Assassin's creed 4 black flag controls. Story line. Remembrance - Dive for Medicine

Continue the passage of the game Assassin's Creed 4: Black Flag and head for Havana. Land on the shore and go to the assassin. So you start the next task. I advise you not to get involved in open battles, because you risk not completing the mission, losing a lot of time. Move along the rooftops and approach the gunner. Get a sleep dart and send him to sleep. Then aim at the gunner and send him there too.

You can then look around the rooftops around the perimeter of the main area to find Tiburon. Follow the path you came here. After the opponents turn to the eastern part, get out onto the roof and sit out this moment. As soon as they hide, get down and follow their tracks. After a while, they will engage in a fight with the unknown, run into the building on the opposite side, and climb out onto the roof. Sit out this fight there, and then go after them again.

Repeat the same pattern when you find yourself in the northeast location. Then head north and use the sleep dart to put the scout on the roof and the gunner to sleep. Then watch Tiburon enter the fort.

Now you need to be at the maximum safe distance from the enemy, because otherwise you will be noticed and not perform side mission. Head to the trees on the other side of the wall and climb up them, only very carefully.

Wait for the enemy to turn away and jump on him. Go to the south side of the fortress and notice a scout there. Take out the sleep dart and shoot it. Continue through Assassin's Creed 4: Black Flag and go around the fort. Having reached its northern part, remove the scout with a sleep dart too. Only after that jump inside the fort.

Now you have to step into the fray with Tiburon. Since most of his executioners will want to destroy you by constantly attacking, but do not forget that Tiburon is your main target. He will often shoot you with a pistol. So constantly hide behind the fighters from his team, using them as a human shield. Thus, their number will noticeably decrease after a while. As soon as you get close to Tiburon, immediately finish him off. Then look through short video and get your feet out of here. Run to the beach strip and jump into the ocean to get on board your ship as soon as possible.

Flashback 4: Ever a Splinter

Now, in the passage of Assassin's Creed 4: Black Flag, head for Log Bay. However, along the way you will encounter an obstacle - manowars. So do not expect that you can get to the shore. I advise you to immediately jump into the water and swim to the shore. and go to the southern part of the coastal strip, where you will find a lot of treasures.

It is worth noting that if you run out of ammo, then you can just loot. Find a lot of corpses and search them for useful loot. This is the most efficient way at the moment. So you get rid of extra costs.

Once near the exclusion zone, look around and find a flaming village. But do not focus on it, because now it is better to go to the cave located nearby. Jump into the water to hide from approaching enemies. Use sleepy darts on them and get out on land. Head for the cave and once near it, you will see two opponents. It is also better to use darts on them, and then go into the cave.

In the further passage of Assassin's Creed 4: Black Flag, go down and on the right side you will see a small bridge. Approach it and move. Be careful, because there are opponents ahead. Get your weapon and eliminate them, and then run forward to quickly release the prisoners.Thus, you will solve part of the additional tasks.

Go to the observatory and stop to look at the moving platforms. Gather your courage and get on them. As soon as you are in the middle, a bunch of Spanish soldiers will appear on the horizon. Deal with them and continue to climb up using the platforms. At the moment, you just need to get to the ledge located above the entrance deep into the cave.

Once near the area in the form of a circle, you will see crowds of fighters. However, now they will disappear, because as soon as you climbed in, they were automatically transferred outside. Run up to the defensive devices located in the observatory to deal a powerful blow to the opponents. As soon as the passage of this task is completed in the Assassin's Creed 4: Black Flag game, you will complete the solution of all side quests. It is worth noting that if you wish, you can use not only the weapons found in the observatory, but also your own dynamite sticks in defense .

Since you have not yet reached the main goal, which is a little ahead, continue on your way. Approach the moving platform and move along it, get out onto the ledge and move forward, sticking to the wall. Look up and spot Torres. Make every effort to destroy it by jumping from the air. As soon as he stops breathing, the mission will be considered successfully completed. And this will end the passage of the game Assassin's Creed 4: Black Flag.


