Board game fishing 70s 80s. The game "travel around the world" from "funny pictures". Suction boom pistol

Board games were popular in our country both under the kings and under the general secretaries. But if under the tsars games were just games, a means to while away leisure, then in Soviet times games began to carry an educational and propaganda load.
But let's take a closer look at Soviet board games ...

"Flight Moscow-China". (1925)
In the 1910s and during the First World War, airplanes were built in our country, but our country was not a member of the elite club of the leading aviation powers. Why? Well, for example, here is one of the reasons - everyone knows that an airplane cannot fly without an engine, and engine building was in its infancy in tsarist Russia. And the most important "part" for Russian aircraft had to be purchased abroad.
The new government decided to end technological backwardness. The slogan "catch up and overtake" came into use towards the end of the twenties - in the era of industrialization. But the joint-stock company "Dobrolet" (Russian joint-stock company of the Voluntary Air Fleet) appeared already in 1923.

The goal of the founders of the society was to promote the development of domestic civil aviation - passenger, postal, and cargo. The society existed for 7 years. During this time, Dobrolet's planes have flown almost 10 million kilometers, transported 47 thousand passengers and 408 tons of cargo (a very good result for an airline in the twenties).
Dobrolet also advertised its activities with the help of board games. The game "Flight Moscow-China" is extremely simple - by throwing the dice, the players must get to Beijing as quickly as possible, having taken off from the Moscow airfield.
Electrification (1928)
"Communism is Soviet power plus the electrification of the entire country" - said V. I. Lenin. The words of the first head of the Country by the Council did not differ from the deed.
In February 1920, the GOELRO plan (State plan for the electrification of Russia) was adopted. The result of this plan was the widely advertised "Ilyich's bulbs", which lit up even in the most remote villages of our vast country. Of course, the "electrification of the whole country" could not fail to find its reflection in board games.

Two to four players could play "Elektrification". It offers players large and small cards with pictures. There are only four large ones - a village, a city, an aul, a port. These cards are divided between players - these are objects that they must electrify.
Small cards are shuffled and dealt to the players. The players draw cards from their neighbors and lay down paired pictures. In the end, they should be left with no pair of pictures with electric bulbs.
According to the number of such cards, the fields covered with circles - electrified objects - open on the playing field. Whoever electrified his part of the playing field first was the winner.
"Let's give raw materials to factories" (1930)
1930 - the First Five-Year Plan is in full swing, industrialization is in full swing, factories - giants are being built in the country, literally on empty space huge industrial areas. Of course, the manufacturers of board games could not ignore the topic of industrialization.


In the game "Let's Give Raw Materials to Factories", players had to, by throwing dice, move around the playing field and collect various recyclable materials that would be processed at the gaming factories. The winner, of course, was the one who gave the factories more raw materials.
"Lenin goes to Smolny" (1970)
And now from the twenties - thirties, let's fast forward to the era of "developed socialism". In April 1970, our country celebrated the centenary of the birth of the leader of the world proletariat, V. I. Lenin. The children's magazine "Veselye Kartinki" could not stay away from this celebration.
The game “Lenin goes to Smolny” was published on the pages of the magazine in the “jubilee” April issue. The game was a classic "labyrinth" - the players had to lead Ilyich on the historic night from October 24 to 25, according to the old style, from the safe house in Smolny.


Petrograd at night was rife with dangers - patrols, mounted cadets. However, for many players a walk through the night pre-revolutionary St. Petersburg seemed boring, and almost immediately there was a "multiplayer version" of this game. There were already several players and Lenins, and the winner was the player whose Lenin got to Smolny first.
Board games in the first decades of the existence of Soviet power were both a means of propaganda and a kind of means of pre-conscription training. And there is nothing wrong with that. In the twenties, our country was preparing to repel a new intervention (severance of diplomatic relations with England, Curzon's ultimatum, "military alarm").
After January 30, 1933, it was not necessary to be a great visionary or a brilliant analyst to guess - a new World War inevitable (it was enough to read two hundred pages of the text of the Versailles Treaty tangentially or read its summary in the newspapers). So, tabletop military-patriotic propaganda, designed for future soldiers and commanders, was not at all superfluous.
One should not be surprised at the abundance of "wargames" (war games or simply tabletop strategies) that came out in our country in the twenties and thirties. We will not dwell on the rules of these games for a long time - “wargame” is “wargame”. Let's better look at the scanned boxes of games.
















