Mass Effect - Mass Effect. The origins of the Mass Effect universe Does the action play a role in the mass effect

By the end of the 22nd century.

Spin-off

Mass Effect Galaxy

Mass Effect: datapad

Mass Effect: soundboard (2012): free application for IOS devices. Dec allows players to check the state of the galaxy map in Mass Effect 3 and receive messages from characters. Dec contains information about characters, races, cars, weapons, and storyline in mass effect universe, as well as mini-games that interact with Mass Effect 3"Galaxy at war" system. It has since been removed from IOS App Store and Google Play Store.

Mass Effect: Andromeda APEX HQ

APEX HQ is the official companion app for Mass Effect: Andromeda multiplayer. Supported by firmware and Android devices,APEX HQ was released on March 15 in Canada, Ireland, Romania and Singapore, and worldwide on March 20, 2017. Via APEX HQ, players can view their progress in multiplayer, equip a character, assign skill points, manage a Strike team, and access their friends list. The application cannot be used while logged into the game.

Other media

attractions

  • Mass Effect: New Earth (2016): A 4D holographic experience presented at California's Great America Amusement Park in 2016.

novels

  • Mass Effect: Revelation (2007), by Karpyshyn: The first novel based on mass effect The plot centers around then Lieutenant David Anderson and tells the story of how he got to know Sarny as well as the beginning of his relationship with Kali Sanders. He expands the story mass effect universe and shows in detail how Anderson failed to become the first human Specter.
  • Mass Effect: Ascension (2008), by Karpyshyn: The second novel based on mass effect The plot centers around the character Paul Grayson, a member of Cerberus who is in charge of raising a biotic girl named Gillian. It is set approximately two months after the end of the events of the first game.
  • Mass Effect: Retribution (2010), by Karpyshyn: July 27, 2010, BioWare released the third mass effect novel, sequel Mass Effect 2 And Mass Effect: Ascension .
  • Mass Effect: Deception (2012), from William C. Dietz: Fourth Mass Effect new, it focuses on Gillian Grayson. The response to the novel was largely negative due to the inconsistency in lore and characterization, prompting fans to petition BioWare to ignore the novel as canon. In response, BioWare and Del Rey announced that a number of changes would be made in subsequent editions.
  • Mass Effect: Nexus Uprising (2017), Jason M. Howe and KC Alexander: The novel is the first of three intended to weave directly into Mass Effect: Andromeda, takes place "simultaneously with the adventure of the game itself". The novel was published by Titan Books.
  • Mass Effect: The Beginning (2017) by NK Jemisin and Mac Walters: This is the second novel in Mass Effect: Andromeda trilogy book, and was published by Titan Books.
  • Mass Effect: Annihilation (2018) by Katherine M. Valente: This is the third and final novel in Mass Effect: Andromeda trilogy book, and was published by Titan Books.

Interactive novels

Mass Effect: Choose Your Path (2012) is an unofficial, popular interactive fantasy novel written by Mike Kayatta that runs parallel to the events Mass Effect 2. From here follows the exploits of a nameless Citadel merchant who drives Commander Shepard around the galaxy to gain approval for his shop. Encouraged by the Illusive Man for unknown reasons, the merchant becomes helplessly entangled with the dangerous after Shepard's various adventures. The story, considered similar to the Choose Your Own Adventure series of books, features the same choice of controlled game format, allows the reader to choose between "Paragon" or "Renegade" actions, greatly influence the ending, and even the romance and choice of unique party members. Full history was published by The Runaway in March 2012.

comics

  • Mass Effect: Redemption comic book mini-series that was released between January and April 2010. The story, which revolves around Liara T'Sonya, is set in the interim between the prologue and the main story Mass Effect 2 and is linked to the Lair of the Shadow Broker downloadable content that was released for the game.
  • Mass Effect: Invasion is an online comic (8 pages) that follows the meeting of Aria T "Loak with collectors one week before the start of events Mass Effect 2. Developments incursion reference the events of the comic book miniseries Mass Effect: Redemption. It was released on June 21, 2010 via IGN.
  • Mass Effect: Inquisition is an online comic (8 pages) written by Mac Walters. Passes after how Mass Effect 2, the plot follows Captain Armando-Owen Bailey during his investigation of executioner Venari Palina and corruption in C-Sec. It was released on October 26, 2010 via USA Today .
  • Mass Effect: Evolution is a four part comic book mini-series. The first issue was released in January 2011. The story focuses on the origin of the Ghost and is set during the First Contact War, shortly after the opening of the Mass Relay.
  • Mass Effect: Conviction free short (10 page) one issue mini-comic written by Mac Walters. Taking a seat up Mass Effect 3, the plot follows Lieutenant James Vega during his time on Omega before returning to service the Alliance's systems. Released in September 2011, available through digital distribution distribution exclusively at participating retailers.
  • Mass Effect: Invasion is a comic book series (4 issues) released between October 2011 and January 2012 that follows Aria T'Loak, the pirate queens of the Omega space station, as her station is attacked by a new threat unleashed by Cerberus, a human survivalist organization.
  • Mass effect: home world s are a comic book series (4 issues) written by game lead writer Mac Walters released on April 25, 2012. Each issue is dedicated to the main character from mass effect series.
  • is a 14-page single issue written by Mac Walters released November 7, 2012, via digital distribution. The protagonist Blasto, the protagonist of several in-universe films, is portrayed as the galaxy's first Hanar Specter.
  • Mass Effect: The One Who Laughs is a short (10 page) single issue mini-comic written by Mac Walters released on May 4, 2013 for Free Comic Book Day 2013. It explains how Jeff "Joker" Moreau became a pilot for the SSV Normandy prior to the events mass effect .
  • Mass Effect Foundation is a 13-issue comic book series written by Mac Walters. The first issue was released on July 24, 2013. It has a story that runs parallel to the game trilogy and is intended to expand the universe as a whole.
  • Mass Effect: Discovery is a comic book series (4 issues) written by Jeremy Barlow released in 2017. Each issue focuses on the Andromeda Initiative from mass effect series.

Films

  • mass effect : On May 24, 2010, EA announced that Legendary Pictures and Warner Bros. acquired the rights to mass effect film with the game's executive producer Casey Hudson, and BioWare's Ray Muzyka and Greg Zeschuck serving as executive producers, Legendary was originally slated to release the film with Thomas Tull, John Jashni and Avi Arada, with a screenplay by Protosevich. Protosevich and the producers stated that the film would follow the plot of the original game. October 24, 2012 Variety reported that Morgan Davis Fall would be writing the screenplay.
  • Mass Effect: Paragon Lost (2012): On April 7, 2011, EA announced that anime distributor Funimation Entertainment and Japanese studio TO Entertainment would be producing an anime adaptation based on the series. The film was released on December 28, 2012 and serves as a prequel to Mass Effect 3 and follows the beginning of the career of Alliance Marine James Vega as he leads an elite squad of special forces into battle against the sewers. Housed in a colony in a distant star system, Vega and his soldiers must protect civilians from a ruthless invasion of collectors determined to capture the population for unknown purposes.

fan movies

Mass Effect: Appointment (2012) is a cinephile set on the same scale as and Mass Effect game series, but after a group of original characters. The film follows the story of two N7 soldiers, Meer and Hale, who hunt down Defoe, a smuggler's cargo of great interest to many parties. The film was produced by movie duo Sneaky Zebra and marks the first fan film set in mass effect universe. In film unique element is interactive as in the game series, allowing the viewer to choose the story path of the four possible endings. Three character-based teaser trailers were released in December through Machinma with a full short release in February 2012.

red sand (2012) is a movie fan who serves as a prequel to mass effect series. It is set 35 years before the game's story and tells the story of the discovery of the ancient ruins of the Protheans of Mars. Movie stars Mark Meer, the voice of the male version of Commander Shepard in the games, as Colonel John Grissom. It was produced by students and faculty from the Digital Video Program at the University of Advanced Technology in Tempe, Arizona.

figurines

Two series of action figures have been released by DC Direct and Big Fish Toys for Mass Effect 2 And Mass Effect 3. Series one included figures of Commander Shepard, Grunt, Tali, and Tanya. Series two included Garrus, Legion, Miranda and Mordin. Each figure features a game down to accessories and can be found in game and hobby shops and various online stores. The numbers associated with Mass Effect 3 include bonus downloadable content that is exclusive and different for each character.

Board games

Risk: Mass Effect Galaxy at War Edition (2013) was announced by USAopoly and was released in the fall of 2013.

Art books

Two mass effect fiction books were released: 2007 in Art Mass Effect, published by Prima Games and 2012 in Art Mass Effect Universe, published by Dark Horse Comics. The first books showcase the sketches and concept art that was created for the original mass effect games, while the latter include art, sketches, and paintings for the entire trilogy, including several parts originally published in the first book.

