine, the backpack needs to be emptied and only the knife should be given to the character. This way you can collect more useful items. You will have to use stealth tactics and go unnoticed in order to sneak up to enemies and stab them in the back.

Refurbishment and safety of the shelter

As the game progresses, you will have to swarm around in various heaps of garbage and extract everything that may be useful from there. First you need to create to craft scrap. You will need a tool to break open locked cabinets.

Everything, except the safe, can be cut with an ax. Remember that one container is needed to store useful inventory. The resulting materials can be used as fuel in winter. They are also used to make beds so that the characters in This War of Mine 2 do not need to sleep on the concrete floor. The remaining materials must be used to upgrade the workbench. You will also have to patch up every hole in the room. To make the shelter more comfortable, you can place several chairs or armchairs there.

Containers

For the safe, you need to choose a cabinet and leave one item there. If there are no empty containers left, you will have to chop up unused furniture with an ax. Items can be stacked in the pile of debris. The ax can be crafted at the workbench. You need to look for boards and weapon parts if there are not enough components. The ax can be exchanged for medicine in the garage.

Signaling

This War of Mine is full of surprises. Alarms, for example, will help you not to catch characters off guard if thieves come into the house at night when everyone is sleeping in beds. To successfully repel attacks at the initial stages, it is enough to supply our heroes with several knives. It is recommended to put Roman on guard. A tired hero should never stand at his post. The likelihood of injury during the defense of the home increases. In this case, some of the things can also be lost if they are not hidden in the safe.

Night outings in This War of Mine

Versions of this game require an action plan for each day. You need to make a choice of location, as well as select the necessary tools. This is due to the specific purpose of the upcoming sortie. You must first put all your inventory in the safe, except for the weapons that your comrades will use to protect you from marauders.

If there are no problems with food, you first need to look for something that will be useful for subsequent crafting. On large locations it is recommended to put all collected inventory in a container located as close to the entrance as possible. Next time you won't have to spend a lot of time searching in the same location.

Much use of knives

This is one of the most dangerous defenses in the game. Knives work well in stealth mode or in combination with firearms. To make the enemy come closer, you will have to make some noise, and then hide. It will start moving towards the player. The blow must be delivered at the most opportune moment. To work without noise, you can use picks. If this is not done, the enemy will surely hear the sound of a breaking door. In this case, you will not be able to sneak up unnoticed.

Morality

This is one of the most important characteristics of each character in This War of Mine. Characters behave in the game according to their morale indicators. Depressive heroes are prone to conflicts with roommates. For this reason, fights often occur.

To enhance their mood, the characters need a cozy hideaway where they can forget about the war. The house can be placed various subjects interior and provide heating. You will need several beds, armchairs, chairs, a radio and a few books.

The morale of the characters rises when they help other people. Heroes may worry about those who have been denied support. The player in such situations often has to choose between the resource provision of all comrades or their mood.

As a token of gratitude for the support, passers-by, for example, can point out the location of various caches.

If one of the characters dies, the comrades may become depressed, which tends to escalate into grief. In the game This War of Mine codes can be used to increase the morale of heroes.

Firearms

Protective equipment is best kept in a shelter. Sims spend a lot of expensive ammo. Better to spend them in order to defend the shelter. Experienced players are advised to use shotguns. Bullets fired from machine guns rarely hit the target at a distance and, accordingly, inflict much less damage.

Trainers

In the game This War of Mine cheats make it possible to get an endless inventory, stop or reset time, instantly craft items, get unlimited quantity components. Thanks to the installation of some trainers, you can play in immortality mode, improve the condition of the game characters.

Useful items

In This War of Mine, characters can use several basic items.

With the help of the "crowbar" locks are broken. The blockages can be disassembled with a shovel. During night outings, the knife will be simply irreplaceable. The benefits of the ax can be felt right from the start of the game. It allows you to disassemble furniture for firewood.

It is desirable that everyone game character had one pistol each to be able to repel attacks on the shelter. With a hacksaw, you can cut through some kind of grate and get to valuable items. Every character needs a bulletproof vest. The water filter assists in the recovery of vital fluids. Bandages and pills must be saved and not used for minor illnesses or injuries.

Alcohol can be exchanged for medication. Books help to keep the morale of the characters at an acceptable level. Tobacco and coffee are used by addicted heroes and are also traded.

