Passage of the Corsairs: To each his own. The island of justice. Corsairs to each his own

Good day to all, dear players!

So, we begin to track all events occurring or somehow related around the already well-known plant. "Mutantus Ordinarus" .

We begin to consistently go through the event and find out what's what.

1. To start the event, you need to get Mutantus Ordinarus or simply "cactus" (as the plant was dubbed by the players).

V mines and on screens Deadly forest some began to fall Mutantus Ordinarus... (with) Eliks

If you are too lazy to look for this "flower" yourself and you are ready to pay for it in coins - then you should look into the auction New Moscow and buy this "cactus" from your hands.

2. Must include "cactus" Doku Philopathologist .

It's simple. We take the "cactus" and go to Location New Moscow | New Moscow University, where we start a dialogue with a certain Doc Philopathologist :

[Doc Philopathologist] private [character nickname] Oh, what a wonderful specimen! Mutantus Ordinarus, if I'm not mistaken.
[character nickname] private [Doc Philopathologist] I don't know, Doc, but it looks like a pretty scary thing. Ay, she also injects!
[Doc Philopathologist] private [character nickname] Come on, give it here. Like this ... Great. You know, the thorns of this plant contain excellent poison! And for good reason - after all, this plant feeds only on venom!
[character nickname] private [Doc Philopathologist] You know so much about him.
[Doc Philopathologist] private [character nickname] Still, I dedicated half of my life and two crushers to this animal.
[character nickname] private [Doc Philopathologist] Sad story. Well, what should I do with him?
[Doc Philopathologist] private [character nickname] You can leave it with me. Just bring me a venom, otherwise it will wither.
[character nickname] private [Doc Philopathologist] What if I bring it to you?
[Doc Philopathologist] private [character nickname] It's simple. Within an hour, the plant will digest a portion and need a new one. After a while it will get stronger and then I can return it to you, then you will take care of it yourself.
[character nickname] private [Doc Philopathologist] Deal! [Pass the plant]
[Doc Philopathologist] private [character nickname] Fine. I promise to take care of him as of myself.
[character nickname] private [Doc Philopathologist] Good. By the way, doc, how much venom do you need?
[Doc Philopathologist] private [character nickname] Well, I think a serving of 100 venom will be just fine. By the way, here's a gift for bringing this item to me.
[character nickname] private [Doc Philopathologist] Thanks.

Give the plant to Doku and get a small shot. More on this below.

3. Feeding the "cactus"

As you can see from the dialogs, now we need to "feed" this cactus, bringing the necessary resources to the Philopathologist. To begin with, he will demand a vein from you, then he will start demanding organic matter. Wherein the amount of resources is the same every time - 100 units... We buy the necessary resources and carry them Doku Philopathologist :

[Doc Philopathologist] private [character nickname] Yeah, you again? Well, have you brought a venom?
[character nickname] private [Doc Philopathologist] No problem.
[Doc Philopathologist] private [character nickname] Great, I'll be waiting for you in an hour, the plant won't absorb its portion before. However, it should be noted that some changes have already taken place. It seems to be mutating EVEN MORE!
[character nickname] private [Doc Philopathologist] Great, doc!

In total, the plant will need to be fed 60 times(9 times venom and 51 times organic). At the same time, you can only re-feed the "cactus" after at least an hour in real time... For those who are worried that they will go to sleep and the plant will wither, I will say right away - go to sleep in peace, the plant can be continued to feed and the next day, nothing will happen to it.

As soon as you hand over Doku plant and for each subsequent feeding time you will receive randomly one of the following bonuses:

3 Emblems of the Warrior (cannot be transferred, not temporary);

Bounty Hunter Module (1000 charges, shelf life - 12 hours);

Monster Hunter Module (1000 charges, shelf life - 12 hours);

100 * character level perk coins;

10 * ergon character level.

4. Talk after the last poop of "cactus" with Doc Philopathologist and find out how the plant develops.

So, having fed our plant 51 times with organic matter (in total, together with the venom 60 times), we begin a dialogue with Doc Philopathologist :

[Doc Philopathologist] private [character nickname] Oh god no! No!
[character nickname] private [Doc Philopathologist] What is it doc? Is the freebie over?
[Doc Philopathologist] private [ character nickname] Mutant. Today I went into the greenhouse and saw how ... how he ...
[character nickname] private [Doc Philopathologist] What? What happened to my plant ?!
[Doc Philopathologist] private [ character nickname] It died.
[character nickname] private [Doc Philopathologist] How? From what?!?
[Doc Philopathologist] private [ character nickname] Do not know. An hour ago everything was fine, but now, when I went into the greenhouse, I saw only how his wrinkled stem lies on the ground.
[character nickname] private [Doc Philopathologist] Damn it. Well, can I get you another one? Well, it’s not long.
[Doc Philopathologist] private [ character nickname] No, no, don't. * Doctor licks his lips *
[character nickname] private [Doc Philopathologist] Uh ...
[Doc Philopathologist] private [ character nickname] You see, he was perfect for a salad. Dead, he's not that scary. Hee hee.
[character nickname] private [Doc Philopathologist] Doc, are you okay?
[Doc Philopathologist] private [ character nickname] What? Oh yes! Everything is fine! Thank you. So, until we figure out what happened, I'm afraid that I won't be able to control myself, and ...
[character nickname] private [Doc Philopathologist] So, I understood everything. Where should I go?
[Doc Philopathologist] private [ character nickname] Do not know.
[character nickname] private [Doc Philopathologist] How do you not know? Who studies plants here?
[Doc Philopathologist] private [ character nickname] Look, science is not an instant result. I had too little time to study this plant. It is possible that stalkers know more about him. Yet they take place every day with mutants.
[character nickname] private [Doc Philopathologist] So where can I find them?
[Doc Philopathologist] private [ character nickname] I really don't know. Try to find James Bullet or check out the nearest bar.
[character nickname] private [Doc Philopathologist] Okay, doc. I'll find out what's the matter. I don't want to lose such a funny creature.
completed the quest Mutantus

5. Ask Quarter .

We go to Location [-1/1] New Moscow | Pub and we start a short and uninformative dialogue with Chetvertak:

[Quarter] private [character nickname] Yo-ho-ho, and a bottle of venom!
[character nickname] private [Quarter] Hey bros, what are we celebrating?
[Quarter] private [character nickname] Who else are you? Don't bother stalkers. We will not have a conversation with you.
What are you, brothers? Well, I'm almost like you, I'm a stalker at heart.
[Quarter] private [character nickname] Here in the shower and go. Or look for someone else.
[character nickname] private [Quarter] Ugh on you.

