Who invented the game. First video games. How it was. Formation of gaming companies

Computer games were born in the past past, their history has more than 50 years. The first games appeared not as entertainment, but more for scientific purposes, because the first computers were huge, it was expensive, and mostly appeared in educational and scientific institutions. Computer games went to the masses when the prefixes and the first PC appear when they have become more accessible to most people. Only after promoting computer games, they became commercial. And now on the development of the Games of the company earn any states.

Follow the history of the development of computer games in more detail and celebrate significant games that have to some extent affected the development gaming Industry. For the first time, the world saw the first similarity of a computer game in 1942. This event has occurred thanks to two people Thomas Goldsmith younger and EXLIL RAYMNA, they created a rocket simulator. From this time, the era of computer and video games began.

The main stage of the development of the first computer games falls on 50 to 60. last century. These games were not designed for entertainment, but as scientific research. Oxo (Analog Krubs-Zolikov) was an honor of a doctoral dissertation A. S. Douglas. But despite this, the games began to make very popular among students and visitors to educational institutions. For example, such a game is Tennis for Two (Analog Ping Pong for 2 players), created in 1958 by William Higinbot. Games of those times were developed specifically for each computer and a little looked like modern, because Text terminals and vector graphic displays were used as the screen.

Next period 1961 - 1970 Notable in that the Spacewar game for PDP-1 computers and the first computer mouse prototype was created. She created Douglas Engelbart and called it like this: The X-Y indication system of position on the monitor. It made a big step in the development of computers, and as a result, the evolution of computer games was followed.

1971 - 1980 - In this decade, humanity made a huge step in the development of computers and, to all, people, people realized that the development of games is a huge source of income. At this time, personal computers and gaming consoles appear, the prototype of the local network and the Internet appears. Players can now play companies by combining into groups using the network. Main events:

  • 1971 - the first commercial game Galaxy (modified spacewar) appears, as well as Computer Space (another SpaceWar modification) is the first computer game released for the general public in the amount of 1,500 arcade machines.
  • 1972 - the company Atari, who has released the world's first Arcada Pong, which has enjoyed great success. In the same year, the world saw the first gaming console - the Odyssey company Magnavox.
  • 1973 - The world's first first-person shooter Mazewar appears, with the possibility of playing through the network.
  • 1975 - the Genre of Adventurchur thanks to the game Colossal Cave Adventure.
  • 1976 - death game Race on the film Death Race 2000 causes indignation of people because of their cruelty, so it is prohibited in many places.
  • 1977 - with the advent of Apple II, the first graphics games are published.
  • 1979 - the first MUD multiplayer game is created (MUD (Multi User Dungeon), where players went, examined the world and communicated through the first analogues of the chat. Such games are gaining great popularity.
  • 1980 - A PAC-MAN game appears, which later came to the Guinness Book of Records as the most popular game of the world. Create ROGUE RPG genre, which gives birth new Type Games: Rogue-like games. Rogali (from Rogue) are text games where peace, character, artifacts and opponents are displayed by symbols.
In the period from 1981 to 1990, the consoles are experiencing a crisis, because Personal computers become available due to low price. Text and games with symbolic graphics are gradually dying. They are replaced by games with more complex graphics, since the first video cards appear, thereby unloading the processor from the graphics processing. For the first time there are games, series who subsequently become famous, for example, Metroid, Adventure Island, Space Quest, and ... Renal Dates:
  • 1983 - the beginning of the era of 8-bit consoles. Also, some experts consider this year by the beginning of the modern era of electronic entertainment. There are such well-known consoles like Nintendo Entertainment System, Sega Master System, PC Engine, Atari 7800. There is a large number of two-dimensional games overlooking the side. For the first time appeared final game game Fantasy, in the continuation of which they are playing so far.
  • 1984 - the first space simulator appears with elements of trade - the game Elite. King's Quest game is also produced - the world's first animated quest.
  • 1985 - the famous game of Tetris, created by Alexey Pazitnov, is published. Commodore creates a personal computer Amiga. This year, the world meets the Maryo Brothers (Super Mario Bros).
  • 1986 - appearance dragon games Quest spawned a JRPG genre. Ubisoft Entertainment has been organized (its initial name UBI Soft).
  • 1987 - the emergence of such cult arcade fighters as Street Fighter. And Double Dragon. A personal computer amiga 500 appears. The PC appears graphics with 256 colors, thanks to the development of the VGA standard.
  • 1988 - Game Developers Conference - the world's first conference of game developers held in San Jose.
  • 1989 - Intel 486 processors appeared, thanks to which the transition of personal computers to the graphic interface was made. Such famous games like Simcity, Prince of Persia, Solitaire Kosyanka, which began to be present in all versions of Windows, starting with the third one. The first pocket console with the Nintendo Game Boy cartridges appears.
1991 - 2003 - This decade has occurred a revolution in computer games, thanks to the development of computer technology. Now it is possible to create worlds with three-dimensional graphics using complex multimedia tools. ID Software has released the Legendary Doom game, which remains popular even now. This game has become unique, it was not like all previous games: a new first-person player management system, a three-dimensional world, a network game (in the team go everyone for himself). Later, on the Doom engine, an equally well-known QUAKE game was developed. At this time, the game clans began to be created for the first time, as well as such a thing as Celebrations appeared. At this time, the Half Life game appears - the first multiplayer game that allowed creating mods - modifications. Players now might change the surrounding game world And the hero himself. The gaming industry begins to bring a huge income, which began to compare with the infinity of the film industry. Main dates:
  • 1991 - Famous games are available: Lemmings and Sonic The Hedgehog. Blue Yozh later becomes a symbol of SEGA.
  • 1992 - For the first time, the Bloody Famer Mortal Kombat appears, which generated a whole series of not only games, but films and cartoons. Ultima Underworld appears: The Stygian Abyss - the first three-dimensional world role-playing game from the first person. Alone In The Dark laid the beginning of the game genre survival Horror. Dune II became a template for real-time strategies genre.
  • 1993 - Id Software company produces a cult game DOOM - the world's first 3D shooter. The concept of a step-by-step battle in the X-COM game: UFO Defense, which came out this year, does not say to this day. Atari Corp. Released the first 64-bit jaguar console.
  • 1995 - the release of the first parts famous games Need for Speed. And Heroes of Might and Magic. The basis of BioWare. The first exhibition of the computer and video game industry - EI Media and Business Summit.
  • 1996 - 3DFX Interactive manufactures the world's first graphics adapter (Voodoo I) with 3D acceleration support, which made a revolution in the gaming industry. In the same year, Quake with a fully three-dimensional world comes. Exit the first parts of the popular games Resident Evil, Tomb Raider, Diablo. The first MMORPG - Meridian 59 appears.
  • 1998 - the release of the famous Half-Life game, on the engine of which many more games were developed. Unreal marked the development of the popular Unreal Engine engine. The starcraft game from Blizzard is coming out, the championships on which they still pass. The Aliens Online game served as the beginning of the MMOFPS genre. The cult game of Wanger from the Russian company K, Lab, which attracted the attention of the West.
  • 1999 - Intel Releases Pentium III processor with the ability to handle three-dimensional graphics and streaming multimedia. Output Unreal Tournament. - a new hit of the gaming market and one of the first cyber sports shooters.
  • 2000 - in gaming engines Elements of artificial intelligence appear.
  • 2003 - a draw of the first World Cup in electronic sports with the participation of about 150 thousand players from around the world took place.
From the occurrence of 2004, the world overcomes the next step in the development of computer and video games. This time can be considered the beginning of the appearance. modern games. Thanks to the wide distribution of the Internet, a huge amount of MMORPG and MMOFPS appears. This year comes out far game Cry is the first game with support for 64-bit systems. The most popular (even at the moment) is the most popular nintendo ds portable prefix.