Characters

The main characters of the game series

Note: Some characters may or may not appear in Mass Effect 2 or Mass Effect 3, depending on their fate in previous games. Some of the characters only appear when the player has the appropriate downloadable content (DLC) installed.

spin-off game characters

characters New series

comic series characters

the series, in particular the second game, received universal acclaim. Colin Moriarty noted that " mass effect The series is one of the defining video game franchises of the [seventh] generation." GamesRadar titled mass effect best new franchise of the (then seventh) generations, saying "Galaxy was so well built that it felt like decades of a franchise and represents a high water mark for video games as storytelling mediums." IGN rated mass effect a trilogy of the best Xbox 360 games(s) from the list of 25 despite being multi-platform.

Mass Effect 2 widely considered one of the greatest games of all time. It has received numerous Game of the Year awards and is most critically acclaimed. successful game in series. He received over 70 perfect review results.

While Mass Effect 3 also received critical acclaim, controversy surrounded its release due to public reaction and refusal to accept (and the trilogy's) ending to the game. This eventually led to BioWare releasing an "extended" cut patch towards the end Mass Effect 3, which will expand on but not replace it.

fourth installment, Mass Effect: Andromeda received a mixed critical reception and was considered not up to par with the original trilogy.

Sales

Two weeks after the game was released, Mass Effect 2 two million copies shipped to retailers. The game sold over 500,000 copies in the month of release, despite being released at the end of the month. Until the release of the third game in the series, a total of 7 million copies have been sold worldwide.

Mass Effect 3 it sold over 800,000 copies in its first 24 hours, and its opening month sales were double that of its predecessor, selling over 900,000 copies on the Xbox 360 version, outperforming the PlayStation 3 version 4 to 1, and bringing in more than 200 million in revenue.

(Mass Effect Trilogy)
  • Official site (Mass Effect: Andromeda)
  • In those days, hearts were brave and the stakes were high. The men were real men, the women were real women, and the little furry creatures from Alpha Centauri were the little furry creatures from Alpha Centauri.
    , "The Hitchhiker's Guide to the Galaxy"

    Star battles and diplomatic stations. Unexplored planets and ruins of ancient civilizations. Beetle-eyed aliens and sparkling bars with exotic dancers. The fantasy universe of Mass Effect has already become a classic. There is something subtly familiar in the interplanetary adventures of Captain Shepard - as if once upon a time, many years ago, we already wandered the decks of the Normandy, rode an all-terrain vehicle through the mountains and saved the Galaxy from an ominous threat from outside.

    In the middle of the 22nd century, humanity discovered an abandoned alien outpost on Mars. The most valuable find immediately provided people with the technology of superluminal flights - in a couple of years, spaceships plowed through the entire solar system. But an even more important discovery awaited people in the orbit of Pluto: its satellite Charon turned out to be a mass relay frozen into the ice - part of the interstellar transport network.

    Then there was a hasty expansion, an encounter with alien civilizations, a three-month "first contact" conflict and acquaintance with the Galactic Council, a triad of representatives of the most powerful alien races. For a couple of decades, humanity has become a full-fledged stellar race with its own embassy in the capital of the entire Galaxy. And this capital is not a planet, but a gigantic space station forty-five kilometers long. It is not known who built it, it is not known what it served for, but here it is, the Citadel - like a flower blooming in the middle of a pink nebula, and all roads lead to it.

    Space. Space never changes

    The Mass Effect trilogy was Canadian studio BioWare's first standalone space opera experience. By the beginning of the development of its first part, BioWare already had ten years of experience and experience working on the now legendary role-playing game. Star game Wars: Knights of the Old republic.

    Creating your own universe from scratch is exciting, but not easy. The developers also took some risk: instead of purely role play we were presented with an action-RPG with an emphasis on combat and tactics. However, the success of the game from the very beginning was tremendous. What is her secret?

    Mass relays have become for humanity the gateway to distant stars

    Some would say that these are battles that combine firepower, electronic weapons and biotic "magic". Someone will remember about the graphics and hitherto unseen realism of scenes and dialogues. The bouncy armored car "Mako" (abolished, alas, in the second part), exciting music, the long-term consequences of each decision - all this, of course, is great. But the main thing in Mass Effect is the world created by the developers, a universe in which a sci-fi lover will immediately feel at home.

    The game universe, like a constructor, is assembled from classical ideas, motifs and archetypes of literature and cinema of the twentieth century. First contact, stellar diplomacy, sentient machines, evil from the uncharted depths of space, the dusty paths of distant planets - it's all here, and sometimes it's hard to even determine the source of inspiration.

    Silver Age of Science Fiction

    The curving edge of the horizon is a reference to Clark's Frame, Stanley Kubrick's The Odyssey, and Larry Niven's The Ringworld

    The diplomatic space station is obviously inspired by Babylon 5, but its rotating presidium can be compared with Kubrick's Odyssey, Clark's Rama, and the works of science fiction artists - up to Larry Niven's Ringworld. The idea of ​​wandering the frontiers of space is inherited not only from Star Trek, but from all the romantic literature that preceded it, as well as cinema - starting with the American B-movies of the 1930s. The biotic drug "red sand" and giant underground worm-like creatures are a clear nod to Frank Herbert. It's not hard to guess where the exterminated race of rachni insects and their last queen came from - naturally, this is the Ender cycle by Orson Scott Card. Looming in the wandering fleets of the quarians are the Rogues from the Hyperion series by Dan Simmons.

    Biotic magic, based on the action of the element zero, is similar to the Force from " Star Wars”, but more developed: biotics not only throw enemies back and forth, but also place and break through protective fields. And the super-secret organization SPECTRUM is a generalized special service from science fiction novels, and here it serves as an excuse for the fact that not entire fleets, but a single ship, are sent to responsible missions.

    Sometimes developer references are completely transparent. The scenes on a sentient ship that orbits the gas giant and hallucinates the scientists investigating it point very clearly to the novel "False Blindness" by Canadian science fiction writer Peter Watts, a compatriot of the game's developers. And sometimes ideas are reproduced at the level of deep, archetypal phobias: insane giant monsters slumbering on the outskirts of the universe are generally something Lovecraftian.

    Mechanical Cthulhu woke up and is preparing to grab everyone

    If we take the count of references, " Easter eggs”and small quotes from films and games (not only science fiction), then this task is hardly feasible at all. There are so many of them and they are so well woven into the thread of the story that you may not even recognize the famous phrases from The Hitchhiker's Guide to the Galaxy - they are so out of place.

    The aesthetics of the game also evoke nostalgic memories. It - from planets to the appearance of weapons - was created, focusing on the era of the "golden age" of science fiction in the late seventies and early eighties, when Star Wars, Alien, and Terminator came out. The cinematic nature of the game is emphasized by the effect of depth of field, stylized colors and light graininess of the picture.

    These mummies, left over from representatives of a long-extinct race, are a direct quote from the movie "Alien"

    The most recognizable motif in the design of Mass Effect - geometric shapes and patterns: circles, rectangles, arcs, stripes. They appear in the form of buildings, ships, on the armor of heroes, weapons, and even in the war paint of turians and krogan. In the design of creatures and ships, the motifs of the TV series Star Trek, Battlecruiser Galactica and even the little-known At the End of the Universe are visible. The planet Tuchanka and armored cars with a low landing and large wheels are clearly referred to the film "Aliens" by Ridley Scott.

    Where did Normandy come from

    The forms of the ship "Normandie" vaguely reminiscent of the US aviation of the sixties

    When designing the look of the starship for Shepard and his crew, the developers wanted it to look powerful, fast, and yet stealthy. They took military equipment of the 20th century as a model - the lines of the F-14 Tomcat fighter are recognizable in the Normandy.

    The captain's bridge of the Normandy was made in the style of submarine bridges and conning towers of ships from the Second World War. The artists achieved the desired effect by plunging the room into twilight, where instruments and displays shine. The power of the engine was emphasized by the size of the engine room, a bright field of mass effect and a monotonous hum. Additional realism of the atmosphere of the ship is given by two decorative toilets.

    citizens of the universe

    The main playable races in many ways resemble the classic role-playing archetypes: there are mages, technicians, fighters, rogues and barbarians.

    Azari

    The main courtesan of the galaxy is, of course, also an asari

    The most humanoid creatures in the game. Their role - "exotic alien beauties" - has existed in science fiction since the time of Burroughs. The writers went to great lengths, inventing creatures with which to twist novels: asari, they say, are all women and can mate with anyone - even with humans, even with krogans.

    Azari in the role of inn dancers look something like young Twi-leks from Star Wars, but in the game story they have a serious role. Asari are powerful biotics and one of the most powerful races. They were the first to open the Citadel, and now the asari preside over the Galactic Council, which is natural, given their natural ability for diplomacy.

    Perhaps the human appearance of the asari is just an illusion?

    Are asari really human? The question is not easy. In the second part of Mass Effect, there is an interesting dialogue on this topic: a human and a turian who arranged a "bachelor party" for a salarian friend discuss the appearance of an asari dancer. But here's the odd thing: the salarian claims that the asari are similar to the salarians, while the turian says that they are similar to the turians. With these conversations, they really scare the human interlocutor. Is the attractive appearance of the asari really just an illusion? And what do they really look like then?

