Wot When you start the test. Download the WORLD OF TANKS test server. Improvements for the "Training Polygon"

Today, on January 14, a total update test is available 1.4, in which you can get acquainted with French wheels and some more changes.

You can also test some changes in combat tasks and in TTX several cars, the "Lost City" map will return to the game - abandoned location, which has become the center of tank battles.

Wheel equipment on the battlefield

The wheels - one of the most discussed topics in World of Tanks in latelyAnd many of you already have our own opinion on her account. In December, the gaming community helped us run the EBR 75 FL 10 machine, premium LT VIII level, is all in battles on the main server.

During general dough Each player will have the opportunity to experience the wheelchair and draw up an opinion based on personal experience.

French wheels will offer players brand new game mechanics: Capture goals and two motion modes. Management also has its own characteristics. You will need some time addictive, so we recommend not to hurry with the conclusions and familiarize yourself with the technique.

Curious fact: all pumped wheel tanks are historically. Some of them were produced serially and were in service.

On the overall test, you can run the five pumped wheel tanks, with VI by x level. The wheel of the wheelshine opens with AMX ELC BIS machine - light tank V level.

The carriage crew is the same for all machines to facilitate your progress in the game. It consists of a commander (also performs the role of charging), mechanic-driver, gunner and radio las.


Personal combat tasks

In the update 1.4, we are waiting for changes in personal combat tasks. We collected statistical data, your feedback and carefully studied all this. As a result, about 30 tasks were revealed in the Campaign "The Second Front"), which required correction in terms of the difficulty of execution.

Simply put, in updating 1.4, personal combat missions will still be quite complicated, but more fulfilled. At the same time get a premium car chimera will be easier.


Changes in the technical characteristics of premium machines

Based on statistics and your feedback, in updating 1.3 We have improved T 55A and "Object 260" for the "Long-awaited reinforcement" campaign - premium cars have become more playable and competitive. This time two more tanks - Chimera and "Object 279 (P)" - will receive its share of small but important changes.

Chimera.

We have improved accuracy, the speed of the projectile flight, time information and the stabilization of the gun of this machine so that it is more efficient in battle. The review is also improved. And most importantly, we raised the armor-proof of the main ammunition.

"Object 279 (P)"

The aiming time and accuracy will be improved. In addition, the spread from turning the tower will decrease. We will also strengthen the bottom in the frontal projection to reduce the chance of its breakdown in some game situations.

We expect, thanks to the rebalanse characteristics, the comfort of refinery on both machines will be tangible. All detailed information and accurate characteristics will appear later in a separate article dedicated to the changes in personal combat missions - follow the news.

"Lost City": Old Map - New Impressions

In the update 1.4 "Lost City" map, which used to be a battlefield in special gaming modes and tournaments, will change significantly and will become available for random battles.

Changes in the "Lost City"

  • The map has become much larger: Its size increased to 1000 × 1000 m. Thanks to this, all types of equipment can realize themselves in battle.
  • The city itself is located in the center of the map and is still strategic importance. In this zone, heavy tanks and well armored PT-SAU will be found face to face to determine who is stronger.
  • Western map - the territory of light and medium tanks. There is enough space for active maneuvers.
  • Eastern part - Sector controlled by PT-SAU. The north and southern parts of the card are open and suitable for aiming shooting from a long distance.


The map is available for technology IV-X levels in random battles (including assault and counter battle), as well as command battles In the format "Attack / Defense".

See you in the "Lost City"!

Exterior of technology

In version 1.4, new opportunities will appear to give uniqueness to the appearance of your car. You can purchase one of the new fonts and, using it, put a three-digit number on the car. This number can be changed later. Numbers are now available in the range from 001 to 999 (with some exceptions).

Rooms can be applied to the same parts of the machine as the inscriptions. If the inscription is already applied, it will replace it.

Give the uniqueness of your car and press "into battle!".

Support for multi-threaded refunctions

And finally, in updating 1.4 will appear new important technological feature - Support for multi-threaded drawing, developed in close cooperation with our good friends from Intel.

Thanks to the support of multi-threaded drawing:

  • the load on the processor and the video card will be distributed more efficiently;
  • part of the players will notice tangible fPS enhancement (Frame rate per second). Increased performance will be especially noticeable on the most modern and powerful PCs, as well as on medium performance computers.

