How to create a character in skyrim. The Elder Scrolls V: Skyrim, Character Creation. If you're going to wield a shield and a sword

Aela the Huntress customization
Race - Nord
Body:
Gender Female
Type - skip
Skin tone - 1
Weight - 2

Head:
Complexion - 4
Dirt - 0
Dirt color - 0
Scars - 0
War paint -15
War paint color - 15

Face;
Nose type - 4
Nose height - 11
Nose length - 11
Jaw width - 16
jaw height - 6
Jaw forward - 10
Cheek height - 13
cheekbone width - 12
Cheek color - 0
The color of the area under the nose - 0
Cheek color (bottom) - 0
Nose color - 0
Chin color - 0
Neck color - 0
Forehead color - 0

Eyes:
Eye shape - 1
Eye color - 18
Eye Height - 11
Distance between eyes - 11
Depth of eye sockets - 6
Eyeliner color - 3
Shadows (upper eyelid) - 2
Shadows (lower eyelid) - 3

Brows:
Eyebrow type - 5
Eyebrow height -0
Eyebrow width - 13
Eyebrows Forward - 15

Mouth:
Lip shape - 6
lip height - 14
Lips forward - 14
Chin Width - 17
Chin length -13
chin forward - 13
Lip color - 5

Hair:
hairstyle 18
Hair color - 5
Aela the Huntress is a Nord, one of the Circle of Companions and, as a result, a werewolf. In addition, she is a teacher of the "Shooting" skill, teaching up to the level of "Expert". Wears ancient Nordic armor, a steel dagger forged in the Skyforge, a hunting bow, and Aela's name shield. From communication with her, one gets the impression that she is a strong, strange and independent woman. All the women in her family had been Companions since the days of Hrotti the Blackblade. Sometimes he jokingly insults Farkas, considering him slow-witted, but he is not offended.

Appearance settings for the character Lydia Skyrim

Lydia (orig. Lydia) - a character in The game Elder Scrolls V: Skyrim.
Elements-icon Summary article: Huscarl.
Contents[expand]
Biography Edit
Lydia
Lydia may be one of the main character's first companions, and most likely, she will be his first housecarl.

Lydia is a Nord, lives in the city of Whiterun in the reception hall of Jarl Balgruuf the Elder or in the House warm winds, if main character bought it. Also, at the request, he can move to live in another house belonging to the player's character. She appears there after completing the "Dragon in the Sky" quest and Dovakin receiving the title of tan of Whiterun for killing the first dragon, Mirmulnir.

Combat and skills Edit
The characteristics of all Huscarls are the same.
See summary article for details.

Any of them is a classic "tank", focused on heavy armor and one-handed weapons with a shield. General features:

Will automatically equip armor with the highest defense value, regardless of enchantments.
Will automatically equip weapons with the highest damage. This means that housecarls should not be given two-handed weapons to keep until the protagonist's Blacksmithing skill is developed enough to upgrade any one-handed weapon. Otherwise, a housecarl equipped with a two-handed weapon (including GregorHF) will drastically lose effectiveness in combat due to the lower level of the corresponding skill.
Do not use the bows given to them (with the exception of the flexible ancient Nordic bow), instead using the hunting bow they have by default and which is not visible in their inventory. In version 1.9 of the game, the following bows issued by the hero can be used instead of this hunting bow: Nordic hero bow, Forsworn bow, mage's scourge bow, flexible ancient Nordic bow, black Gauldur bow, flexible Falmer bow. See here for more details.
If a housecarl has more than one staff of destruction in storage, it will use them in combat, dual-wielding and ignoring any other weapon.
They don't own magic. They know how to heal wounds if they have a healing potion in their inventory.
They can independently pick up the staff of the killed enemy or any staff from the floor during the battle. For example, when fighting with Jurik Goldurson, they can take his staff from the table.
Quests Edit

Creating my character in Skyrim :)

For those interested, I recorded the process of creating my character in Skyrim. :)

Music: Miracle Of Sound – Nord Mead

The Elder Scrolls V: Skyrim

In this video, I'll show you how to make a character look like Aela the Huntress! LOOKING!

