Dixit card game. Dixit or Imaginarium - which is better? Target in the board game Dixit

Good afternoon.

Imaginarium-Dixit-Imaginarium-Dixit is essentially the same thing for a person who has not come across their stories. But if you go through a bunch of games, a bunch of games with people of completely different values, perceptions, ages, you understand that the differences are still big, and not even in the rules, but in the cards themselves, or rather, their elaboration.
1) For a person engaged in any kind of arts, the "walking style" will immediately strike the eye: in Dixit there is one author, and in the Imaginarium there are completely different authors (both in subject matter, technique, and in the quality of the drawing). In part, this walking style hurts the eye. And even some people in the street didn’t particularly like it. And if Dixiit after the game brought not only some kind of emotional influx, but also aesthetic pleasure, then in the Imaginarium it was already "not that". And after the purchase, I immediately want to put aside 1/5 of the cards. In contrast to Dixit, there is no such desire: all the cards are as one whole.
2) "Coils for imagination". About Dixit 1, 2 (unfortunately I did not appreciate the Odyssey) there are rumors that psychologists partly worked on the cards. I don’t know whether it’s true or not, but even before that I noticed that it is in these parts on the cards that there are many details, which are precisely "turns of development for fantasy." The layman will draw more associations from one card, and the dreamer with great pleasure will build many different semantic and interesting associations that greatly diversify the game and they will be enough for many games. Such details can also be called "activators": you are not just looking for visual synonyms in your head, but you are already inventing something and developing the already proposed image. But in Dixit 3, 4 it is no longer so. In the 3rd Dixit, mostly straight pictures, in the 4th they have already changed the artist again (and in better side) and drawings became much more complicated with a lot of colorful abstractions, but unfortunately they still did not acquire these "turns of development". And so an analogue of the same problem: "Imaginarium".
3) "Duplicate items". In the first parts of Dixit, there are a lot of interconnected elements. Perhaps the artist has a finite imagination and she just brought the forum to create a lot of creative pictures, but then it played into the hands. When laying out the cards, it often happened that many cards were suitable for one association at once, and people began to analyze the "leader" and his manner of riddles and values, or still cling to some details, or simply put on their card ... And already here we got another ethical activation, which served as an excellent round for different manners of behavior in people. And as a consequence: a variety of gameplay, a lot of emotions, conversations, etc. In Dixit 3.4 + Imaginarium, there is still less of this.
4) "Theme". All the same more games He has any taste preferences formed in a person over the years and in a certain environment. BUT Dixit's cards are "not for children", they are universal. It is easier to put an adult who has been painting pictures all his life (and will get a lot of pleasure not only from the game, but also from the colorful pictures themselves), but it is just as easy to put some 40-year-old builder who has never encountered with "dreamers" and he, too, will have fun coming up with associations. After all, in them everyone will find something of their own, they play very well on the images of those familiar to everyone, not depending on what is written above about tastes. The "Imaginarium" is more like a kind of "blow of time", the cards partly show the values ​​of the modern generation (and anti-values), and unfortunately they are not close to everyone.

Thank you for the attention!

Board game

Number of players
From 3

Party time
From 30 minutes

Difficulty of the game
Easy

"Dixit" ("Dixit") - addictive board game, which was invented by Jean-Louis Rubier. Tabletop Dixit game(Diskit) develops thinking and imagination. The game is based on associations. In Russia, the analogue of the game is « » .

Target in the board game Dixit

The game ends when all cards are used up. At the end of the game, the one with the most points wins.

Board game Dixit: game rules

  • Each player has six cards at the beginning of the game.
  • One player is selected who will tell (guess). He takes one card, puts a card face down in front of him, tries to describe it in a way that is understandable to other players. He can show gestures or make some sounds, show facial expressions or say some kind of phrase that evokes associations with this card. His card cannot be shown to other players.
  • The remaining players, among the cards that they have, must find something that is similar to the description, that is guessing and also put on the table face down.
  • After that, all cards that appear on the table are shuffled and laid face down in a row.
  • The players' task is to guess the card that fell from the Storyteller. This is done using numbered tokens, all players place a token in front of them, tails down with the number of the card, which, in his opinion, was chosen by the narrator.
  • Subsequently, all tokens are revealed at the same time, the points earned by the players during the game are counted. The winner of the round puts his crawler chip forward.
  • The players walk around the playing field with their chips as many steps as the points dropped.