Earlier in updating 1.0, the Core engine appeared in the game, in which multithreading technology was implemented. Thanks to this solution, we provided the download not only the main, but also all available cores of your PC. And this, in turn, made it possible to improve the productivity and quality of the WORLD OF TANKS picture even on weak computers.

We will publish more detailed information in a separate material - follow the news.

What's next

In the future, performance optimization will continue - we want to squeeze the maximum computational capabilities from your processor, improving graphics, physics and game process And making the World of Tanks is still more colorful and more realistic.

Detailed list of changes

Basic

  • The tasks of the second operation campaign "Second Front" are rebalanced.
  • Added support for multi-threaded display of the entire game graphics, which will increase productivity due to a more uniform loading of all available central processor cores.
  • Work carried out on the speed of the in-game store.

Changes in wheelchair

  • Fixed a number of problems in the operation of the wheels.
  • Optimized motion physics settings.
  • Balance directions have been submitted.

New in appearance

Added new Type Elements external view - Tactical numbers (three-digit rooms with the ability to manually enter and select the font).

Change changes

  • Closed races in hard-to-reach / non-chairs on all maps.
  • Fixed bugs on the following maps:
    • "Karelia";
    • "Live OKS";
    • Lasville;
    • "Cliff";
    • "Muddy";
    • EL HALLUF;
    • "Aerodrome";
    • "Steppes";
    • "Minsk";
    • "The Border of the Empire";
    • "Klondike";
    • "Nevenburg";
    • "Monastery".
  • The "Sturm" mode is disabled on the "Border of the Empire".
  • The "Lost City" map has been added for random battles (including assault and counter battle), as well as for the type of team battle "Attack / Defense". Deep processing of the card under these modes and types of battle. The card will enter the technique of IV-X levels.
  • At the time of the test from the game of the fishing bay, the map "Rybatskaya Bay" is removed.

Changes in the technician parameters

Great Britain. Chimera.

  • The spread of the guns from the movement of the chassis is reduced by 17%.
  • The spread of the guns from the rotation of the chassis is reduced by 17%.
  • The spreading of the gun is changed from 0.38 m to 0.36 m per 100 m.
  • Aiming time is changed from 2.7 to 2.5 s.
  • The review is changed from 360 to 380 m.
  • Flight speed AP MK. 1 increased by 30%.
  • APDS MK Start Flight Speed. 1 increased by 20%.
  • Circumptability of the AP MK projectile. 1 Changed from 202 to 218 mm.

THE USSR. "Object 279 (P)"

  • The spreading of the gun is changed from 0.38 to 0.36 m per 100 m.
  • The spread of the gun when turning the tower is reduced by 25%.
  • The aiming time is changed from 2.5 to 2.3 s.
  • Strengthen the bottom of the bottom of the case.

France

Added a branch of technology with a wheeled propulsion. His origin branch takes from the ELC AMX BIS tank.

  • VI Level: Panhard AMD 178B.
  • VII Level: Hotchkiss EBR.
  • VIII Level: Panhard aml Lynx 6 × 6.
  • IX Level: Panhard EBR 90.
  • X Level: Panhard EBR 105.

For testing by super sensors, a wheel machine II am 39 GENDRON-SOMUA has been added.

Sweden

  • Added Machine LANSEN C (for testing by supertext).

How to take part in testing

  • Run the installer that downloads and set the test version of the client 1.4 (12 GB for the SD version and 19.9 GB for the HD version). If you have the previous test version (1.3), you need to download 775 MB for the SD version and 1.13 GB for the HD version.
  • When you start the installer will automatically offer to install a test client in a separate folder on your computer; You can also specify a place to install.
  • Note: Installation in a folder containing files test customers previous versions, may cause technical problems.
  • Run the set test version.
  • Only those players who have been registered in World of Tanks can participate in the test in the dough (MSK).

The common dough server is stopped.

Note!

  • Fixed the problem, due to which the FPS indicator sharply decreased, after which the central processor was loaded up to 100% and the game spontaneously closed.
  • Fixed other technical errors.

The first total update test 1.3 started, which includes significant changes in personal combat missions, maps changes and much more. Go!