Appearance settings for the character Astrid Skyrim

Race - Nord
Body:
Gender Female
Type - skip
Skin tone - 2
Weight -8

Head:
complexion - 0
Dirt - 0
Dirt color - 0
Scars - 0
Warpaint -0
War paint color - 0

Face;
Nose type - 4
Nose height - 6
Nose length - 8
Jaw width - 0
jaw height - 7
Jaw forward - 10
Cheek height - 9
cheekbone width - 7
Cheek color - 0
The color of the area under the nose - 0
Cheek color (bottom) - 0
Nose color - 0
Chin color - 0
Neck color - 0
Forehead color - 0

Eyes:
Eye shape - 11
Eye color - 13
Eye Height - 0
Distance between eyes - 8
Depth of eye sockets - 8
Eyeliner color - 0
Shadows (upper eyelid) - 6
Shadows (lower eyelid) - 4

Brows:
Eyebrow type - 6
Eyebrow height -6
Eyebrow width - 0
Eyebrows Forward - 16

Mouth:
Lip shape - 14
lip height - 13
Lips forward - 1
Chin Width - 17
Chin length -5
chin forward - 13
Lip color - 0

Hair:
hairstyle 3
Hair color - 4

Chapter Dark Brotherhood in Skyrim (and at the time of the events of the game, 4E 201, in fact, the head of the entire organization, which lost all its shelters in Tamriel, with the exception of Skyrim). The first victim was her uncle, who molested her, and then, according to her, she just liked to kill. Carries the Blade of Woe. Does not honor the dogmas of the Brotherhood, does not respect the Mother of the Night. Married to the werewolf Arnbjorn.

If the protagonist decides to help Aventus Aretino and kill Grelod the Good on his order, then with this act he will intercept the contract from the Dark Brotherhood. He will not get away with it and during his sleep he will be kidnapped and wake up in an abandoned hut. The first person he sees will be Astrid, who will demand, as payment for intercepting a contract from the Brotherhood, to kill one of the three captives located right there - a Khajiit bandit, a quarrelsome woman and / or a cowardly mercenary. The choice will be allowed to be made by the main character, but regardless of the choice, Astrid will offer to make the relationship even warmer and join the Brotherhood.

The choice may fall on Astrid herself, but then the road to the assassins guild is ordered to the protagonist. Moreover, he will have to find the organization's hideout and kill all the assassins located there.

At the beginning of the game, you should choose the race and gender of your character, then decide on his / her appearance. The very process of character generation in Skyrim has become simpler in comparison with previous games in the series: there are no classes, birth signs too (you can choose the patronage of one of them instead), attributes such as strength, dexterity, intelligence, etc. also abolished (only health, magic and stamina remained). In addition, there is also no opportunity to correct anything in your character upon completion of the training, whom you blind initially, you will play with that ...

Races

Traditionally, there are ten races to choose from: the Altmer ( high elves), Argonians, Bosmers ( wood elves), Bretons, Dunmer (dark elves), Imperials, Khajiit, Nords, Orcs, and Redguards. The race of the character determines the receipt:

  • bonuses to the initial values ​​of skills,
  • special abilities and talents (can be used once a day).

Note: the choice of race and gender of the character will not significantly affect the gameplay later.

Altmer or High Elves (Altmer or High Elves)

Native to the mysterious Isle of Summerset, the High Elves are the most magically gifted of the ten races. By calling on their Highborne power, they can quickly replenish magicka (once per day).

  • +10 to Skill: Illusion
  • +5 Skills: Alteration, Conjuration, Destruction, Restoration, Enchantment
  • Abilities: High Origin (+50 Magicka)
  • Talents: Magic Regeneration (Magic regenerates faster over 60 seconds)

Argonians

Intelligent reptiles are able to breathe underwater and do not succumb to disease. They are well adapted to life in the dangerous swamps of Black Marsh and can quickly restore their health by turning to the sacred Hist tree.