6. Ask James The Bullet.

Now we go to Location [-34 / -56] Neva City | House and we start a conversation with the main mentor of all stalkers:

private [character nickname] Hello wanderer. Why did you come?
Why, I have a case for you.
private [character nickname] Decided to go to stalkers? This is us in a moment.
[character nickname] private No, no, not today. I really want to, but now I have other plans. You've heard of Mutantics, haven't you?
private [character nickname] I AM? Have I heard? Yes I. Well, yes, of course I did. Why is this so interesting to you?
[character nickname] private I want to know more about him.
private [character nickname] Here I am not your assistant. Unfortunately, on my own, I completely missed this incredible travel opportunity. Why don't you ask the stalkers from the New Moscow bar about this?
[character nickname] private I have been with them already. Not the nicest people.
private [character nickname] Normal stalkers. Apparently you offended them with something. Then you and I won't be able to talk either.
[character nickname] private Hey, why are you all so touchy? And where can I look for information now?
private [character nickname] James is silent and pretends to be busy with his own business.
[character nickname] private [Leave alone. Probably it is worth returning to Moscow and looking for someone who knows at least some information]

7. Ask Spamer Boy.

Now we go to the central square of the city New Moscow and start a conversation with the spammer boy:

private [character nickname] Latest news! Latest news! Karl stole the rank on Coral from Clara!
Aha, that's what I need you!
private [character nickname] What am I? And what am I right away?
[character nickname] private Nothing, come on, tell me!
private [character nickname] Was not, did not see, was not involved. I perform work in public work on time and without complaints.
[character nickname] private Don't tell me your teeth, say that you know about Mutantis.
private [character nickname] Why did you decide that I know something about him?
[character nickname] private James told me about you. So don't go unconscious.
private [character nickname] Listen, they tell me a lot here. And they make up such fables about mutants.
[character nickname] private [Use force]
private [character nickname] Hey! What are you doing?
[character nickname] private[Pick up the fallen thing]

Received item: Streets of paris

private [character nickname] Well, give it back!
[character nickname] private What is this? Where did you get it?
private [character nickname] Where he got it, there is no more!
[character nickname] private Come on, admit it! [Point barrel at Spammer]
private [character nickname] Hey, hey, take it easy!
[character nickname] private Come on, confess! I sat with this cactus for three days! I didn’t close my eyes!
private [character nickname] He did not close his eyes! If you knew as much as I know, you would not have to sit and suffer. I suppose the plant also died?
[character nickname] private How do you know that?
private [character nickname] Am I a journalist or went out for a walk?
[character nickname] private You?!? Journalist?
private [character nickname] Well, yes, I am a journalist. And give me my postcard. I risked my life for her. Vikator is true, but all the same.
[character nickname] private Shit, but he said that you didn’t know anything.
private [character nickname] I don't really know anything. THERE was just him and a group of stalkers.
[character nickname] private Aren't they the ones that hang out in the bar in New Moscow?
private [character nickname] Maybe those. Only I won't tell you anything else.
[character nickname] private[Try to use force again]
private [character nickname] No! Enough! Until you pay, you get nothing.
[character nickname] private Okay, keep 100 coins.
private [character nickname] Anyway, that guy, Vikator, lives in Sina. He invented a new method of transportation over ultra-long distances. Even Rapa can be reached in moments.
[character nickname] private Wow! We must fly.
private [character nickname] Not so simple. The possibilities have not yet been properly explored, so it can actually throw you anywhere. It was then that he found this city.
[character nickname] private What? New town? WHERE?!?
private [character nickname] We don't really know ourselves. He ... This city is very strange. I promised not to tell him anything yet, but you can't hide the golden stitch on the screen for a long time.
[character nickname] private It's right. And what is there next to the stitch?
private [character nickname] What kind of people are they? Everyone, go to the engineer. He will take you to this city.
[character nickname] private Stop! Actually, I was looking for information on the mutanticus.
private [character nickname] There you will find it. Trust me.
[character nickname] private OK then.

After the conversation, you will receive one of five cards from the "Streets of Paris" series (where to get the other four - more on that below).

Attention: Before moving on, you need to purchase something, namely:

1. There will be battles ahead of you, in which there will be jellies, so you need to stock up on energy weapons (psionics have more whales) and, if necessary, energy modules for it.

2. It is necessary to buy antidotes (you can do this already in the city of Sin-City before being sent to destroyed Paris).

3. Weapons with which you usually destroy monsters (including in the mine, "heavy" will not work) and there are a lot of expenses for it.

4. Well, you will have to buy a new cactus (since the old one is dead). It is needed in order to immediately cram the mutagens found in the battles in the mine into it. What kind of mutagens and how much to shove I will say below.

8. Go to the city of Sin-City and talk to Vikator about the destroyed city of Paris.

Now we go to Location SYN City | Portal(you can get to the city of Sin-City from the portal to locations Location | Oasis, however, I want to note right away that the cost of the flight there is 100 coins per 1000 units. weights, therefore, it is cheaper to buy a mobile portal from merchants in the auction of the city of New Moscow). Upon arrival (make sure to stock up on everything you need), we start a conversation with Vikator :

[Vikator] private [character nickname] Good afternoon. How can I help you?
Hi. What directions from your portal exist?
[Vikator] private [character nickname] None. This is a purely technical portal designed to restore the information matrix and nothing else.
[character nickname] private [Vikator] Truth?
[Vikator] private [character nickname] Absolute. I have nothing to hide.
[character nickname] private [Vikator] How about sending me to new town?
[Vikator] private [character nickname] What other new city? I do not understand what are you talking about.
[character nickname] private [Vikator] You do not understand? Maybe I can help you remember? [get money]
[Vikator] private [character nickname] What is it? 10 coins? Even the post office doesn't work for that kind of money.
[character nickname] private [Vikator] Then maybe 50?
[Vikator] private [character nickname] Don't make my bolts laugh! And anyway, how do you know about me?
[character nickname] private [Vikator] The stalkers at the bar hinted.
[Vikator] private [character nickname] I knew that I should keep my mouth shut. Okay, 100 coins and I'll figure out what I can do for you.
[character nickname] private [Vikator] Good. [Give money]
[Vikator] private [character nickname] Ready to fly?
[character nickname] private [Vikator] Always ready. [Fly to Paris]

completed the quest Wasteland city
Received item: Emergency evacuation

This button has shelf life 1 day and will allow you to teleport from destroyed Paris to the central square of the city of New Moscow. In this case, all the trophies found in the destroyed city will remain in your backpack.