Exterior of technology

In updating 1.3, large decals that you will find in the new tab will be added in the appearance section of the technique (see below). With their help, you can add even more individuality to your car. Evaluate new opportunity And use it!

Note: The cost of decals on the general test is equal 1 . The final cost will be closer to the exit 1.3.

A whole set will be available - up to 40 original decals (both historical and non-historical), which you can apply to premium level VIII level and all level X level. To apply decals, a maximum of two slots will be available for each type of cards, and the decal size may vary.

Personal combat tasks

For several updates after the release of the "second front", we continued to improve combat missions, based on statistics and your feedback. Version 1.3 will not be an exception. The first thing that will be improved in this update is the LBZ interface, the elements of which will become clearer and more noticeable.

Terms of the tasks of the "second front" will also be slightly adjusted. In addition, we bring a major change for the first campaign. All "platoon" tasks will cease to be such, and their conditions will be adjusted so that they can be easily accomplished, playing "solo".

And finally, now you can track the progress of execution in all tasks, and not just on the LBZ "second front", as before. In the near future, we will release a separate article dedicated to the LBZ changes - follow the news.

  • Alliance
  • Coalition
Task number Now in 1.2. Will be 1.3.
2. Leaving, quit light

Basic condition:

Apply 8,000 units of damage to enemy tanks.

Additional:

Multiplier \u003d 2.

Basic condition:

Nan 6000 units of damage to enemy tanks.

Additional:

Apply 2000 units of the enemy technique 5 times.

Multiplier \u003d 2.

5. Raid on the reasons

Basic condition:

Apply 3500 units of the enemy SAU damage.

Additional:

Apply 2000 units of the enemy technique 5 times.

Multiplier \u003d 2.

Basic condition:

Nan 2500 units of the enemy saau damage.

Additional:

Apply 2000 units of the enemy technique 5 times.

Multiplier \u003d 2.

7. Heavy blow to middle tanks

Basic condition:

Destroy 15 middle enemy tanks.

Additional:

Apply 2000 units of the enemy technique 5 times.

Multiplier \u003d 2.

Basic condition:

Destroy 10 middle enemy tanks.

Additional:

Apply 2000 units of the enemy technique 5 times.

Multiplier \u003d 3.

10. Raise the flag!

Basic condition:

Take part in the successful seizure of the base 3 times.

Additional:

Multiplier \u003d 2.

Basic condition:

Take part in the successful capture of the base 2 times.

Additional:

Get into the top 5 by experience in your team 5 times.

Multiplier \u003d 2.

11. Stable result

Basic condition:

Additional:

Multiplier \u003d 2.

Basic condition:

Destroy 2 tank enemy 10 times.

Additional:

Nan

Multiplier \u003d 3.

12. My defense

Basic condition:

Block 2 times more damage than the strength of your own car, 5 times.

Additional:

Multiplier \u003d 2.

Basic condition:

Block 2 times more damage than the strength of your own car, 4 times.

Additional:

Do not be destroyed in the total battle 4 times.

Multiplier \u003d 3.

15. Sailing Union

Basic condition:

Additional:

Multiplier \u003d 2.

Basic condition:

Additional:

Get a "Master" class sign 3 times.

Multiplier \u003d 2.

task number Now in 1.2. Will be 1.3.
3. The spy will not pass

Basic condition:

Destroy 10 light enemy tanks.

Additional:

Apply 3000 units of the enemy technology 5 times.

Multiplier \u003d 2.

Basic condition:

Destroy 7 lung tanks enemy.

Additional:

Nan 2000 units of the Entrient Technique 5 times.

Multiplier \u003d 3.

8. All without disaster

Basic condition:

Destroy 3 units of enemy technicians 2 different types 7 times.

Additional:

Multiplier \u003d 2.

Basic condition:

Destroy 3 units of enemy equipment 2 different types 5 times.

Additional:

Take the first place on the damage in your team 5 times.

Multiplier \u003d 3.

12. On advanced

Basic condition:

Destroy 2 enemy machines in the first 3 minutes of battle 5 times.

Additional:

Multiplier \u003d 2.

Basic condition:

Destroy 2 enemy machines in the first 4 minutes of battle 5 times.