    Salarians

    The most prominent salarian in this part of the galaxy is the one-eared Professor Mordin Solus.

    Salarians are lanky amphibians, the main galactic smarts. They think fast, talk fast, live fast, and die at forty. They are the best scientists, spies, technicians and information gatherers. In the Galactic Council, it is the salarian who is in charge of intelligence. In appearance, salarians resemble the big-eyed inhabitants of flying saucers. In fact, their appearance was copied from salamanders. True, the growths on the head give the salarians a resemblance to the Amazonian toads and horned vipers.

    Turians

    Turians are tough warriors, and their appearance is the most suitable for this.

    Turians are a kind of space samurai, tough warriors with their own code of honor. Which, however, does not prohibit them from unleashing biological weapons of mass destruction on enemies. An example of this is the infamous "near-genocide" of the krogan. The appearance of the turians is appropriate - a muzzle similar to a skull, and a body covered with shields of natural armor. The developers made it a menacing appearance also because the main villain in the first part of Mass Effect was a turian.

    Not tired of emphasizing the militancy of the turians, the developers greatly flattered us humans by describing the history of the universe. According to her, it was with the turians that the people had a three-month "first contact conflict" - and the people resisted well.

    Krogan

    Krogan is a killing machine, a piranha in a space suit. You look, and it’s immediately clear: it’s better not to joke with such people.

    If turians are samurai, then krogans are Universe Mass Effect occupy the niche of rampaging barbarians, berserkers who shoot first and ask questions later. Harsh home planet, serving with Starship Troopers fighting Rakni Insect Queens. Then - explosive reproduction, wars for living space and as a result - the defeat of the genetic weapons invented by the salarians and used by the turians.

    The krogan's appearance is reminiscent of their power and the dangers of their home planet: thick skin, multiple duplicate internal organs, and eyes that give krogan a wide field of vision.

    quarians

    Only the eyes and the tip of the nose are visible behind the glass of Tali's quarian suit.

    Quarians are star wanderers, galactic gypsies. When the quarian Wandering Fleet comes into the system, the authorities of respectable planets, in horror, try to pay off so as not to lose valuable asteroids, because the quarians drag everything in a row. The quarians lost their homeland. On their own head, they created a race of mechanical servants - geth. When the geth became too intelligent, the quarians tried to turn them off, but failed - and after a small war with the rebellious machines, they found themselves homeless. As if those troubles weren't enough, the quarians sterilized their fleet for some reason and lost their immunity as a result. Now, when they go to ordinary planets or ships, they are forced to wear tight insulating suits with opaque helmet shields.

    comic aliens

    Friendly representatives of other races - mostly non-humanoid - play supporting roles, often with a comic twist.

    From the Volus race, the developers wanted to make a kind of gnomes-financiers. But when the artists drew them - koloboks dressed in pressure suits - the voluses were given the main comic roles.

    What voluses look like under a space suit, no one knows. It's probably for the best.

    Less amusing are the hanar - flying blue "jellyfish", or, to be more precise, land-based "Portuguese boats". At first, they wanted to make comic heroes out of them - and even gave out natural super-politeness for this. But then the squat voluses took away this role from the hanar.

    Hanars speak of themselves in the third person. Out of courtesy

    Elcors live on a planet with a huge attraction, and their appearance is appropriate. The developers gave this race a specific feature: the lack of facial expressions and expressive speech. Therefore, in the dialogues, elkors use remarks, a kind of speech "smilies" that explain what exactly they feel - sadness, fun, doubt, and so on.

    The most mysterious playable race are the so-called "guardians", silent green creatures that inhabit the Citadel. They do not communicate with anyone and are engaged in the maintenance of the station. All their interaction with other races comes down to helping with the arrangement of newcomers to the station. These are not even so much intelligent beings as biorobots. Choosing the appearance for the keepers, the developers decided to stop at a cross between a grasshopper and a praying mantis. But a problem arose: how to immediately make it clear to the player that these silent creatures are endowed with intelligence? On reflection, the artists put aprons on the keepers and hung electronic devices with antennas on their backs.

    The appearance of the guardians is unusual, but no one pays attention to them, because they are everywhere in the Citadel.

    My enemy

    Get, whose name is Legion. He does not forgive and does not forget

    Game enemies are also largely archetypal. For example, semi-intelligent grunts are typical "psoglavtsy", whose role is to help the hero get his hand in battles. Four-eyed batarians are classic bandits, and electric zombies differ little from ordinary zombies.

    In the role of predators, the varrens are simpler - a toothy cross between a dog and a killer whale. Underground worms are a big, slow enemy, just right for the guns of the Mako armored car. In the second part of the game, flying barmaglots appear - dragons with a sci-fi twist. Rakni are overgrown insects made famous by Heinlein, Orson Scott Card, Paul Verhoeven and Gabe Newell.

    The most interesting "reptiles" are the geth, a synthetic race of droids that created their own civilization. In the first part of the game, they are the minions of the main villain, like the droids from the first episode of Star Wars. There are no big surprises to be expected from them. But in the sequel, it turns out that not all geth are equally harmful, that they have a peculiar culture, and one even becomes Shepard's companion - however, he does not separate his consciousness from the consciousness of other geth and stubbornly calls himself the Legion.

    The Mass Effect universe is still young, so developers can painlessly contribute to it major changes"on the run". The rethinking of the geth idea in Part 2 is just one example of such hot fixes.

    In the final part of the trilogy, the armada of the Reapers came to Earth

    The main enemy of all living things is the army of Reapers, gigantic ships endowed with intelligence, which return to the galaxy every fifty thousand years and destroy all intelligence in it, in order to then again go beyond the stars, leaving behind enslaved biorobots and deadly traps for new intelligent races.

    The motives of the Reapers are impossible to understand, which makes these creatures even more sinister. Lovecraftian horror, which is caused by the Reapers, the developers decided to emphasize their appearance - they look like hornets ready to attack. When the Reaper attacks a planet, its miles-long hull causes changes in the weather, while its main thrusters burn the earth to lava.

    The main occupation of the player in Mass Effect is shooting with the local "zoo"

    * * *

    Appeared 10 years ago, the Mass Effect universe took the world of fantasy by storm and immediately won the status of a classic of the genre. She managed to combine the heritage of science fiction literature, cinema and video games. This is a bright space opera, the focus of stellar romance, the authors of which caught the very dream that Ray Bradbury spoke about in the story "R is for rocket":

    Everything that people have dreamed of for centuries has been taken apart, sifted and forged into one - the most cherished, most wonderful and most winged dream. Whatever the contour - a hardened flame, an impeccable form ... A frozen fire, ice ready to melt, waited there, in the middle of a concrete prairie; a little more, and with a roar it will wake up, and rush upwards, and this thoughtless, magnificent, mighty head of the Milky Way will butt, so that the stars will fall down like a meteor firefall.


    November 30th Version 1.5 (Windows) Genres action role-playing, third-person shooter Age
    ratings CERO : Z- Ages 18 and up only
    ESRB: M - Mature
    PEGI 18
    RARS: 18+
    USK : USK 16[d]
    Creators Supervisor Casey Hudson Screenwriters Mac Walters (presenter) Composers Clint Mansell
    Christopher Lennertz
    Chris Velasco
    Sam Hulik
    Sasha Dikidzhian
    Technical details Platforms Windows
    Xbox 360
    PlayStation 3
    Wii U
    Xbox One
    Game engine Unreal Engine 3.5 Game modes single player, multiplayer carriers 2 DVD-DL, Blu-ray Systemic
    requirements

    OS - Windows XP SP3 / Vista SP1 / Windows 7 Processor - 1.8 GHz Intel Core 2 Duo or AMD equivalent RAM - 1 GB for Windows XP / 2 GB for Vista or Windows 7 Hard Drive - at least 15 GB of free space To play Internet connection required Video Card - 256 MB, supports Pixel Shader 3.0 Supported chipsets: NVidia 7900 or better; ATI X1800 or better. Please note that NVIDIA GeForce 9300, 8500, and 8300 chipsets, as well as AMD/ATI Radeon HD3200, HD3300, and HD4350, do not meet the minimum system requirements. Sound card - DirectX 9.0c

    Processor - 2.4 GHz Intel Core 2 Duo or AMD equivalent RAM - 2 GB for Windows XP / 4 GB for Vista or Windows 7 Hard Drive - at least 15 GB of free space Internet connection required to play Video Card - AMD/ATI Radeon HD4850 ​​512MB or better / NVidia GeForce 9800GT 512MB or better

    Sound card - DirectX 9.0c

    Control keyboard and mouse, gamepad, Kinect Official site

    On February 14, 2012, a demo of the game was released. Full version Mass Effect 3 was released on March 6, 2012 on PC, Xbox 360 and PlayStation 3. On November 18, 2012, a version of the game was released for the Wii U platform called " Mass Effect 3: Special Edition » .

    In "Mass Effect 3", unlike the previous parts of the series, there is a multiplayer game mode.