Note: as soon as the button expires, you will not be able to get out of the destroyed city with all the trophies, only if you transfer all the trophies to a player whose button has not expired yet. Therefore, I recommend not to reach this moment, dug "to the limit" - teleported with the button to New Moscow. We bought a consumable and again in Sin City to Vikator , he will teleport you back to the destroyed city (already for free) and, at the same time, will again give out an emergency evacuation button with an expiration date of 1 day. You can do the same operation if you suddenly somehow died in ruined Paris.

quest taken The last adventure

After the dialogue ends, you will be teleported to Location [-82/164](destroyed Paris).

9. Ruined Paris

[character nickname] private [character nickname] You enter the territory full of secrets and adventure. Beware of the enemies!

So, here we got to this unusual corner of the Reference Point and found ourselves in locations [-82/164]... Let's all point by point.

1. First of all, we go to location [-83/164] and go to Museum of Fine Arts... Here with you random will play the first joke:

private [character nickname] You entered the territory of the museum ... How beautiful it once was. Among the scraps of paper and other rubbish on the floor, you find a photograph of a pre-war landmark.
[character nickname] private Beautiful city.
Received: Empire state building

What is randomness, you ask? It's simple. In this case, I received only one card from the collection of shadows - this is Empire state building... Although if random were favorable to me, I could get instead of one other two:

Received item: Ostankino

Received item: Pisa tower

In general, as you are lucky.

2. When you spoke to a spammer in the central square of Moscow, you received 1 of 5 cards from the Streets of Paris series. There are 4 more left to find. To do this, you need to walk around the locations, enter and exit buildings, after which you will get into battles either with white stichs or with black rats (the level of mobs directly depends on the level of your character). By the way, I noticed a tendency that battles take place after some time - so I just stood in the same location in the same house (so that radiation does not eat me up) and after 3 minutes I left the house and got into new fight... However, sometimes you will receive poisoning or knocked-out legs for the place of the battle, after which you will again have to wait 3 minutes. In these very battles, cards of these same streets (or cards with girls - see point 4 below) will randomly drop out, as already mentioned above, there are 5 of them in total:

In order to immediately finish the topic with the cards from the "Streets of Paris" collection, I will tell you what to do with them and what they are for. After, how do you finish all the affairs in the ruined city, we go to the central square New Moscow, go to New Moscow Arsenal and start a conversation with the character Professor Lecter:

[Professor Lecter] private [character nickname] Greetings, character nickname! I heard rumors that a new collection has appeared, and if you remember, I love the collection as passion! Rumor has it that these are towers and postcards? Show-show-show already!
[character nickname] private [Professor Lecter] Here are the postcards you're talking about. [Upload a collection of postcards]
[Professor Lecter] private [character nickname] Wow, what a well-preserved postcard. Where did you get it? However, this is not so important ... Seeing Paris and dying is not for me, thank you. Anyway, look what I have in return ... [pulls out a collectible Eiffel Tower from under the counter] Here, more, alas, I have nothing to offer.

Received item: Eifel "s Tower

3. Since we touched once again on the card from the collection "Shadows of the Past" let’s deal with them until the end. So, the collection consists of 8 cards :

As many players already know, per complete collection the reward will be 1 perk point.

Cards from 5 to 8, namely Moscow State University, The chrysler building, The elizabeth tower , Burj khalifa randomly fall out of gift boxes 9th Year Anniversary, which can be purchased at the greenhouse of any city:

These cards are now being traded in full at the New Moscow auction.

As mentioned above, in ruined Paris, you can randomly get one or two cards at once, this is Empire state building , Ostankino , Pisa tower :

And one card from the collection can be obtained by exchanging 5 streets of Paris, this is a cardEifel "s Tower :

Thus, each player on one's own can get only 6 or 7(depending on the randomness) cards from the collection. For missing cards, the only way to get it is either buying from other players, to whom they dropped out in the event, or getting these cards when passing by cartoons.

Upgrade: in the drop Location [-84/163] | Sewers (mine under the spaceship) with a small chance you can find all parts of the "Shadows of the Past" collection (with the exception of those that you looted from Random's crates) (c) Administration Reference Points

The one who still collects a complete collection of 8 cards of cities, you need to approach the character Professor Lecter and get your cherished perk point:

[Professor Lecter] private [character nickname] Greetings, character nickname! I heard rumors that a new collection has appeared, and if you remember, I love the collection as passion! Rumor has it that these are towers and postcards? Show-show-show already!
[character nickname] private [Professor Lecter] Look what I brought. [Transfer Tower Collection]
[Professor Lecter] private [character nickname] [Lecter carefully accepts the figurine of each tower with trembling hands and flaming eyes; neatly arranges them in one row] ... This is ... ohh ... how beautiful they are! .. Yes, for this ... yes I ... in general, here, take it and take into account - I HAVE MORE THIS AWARD NO! Now go, go, let me admire this beauty! [Passes the bundle and returns to contemplating the collection of towers]
[character nickname] private [Professor Lecter] [Get a perk point and end the conversation]

4. Also in battles, cards with the image of girls are randomly dropped. There are only 4 of them: A moment of life, A second before, Before the disaster, Time is running out... It is not yet clear what needs to be done with them.

5. Small bonus: v locations [-84/161] go to Ruined shop there is a broken generator. If the parameter of your character's strength is greater than the parameter of intelligence, then you will not be able to start the generator and you will receive the following message:

private [character nickname]
[character nickname] private
private [character nickname] You regret to understand that in some situations, the superiority of naked power over intellect does not help.
[character nickname] private[Leave the car alone]

However, in this case, you should not be upset, the perk will help you Checkroom... We leave the destroyed house on the surface - we undress, turn on this perk, put on only a helmet and get more intelligence than strength. We immediately go back to the destroyed store and start a dialogue with the generator:

private [character nickname] You enter the house and see a broken generator against the wall. Maybe you should run it?
[character nickname] private[Try to start the car]
private [character nickname] Classes at the University of New Moscow were not in vain for you. You brilliantly solve the task. The light comes on in the room.

Attention: before answering the closing phrase

[character nickname] private [There is a parcel lying on the floor in front of you, which you immediately pick up. But as soon as the light turned on, there was a rustle in the dark corner of the room.]

while valid Checkroom be sure to put the whole costume back on yourself, then press the answer to the dialogue. After which you will find yourself in a battle identical to the battle on the surface. Before the battle, you will receive small buns:

Received item: Grenade F1 (10 pieces)


Received item: Energy barrier Mk2 (10 pieces)


Items received are not personal.