Additional:

Destroy the enemy / capture the database / protect the base (if you are in the protection in the Sturm mode) 5 times.

Multiplier \u003d 2.

13. For a common good

Basic condition:

In 10 battles get to the top 3 in the damage in both teams.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

Basic condition:

IN 7 battles get into the top 3 by damage in both teams.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

14. Self-propelled fortress

Basic condition:

Block 2 times more damage than the strength of your own car, 7 times.

Additional:

Multiplier \u003d 2.

Basic condition:

Block 2 times more damage than the strength of your own car, 5 times.

Additional:

Take the first place on the blocked armor Daughte in your team 5 times.

Multiplier \u003d 3.

15. Chest in orders

Basic condition:

Additional:

Multiplier \u003d 2.

Basic condition:

Additional:

Create a total of 2 awards category "Hero of the Battle" and / or epic medals 3 times.

Multiplier \u003d 2.

task number Now in 1.2. Will be 1.3.
5. Suggest the tip of attacks

Basic condition:

Destroy 15. heavy tanks enemy.

Additional:

Apply 3000 units of the enemy technology 5 times.

Multiplier \u003d 2.

Basic condition:

Destroy 10 heavy tanks enemy.

Additional:

Nan

Multiplier \u003d 3.

9. Reduced staff

Basic condition:

Destroy 10 enemy tanks belonging to the Alliance.

Additional:

Apply 3000 units of the enemy technology 5 times.

Multiplier \u003d 2.

Basic condition:

Destroy 7 enemy tanks belonging to the Alliance.

Additional:

Nan 2500 units damage enemy technique 5 times.

Multiplier \u003d 2.

12. Deaf defense

Basic condition:

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

Basic condition:

Block 5 hits in 15 battles.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 3.

13. Counteroffensive

Basic condition:

Destroy 15 enemy machines in the first 3 minutes of battle.

Additional:

Apply 3000 units of the enemy technology 5 times.

Multiplier \u003d 2.

Basic condition:

Destroy 12 enemy machines in the first 4 minutes of battle.

Additional:

Apply 3000 units of the enemy technology 5 times.

Multiplier \u003d 2.

15. Hero Alliance

Basic condition:

Get the "1 degree" graasing sign or above 7 times.

Additional:

Get a "Master" class sign 3 times.

Multiplier \u003d 2.

Basic condition:

Get the "1 degree" graasing sign or above 5 times.

Additional:

Get a "Master" class sign 3 times.

Multiplier \u003d 2.

task number Now in 1.2. Will be 1.3.
6. Top Olympus

Basic condition:

Take the first place on the damage in your team 10 times.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

Basic condition:

Take the first place on the damage in your team 7 times.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

10. Exicimate battles

Basic condition:

Take the first place by experience in your team 10 times.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

Basic condition:

Take the first place by experience in your team 7 times.

Additional:

Do not be destroyed in the total battle 5 times.

Multiplier \u003d 2.

11. Extermination of tank fighters

Basic condition:

Additional:

Apply 3000 units of the enemy technology 5 times.

Multiplier \u003d 2.

Basic condition:

Destroy 10 PT-SAU enemy.

Additional:

Nan 2500 units damage enemy technique 5 times.

Multiplier \u003d 3.

14. Not time to sit

Basic condition:

Damage shot 8 times in the first 3 minutes of battles in 10 battles.

Additional:

Multiplier \u003d 2.

Basic condition:

Damage shot 6 times in the first 4 minutes of battles in 10 battles.

Additional:

Destroy 2 tank enemy 5 times.

Multiplier \u003d 2.

15. I am a legend

Basic condition:

To earn a total of 10 awards category "Hero of the Battle" and / or epic medals.

Additional:

Multiplier \u003d 2.

Basic condition:

To earn a total of 8 awards category "Hero of Battle" and / or epic medals.

Additional:

To earn a total of 2 awards category "Hero of the Battle" and / or epic medals for a fight 3 times.

Multiplier \u003d 2.

Premium Machines for the implementation of LBZ

Two premium machines for the implementation of the LBZ: T-55A and "Object 260" - will receive a number of small improvements. You will find detailed information in a separate article about the LBZ, which will soon appear on the portal.