  • +10 to Skill: Lockpicking
  • +5 Skills: Pickpocket, Stealth, Light Armor, Alteration, Recovery
  • Abilities: Disease Resistance 50%, Water Breathing
  • Talents: Bark of the Hist (Argonian regenerates health 10 times faster over 60 seconds)

Bosmer or Wood Elves

The inhabitants of the forests of West Valenwood have long had a reputation for dexterous thieves, scouts, and unrivaled marksmen. They have an innate resistance to poisons and diseases, they also know how to subjugate animals to their will, forcing them to fight on their side.

  • +10 Skill: Marksmanship
  • +5 Skills: Stealth, Lockpicking, Pickpocketing, Light Armor, Alchemy
  • Abilities: Poison and disease resistance 50%
  • Talents: Command creature (animal becomes ally of Bosmer for 60 seconds)

Bretons

All Bretons have a spark of natural magical talent, any of them boast the ability to resist magic, and "Dragon Skin" allows them to absorb spells. The Bretons are especially proficient in sorcery magic.

  • +10 to Skill: Sorcery
  • +5 Skills: Illusion, Recovery, Speech, Alchemy, Alteration
  • Abilities: Magic Resist 25%
  • Talents: Dragonskin (Breton absorbs a portion of hostile spells for 60 seconds)

Dunmer or Dark Elves (Dunmer or Dark Elves)

Dark elves specialize in destruction magic and they are very good at it, in addition, the Dunmer are distinguished by a developed stealth skill. They are born with fire resistance and the ability to surround themselves with protective fire.

  • +10 to Skill: Destruction
  • +5 Skills: Illusion, Alteration, Stealth, Light Armor, Alchemy
  • Abilities: Fire Resistance 50%
  • Talents: Wrath of the Ancestors (Dunmer surrounds himself with fire, damaging enemies that approach him)

Imperials

The Cyrodiils have always gravitated towards diplomacy and trade, so they somehow manage to find a little more gold everywhere than others. They are proficient with weapons and magic, and the "Voice of the Emperor" allows them to calm opponents.

  • +10 to Skill: Recovery
  • +5 Skills: Destruction, Enchantment, One-Handed Weapon, Block, Heavy Armor
  • Abilities: Imperial Luck (more gold to find)
  • Talents: Emperor's Voice (Imperial calms nearby human enemies for 60 seconds)

Khajiit (Khajiit)

Native to Elsweyr, the Khajiit are smart, very fast and agile, and naturally gifted with stealth, making them excellent thieves. All Khajiit can see in the dark and deliver deadly claw strikes.

  • +10 to Skill: Stealth
  • +5 Skills: Lockpicking, Pickpocketing, Alchemy, Marksmanship, One-Handed
  • Abilities: Khajiit Claws (claws deal extra damage in unarmed combat)
  • Talents: Night vision (Khajiit sees perfectly in the dark)

Nords (Nord)

Tall and blond, Nords are known for their strength and endurance. Their martial talents (especially in the use of two-handed weapons) and insensitivity to cold are well known.

  • +10 to Skill: Two-Handed Weapons
  • +5 Skills: Block, Light Armor, One-Handed, Blacksmithing, Speech
  • Abilities: Cold Resistance 50%
  • Talents: Warcry (Hearing this cry causes enemies to flee for 30 seconds.)

Orcs (Orc)

Inhabitants of the Wrothgarian Mountains and the Dragontail, orcs are skilled blacksmiths. Heavily armored orc warriors are some of the best soldiers in the Empire, and the fury of the berserker makes them even more fearsome.

  • +10 to Skill: Heavy Armor
  • +5 Skills: Block, Enchant, One-Handed, Blacksmithing, Two-Handed
  • Talents: Berserker Rage (Orc takes half damage and deals double damage over 60 seconds)

Redguards (Redguard)

Hammerfell Redguards are rightfully considered the best warriors Tamriel, they are distinguished by a strong physique, have an innate resistance to poisons, and outbursts of uncontrollable rage help them in battle.