MEMORY 2
Merry Havana


Havana, Cuba. July 1715 Exercise: Edward, disguised as the assassin Duncan Walpole, follows Steed in search of a place where he can stay before his risky meeting with the governor. Secondary task: Grab a pickpocket. Escape the fight by throwing smoke bombs. On the way to the tavern, look into the trading shop and buy a few blades - at the moment we are interested in English broadswords. The trading process itself is quite simple. Choose the type of purchase - Blades - then go to the overview of items and get acquainted with their characteristics - at the end, choose and confirm the purchase.



After a successful deal, climb to the very top of the nearest church and synchronize. All treasures available within the radius will appear on the map, trading shops, guild quests, etc. After that, take a leap of faith into a haystack and run to the rescue of your unlucky comrade. The pickpocket will be quite nimble, so I advise you to immediately start the pursuit. To perform 100% synchronization, you should not kill him, but you need to catch and pick pockets. To catch the thief, you must press the button in time "E" (being about two or three meters away from him) to knock him down and be sure to kick him once with your feet "LKM". After this simple procedure, feel free to clean your pockets while holding the button "E". If the thief is not kicked in time, then you will have to run after him again and repeat the capture procedure.


After these errands, we return to Steed and go into the tavern. What's a pirate without a good fight? Therefore, we arrange a good thrashing of local regulars to Roma and women. In this step, we will learn the basics hand-to-hand combat. There will be several lessons:
1. By pressing "LKM" attack the enemy (press this button several times to perform a combo attack)
2. You can parry by holding the button. "E" with every enemy attack.
3. To grab and throw an opponent, press twice in a row. "E"- once to counterattack, and the second time to grab the scruff of the neck and throw.
4. Use a Combination "E" + "SPACE", to hurt the enemy with his counterattack (this combo can also break through enemy blocks)
5. And in the end, give the enemy a spectacular fatality with a single click of the button "E" and beyond "LKM"- Edward will make a beautiful knockout.

At the end of this difficult battle, the guards will come to separate us. Use smoke bombs - F- to slip away. As soon as the visibility of the pursuers is reduced by the effect of the smoke bomb - hide in haystacks, hide in the vegetation and merge with the crowd to become invisible and get away from the chase. Upon returning to the pier, a battered Steed is waiting for us and sugar was stolen from him ...

What about my sugar?


Exercise: The cards that Edward hoped to sell to Governor Torres fell into the hands of the guards. Find out where they are and bring them back. Secondary task: Find the dancers and distract the guards. Avoid skirmishes. Turn on Eagle Vision (OZ) - "V"- and find the targets we'll be spying on. In this part of UBisoft, it was somewhat modified, which partially made it possible to simplify the prosecution. OZ allows you to notice any details. If it is activated, opponents and animals are highlighted in red, while goals and objectives are highlighted in gold. remember, that OZ not available while running. Also using OZ, you can tag up to 5 enemies just by looking at them. Marked enemies will be visible through walls even when you stop using OZ. The pursuit will take place in three stages. Pick a target in the first step OZ and to go unnoticed, use different shelters - merge with the crowd, hide in haystacks, peep from around the corner, you can also relax on a bench, etc.


At the second stage, we have to sweat a lot, because now we are faced with the task of not being seen anymore, and not falling behind the fleeing guards. As soon as they stop our pursuit enters the third stage, where we will need to eavesdrop on a conversation between them. To complete the mission with 100% synchronization, this is where I advise hire nearby dancers for 150R. Being in their company, no one will be able to detain us.


After the officer proceeds to the protected area, we have to quietly steal the key from him. This can be done in two ways:
1. For the extreme. We climb onto the roof of the building and jump into the haystack, which is located in the courtyard. As soon as the officer turns away from the haystack, approach him closely and hold the button "E" until the indicator with the hand is full, steal the key.
2. The second option is suitable for those who like to watch their victim for a long time. Wait outside until he's out of the red zone and just follow him while calmly searching his pockets.


As soon as you get the key, go towards the fort. To fulfill the condition for 100% synchronization, we will need to penetrate imperceptibly and not get involved in an open fight. Come to the fort from the side where the synchronization point is located on the map. On the outer wall you will see beams, jump along them to the lever that will take us to the right.