New card: "Orlovsky ledge»

We continue to work on " General Battle"And follow the statistics on this type of battle and its capabilities, as well as your reviews. It's time to test new mapwhere the terrain is typical for the Central Regions of the USSR (Belgorod-Kursk-Oryol) in 1943. We are waiting for your feedback on the map itself and according to the regime as a whole.


Changes on maps

Update would not be full without changes in cards. This time, edits will affect four locations.

Himmelsdorf

When leaving the lifting, an intermediate shelter was added, which will give the opportunity to take additional positions for leading fire on the enemy. Also, decorative vegetation was removed to facilitate the shooting, which did not have a game value.

For the upper team, the departure has changed from the corner of the house at the beginning of "Banana": now it is more convenient and safe for fire.

The top team will receive an additional shelter to connect to the side of the railway paths: the house with braces is shifted to the side to increase the safety of traveling and increasing the tactical significance of this position. Now it will become more convenient for the leading fire on the enemy.

PROMZON

Added houses that will be used as intermediate shelter when developing attack from hangars in position for PT-SAU.

To improve the comfort of combat actions, the location of the Kuch of Rubble is adjusted in the area of \u200b\u200bthe small hangar, which is under the control of the upper base.

In this part of the card, the house has been added and removed lowland. It balances the position with a similar position of the team from the bottom base.

A slightly changed the location of coal caps in order to improve the protection against strokes from the central hangar.

Changes to the location of bushes and metal pipes on the alley in order to balance the teams in this direction are made to balance the commands in this direction.

The angle of the hill slope has been changed to reduce the possibility of shot through the pass between large and small hangars.

Mannerheim Line

At the "Balcony" for the team from the top base, defensive positions are improved: the number of possible races from the center of the map has been reduced.

Removed dot located at this point of the card. Now the entrance to the "Balcony" located on the top base will be more convenient.

An intermediate defensive position has become more convenient: the landscape is aligned, the stone is increased and the bushes are added as an additional shelter.

Added additional bushes for making fire from disguised positions.

Not far from the position for PT-SAU from the top base, an intermediate defensive position was added to the end of the opposition to the opponent over the coast.

The position for controlling the entrance to the base has become more convenient, which increases defensive opportunities in case of loss of control over the coast.

Fisherman bay

Cover entrances to the city for each of the teams: now getting to urban development will be safer thanks to the change in the relief and add new shelters, which will tailor equipment from early detection. Also to prevent the early destruction of technology in the battle of the venue of the vehicles at the beginning of the battle will be shifted closer to the red line.

At the outskirts of the city, which at the beginning of the battle are under the control of the upper team, the defensive positions are improved: races from the upper city will be closed, which will focus on containing the attacking the city of the opponent.

New buildings will appear in the eastern central village. They will serve as a shelter from detecting and striking for technology heading to the city, and will also allow you to safely move from the village to the city.

In the city between the houses partially closed races from the village. This will allow the attacking team more actively approach the enemy's position, without fear of sharply from the center of the map.

In the central part of the field, vegetation was removed for both teams, which served as an additional shelter for technology leading a passive battle from the center of the map. Additional shelters for an attacking team when developing an attack from the city to the Circuit of the base.

Technique, managed AI (only with the launch of the second total test 1.3)

Each common test on all regions will be added techniques controlled by artificial intelligence (bots). As with the total update test 1.2, they will appear on certain maps and techniques. I-V levels. Do not worry, you will always know when playing with bots: at the beginning and at the end of their nicknames will stand colon ":", and next to nicknames will be depicted special stripes.

Testing artificial Intelligence On the server, we will be able to create more game modes against it, similar to the "Dark Front". Soon the bots will be added on the South American server of the Na-region, as well as on the Australian server, which should solve the problem of long-standing battle at low levels.

These changes will not affect EU, RU servers, APAC regions (except Australia) and NA servers in the United States.

Technique levels I-V.