Subsequent years until today, there is a huge number of computer and video games of various genres and for any platforms. The development of computer technologies is also not in place.

What kind of development of games can be predicted for the future, knowing how things are with the game and computer industry? Reducing or complete disappearance of games on PC platforms due to piracy. More games comes out video games, and in America from June 17, 2010 such a service is launched as OnLive. With his appearance, users will disappear need to have houses powerful personal computers. It is only necessary for the mandatory availability of high-speed Internet, because It will pass the processed graph with the remote server to which the user will be connected to the game. What else I want to say, so this is that the developers and publishers began to forget and want to pull out money from the players' wallets as much as possible, making paid additions to games. Reducing prices in the near future for the provision of gaming services is not expected.

That's how computer and video games were rapidly developed, and the tendency of their evolution does not stop. Perhaps in the near future we can fully immerse yourself in the game world, which will be more than realistic.

Do you know that...

New 2012 was added to the game. At the same time, it was created two years before that (in 2010). After displaying the card to the main servers, a bug was seen: the props from the inside were easily shot from the gun gun. Two days after the discovery of the card, measures were taken, and the use of this Baga began to crawl, and in another week the bug was completely corrected.

In 2009-2010, there was a Party "CPTO" ("Communist Party of Tanks Online"). This party was developing various programs for that.

In 2011, the developers decided to arrange a contest, in which it was necessary to constantly turn the tower. To do this, a map called. She was engaged in a special association of players - "CPTO" ("Communist Party of Tanks Online"). It was assumed that the map could not use the supplies (nor with the sky). The party collapsed and the map was never released. It is worth noting that the card was developed by the legendary cartishe cartishe.

The ricochet's gun project appeared in 2009. He was planned to call "volcano". Gun shots originally should not be bounce from the surfaces and were blue. Then the volcano / ricochet was a machine gun, but at the test stage there was an idea of \u200b\u200bbustling balls, which subsequently turned into a full-fledged gun, now known as a ricochet.

When it was just started to test the hull hull, it consisted of: the central part and four lateral, each of which was located below the level to the central block, and on each side block were caterpillars. Then Hornet changed to the current state due to too futuristic design and difficulties associated with gravity and adhesion with the surface.

The appearance in June 2011 cannon Skeft caused a real extension among tankers. After the release, the shaft was bought at a speed of 3 pcs. per second! Later, his characteristics were edited, the resists have introduced. But in the day it was seized, the crystals were returned, the description was changed. On the first day of the test on the test server, the maximum damage of the shaft in the targeted mode was 150-175 - 200 - 250 units (for M0 - M1 - M2 - M3, respectively), on the second day - 200 - 225 - ~ 275 - 300.

The first film about "Tanks Online" appeared along with the "Fairy Tale Elementing" contest in 2011. It used ordered materials from the game in it, was their story. It is possible, and up to this point there were short films, but they were not so famous. The FAK19 player has created the most popular series of films - "B-Mashina". Four films were filmed. In the future, FAK19 decided to make the "B-Mashina" remote called "New Evil". FAK19 films are filled with a large number of special effects. Installation was in the 3D Studio Max program. Canal on YouTube: Mrfak12

The first Gold in the "Tanks online" was a par value of 1000 crystals. Initially, no one knew about where and when this bonus fell. The first Gold fell on the Kungur map, on the 700 crystal fund, took his tanker with Noosya nickname. Later, gold boxes began to fall almost on all maps, but their nominal was cut to 100 crystals. Now the gold drawer falling point is on all maps.

In 2010, a special modification was introduced by the weaker gun of Smokey called Smoky XT. It cost this modification of 3,950 crystals. It is available for purchase. She was exactly a week. Smokey XT was better in all parameters than ordinary Smokey M3. It was assumed that a good player would be able to recoup the cost of Smoke Xt.

In 2009, the developers decided to create such a gun that could cause damage to the opponents and at the same time treat tank workers from their team. So the gun of Isis appeared. The first concept of Isis only treated and looked like, with his own kind, resembling models from the game "Half-Life". In the future, it was redone to a double tank for a tank. Isis also allowed to treat himself when shooting in emptiness. This ability was too strong, and it was removed. In November 2014, a visual effect of a shot was redesigned, and on February 16, 2017, the gun lost vampirism.

During beta testing (May 2009), "Tanks online" received a reward at the conference of game developers (Cree 2009) in the nomination " Best game without publisher. " This suggests that already in the test phase, the game has deserved recognition in the gaming industry.

Main article: History of creation of the game

In November 2009, "Tanks online" fell into the final voting "Runet Prize" and occupied 17th place in it. This is despite the fact that the game was only six months.

In the summer of 2012, a campaign was held in Tanks, dedicated to the European Football Championship. During this action, the nominal gold boxes increased several times, and as a result, it was estimated that a little less than a month players caught Goldov for 90 million crystals - in the conditions of the current economy it is without a small billion crystals!

On September 27, 2012, an unusual battle was held under the name "Kasim VS Sun", in which the community manager Maxim Husainov and the technical support specialist Ksenia Ignatiev fought against each other at the "Vasposmok". Maxim won with the score of 22:19. Players could support Maxim or Ksenia, acquiring a special paint in the garage worth 100 crystals. Kasim's colors were bought 47 341, for Sun - 18 004, for both players at once - 4,844, each bought paint for maxi enriched at 59 crystals.

Every year, 31 October "Tanks" celebrate Halloween. In 2012, during the action, a special card was created 59,597 times, and a special gold box fell 12 008 times. It was not without interesting coincidences: October 30, 2012 in the game a tanker was registered at number 16 666 666, and the tweet about the festive special issue of the video blog was 666th. In 2014, at a special Halloween map there were 45 ghosts. And in 2015, for October 31, the tankers spent in the game with a total of 196 years old and caught 440,000 gold, and the Halloween map was created 184,652 times. The winner of the competition for the best gold - a player with a nickname Ti-to - caught 195 boxes and received an XT jacket as a reward.