6. Next. In ruined paris in locations [-84/163] you will find a spaceship, we go into it ( if it requires a key, just re-enter the game without closing the dialog box). Once you have entered the ship, you will find yourself in one of three "entrance / exit" rooms: adits number 332, 744 or 727(in the figure, the highlighted adits are green). First 3 compartments spaceship the ones shown in the figure below do not have any meaning for us, they do not cling to in battles. I depicted them only so that the players, when entering the ship, did not get confused about what, how and where to go, and also so that the network of two-way metro was clearly visible (in the pictures, the adits are painted in the same color). We are interested in galleries with two-way metro under numbers 320(highlighted yellow) and 896 (highlighted in pink), it is they who will lead us to the most important "large" compartment of the ship in galleries 235 or 332... Here you will be thrown into battles.

Note: I strongly recommend that before starting battles in the ship, drop all pve-perks to increase the number of monsters in battle, since res does not fall from them, and I think very few people will want to waste more expenses. This "operation" will not affect the drop of mutagens in any way.

Note 2: on the entire territory of the destroyed Paris, it is programmatically forbidden to attack other players, this prohibition does not apply in the mine of a destroyed ship ... Any Marader or Corsair can enter your battle. Therefore, as soon as this happened, immediately use it in battle Emergency button... After that, you will find yourself in Moscow, but in the same battle. You can safely cheat the enemy, for all your trophies will no longer be dropped , and if you find yourself in the portal of the city of Sin City and again you can go to the destroyed city.


In battles there will be possessed, stitch and rats, from which alpha or beta mutagens will randomly drop out (the drop for mutagens is very small, so digging them is very long and tedious. The drop of beta mutagens is 3 times less than the drop of alpha mutagens):

They are dear to us and we need. So, as mentioned above, before the hike, it was necessary to buy a new cactus. If you have done this, then we begin to stuff mutagens into it, but with only a small proviso.

If you feed your cactus 29 alpha mutagens then you get "Mutantus Titanus" :

And if you feed your cactus 49 beta mutagens then you get "Mutantus Superior" :

After mutation, the flower becomes an item and will always be displayed in your infe. This gift for completing the event will become indescribable and you will not be able to grow any more cacti besides this.

Passage of the Corsairs To each his own. Justice Island Part 02
After you have dealt with the attempt on the Shark, he will give you a pilot. I received directions for the Island of Justice and additional directions. It turns out that only a ship with a shallow draft and not higher than the fourth class can approach the island, otherwise the number can be increased. dead ships islands by one more unit. Now is the time to think about how to get out of here ... Justice Island pilot. Without this document, get to the Island of Justice by sea impossible. You need to get to the point with coordinates 24gr 24 min north latitude. and 84 g 50 min W, and then according to the instructions contained in the pilot. Go to the ship with the store, use it to get over to the narwhal ship. Enter the password manually and press Enter. You will be at the San Gabriel brig. This is where Henrik is located. Enter the far door, in the middle of the cabin, find another door, signed as the streets of the city. But you will find yourself on top of the bow of the ship. Find the door to the cabin here and enter. You will be taken to Henrik. A solution to the problem was found: Henrik has a suit in which you can go down under the water and stay there for a while. The suit is adapted for walking on the bottom, so I can probably find the statue of Kukulkan on the sunken ship. But as always, another difficulty awaited me: the suit was out of order, and to repair it the Mechanic needed a rare metal - "silver - platinum ingot". Of course, I volunteered to help, and Wedecker gave me a sample of this metal. We need to find at least ten more pieces in addition to what we have - then the suit will be repaired, and I can finally go in search of the idol.
You need to look for platinum in the chests on the ships of the Rivados clan. But all the chests are locked. The White Boy will help you in unlocking them again. He has the keys and will give them to Ola for 5 large pearls. There is also a problem with pearls ... But it can be solved! An Indian walks around on ships - you can buy pearls from him. An Indian can be both on the surface and inside ships, for example, in a tavern. When you find an Indian, first ask how he got to the island and what he does. Only after that the selection of Indian goods will appear in the dialog menu. It should be noted that these goods may not be available right away. Those. he can only sell 3 large pearls. You will have to wait 4 days (just spend the night in a tavern) for the goods to be updated. After purchasing 5 pearls, go to Ola and exchange them through the dialogue menu for a set of master keys. Olya has to wait at the store. If Olya is not there, then go to the tavern, order a bottle of wine. Wait for when the main character get drunk and pass the time, then return to the store. Ole will surely be there. If you give Ola 5 more pearls, he will give you an unusual key. Go to Tartarus where you saved Chimiset. Go inside and go down to the cameras. There is a small door to the left of Chimiset's cell. Approach it - it will open. Go inside and you will see a skeleton chained to the wall, as well as a chest. There are many interesting things in the chest, including another old key.
So, you have the master key. Walk through the ships of rivados, the admiral and find the required amount of platinum pieces in the chests. They need at least 11 pieces! Also, some of these pieces can be found in the rift of Fernando's ship, where Nathan Hawke is sitting. To do this, you need to sail the ship from the other side. Here you will find 3 Platinum Chunks. Keep looking ... Didn't find? Go to the rivados ship named Velasco. It can be accessed via a ship with a tavern. Stand on the upper deck. There are two doors here. One of them is located to the left of the board, on which you got here. Enter exactly there. The chest immediately catches the eye. But in this chest, apart from useful loot, there is no platinum. Already want to leave the cabin? Do not hurry! Go around the wooden square boxes on the left and you will find a second chest. This is where five platinum pieces are hidden, during the day there will be guards, you should go there after 18:00. Finally, the last three platinum pieces can be found on Shark's ship. Go there, enter the door and on the tier where the Shark sits, find a chest in the corner right in the opposite part of it. This is where the last three platinum pieces are hidden. Platinum bars can be purchased at the store. Follow Henrik and give him all the ingots. "Serebrishko" has been handed over to Vedeker, and he is ready to start repairing the diving suit. I have to come back in five days - the Mechanic's job will be difficult, and he will not be able to cope with it earlier. Spend the night in a tavern, improve your health. After 5 days, get new passwords and follow Henrik. What I had feared happened: the ingots brought in to repair the suit were not enough. You need to get 2 more pieces somewhere, and then the work will be completed.
From the magazine: I'm going in search. We return the missing ingots. Well, finally, a light dawned at the end of the tunnel! The suit will be ready for diving the day after tomorrow. I should go to the Mechanic at 10 o'clock in the morning. If I find a teleportation idol at the bottom, then it will be possible to leave the Isle of Justice immediately. We are waiting for two more days in the tavern and after that we go to the barque "Saint Gabriel" to the Mechanic. So I'm ready to dive. However, I missed one crucial detail: the idol becomes active at midnight. And at night there is neither the possibility nor the point of diving - you cannot take a torch with you, and in the darkness I will not only be able to find anything, but I will also become an easy prey for crabs. What a bad luck! However, you still need to go down. At the very least, I have to find the statue and remember its location, so that later I can get to it at least from closed eyes- then darkness will not be a hindrance.
Diving suit instruction
Firstly, the air supply will last for 500 seconds (perhaps this is due to the fact that the level of the cabin boy's play). Secondly, more than one dive a day cannot be done. Thirdly, after the dive, the suit will need to be returned to the mechanic to refuel it with oxygen. Fourthly, the descent under the water must be carried out from the Phoenix platform, the passage there through the aft gallery of the "St. Gabriel". A winch is installed on the platform, with the help of which you go down to the bottom and rise back. Under the water, I found three chests with different values, but the weight of the suit does not allow taking anything except pesos. The main problem is the crabs, in front of you is a sunken ship, on the left is the wreck of the ship, on the right there is nothing. You can lure the crabs to the first one and let them all follow you, I lured them above the hook and to the right, then we approach the ship that was in front of you, there is a hole in one of the sides of the ship and there is a statue, we go to the statue, we receive a message and you can climb on a hook.