Board games were popular in both Tsarist Russia and the Soviet Union. Many games turned out to be long-livers - after the change of government and the state system, they only changed their name and design, and the "gameplay" remained unchanged.
But in 1985 in our country the government changed again and the so-called "perestroika" began. Board games have changed along with party and government politics. So, the games of the perestroika era.
"Enchanted country"
In 1970, Americans Gary Gygax and Dave Arneson released the first board game from the endless Dungeon & Dragons series (or D&D for short - Dungeons and Dragons).
Players found themselves in the world of heroic fantasy, and got used to the role of mighty warriors, wise magicians, immortal elves and other heroes of the books popular at that time about the worlds ruled by sword and magic.


Coded Country Map
In the Soviet Union, such a historic event as the birth of D&D went unnoticed. Tabletop role-playing games were not popular in our country (from role-playing games the only popular among us was the field game "Zarnitsa" in pioneer camps). The reason for this unpopularity is simple - the complete absence of board role-playing games.
The citizens of our country were able to get acquainted with something similar to D&D only in 1990, when the cooperative "Autumn" published the board game "The Enchanted Country" with a circulation of 40 thousand copies. The game was a free variation on the very first and simplest versions of "Dungeons and Dragons".

There is a playing field with locations, there is a presenter's book with detailed description what awaits the players in these locations, there are characters that players can play, there are cards with monsters and their "tactical and technical characteristics", and, finally, there are cubes with the help of which the outcomes of game fights were decided.
The game instantly acquired a "cult" status - travel to the "Enchanted Land" carried away a lot of people. Like much else in the last years of the existence of the USSR, the game belonged to the category of "deficit" (not only board games were in short supply then, but also many food products).
But those who got acquainted with it, literally "on the knee" made their versions of the game. Largely thanks to the “Enchanted Country”, the role movement arose in Russia.
Conversion
The famous "Monopoly", created in America in the midst of the Great Depression, instantly became a hit worldwide.
Still, everyone could feel like a tycoon or an oligarch with the help of this game (this game was especially relevant in the early thirties, in the midst of the largest crisis in the history of the world economy - in America, the richest country in the world, millions of people were left without livelihood).
But in our country there was a socialist planned economy, the crises did not affect us in any way, but "Monopoly" did not in any way correspond to the "general line of the party". The first Soviet desktop economic simulator was "Conversion".


In the last years of the Soviet Union, the word "conversion" was very popular. Translated from Latin, it means "conversion" or "transformation".
First of all, at that time they talked about the conversion in the military industry - the transformation of military factories into factories producing purely peaceful products. And then we have a lot of missiles, planes and tanks, but, for example, there are not enough household appliances.
Let's not talk about how this conversion was carried out - this is a topic for a separate extremely politicized article, let's talk about the game.
At the first glance at the game box, another meaning of the word "conversion" becomes clear. Yes, it is clear to everyone that we are talking about the convertibility of the ruble.
In the history of the Soviet Union, there was a convertible currency - chervonets, backed by gold (and the exchange rate of the chervonets on international currency exchanges sometimes almost caught up with the British pound sterling). But at the time of the release of "Conversion" there was only one currency in the country - the ruble, which was called "wooden" at that time, since it was impossible to buy anything in rubles outside our country.
No, again, we will not talk about whether it is good or bad when the national currency is convertible and can be easily withdrawn abroad. Let's talk about the game.