  • +10 to Skill: One-Handed
  • +5 Skills: Alteration, Shooting, Blocking, Destruction, Blacksmithing
  • Abilities: Resist Poison 50%
  • Talents: Battle Fury (Redguards regenerate stamina 10 times faster over 60 seconds)

Stones-symbols of the celestial constellations of Tamriel

Traveling through Skyrim, in its various corners you can find thirteen special stones, each of which is associated with one of the celestial constellations of Tamriel. Almost certainly the first you will see these three stones - Warrior, Mage and Thief, located on the way from Helgen to Riverwood. Your character can take the patronage of one of these stones and, thereby, gain the effect of increasing the growth rate of martial, magical or thieving skills. Subsequently, having found other standing stones, it will be possible to change patronage - this is not forbidden to do at any time, you just need to remember that you cannot get more than one effect at the same time, so you will have to stop at the blessing of one stone, the most valuable for your hero.

The Warrior Stone
  • Effect: All martial skills (marksmanship, one-handed and two-handed weapons, heavy armor, blocking and blacksmithing) grow 20% faster.
The Mage Stone
  • Effect: All magic skills (Alteration, Conjuring, Destruction, Illusion, Restoration and Enchantment) grow 20% faster.
  • Location: On the way from Helgen to Riverwood.
The Thief Stone
  • Effect: All thief skills (stealth, lockpicking, pickpocketing, light armor, Alchemy and Speech) grow 20% faster.
  • Location: On the way from Helgen to Riverwood.
The Apprentice Stone
  • Effect: Magic regeneration speed is doubled (+100% magicka regen), but also magic vulnerability is doubled (+100% magic vulnerability).
  • Location: Between Morphal and Solitude.
The Atronach Stone
  • Effect: Permanently increases magicka by 50, 50% chance to absorb spells, magicka regenerates twice as slowly.
  • Location: south of Windhelm.
Stone Lady (The Lady Stone)
  • Effect: Health and Stamina recovery speed is increased by 25%.
  • Location: North of Falkreath.
The Lord Stone
  • Effect: Magic resistance is increased by 25%, damage resistance is increased by 50.
  • Location: East of Morthal.
The Lover Stone
  • Effect: All skills grow 15% faster.
  • Location: East of Markarth.
The Ritual Stone
  • Effect: once a day, you can raise all the dead in the area so that they fight for you for 200 seconds.
  • Location: East of Whiterun.
The Serpent Stone
  • Effect: once a day, you can paralyze the enemy for 5 seconds. and deal 25 damage to him. damage.
  • Location: East of Winterhold.
Shadow Stone ( The Shadow stone)
  • Effect: once a day, you can cast invisibility on yourself for 60 seconds.
  • Location: South of Riften.
The Steed Stone
  • Effect: Equipped armor grants no movement speed penalty, and carry capacity is increased by 100.
  • Location: West of Solitude.
The Tower Stone
  • Effect: Once a day, one expert-level lock can be opened.
  • Location: Between Dawnstar and Winterhold.

Almost 8 years have passed since the release of Elder Scrolls V: Skyrim. Now we fully understand you, if you have grown a little tired of Lydia during this time. Even though there are a ton of mods out there, sometimes if you want to do something well, you better do it yourself. Then how difficult is it to create your own companion in Skyrim? We will tell you about it in 15 steps.

Not worth it and says that first you need your own copy skyrim games, so if you don't have it yet, you can download it here. To create a companion, we will use Skyrim's Creation Kit.

Or if you own Skyrim or Skyrim: Special Edition Steam versions, then you already have the Creation Kit. You can find it in Steam in the "Library" tab, "Tools" item. Just scroll through the list and install by double-clicking the right mouse button.