Characters (edit)

In the game This War of Mine walkthrough and decision making depends on the peculiar characteristics of the characters. Some qualities can be useful, others neutral. Some may develop dependence on tobacco or caffeine, as well as alcohol intolerance.

The character Pavlo runs very fast and can be used in locations, from where, in the end, you will need to make legs. Roman is good to use in battle, but in a bad mood, he can pounce on one of his own. Marco, an experienced miner, will be the main looser in the game. Chef Bruno spends less food on cooking. Anton gets along with mathematics, but there is nothing more to say about him.

In the game This War of Mine in Russian, the lame Boris, a strong but slow loader, is able to endure Weight Limit... Mechanic Martin uses items for crafting economically. Secretive Arika makes little noise on sorties. Sveta, a former teacher, is nothing at all. May get depressed when refusing a quest about children.

Emilia is able to find an excuse for bad deeds. The journalist Katya trades well. Zlata raises the team spirit by playing the guitar.

Combat system

In This War of Mine, playing through combat is a breeze. Naturally, it is necessary to prepare the characters in advance. Here you can use cold and firearms... The real goal of the game is not to kill as many opponents as possible, but to collect ammunition. Tactics need to be designed with a core need in mind.

To enter combat mode, you must activate the corresponding button next to the "add" inscription. Displaying the weapon on the intended target can make aiming easier. The maximum hit probability naturally arises at a relatively short distance from the enemy. Characters can hide in deep shadow and attack from cover. When sneaking up to the target point-blank, the maximum possible damage increases, as well as the likelihood of a successful strike.

In This War of Mine, the walkthrough is made easier by following a few guidelines. Every character in the shelter must be armed. Neighbors, as well as merchants, begin to walk around the shelters from ten in the evening. There is no need to rush to end the day prematurely.

When surviving in the fall, it is necessary to quickly create and install rainwater tanks. Eating is best done only when the character is very hungry. A jack of all trades is able to improve machines without wasting extra resources. A regular rest on the bed will help heal minor injuries and illnesses.

Arrangement by passage

On the first day, every closet in the house must be opened and disassembled for scrap. There is only one stash container left. Attacks on the shelter begin from the 3rd day, so you can not arm anyone during the first time of the game. You need to start saving up electrical parts from the very beginning. These items are used to upgrade workbenches.

Send wounded characters to the hospital raid, where you can ask for some medicine. The hospital comes under fire a few days after the first visit. If you go there, you can find many valuable items that need to be given to the doctor. This will work well for the morale of the characters. You cannot be treated in a hospital after a shelling.

The Russian version, like others, requires the creation of auxiliary products during the game that have their own purpose. First, you need to craft a bed and a stove, and before the start of the winter season, you need to make an ax and break all the boxes in the shelter, except one. The resulting junk is used as fuel. Crafting materials that you could not take with you from the locations must be left in some one cache. It is advisable to make a list of places with folded values.

Trade

Wandering merchants visit the hideout in the evenings. You can purchase the necessary components for the missing products from them. Bargains with itinerant traders are rare. This procedure requires a character with a high corresponding skill. Good trade possible at locations such as a checkpoint, hotel, patch, brothel or garage.

Conclusion

An exciting game is always full of surprises. Everyone is given the opportunity to test their organizational skills, to ensure the normal existence of a group of characters in difficult conditions. So that you can learn the game from the other side, special trainer programs are being developed. In This War of Mine cheats make it possible to simply enjoy the process without worrying about progress being thwarted.

Hints and tips

This War of Mine is a pretty difficult game. Therefore, below is a list of tips and tips for the game to help you in the passage.