Playing field
This is not a clone of "Monopoly", but a completely independent game. Several people are playing. One of the players takes on the duties of a banker - he distributes the starting capital to the rest of the players.
The duty of the banker is called in the rules of the game “voluntary and unselfish”. But according to the same rules, the banker in the game is not completely disinterested - during any of the moves, he can give any player a loan at extortionate interest - he took 100 thousand, return 150 thousand on the next move.
Start-up capital can be spent on the purchase of raw materials, factories, Vehicle... And in the future, engage in the production of goods, the extraction of raw materials or the transportation of raw materials or goods. Everything produced or extracted from the earth can be sold either on the domestic market for rubles, or on the external market for dollars (there was also an opportunity to exchange rubles for dollars at the game rate).
During each of the moves, the player must perform one of the actions - buy, sell, send the goods to the customer, take a loan. It is not known for certain whether the Russian oligarchs who regularly appear on the Forbes magazine's list of billionaires have played "Conversion".


This is how the domestic market of the USSR looks like in the game.


And this is how the American market looks like in the game, where you can come with your product
"Publicity"
Perhaps this is the first time a "licensed" and "localized" game has been published in our country. Let it be not a computer yet, but a desktop one (the very idea that computer games there are some copyright holders out there who want some money, it would seem at the end of the eighties to the citizens of our country just ridiculous).

The Glasnost board game was released in America in 1989. At that time, everything connected with the Soviet Union was popular in America.
It cannot be said that the "Soviet" theme did not surface in American board games, films, cartoons, and comics before. But during the Cold War, from the American point of view, Soviet Russians were brutal villains, ruthless bloodthirsty aggressors, dreaming of world domination and massive unjustified repression.
During the years of "perestroika" for a short time the image of Russians in American popular culture changed its "polarity." If in 1984 the hit of the American film distribution was "Red Dawn" - a film about brave American teenagers who organized a partisan detachment in the territory occupied by the Soviet invaders, then in 1988 the movie hit was "Red Heat" - a film in which a purely positive image the Soviet policeman was embodied on the screen by Arnold Schwarzenegger himself.


The Glasnost game was precisely dedicated to the establishment of peaceful political and economic relations between the two superpowers.
The players had to get used to the role of the leaders of the Soviet Union and the United States, conduct political debates, and conclude economic deals. The political and economic aspects of the game were influenced by cards with news about what is happening in the world, in the Soviet Union and in America.
The players had the opportunity to really establish an equal partnership between America and our country, without giving up one position after another, as the "non-gaming" Gorbachev did.
The game was promptly translated into Russian and published in our country in large circulation. Now this game has long and firmly been forgotten on both sides of the Atlantic - the Soviet Union has ceased to exist, and board games about it have become irrelevant.
And lastly: A selection of photographs of Soviet board games and constructors from different years























































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Play online games of Felix Shapiro from the magazine "Funny Pictures" ("Travel" + "Travel around the world" and "Big Space Travel").








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And Alexander Cherenkov.
The game has been reprinted several times. "The Journey" was published in the following issues: No. 3 (1985) and No. 2 (1993) of the Vesyolye Kartinki magazine.

FIRST "JOURNEY"



This is the very first version of the game "Travel", it differs from the following. As an artist listed only.
Size: 9648 x 6165


Source: rupal

SECOND "JOURNEY"

Print version (open the picture in full size):
1. Right-click on the image
2. "Open link in a new tab"

The second version of the game "Journey" is better known, it was her magazine that was reprinted several times.
Size: 3118 x 1984


Source: Katalevitch (Alexey Orno) for Only paper

IMPROVED "JOURNEY"

Print version (open the picture in full size):
1. Right-click on the image
2. "Open link in a new tab"

This is an improved version of the game - with bright colors, no creases or scratches.
Size: 3131 x 2002


Source: Yanedoleg

SIMILAR GAMES - "TRAVEL"

To move to the game you want, click on the picture.
Left -. The field is a country, the moves are large squares.
On right - . The field is a map of the world, the moves are the usual circles with numbers.

