Test server world of tanks when open. World of Tanks test server. WoT female voice acting

Update test servers World games of Tanks 1.6 are dedicated servers, where the playability of maps, vehicle characteristics, general updates are checked by regular wot players. Test server is available only at a certain time, entry is possible only when the developers are ready when checking the performance of game innovations.

Release date - updates 1.5

Download World of Tanks 1.6.1 general test

As soon as the link to download the test client 1.6 appears, it will be published right here! Tentatively, we should expect in the late afternoon after 18:00 Moscow time. The 1.6 client release date should be expected by October 2019, as indicated in the table below.

How it works?

Consider what a test server is. In principle, this is a virtual resource where a modified copy of the game is located. The main purpose is to test and verify the capabilities of any innovations before including them in the main patch.
WG developers get access to test domains first. Then super-testers are connected to search for shortcomings and bugs. After the fix, additional testing is carried out with the maximum load of the game client.

To do this, a copy of the game is "uploaded" to a backup domain, where anyone can get. After that, the detected shortcomings are again eliminated, after which changes are made to the main game client.

How to become a member of the WoT test?

Anyone can take part in testing the game. To do this, you need to download the installer with version 1.6 After that, the installer will prompt the user to download the test game client. After the download is complete, a new WORLD of TANKS folder is created on the desktop, with a directory of graphics settings specified by the player.

Key Features

There are two main rules for test takers:

  1. Members receive: 20,000 game gold, 100,000,000 credits and free experience.
  2. Experience earned on the test server, game currency and purchased equipment are not transferred to the main client.

Test goal for patch 1.6.1

Players will have to test the following innovations:

  • Changes for the LBZ tank: Object 279 early;
  • Converted to HD 3 maps:
    Empire's Border
    widepark,
    Highway
  • Changes and edits on the maps: Ruinberg, Overlord, Redshire, sandy river and Paris;

Tankers!

Since October 22, a test client 10.0 has been available, which is intended only for playing on the test server.

Main changes:

  • In the gaming World engine of Tanks has received numerous improvements.
  • Added Game Mode for high-level tanks "Fight to the last" with new maps "Berlin" and "Paris".
  • For beginners in the first battles, bots (computer-controlled vehicles) have been added as opponents.
  • Changed the principle of displaying "highlighted" enemy tanks: previously tanks were displayed in a 1000 × 1000 m square with the player's tank in the center, now the 1000 × 1000 m square has been replaced with a circle with a radius of 564 m.
  • The interface for buying and installing camouflage, inscriptions and emblems has been changed.
  • Bonuses to the parameters of crew members have been added for inscriptions and emblems.
  • chance of Meadows D.A.V. engine catching fire O.C. reduced from 40 to 20%.
  • The slope angles of the upper frontal part of the hull of the FV4005 and FV4004 tank destroyers (based on the Centurion tank) have been reduced to 57°.

: Improved the armor of some parts of the gun mantlet.

: The armor of the gun mantlet has been strengthened.

: armor penetration of regular and premium shells increased from 128 and 177 mm to 149 and 190 mm, respectively.

: The maximum forward speed has been increased from 28 to 38 km/h.

Update 9.20.1 is coming soon official release and we start new series general tests. Participate in testing and evaluate changes that developers have been working on in Lately. Here is what will be available on the server common test:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Recycled personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added the new kind battle win or loss messages to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation is applied to all random and ranked battles, as well as to the general battle.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle and assault, the conditions are the same, but in pitched battle the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    V top panel Added boundary markers to improve comprehension.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats during the passage training ground.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We switched to new version Wwise 2017.1.1, which will expand the scope for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.