    Game process

    Combat system

    The combat system of Mass Effect 3 differs slightly from Mass Effect 2. Shepard became more mobile, it became easier to move around in shelters and quickly run from one to another. Rolls, grenade indicators and other minor things typical of the Shooter genre were added. Shepard can now use a heavy melee attack (it is unique for each class). The health bar has been divided into 5 cells: partially damaged cells are regenerated over time, completely lost cells can only be restored with Panacelin. Now all enemies are divided into 3 main groups: Cerberus, Reapers, Geth. Many skills can now be combined, thereby causing much more damage to enemies. As in the previous parts of the trilogy, the game has a tactical pause, which is identical to the pause from the previous parts. Pause allows you to pause the game and use tactical skills, select weapons for the player and the team. Also in tactical pause mode, a radar is displayed showing the location of nearby enemies and the direction to the current mission objective.

    Character development system

    As in the previous parts of the trilogy, the player is given six classes to choose from: Soldier, Adept, Stormtrooper, Engineer, Guardian and Scout. The level cap has been increased to 60, as it was in the first part of the trilogy (in Mass Effect 2, the level cap was 30). When importing saves from Mass Effect 2, the player will start the game with the level they reached in the previous game. The number of skills has increased. Each skill can be developed up to level 6 (and not up to 4, as it was in Mass Effect 2). Starting at skill level 4, the player can choose how a particular skill will develop further. Similar to Mass Effect 2, the player can take advantage of "intensive training" on board the ship to also gain the ability of one of their partners, which, however, become available only after certain story events. Because even after reaching maximum level Since it is impossible to score enough points to fully develop all the skills, the player will have to choose which skills to develop to the limit and which not. Unlike Mass Effect 2, each class can now walk with absolutely any weapon and its quantity. The downside is that the cooldown on the player's skills will increase (the more weapons, the slower the cooldown will be). The number of available weapons has increased several times. Heavy weapons have been removed from the main arsenal (they are only available in certain missions). A weapon improvement system has been added by adding various modifications to it.

    Communication with other characters

    The dialogue system in Mass Effect 3 differs little from its predecessors - during the dialogue, a "circle of answers" appears, in which, in addition to the usual answers, additional ones (charm / intimidation) periodically appear, which are available for selection only with sufficient "pumping" of the character - performed by choosing between the lines of the Hero (Paragon) and the Renegade (Renegade). Unlike the previous parts, the Hero and the Renegade are not divided into two different lanes, but fill one reputation scale, which, when developed, gives access to both answer options at once. The game still features the "Dialogue Break" system introduced in Mass Effect 2. Sometimes an icon may appear on the screen during a call. If you press the appropriate button in time, Captain Shepard will be able to influence the outcome of events in one way or another. The neutral (central) answer option has been removed from the "answer circle".

    Galaxy readiness

    The system was introduced in the game "Galactic readiness". After completing tasks, the player receives military resources that he needs in the war with the Reapers. The player can also obtain military resources simply by talking to certain characters. The amount of resources received depends on the choice of the player. All military resources are summed up, resulting in a "Galactic Readiness" indicator. Galactic Readiness determines how many troops will support the player in the epilogue of the game, thereby significantly affecting the ending of the game. By playing Mass Effect 3 multiplayer, the player can also increase their "Galactic Readiness". In addition, you can increase the combat readiness of the galaxy with the help of mobile application Mass Effect 3 Datapad and Mass Effect Infiltrator games.

    Multiplayer mode

    The multiplayer mode is a cooperative mode for four people. In co-op, players will have to fight off waves of opponents, there are 10 waves in total, 11 is the last, you need to hold out for 2 minutes before the arrival of the evacuation transport. The mode resembles the multiplayer cooperative Horde Mode variant from Gears of War 2, with the difference that the opponents are bots and controlled by the computer. There are as many of these opponents as in the single-player campaign: Reapers, Cerberus agents and geth (in the addition of Strike Back, the main antagonists of the second part of the series, the Collectors, were added). Initially, players were given 6 maps to choose from, corresponding to the 6 and N7 missions available as they progress through the single player campaign, and which Admiral Hackett instructs Shepard to complete. At the end of each such mission, a short dialogue takes place between them, the essence of which boils down to the fact that Shepard has cleared a foothold, and now Hacket can maintain order there by sending N7 squads to protect these points. Apparently it is assumed that the player is thereby given the opportunity to play for members of such units using the multiplayer mode. With the release of multiplayer add-ons, the total number of maps reached 13, and the original 6 also became available in more complicated counterparts with various dangerous conditions (sandstorm, acid rain, snowstorm, etc.). In addition, two of the maps received some changes as their topology, originally taken from the single player game, made them too unbalanced, which was often used by unscrupulous players to gain certain advantages.

    There is also a choice of mission difficulty: Bronze - easy difficulty; Silver - medium; Gold - Heavy; Platinum - Super Hard (each wave with all opponents at once (cerberus, geth, reapers, collectors), where the 1st wave is similar in difficulty to the 9th wave of the gold level).

    The co-op has all the classes from the single player campaign and representatives of almost all races. There is also a shop in the game, where there are six options for buying sets of items that differ in cost, quantity and power of items, and one set consisting only of equipment. The issuance of items from the set is random. In addition, in the co-op there are various tests by completing which the player receives points. For points you can buy unique titles that all other players will see.

    Extended Cut Shootout

    This DLC adds 7 weapons: the Indra and Krize Sniper Rifles, the Reegar Carbine, the Ravager Assault Rifle, the Geth Plasma Submachine Gun, and the latest fighter submachine gun. blood pack"Punisher" and anti-synthetic rifle "Adas". The add-on was released on August 7, 2012 for $1.99.

    Leviathan

    The DLC adds several new quests to find the mysterious Leviathan, who single-handedly defeated the Reaper, as well as other minor content, including weapons that were previously only obtainable by pre-ordering the game, as well as several new weapon modifications. The add-on was released on August 28, 2012 for $9.99.

    ground resistance

    This is the second single player DLC that only adds weapons. It also contains 7 types of new weapons like the previous one: Venom Shotgun, Executor Pistol, Ki-Shock Harpoon Gun, Hammerhead Assault Rifle, N7 Piranha Shotgun, N7 Typhoon Assault Rifle and Pistol " Acolyte." The add-on was released on October 16, 2012 for $1.99.

    Set of appearance options

    This pack contains new costumes for Garrus, Liara and EDI, as well as an armor for Shepard called "Ajax". The add-on was released on November 20, 2012 for $1.99.

    Omega

    In this expansion, Captain Shepard will travel to the inhabited asteroid Omega, where he will assist Pirate Queen Aria T'Loak in clearing the station of Cerberus troops. As the expansion progresses, new types of enemies are encountered. You can find previously promotion-only weapons: the Chakra Thrower and the N7 Valkyrie, as well as many new weapon mods. The add-on also adds two temporary companions: Aria herself and a completely new character, the turian Nyrin. The player does not have the opportunity to take permanent partners with him. The add-on was released on November 27, 2012 for $14.99.

    Citadel

    The latest story expansion for Mass Effect 3, Captain Shepard and his team must uncover a sinister plot and learn a lot about the mysteries of the Citadel. In this add-on, players will be able to meet many characters from Mass Effect and Mass Effect 2. Upon completion of the passage, players will have the opportunity to try their luck at the Silver Coast Casino on the Citadel, let off steam in the Armax battle arena, or settle in Shepard's own apartment on the Citadel. The add-on was released on March 5, 2013 for $14.99.

    Genesis 2

    An interactive comic that allows you to make key decisions in Mass Effect and Mass Effect 2. Previously only available to Wii U users. For PC, PS3 and Xbox 360 users, the add-on was released on April 2, 2013 for $3.99.

    For group play

    All multiplayer DLCs are free.

    rebirth

    Two maps have been added: Condor Faction and Hydra Faction, new character classes, weapons and equipment. The DLC was released on April 10, 2012.

    Insurrection

    Added two maps: Goddess Base and Jade Base, new character classes, weapons and equipment, as well as a new task to deliver a secret cargo. Added a slot for permanent equipment that will not be used up after the match. The DLC was released on May 29, 2012.

    Earth

    Added 3 maps: Base Vancouver, Base London and Base Rio, a new difficulty level - Platinum, a new task - tracking a holographic drone, as well as new classes and weapons. The DLC was released on June 17, 2012.

    Counter attack

    Added a new type of enemy - Collectors, Cerberus Punisher and a new explosive drone for the geth, as well as new classes and weapons. Changes have been made to old maps, as well as their more complex counterparts with various dangers (sandstorm, snowstorm, radiation poisoning, etc.). In addition, tests appeared in the game, completing which the player receives points that can be spent on various titles. The DLC was released on October 9, 2012.

    Pay

    The fifth expansion for Mass Effect 3 multiplayer. It adds 7 new weapons, 6 characters, 2 pieces of equipment and 5 weapon mods to the game. The DLC was released on February 26, 2013 on the Xbox 360 and PC, and on February 27 on the PlayStation 3. According to the developers, this last addition for cooperative game.