Before using it, I advise you to observe the path of the patrol on the mini-map. Wait until he turns away and only then jump on him. If you do get burned a bit, quickly hang off the ledge and wait until he finishes his investigation. Next, continue your route along the beams and ledges on the wall. Calmly run through the ammo room and climb out of the window.


Approximately in the middle of the fortress wall there will be small ledges along which you can climb to the very top. Wait until the patrol goes from us in the opposite direction, climb up the ledge and hide in a haystack with foliage.


From the stack it is very convenient to observe the routes of movement of both guards - the second walks on the roof of a one-story building, where there is a ladder. As soon as both turn away, slip past them and open the treasured door.


We watch a video where we pick up our things and leave in English by jumping into the water from the side of the lighthouse tower.

Mr. Walpole, I presume?


Exercise: In the costume of assassin Duncan Walpole, Edward must deliver cards and an unusual crystal cube to the governor of Havana Secondary task: Complete Rogers' Shooting Challenge. Rob all the Templars. We enter the gate and go up the stairs. We are met on the terrace Woods Rogers and Julien Ducasse who immediately offer us to shoot. Aimed shot from firearms you can simultaneously hold "PKM" to aim and tap once "LKM" to shoot. You can reload the weapon with the button "R". Automatic reloading also exists and can be triggered by firing an empty weapon. In addition to aimed fire, there is the so-called "offhand shot" - you can use it if you simply point the view camera at the target and press the button once F. But the consumption of ammunition with such shooting increases significantly, due to the fact that Edward can start shooting with two hands.


After you hit 6 dummies, immediately go to Rogers, who will give you a task where you will have to hit all the targets in 22 seconds. I advise you not to shoot offhand, but to make aimed shots with our guidance.


Once you're done with the challenge, talk to Ducasse and follow them. Our circus performance will continue... Having received the hidden blades, we will be asked to demonstrate our "Assassin skills" in all its glory.
1. To kill a nearby target, walk up to any dummy and click kill "LKM".
2. Next, climb into a haystack and gently drag away an innocent enemy standing nearby.
3. Stealth kills can also be done by blending in with a crowd or around a corner. Get between the group of construction workers and kill the nearest mannequin.
4. Show them killing in the air. To do this, climb onto the roof of any building and jump in a deadly speedkill. In order for Edward to jump on the one he needs, the target must be highlighted.
5. And finally... kill an enemy on the run by holding "SHIFT", click once "LKM".

After enthusiastic oohs and aahs, follow them to the veranda, where you will meet Laureano Torres i Ayalom. In the process of receiving further briefing, be sure to complete the conditions for 100% synchronization and pick their pockets (by holding the "E" button by default). You can steal safely and without looking back - they will not notice anything, but it is better, of course, to start doing this as soon as their conversation begins at the table with cards.

The Man Called The Wise Man


Exercise: In anticipation of his reward, Edward is to meet the Templars near the docks. Secondary task: Attack the Sage from above. Use a pistol in combat. The mission is very short. Try not to let the enemy attack Torres and be as active as possible. To fulfill the first condition for 100% synchronization, during combat press F to fire offhand. Special attention pay attention to the snipers who are standing on the roof - also shoot them with a pistol. After a short hitch, the sage will try to escape from us and we will need to jump on top of him. To do this, at the very beginning of the chase, climb the beams to the very top and guess the moment until he goes down during the chase. Once you are over it, press the button "E" and Edward will jump on him.

Any complaints?


Exercise: Dissatisfied with the size of the reward, Edward decides to infiltrate Torres' camp and rescue the one called the Wise Man. Secondary task: Avoid skirmishes. Kill the guard from the surveillance zone 3 times. To complete a mission with 100% synchronization - it is possible to eliminate opponents quietly, but it is impossible to raise a panic among them. We immediately jump over the fence and proceed to kill the guards from the surveillance zone, in a simple way - from the bushes (out of a haystack a kill won't count). Also, do not forget that the guards have a very musical ear and they will come to our whistle quite quickly. At the first stage, you can immediately drag two into the bushes - we lure the one that patrols and walks in a circle to us with a whistle. His comrade, who stands still, can be dragged without luring into the bushes. As soon as they are dealt with, run across to the left side of the plantation and move past the guard standing next to the hay cart. (if you wish, it can be pulled into hay). Now use eagle vision - "V"- and we determine the keeper of the key - we also call him with a whistle and clean our pockets.