The first mention of the mysterious godmode_on player can be seen in the release of the video block No. 61. The second time he appeared in the video block No. 64, and in the video block No. 80 and at all came to the heading "Question of the Week". To destroy Godmode_on then it took 59 smoke shots, of which 5 were critical. Thus, given the relevant parameters of smoke and mammoth at the time of the release of the video block, the protection of at least smokey in the godmode_on paint was about 85%. In the release of video block No. 103, a mysterious person appeared, who "gathered all the mines on silence" - maybe it was Godmode_on? On the issue of the week №118 godmode_on drove along the path from Min and blew up only on the 41st - given the actual mammoth parameters actual at the time of the release of the video block, protection at least from mine in the godmode_on paint was about 95%. In the video block №130 godmode_on caught a gold box for 5001 crystal, although the maximum nominal nominal Gold was equal to 5000 crystals. The next appearance godmode_on occurred in the question of the week No. 133, where six tanks were shot at once. And on the issue of the week №146 Godmode_on first used Hornet, and not a mammoth. Who is this mysterious player? The indirect answer to this question is in the video block №145, where in the profile of Nicholas Kolotov written "not Godmode_on". Haso on the opposite or just a joke? Looks like the truth we never know ...

Four and a half months left for the creation of the first test version of "tanks". The first recorded in the "tanks" is not a developer - Glebnikitin. And the most first in the game was registered by the Alternative Server Programmer Alexey Quiring (Arts80). The first card in the "tanks" was the prototype tribute.

By mid-2010, about 200,000 players were registered in the game. December 19, 2010, a plank was taken in a million registrations. June 6, 2011 - registration at number 3 million (player with Nick Katyana). January 4, 2012 - seven million registration (player with nickname Stepan1234567891). March 25, 2012 - overcomed by 10 million registrations (player with Lyonsl nickname). For the day of Tanker 2012, an account was registered at a number of 15,000,000 (a player with an adilov.amir nickname). February 5, 2013 - Twenty Million Registration (player with Nick Tolik755). The end of July 2013 is thirty millionth registration (player with nadja8201 nickname).

The game "Tanks online" is most popular in the homeland - in Russia. This is followed by Ukraine, Belarus, Armenia, Kazakhstan, Germany, Moldova, Georgia, USA and Saudi Arabia.

The official group "Tanks online" VKontakte appeared in January 2011. Once a community manager Maxim Husainov promised to swim in the hole, if the number of subscribers in the group passes for 500,000. On September 27, 2014, this mark was passed, and New Year Maxim fulfilled his promise - the first video blog of 2015, he began to lead from the corner.

The most spacious map is Düsseldorf (40 players), at the same time 36 players can go to Berlin, for a template and madness - 32. In turn, Templ is the most spacious card, a little lag behind Berlin, and Düsseldorf closes the troika. The most small cards are island, hill and ping pong.

In the summer of 2014, the World Cup was held in Brazil, and "Tanks" could not stay aside from this event. In the "Football Fever" shares, the players were asked to acquire one of 32 colors, symbolizing the participating countries of the championship. Those who bought paint for the country entering the three winners, returned to 50% of the crystals spent on the purchase during the period of the Promotion. Total colors were bought 555,502 pieces, of which they are 111 thousand (the most popular paint), for the champion in Germany - 38,007, for Argentina - 17 641, for the Netherlands - 15,819, well, the paint Kat-D is most rarely bought "Ivoire is only about 1000 pieces. About 887 million crystals were distributed to the promotion.

A little about the names of items: the long-time rail was called Fear Machine, the ricochet could be called a volcano, Hornet - Raputor, Viking - Centurion, and Magnum Hammer. As for the volcano, the Game designer Semyon Strizhak (known as a nut) promised a joke that "a machine gun will never be called a volcano, otherwise I will grow two extra fingers on your hand." By the way, the gun-artillery gun was called Magnum.

The observer mode (the spectator) in the game existed far from the very beginning. And the first fight movable with the help of a spectator was the quarter-finals of the top mesh Tof Dream Team III between the commands of International and "hard and difficult."

In the summer of 2014, the Tank Tanks team visited the Gamescom game exhibition in the German city of Cologne. In honor of this event, the "Cologne" map was briefly introduced in the game, on which gold fell with a doubled denial. During the period of the stock, gold boxes fell 191 million crystals, and a card visited about a million players.

The shooting of the video block is usually carried out on Wednesday, although the preparation of the plots begins much earlier. Thursday and Friday go to the editing video.

The birthday of "Tanks online" is considered on June 4, 2009 - the start date of open beta testing. The first player who reached the maximum title (at that time it was Marshal), became the legendary T7000. In April 2010, the Chinese server began work. And on April 16, 2014, "Tanks online" were launched in Brazil. The first generalissimus in Brazilian Locali is a player with a nickname Limadj2, he reached 1,400,000 experience on September 2, 2014, spending about four and a half months for pumping. As a reward for his high-speed passage, Limadj2 received completely microcarbon viking m3, M3 ricochet and Zeus paint.

Main article: History of creation of the game

Sometimes in honor of any holidays funds in the game increase. The biggest funds in the game were on August 2, 2015 - five times.

On May 9, 2015, it was possible for 70 crystals to purchase a subscription to endless supplies, operating to the restart on May 10. That day in the game it was almost impossible to find a player who would drive without "garland" - except except those who played in Pro battles with disabled supplies.

The first of the players of the early demo "Tanks on Unity" saw and tried the German players on a tank duty in the town of Wildflex, held in early July 2014. In June 2015, players from the five cities of Russia were touched on the demo version of the new game as part of the Event of the Auto Take. And in October 2015, in the office of Alternatives, the Djagernout228 video unit was visited among the players, who not only played in the beta version of the game, which had already received the final name Tanki X, but also spoke about his impressions in the video block.

During the New Year holidays 2014-2015, the entrance to the "Tanks online" was registered from North Korea - a country where access to the Internet is rigidly limited. Who could it be? ..

A long time ago in the game there was a so-called "Hall of Fame" - an in-game window, which displays the statistics of all players: earned experience points, the number of tank destroyed and their own deaths, wealth and rating are a conditional number, calculated on the basis of a complex formula. The more the rating was, the higher the tanker was in the "Hall of Glory". At the same time, one of the components of the rating formula was the number of crystals acquired for real money, so the upper positions of the "Hall of Glory" occupied donators, which specially invested considerable amounts to get ahead of rivals. Later, the "Hall of Fame" was removed from the game for technical reasons.

Halloween 2011 held a competition "Hunting for pumpkins". It was necessary to find in the game three are different Players with special guns-pumpkins (they were issued by administration assistants) and lay out screenshots with them in a special topic. And for the New Year 2011-2012, the New Year Card Competition, whose winners received a unique gun-snowman for several days. And the pumpkin cannon, and the snowman gun was, in fact, smokey m3 with a unique texture.

The maximum number of tanks that can be destroyed by one shot - 39. To do this, a fully microcarized Rail M3 and 39 players are needed, which will be lined up on the Düsseldorf card in mode.

In ancient times it was impossible to have more than 32766 units of each consumor. This was due to the insufficient dimension of the type of variable data in which the number of consumables was stored. This is now deficiently corrected.