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The Robot has collected all the "Travels" from the "Funny Pictures"! Press the green buttons: 3













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This is the very first version of the game "Travel", it differs from the following. Only E. Nazarov is listed as an artist. ...



The second version of the game "Journey" is better known, it was its magazine "Funny Pictures" that was republished several times. Download link - under the picture.

Last time we remembered (well, or recognizedJ) as it was in the USSR with,
, and . Well, today we will remember (or find out
J) what was the situation with board games from 80 to 90 in the Soviet Union.

A separate caste in board games consisted of chess and checkers (the public approved), dominoes (the public could hardly endure) and cards (the public fought hard). Dominoes, this is a separate topic - this is excitement, shouts, mates, knocking of knuckles on the table. Real brutal male game that time…


Also stand alone tabletop sport games... These are football (football players wholesale on an iron rod or separately on an individual spring), hockey (with an almost real small puck) and basketball (for especially advanced guys, aerobasketball - as in slot machines for 15 kopecks. Only in miniature). If there were some championships on television, then often these sports games were played in miniature on the playing field.

Well, smoothly moving on to the classic board games. Chips, cubes, playing fields... According to the tradition of that time (and rightly so), these games are considered entertainment for children and adolescents. This is now a huge variety of "board games" that are interesting (and often devilishly difficult!) Even for very sophisticated players of all ages and tastes. But let's go back to the 80s of the last century of the Soviet Union.


Yes, after the collapse of the USSR, a lot poured into the former republics of the Union. Including board games. But some are sure that interesting "board games" appeared at that time, but this is not the case. For example, I will give a classic clone, at least classic game "Monopoly" titled "Manager" (1988).



And also "Scrabble" (aka "Erudite", aka "Crossword") - already the end of the 60s of the last century! And of course, the board game, which was the first sign to my hobby for board games - "The Enchanted Country". You can talk a lot about this game, somehow I will devote a separate note to it.

Just as often, companies were "hacked" in maritime adventures in the fields from the magazine "Pioneer" called "Capture of the Colonies" and "Pirates". Boarding, battles, sails (c). By the way, the artist of this "magnificent couple" was the real prince Vladimir Golitsyn (1904-1941). It's amazing that these games have survived to this day!

Toys of those times could be conditionally divided into Soviet and foreign, boys and girls, toys on their own and for collecting, as well as purely boy's devices and gadgets.

80s spawned a whole armada cult games and toys, on which more than one generation was brought up. They were wildly popular for one simple reason: Soviet children had no alternative. It was already in the early 90s that bright capitalist toys began to penetrate into the post-Soviet space (and into fledgling minds of children). And it remains to be seen which were better.

Soviet toys were distinguished by Soviet severity, socialist realist design and Soviet dimensions. Some of them could kill a class enemy. The shovel toys withstood fire, water, copper pipes and even increased children's curiosity, and therefore they lived for a long time and remained loved for a long time. Despite the general underdevelopment of design ideas, limited materials and uniformity, very often toys came across, nevertheless, they were distinguished by their originality and ingenuity.

"Behind the wheel"

It was a spinning disk representing a looped road along which a small car with a magnet was moving. The goal of the game is to keep the car strictly on the roadway, fitting into turns and driving under bridges. The outer ring of the road was simpler, the inner ring required level up.

The front panel with a steering wheel, ignition and speed switch gave a special chic to the toy. The steering wheel was usually broken off by young idiots and chased around the yard with it. Later, wise engineers made the steering wheel removable. The ignition delivered the most because it was like real, and even the key could be truly lost. The gearshift lever influenced the rotational speed of the disk and, therefore, the speed of the machine.

Interesting: there were maniacs who put insects on the road, and then crushed them with a typewriter. It was also cool to turn the car around at high speed so that its butt skidded. Some guessed to add batteries, which increased the speed of the cars.

"Pedal" cars

This toy made it possible to ride an almost real one-seater pedal-powered car. The unit had work lights, rear dimensions, steering, a removable windshield, an opening trunk and a hood with a fake engine.