After that, climb the wall and eliminate the patrolling guard in any way - from the bushes or simply pull it off the wall. Further, I advise you to keep all the time to the left edge. On this path, we will come across only one standing alone at the wagon, we lure us with a whistle and kill.


Two paths open up ahead of us - one along the top, the other along the bottom. I do not advise you to go along the top - if a sniper burns you, and he really sees better than everyone else, then you will break your synchronization. Therefore, we take to the left and pass by the hammock. A patrolling guard is on guard behind a locker.


We immediately hide in the bushes and after looking around we run again along the left edge - take it closer to the wall. We climb the tree and jump from the branch into the yard. We watch the video, we get a tambourine.

Silver Fleet


Exercise: Edward, chained in the hold of a Spanish ship, decides that escaping will significantly improve his life. Secondary task: Free 23 pirates. Kill 3 guards around the corner At the very beginning of this mission, we are given the opportunity to fulfill the condition for 100% synchronization. We lure the guards with a whistle and twist around the corner. Adewale will help us in every possible way and take the initiative.


Next, you will be tasked with freeing all the hostages. It is entirely your choice how you will pass - rush into battle or try to go through stealth. But in any case, do not release the hostages until you kill most of the enemy forces. On this stage I can show how you can go through all the ships without getting involved in an open battle with the enemy.
1. Ship. The three patrolmen closest to us can be killed from around the corner by hiding behind the ship's crates. After that, I advise you to go down from the starboard side and throw another one off the karma.



Next, return to your original place and guess the moment for the distant patrolmen to start moving to the left. Once turned, quickly approach the guards closest to you and kill with hidden blades. After that, without delay, approach those patrolmen and repeat the procedure. Well, do not forget to eliminate the one looking at the top, for this, use a quick climb to the mast.

If you are having problems with passage of the game Assassin 4, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Black Flag. In the most difficult places, we add pictures that can help you. Walkthrough Assassin 4 read on our website.

Sequence 1

The game starts quickly: in the very first scene main character Edward takes part in a naval battle; but his ship is wrecked, and in the next episode, our main character is on the shore.

You will immediately need to catch up with an unknown assassin who confronted you during the shipwreck. Climb up the wreckage, chase down and kill the assassin. Edward will change into the clothes of the victim, and pull on the traditional Assassin hood. You will hear about help - go and save the merchant from the clutches of the guards. Now climb on the ship and sail along the marker.

In the next episode, you will be transported to our time, to the Abstergo Corporation. Listen and follow the instructions of the Abstergo worker. Go to the elevator; then the action will return back to the Caribbean. Follow the merchant you rescued and buy a sword from the gun shop. After, climb the tower and synchronize the terrain.

Catch up with the robber, return the goods to the merchant; go to the tavern, where Edward will have to fight with the local brawlers.

Sequence 2

Follow the marker on the map; you must follow the two soldiers (for conspiracy, it is advisable to hire dancers). Next, follow the captain and take the key from him. Follow the marker. Make your way into the fort, kill the guards quietly (you can hide in special lockers), climb onto the roof, go through the door, take what you need and leave.

Follow the marker; enter the gate. There you will meet important characters. Get a little exercise. Leave and escort Laureano Torres. Assassins will attack him - you need to protect him. Next, catch up with the character fleeing from you (Sage).

But after a while, Edward wants to save Sage. But he won't succeed; while Edward makes his way to Sage past the guards, he will be caught by guards Laureano Torres.

So, you are a prisoner on the ship. Together with Adewale (also a prisoner on the ship), free yourself from the chains and cut down all the guards with him. Get your gear back; release the other prisoners.