Double click the mouse to make the character run (This will make the character make more noise).
It's okay if you starve for a day. If more, then it will severely hit the morale of your survivors.
Try to build the shelter as ergonomically as possible so that the characters do not spend a lot of time moving around the shelter.
Before the night, transfer all the most important items to any cabinet (if you have already taken all the items from all cabinets, then you can create an ax, in an improved locksmith machine, and chop any object, a pile of trash will appear in its place, into which you can put your items) in order to avoid the theft of these things by marauders. Try not to return to the hideout without filling your backpack completely.
If you are not looking for something specific, you should collect in the following sequence: food, components, wood, trade goods (including medicines) and other building materials.
For the first few weeks, try to take as much of the location as possible. Since later sorties to some locations you may be blocked by snow or fighting. Melee weapons are one of the strongest in the game and can also be used in conjunction with firearms to increase combat power.
You can deliberately make a noise by running in front of the enemies, then hiding in a convenient place for you, and wait for the opportunity to stab the enemy in the back. The very first thing you need to build is a locksmith's shop, thanks to which you can make a crowbar to open all the locked items in your hideout.
If you find lockpicks, don't use them. Save them until the moment when you need to open something discreetly.
Build a radio as soon as you can. The radio greatly boosts morale and provides important information.
You don't have to worry about building heaters before the frost starts.
Build chairs and armchairs for your characters so they have room to read books.
Only burn books as a last resort.
The cooked food is great. Canned food is even better. Always try to get the maximum of the things you need from the merchant.
Never sell electrical parts, as at the beginning of the game, before you get an improved workbench, they seem to be useless. However, in the future you will really need them.

A bit of history

This War of Mine (Russian This is my war) - computer game from the studio 11 bit studios, which challenges the player to survive in the period civil war... The developers took the events of the Siege of Sarajevo as a basis.

The siege of Sarajevo is a siege for almost four years of the capital of Bosnia and Herzegovina, first by Yugoslav and then by local Serb militias. The siege began on April 5, 1992 and ended with the lifting of the siege on February 29, 1996, in accordance with the Dayton Accords.

The developers were inspired by true events, poor conditions, everyday life and atrocities that ordinary people experienced during the siege of Sarajevo, the longest siege of the city in modern history... In November 2014 became available for download pirated copies games, in response, the developers from 11 bit studios published a letter in which they treated people who downloaded pirated copies with understanding and posted ten serial keys in the comments to the letter to activate the game in the gaming service Steam

Some features

Be careful - each person in this game has its own peculiarity - someone trades, someone extracts, someone prepares ... Be guided based on these features and you can get more items when exchanging, save materials when assembling, bring more from a night out, etc. etc.

I just noticed that over time, at some locations, supplies are taken away and only useless junk can be found (it brings its own peculiarity when passing through familiar places)

Having climbed into the house with the aim of stealing - close the doors, NPC on open doors react and start looking for the intruder

Slight injury as well as slightly sick - are treated by simple rest on the bed

A character with the skill - a jack of all trades can collect or improve machines saving resources (for improvement, fewer parts are required), as well as a more profitable trader to exchange

The feeling of hunger in such conditions is a common thing, it is worth reinforcing only when the character is very hungry

In the "autumn" survival option, it is important to create cages for catching rodents and a tank for collecting rainwater as soon as possible.

Traders and neighbors come after 10-00. That is, even if there is nothing to do, you should not end the day. Wait until 10, maybe someone will come to visit you.

Each character who remains in the shelter must have a weapon (crowbar, knife, shovel)

Some of the villagers you meet on night outings will not attack you until you enter their territory. As soon as you notice the inscription "Don't go in there, just go ..." Try to leave without getting worse at the same time.

Parts or supplies can be saved by starting the construction of a workbench, cooking food, etc. Don't finish cooking or building. In this case, the necessary resources will disappear from the backpack, but they can be returned by canceling the construction.

Winter version of the game

It is not necessary to collect the tank to collect rainwater (extract snow in front of the entrance) and then warm it up on the stove (you need a disposable filter)

It is very important to maintain the temperature

Medication is very important (there is a high probability that someone will get sick)

Achievements

1 >> Diary: Hostel "s open! - Diary: the hostel is open! (We now have enough beds for everyone - that is, everyone except the one who has to go out and look for things.)
-Make beds for everyone who stays in the shelter

2 >> Diary: Finished ransacking - Finished ransacking (We have examined every corner of our monastery and there is nothing useful left. We have to go outside.)
-Collect all the items in the house

3 >> Diary: Day 7 - Diary: Day 7 (Seven days since we survived here. Death is all around us, but we were lucky, everyone survived, still ...)
-No one should die in 7 days

4 >> Diary: Shooting for five stars - Diary: Shooting for five stars (For the first time since we settled here, each of us has eaten a hot meal.
-Cook food on the stove for everyone