In "Tanks online" there are cards, the names of which are repeat the names of real geographic objects. In particular, many of them are named after the objects of Perm or the cities of the Perm Territory (it is in Perm that is the office of Alternativaplatform, the developer of "Tanks online").

  • Aleksandrovsk is a city in the Perm region;
  • Barda - village in Perm Territory;
  • Gubakh - the city in the Perm region;
  • Kungur - city in the Perm region;
  • Molotov is the former name perm;
  • Osa - City in Perm Territory;
  • Solikamsk - the city in the Perm region;
  • Esplanade - Square in Perm.

Nauru, Kiribati and Guinea-Bissau are the most "uncommon" states in the world. In each of them lives only one player "Tanks online".

The most popular of the tasks performed in the game is to take the first place in the battle. In second place - to collect N repair kits, on the third - to collect N accelerations.

Right now on the main servers there is open testing of the HTML5-client of the game. Now on new version Only a small number of new users is sent, however, as the development progress, access will receive more and more players. If you have opened an HTML5 version of the game, but you want to return to a stable flash version, click on the link.

Periodically, the game takes place under the name "crazy weekends", the essence of which is to sting the frags. For the destruction of a certain number of tanks in standard battles, participants are issued valuable prizes.

From 16 to 23 November 2017, the game held the most real battle between the social networks of VKontakte and Odnoklassniki. To participate in it, it was necessary to buy in the garage for 1000 paint crystals for one of the social networks, install it on your tank and go to battle to destroy enemy tanks In paint for the opposing side. Colors for "VKontakte" were bought by 122,000, for Odnoklassniki - 39,000. The victory in IVEnta with the result of 52.54% won the VKontakte fraction. At the end of the action, paint remained at their owners forever.

In the fall of 2017, the video contest "# wants" was held in the "Tanks online", whose participants needed to tell why developers should invite them to the office. Tankist became the winner Sochi-Areda., his competitive work can be viewed by link . Video report about the trip: Part 1

Part 2 .

On November 24, 2017, containers - boxes with pre-unknown content appeared on the "Black Friday" in the game. They were sold in the store, and also fell in battles instead of ordinary gold boxes. Containers were removed from the game on November 28, and on December 24, on new Year holidays, returned on an ongoing basis. Now they can be purchased in the store, catch in battles or get in awards for chains of daily tasks.

The "assault" mode was introduced into the game on December 13, 2017, although it appeared in the game and earlier - at the celebration of the New Year 2015-2016 and 2016-2017. The essence of the regime is: one team is protected, and the other is attacking. The blue team needs to protect its base, which is indicated as a point in mode, and the red team should deliver flags on the blue base. Everything is simple, and most importantly - very fun! The highlight of the regime is that there are several flags at the disposal of the Red Team, which means that the blue team needs to reflect attacks at the same time from several sides.

On June 4, 2018, the game "Tanks Online" celebrated its ninth birthday. For nine years, many events occurred, the luggage of valuable experience has accumulated. New gaming objects and modes were added. The technological platform was actively mastered - Flash. An important event for the project was the emergence of technical support service. It brought it to a new level. The project continues to develop, and what was before, what periods were in the life of the game, what are their results, you can read in this article.

The material is prepared thanks to Sokol290 and Pashik-10 tankers.

"Two tanks" (end of the 90s)

About sixteen years ago, the most old ancestor "Tanks online" appeared - the game "Tanks for two". It was designed as an experiment with young Anton Volkov (Wolf) and Alexander Karpovich (KARP) - the founders of Alternativa Games and the project "Tanks online". A small store, graphics as in old Java games for mobile phones and only two players - this is all the simple functionality of "two tanks".

Thanks to this project, the idea of \u200b\u200bcreating an arcade tank militant appeared.

The story of how the game was created can be found in the article by Alexander Karpovich on the official blog of Alternativa Games.

"TANKS" (end 2008 - early 2009)

Two months before the start of active development of "Tanks online" by Alternativa Games, a demonstration of the capabilities of the server platform was developed. Code name Demo: "Tanks".

It was a multiplayer action about tanks in the Flash environment. The demo was developed using the Alternativa3D 5 graphics engine.

"Tanks" and became the prototype of "Tanks online".

The garage here was much more diverse than in the "Tanks for Two". There were three types of tanks: lungs, medium and heavy. The gun was only one. To defeat the weak corps, one hit, the average - two, heavy - four.

The map was only one and existed in the form of a one-piece 3D model (in the "Tanks online" cards consist of blocks - plins). There was water. That card became the prototype of the current tribute.

Archival video gameplay "Tanks":

As a result, the prototypes of the Smokey guns and the Hunter case appeared. The idea of \u200b\u200ba multiplayer militant about tanks began to be embodied.

"Tanks online"

Start (2009)

"Procurement" Parkour

Developer Tanks (From left to right: Antonio, Zykov, Danilova, Arts80, Karp)

  • On May 8, 2009, closed beta testing of the new game "Tanks online" began.

It is noteworthy that at this point the game receives a reward at the conference of game developers (Cree 2009) in the nomination "The best game without publisher." This suggests that already in the test phase, the game received recognition in the International Gaming Industry.

  • In a month, June 4, there was already open testing.

Speech Anton Volkov, in which he invites all interested users to take part in the open testing of the game:

«

For almost a month, closed testing of our project took place. It took part in it, about 600 people, who caught over 200 bugs and helped themselves with their advice and comments. However, much more needs to be done: there are bugs, there is a lot of ideas and improvements. We will still work closely over all this in the coming months.

We invite you to participate in open testing of tanks online!

And so it will endure the server! :)

»
- Anton Volkov

Before opening "Tanks online", the developers of Alternativa Games gave an official interview to the famous Gamestar game site.

Here is a small excerpt from it:

«

GS.: In mid-June began open beta testing New browser action-MMO "Tanki Online". Key feature Games are the fact that it is based on a three-dimensional engine built in the Flash environment (details in our review). As part of a recent interview with Gamestar, Alternativa Games developers shared their views on the present and plans for the future. Gamestar: Who is Tanki Online target audience?

Ap.: Yes, almost any Internet user - office worker, schoolboy / student or housewife. We do not focus on concrete age or gender. We think that the game can become a good Zakosnka substitute or a smoke with colleagues. The positive reaction of the beautiful floor is noticed. As it turned out, the girls also need to spare accumulated aggression somewhere.

»
- Gamestar.ru.
  • Start of the summer of 2009 - the game is displayed on the main server.

The audience of the players just started to form. Every friend knew each other. The developers played with the first users. At that time, the most "avid old men" project came.

In those days, the prices of goods in the garage were different, a variety of glitches and lags were constantly discovered. In general, chaos of the piloty ...

It was then that Parkour's primitives appear at that.

There was an idea of \u200b\u200bentering racing mode. Avocado Cartode created Monta Carlo map, which was supposed to become one of the arena for racing mode. Over time, they refused this feature, and the card remained. Now it is quite popular among tankers. Avocado gave an interview with the newspaper "Tanks online", in which he told about how the Monte Carlo map was created.

In one of the versions of this map, Skybox was made in bloody-red tones. At the same time, if you fall into the abyss, you could see that the city was depicted on her "day".