Points accrual

  • Points are earned both by the one who tells and those who are trying to guess.
  • In the case when everyone guessed the first card - everyone, except for the guessing one, earns 2 points
  • If no one managed to guess the first card, everyone earns 2 points, the guessing one is left with nothing.
  • In other cases, both the Narrator and the guessers receive 3 points
  • If someone was able to confuse the opponent to choose his card, he earns an additional point for a bet on his card.

Complete set of the game Dixit

  • 84 cards
  • tokens
  • 6 wooden crawler chips
  • score counter




site - a portal of board games, in which they tried to collect the most popular board games, as well as new items gaming industry... The Dixit Board Game page provides an overview of the game, photos and rules. If you are interested in "Dixit Board Game", we recommend that you familiarize yourself with games in other categories with similar characteristics.

Sometimes, in the midst of a lively conversation, by accidentally glancing at some little thing, you begin to remember events from your life and gradually plunge into thought under the bewildered glances of your friends. It's all the fault of associations that depend on imagination and fantasy ... Today, on the Pink Sofa - the psycho-associative series of board games Dixit.

Dixit - card psychological game developing imagination and associative thinking. Since it is quite difficult to come up with different associations for the same pictures, the Libellud company has released a whole series playing cards that can be combined into a single set and used during the game.

There is only one wish: for a full-fledged game, you must have either version of Dixit 1, or - Dixit Odyssey. You can add cards from Dixit 2 and Dixit 3 to them, or combine all four sets together.

So what exactly is Dixit?

In 2008 Jean-Louis Roubira presented to the world original game, based on associations to images by French artist Marie Cardouat. Elementary rules, deep psychological meaning and spectacular pictures have earned the game well-deserved popularity. The success of the first Dixit contributed to the fact that at this point in time, 2 card add-ons and one full-fledged version of the game have been released for the game.

Dixit 1, 2.

The thirst for fantastic adventures has always attracted dreamers on the road: after reading another fascinating book overnight, they turn their gaze to the rising sun and imagine themselves flying over stormy waves to unknown lands, towards a beautiful and amazing world ...

The inside of the box looks no less impressive than the outside: the organizer is made in the form playing field with a track of points, in the center of which is a square container for cards, tokens and player chips. You will need the rules of the game literally once - no difficulties in gameplay no, you will only need to remember the number of points awarded to players.

The cardboard container is removed from the base and allows you to comfortably place a deck of 84 cards 79x120 mm in size on the table. I would also like to note the high-quality printing and decoration of the cards - you can look at them for a long time and get a lot from this positive emotions.

Up to 6 people can take part in the game, each will receive a set of 6 thick cardboard tokens of their own color and one wooden rabbit token. The rabbit, by the way, has an original feature - its ears very often outweigh the figure: turning and standing on its head, the fluffy animal looks like ... a beaver.

Let's dream ...

All cards are carefully shuffled and placed in a single pile in the center of the box. Each player chooses a color and takes a number of tokens equal to the number of players. For example: when playing with four players, you need to take boxes with numbers 1-4. Then each participant receives 6 cards, which he carefully examines.

On the table, place the lower part of the box with cards and the rabbits' tokens at the "zero" mark of the track - colorful animals will jump over the stones towards victory.

Everything is ready, you can start!

On his turn, the leader chooses one card from his hand, comes up with an association for it and places it face down in front of him. For example: a nice girl, the owner of the pink rabbit chip, flaps her eyelashes, says: "Neighbors", and timidly lays out her card. Then the rest of the players choose one card from their hand, which, in their opinion, fits the association voiced by the leader, and also lay them face down next to the leader's card.

The leader collects the players' cards, shuffles them and puts them back face up. Now the most interesting thing begins: you need to guess which of the pictures was made by the presenter and vote for it.

To do this, all players (except for the leader) place one token in front of them, number down - the number on the cardboard will indicate the intended card. Then, on command, all are revealed, and tokens are distributed in accordance with their numbers.

Scoring is simple: if everyone guessed or did not guess the leader's card, then all players receive 2 points, and the leader does not receive anything. If at least one player did not vote for the leader's card, and the rest guessed it, then all who voted correctly and the leader receive 3 points. Additionally, each player receives 1 point for each vote cast for his card.