After installing the Creation Kit, you can start. Please don't forget often save your progress and be patient when using this application. There are a thousand things to work on here, so it can easily be out of your mind.

1. Getting Started

As soon as you start the program, you will be faced with this screen:

Click File > Open and then double click on "Skyrim.esm". Open it. If a window appears that says that you have not selected an active file, then ignore it. Similarly, if you get a message about missing plugins, just click yes.

Right click on the massive list of Actors that appeared on the left and select "new". This will open the character creation window. Now we are ready to get to work.

2. Give your companion a name

In the upper left corner of the one that appears, you will add the character ID. This is a unique code that the game uses to identify your new character. This is not a visible name! So try to make the character's Ref ID balanced and easy to remember, something like "JohnDoe101ActorFollower".

After that, you must enter the name of the character. "Short name" can be written as desired. Your character's name will be displayed in the game, while "short name" will be shorthand for quests. For example "Jane Doe" will look like "Jane" in the quest log.

Other options, like Invulnerable or Protected, should not be touched yet. This will be done later.

3. Assign the main features

On the right, you'll be presented with some handy trait selection checkboxes. At the top, select the race and gender of your character. This tutorial will create a human character, not an animal character.

The character's height and weight are very finely tuned, so if you're making adjustments default settings, then they should be minimal, otherwise it will all look very strange in the game. For reference, check the character through the preview on the right.

4. Give your companion a voice

The next part is very important. In the “Traits” tab, if you go to Voice Types, you will find that there are a lot of settings. It's a delusion. Unfortunately, most of them simply won't work with companion characters. To find suitable options, you have to dig.

In the window on the left, find the Miscellaneous settings and click on FormList. Enter “follower” in the filter at the top. Then double click on the “VoicesFollowerAll” option and scroll to select the appropriate voice for your companion. If you don't know how certain types of voices sound, watch this video as a sample.

5. Set Companion Stats

In the options window, you can select the level and skill level in the game. You can start by simply entering the character's level in "Level Mult", but we recommend a different approach.

Check the “PC Level Mult” box, which will unlock 2 fields: “Calc Min” and “Calc Max.” Here you can enter the minimum and maximum level character, so that it will better suit the main character and deal with enemies. For example, the lowest character level is 30, but capped at 55:

The lower window contains a wide variety of builds: Blade, Beggar, etc. Choosing between them will change the priority skills for your character. How good a companion is at a particular skill is determined by a combination of their "class" or level. Two characters of the “CombatMonk” class can have different Stealth levels depending on their level.

6. Set your faction

This and the next tab don't offer much room for choice and aren't as subjective as the last couple. So you will have to follow the next steps as written. Fortunately, everything is extremely simple:

Go to the Faction tab. Then right-click on an empty field and type "new". Then write "follower" in the filter. Select the options “CurrentFollowerFaction” and “PotentialFollowerFaction”. They should both appear in the window.

Now select "CurrentFollowerFaction" and press F2. Then enter “-1.” All this makes the companion not tied to the main character by default. This means that the companion will only join you after talking to him.

To be honest, if you enter anything other than -1, it's likely that your companion won't work at all. If you did everything right, your screen should look like this:

7. Can your companion be killed?

CharGen Face: Your companion's face will be available to generate the main character's face at the start of the game. Essential: Your companion cannot be killed. Protected: You cannot kill a companion, but enemies or falls can. Respawn: Upon death, the companion will return. Unique: The companion is unique, meaning there will be no duplicates of that character in the world. Summonable: This character can be summoned using spells. Ghost: Weapons and spells pass through this character. They will deal damage, but are extremely ineffective. Doesn't Bleed: No blood animation when a companion is hit. Simple Actor: Hides some of the character's facial animations. Doesn't Affect Stealth Meter: The stealth meter doesn't react when a companion spots the hero.

Here you can choose any combination, but be sure to mark Unique.