    Other content

    This content could be obtained during various promotions or for pre-order:

    Development history

    On March 23, 2010, the head of BioWare, Ray Muzyka, publicly stated that the third part of the trilogy would bypass its predecessor, Mass Effect 2, in all respects and raise the quality of such projects to a new level. "With Mass Effect 2, we set the bar to a very high level, but, you know what, we're going to top this game with Mass Effect 3," Muzyka said.

    On March 28, 2010, BioWare employee Christina Norman confirmed that Mass Effect 3 was being worked on. She hinted that at the time of this announcement, BioWare is developing new system gameplay codenamed "Project Wombat".

    On March 30, 2010, the head of the American company Epic Games, Mark Rein, in an interview with the British magazine Develop, said that Mass Effect 3, like the two previous games in the series, will use the Unreal Engine 3 game engine.

    On May 21, 2010, Casey Hudson in an interview with VideoGamer.com revealed information about a mini-game that involves scanning planets for various minerals and other resources. In an interview, he revealed that this mini-game was liked by Mass Effect 2 players, so it will be moved to Mass Effect 3. In the same interview, Hudson talked about the plot connection between "Mass Effect 2" and "Mass Effect 3". He revealed that there are several story expansions planned for Mass Effect 2 that will tie the two games together.

    On August 4, 2010, in an interview with PC Zone, Casey Hudson stated that the actions of the players in the first two parts of the Mass Effect series will have an impact on the development and plot features of the third part. “We plan to make the events in the new game even more dependent on the actions that you did in the first and second parts,” Hudson said. - To be more specific, we are talking about more than 1000 variables, on the basis of which a unique gaming experience for every player in Mass Effect 3." However, Hudson stated that the developers do not plan to make any radical innovations in Mass Effect 3, since the main changes have already been made in Mass Effect 2.

    On September 8, 2010, the Examiner website, citing its reliable informants, reported that at PAX 2010, the developers of Mass Effect 3 announced the date of the official announcement of the game behind closed doors. According to this information, the official announcement of "Mass Effect 3" should take place in October 2010, and among the target platforms are Xbox 360 and PlayStation 3.

    On December 9, 2010, a screenshot was published on the website of Computer and Video Games magazine, which was allegedly taken from the upcoming trailer for a new game from BioWare. The source who provided the publication with this screenshot did not openly state which game this screenshot belongs to. However, the Joystiq website, citing its internal sources, stated that this screenshot belongs to Mass Effect 3.

    Presentation at E3

    Reviews, ratings and awards

    Reviews
    Foreign language publications
    EditionGrade
    1UP.comA
    edge8/10
    Eurogamer10/10
    5/5
    Game Informer10/10
    GameSpot9.0/10
    GameTrailers9.5/10
    IGN9.5/10
    PC Gamer (US)93/100
    Russian-language publications
    EditionGrade
    Absolute Games85 %
    Kanobu.ru8/10
    PlayGround.ru8,1/10
    gambling addiction9/10
    [email protected]9/10

    The game has been met with quite a bit of controversy in the gaming community. Despite the high ratings of most gaming publications, many fans of the series were dissatisfied with the game, including due to the fact that, in their opinion, the endings practically do not reflect the player's choices throughout the game and leave some plot inconsistencies behind.

    Website Gmbox.ru gave the game a score of 10 out of 10, and its reviewer Georgy Kurgan called the game the world's best interactive space opera, despite the fact that the characters' speech is replete with dramatic clichés and clichés.

    At the Video Games Awards 2012, the game won RPG of the Year, and was nominated in four more categories, but did not win: Game of the Year, Best Actress, Best DLC, Character of the Year.

    Daily News, Game Informer, PC Gamer, ABC Television's Good Game Awards, GamesRadar, Kanobu.ru and many others voted Mass Effect 3 Game of the Year.

    According to wired.com the ending of Mass Effect 3 was ranked #7 on a list of Top 10 Game Disappointments of 2012.

    Scandal around the end of the game

    Despite the overwhelmingly positive reviews from critics, many fans were dissatisfied with the game's ending. In particular, critics noted the unconvincing motivation of the main antagonist, the presence of a large number of logical inconsistencies in the narrative, and the almost complete lack of influence of the player's choice on the ending. Discontent resulted in a series of scandals and protests. One of them was organized by BioWare Social Network user LoganKey. The action was to send cupcakes three different flowers, but with the same taste, to Bioware's Edmonton office. The action was held under the corresponding motto: "It doesn't matter what color to choose, everyone has the same taste."

    Meanwhile, on March 15, sci-fi writer and author of the plot of the first two parts, Drew Karpyshyn, in his blog, in connection with numerous messages from fans of Mass Effect on email, commented on the situation around the ending of Mass Effect 3: “First, let me say that Mass Effect is an acclaimed fantasy game with a MetaCritic rating of over 90%. And this did not stop the flow of complaints about the ending, although ... probably should not have been. If you have played the game, then you have the right to express your opinion in a free form. I also heard the opinions of people who liked the ending, but their messages were lost in the general stream of discontent. The writer added that he himself did not play the game, and he is unlikely to have such an opportunity in the coming months.

    On March 21st, Ray Musica, co-founder and general manager of BioWare, commented on the situation surrounding the ending of Mass Effect 3 on his blog. He stated that he was surprised by the reaction of the fans, since the game received high ratings from critics and some publications, but not from fans. Ray Muzyka also added that the team working on the ending should take their feedback and criticism into account.

    Based on the information received, executive producer Casey Hudson and the development team worked out options for game content that could answer questions and give a clearer picture of what happened. On June 26, 2012, Bioware released the free Extended Cut add-on, which was said to develop the ending and describe the different endings of the game in more detail. The ending was indeed significantly expanded in terms of volume, some logical inconsistencies were corrected in it. But despite all the efforts of the developers, the ending still did not satisfy a large group of fans, since in general its essence has not changed, with the exception of adding additional option choice for the player ("refusal").

    Indoctrination theory (eng. Indoctrination theory)

    A few days after the release of Mass Effect 3, the degree of criticism of the game's epilogue at times reached such an extent that some of the fans even refused to believe that the ending shown in it was real. It was then that the “Intoxication Theory” was born. Proponents of the theory are sure that all the final scenes that happen to the main character after he is overtaken by the attack of the Harbinger are nothing more than an attempt by the Reapers to seize control of his consciousness (to intoxicate), and Shepard himself is unconscious on Earth at this time

    The most complete chronology of the events of the Mass Effect universe at the moment, compiled on the basis of several sources. It covers events from 1,000,000,000 B.C. to 2186 AD

    Prehistoric times (Unknown year BC-1,000,000,000 BC)

    Unknown year BC

      The Leviathans dominate the galaxy, enslaving all new sentient races they meet and protecting them while receiving tribute. Leviathans consider themselves the first and only master race in the galaxy.

      After discovering that their subjugated races were creating other synthetic races that rebelled consistently and violently, the Leviathans created an Artificial Intelligence tasked with finding a way to secure organic life forever. AI creates an army of servants to collect genetic information throughout the galaxy.

      The AI ​​betrays the Leviathans, destroys them with the help of its servants, and uses the genetic material to create the Harbinger, the first Reaper. Thus begins the cyclic harvest by the Reapers of intelligent organic life in the Galaxy, part of an experiment carried out by the AI, which is fulfilling its task.

      The AI ​​creates a mass relay network to increase the efficiency of the cycles, allowing galactic civilizations to evolve faster and more consistently between harvests.

    Pre-Prothean Times (1,000,000,000 BC - 68,000 BC)

    ~ 1,000,000,000 BC

    • Leviathan Dita, revealed to be a dead Reaper, crashes onto the planet Yartar in the Dith system, Gamma Hades, and remains undetected for roughly a billion years.

    ~ 37,000,000 BC

    ~ 40,000,000 - 20,000,000 BC

    • In the Schwarzschild (Eta Hotinga) system, representatives of an unknown race that went into space lived. Perhaps it was they who destroyed the Reaper. Now on the planets of the system traces of orbital bombardment are visible. It is impossible to determine whether the home planet of this race or colony was in the Schwarzschild system.

    ~ 2,700,000 BC

    • On the planet Carcosa (the Nimbus cluster, the Agaiu system), an unknown civilization is building huge cities.

    ~ 1,800,000 BC

    • An outer body more than 200 kilometers in diameter is sucked into the gravity well of the gas giant Aegis, the fall of which threw enough material into orbit to form a ring. If this had not happened, then this body might have crashed into the Trident now owned by the Alliance.

    ~ 1,000,000 BC

    • The asteroid collides with the planet Rysaris, resulting in the formation of the Teriinu crater on it. The core of the asteroid contained element zero, which still remains close to the surface of Raysaris.

    ~ 810,000 BC

    • On Beregal there is a powerful eruption of a huge volcano. Magma erupts for thousands of kilometers, leaving hundreds of kilometers of craters. The ejected material would be enough to form a continent. The next such eruption will occur in the next ten millennia.

    ~ 500,000 BC

    • Several dozen satellites of the planet Farcrotu, located in the Han system of the Gemini Sigma Nebula, have been given the appearance of representatives of an alien race of arthropods, still unknown to the scientists of Citadel Space.