In just a few seconds, the calm breeze turns into a destructive flurry. The clear sky becomes formidable due to the multitude of clouds. Streams of rain and lightning erupt. Suddenly, from beyond the horizon, on torn sails, a chilling horror appears, a nightmare on the waves. He brings death to all living things. This is a ghost ship.

In the empty labyrinths of the abandoned temple, there are many creepy guards who are summoned by the angry god of death Yum Simil. A powerful ancient artifact must be returned to the Dead Realm. Then the Caribbean archipelago will get rid of the evil spirits that want war.

  • The mystical macroquest will take at least 6 game hours;
  • The newest unique military galleon - class 1 ship;
  • New unique melee weapon - katana;
  • New unique firearms- double-shot pistol;
  • New unique armor- Lamport costume.

Don't be afraid of the undead. The brave can overcome everything! You will have to find three artifacts and return the jade skull to its place.

Attention! This quest is available only if you purchase DLC in the Steam store!

Quest conditions: Dutch Gambit must complete successfully. If you completed the "Dutch Gambit" for the GVIK or the Secret Organization, then you need to sell the skull to the Portuguese. Time should have passed - approximately 4 months after the completion of the Gambit. Game version - 1.1.3 and higher. Otherwise, you may experience all sorts of glitches.

Reward: Flying Heart military galleon, double-shot pistol, Lamport costume, shaman potion, katana.

How can you get the quest? There are three ways to do this:

  1. Buy a strange amulet from a beggar in the city
  2. Remove the strange amulet from the body of the slain Indian in the jungle
  3. Find the strange amulet in the chest in the aborted ship's captain's cabin.

To start the passage of the Corsairs: To each his own - Kaleuche in one profile, you can get the "Strange Amulet" in any way. It will still fall into your hands.


So, you have the "Strange Amulet" in your hands. It is necessary to find out what its purpose is. Who can give a hint? Naturally, the lighthouse keepers. They can also give orders for amulets. Visit three lighthouses - Santiago, Guadeloupe, Cartagena. One caretaker, in any case, will tell about how the amulet appeared in the Caribbean and that Charles is already the third person to show this thing.

However, only one person can know how to use the amulet. This is the shaman of the Caribbean Indians. The tribe lives in Dominica. Do not flatter yourself, the Indian is not talking to anyone anyhow. In order for him to start communicating with you, he needs to present an offering. And he only accepts firearms. This is not a simple pistol, but a real combat musket, or a naval carbine.

When you get something useful, go to Dominica. Find a Caribbean village deep in the jungle. In one house you will find a shaman, talk to him. When he finds out his amulet, then get to find the other two. Passage of Corsairs: To each his own - Kaleuche continues.

Don't think that it will be easy for you! As soon as you enter the water area of ​​the island, the strongest storm will begin. A ghost ship will rush towards your ship! By the way, he won't shoot. When only your ships come close, the ghost will start boarding. You need to deal with the skeletons on the ghost's quarterdeck and go to the captain's cabin.

In the cabin of the captain "Kaleuche"


Don't try to pound the undead captain. He doesn't care about anything! After a while, he will stop and start a conversation. The captain will say that he and the crew are immortal. He attacked because he needs a strange amulet that you own.

Well, start fighting him again. As a result, you will fall unconscious. Come to your senses on the banks of Dominica. As for health, it is on the negative side. A sailor from your ship, or a girl, if you managed to go through the Pirate Saga, will run up to you. From the conversation you will learn that your team was able to drag your body off the ship. But your ship was sunk with just one salvo.

Passage of Corsairs: To each his own - Kaleuche continues. By the way, the sailors also managed to take your chest out of the cabin, so the little things remained intact. Talk, go back to the shaman and find out how Kaleuche appeared in the Caribbean, why he needs amulets and how you can fight him.

As for the fight, it is not difficult - you need to find two missing amulets, as well as the jade skull of Yum Simil. He is now with Joaquim Merriman. Well, we'll have to take it away. But first you need to find the remaining amulets before the undead captain. The shaman will advise you to find a fast ship that will get away from the Kaleuche.

Hint: Ships like Mirage, Meifeng, Valkyrie can get away from the ghost ship. However, you feel sorry for them, or for some reason you will not be able to access them. Pay attention to ships of small classes, but not commercial ones.

Passage of the Corsairs: To each his own - Kaleuche. Return to the lighthouse keeper, who told about the amulet. Ask him about the other two amulets. Rather, who can own them.

So, you need a hunter from Belize, Fergus Hooper, Jack-Jackson from Barbados. All that is known about him is that his ship is called "half-women, half-birds." In fact, the name is "Harpy"!

Barbados

At the dock, you need to ask about Jack-Jackson. When asked what his shebek is called, answer that "Harpy". You will be told that this captain is now in the service of the Dutch West India Company... There you have to look for him. Travel to Curacao. At the GVIK office that sells trade licenses, you will find out that your Jackson has regular flights between Port Royal and Phillipsburg. Find the required ship on this route, send the boat to the shebek.

You learn that Jackson keeps the amulet in the chest of the lighthouse in Barbados. So that's why the undead captain couldn't get it! However, Jackson cannot travel to Barbados with you. He has a contract. Therefore, for the passage of the Corsairs: To each his own - Kaleuche, buy from him the key for the chest. It costs 500 doubloons. Return to Barbados, land at the lighthouse. In the chest you will find a strange amulet, as well as a double-shot pistol and other trifles. Deliver the amulet to the shaman, as Kaleuche is now hunting you.


Belize

In Belize, you will find out that your hunter will arrive no earlier than in three days. In addition, it will be between 6:00 and 9:00 pm. Wait for him. It may appear in a week. Ask, in general, about the amulet.