For example: the owner of a pink rabbit loves her neighbors - musicians, so she chose a card with an orchestra of angels, for which no one voted. Unfortunately, no one shares such feelings for the residents of their entrance, and other players associate neighbors by no means with angelic creatures.

Nevertheless, everyone (except for the leader) gets 2 points - a form of injustice! The rest of the votes were distributed among the players' cards, for which their owners receive 1 more point. Yes, apparently, everyone has a different attitude towards neighbors ...

Rabbits rush forward along the path, leaving their cute pink brother alone - here is the result of the "pink glasses" through which his mistress looks at the world ...

After the end of the round, the players get one card into their hand, and the leader's right goes to the next player. This continues until one of the rabbits reaches the stone with the number 30, becoming the winner of this associative race. The game also ends when the cards in the general deck run out. In this case, the winner is the one who ran farther along the track of points - he cheerfully gnaws cabbage and looks at the laggards with a sense of rabbit pride.

I will tell you about my feelings from the game at the end of the review when summing up. Here I will just note that the game is not like any of the board games.

Dixit 2.

Unfortunately, the boxes from the Dixit 2 add-on cards have not survived to me, since I bought the add-on immediately along with the first part and keep the cards in the box of the main game.

The Dixit 2 add-on kit includes 84 cards designed by the same artist Marie Cardouat. Personally, I got the feeling that all 168 cards (Dixit 1 and Dixit 2) were prepared initially, divided in half and sold in two separate editions - they are so close to each other. Therefore, if you liked the very idea of ​​Dixit, then add to your collection the first and second part of this game at the same time. It makes no sense to separate these issues, since they are a single whole in spirit and style.

Dixit 3.

A lot of time has passed since the release of the first and second parts of Dixit, and the publisher decided to replenish the set of cards with new pictures, which, in my opinion, very harmoniously complement the first two sets.

The compact box contains 84 new cards with beautiful illustrations by artist Xavier Collette, which will give players a lot of pleasant moments. The style in which the drawings are made is fully consistent with the spirit of the first two parts of the game, so feel free to mix cards and sit down with your friends at the gaming table.

New associations, new "cartoon" pictures - I would call the third version of Dixit the most "childish" of all.

Take a note: you can easily play the game alone complementary kits cards Dixit 2 and Dixit 3, without having the first part (or Odyssey) in the collection. To do this, you will need to make sets of voting tokens and have a notepad at hand, in which you will reflect the number of victory points scored by the players. Of course, a beautiful playing field creates a certain atmosphere at the gaming table, but on the way you can sacrifice this. game accessory for the sake of compactness and mobility.

Dixit Odyssey.

Dixit's fame grew, and the number of people wishing to play this peculiar and fashion game... Meeting the wishes and taking into account the popularity of the game at various entertainment events, the publishing house Libellud released " new version old game", which made it possible to attract up to 12 people to the gaming table! The style has also changed, in which an industrial and technical component has been added.

The playing field disappeared, replaced by a practical plastic organizer that holds about 260 cards without protectors - you can place Dixit 2 and Dixit 3 add-on cards here. The rest of the compartments are for wooden hare tokens, plastic markers and cardboard voting fields. On top is the victory point track and the rules of the game, which have undergone some minor changes compared to the first version of Dixit.

Instead of a green lawn, there is a rectangle with divisions and mysterious pipes, with numbered sections on the sides for placing cards (so that there are no disagreements when voting).

Tokens are a thing of the past, they were replaced by 12 areas with holes for 24 plastic markers (12 red and 12 green). The number of digits corresponds to the maximum number of players who can vote.

Each of the participants will receive an individual area with a picture and one marker. The cards are made of thick cardboard, and the holes allow you to tightly fix the pin in the selected position.

The color of the card matches the color of one of the 12 birds with one stone, which, as in the first part, will bounce along the track of victory points.

Figures from Odyssey became stable and decreased in size - hares are more "athletic" and impetuous than their brothers, rabbits, who have eaten on a green meadow.

The set includes 84 cards with new, more "serious" illustrations, which differ in style from all other Dixits. If Dixit 3 can be described as the "most childish" version of the cards, then Odyssey, on the contrary, seemed to me the "most adult" and quite serious in meaning.