8. Relationship between protagonist and companion

In the Relationship tab, right-click and select “new”. Again, make your ID direct and official - something like "JohnDoe101FollowerRel". Your Parent field should be auto-filled according to the companion's ID.
Then simply select in the Child NPC field “Player” and the relationship level “Ally.” When finished, it should look like this:

Skip the “Keywords” tab and click on “AI Data”.

9. Install AI Data

This section gives a little more options for you. The AI ​​attributes here affect your companion's expression and behavior. We can recommend you at least set Aggression to "Unagressive" and Confidence to "Average" so that your character doesn't act like a berserker and start attacking you when you accidentally hit him. The Mood field determines the facial expression of your companion. . his section is a little more up to your discretion.

The Assistance and Morality setting will affect whether he performs dubious actions such as assault or steal. Finally, the combat style should more or less reflect the class you've chosen. Again, only by trial and error can you find the most suitable option.

Skip AI Packages. We will return to them later.

10. Customize equipment and inventory

In the Inventory tab, you will need to select an outfit for your companion. Open the list by clicking on “Default Outfit” and choose the option you like. Whatever you choose here will be worn by the character as long as they don't accompany you. That is, while they are loitering around their starting location, etc. It is best to give them armor already in the game.

11. Choose Companion Perks and Spells

Here you can choose perks, or spells if your companion will use them. This example shows a mage companion. If you are using magic, right click on "Spells" and select any you like.

Please note: Your companion will always use the most powerful spell available. This means that he defaults to high mana cost spells like Incinerate, Ice Lance, or Lightning Bolt. If you don't want them to run out of mana too quickly, don't choose these spells! You can see how much mana a companion has by going back to the options page.

Next, choose your perks. You may have to guess a little what this or that perk means, but they can always be corrected later. We have made our character a Destruction Mage with some alternative items:

For a warrior, the page might look different:

Now you need to scroll a bit to get to the Character Gen Parts.

12. Create a face

Finally, you get to the most fun part - choosing the companion's face. We recommend that you start by tapping on the “head” item at the bottom of the screen to adjust your head position for even greater precision.

Start by browsing the presets to get familiar with the settings of the Base Heads. To give your aesthetic, switch to the next tab - Character Gen Morphs.

13. Where will your companion live?

If you still haven't saved your progress, now is the time to do so. The next part, as you know, requires very painstaking work, and the constructor most often hangs here.

Note the “Cell View” window on the bottom right side of the Creation Kit. All game locations are collected here. Choose where you want your companion to spawn (We chose Riverwood as it's very easy to get to at the start of the game). Ignore all error messages while loading your location.

Navigating the Creation Kit takes a little practice. Shift controls the vertical angle, and the mouse wheel zooms in or out on the screen. Make sure you take into account the entire starting position in gaming world, so as not to face the lack of a roof or something like that. If you accidentally delete something, the best thing to do is probably to restart the program.

Once you've decided where to place your companion, all you have to do is move the Object Window onto the map. Press "F" to make sure your character landed properly and didn't land in mud or the like.

14. Nobody just stands still

The icing on the cake is the addition of the AI ​​package. Select the appropriate tab and right-click in the window. This time we choose "add" instead of "new". The latter should only be selected when creating a new AI package, but we recommend using one of the default ones, especially if you are doing character creation for the first time.

In the filter, enter “defaultsandbox” and select one of the 4 options that start with “DefaultSandbox”. The next number determines the radius in which your companion will walk, so the larger the better.

Save all progress after that!

15. Meet your masterpiece

After that, you just need to download Skyrim and go to the desired location, where your companion is. If something goes wrong, don't be afraid. It happens even to the best of us. Just go back to the Creation Kit and try troubleshooting.

It can also help you check out Bethesda's main characters in the Creation Kit to see how best to style your character. For magicians, it is recommended to familiarize yourself with Tolfidir or Nirya; for thieves - Brynjolf or Karlia; Faendal or Eila for archers; Lydia or Farkas for warriors.

Don't worry if you still have any problems. Creating your first companion is always a difficult task. Even carefully following the points of this guide, a character that will satisfy all the requirements by 100% may not work out.