5 >> Diary: First blood - First blood
-Kill someone on a sortie

6 >> Note: A bit of indulgence - Note: a bit of indulgence (This is the first time we all betrayed our addictions. To keep our spirits up and to hell with health problems, we could still die tonight.)
-Find cigarettes and coffee for each character (addicted "coffee lover", "smoker") in your group

7 >> Note: Bless the radio - Note: Bless the radio.
-Collect radio and listen to all available programs

8 >> Diary: Traces of lives - Diary: Traces of life (Every building we visit has its own story. I wonder what story we will leave behind ...)
-Find in any house on a sortie, find a note (in the form of an icon with a magnifying glass) and read

9 >> Note: Doubled the watch - Note: Doubled the watch (Very important to keep our place safe from night intruders. Two people watching thieves can also keep an eye on each other.)
-During night watch, put two people on guard

10 >> Note: Creature comforts - Note: earthly blessings (Our place is beginning to resemble a normal home. Let's furnish it so that we can live in relative comfort, it will support our spirit.)
-Make a bed, chair, radio

11 >> Note: Distilled gold - Note: distilled gold (We finally managed to distill moonshine. In the siege city, food and alcohol are always in high demand.)
-Create a distillation apparatus and make moonshine

12 >> Diary: Effing Snow - Diary: pungent snow (Damn snow. It covered half of the city, so deep that we can not get there. There is no point in waiting for snowblowers ...)
-In the winter passage, get snow near the entrance to the dwelling

13 >> Diary: We "ve been everywhere - Diary: We've been everywhere (We've combed all the neighborhoods, it's getting harder and harder to find anything useful. This war can't end soon.)

14 >> Diary: Back from the brink - Diary: Back from the brink
-Without resorting to the "help" of alcohol, cheer up the group member with words or a kind deed

15 >> Diary: Patched up and ready to go
-Achievement is given after a group member is completely healed from a level 4 wound i.e. "mortally wounded". In order to successfully cure, you need to bandage every day and let him lie down. - Thanks to Petite Fleur Sasha

16 >> Epilogue: War is over - Epilogue: the war is over (The dogs of war have been raging madly around for so long. Too long for many. But I survived and I hope I'm not the only one.)
-Survive until the end of the war

17 >> Diary: Miraculous recovery - Diary: Miraculous recovery (This recovery from a serious illness proves that drugs work wonders. Or maybe some of us have really robust immune systems.)
-When the character is sick, cure him with medications

18 >> Diary: We Have Wintered - Diary: We have wintered (Winter is gone. The frost is over. We made it through ... everyone did it! Amazing.
-Learn the "winter" period

19 >> Epilogue: We made it! - Epilogue: We did it!
-Survive 4 or more characters (it is also possible - you need to survive not 4 or more characters, but keep your original composition of survivors intact until the end of the game thanks Sword of Damocles

20 >> Diary: We Made A Stand - Diary: We stood
The bandits came in whole gangs like mad dogs from hunger. We fought them off every night. And they all survived. Miracle.
- Fight back and do not let the bandits steal anything during robberies (until the day of "fighting crime")

Locations - tactics and necessary equipment

.............. >>> Dilapidated Slum
Safe area. The only inhabitant is an artist. He needs food. If you visit this location 3 times, the artist will die (if you share food, even a piece of raw rat, the artist will show his cache with pure alcohol and a jewel and such a gesture will improve everyone's morale)
Requires 1 lock pick or crowbar and 1 hacksaw

............... >>> Destroyed high-rise building
Safe area. Lots of food, electrical parts. Requires 2 hacksaws

............... >>> Garage
Safe area. Don't go down to the basement! (otherwise the game will consider you a thief) The young man needs medicine, pills and bandages for his sick father. You need 1 hacksaw, although it can be exchanged with him, he also has a good supply of weapon components. There are many electrical parts in the location

................. >>> St. Mary's Church
The territory is very different in different options passing.
... If the holy father survived, then you can trade with him, the main thing is not to go into the basement under the church. In the building behind the church there is not an aggressive inhabitant (although he walks with a pistol bald =). I recommend taking a shovel, and you also need a hacksaw to get to the attic of the house.
... If you die, then there are aggressive local residents. In one night, you can collect all the usefulness near the exit, as well as manually disassemble 2 blockages in the basement. A hacksaw is required