Interesting: when rolling off an inclined surface, the pedals naturally spun themselves, and at speeds above 10 km / h they became a kind of meat grinder.

Models

Metal models of real cars (on a scale of 1:43) were the object of increased desire for Soviet boys. The cars opened everything, and if desired, as well as the presence of tools and unhealthy interest, it was possible to separate the body from the frame. Under the hood there was a type of engine, in the trunk there was a full-fledged spare wheel, the seats reclined, and in some models even the windows were opened. The models were not intended for ardent children's games, but only for collecting behind glass. Sooner or later, they still moved from the sideboard to the floor and lost their status, participating in games along with plastic and aluminum freaks. It is logical that in the USSR there was a separate model line military equipment: Armored personnel carriers, tractors, trucks and tanks.

Interesting: with some cars, there was a ramp in the kit, which the car drove into - apparently, this is how Soviet children were taught that they would have to spend every weekend in search of oil leaks.

Helicopter

The toy consisted of two parts: the helicopter itself and the type of handle with a starter. The helicopter would sit on this device, then it was necessary to jerk the starter, its blades would spin up, and the helicopter would take off, as it were.

The game - let's call it that - required serious physical effort, and the muscles of the arms swayed better than the expander. In addition, the fishing line was constantly getting tangled, and after the fifth takeoff it was difficult to untangle the ball, which, however, brought up patience and perseverance in the adolescents, but at the same time nullified their interest in the device. But the most important failure was that the groove quickly fell into disrepair, and the blades did not spin at all. In general, I had to create a masterpiece without a line. The helicopter flew in one direction known to him. Yeah, you guessed it - now the legs were swinging and visual acuity was developing.

Umka

The pinnacle of the engineering thought of the Soviet machine-building industry: "Umka" knew how not only to ride, but when bumping into obstacles, he knew how to turn away from them. He (she?) Did not fall off the table! Feeling the edge, the car stubbornly searched for where it was possible to drive.

Interesting: there was no electronics inside at all, pure mechanics. Such a deliberate behavior was accomplished due to the fact that the car went on one single wheel hidden in the bottom. The details are from Google, and we have a moment of pride in Soviet engineers. And the design was very even for that time.

Lunar rover

He had more brains than the average Soviet party worker. It was a battery-powered all-terrain vehicle, but controlled not by radio or wires, but programmed using a built-in remote control. He knew how to drive forward, backward, turn at a given angle, blink, do "pew-pew" and launch a projectile. A total of 16 actions fit into memory, so Soviet children learned early on to save bytes and clock cycles when programming ballistic missiles.

Interesting: the lunar rover was harshly copied from an American toy and cost 27 rubles (a fifth of the salary), so there was usually only one for the entire area.

"Crossroads"

According to experts, this toy was spawned by the sinister mind of a gloomy genius. Eyewitnesses say that it was a metal crosspiece, to which two metal braids were attached, forming a figure eight. Two chips were sticking out of the crosspiece, and two Moskvich 412 cars were chasing along the bent wires. What's the fun? Vooooot: one car, driving into an intersection, sticks into the counter, thus shifting the opposite counter and allowing the second car to go. And so on until the end of the plant. Wonders!

Interesting: naturally, everything went a little differently. Cars jumped off and carried away along an unknown route, and metal harnesses were most often used to sort things out. However, like the intersection itself.

Water rocket

The device was a by-product of the Soviet rocket factories. Water was poured into a hollow plastic rocket, then the rocket was pumped for a long time and persistently with an ordinary bicycle pump. The same pump served as a launch pad. The result exceeded all expectations: the rocket flew above the pylon of the high-voltage transmission line. And below there was a naturally wet, but happy schoolboy.

Red horse

The horse, made of the most durable Soviet plastic, seemed to have escaped from a painting by Petrov-Vodkin. The hooves were shod with cast white discs with low-profile rubber, which allowed the young Horseman of the Apocalypse to develop the first space.