  • On July 31, 2009, the "Capture of Flag" game (CTF) was added.

Since then, "Tanks online" has changed a lot, and now little is reminded of those times.

The Epoch "Dijtelie in Digital" (end of 2009 - Mid 2010)

The first concept of Isis

Bugs with physics

Killer93 - Moderator section "Arbor" on the forum; Avocado - Carticle, author of Monte Carlo and Düsseldorf cards

By that time, about 200,000 people were already registered in the game.

In 2010, a large number of new cards appeared. The appearance of the game has changed beyond recognition. During this period, the number of registrations began to grow sharply: on June 24, 300,000 tankers were registered, August 15 - 400,000, September 19 - 500,000, and on December 19, a million player was registered in the game. Raced wave of Cheaterism. Beginning to flourish multiforms.

The demand for the technique of the first generation fell significantly. There were rumors about the mysterious cannon of the coat.

In the process of balancing new cannons, the developers concluded that frieze and ricochet need serious adjustments. So, it was noted that the ricochet was too powerful compared to other guns, and the frieze - on the contrary, is suitable only to freeze, but not to destroy. Therefore, in the fall of 2010, all friezes and ricoes were removed from garages, and the crystals for them were returned to the accounts of the players so that they could rebalance the transferred guns.

A large number of new contests were conducted: video contest, first "Mr. and Miss" Tanks online ", a contest of stories. Read more in the Contests section.

Jeck_AuBrey tanker began to make fffuuu-comics on the topic "Tanks" and created one of the most popular topics on the forum in the "Your Creativity" section.

In April 2010, the Chinese version of "Tanks Online" was launched. Chinese servers were isolated from the main and had a separate database (and remain so different). This is what Ivan Zykov spoke on this score - ART-director Alternativa Games:

  • May 7, 2010 "Tanks online" became the site of the day at Favourite WebSite Awards.

Old Texture of Paints of newsletters "Reporter"

  • On July 7, 2010, "Tankov" had his own newspaper. She was created by players enthusiasts with the support of the administration. The newspaper existed long enough until it merged with the NEWS portal. Read more - The article is the history of the creation of the newspaper "Tanks online".
  • In early September 2010, Tankov celebrated Tankist's Day. The gift of tankers from the administration was a 25% discount on all goods in the garage - the first discount promotion in the history of the game.
  • On November 25, 2010, the results of the Runet Prize were summed up, the project "Tanks Online" was included in the first ten. On this occasion, a 25% discount was made on all goods in the garage.
  • For the New Year 2010-2011, "Tanks" pleased their players with another discount of 25% on all goods in the garage, as well as New Year's card and festive design. Since then, no new year in Tanks do not cost without these attributes.

2011-2012 years

In the new year 2011, "Tanks" entered the serious desire to develop the successes achieved in the past. Work continued on "Tanks Online 2.0" (which was destined to stop), new contests and events appeared. For the first time, the format of the "Battle of Players Against Developers" was tested: February 7, the news about the upcoming competition "300 tankers" appeared on the main page of the game. Applications turned out to be so much that the competition was renamed "3000 tankers". Battle herself took place on February 15, a team of players did not "knot" against developers equipped with armament M3.

On February 12, another significant event took place: one and a half million registration. And on Valentine's Day, February 14, the famous XT smoke gun was displayed on the main servers. It was stronger and more expensive than standard smoke. During the week, any tanker, who had the title of Warhnt-Officer 1 and above, could buy a gun and enjoy it until February 22. The next day, the dams of Smokey XT increased, and the validity of the action was extended for another two days. The event caused a considerable resonance among tankers (there would be no such innovation in the game before). On the forum and in the game Smoka XT has become the topic for discussion number one. On February 24, 2011 at 8:00 Moscow time, Smoky XT gun was made forever from garages.

On April 1, the developers presented another unusual competition. He was called "Racing of Humors", and in it, participants were asked to undergo a special racing track, competing with rivals in speed. There was a prerequisite for the constant tower. The winner got the opportunity to get the item available for free in the garage.

Also on April 1, an unusual object appeared in the store - "Blue Ball". The price tag struck the imagination of the players: 100,500 crystals! It was equivalent to a quarter of the value of the entire garage at the time, and at current prices it is 1,005,000 crystals. Of course, only a few of the number of tankers could afford to spend such a huge amount on the first-herrial joke. According to rumors who bought the "blue ball" received a Cheat super supervolorality for a while, and when the subject was removed from the garages, he bought it to the dual-size spent. At the end of 2015, rumors were officially refuted in one of the releases of the video block.

  • On June 2, the second thematic battle of developers against the players was held - "1000 Tankers". This time they decided to play on vacuples, and on the basis of the battle, a draw was recorded.
  • On June 6, the project celebrated a new mark - registration at number 3 million. Mute turned out to be a tanker (or tanker?) With nickname katyana..
  • On July 8, the German localization of the game was launched.

The appearance of safta

Intriguing waiting for a long-awaited gun

The first "shafts"

sOKOL290 and PASHIK-10

  • On October 14, "Tanks" conquered a bar in 5,000,000 registered players, and a little more than in a month - November 27 - a tanker at number 6,000,000 was registered in the game.
  • According to tradition, in November "Tanks online" took part in the Runet Prize and occupied the ninth place in the nomination "People's Dozen".

2012 began to project from new achievements. On January 4, a seven millionth player under the nickname was registered in the game stepan1234567891. The popularity of the game grew like a snowball between eight and nine millionth registrations and no month. And on March 25, the number of gaming accounts exceeded the mark of 10 million. Nickname of the Jubilee Registered User - lyonsl.

The game gradually acquired popular popularity. Further presented video sent by the player Virtvirt.in which his two-year-old son Stas ( Boectankist.) Spelfully controls his tank, destroying rivals from his safta:

In addition, Stas took part in the "Mr. T.1 2012" contest and ranked third place in it.

On June 4, the project celebrated its third birthday. A few days later, a large-scale event was launched devoted to the European Football Championship at that time. Players caught football gold boxes, whose denomination was significantly increased. You can read more. On June 28, the Battle of "1000 football players" was held, in which the team of tank workers defeated developers on the map of the stadium.


The subject "1000 experience" in the garage

The summer of 2012 was noted by many innovations: this is a refinement of cards, and the test of the new FTC mode (CTF with an inverted base location; Further test, however, it did not go) and turning off the rating (earlier a set of experience points depended on the rating - than it is higher, The less points were charged for any action that I slowed down the development of experienced tankers - "Nights" and gave rise to the phenomenon of the artificial decline in the rating by automated self-sufficient), and the sale of experience (1000 units per 100 crystals), and new graphic effects, and the display of display " conquered "clans of cards during the tournament" Capturing the Card ".