............. >>> Construction site
Be careful on your first visit. Items from the flooded basement can be picked up on the next excursion (there will be no water). The location is rich in all kinds of resources, food and medicine. In a closed cabinet there is a damaged helmet, a couple of broken pistols with a guitar, and cartridges. Required - 2 hacksaws (1 in the basement; 1 on the roof), 1 lockpick

............... >>> Supermarket
The location changes depending on the passage. In one version, you can meet a soldier who sticks to a girl. He can be scared by opening the door, but it is recommended to immediately leave the territory. He talks to the girl for a long time so that some things can be collected.
In another version, you can meet 3 earners, they are not aggressive, the main thing is not to run and not collect things if they are standing next to them. You will need a lock pick or crowbar to open the basement cabinet

............. >>> Sniper Junction
It is a very dangerous territory (you need to run across after a sniper shot, first behind the armored personnel carrier, then to the monument - a tram - an ambulance and then on the run into the house). Going down to the basement and unlocking the door, you will help the wounded person, this will improve morale. On the next visit, he will leave the territory, but he will leave the jewelry. Keep track of the time - if you get stuck in this location, you will get injured. There are a LOT of electrical parts, boards, materials, bandages on the territory. Requires 2 hacksaws in the building on the top floor
............ or Central Square
Same location (but safe), filled with people and merchants. They sell food, weapons, medicines ... A non-aggressive person lives in the house, but he will not let you inside (at first he will ask you to leave, and then he will start shooting). He will constantly close the front doors with a lock - a crowbar is needed, at the top you need 2 hacksaws, you can also open the doors inside with a crowbar

............... >>> Hotel
Dangerous territory

.............. >>> House for two families
The closest part of the house is safe. You need 1 master key or a crowbar, but you can exchange it at the merchant for 4 boards. Also, to get to the back of the house (through the basement), you need a master key

............. >>> Ruined Villa
Dangerous territory. When entering, close the doors behind you so as not to arouse suspicion.

............. >>> Warehouse
Dangerous territory. Need a hacksaw in the basement. Almost all supplies are "private property"

............. >>> Army checkpoint
You can trade with the military. You can exchange with them - a whole pistol and cartridges (3 bottles of alcohol), as well as medicines, water, weapon parts, bandages, canned food and raw food

............. >>> Brothel
The surrounding area is safe. Trade is possible. You will need a hacksaw in the basement and another one a little further on the upper floor.

............. >>> Small monastery
Dangerous territory

You will receive tasks in this game with a random frequency. Quests can be obtained in the hideout or during sorties at night. All tasks affect the morale of the group.

Asylum quests generally require you to borrow one of your survivors for a while. Less often, there are tasks associated with the exchange, or with the receipt (for example, a gift from neighbors) of items. During the execution of the task, the character can be injured or killed, so choose carefully. Also, for some tasks there may be a reward (for example, assistance in obtaining humanitarian supplies), or there may not be a reward (for example, helping to get people out of the rubble).

Missions performed in locations can be difficult to spot or find. Also, on some tasks it is necessary to make a difficult moral choice (for example, when a girl is raped by a military man in a supermarket, you can try to save, but get hit by bullets).

You will often have to choose between goodness and group survival, there will be many, many such situations.

Some tasks were described by Dmitry Mosolov.
At the City Hospital there will be 2 quests.

№1
At the first visit, you need to donate at least 1 medicine (herbal medicine, pills or bandage), and pure alcohol will also work.

REWARD:

ADVICE:
Collect items only from trash heaps. Don't break furniture, attack NPCs or steal from cabinets. Otherwise, the location will become hostile for you, even if you did not fall for theft, the next day the characters will be upset that they had to rob the hospital. Collect items from all the piles of garbage, if there is not enough space in your inventory, put everything on the first floor in one pile - this will MUST be done.

№2
It appears randomly, a few days after the first visit to the location. The hospital comes under another shelling. It is necessary to disassemble the rubble and collect the medicines.

REWARD:
Characters lose negative influences (depressed, upset, etc.)

ADVICE:
Take a shovel with you, you will have to clean up the rubble. Loot ONLY heaps of garbage. Give all the medicines you find to the doctor, you can take the rest of the loot for yourself. ATTENTION! Part of the location's premises will become inaccessible after the shelling, if at the first entry you did not take the loot from there - you will no longer be able to pick it up!

In the garage 1 quest.