Interesting: the animal would be just a dull piece of plastic, if not for one chip. There was a ring at the base of the withers. And if you pulled and released it, the horse made a demonic rzhach, which could cause bouts of enuresis in children and flatulence in adults. Just one track, but without batteries and without electronics. Only furs, only a whistle, only a spring.

Metal constructor

Was called upon to develop imagination and compensate for the lack of other toys. With a certain skill, by connecting several sets, you can assemble a marvelous machine, crane or train.

Interesting: the Soviet designer suddenly turned out to be 100% compatible with the German "Construction", which made it possible to add Soviet parts to the last one for a penny and pile something truly grandiose.

Constructor "Flight"

Despite the aviation name, almost everything could be made from it, so, suppose, it meant "flight of fantasy".

Interesting: a failure (except for corns from parts made of oak plastic) was a quick wear of the connecting jumpers. But, due to the fact that there were a little less of them in the constructor than a dofig, no one really bothered. Broken jumpers could be attached to the spokes on a bike. Show off!

Set "Young chemist"

It was created by a Latvian genius and contained a heating device, test tubes, a couple of reagents, indicator papers, acid, magnesium and a retort. It was possible to do many interesting things both according to the school curriculum and optional: set fire to magnesium, arrange a gas attack, assemble a low-power moonshine in five minutes, and if desired, even arrange a not weak explosive.

Constructor "Architect"

There were several types, each of which was cooler than the previous one, but they all definitely developed imagination and laid the basics correct construction... It was possible to build everything: from a hut to a standard high-rise building and even a microdistrict. There were also trees 2 centimeters high, overpasses, arches and other entertaining things.

Constructor "Collect animals and birds"

It was a flat piece of plastic of various shapes with incisions. By inserting parts into each other's notches, it was possible to figure out the fauna in the style of late Cubism.

Rotary pistol "Flight"

A futuristic-looking pistol with a spring inside. A charge in the form of a propeller on a pin was inserted, rotated a few clicks against the course and very vigorously flew out after pressing the trigger.

Flapper pistol and caps (!)

There were two options: with ring caps and with paper tape. However, the essence boiled down to one thing: a charge was placed on the piston, hitting on which the trigger caused a deafening sound. With an enchanting sparkle, smoke and long-lasting sulfur ambergris. I must say that the pistons were most often shot not with pistols, but with stones, nails and other hard objects, violating all safety precautions and often leading to minor burns. The gifted did it with their fingernails. Burns were caused in 10 cases out of 10. But how impressive!

Interesting: the mass destruction of all available caps brought a special joy - the stench and stench were provided. You could just light it with matches, but "not a toy for children". Therefore, the strips with caps were rolled up in several layers, placed on a hard metal surface and struck with a hammer. Pistons from parents came as a bonus to the curses of neighbors.

Suction boom pistol

There were a great many varieties, but the essence was the same. An arrow with a suction cup was thrust into the barrel of the pistol, which, when the trigger was pressed, flew at the target (naturally, through the window or someone's forehead).

Interesting: there was only one arrow (how subtly the designer had foreseen!), It was quickly lost, but the war cannot be stopped so easily. Instead of an arrow, they shoved everything that would fit into the barrel - stones, sticks, sharpened pencils - which, of course, increased the level of injury.

Sabers

This imitation of edged weapons was probably all self-respecting boys aka chapaevs. The sabers were especially delivered in drug-addicted colors: how do you like a blue saber in a green scabbard? The blade is hollow, the end is rounded, cheap, safe and about the war. It was possible to take and crack someone with impunity. And get a yellow-red saber in return. How fun and simple everything was, eh !?

Hippo

The principle of the game: a plastic cylinder filled with water with a button at the bottom and a rubber cap at the top. An embedded hippopotamus with a movable upper jaw rests inside and balls float. When the button was pressed, the balls were thrown up, and the hippo's mouth opened. Goal: feed the animal as many balls as possible. There were also variations with a dolphin and rings that needed to be worn on the nose.