Sequence 3

Go to the marker, talk to Adewale, save the pirates (the places are marked on the map with a special mark) and fill up your squad's scale. They want to hang the last pirate - save him too. Go back to the ship, board two ships and take the resources. Now sail to the trading post where you will buy your first upgrade to your ship. But you will need iron - it can also be taken from floating ships. Board two more ships and make a second upgrade. After all adventures, your ship is wanted; go to the marker, talk to the person, pay a certain amount and your wanted bar will reset. Follow the sign and talk to James Kidd. You must find agents, followed by surveillance. After that, go to your ship and follow the enemy ship. Swim to the shore and exit the ship; follow the boss, take the key to the warehouse from the guard. Then go to the warehouse - there will be a plot video. Return to the ship and swim along the marker.

Talk to Blackbeard, go to the sign. Use the spyglass to locate the Del Maestro ship. Swim to the marker and bypass the enemy ships. Soon, a naval battle will begin against eight enemy ships.

Swim to the ruins in the jungle; Climb up in the indicated direction, bypass the guards and get to the exit from the jungle. Go to the ship, kill the target. Next will be a small episode in modern times.

Sequence 4

Follow James Kidd, solve a small puzzle, and then enter the mansion. After, return to the ship. Swim to the marker, find Kidd. You will find yourself in the camp of the Assassins, and therefore it is necessary to act quietly and without casualties. Find Kidd and explore the ancient temple. Solve a small puzzle (place three stones by color in their places). Pass the guards, free the hostages. Go to the sign, swim to the fort and conquer it. Next sail to Kingston.

Sequence 5

Follow the target; followed by a fight. Catch up with James Kidd, climb into the mill. A mission will begin where you need to kill the guards in stealth, turn off three alarms and go to the mansion. Follow Blackbeard. Buy for 5000 diving bell, which will allow you to take air under water to explore the ocean floor. Follow the ship, go to the marker.

Sequence 6

Having acquired the diving bell, go down to the bottom of the sea and look for the desired object. Beware of sharks - you can hide from them in the seaweed. After that, surface, board the ship and follow the sign.

Find Blackbeard, protect him from enemies. After that, a naval battle will begin, where you need to destroy the enemy ship and board it. Kill the ship's captain.

In the next mission, you need to quietly swim behind the ship along enemy territory. Turn off all alarms. Follow the two soldiers, eavesdrop on their conversation; in the next scene, you need to catch up and kill the captain.

Sequence 7

Go to the sign, follow the fort, steal the documents. Go to the marker, listen to the dialogue with the character, and then you need to steal four barrels of gunpowder. Four points with gunpowder will be marked on the map - go there and take what you need in sequence.

Go to the next task; board your ship and escort a friendly ship to the desired point. Defend yourself from enemy ships, and when you reach the right place, swim away from the ships chasing you.

Sequence 8

Sequence 9

Go to the pointer on the map, take the quest. Follow the target and eavesdrop on the conversation. Then leave and take the next task. In the next mission, you need to fight four ships, hunt down two important targets and kill them.

Sequence 10

Go to your ship, swim and track down the Portuguese ship. swim to it unnoticed, climb up and steal the flag. Return to your ship, find Nosso Senhor, take out the two guards on the two towers so they don't see you. Steal the ship and sail it to your Jackdaw.

Follow the marker, clear three territories from enemies. Follow Roberts. Find a way out. Next will be a small episode in modern times.

We return to Edward. He is in captivity. Get out of the cage, run away, go through the camp of soldiers. Follow the door and find Marry. Go away.

Sequence 11

The eleventh chapter is very short: in it you need to follow the assassin and fight a detachment of soldiers and their captain on the shore.

Sequence 12

Go to the marker, follow the Italian diplomat, kill him and take his clothes. Then go to the banquet, hunt down Rogers and at the right time (when no one is around) - kill him.

The game enters the final stage: next comes a fight with Roberts' ship - kill him himself. Swim to Havana, follow El Tiburon and then deal with him. Then follow the sign - you will find yourself in the Observatory. There you need to climb the moving columns, find Torres (the main villain) and kill him.

This is where the game will end Sequence 13 is a big storyline. End of the game.