Maximum number of bots in the team

Waiting time: 20 seconds before the balancing driver will be added to the battle technique controlled by AI
How to distinguish: Colon (":") at the beginning and end of nickname and special stripe
Cards: "Karelia", "Prokhorovka", "Rudniks", "Redshire", "Steppe", "Rybatskaya Bay", "Ensk", "Lasville", "Ruinberg", "Mugged", "Erlenberg", "Siegfried Line", "Rotz", " Sand river", El Hallulif," Airfield "," Pass "," Mannerheim Line "," Shtil "," Quiet Beach "," Overlord "

Full list of changes

Changes in personal combat tasks

  1. The tasks of the Excalibur operation tasks are rebalanced.
  2. Now, for the first campaign of personal combat missions, you can also track the progress of tasks in battle.
  3. Advanced notifications have been added when the task is from the third operation of the campaign "Second Front" after the fight.
  4. In the campaign "The long-awaited reinforcement" are removed all the "platoon" conditions. All combat missions are now personal. The conditions of these tasks are simplified.
  5. Improved display of all tasks with composite conditions of type "Perform X or Y".
  6. Added notification that you need to implement the basic condition for the task for progress in the additional.
  7. The information window "Description and Tips" in the tasks cards is improved.

Cards

Added Map "Orlovsky Progress" (for the general battle).

Balance directions are made to the following cards:

  1. Khimmelsdorf
  2. "Rybatskaya Bay"
  3. "PROMZON"
  4. "Mannerheim Line"

Fixed bugs on the following maps:

  1. "Minsk"
  2. "Studyanka"
  3. "Westfield"
  4. "Ensk"
  5. "Silent Beach"

Change of appearance

For premium technology VIII level and whole level technique, a new type of appearance elements - decali will be added, they are projection emblems. Their cost is not yet final.

Changes in the in-game store

  1. Filters have been added to the warehouse: now you can quickly find the right item.
  2. The store began to work faster.

Corrections and improvements

  1. Fixed a bug in which the impetus of the IP-projectile when damaged is displayed as breakdown armor. Now it became easier to understand, the opponent's feet full damage or simply drove on the armor. This editing will affect the execution of combat missions in which there is a condition to punch armor.
  2. Based on the previous paragraph, a description of the Aircultural Award is adjusted.

Changes in the technician parameters

  • The spread of the gun when turning the tower is reduced by 17%.
  • The aiming time is changed from 2.1 to 2 s.
  • Enhanced Booking Cases and Towers.
  • The speed of the UBR-412D projectile flight is increased by 20%.
  • The armoredness of the projectile UBR-412D is changed from 201 to 221 mm.
  • Engine power is changed from 580 to 750 liters. from.
  • Strength has been changed from 1700 to 1750 units.

China:

  • For testing by super sensors, the M41D machine has been added.

THE USSR:

  • For testing by supertexts, the T-50-2 machine has been added.

Change settings:

Object 260:

  • The spread of the guns from the movement of the chassis is reduced by 12%.
  • The spread of the guns from the rotation of the chassis is reduced by 12%.
  • The spreading of the gun is changed from 0.36 to 0.35 m per 100 m.
  • The spread of the gun when turning the tower is reduced by 25%.
  • Participation in testing
  • Run the set test version.
  • To participate in the test can only players who have registered in World of Tanks until October 29 23:59 (MSK).
  • Due to the large number of tank in the test server, a restriction on the user input is set. All new players who want to participate in the update test will be queued and will be able to go to the server when it is free.
  • If the user has changed the password after October 29 23:59 (MSK), authorization on the test server will be available only by password, which was used before the specified time.
  • Payments on the test server are not made.
  • On this testing does not increase the earnings of experience and loans.
  • Achievements on the test server will not switch to the main one.
  • During testing version 1.3, scheduled technical works are held on test servers (25 minutes on each server starting from 7:00 (MSK)).
  • Please note: on the test server there are the same rules as on the main game. Consequently, there are punishments for violating these rules in accordance with the license agreement.
  • User support center does not consider applications related to the common test.
  • We remind you: download wORLD client Of Tanks, as well as its test versions and updates, the most reliable in the official portal of the game. Downloading the game from other sources, you expose your computer to the risk of infection with malicious software. The development team is not responsible for references to game client and updates (as well as for their contents) on third-party resources.

Time to go into battle and test changes!

6.5.2017 17840 views

A total test update test 9.19

General information about the test server:

  • Due to the large number of players on the test server, a limit on user input is set. All new players who want to participate in the testing of the update will be queued and will be able to go to the server as it is released.
  • If the user has changed the password after 23:59 (MSK) on April 28, 2017, authorization on the test server will be available only by the password, which was used before the specified time.