There was another hippopotamus, but a land one. Inside it was a spring, which was wound up by pulling a string with a ring out of the animal's mouth. When the lace was released, the spring untwisted, while the hippo quickly wiggled its paws, and the lace was wound into its mouth.

And there was also a game for four, where the hippos competed in gluttony, and their navigators - in the speed of reaction.

Frog

It was a green toad with a spring underneath. The spring was compressed by pressing on the frog, and the stand-by structure was held by a suction cup. After some time, the suction cup weakened, and the spring straightened, throwing the frog high up. This usually happened when no one was waiting. The toad took by surprise even those who were intently awaiting her jump. What can we say about the ignorant. Squeals, flinches and mate were provided. In addition to frogs, similar spiders were sold, very similar to tarantulas.

A mindless and merciless mutant frog, spring and scissor was also released. The exact purpose of the unit is unknown, but it was quickly adopted as a melee weapon. There was also a similar spider and boxing fist.

Plastic beasts

Greetings from Czechoslovakia were planned, for sure, as a visual aid for novice darells and aibolites. And now you can buy such sets, but then it was a squeak! Most of the animals ranged in color from dull black, brown and red to acid green. But everyone seemed so happy that no one cared about the black giraffe.

Walking toys

It's simple: the feet of the fauna are arched, which allowed the animals to swing from side to side. The turtle did an excellent sprint on an incline - just give me a push. The donkey is more advanced: it has a weight on its neck that had to be hung, for example, from the edge of the table. There were also Winnie the Poohs walking and, of course, unforgettable penguins dear to their hearts ..

Sea battle

It was mechanical and electronic. No comments. For happiness it was to have both.

Electric quiz

The device was a thick cardboard, on which foil was glued and thick contact tracks were laid along it. A piece of paper, divided into squares, was placed on top of the foil. They had questions and answers (or pictures). The goal is to answer the question and apply contact to the foil through the hole in the corresponding box. If the answer was correct, the light came on. Hello, comrade Pavlov!

Table hockey, soccer and basketball

Hockey was the most popular sport in the USSR, and such a toy was a welcome gift for a child (I remember that on one birthday, thanks to the intractability of my parents and grandparents, I became the owner of three of these hockey games).

Interesting: the grooves in the bottom could be finished, increasing the speed and dynamism of the game at times. Life hacks also included replacing standard springs with more powerful ones, bending clubs, and replacing a standard rubber-metal washer with a homemade wooden one. Geniuses cheated insidiously: while no one saw, it was possible to weaken the springs of the alleged enemy team.

There was also table football, basketball and even bowling (!)

"Merry carousel"

A secret weapon introduced into our country with the aim of corrupting the population from young nails, the carousel was nothing more than a simple table roulette. Gifted people quickly noticed this and used the "casino" for its intended purpose, playing for authentic or painted money.

Filmoscope

Or filmstrips. There were pictures on the tape (mostly footage from Soviet cartoons), and there was text underneath them. It turned out that you were watching, as it were, a cartoon, only with the speed of down and with cut scenes that had to be fantasized. Today's children do not understand how such nonsense could be watched at all.

Interesting: there was a device similar to a mini-movie camera, inside which there was a microfilm. Turning the handle, you could view a segment of the cartoon as long as 15-30 seconds.

Stereoscope

Soviet children learned "tride" long before Avatar. It was something like binoculars into which cardboard carriers with a dozen pairs of pictures were loaded - most often a storyboard of Soviet puppet cartoons. The device had no mechanical parts and therefore lived many times longer than filmoscopes. In theory.

Interesting: there were also monoscopes with one single photopositive. The picture is one, but with your image.