If up to 6 players participate in the game, then the rules remain unchanged: instead of cardboard voting tokens, plastic chips are used, the cards are placed in a row and the method of scoring remains the same.

In the case when the company is large enough, the players take any 2 chips for themselves and the voting takes place with the following changes: the cards are placed in front of the allocated places at the edges of the playing field. When voting, the player can (optionally) use the second marker and point to another card, thereby increasing his chances.

In addition to the standard awarding of prize points, the player receives 1 additional point if he voted for only one card, and this card was conceived by the host.

Dixit Odyssey allows you to play two more variants of the game: "team" and "party". Read more about them in the rules - I probably already tired you with my long story.

Back from the fantasy world.

An original, beautiful and very deep game from the point of view of psychology. Through associations, a person can tell others about his inner world, mood and secret thoughts, which he would never tell a stranger about. If you carefully follow your opponents, you will learn a lot about them - after all, very often the players ask the presenter to explain what thoughts he was guided by when choosing a card and association to it.

Dixit is a kind of game that requires the appropriate mood of the whole company and a certain attitude. Otherwise, your idea of ​​playing "psychologists" is likely to end in failure. The game has proven itself excellently at various entertainment events - I often bring a box of Dixit kit for birthdays and various gatherings, and the game has always been a success.

If you want to expand your collection, I recommend starting with the first version or add-ons (Dixit 2 or Dixit 3). Any child will come up with associations to cards from these issues, and the theme of the images will set you in a positive mood.

Pictures in the version of Dixit Odyssey (in the photo) are "serious", and the meaning hidden in them by the artist will be understandable, most likely, only to a wise person with life experience. This, in my opinion, is not an entertaining, but an instructive version of the series, which makes it interesting for adult players.

In conclusion, I want to say that Dixit is dearly loved by my youngest daughter - she very often asks to play associations for 10-15 minutes before bedtime and she herself brings a box from the shelf. The undoubted "plus" of Dixit is that the game does not require any preparation, the rules are explained in two minutes and will allow people who are absolutely far from board games to be seated at the table. By the way, Dixit - fun game... Try it yourself ...

Weight: 780 gr. Composition:

Playing field
84 cards
36 tokens of different colors, numbered from 1 to 6
6 wooden figurines of rabbits

An amazingly beautiful board game, a real "monster" of the gaming industry, which has won the hearts of many fans around the world. Simple rules, stunning design - Dixit can deservedly be called a masterpiece desktop world who will play with you with pleasure ... :)

Finland's Game of the Year (Vuoden Perhepeli) - an award established in 1994. Awarded in three categories:

  • (Family) Game of the Year - the most important and basic
  • Best child's play
  • Best Adult Game (Since 1999)

The Game of the Year Award in the Czech Republic (Hra Roku) was established in 2004. Awarded annually in October in Prague before the annual Essen exhibition at the Central European Olympics Intelligent Views Sports.

Golden Ace is an award of the Cannes International Games Festival, founded in 1988. In the early years of its existence, only video games were awarded.
In 2005, the founders of the festival and the founders of the Game of the Year award (the French Association of Promotion and Evaluation of Board Games) decided to join forces to create a single quality control brand in France, now called As d "Or - Jeu de l" Année (Golden Ace - Game of the Year).
That is, this Game of the Year in France.

Game of the Year in the Netherlands (Nederlandse Spellenprijs) - an award established in 2001. The main award of the country.

The annual Poland Game of the Year Award (Gra Roku) was established in 2004. Initially, the award referred to the year during which all nominated games were published in Poland. That is, for example, the 2005 award was presented in the spring of 2006 and referred to games published in 2005. In 2007, the Prize Committee decided to change this order of awarding, and since then the award has been in the title of the current year for games published in Poland a year earlier. This is the reason that there is no "Game of the Year 2006".

Juego del año (JDA Game of the year in Spain) is an award from the Spanish gaming industry that allows games to achieve greater social recognition. It has been presented since 2005 and is the main award of the country

The Italian gaming industry award Lucca Games Best of Show was established in 1993. Awarded annually in October / November during the Lucca Games convention based on the opinion of the official jury game world... A number of changes at the beginning of the 21st century have made this award more professional and especially respected.

Tric Trac Awards d "Or, d" Argent and de Bronze (Gold, Silver and Bronze) are industry awards given by the online board game magazine Tric Trac since 2001.