Test Server Features 9.19:

  • Payments on test server Do not produce.
  • This test does not increase experiences of experience and loans.
  • Achievements on the test server will not switch to the main server.

We also bring to your information that for testing 9.19, planned technical works will be carried out on the test server:

  • The first server is 7:00 (MSK) daily. The average duration of work is 25 minutes.
  • Second server - 8:00 (MSK) daily. The average duration of work is 25 minutes.
  • Note! The test server applies the same rules as on the main game, and therefore, they are punished for violating these rules in accordance with the user agreement.
  • User support center does not consider applications related to the common test.
  • We remind you: download the WORLD OF TANKS client, as well as its test versions and updates more reliable in a special section on the official portal of the game. Downloading the game from other sources, you expose your computer to the risk of infection with malicious software. The developer team is not responsible for reference to the game client and updates (as well as for their contents) on third-party resources.

Participation in testing 9.19:

  • Download (4 MB).
  • Run the installer that downloads and installs the test version of the client 9.19 (7, 45 GB for the SD version and an additional 4.85 GB for the HD version). When you start the installer, it will automatically offer to install a test client into a separate folder on your computer; You can also specify the directory for installation.
  • If you have the previous test version (9.18_Test3) installed, then in this case, when you start a common test lanech, it will be updated: 372 MB for the SD version and an additional 186 MB for the HD version.
  • Please note: Installation in a folder containing the test client files of previous versions can entail technical problems.
  • Run the set test version.
  • Only the players who have registered in World of Tanks until 23:59 (MSC) on April 28, 2017 can take part in the test.

List of changes in the first total test 9.19:

  • The "Retail Fight" mode is removed from the game.
  • Skills "Combat Brotherhood" and "Combat Girlfriends" will work in mixed crews.
  • Added new regime - rank battles
  • Combat tasks revised:

    As part of the first iteration of the processing of combat missions, the visual and functional part of the combat missions and shares window was significantly changed.

    A new "combat tasks" appeared in the hangar, through which you can get to the corresponding screen. The combat missions are conditionally divided into three sections: strategic, tactical, as well as tasks for the selected machine.

    Strategic tasks include tasks that will require considerable effort (for example, marathons).

    Tactical tasks include those that can be combined into certain groups in meaning (for example, daily combat missions, combat training, etc.).

    Each task is displayed in the form of tiles, and all of them are conveniently sorted - the first are the first priorities. A detailed description of each task can be seen by turning the tile. Thanks to the new task presentation in the hangar interface, you will be much easier to figure them out!

    The game constantly pass various stocks - most of them are decreasing the prices for equipment, equipment, translating experience and much more. And now stocks are available from the "Store" menu item. Each promotion is presented in the form of tiles with detailed description The subject to which the discount is valid, the size of the discount and other information. All tiles are interactive - by clicking on any of them, you can take advantage of the share offer directly in the game client.

  • Change Management:

    IN new version The capabilities of the clan management will expand. Now, without leaving the client of the game, you can:

    • distribute gold from the clan treasury;
    • change the positions of the clan players;
    • transmit control clap;
    • view advanced statistics on the players of the clan.
  • Improvements to reprimand 1.6:

    The following medals that were issued for activity in Stoligreyon to version 9.17.1 were transferred to the "Special" category:

    • "Warrior";
    • "For decisive battles";
    • "The Conqueror";
    • "Forty crushers";
    • "Constridar".
  • Changes in voice acting: An introduced female voice voice acting for all nations. Instead of the old version of the "national" voice acting in the settings window, you can now choose the "commander" voice acting. The choice of "commander" voice acting makes voice notifications with appropriate not only the nation, but also semi semi commander of the crew chosen by the machine player. Thus, if the commander of your car is a girl, then the machine itself "speaks" a female voice.
  • Recycled in HD as the following machines: KV-13, T-44, IS-2, BDR G1B, Renault FT 75 BS, Renault UE 57, Renault FT AC, Alecto, Excelsior, Vickers MK.E Type B, Sta -1, MTLS-1G14
  • Changes in the technique:
    • Change in the vehicle in Germany: SuperTesters Added Tank: Tiger 131
    • Change in the vehicle of China's Technology: SuperTesters Added Tanks - WZ-120-1G FT, WZ-120G FT
    • Change in the Department of Technology of the USSR: SuperTesters Added Tank: T-103
    • Change in the US vehicle: M4A3E8 Sherman - Strengthen Booking mask guns. M4A3E8 Fury - Booking gun mask. M4A3E2 Sherman Jumbo - Strengthen Booking Masks