    ~ 398,000 BC

    • The planet Kylo is hit by a legendary meteor shower, resulting in many craters.

    ~ 298,000 BC

    • The ancient race of the Artenni flourished in the Zelena system and lived on the planet Gelima until they were destroyed during an unknown event, when all complex life on the planet died out. They also maintained a presence on other planets in the system, including Epho, ​​where traces of ancient orbital bombardment have been found, and Gelon, which may have been used to mine helium-3.

    ~ 125,000 BC

    ~ 68,000 BC

      The Protheans make space flights and, after examining the ruins of the extinct Inusannon race, they discover mass effect technology. They continue to develop their civilization in the vastness of the Galaxy with the capital in the Citadel, connected by a network of mass relays.

      The Protheans face a hostile artificial intelligence race that endangers their existence. To counter this threat, the Protheans aggressively incorporate many other spacewalking organic races into their empire. The Prothean Empire is able to counter the machines in the conflict.

    ~ 48,000 BC: Death of the Protheans

    ~ 13,000 BC

    • The turian civilization was formed.

    ~ 6000 BC

    • In an effort to prevent their doom from the inevitable explosion of the sun, an alien race is building a spaceship controlled by artificial intelligence and equipped with supercomputers containing virtual world, in which about a billion aliens transfer their consciousness. Spaceship begins a journey through the galaxy that continues for the next 8,000 years.

    1900 BC

    • The krogan home planet of Tuchanka has entered the nuclear age. A global conflict in which weapons of mass destruction were used led to a nuclear winter, which resulted in a halt in development and the return of the krogan civilization to the warring splintered tribes.

    1800 BC

    • Due to the supernova explosion, the Mu mass relay leading to the Pangea Space is displaced and lost in the newly formed gaseous nebula for many centuries. He is later discovered by the rachni.

    580 BC

    560 BC

    • Salarian colony founded on Halegeys.

    544 BC

    • Asari colony founded on Sanves.

    520 BC

      The salarians find the Citadel and meet with the asari, diplomatic relations are established between the races. Research on the Citadel continues jointly.

    505 BC

    • Asari colony founded on Lucia.

    Council Era - Early Period (500 BC - 1 AD)

    500 BC / 0 GS: Founding of the Citadel Council

    500 BC - 300 BC

      At the beginning of the VI century BC. Turians are embroiled in a civil war between their own colonies. The most isolated colonies on the borders of turian space, where xenophobia has flourished, begin to war with each other. After several years of fighting, the Turian hierarchy intervenes and resolves the remaining differences. Although peace has been restored, hostility between the turian colonies has persisted for many decades.

      The beginning of the joint galactic expansion by the races of the Citadel and the formation of the diplomatic policy of the Council of the Citadel.

      The Salarian Union declassifies information about their top-secret unit, the Unity League, after which its fighters disappear, and later retaliate by killing all members of the cabinet of the Union government. In response to this action, the best agents of the salarian Special Response Group are sent to destroy the members of the League. They manage to find kill 12 out of 13 representatives of the League.

      473 BC: Asari colony founded on Lesussa.

      430 BC: Asari colony founded on Limetis.

      381 BC: Turian colony founded on Digeris.

      300 BC: After subduing FTL, the Great Volus Expansion begins. They find several planets suitable for establishing colonies and many planets with minerals.

    300 BC - 1 BC

    Council Era - War and Rebellion (1 CE - 987 CE)

    1 CE: Rachni Wars

    • An expedition from the Citadel using a newly discovered relay encounters the Rachni, a hostile, highly evolved, hive-mind race of space-traveling insects. Attempts are made to negotiate with the rachni, but they fail as the Council cannot contact the rachni queens who live underground on their toxic planets. The war begins.

    80 year - 300 year

      The Rachni discover Mu's relay.

      The krogan win victory after victory and drive the rachni from Citadel space to their home planet.

      177: Asari colony founded on Niakala.

      300: Rachni, left only on their home planet, refuse to stop the war, after which the krogan invade their home world and commit genocide of this race.

    300 year - 700 year

      Rachni are declared extinct. In gratitude for their help in the war against the rachni, the Council rewards the krogan with a planet, their new home. After being freed from the hostile bonds of Tuchanka, the number of krogan began to grow rapidly, a population explosion occurs in their society.

      322: Asari colony founded on Zion.

      354: The planet Garvug is ceded to the krogan.

      385: Volus colony founded on Talis Fia.

      ~ 400 year : The krogans have fully adapted to the conditions on Garvug.

      430: Asari colony founded on Nevos.

      400 - 500: The coral reefs of Garvug are destroyed by pollution, the krogan are sent in search of a new planet.

      658: The planet Gellix is ​​donated to the krogan and they establish a colony.

      The Council is concerned that the krogan population is growing exponentially, and they are populating many new worlds at a tremendous rate.

      For covert krogan tracking and control, as well as reconnaissance and other secret missions, The Council creates a Special Tactical Intelligence Corps (SPEKTR).

      Salarian Bilo Gurgi becomes the first Specter.

    700: Krogan uprisings

    700 - 800

    800 - 987

      Outnumbered and on the verge of extinction, the krogans surrender to the turians and the Krogan Rebellions end, although the unrest continues for several more decades.

      801: The turians take the planet Gellix from the krogan.

      The commander of the turian space forces, a distinguished warrior named Mercury, promptly announced his resignation. He disappeared into an unexplored region of the Galaxy at that time.

      Turians fill the vacancies created by the Krogan Rebellion in military units and peacekeeping forces.

      For the first time, general information about the Spectra has been made public.

      Adoption of the Citadel Convention on Weapons of Mass Destruction.

    987 (according to other sources, about 900)

    987 - 2157

    • The galactic community continues to expand, new races are being discovered. A long period of peace and prosperity follows, not counting the Revolt of the Getae.
    • A turian colony is founded on the planet Oma Ker.

      Matriarch Aethyta is born.

      Aria T'Loak is believed to have been born no later than this time.

      A nuclear war is taking place on the planet "433 Speedau". At the end of the 22nd century, the ruins of 90 cities that have not yet got rid of radiation will be found on the surface of the planet. By that time, the inhabitants of "433 Speedau" will become the seventh in a row in the list of known intelligent species that have been destroyed nuclear war.

    1185-1285 years

    • Justicar Samara was born around this time (according to other unconfirmed sources, around 1585).
    • Excessive and unbridled industrial growth on Rakhan, the home planet of the Drell, is causing significant damage to the planet's environment.
    • Around this time, Urdnot Rex and Urdnot Reeve were born.
    • Founded a colony on Illium.
    • A giant hurricane is forming on the gas giant Dranen, which will exist for more than 545 years, which is much longer than the life of the Great Red Spot on Jupiter.

      The asari scout ship Verallas landed on Nepiman to study the local ecology. A colony of chloride-eating micro-organisms accidentally came on board. When the Verallas returned to the port of Nose Parnalo on Illium, the non-Piman microbes were exposed to a chlorine-rich environment. Microorganisms began to release toxic polychlorinated biphenyls. By the time the infestation was halted, the area around Nose Parnalo had become a poisoned desert. The port had to be abandoned, speeding up the construction of Nos Astra.

      Around this time, asari researchers are exploring the planet Sharblue.

      Designer Celaya Kelpion begins refining the Tennecont, a luxury sports ship, and does so for the next 500 years. Each model is a unique masterpiece.

    • Samara gave birth to her daughters.
    • It has been established that the three daughters of Samara are Ardat-Yakshi. Rila and Falere accept isolation, but Morinth, whose real name is Mirala, escapes.
    • Samara takes oaths as a Justicar and pursues her daughter for the next 430 years.
    • An asari colony is founded on the planet Esan.

      Founded a colony on the planet Korlus in the Terminus systems.

    • A batarian fleet bombs the salarian colony of Mannovai.

      Quarians create geth - machines that serve as a source of cheap labor.

    • Geth record the first audio-visual image.
    • With the help of an automatic probe, the ice dwarf Maisut is being explored.

    1895 Geth uprising

      The geth are captured by Hestr.

      The geth drive the quarians from their home worlds, they leave their planets and begin to lead a nomadic lifestyle. Only a few million quarians survive, less than one percent of the population.

      Contrary to expectations, the geth do not leave the quarian star systems, but rather isolate themselves from the galactic community behind the Perseus Veil.

      As punishment for the creation of the geth, the Council closes the quarian embassy on the Citadel.

      Restrictions are being introduced on the creation of artificial intelligence in the galactic community.

    • On the Citadel, the last of the AIs are destroyed.

      The asari colony of Esan is swallowed up by the Batarian Hegemony, causing a galactic scandal. Now this planet is known as Lorek.

      The pirates attacked a turian gas tanker. Having received damage, the ship made an emergency landing on Webinock, where there is a large amount of copper deposits. As a result of the heating caused by the landing, a significant amount of ice on the surface melted, and the liquid oxygen tanks that the ship was carrying ruptured. Before evaporating from the surface of the planet, oxygen caused extensive corrosion.