The Spiel des Jahres (Game of the Year) awarded annually - no doubt about it the most significant award in the world of board games... Historically, Germany is the number 1 country in this segment of the gaming industry.

The prize has been awarded since 1978 by a jury of German board game critics who review games released in Germany in the previous 12 months

The main objectives of the award are to popularize games and increase their cultural value in society. And they do it well: only a nomination for the Spiel des Jahres award can raise sales of a game from the typical level of 500-3000 copies to about 10 thousand, while the winner can increase sales up to 500 thousand copies.

Ludoteca Ideale is an Italian award that aims to identify the top 10 games published in Italian throughout the year. The voting system is two-stage. At the first stage, members of two gaming clubs TreEmme and La Tana dei Goblin vote. At the second stage, a jury of 10 experts determines the best of the best.

Spiel der Spiele or as it is also called "The Austrian Game of the Year" has been awarded by the Austrian Academy of Games at the end of August in Vienna since 2001. The purpose of the award is to recommend good games for family and friends. The challenging games must be mass-produced in Austria and must have been published in German within the previous 12 months. Anyone can nominate games, then a jury of five people chooses one game for main award Spiel der Spiele, and then about twelve (may choose fewer or more) games for "Spiele-Hits" ("Best in class") in six categories: Best game for playing with friends, the best game for children, as well as for a family, for two players, for a large number of players (company), for experts (advanced board gamers). The peculiarity of Spiele Hits is that if there is no worthy candidate in a category, then the prize is not awarded. So since 2007 there has not been an award in the category "Game for two". And vice versa, if there are several worthy applicants, then together they can receive this award. So in the nomination "For the Family" in 2010 there were as many as 5 laureates (one of them is Dixit).

Guldbrikken is an annual non-profit award established by the independent Danish Pricing Council in 2009 in order to draw the attention of Danes to the board game market and introduce them to the brightest innovations in this field. According to the organizers, "board games are not only entertainment and fun, but also an opportunity to establish the best relations between generations, when the family sits down together at the table, and nothing distracts them from communicating with each other for several hours."

The impartial jury consists of 6 people, some of them are employees of the children's radio broadcasting company, some are editors of Gameplay magazine and members of the Consim association. The competition always involves only new board games, of which 16 pieces are selected, and the jury nominates them in 4 categories: "best children's game", "best family game"," Best Adult Game "and" Best Puzzle ".

Japan Boardgame Prize is a Japanese award established in 2002 by U-more, which aims to popularize the culture of board games in Japan.

Award 3 Lilies (Les 3 Lys), established in Canada in 2009. Among the participants in the award are games available in Quebec and published in French.

Games Magazine is the most respected magazine about board games (published since 1977). Since 1980, annually publishes the TOP 100 board games under the name Games 100.Since 1991, the first game on the list has been awarded the Games Magazine Game of the Year award.

Games Magazine is the most respected magazine about board games (published since 1977). Since 1980, annually publishes TOP 100 board games under the name Games 100.Since 1991, the first game on the list becomes the winner of the Games Magazine Game of the Year award (in other words, it becomes the Game of the Year).

Best Game Voted by the world's most authoritative board game site, BoardGameGeek.com. Awarded in several nominations annually at BGG.Con in Dallas, TX since 2006.

pros

  • strikingly beautiful illustrations
  • simple rules
  • suitable for almost everyone

Peculiarities

  • chips in the form of rabbits
  • so successful that in Russia she has at least 2 clones

Minuses

  • it is better to play in a company of 4 people or more

Dixit: a little more about the game

Did you know that rhino ears are like alpine meadows? And the elephant that walks is almost the same as a straw hat after the rain? Are we crazy? Or did the gray mouse brush away the testicle? Or maybe this is generally American beauty? No? Well then, it's the androids that land ...

The board game Dixit breaks stereotypes, because it is a game in association. You will finally find out how abnormal your friends are in your understanding (if you did not have time to understand this during numerous battles in Codenames). And be surprised and convinced at the same time that people are sometimes delusional in the same way.

The rules of the game Dixit are madly simple. So simple that it is not clear why this game was not invented several hundred years ago.

At the disposal of each player is one single one ... I would like to say that this is a meeple, but in fact it is ... a crawler or something - a meeple in the form of a rabbit. Do you feel like the wind of madness has blown? And we have to go through more than one hurricane.