He would have gladly given the amulet, but only he was robbed by local bandits. In short, the amulet is stolen along with Hooper's other belongings. Go to the commander of the prison, but there you will not learn anything except that the bandits have assistants in the city. We'll have to tackle the white ourselves.

Go home. So in one you will find a suspicious type. Kill him, search the body and find an interesting note. Wait for midnight, blow into the jungle. In the next location, you will meet bandits outside the city gates. Give back the note, get an invitation to the case. This is a robbery of a merchant.

To pass the Corsairs: To each his own - Kaleuche, you must agree and help them. At the next dialogue, you will receive another invitation to the case. It will take place in three days. You will also learn that the gang is located nearby in a cave. On the next day, also at midnight, go to the cave, there will be a cache. Find the amulet, Lamport costume and other rubbish. Two bandits will find you. We'll have to kill them and go to the shaman, escaping along the way from the "Kaleuche".

Hint: if you hand over two bandits to the commandant, then three days later you will receive a reward for capturing the villains.

Jade Skull

So, you need through Yum Simil. V this moment Joaquim Merriman has it. Blow into Willemstad. There the Portuguese rented a room. Don't rush anywhere on the pier. A monk will run up to you and say that Merriman is missing. The owner of the house in which he rented a house also disappeared. Plus, strange things happen at night. However, the soldiers did not find anything.

Naturally, you have to figure out what's what. Passage of Corsairs: To each his own - Kaleuche continues. When midnight comes, go to the house that is opposite the residence. You need to go up to the second floor. The monk did not deceive! A fairly thick smoke will rise above the chest near the bed. After that, a skeleton holding an ax will appear in the room! When you have dealt with the undead, search the corpse. You will understand that this is the housewife. Yes, after all, Merriman is a very dangerous tipo!

Go to the church, talk to the priests. From him you learn that Joaquim is a former nobleman. Now he is a terrible sorcerer. In Havana, the townspeople were missing, as well as attacks from the undead. Well, go to Cuba. Here you have to go to church. You will learn from a local monk that all kinds of undead are in the jungle in a cave. The passage to this place is guarded by a musketeer.

Blow into the jungle. In the location in front of the cave, talk to the musketeer. He will let you through. With the further passage of the Corsairs: To each his own - Kaleuche must kill all the skeletons both at the entrance and in the cave itself. As soon as the last cave skeleton falls to the floor, smoke begins to pour from its corner. This is where the Chavinawi comes in. Those who follow Richard Gambit immediately recognize the creature. Kill him, return to the monk. He will express gratitude. This is all great, but you never found Merriman. By the way, he is somewhere nearby!

Nobody saw him in the city. We'll have to look after him. At the cemetery, stick to the caretaker. Press on him, then you will find out that Joaquim is sitting in the crypt and quietly robbing corpses from the cemetery. Take the key, blow behind the skull. Go into the crypt, go past the coffins, go into the door.

You find yourself in a cave with a number of grottoes. Everywhere you need to clean up the skeletons, find Merriman. You will find him in the room in which the throne is. Talk to him, watch the transformation from a human into a nasty undead. First, fight off the summoned chavinavi, then from the jaguar warrior, as well as Joaquim, who joined him. When Marriman falls, the chavinavi will die on his own. Search the corpse of a Portuguese citizen. Take the Jade Skull from him. Do not forget to search the cave as well, take the Easter chest. Continue the passage of Corsairs: To each his own - Kaleuche.


Now is the time to go to Dominica. Now there is a strange thing - if the amulets attracted the ghost ship so much, then the jade skull is not at all interesting to him. When you come to the shaman, listen to the story. You need to listen carefully, as this is important! After take away two amulets. Regardless of whether the amulets are worn or not, they are valid for only a month. During this period, you must find an island with the Yum Simil temple. Leave the skull there.

Hint: If you have passed Pirate saga, then you will learn the coordinates of the island from Nathaniel Hawke. Well, if not, then you need the center of the notorious Bermuda Triangle. Its peaks are Siint Maarten, Antigua, St. Christopher. Get ready to fight serious battles, both on land and at sea.

So you've found Hael Roa. You must leave Yum Simil's skull on it. Go to the depths of the island, where you can see the temple. Climb to the top, come in. When you get to three passes, you need to choose the middle one. Go up the stairs. Next, you need to be guided by the "skull-sun" sign. Focus on the sun, killing skeletons along the way, as well as Chavinians. When, during the passage of the Corsairs: To each his own - Kaleuche, open the door, you will find yourself in a room in which there are teleports. Go to the right one. Further there will be only one road. All teleporters are correct. After entering the last teleport, you will find yourself in the sanctuary. The Chavinawi chief will approach you there.


Hint: the leader will start bombarding you with questions. The answers to them were in the story of the shaman, who had to listen carefully! If the answers are wrong, even one of them, then the leader will attack you. If you don't make any mistakes, you will get the skin of a leopard warrior.


At the end of the conversation with the leader, go to the statue on the other side of the sanctuary. Place the Jade Skull. When you leave the temple, you need to go out to sea. The military galleon "Flying Heart" is already waiting for you in the water area. It already has a mortal team led by a captain. Take the former ghost on board, mow down everyone who gets caught. On the way, you need to search the skeletons, which may contain interesting amulets. There will be a battle with the captain in the cabin. After - a conversation. At the end of the conversation, kill him. Remove the first strange amulet from the body. You will find a katana in one of the chests. The other will contain 5,000 doubloons. You will not carry them away, so do not try in vain.


Here it is, chilling the soul "Kaleuche" ... ours!

Do you think that the passage of Corsairs: To each his own - Kaleuche completed? It was not so! You need to return to the shaman, give him the amulets. You will receive a task - to deliver 15 mangaros. From these he will prepare a potion for you. You can bring everything to him at once. You can, as you find it, by fives. As a result, you will receive three potions: a stamina potion, a reaction potion, and a potion of your choice. As soon as you receive the potions, say goodbye to the shaman, who will go to comprehend the wisdom of his ancestors.