Any 1 medicine (bandage, herbal medicine, or pill) must be donated or changed.

REWARD:
All negative influences on the characters' mood disappear.

To rob a location, you need 1 hacksaw and 2 master keys. Consequence: characters in the location become hostile.

Sniper junction (second version of the Central Square)

Quest "Help a wounded civilian get home".

PASSAGE

Get into the house, go down the sewer and break down the door. Wait until the character reaches the room where the baby is crying in the stroller, get a reward. ATTENTION! This must be done right away, the wounded man is walking for a long time, you need at least half the night in reserve.

More often Jewels. (Other options are possible: medication or food)

Whatever you are shot by a sniper, move in dashes after his shots. Only 3 places on the square are safe: a wrecked armored vehicle, a monument and a tram. After opening the collector, you can get into the house right from the monument, without running over to the tram. In order to loot the location, you need 2 hacksaws and a crowbar.

Supermarket

Option number 1

Save the girl from the soldier. If this is not done, the characters will be upset.

Option number 2

Armed marauders. They are not hostile, but they take some of the valuable loot from the location. Well armed.

In this article you will find This War of Mine Walkthrough.

The game is quite unusual, you will have to control a crowd of people and not let them die. The events in the game world take place during the war. To complete This War of Mine, you need to leave at least one person from your group alive for more than 40 days. Each day, various puzzles, goals and tasks will be generated that you will have to complete. At night, you will have to send at least 1 person to search for supplies and other useful things, the rest of the survivors will have to defend the fortress and repulse the bandits, whose goal is to kill everyone and get new territory under control. You must complete all tasks within a certain time frame, otherwise the controlled hero will get into trouble or even die. You will also have to interact with the rest of the survivors, adhere to moral principles, so any of your wards due to mismanagement they may become depressed or even die due to conflict with other people.

Asylum

Your characters will live in big house, which is divided into several floors, a basement and an attic. In it, during the day, you will have to prepare the go, strengthen the windows and doors, and prepare to be sent to the city, where you will have to explore the rest of the locations. As soon as night falls, you will have to defend and defend your fortress against bandits whose goal is to kill you, get all the supplies and get a new base. Therefore, in order to survive and complete the game, you will have to show constant activity among the available characters.

Characters (edit)

Bruno - save money when cooking, sometimes you need to cheer up with cigarettes.

Pavlo - moves fast.

Marko is an experienced earner, in addition to finding items faster, he can also carry up to 15 things.

Arika - makes less noise, breaks locks faster.

Roman - can single-handedly protect a house from unarmed robbers. Fights well in close combat and has a lot of health.

Katya - a girl can easily get good and profitable discounts when trading.

Boris does not run, but he can carry 17 objects at a time.

Meirin is a professional crafter, with her help you can create items and spend less resources.

Protection

During the day you may not be afraid of the enemy, but at night the bandits will most likely try to rob you, so at least 1 person should always be on watch.

Weak grouping - people from this gang are very much afraid of you, so it is very easy to scare and defeat them. You can drive them away even with an ordinary shovel.

Confident bandits - in order to defeat such a squad, you need to leave at least 2 people on watch, and the rest of the survivors must take a defensive position and have a firearm with them.

Serious gang - all your people should be on duty and have firearms with them, there will be a lot of enemies. If you lose the battle to them, you will lose all supplies and maybe even your fighters will be killed.

Weather Conditions and Events

There are only two seasons in the game: Winter and Not Winter (it is not clear exactly what time of year it is), then we will analyze in more detail how they differ from each other. During winter, you need to heat your house so that the heroes do not freeze or get sick. Also at this time of year it will be difficult for you with water, because you will have to melt the snow. To maintain a high temperature in the house, create a stove and heat it with wood. The rest of the year is completely opposite to Winter, there is no need to flood the house, water is easy to get. Practical characters cannot get sick.

We will also look at the most key moments in the game that affect the life of the characters and the situation in the house.

Robberies - during the week the bandits are trying to more actively take over your house and kill civilians when robbery week starts, better strengthen your defense and give your people firearms.

Scarcity - During a scarcity, the price of food rises, so at a certain period of time you may have problems with supplies. Buy everything you need in advance.

Combat actions - one or several locations are blocked for an indefinite time and a battle between neutral bots takes place on them. You can wait out the conflict and get the necessary resources later, or you can help one of the parties.