Participation in testing

Changes for the new season:

  • Now the season lasts 21 days and is not divided into stages.
  • The number of ranks has been increased from 5 to 15.
  • Reworked conditions for obtaining chevrons:
    1. The top 10 players on the winning team, as well as the player ranked 1st in experience on the losing team, will each receive one chevron.
    2. The top 3 players on the winning team will receive an additional chevron.
    3. Players ranked 11th-15th on the winning team and 2nd-5th on the losing team will not lose their chevron.
    4. Players ranked 6th-15th on the losing team will lose their chevron.
  • Added new functionality - rank protection. It will be valid for some ranks and have durability points.
  • The home screen interface of the Ranked Battle mode has been redesigned to correctly display information about 15 ranks.
  • Reworked the UI for the rewards screen for ranks and for the entire season. It is accessible from the home screen and includes:
    1. information about awards for each of the ranks;
    2. information about rewards at the end of the season.
  • The visualization of vehicle ranks has been changed - now these are rank points. The principle of their earning has not changed.
  • The display of vehicle ranks from the vehicle panel (the so-called carousel) has been removed, and they have been replaced with rank points in vehicle achievements.
  • The interface for progress by vehicle ranks has been redesigned: now, when players reach the maximum rank, they will see the number of rank points earned in the Garage.
Stronghold Mode Improvements
  • In Sorties and Advances for the room commander, the ability to transfer the right to use combat reserves (Airstrike and Artobstel) to any player in the squad, including the legionnaire, has been added. This player becomes the Gunner and operates reserves in combat.
In Update 9.22, two announced vehicles will appear in the research tree:
  1. Tier X vehicle following the T-10.
  2. Tier X vehicle following the "Object 430 Variant II".

The announced vehicle will be represented in the research tree with a special symbol indicating that the corresponding vehicle will be added instead of the announcement in the next updates.

Changes to Vehicle Parameters

Added cars:

  • "Object 705A" (X level):

    All the experience gained on the KV-13 will be duplicated on the IS in the event that the IS is researched. This is done so that players who bought the KV-13 after the announcement new branch at WG Fest, wasted no time.

  • "Object 705" (IX level)
  • IS-M (Tier VIII)
  • "Object 430U" (instead of "Object 430" at level X)
  • "Object 268 Option 4" (instead of "Object 263" at X level)
  • "Object 257" (IX level)
  • "Object 263" (IX level)
  • "Object 430" (IX level)

Vehicles removed:

  • "Object 263" (X level)
  • "Object 430" (X level)
  • SU-122-54 (tier IX)

T-44-100:

  • The power of the V-44 engine was changed from 520 to 760 hp. With.

T-44-100M:

  • The power of the V-44 engine was changed from 520 to 760 hp. With.

T-44-100 (R):

  • Dispersion of the gun from the movement of the chassis is reduced by 40%.
  • Dispersion of the gun from the rotation of the chassis is reduced by 40%.
  • The maximum reverse speed has been changed from 20 to 23 km/h.
  • The power of the V-44 engine was changed from 520 to 760 hp. With.
  • Dispersion of the gun from the movement of the T-44 chassis is reduced by 20%.
  • The dispersion of the gun caused by the movement of the T-44M chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the T-44 chassis was reduced by 20%.
  • The dispersion of the gun from the rotation of the T-44M chassis was reduced by 22%.
  • The maximum reverse speed has been changed from 20 to 23 km/h.
  • The power of the V-54-6 engine was changed from 680 to 760 hp. With.

Gun 122 mm D-25S mod. 1944 with 28 rounds of ammunition was replaced by the 122 mm D-25-SU-101 gun with 28 rounds of ammunition and the following performance characteristics:

  • elevation angle 18.3 degrees;
  • declination angle 3 degrees;
  • dispersion 0.44 m per 100 m;
  • reload time 11.1 s;
  • mixing time 2.5 s.

The performance characteristics of the shells of this gun are as follows:

  • UBR-471: damage 390 HP, penetration 210 mm;
  • BR-471D: damage 390 HP, penetration 248 mm;
  • UOF-471: damage 530 HP, penetration 64 mm.
  • Dispersion of the gun from the movement of the suspension of the SU-101 is reduced by 33%.
  • The dispersion of the gun from the movement of the SU-102 chassis has been reduced by 37%.
  • The dispersion of the gun from the rotation of the suspension of the SU-101 has been reduced by 33%.
  • The dispersion of the gun from the rotation of the suspension of the SU-102 was reduced by 37%.
  • Changed the traverse speed of the SU-101 suspension from 34 to 23 deg/s.
  • Changed SU-102 chassis traverse speed from 36 to 25 deg/s.
  • Gun dispersion 100 mm D-10S mod. 1944 changed from 0.35 m to 0.4 m.
  • Dispersion of the 100 mm D-54S gun changed from 0.35 m to 0.39 m.
  • Dispersion of the 122 mm M62-S2 gun changed from 0.37 m to 0.42 m.
  • Gun dispersion 100 mm D-10S mod. 1944 when turning the barrel in the firing sector increased by 25%.
  • Dispersion of the 100 mm D-54S gun when turning the barrel in the firing sector increased by 25%.
  • Dispersion of the 122 mm M62-S2 gun when turning the barrel in the firing sector is reduced by 25%.
  • Reload time gun 100 mm D-10S mod. 1944 changed from 6.2 to 7.1 s.
  • The reload time of the 100 mm D-54S gun was changed from 6.7 to 9.1 s.
  • The reload time of the 122 mm M62-S2 gun was changed from 12 to 12.6 s.
  • Aiming speed gun 100 mm D-10S arr. 1944 changed from 1.7 to 2.3 s.
  • Aiming speed of the 100 mm D-54S gun from 2.1 to 2.3 s.
  • The aiming speed of the 122 mm M62-S2 gun was changed from 3.1 to 2.5 s.
  • Vision changed from 380 to 350 m.
  • Horizontal guidance speed changed from 44 to 26 deg/s.
  • Improved hull armor.
  • The flight speed of the UOF-472 projectile for the 122 mm M62-S2 gun has been reduced by 10%.
  • Reduced the speed of the BR-472 projectile for the 122 mm M62-S2 gun by 10%.
  • The flight speed of the BK-9 projectile for the 122 mm M62-S2 gun has been reduced by 8%.
  • Gun depression angle 100 mm D-10S mod. 1944 changed from 2.3 to 3 degrees.
  • The depression angle of the 100 mm D-54S gun was changed from 2.3 to 3 degrees.
  • The depression angle of the 122 mm M62-S2 gun was changed from 2.2 to 3 degrees.
  • Angles of horizontal guidance of guns 100 mm D-10S mod. 1944 and 100 mm D-54S changed from -9.3 / 9.3 to -10 / 12 deg.
  • The horizontal guidance angles of the 122 mm M62-S2 gun were changed from -7.3/7.3 to -10/12 degrees.
  • The maximum reverse speed has been changed from 16 to 18 km/h.
  • SU-101 durability changed from 990 to 1100 HP.

When we started working on the new graphics engine, HD maps and new sounds, we set ourselves the goal of creating such graphics and sound in the game that you would just go into battle and say: this is incredible! This game can't be eight years old!

Today that moment has come. You can literally immerse yourself in exciting battles on realistic terrain thanks to updated HD maps, atmospheric sounds environment and original musical themes. And that's not all. We not only offer you a new gaming experience in World of Tanks 1.0, but we invite you to be a part of these grandiose changes.

In this article, we will talk about what will be tested at this stage, what will be added in the near future, and what you can expect after the update is released to the live servers in March. Go!

Participation in testing
DOWNLOAD THE SPECIAL INSTALLER
Run the installer, which will download and install the test client 1.0 (8.73 GB for the SD version and 15.4 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; you can also specify the installation directory yourself.
If you have the previous test version (9.22_test2) installed, then when you start the general test launcher, it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
Please note: installation in the folder containing the files test clients previous versions may cause technical problems.
Run the installed test version.
Only those players who registered in World of Tanks before 23:59 (UTC) on February 4, 2018 can take part in the test.

general information
Due to the large number of players on the test server, there is a limit on user login. All new players who wish to take part in the testing of the update will be queued and will be able to join the server as it becomes available.
If the user changed their password after February 4, 2018 11:59 PM UTC, authorization on the test server will only be available with the password that was used before the specified time.

Peculiarities

Payments to the test server are not made.
In this testing, the earnings of experience and credits do not increase.
Achievements on the test server will not be transferred to the main server.

We also inform you that during testing of 1.0, scheduled maintenance will be carried out on the test servers at 07:00 (Moscow time) daily. The average duration of work is 25 minutes.

Note! The test server is subject to the same rules as the main game server, and therefore, there are penalties for violation of these rules in accordance with the License Agreement.
The User Support Center does not review applications related to the Common Test.
Reminder: Download World client of Tanks, as well as its test versions and updates, are most reliable in a special section on official portal games. By downloading the game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.