Release 1.100 (second half of 2012)

  • July 3, the first release of the video block was released:

In it, the Comuni-Manager of Tanks Online Maxim Husainov told about all the events taking place at that time in the game: tournaments, competitions and relies. In particular, it was on this day that the option complaints about violators appeared in the game. In the subsequent video blog has become one of the main means of communication of players and developers. From release to release, new categories appeared ("Interviews with the Developer", "Hello", etc.). Coming-manager Nikolai Kolotov, who came to the company in the summer of 2012, brought the quality of the video blog image to a new level. The whole technical part of the shooting to the publication on video hosting is in his hands.

At the beginning of August, players had the opportunity to take part in another "sports" competition - Tankiada. It is not difficult to guess that the competition was confined to the London Olympiad. As part of Tankiada, players fought with the project's assistants.

Exhausing after entering the game of new physics and microproches, the developers came close to the cards and drew a large-scale update on January 31, to one degree or another to the almost all gaming arenas. Some of them were significantly changed. The most important event was the return to the game of the hit of all times - the "madness" cards, which was subjected to total processing. A week later, the topic appeared on the forum, which reported soon to remove several unpopular cards. Tankists could "save" only two of them, but a surge of gaming activity caused by the doubling of gold boxes on specified maps, changed the opinion of the developers, and the decision to remove was canceled.

The next milestone on the path of progress was to move gaming servers In a powerful data center in Amsterdam. Servers, which are practically in the center of Europe, and not in Russia, make it possible to players around the world quickly and unblibly enter the game and do not feel discomfort associated with high ping.

At about the same time, Timkik was removed from the game.

First Brazilian Generalissimus

On April 10, the Brazilian version of "Tanks online" was launched. It uses its database (in the same way as the Chinese version) and functions on a separate server located directly in Brazil, so that the players do not have to suffer with the transmission of game data across the ocean. Together with Brazilian localization, a new map "Rio" appeared in the game, performed in a unique style. The map does not lose popularity and today thanks to a thoughtful location. gaming elements and a disorder for maneuvers. The visiting card of the map was the apparent inaccessible skyscraper - his conquest even was devoted to a special competition. The first roof of the height of "settled" the German team of GTT parquets.

"Tanks" 5 years!

  • On June 2, an updated mode was introduced into the game, as well as a number of useful updates: Linear distribution of the Fund at the end of the game, the ability to add a player to the blacklist through the chat menu, the ability to turn off the chat.
  • June 4 "Tanks online" celebrated their five years.
  • On June 24, the application of the game in the social network "VKontakte" was launched -

In this article, I will tell you how you understood from the name - the history of the emergence, formation, development of computer video games from and to, starting in 1947, when a patent for the use of an electron beam tube was registered and up to modernity. We capture the history of the creation of the first gaming of the most popular consoles, the first mega games of all times and peoples. Young people aged 25-35 will be particularly interesting to plunge into such a non-unconscious childhood. And if you wish, along with this article, you can press the sea sea positive from your favorite games.

1947 - filed the first patent for the use of an electron-beam tube (oscilloscope, first type of computer displays) for game purposes. The patent was submitted by Thomas T. Goldsmith Jr. and Estl Ra Mann on January 25, 1947 and received on December 14, 1948. The patent described the idea of \u200b\u200bmanaging the controller position of the luminous points on the screen.

1948 - Created a chess game algorithm for a computer. The authors of the algorithm - Alan Turying and his colleague D. G. Charpernown. (The algorithm is not quite a program code, but just a logical verbal description of actions separated into separate lines).

1952 - Created the first logical computer game "OXO" - a computer implementation of "testers-zero" (a field of three per three cells, the user did his move, after that the computer made a response). The game was created by A.S. Douglas during his training for a doctoral degree in the University of Cambridge (United Kingdom). Douglas wrote his dissertation on the topic of interaction between man and computer, and the game used as a visual illustration. The game existed in a single instance on a large computer - the Mainframe EDSAC.

1958 - created the first simulator of the game of tennis. The creator - William Higinbotem is one of the scientists of the Brookhewen National Laboratory (New York, USA). The game was called "Tennis for Two". In this game, two people managed moving platforms so as to beat the ball. The computer did not participate in the game, but only in real time, resented the result of the action of players to the oscilloscope. This game existed in one single copy.

1962 - In April 1962, DEC began selling relatively small PDP-1 computers. The basic configuration of these computers, as a test program included the game "Spacewar!". So "Spacewar!" became the first game released into the circulation.

1966 - Ralph Baer, \u200b\u200bhaving learned that his idea about interactive television, voiced in 1951, was already embodied in the form of computer games, began to develop new game prototypes. He created 7 experimental games.

1968 - Ralph Baer is developing his experimental console called "Box Brown" (brown box). It could be played in all the games invented by him. There were also simple arcade games - "Chase Game": two squares chase each other on the screen; And the games of a completely new type "target shooting games": it was necessary to shoot a light gun in the screen.

1970 - invented computer mouse. Douglas Engelbart received a patent "X-y indication system of position on the monitor". This system looked in the form of a square wooden mouse, with large wheels. But in computer games, the mouse began to be used much later.

1977 - the game console "Atari 2600" comes on sale. It is thanks to this prefix that the popularization of computer and video games switched to a completely new level. "Atari 2600" was sold from 1977 to 1983, and during this time more than 40,000,000 copies of this console were sold!

On July 5, the first home computer "Apple II" comes on sale. Together with a computer intended for wide masses, computer games are significantly applied.

1981 - IBM company starts selling its first personal computer.

1982 - Created Internet (Global Network). More specifically, a single network data transmission protocol has been created - TCP / IP. This standardization has made it possible to combine scattered local networks into a single world network - the Internet. (The idea of \u200b\u200ba single TCP / IP protocol appeared in 1974).

1983 - created a prefix "Nintendo Entertainment System" (NES). (In the USSR, this prefix is \u200b\u200bknown called "Dendy"). In Japan, and then throughout the rest of the world, a new beam bem began. Following the NES, other third generation consoles began to appear.

1985 - created legendary game "SUPER MARIO BROS.". The game was released on the "NES" console, the creator - Shigeru Miyamoto (Shigeru Miyamoto). The main hero of the game - Mario becomes the official symbol of the company "Nintendo". Although Mario, as a character, before that, appeared in two games, "Donkey Kong" in 1981, "Mario Bros." 1983), the real glory came to him only in the third game "Super Mario Bros.". Mario Plumber Games have turned into the most popular game series.

1985 - Created the game "Battle City" (more known as "Tanks").

1989 - comes out the pocket game console "Gameboy" from the company "NINTENDO". One of the most famous games On this console becomes "Tetris". It is thanks to "Gameboy" the Russian game "Tetris" received world fame and fame. "Gameboy" went around the world with a huge circulation - more than 120,000,000 copies of copies of the console.

1994 - the company "Sony" produces its first, but very successful PlayStation gaming console. She became the best 5th generation console. Games for this console spread on CDs. Most games at "PlayStation" were with three-dimensional graphics. Console sales exceeded 102,000,000 pieces.
Created a strategy "Warcraft: Orcs and Humans" from BLIZZARD. The Warcraft Game Series eventually began to hold a leading position in real-time strategy genre.