But he does exist! Open the inventory faster, find the Kamanchey potion, select it and click on the "Take" button. You are healed. There are two more potions left. There is a huge crab in front of you - defeat it. Search the corpse and take a large pearl (MANDATORY!). Go through the door and you will be taken prisoner. Talk to Chad Capper, take the machete from him. To prove that you are not from the Rivados tribe, you need to kill the caged sorcerer with this machete. Go down the stairs, talk to the sorcerer. His name is Chimiset. He says that these pirates specifically directed you to kill Chimiset, because for killing shamans a strong curse will fall on the entire family. Agree to help Chimiset, ask what he offers. Find a scrap metal lying on the floor in the room, go to the chest in the corner. As soon as you come close to the chest along with the crowbar, this chest will open. Get all the items from the chest. Quickly press the F2 key to have time to equip a saber, pistol and armor on yourself. Kill the fleeing pirates, including Chad. Most likely, three pirates will go down, so the fourth pirate with a musket will have to go upstairs. When you kill everyone, Chimiset will come up to you. He will tell you that there are two clans on the island - narwhals and rivados. Rivados is a peaceful clan, but the narwhals fight them all the time. Shark, Stephen Dodson, whom we are looking for, is now the head of the Isle of Justice. It does not apply to narwhals or rivados. But Chad was plotting against him to kill Shark. Narwhals sharpen a grudge against Shark because they think it was he who was involved in the death of Alan. In fact, Chad killed him and Chimiset is a witness to this. Therefore, Chad could not let go of Chimiset, and his hand did not rise to kill the shaman because of the curse that threatened him.



Let's talk with Chimiset, search Chad's corpse below, find a chest above and unlock the chest from the corpse. Take away various things, including the records of the murder of Alan. Exit the cabin to the deck. So, you can either jump from the yard into the water (on the port side), or climb over the wooden beams to the Esmeralda galleon. On Esmeralda, there is a merchant inside, and through the upper deck you can go to the commander, who, with a password, lets the narwhals into the territory. Go to this upper deck, but turn left onto the Galleon Gloria. There is a church here (below, in the hold, you need to enter the door on the right). Through the doors on the left you can get into the abandoned cabins. There and follow, take a couple of steps forward and on the right hand there will be a door to the streets of the city. Exit there, turn around and run to the bow of the ship. On the left there will be a board leading to the neighboring ship. Go there, go down to the deck by jumping from the bow, and cross the bridge on the right side (in the middle of the deck) to the San Augustin warship. There will be a door on the left - go to it, the pirate will say that the admiral is waiting for you. Go inside and talk to Stephen Dodson, Shark. So he would gladly sail with you if you had a ship. But there is no ship. You need to find the statue of Kukulkan and use it to get back. Then sail here by ship and pick up the Shark. But in order to find this island on a ship, you need a pilot, which the Shark will give you after you find Chad's companions, kill them, or lead to the Shark himself.

We start the investigation, but first ask Shark all the questions. Ask for the confiscated items back. Go upstairs and get things from the chest. Go outside, return to the adjacent ship along the bridge. Go to the ship, which is parallel to it. There is also an Indian on it. At the bow of the ship is a dark-skinned man - this is one of the Rivados clan. Approach him, he will say that he was warned that you can be allowed on the ships of their clan. Walk along the wooden bridge next to the man to the Rivados ship. Go left. You are at the Furia pinnacle. Go straight, enter the door and exit through the other door to the street. She is at the other end of the hold, on the same tier. Go to the ship. A door guarded by a half-naked Indian leads to Eddie and Chimiset. Chimiset will tell you that the statue was on the San Jeronimo ship, but it sank. According to Chimi, this is near a narwhal ship called Phoenix. The ship San Jeronimo lies deep at the bottom, and huge crabs prevent it from swimming. Ask about the impending assassination attempt on the admiral. Chimiset will tell you that the Shark does not leave his ship. The only thing is that in the evenings he likes to walk on the deck. The deck is clearly visible from the bow of the ship Santa Florentina and from the ship Rivados, Furia, if you climb to the surviving Mars platform on the mast. But to hit you need a high-precision long-range weapon. First you need to look for a person who has such a weapon. You will also learn about the White Boy - he often walks around the city, visits a tavern, shop, or just on the street. It is easy to recognize him by his white hair.

Ask Eddie if he knows Nathan Hawke. He will say that he does not know this, and if he is, then the narwhals. Return to the adjacent ship, Pinas Fury. Enter it. So, the door in front leads to the upper deck of the pinas, from where you came here. In the middle of this tier there is another door leading to the street. Exit through it and find yourself on the stern of the pinas. There is a staircase that leads to the Mars platform that Chimiset spoke of. This is a note so you know this place. From Furia, return to the ship that precedes the territory of rivados. Go to the back of the ship, there will be a stepladder on the right, with which you can go to the neighboring ship. Do so. This is Eva's galleon. Go left, through the arch, there will be a bridge in the bow of the ship. Follow it to another ship. At the end of the ship there is a man who passes the password to the narwhal ships. On the same ship, there is a store in the hold. To get into it, stand on the main deck, find the STORE sign and go through the door next to it.

Go downstairs - you are in the store. The same White Boy will be here. Talk to the seller first, ask about ranged weapons. He will say that you are the third person who has asked him in the last two weeks. He will report that the hunter Adolphe Barbier came to him, who tried to put up a hunting fitting with a scope for sale. This is what you are looking for! Barbier was asking for a lot of money, so the seller refused. Now the choke is at the very Barbier. Most often, Barbier can be seen in the Sancho tavern, because the hunter loves to kiss a mug of rum in the evenings. Find out that the two who asked for the weapon were named Mary Casper and Marcello named Cyclops. Giuseppe Fazio was also interested in Adolf. Talk to the White Boy. He will ask for some white bead. Ask the merchant what this boy is talking about. The merchant will say that he calls a large pearl a white bead. You should have found it on the corpse of a large crab. Give Ola the pearl you have and learn a lot interesting news... Remember how to knock on the door of the hold where Nathan is. So, first of all, Nathan is alive but sick. Ole saved him. Nathan is now on Fernando's ship, which is far from the city. You can get there only by water. Secondly, the Kukulkan statue is not so deep. A certain Henrik, who lives in the camp of narwhals, knows how to walk on the bottom. He is a good man, friend of Ole. Therefore, he can teach you to walk on the bottom.

So, from the words of the Shark, you learned that a certain Giuseppe Fazio, who, by the way, was interested in long-range weapons, is a diplomat of the island and can know access passwords for two enemy clan... His cabin is on the frigate Carolina. Go there. You can get there like this. Return to the Shark ship, cross the wooden bridge, moving away from this ship. On the left there will be a board leading to another ship without boards. This is the frigate Carolina. Go inside, talk to Giuseppe. Ask for a password from the narwhal clan. You need to pay 50 doubloons. I didn't have that amount.

Return to the Carolina deck, jump off the side using the steps on the left. Swim to the right, past the narwhal ships, and you will see the distant ship Fernando. Swim it from the stern (left side) and climb up on it. Knock on the door like Ole said. In my case, the knock was like this - knock-knock-pause-knock-knock. Talk to Nathan, he will offer to tell the story of the original part of the game (there will even be cutscenes). I advise you to review, or, if you have not played, then it is better to play this amazing game! Let's continue. For some reason, despite the fact that we have two more kamancha potions in our inventory, your hero will not give them to Nathan, but will tell him to wait for his return on the ship. After which you will take Hawke and Shark from this cursed place. Swim back, climb onto the Shark ship on the left side of the bridge, because there is a board to go to the ship.