Scorcher

In addition to decorating cutting boards by March 8, it was possible to burn on a desk, on a neighbor's cat, a balcony door, a window, a car, it could be burned on paper, plastic and even thin metal. The burner could light a cigarette, remotely ignite homemade bombs, exterminate insects, seal jars of jam, carve sculptures from rubber, weld plastic, vulcanize patches for wheels, warm tea and paint glowing letters in the dark. And all these pleasures for 3 rubles. 14 kopecks or so.

Rubik's Cube and Co.

Everyone knows the cube, but not everyone remembers the triangular and cylindrical modifications of this iconic puzzle.

Snake puzzle

These long pieces in the presence of spatial thinking and even in the right place starting limbs could be folded into various compositions. Personally, I hung out for hours.

Labyrinths

The geniuses of Soviet engineering were born in a series of very funny and sensible labyrinths. For those who had smaller convolutions, they produced single-level labyrinths with a transparent lid. For aesthetes, there were multi-level labyrinths in the form of a tightly sealed glass cube, ball or cylinder.

Kaleidoscope

It was possible to stick to the bizarre patterns that were collected from glass (I still did not dare to google, so as not to lose that feeling of miracle).

Magic screen

A very curious device for those times. On the inside, the screen was covered with a silvery powder, along which grooves were drawn. One of the heads on the panel was responsible for vertical drawing, the other - for horizontal drawing. With the simultaneous meaningful rotation of the heads, it was possible to depict something highly artistic. The drawings were erased with vigorous shaking. In the attached catalog, there were pictures that it was impossible to draw without taking off the pen, which caused tons of hatred towards the troll developers.

Electronic games

The wolf catches eggs - it was the most popular, and there were even legends about it (a certain cartoon that will be shown to you after 1000 points scored). There were several varieties of such games, and every child wanted them. At least borrow for the evening, at least for an hour ..

Dolls and girls friendly staff

Surprisingly, toys for girls have not mutated much over time. The same dolls, baby dolls, strollers, baths, crockery sets, plastic scissors and combs, paper dress patterns fixed on paper figures. Only the quality has changed, sometimes, by the way, for the worse. The faces and bodies of the old school dolls were, of course, not ice. But on the other hand, they did not have such pronounced sexual characteristics, which, according to many psychologists, are unnecessary information for preschool children.

It was also customary for children in the USSR to develop hearing: pianos, xylophones, metallophones .. The apotheosis of musical literacy was the singing frogs, which drove grandfather to hysterics. Fine motor skills and color perception was designed to develop a mosaic in various variations, stepping on the lost details of which dad gave unplanned lessons in obscene language. And cows on stands with bending limbs - like, fun for 5 minutes, but entered the annals. The assortment of plastic firearms - it was only later that the weapon began to emit sounds and blink, causing horror .. The rubber industry supplied carlsons, buratin and naked bobbleheads in wagons. And also the balls that we managed to pierce already in the first week of use .. There was a whole planet of board games: traffic rules, checkers, chess, loto, the first semblances of monopolies and erudite, walkers, walkers, fishmongers .. There were sets of equipment and soldiers - monolithic, brutal, monochrome, clearly influenced by Mayakovsky's poetry, and even remote-controlled submarines ..

All of us, children of the 80s and 90s, are simply obliged to remember now that the coolest bouncer is the one black one from the sporting goods. Do you remember old-school tags, the Pythagoras puzzle, carpet battles with primitive soldiers of dull colors and the same quality? Now it seems that some toys were given out in the load to the apartments: the same bears, tumblers, dolls, Cheburashkas could be found, having come to any guests. There you were invariably offered to play loto or dominoes (for example, berry). There were also key chains in the form of silver plastic cars - well, many did, right? And there was also an epidemic of a multi-colored spring, though at the end of the era, but still .. It was then that the first transformers, kinder surprises began to appear and, as the end of the era (for me personally), Tamagotchi is the real enemy of children's minds.

In the next series, we will talk about children's outdoor games - both party-approved and illegal, courtyard origin. And about unusual uses Soviet children are quite ordinary household items. Well, there is still a lot to remember. Time machine after a yard of sale fell into the hands of locals.