Resources and their extraction

Water - melt snow or use a special device on various places where a source of water may be located.

Meat - create a cage, put bait in it. Kill the beast you catch and make meat out of it.

Herbs - To get weed, you need to create a garden bed. Plant various plants on it and collect them.

Moonshine - combine water and sugar, then get moonshine from the tube.

Fuel - basically you can get it from logs and other wood.

Cartridges - they can be crafted at the workbench, but you need to have shells and gunpowder.

Cigarettes - Can be crafted from tobacco, makhorka, and herbs.

Bandages - it's impossible to find it, so they can be created using alcohol and herbs.

Weapon

The pistol is one of the weakest firearms in the game, it needs a lot of ammo and accurate shots to kill a person.

The shotgun is a very effective melee weapon, killing enemies with two shots.

The Assault Rifle is a cool cannon that requires a lot of ammo, but it can kill a lot of bad guys with it.

Ax - with its help you can kill any enemy with one good blow.

A crowbar is an analogue of an ax, with its help you can break out locks and destroy doors.

Shovel - with its help you can dig holes and bury debris, with its help you can kill the enemy with one blow.

A knife is useless in everyday life, but in close combat it is very effective and it is easier to kill shadows with it.

Morality

Every action of one of your characters affects the world of the game. After every deed you do, your politics will be evaluated in moral points, which can be positive or negative. If the character's morale is too low, he may commit suicide or kill someone. Try to do less bad things. To calm your ardor and raise your morale points, you can start creating furniture or eat a lot. Help other characters sometimes.

Locations

A ruined house is a safe place where you can find useful supplies, weapons, etc. It's not worth going into this house just like that, you must own the hacking skill and have a lockpick with you.

Church of St. Mary - two events can occur in this building - the priest is dead and you will have to kill the bandits or the priest is alive, but then you will have to buy supplies from him.

Dilapidated slum - you will not see enemies in this location, but you will meet a homeless person. Feed him and then you will find out where the cache is.

Supermarket - in this location, events can follow two scenarios. In the first, you have to save the girl from the bad guys, then you will receive a bonus to morale. In the second option, you will see soldiers and they will chase you away. When you return a second time, you will not find anything at the location.

Quiet house - a couple of people live in it, if you try to rob them, you will get a minus to karma, but you will find many useful things.

Ruined school - here you will find militias or the poor, they are not dangerous.

Hotel - there is a hostage in one of the rooms, the bad guys will shoot without warning. So if you go to this area, be vigilant.

Army checkpoint - there is no danger here, the military will be happy to exchange weapons and supplies for alcohol.

Construction site - the location is full of weapons, only it is guarded by snipers or a gang of soldiers.

Small monastery - here you will meet a crowd of bandits or a crowd of merchants, from whom you can buy very valuable and cheap things.

Warehouse - great amount bandits guards important resources, kill them and get access to valuable things.

Brothel - Here you can buy items from the vendor.

House for two families - there are two events in this house, in the first there is no one and you can meet a couple of people who will have to be killed. In the second event, there is constant shooting in this house.

Hospital - in this location you will always receive free medical assistance, the rest of the time the area is guarded by people with weapons, with whom it is better not to conflict.

Ruined villa - here you will find a lot of useful supplies, but for them you will have to seriously fight in hand-to-hand combat against the locals who are not very happy with their guests.

General Tips

1 - first of all, create a stove, beds and other household items.

2 - look for details for things, do not try to carry any rubbish into the house if you do not need it.

3 - get water from the first minutes of the game, moonshine too. These two resources are among the most important in the game.

4 - try not to overfeed your people, otherwise they will be lazy.

5 - store as much canned food as possible, because they restore normal amounts of health and help you survive longer without food.

6 - only kill bandits and bad guys, don't touch civilians and soldiers.

7 - do not buy anything from a huckster who comes to you himself. He will often try to deceive you.

8 - try to have the maximum amount of all types of resources.

9 - if you have a patient or doctor, then do not send them to other cases. These people should be at rest and rest often.

10 - try to keep no more than five people in the house, large groups require more attention and a high workload.

11 - if you do not have trees in other locations, you can chop furniture.

12 - palm icon means you can pick up and examine the subject.

13 - do not create many weak furnaces, it is better to use one modified one.