Follow the tavern. To do this, go to the brig Santa Florentina (from this brig you get to the ships of rivados), look directly at the dark-skinned guard who lets people into the ships of rivados only with a password, turn left and see the transition to other ships. Go to the adjacent ship. This ship is called the Fleuron caravel. This is where the tavern is. Turn left, go up the stairs and see a sign for a tavern. Go inside, ask the tavern keeper about Barbier. Also learn about Mary and Cyclops. Mary is the wife of the late Alan. Amid rumors that the admiral killed him, she has a great reason to take revenge on Shark. Cyclops is a former warrior who hates pirates. As for Barbier, in the last days he was not in the tavern. The last time he sat with Giuseppe Fazio, they left the tavern in a friendly way, there were no quarrels.

Go to Carolina and talk to Fazio in his cabin. He will say that Barbier paid him back the debt and took the fitting, which was a pledge. Also Barbier bought himself a cabin on Santa Florentina. Fazio emphasized that Barbier always wanders around the city and is at home only in the evening. Remember that Santa Florentina's bow is one of the best shot points? Perhaps it was Adolf who was ordered to assassinate the admiral. We need to come to Adolf in the evening. Since you won't be able to rewind time through Enter, go to the tavern and ask for wine to pass the time. Time will rewind forward 4 hours. Go to the brig Santa Florentina, enter one of the two doors that are in the same part of the ship. Talk to Adolf, he will have to be killed. Do it. Search the body and find a letter. From the letter it becomes clear that Adolf did not act alone. But it's not a fact that he is a hitman either. The only option is to hide the corpse, stay in Adolf's cabin and see who comes here at night. Go to the tavern, sleep until nightfall, return to Santa Florentina's cabin and wait for midnight. You can, for example, make several paper cartridges. 8 rounds take about half an hour. This is me, for your information. Marcello Cyclops and Mary will come here. We'll have to kill both after talking. Next, search Mary's corpse and find a letter from Chad. Go to the tavern, spend the night until the morning and return to the Shark. Tell us about what happened. He will give you 500 doubloons as well as an island pilot to find him on the ship.

Addition! It seems that the map of the island is no longer needed. BUT! Remember, the cartographer Jose Dios asked you to get some evidence for him and he would generously thank you for it. Buy a map from the Akula Chief Officer, on the upper tier, Dios will love it! The same card can be sold for 17,000 pesos to the island merchant (while exchanging 100 doubloons is 10,000 pesos).

Go to Giuseppe Fazio on Carolina and buy the narwhal ship password for 50 doubloons. I had it "alakantara". Don't write it down - it will be in the journal. Remember, just in case, that passwords are changed on certain days of each month, weekly - on the seventh, fourteenth, twenty-first and twenty-eighth numbers. Go to the ship with the store, use it to get over to the narwhal ship. Enter the password manually and press Enter. You will be at the San Gabriel brig. This is where Henrik is located. Enter the far door, in the middle of the cabin, find another door, signed as the streets of the city. But you will find yourself on top of the bow of the ship. Find the door to the cabin here and enter. You will be taken to Henrik. Talk to him, in order to fix a diving suit, you need to find 10 pieces of some metal.

You need to look for platinum in the chests on the ships of the Rivados clan. But all the chests are locked. The White Boy will help you in unlocking them again. He has the keys and will give them to Ola for 5 large pearls. There is also a problem with pearls ... But it can be solved! An Indian walks around on ships - you can buy pearls from him. An Indian can be both on the surface and inside ships, for example, in a tavern. When you find an Indian, first ask how he got to the island and what he does. ONLY after that, a selection of Indian goods will appear in the dialog menu. It should be noted that these goods may not be available right away. Those. he can only sell 3 large pearls. You will have to wait 4 days (just spend the night in a tavern) for the goods to be updated. After purchasing 5 pearls, go to Ola and exchange them through the dialogue menu for a set of master keys. Olya has to wait at the store. If Olya is not there, then go to the tavern, order a bottle of wine. Wait for the main character to get drunk and pass the time, then return to the store. Ole will surely be there. If you give Ola 5 more pearls, he will give you an unusual key. Go to Tartarus where you saved Chimiset. Go inside and go down to the cameras. There is a small door to the left of Chimiset's cell. Approach it - it will open. Go inside and you will see a skeleton chained to the wall, as well as a chest. There are many interesting things in the chest, including another old key.

So, you have the master key. Walk through the ships of rivados, the admiral and find the required amount of platinum pieces in the chests. They need at least 11 pieces! Also, some of these pieces can be found in the rift of Fernando's ship, where Nathan Hawke is sitting. To do this, you need to sail the ship from the other side. Here you will find 3 Platinum Chunks. Keep looking ... Didn't find? Go to the rivados ship named Velasco. It can be accessed via a ship with a tavern. Stand on the upper deck. There are two doors here. One of them is located to the left of the board, on which you got here. Enter exactly there. The chest immediately catches the eye. But in this chest, apart from useful loot, there is no platinum. Already want to leave the cabin? Do not hurry! Go around the wooden square boxes on the left and you will find a second chest. This is where five platinum pieces are hidden. Finally, the last three platinum pieces can be found on Shark's ship. Go there, enter the door and on the tier where the Shark sits, find a chest in the corner right in the opposite part of it. This is where the last three platinum pieces are hidden. Follow Henrik and give him all the ingots. You need to return in 5 days.

Do so. Return after 5 days (spend the night in the tavern) to Henrik, previously, if necessary, having learned the new narwhal password from Fazio. You will have a talk with Henrik, he did not have enough platinum for the plates and needs 4 more pieces. Go to the ship Tartarus where you saved Chimiset. There is a small door next to the cage where Chimiset was. Approach it and it will open. Go inside and see a skeleton hanging on the wall, and next to it is a chest. Open the chest with Ole's key, get out of there, first of all, five (or four) pieces of platinum. Then you can pick up 1000 doubloons and other valuables. Go back to Henrik and give him four pieces of platinum. The mechanic will ask you to return the day after tomorrow, by 10 am. Do so after spending the night in a tavern for two days. Talk to the mechanic, he will give you instructions. First, the air supply will last for 400 seconds. Secondly, more than one dive a day cannot be done. Thirdly, after the dive, the suit will need to be returned to the mechanic to refuel it with oxygen.