1995 - the first specialized exhibition of the computer video game industry - Electronic Entertainment EXPO (E3).

1998 - the game "Half-Life" is published. Despite the fact that the game was made in the 3D-Action genre, it was a full-fledged plot, developing along the passage of the game. The game was filled with plot events and bright secondary characters. Before the appearance of Half-Life, the plot existed only in quests and role-playing games, where he most often served as a text. With the advent of "Half-Life", the content of the content was significantly approached by movies. This game created a precedent, after which increasingly less large games began to be created with the plot.


Created a strategic game "Starcraft" from "Blizzard". The game was made so qualitatively that it still continues to play. By "Starcraft" a lot of consignments of a global expectation was carried out.
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Game "Grand Theft AUTO."(GTA). A whole living city was created in the game with a view from above, where people were peacefully walking, traffic flow was moving through the streets. The player had complete freedom of action, but the main plot missions were associated with the alarms of cars and work on the bandits, because of this, an angry criticism of society was collapsed.


The game "Unreal" in the 3D-Action genre. A little later in 1999, the "Unreal Tournament" is coming out, focused on multiplayer battles between players.

2000 - the prefix "PlayStation 2" comes out. The console has the ability to a network game and access to the Internet. To date, this prefix remains the most popular in the world. Worldwide 140,000,000 copies of "PlayStation 2" sold worldwide.

2005 - a new 7th generation console is released - "Xbox 360".

2007 - comes out the most popular Russian-speaking game "S.T.A.L.K.E.R." From the Ukrainian company "GSC GAME World". The game tells about the life of adventure seekers in the Chernobyl radioactive zone. The game has an open world and a variety of groups warming together.
Revival classics

2008 - comes out the role-playing game "Fallout 3". The reincarnation of the Great Role Series of Games is happening, but now in three-dimensional form. (After this deafening success, developers from other companies begin the revival of many old forgotten gaming series and characters).

Also this year, GRAND THEFT AUTO IV is coming out. The imitation of the gaming city is coming to a new quality level.

Of course, several volumes can be written about the modern gaming industry - this is the emergence of the latest games, and the creation of Xbox-One, and PS4 and much more. But these are already modern realities, and about what I wanted to tell, open the story of all this, it seems, I brought before you.

Good all the day and good you mood, my dear friends. While I'm on vacation, I can not really tune in to ordinary work. But I decided that it was impossible to leave you without an article and went with myself on a compromise. If I rest, I would like to be relaxed too. Therefore, I prepared an article for relaxation for you.

In the modern world, computer games have become an integral part in the life of children and adolescents, and even adults. I myself used often cut into toys, one time, even about three years I was sitting in her almost all my free time. Time continuously goes and the games of course become more realistic, modern and overweight. But it was not always so. Everything has its own.

And all this happened back in 1962, when two students from the Massachusetts Institute of Technology first made a gigantic step in the computer industry. Students of these named Steve Russell and Martin Gretz. They called their first brainchild, they called Spacewar and created it very quickly, literally in a couple of months.

At first they wrote a simple program that was gradually developed and turned into a full-fledged toy about the battle between two space missiles. Two friends were passionate about scientific fiction, so they did not have a lot of ceremony about choosing the topic for the game.

This game went to the then modern PDP-1 computers, the volume of which was only 9 kilobytes. random access memory. Imagine?

In general, the game was a black field on a computer screen, which symbolized space. At this outer space there was a certain number of white dots, which were stars. Well, the main characters of this game were, as already mentioned two of the spacecraft (rockets). The purpose of the game was to destroy the enemy rocket.

Each ship could shoot an opponent, but the stock of ammunition as fuel was limited. But in the game there was a tricky move: the player could make a hyperbreak, thanks to which he appeared elsewhere on the map. Thus, if you're lucky, then you can find the enemy by surprise.

In 1971, the first space prototype of this game was released, which was called "Computer Space", but the success of this version did not bring and in great demand. But the slot machine created on the basis of this game was put in the University of Stepford. Such a move has brought a great success to the creator of this project, as the game on the machine has enjoyed great demand. The creator of this project Bill Pitts with interest paid for invested money.

But despite the popularity of this game, it did not bring popularity and wealth to their creators Steve Russell and Martin Gretz. But they did not leave their work and continued their development in the IT industry.

Here is such a small story turned out. Now and you know how the first game appeared. I really hope that you liked the article. If so, then be sure to subscribe to the update of my blog, then you will always be aware of everything interesting. By the way, how do you feel about computer games? Please write in the comments. Well, I'm saying good to you today. Good luck to you. Bye Bye!

Sincerely, Dmitry Kostin.

Agree, computer technologies are widely walking into the future, and it is safe to argue that in a few years we will fully be able to immerse yourself in virtual reality and go to guess whether there is the world In fact, or it is just the game of the mind. Recall the movie "Matrix". Maybe his creators were close to the truth?

Now most people prefer only 3D games with decent graphics, and few remember that the first video games looked uncomplicated and rather resembled primitive computing machines. Let's remember the 15th old-terrorists in the gaming industry, which were the main impetus to the creation of games as they are now, because it was the past that created the game, gave her the form and sent to the future.

15. Interactive game. 1947 year


When they talk about modest endeavors of the video game, usually mention the word "pong". Pong. It is one of the early games and was released in 1972. The game quickly gained popularity, and in 1975 its home version appeared. Of course, there were other video games before PONG.

In fact, the first interactive electronic game was created for another 25 years before Ponga, in 1947, two years after the end of World War II. Rocket shows during the war inspired Thomas T. Goldsmith and Estla Rai Mann to create a missile simulator on an electron beam tube. For the game, analog circuits were used to control the tube light rays and to control the position of target points on the screen.

14. The game that has influenced the entire game world. 1961 year


In 1960, the company Digital Equipment Corporation Released its first PDP-1 minicomputer (programmable data processor-1). A year later, a group of students of the Massachusetts Institute of Technology has developed for PDP-1 game called Spacewar!

The players were two: each of them managed his cosmic ship and, maneuvering between the stars, tried to beat the opponent. The game spread over the Internet (understandable case, it was primitive then), and also served as the basis for many other video games.

13. Public game. 1971


For many years, to experience my strengths in the video game could only be in those places where it was established (as a rule, at universities), and only the 50s and the 60s of the last century have home versions of slot machines. Usually they had an electronic game of cross-nodes.

In 1971, two arcade versions were released Spacewar!. In September of that year, the first arcade game Galaxy Game was installed in Stanford University of California, a video game on a machine running on the coins.

Two months later, in November, 1,500 Computer Space arcasets were available for commercial sales - the first brainchild of Nolana Bushnell and Ted Dubney, the future founders of Atary for the production and publication of computer games. Their second and more successfully attempt to enter the international video game market was Pong. Nolan even got the nickname "King Pong" as a recognized founder of the American video game industry.