Previous games in the Assassin's Creed series have delighted fans with bustling, bustling, and majestic cities. In Assassin's Creed 4: Black Flag, the opposite is true, focusing on the vast territories of the Caribbean. The shift in emphasis has resulted in whole line changes: islands, medium-sized cities and ships came to the fore. Even the confrontation between the Assassins and the Templars faded into the background. Moreover, the thoughts of the protagonist are not busy solving global problems, but are focused on finding ways to get rich quick. Jackdaw will help Edward Kenway to realize his dreams, become famous and become a thunderstorm of the seas and oceans. The nondescript military brig, taken from the Spaniards, will eventually turn into a floating fortress. With the help found in or on the ocean floor among the wreckage, you can improve everything: the hull, cannons, mortars, falconets and ammunition. But change ships in Assassin's Creed 4: Black Flag it is forbidden; sailing on a ship of the line is allowed only according to the plot. is also limited and appears only for those who have bought a licensed copy of the game and have a stable Internet connection, pirated version there is no such possibility.

Boarding in Assassin's Creed 4: Black Flag starts only after the battle, when the strength of the enemy ship's hull drops to the red mark. As soon as this happens, white zones appear on both sides, which you need to enter at low speed, and then hold down the [S] key. During the capture, depending on the size of the ship, additional objectives appear (kill the enemy captain, scouts on the masts, a certain number of soldiers, blow up powder barrels or rip off the flag), which must be completed, otherwise the ship will not be captured. When boarding, the size of the team plays an important role, the larger it is, the higher the chances of success. The team can be replenished in taverns or pick up people on rafts right in the ocean by pressing the [Space] key at a close distance from the victim of a shipwreck. After the boarding, a choice arises of what to do with the defeated: release to reduce the level of fame in order to get rid of the pirate hunters, use the wreckage to repair the Jackdaw (on land, port captains do the repairs), or attach the ship to Kenway's fleet. Regardless of the decision made, the cargo from the holds becomes a trophy. On the decks of ships abandoned in the ocean, chests with money and items are stored. They need to be inspected, not drowned.

Ship control in Assassin's Creed 4: Black Flag:

  • Shot from cannons with ordinary cannonballs- move the camera with the mouse to the left or right side of the ship, hold down [RMB] and press [LMB] (it is impossible to shoot from both sides at the same time, being between two enemy ships).
  • Shot from cannons with heavy cannonballs- move the camera with the mouse to the left or right side of the ship and press [LMB] (the number of available cores is indicated in the lower right corner of the screen, you can replenish the stock of cores in the captain's cabin through the ship's layout, from the harbor captain on the islands or after a successful boarding). Heavy cannonballs deal massive damage at close range. To use heavy cores, you first need to buy the upgrade of the same name in the captain's cabin.
  • Shot with nipples- move the camera with the mouse to the bow of the ship, hold down [RMB] and press [LMB], or immediately press [LMB]. Knipples help break sails, break masts, slow down or stop opponents.
  • Falconet shot- hold down the key and release it after pointing at the weak spot of the ship, marked with a red pointer. Falconets cannot be fired at random targets, as it was in AC3, but they can be used during boarding by approaching them and pressing the [E] key.
  • Mortar shot- hold down the [Q] key, point the sight at the target with the mouse and press [LMB]. The amount of charge is indicated in the lower right corner of the screen. Stocks are replenished through the captain's cabin on the Jackdaw or from the harbor captain on the islands. Mortars deal massive damage from a distance. Very effective against ships of the line and forts. To use mortars, you first need to buy the upgrade of the same name in the captain's cabin.
  • Spyglass- hold down the [E] key. The mouse wheel helps to zoom in, and the [W] key helps to mark the selected ship.
  • The use of incendiary projectiles- move the camera with the mouse towards the stern and press the [LMB] key. Gunpowder barrels are effective against pursuers.
  • The use of a ram- direct the ship towards the enemy and crash into it at full speed.
  • Raise the sails and speed up- press the [W] key several times.
  • Stop and release the steering wheel- press [S] several times to stop the ship, and then hold down [S].
  • Dodging enemy shots- hold down the [Space] key.
  • Management of sailor songs (shanti)- keys and .
  • Align the camera and change the angle of view- keys [C], [←], , [↓], [→].

At the beginning walkthrough Assassin's Creed 4: Black Flag the action takes place at Cape Bonavista in June 1715. Having reached the helm, stand behind it and learn how to control the ship's guns. At this stage of the passage of the game, your task will be to sink the enemy ships, after which you can watch a video.