The crawlers jump on the score counter built into the box. Well, besides all this a few ugliness, the box contains only one single deck of high-quality full-color large-format cards.

What is depicted in the pictures is a separate topic for conversation. Imagine that Salvador Dali and Antoine de Saint-Exupéry got together and decided: "Let's put together a deck of cards for the game of the 21st century." Yes, not just nakolbasim, but "I, ..., right now I will draw this ..." Here's something like that.

In general, each player receives several of these "pictures". One of the players is declared the Storyteller and rushed. The Storyteller's task is to describe one of his pictures in any way he can: in one word, a sentence, a title or a character from a movie, a short story, or even just a facial expression or gesture. Then he puts this picture face down on the table.

All other participants, nervously giggling and joking at each other, find among their pictures those that, in their opinion, most closely match the Narrator's description. Then the pictures are mixed and opened.

Now the task of all players is to calculate the picture that the Storyteller has posted. Each has voting tokens, which are revealed face-up and then revealed. Who guessed it - the crawler diploma jumps forward, who missed - smokes nervously on the sidelines. The last - only if you DO NOT guess everything!

Here is the very relish - the original task of the Storyteller - to describe the picture in such a way as to give some rivals a hint, the ability to guess, and the rest - to confuse the original style of his unique thinking. Only then will the Storyteller's crawler move forward. If everyone guesses the picture or the opposite situation, the rivals' rabbits will happily walk forward, not the Storyteller!

And a very small subtlety - if you have cleverly picked up a picture competing with the picture of the Storyteller, then you get an extra point for each vote for your picture. You are well done. You are a schemer. Confused such intelligent people :)

There are two stages of the Dixit game that rob us of the ground under our feet.

The first is when the vote tokens are revealed. Perhaps you will remember for a long time how your wife or friend, with whom you speak the same language, found the "silicon valley at noon hour" you described in the picture, where there was nothing but some alien substance ... Where logics? And is it really there? “How strange are all these people I've known for many years? What is this mess in their heads? " Some will think so. And maybe many. And in the same way they will be surprised how it is possible to guess something from an almost unknown person!

The second shock we experience when we find out where the Storyteller's picture was when we were not. In fact, our brains often refuse to believe it, but the voices of the guessers indicate that either the Storyteller is not crazy, or there are more psychos in your company than you just thought.

  • One scoring board
  • 84 cards
  • 36 voting tokens in 6 different colors, numbered from 1 to 6
  • 6 wooden figurines of rabbits
  • Game progress

    The narrator says the phrase

    Each turn, one of the players becomes the storyteller. The narrator chooses one of the 6 drawings in his hand and, without showing the chosen card to other players, speaks out loud a phrase associated with this drawing or based on it. There are no restrictions on the phrase: it can consist of one or more words, it may even be just a sound. It can be invented by the player, or it can be based on some piece of art (an excerpt from a poem or song, movie title, proverb, etc.) Who becomes the storyteller on the first turn? The player who first came up with a phrase for one of his cards speaks about it aloud and becomes a storyteller. Each player passes one card to the storyteller. The rest of the players choose from their 6 cards the one that best matches the phrase said by the storyteller. Each player passes the chosen card to the Storyteller without showing it to the other players. The Storyteller adds his card to the cards of the other players, shuffles them and places them on the table in random order, face up. Further in the game, the card on the left is considered card number 1, the next card is card number 2, and so on ...

    The players' goal is to guess which of the drawings laid out on the table inspired the storyteller. Each player secretly chooses a card that they believe belonged to the storyteller (the storyteller himself does not vote). To do this, he places a voting token with the number of his chosen card face down in front of him. After everyone has voted, the players turn over the tokens and place them on the corresponding pictures.

    Scoring

  • If all players guessed the storyteller's drawing, or, conversely, no one, the storyteller gets 0 points, and the rest of the players get 2 points ...
  • In any other case, the storyteller and all the players who voted for his drawing receive 3 points each.
  • All players, except the narrator, receive one point for each player who places his token on their card.
  • Players move their rabbits the distance corresponding to the number of points won.

    End of turn

    Each player draws cards from the deck up to 6 in his hand. The storyteller is the player to the left of the previous storyteller (and the game continues clockwise until the end).

    End of the game

    The game ends when last card... The player who moves farthest across the scoring field wins.