12. The first home game console. 1972 year


As the very first interactive electronic game, the home version of Ponga (most often called home Pong) had to stay at the peak of glory for a long time. But this did not happen. Three years before the appearance of home Ponga, the world's first game console was released - Magnavox Odyssey - developed by the engineer Ralph Baerom. Unfortunately, the novelty did not meet hopes: the console sales suffered greatly due to an ill-conceived marketing policy, moreover, many have believed that the game console worked only when connecting to Magnavox TVs.

Atary (then it was also called "Nolan Bushnell"), quickly oriented, learned to benefit from competitor errors: the inscription was blocked on Ponga boxes: "Suitable for any TV, and black and white, and color." Often, the success of Ponga did not please the Magnavox Odyssey console developers, which perhaps and served as a shock for filing a claim against Nolan Bushnell because of the close similarity of Ponga and Tennis Games on Magnavox Odyssey. Later, ICIs and other companies were filed: Coleco, Mattel, Seeeburg, Activision, - with unsuccessful for those outcome.

Magnavox game console in addition to all standard manipulators demonstrated to buyers the world's first light gun, which, to the annoyance of playing, was not always triggered.

11. Arcade game on the microprocessor. 1975 year


In 1975, the company Midway Games. Released the arcade gun Gun Fight - the first video game on the microprocessor, and not on the traditional TTL electronics. 8-bit Intel 8080 CPU chips were built into the game automata with the game, which, according to many, are the first truly working microprocessors. The success of machine guns based on microprocessors was guaranteed. New technologies were designed to significantly improve video games: the graphics improve improved, became more prohibited.

10. The first portable pocket video game. 1979 year


The first portable game prefix was Microvision, released in 1979 by the Company Milton Bradley. The console had a liquid crystal screen and several replaceable cartridges. One of them (Space Hunter - 1981) demonstrated the ability to carry out movements in all directions only with the help of 4 close-based buttons. Such a control system of the control buttons can be considered an early version of the D-PAD (cross-shaped arrow button). D-PAD was used (and used to this day) in many subsequent types of game consoles, for example - Gameboy.

9. 3D Games for home use


3D Monster Maze (three-dimensional labyrinth with a monster) - the first computer 3D game created by Malcolm Evans in 1981 for machines on the Sinclair ZX81 platform. The player must overcome the randomly generated labyrinth size of 16x16 cells and not to get into the paws hostile monster - the tyrannosaur of the Rex.

8. Online game. 1983


The ancestor of the online games was the Little Supset Software company, founded in Utah in 1981. Two years later, the first network game was held in history between several people, it was called Snipes and was based on text symbols, which, of course, does not go to any comparison with a bright graphics of modern video games. The game was initially created with a demonstrative goal: to show the fantastic society for that time the possibilities of IBM personal computers, but more importantly - she laid the beginning of the so-called online game era.

7. 8-bit gaming consoles, a new generation of game systems. 1985


For computing machines and other "BIT" equipment, this is a unit of measurement of the processor power. That is, an 8-bit processor in one time interval can operate only 8 bits of information, while 16-bit gets access to 16 data bits and so on. In each subsequent generation of N-bit game consoles, the quality of graphics and sounds has improved, and therefore in the modern world of the game on the 8-bit console look very outdated and primitively.

The first popular 8-bit system became Nintendo Entertainment System (1985), sales exceeded 62 million units. Nevertheless, the popularity of "NES" in the global market did not prevent success and other companies in the production and sale of game consoles - Atari St and Commodore Amiga. In the same 1985, these companies opened the way to the era of 16-bit video games.

6. The first bloody game. 1986.


People like cruel games, aren't it? Call of Duty, Grand Theft Auto, Metal Gear Solid; All these games are incredibly popular, because the cruelty and the desire to disrupt the ban flourishes. Shiller - The first video game, "swung by blood."

Released in 1986, she offered a player armed with light pistoles, shooting all who appeared on the screen (including man, zombies, ghosts). All that was required is to show ingenuity in the dismemberment of the victims. The picture looked so unacceptable for a respectable citizen that in the UK the game was forever forbidden. Although, if you think, Shiller looks far funny compared to modern GTA. or Manhunt..

5. The first 16-bit gaming system. 1987


The game console TURBOGRAFX-16 ENTERTINMENT SUPERSYSTEM, also known as the "impressive" PC Engine, was released in Japan in 1978 by NEC. The console had an additional CD module or, simply speaking, CDs.

Thanks to the new acquisition, Turbografx-16 distinguished itself a more extensive amount of memory, improved sound spoken and low price. Among other things, according to the Guinness Book of Records, the Guinness PC Engine has gained the title of the smallest gaming console, its size is only 14 cm x 14 cm x 3.8 cm. 3 million copies sold.

4. First 32-bit game system. 1993 year


The first 32-bit gaming prefix was actually Amiga CD32, released in September 1993, but its sales did not exceed 100,000 units. Sales of Atari Jaguar (Issue - November 1993) failed - sold only 500,000 copies. Between them, the first console of the company Panasonic - 3Do Interactive Multiplayer, which enjoyed a little big success among buyers. But it is difficult to call it the first 32-bit prefix: the release until 1994 was limited, and the cost of 700 dollars imposed a negative imprint on the console purchases.

At the end of 1994, the development of Sega Saturn and Sony Playstation, gaming consoles, surpassed their predecessors ended in Japan. PlayStation has become the first console in history, the circulation of which has exceeded 100 million copies.

3. Game console, displaying "incoming" three-dimensional graphics. 1995.


In 1995, Nintendo released a homework console, promising to show "Virtual Reality virtual world" Virtual Boy is a console on a thin stand with an eyepiece resembling red-blue glasses. Such a "projector" passed the three-dimensional image into each eye, and it is possible to call it a simplified or unfinished version of the modern 3D film.

True, the prefix was inconvenient to use and represented a considerable danger to sight, not to mention the fact that all games were displayed in red. As a result, Virtual Boy has ceased next year. However, the first experience of 3D reality has passed quite successfully, what do you think?

2. 64-bit and 128-bit gaming systems. 1996 - 2002


The Nintendo 64 game system, although it was developed in the era of 32-bit consoles, is actually a 64-bit system (from here and 64 in the title), it just looked slightly a bit time. The era of 128-bit systems began in 1998 with the advent of Gamecube, PlayStation 2 consoles, as well as Xbox and Sega Dreamcast, released two years before the development of PlayStation 2, which belongs to the title "The most sold game consoles of all time".

1. Control without a controller. 2004 - Present

Eyetoy has become the first video camera using images and colors recognition technology, which allows players to transfer commands with their own movements. The camera was intended for use with the prefix PlayStation 2. The technology is certainly good, but the games with which the eyeoy was used was not distinguished by a variety, the camera did not always respond to the player's movement.

But Eyetoy made a real revolution in the world of interactive entertainment. Another innovation: Project Natal. Microsoft employees announced an accessory for Xbox 360, which allows you to play without a controller, control the game with gestures, various items, even voices and facial expressions. You can decide, these are all empty words and lies (what kind of company does not want to attract buyers), but the video provided above will confirm all of our words.

Read the second part to the top.

Overview of the "NES30 Pro" controller

Overview of the best game controller in the style of NES from the creator site