    • The geth begin construction of a megastructure designed to be the home and at the same time the control center of all their programs. The completion of a megastructure that would allow the geth to maximize their combined productivity is the long-term goal of their civilization.
    • A colony is established on the turian planet Invictus.
    • Shat Norda died - the only krogan who managed to return alive from the surface of the planet Kurban, which for two millennia was considered an ideal place to test the endurance of warriors.
    • The population of the colony on Invictus was halved due to high mortality and the exodus of colonists. The primarchs declare their decision to leave the planet, but turian politician Shastina Imperus makes an ambitious announcement to create her own colony, the population of which should double in five years.
    • April 12: Yuri Gagarin becomes the first person to fly into space. Opens before mankind new era era of space exploration.
    • The population of the new colony on Invictus, away from disease vectors, has doubled since its inception. Shastina Imperus becomes a popular politician among the turians.
    • July 21: Humans visit another space object for the first time - the Moon, landing by Neil Armstrong.
    • A colony is founded on Caleston.
    • Aria T'Loak takes control of Omega after defeating the previous head of the space station in a duel. She mockingly refers to the fallen krogan as "Patriarch" and uses him as a reminder to her enemies of her power.

      An independent volus explorer has discovered the wreckage of an ancient Prothean starship at the Lagrange point of the planet Hesano. Several artifacts were found at the crash site. Volus concealed the find and then wanted to sell its coordinates to a turian paleotech firm for a million credits.

      On the surface of the largest moon of Preskha, the ship of the turian admiral Mercury was found, which disappeared immediately after the end of the Krogan Rebellion. The ship made a soft landing, all systems were disabled deliberately. Traces of Admiral Mercury, however, were not found.

    • Representatives of the batarian agro-industry decide to turn Pragia into the breadbasket of their empire. The authorities of the colony bring new plants to Pragia, but in these conditions they turned out to be a real nightmare for the colonists.
    • Turian colony founded on Altakiril.
    • On the severely depleted home planet of Rakhan, the Drell, unable to make interstellar travel, are in danger of extinction. Agreeing to help, the hanar organize a massive rescue operation and evacuate an estimated 375,000 Drell to their home planet of Kahye over the next decade. The remaining 11 billion Drell on Rakhan are slowly dying as they fight for the dwindling supply of water and food.
    • Elcor colony founded on Tunavanuro.

      A colony is founded on Sinmar, a moon of Surtur. It is used to observe the star of the system.

      A colony is founded on Asteria. In the future, asari and human agricultural colonies will appear on it.

    • During the notorious pirate attack on Korar, all the children on the planet were taken into slavery. Since that moment, not a single child has been born on Korar. A couple who wants to have offspring leaves the planet in advance.
    • The former quarian station "Haratar", which by this time was a bare metal skeleton, was removed from the star charts.
    • The Dragon Mall opens on Illium. It becomes home to Illium's corporate elite.
    • July 20: Armstrong Base in Shackleton Crater becomes the first human settlement on the Moon. The official opening ceremony took place exactly 100 years after the first moon landing.
    • Billionaire Victor Manswell, frustrated with the pace of official space exploration programs, begins sponsoring his own private space expedition.
    • Manswell's expedition, with three hundred colonists placed in cryosleep on board, successfully starts from Earth towards the Alpha Centauri system. Shortly thereafter, communication with the ship is lost.
    • Asari matriarch Benezia gave birth to Liara T'Soni.
    • The first inhabited research bases are deployed on Mars.
    • Behind any high-ranking hanar, there is a fanatically devoted drell behind it, it has become common knowledge.
    • On the planet Ponolus, the asari aerostatic platform Alviusic crashed. Being pierced by a meteor, the platform fell to the surface of the planet.

      Around this time, the United States of North America was formed.

      November 1: Protesting against the annexation of Canada and Mexico to the United North American States, a gang called Liberty First blows up the Statue of Liberty in New York, causing it to shatter into pieces.

      The flames of the Second American Civil War are kindled.

      On Earth in the USA, the battle for Washington takes place.

    • A new Statue of Liberty has been made.

      The city of Lowell in the Eos Canyon, created by the European Space Agency, becomes the first permanent human settlement on Mars.

      Around this time, Anita Goyle was born and became the first ambassador of humanity to the Citadel.

      Quarians looking for a new homeland discover Ekuna (Phoenix Cluster, Salahil) and ask the Citadel Council for rights to the planet, but before submitting the petition, they manage to settle several hundred thousand of their brethren on the surface, which the Council considers a violation of the law. As a result, the request is rejected, and the planet is given to the Elcors. Quarians are given one standard galactic month to leave the planet, after which their colonies would be bombarded.

    • A colony was founded on Ayta.
    • John Grissom is born.
    • On the planet Enael, a skirmish broke out between the batarian troops and the forces of the Citadel.
    • A turian colony is founded on the planet Triginta Petra.
    • Multimillionaire Rakesh Dutta is born.

      Noah Vardos is born - the future general of the combined forces of corporations.

      The construction of an orbital port on Deimos, a satellite of Mars, has been completed. It serves as both a transshipment base for cargo moving to the surface, as well as a customs post and medical quarantine for visitors. In the future, a cruiser squadron and a fleet of frigates from the 1st Fleet of the Systems Alliance will be based here.

    • Around this time, Liara T'Soni graduated from university with a doctorate in archeology. She begins to study the technology of the Protheans and the mysteries of their disappearance.
    • Stephen Hackett was born in Buenos Aires.
    • The M-100 grenade launcher was created. By the 2180s, it will be considered obsolete, but the grenade launcher is incredibly reliable and can fire even defective and remanufactured ammunition.
    • Jill Dah is born.

      Eldfell-Ashland Energy Corporation demonstrates how to extract helium-3 from Saturn's atmosphere.

      John Grissom undergoes basic training in the US Marine Corps where he meets Eisenhorn.

      Lyra Speight is born, who later became a senior officer of the Sonax Corporation.

      Saren Arterius is born.

      Cali Sanders is born.

    Late 2130s (according to other sources - 2145).#

      Presumably, Zayed Massani was born at this time.

      Thane Krios is born.

      Stephen Hackett's mother dies during the pandemic.

      Stephen Hackett is accepted into the Special Corps of Cadets, where his scientific abilities and leadership qualities quickly become apparent.

      Around this time, Liara T'Soni visits the place where she grew up for the last time: Armali on Thessia, near the park.

      Neno Raxirian, Legend of the Turian Clawball, is born.

      Completion of the construction of the Gagarin station.

      Traces of element zero have been found on Mars.

    2148: Mankind discovers the physics of the mass effect

      Deep below the surface of Mars in the region of Prometheus Earth, located at the planet's south pole, humans discover a small outpost containing samples of advanced Prothean technology.

      Decoding of the Prothean language and the beginning of the study of information databases from the Martian outpost. Based on the knowledge of a long-extinct race, people are quickly learning the science of mass effect fields, which allows you to go into space at superluminal speed and begin a thorough study of the solar system.

      On Earth, the process of creating a supranational military-political structure begins, which will replace the archaic UN.

      Miranda Lawson is born.

      Around this time, Mordin Solus was born.

      The Bounstell Martian observation platform was built, located on the opposite side of Mars from the natural satellite Deimos. It performs the functions of a communications center and a space port.

      The Systems Alliance for the first time begins to carry out intelligence activities with the goal of future colonization outside the solar system. One of the expeditions discovers the planet Terra Nova.

      The Hegemony research team visits Holis.

      Founded a colony on the planet Moros. Mining rights are contested with one another by the city-states of Ayte, who have established three bases on Moros as far apart as possible.

    * According to Avina, by the year 2183 the Volus embassy had lasted 2384 standard galactic years. A standard year is 1.09 times longer than an Earth year, i.e. 2384 SGL = (2384 * 1.09) = 2598 Earth years. 2183-2598 (subtract year zero as well) = 416 B.C.

    But these calculations are wrong. Firstly, the Volus expansion began in 300 BC. Secondly, Avina gives 2 more dates: 1304 GHS (1421 years) ago, the Turians took a seat on the Council, and 19 GHS (20.7 years) ago, people opened an Embassy on the Citadel. 762 and 2162 respectively. However, we know from several sources at once that the people opened the Embassy in 2165, and according to the Codex, the turians entered the Council approximately 1200 years ago, i.e. in 983.

    Perhaps Avina had a glitch and miscalculated, but as a result, her dates should be accurate. Therefore, instead of multiplying, we divide the galactic standard years by 1.09 and compare with other known sources.

    Turians in Council: 1304 / 1.09 = 1196 approximately 1200 years ago according to the Codex.

    Human Embassy: 19 / 1.09 = 17.4. We get exactly the year 2165 according to the Code and books.

    Volus embassy on the same principle: 2384 / 1.09 = 2187. We subtract this figure and the non-existent zero year from 2183, we get 5 BC.