Trial and error are your best teachers. All subsequent characters can be based on your first one, which will save you a lot of time later.

Hey friends! This is my first blog (and far not last in this direction), dedicated to fashion on Skyrim. In this article, I have collected the best (on my look) fashion that will help make us pleasing to the eye character in our favorite The Elder Scrolls V: Skyrim.

P.S. All the mods that are listed in my blogs are on playground. Go..

Advanced selection of exterior shades

The choice of shades for your character in standard Skyrim is very poor, but this mod will fix everything.

Mod adds 25 degree options brightness, 34 shade, and 4 degrees saturation, Total - 3400 tones for hair. 34 shade 18 brightness levels to all other sliders requiring coloring (skin, etc.). And also 26 gradations gray.

Now you can make a character with any shade of skin and hair that you can think of and personally get the look of a goth, vamp, drow, clown, or even an alien!

Expanded color palette


Another mod from this category. Now your heroines will appear new kit cosmetics, new colors for eyelids, cheeks, eyelashes and lips. New colors will be added to the character customization menu.

Realistic faces for male races


Great mod that affects faces all male races in Skyrim.

Global improvement of elves


Elves in the original Skyrim, to put it mildly, are not handsome). This mod aims to fix that. " Ethereal Elven Overhaul"is a comprehensive rework of the elven races of Skyrim. It changes literally every aspect of their appearance, making it much more attractive, while maintaining the original idea and its inherent realism. EEO also affects every character of the elven race in the game and adds new types.

Improved Khajiit


AND kittens did not cheat! Retexture, making Khajiit more beautiful. Included textures high permissions, new colors and eyes.

Retexture of the beard and pigtails in the Nordic style


A man's beard is like a woman's big boobs, only better! HD a retexture of a beard and braids in the Nordic style for your hero. High textures 2048x2048px.

girls from final fantasy XIII


In fact, these are just textures for your character, affecting the races of Nords and Imperials.

Long-legged women

For those who love model appearance. The mod is compatible with any body replayers, clothes and animations.
Doesn't conflict with anything replaced by mods that change the female skeleton.


IMHO, the best female body replayer. Also, all standard armor and clothes are adapted for it. In general, I will not list all the delights, it is better to look at fashion page.

Jewelry for Lady Body


Collection jewelry for body replayer Lady Body. Includes over 100 decorations. Earrings, tiaras, pendants, beads, crowns, neck jewelry, ear and face piercings.


84 new eye textures for female and male characters. From myself I say: it looks great!


We continue the theme of the eyes. This time the mod was presented to us by Aber. A whole collection of new beautiful eye textures that will suit both women and men, human and elven races. There are about 150 new eye textures for women and men in total.

P.S. Some textures are not lore)


Mod adds to Skyrim 17 new fantasy-style eye textures for all races. On this we will finish with the eyes, and move on to a much more important part - the hair.

animated hair


The mod adds an animated and physics-based hairstyle to the game that can be used by characters of both sexes. Watch the video on the mod page!

Women's hairstyles with physics


Five more hairstyles with HDT physics, there is also an alternative collection containing 8 static hairstyles.


I think everyone knows Apachii and the mod needs no introduction. 39 new hairstyles for women, 21 hairstyles for men and 5 hairstyles for women Khajiitok-2 hairstyles for male Khajiit. This mod is also required for physics hairstyles to work (see above)

Hairstyle set by SG

As many as 268 New high-quality hairstyles for female characters human races.

Hairstyle set by RadioReggae


Another hair pack from a very good modmaker. A large number of very high quality hairstyles for your characters, enough for everyone, even Khajiit, orcs and argon !



The last mod for today, for real nefors, skinheads and ready!) Ten combat tattoos for ladies and gentlemen. Use!)

That's all friends. I know you can’t please everyone, but I think that everyone will find the mod they need on the blog)

P.S.S my Dunmer drug addict and Nord warrior)

To be continued..