And finally, about rank battles:

The Common Test Client Server Has a Test Version of Your Wargaming Account, Meaning That All The Vehicles Purchased and The Research That You Have Completed Will Be The Same. But don "T Forget These Key Points:

  • Though Your Login Details Are The Same, Your Test Account IS Still Completely Separate from Your Normal Account. Achievements and Research That You Complete On The Test Client Will Not Be Carried Over To Your Normal Play Account
  • Real Money Transactions Are Not Possible on the Test Server and Payments Will Not Be Accepted
  • All Test Accounts Will Receive A One-Time Payment of:
    • 100,000,000
    • 100,000,000
    • 20,000
  • Depending On The Aims of the Test, Credits and Experience Rates May Not Be Increased

The Test Server Is Subject To the Same Eula and General Rules AS the World Of Tanks Game Server. This Means That You Still Need to Play Nice, Or You Will Be Subject to the Same Consequences AS on The Regular, "Production" Game Servers.

Getting Started.

Installing And Playing In The Common Test Is Virtually The Same As Installing The "Regular" World of Tanks. To Participate in the Test, You Need to Take tHE FOLLOWING Steps:

  • Install The Common Test Client,

  • Update World of Tanks Via The Launcher (Total Download Depends on The Update, But Is More Thank 8 GB)

  • IF You Have Already Installed The COMMON TEST. Game Client, The Launcher Will Update to the New Version Automatically

Be Sure To Install The Test Launcher In A Different Folder from The Current Game Client Version. ALSO, Close All Game Clients Before Installing the Update..

If you previously Installed The Test Client and Are Having Problems Updating or Starting we Recommend Uninstalling and Reinstalling The Test Client.

Feedback

Once You Have Logged Into The Test Client, You are Free to Play As Much or As Little AS You Want. We Encourage You to Try Out All the New. Features and See What What yOU CAN DO!

Once You Have Been Playing for a while, Please let us know your feedback by posting in the dedicated forum threads. The Appropriate Links Will Be Provided in The ReSpective Announcement. Wargaming Community Managers Will Collect FeedBack and Report to the Development Team After The Test Period.

What Makes Good Feedback? Here "S Some Examples of Things You Can Bring Up:

  • ANY BUGS OR GLITCHES THAT YOU HAVE FOUND IN the Game.. Got Stuck in the Scenery? Game Crashes WHEN YOU DO A CERTAIN ACTION? Tell US All About IT!
  • Honest Feedback About Vehicles and Game Mechanics. IF You Think Something Doesn "T Function Well, Then Please Tell US
  • Feedback ISN "T Just About Being Negative! Anything You Particularly Like? Do You Love The New Stats for a Vehicle? If the developers get a sense of what the community likes, it can all them to focus on other improvements

REMEMBER THAT THE COMMON TEST IS ABOUT TESTING! Every New Feature IS SUBject to Change Before the Final. Release.

Server Cycles

In Order to make the Test Experience More Efficient, It May Be Necessary to Limit The Number of Players on the Test Server. If The Server Is Full When You Log In, You "LL BE PLACED INTO A QUEUE.

In Addition, Each Periphery (Server) of the Common Test Will Be Restarted Regularly According to the Following Schedule:

  • First Periphery: Every Even Day of The Month. Average Duration Will Be Around 25 Minutes
  • Second Periphery: Every Odd Day Of The Month. Average Duration Will Be Around 25 Minutes
  • Central Database: Every Day. Average Duration Will Be Around 2 OR 3 Minutes
  • The Test Server May Also Be Subject to Unscheduled Restarts and Maintenance.

Finally, The Common Test Is Also Updated A Few Times Each Test Period To Address Collected Feedback Or Add Other New Features. Keep An Eye On The Common Test Article (S) And The Forum for Details on New Iterations!