    # On the website, Zaid's profile indicates the age of 40 years (in 2185). It turns out that Zaid was betrayed when he was 20, and he founded the Blue Suns at the age of 15. It is quite possible, even though there are errors in the dates of birth of other characters in the profiles. But the same site also says that before becoming a mercenary, Massani served in the Alliance forces. Therefore, most likely, the wrong age is also indicated for him. To determine the minimum age of Zaid, we add 3 more (up to 18) + time to serve in the army to 15 years (the estimated age of the founding of the Blue Suns). It turns out that Zayed founded the organization after the service, 5 years after that he was betrayed and 20 more waited in the wings. By 2185, Zaid should be about 45 years old or more.

    Peculiarities

    The Mass Effect universe has a number of characteristic features that distinguish this fictional world from real.

    Zero element

    The zero element is a substance that has the designation "Ez" (Eng. Element Zero) and serial number 0 (Mendeleev's table). The only thing known about the nature of this element is that it is formed by the action of the energy of a supernova explosion on matter and is found throughout the galaxy in small quantities.

    mass effect

    Biotics

    Biotics is the ability to create and manipulate mass effect fields. Biotic abilities bear similarities to telekinesis. The most powerful biotics are due to the peculiarities of their nervous system. The development of biotic abilities in a person can be caused by the impact of a zero element on a child whose body has just begun to form (for example, in the womb). Biotic abilities, after the necessary training, are often used for combat purposes. Alas, it is widely believed among people that biotics are also able to read the minds of others and influence them, and therefore no one - except for the military - wants to hire them. . Also, the development of biotic abilities (at least in humans) is impossible without booster implants, the early models of which are imperfect, cause migraines and more serious side effects. This has given rise to claims for compensation, which the Systems Alliance (represented by the Parliamentary Subcommittee on Transhumanism Research) is in no hurry to pay.

    Repeaters

    Repeater in action

    There is a system of devices in the galaxy called relays. mass relay), whose main function is to quickly move from one point of the galaxy to another. Relays have been created, so the principle of operation has not yet been revealed by any of the races living in the galaxy, and only the Protheans have been able to create an imperfect reduced version. Repeaters are divided into 2 groups: primary and secondary. Primary have a strictly defined pair (another primary repeater), which may be located at the other end of the galaxy. Secondaries move to any repeater that is in range. There are many disabled primary relays, since the primary relay is usually turned on when its pair is determined - due to the non-zero probability of colliding with something dangerous. People's ignorance of this rule led to the First Contact War.

    The first repeater discovered by earthlings was Charon (frozen in ice), using Pluto as a "gravitational anchor". This was the primary relay to Arcturus.

    To destroy a repeater, an enormous amount of energy is required, and the amount released significantly exceeds the amount spent and is comparable to the formation of a supernova. A repeater can survive a supernova formation without damage only by being knocked out of its orbit. It was not possible to take a sample of the repeater material.

    Weapon

    Most types of weapons are based on the technology of accelerating a metal projectile located in the field of the mass effect using electromagnetic forces (the mass of the projectile varies from a few grams for hand weapons to several kilograms for ship guns). For example, the main (and only) gun of the Everest dreadnought accelerates a 20 kilogram blank to 1.3% of the speed of light, which is equivalent to a nuclear bomb with a power of 38 kilotons - every five seconds. They even use a version of an electromagnetic weapon that fires a jet of molten metal.

    Energy weapons are less popular. Computer-guided lasers are used in anti-missile and anti-fighter roles, but for ship-to-ship combat they lack range and often power against multi-layered armor, but kinetic barriers are powerless against them. Beam weapons are the rarest type. IN mass effect any hand-held electromagnetic weapon could be turned into a beam one, significantly reducing the destructive power, but allowing some of the damage to penetrate the enemy's kinetic barriers. The Protheans, like their "descendants" the Collectors, however, upgraded it to an effective and powerful means of destruction: the ship's emitter destroyed the Normandy in one volley, and the hand-held version is extremely effective against any shields and, in the Prothean version, has an almost infinite ammo capacity. The geth have managed to create a plasma shotgun and a four-barreled machine gun, but the core of the plasma bolts is still solid; their "pulse rifle" is actually an advanced version of the regular one, with a variable rate of fire and increased shield penetration.

    Races

    The fantasy world of the Mass Effect series is inhabited by many fictional races, and with the release of new works, their number increases.

    Azari

    During the Reapers' invasion of the galaxy, the batarian homeworld of Har'shan comes under massive assault, crushing any resistance. The batarian race is on the brink of extinction. This happened in part because many government officials were indoctrinated by a dead Reaper in the system and shut down planetary defense systems. The remnants of the batarian fleet can take part in the final battle against the Reapers.

    Voluses

    Work

    geth

    Three geth and a walking tank

    Geth Features

    Drell

    In Mass Effect 3, the quarians discover a weak spot in the geth's defenses and send their entire fleet to take over their home world of Rannoch. In desperation, the geth volunteered to surrender to the Reapers in order to "upgrade" their systems. Shepard can side with the quarians or the geth, and with a high positive or negative reputation value, save both races from destruction and lead them to battle with the Reapers.

    Krogan

    Krogans lead a traditional way of life: they honor the clan, ritual services are provided by a shaman, the strongest and wisest head of the family is headed, military traditions are widespread, manifested in dialogues, which the krogans also consider as a “battle of words”. Most likely, the traditional way of life was established after the nuclear catastrophe and the rollback of social development from the more complex forms that made the krogan industrial society possible.

    In Mass Effect 3, the krogan agree to help protect the turian homeworld of Palaven from the Reapers only if their race is healed of a genophage. After that, the head of the Urdnot clan will demand from the Citadel Council the right to populate several planets.

    People

    One of the youngest races in galactic society - the first contact with another race (with the turians) took place in 2157 and, due to the rash actions of both sides, resulted in a military conflict called the First Contact War (or "Incident at Relay 314"). The technologies of mankind have taken a big step forward thanks to the discovery of Prothean ruins on Mars in 2148 - it was thanks to the data found that people were able to use the mass effect and the galactic network of relays. By this time, many sciences had risen to a new level, for example, in medicine, genetic engineering had become commonplace. Thanks to space resources, industry has developed, the ecological situation on Earth has improved - partly due to the cessation of population growth at around 11 billion.

    Despite its "youth", humanity has become a significant political force - depending on the actions of the player in Mass Effect, it will either receive a seat on the Citadel Council or head the galactic government. The sudden appearance on the galactic arena "out of nowhere", without any external help and under the roar of guns, the ability to defeat the best armed forces of the Council in the second battle, the desire for expansion, ambition, resourcefulness and flexibility almost frighten many other races, causing tension of relationships.

    Reapers

    "Protozhnets" is a huge humanoid skeleton

    Turians

    Hanars

    The Protheans had a decisive influence on the accelerated social and technological development of the hanar. The Prothean cult is widespread among the Hanar even 50,000 years after the beginning of the Cycle, and some Hanar preachers bravely carry the cult of the Inspirers beyond Kahye, though without much success.

    Guardians

    Keeper of the Citadel

    Elcors

    In combat, Elkors carry huge cannons on their backs that are controlled by their built-in VI. In fact, elkors in battle are walking, but inactive, tanks.

    Artenni

    The Praetorian is a strong combat unit: all vulnerable parts are covered in armor, the upper body has beam weapons, and upon death, the corpse decomposes with the release of toxic gas.

    Most likely, it makes sense to classify the Praetorians as Husks, but the Codex classifies them as a separate race. Perhaps this is one of the first experiments of the Catalyst to carry out the synthesis of organics and synthetics, which failed.

    Toy'han

    An ancient and high-tech race.

    Yagi

    Leviathans

    The presidium houses a system of spaceports that provide cargo and passenger traffic. Races with embassies have their own landing docks. In addition, the Presidium Tower has an emergency evacuation system for the Council.

    In the Presidium ring are expensive private residences, as well as a large number of equally expensive restaurants, bars and clubs. In the Presidium Park there is, which is considered a monument connecting the Citadel with Ilos - a planet visited during the passage of Mass Effect.

    residential sectors

    A home for millions of representatives of various races. It is here that most of the population of the station is concentrated - far from everyone can afford life in the presidium. There is a huge diversity of cultures and beliefs in this part of the station. The residential sectors are one of the shopping centers of the Citadel space - they are full of shops where you can buy almost everything: from video games to second-hand ships.

    Near residential sectors, there is an atmosphere held by inertia (erroneously called centrifugal force) that is not suitable for breathing, so all buildings are airtight.

    Base

    The technical compartment of the station, located between the residential sectors and the Presidium ring, officially intended for the guardians. Unofficially, it is a kind of "slum" of the Citadel.

    Functions of the Citadel

    The current inhabitants of the Citadel believe that this station was created by the Protheans, who for unknown reasons disappeared 50,000 years ago. It is known that for them (as well as for modern residents) it was a political and economic center. In fact, the Citadel is leading to intergalactic space - the abode of the Reapers. Activating this function of the Citadel will allow the Reapers to enter the Milky Way and with a surprise blow to destroy the leadership, as well as capture all the information, possessing which they can systematically and systematically destroy all sentient life.

    Omega