You need to swim to the shore (hold Shift to move faster). On the shore, after a short video, you will need to find the runaway assassin, climbing up the path and running across the suspension bridge, crossing the stream and then climbing the wooden buildings, where you can perform one of the synchronizations, you will reach the cliff from which you can jump into the input. Having sailed ashore, we examine the dead, so here you can find a bottle with a letter and a chest with money. Further along the wreckage of the ship sticking out of the water we return to the depths of the island and continuing to climb like Lara Croft on all sorts of wooden buildings we again see the fleeing assassin. Climbing onto the second tower by pressing E, we do another synchronization, after which we jump down again and chase the assassin, and after catching up we kill him and then watch the next video.

Then, having seen a schooner in the bay, we jump down from the waterfall, having got out onto land, it is worth looking into the cave behind the waterfall, there you can find another chest. Having reached the beach, we free the merchant by killing the soldiers who caught him, after which we swim to the ship standing nearby. When you get to the ship, stand at the helm. Use the S button to start moving, after which it remains to sail away from the island, maneuvering between rocks and shallows.

Abstergo Entertainment

We pass after the girl after listening to everything she says and receiving a tablet from her. Once in the elevator, activate it by pressing E and selecting the second floor and the studio of the Sample 17 project. Next, we enter the Animus Omega and continue the passage of the game for Edward Canway.

When viewing walkthrough video assassin games Creed 4: Black Flag

Chapter 2
Memory 1. Jolly Havana

The action takes place in Havana and Cuba in July 1715. At the beginning of the mission, you need to follow Steed Bonnet and go to the merchant's shop to evaluate weapons and other important things. In the shop you can buy English broadswords, after which you will need to climb to the top of the church, using the small windows located in its back for this. Chase down the pickpocket, then deal with the Spanish soldiers and hurry to your destination - to where Steed is already waiting for you. Watch the video.

Further in the process of passing the game, you will again have to fight with enemies, as well as learn new combat techniques. Use the smoke bomb, and then run and try to find a place where you can hide (for example, a well is suitable for this).

Memory 2. What about my sugar?

You need to approach Steed, who is on the pier, to talk to him. Then your hero will have to follow a couple of guards, carefully avoiding the places where the soldiers hid. Follow the captain from the place of execution, so that when the moment is right, stun him and take possession of the keys. Next, you will need to buy the girls that are marked in blue, after which you should immediately head to the entrance to the prison. The corresponding button will help distract the guards. Go inside, go up the stairs and turn left to use the indicated door. Returning to Steed, watch the corresponding video.

Memory 3. Mr. Walpole, I presume?

Go to the governor's house to start the quest. After going out onto the terrace, you need to shoot six targets, and then talk to Dukas. After killing any of the targets, your hero will have to jump into a haystack, and from there kill another. After entering the building, use the "X" button to attack one of the four targets that are at the top. Without slowing down your run, hit your target. Hurry up for the owners, and when you come up, press the button. Watch another video.

Memory 4. The Man Called Sage

Go to the pier, focusing on the yellow exclamation mark to talk to the man. Stand up for Torres when he is attacked by the Assassins. To catch the Sage, you will need to rush to intercept him, and then attack from above.

Memory 5. Any complaints?

After arriving at the meeting point with Steed, watch the video. Hiding among the bushes, whistle to attract the enemy and steal the key from him. Hurry to the place where the Sage languishes in prison.

Flashback 6. Silver Fleet

Having thrown off the shackles, together with your comrade-in-arms, defeat all enemies and pick up weapons. Find the dungeon at big ship and release all the prisoners (use the hatch located on the deck). Swim to the captain's ship to engage in a fight with the captain - during this fight you should only use counterattacks and shoot with a pistol. You don't need to fight the whole fleet - swim away from it. While driving, try to avoid typhoons.

Chapter 3
Memory 1. Newly minted captain

In this segment of the game, you need to swim to the island, leaving the ship on the water. Then track down a couple of ocelots and two iguanas and shoot them or hack them to death with sabers. To find iguanas as soon as possible your hero will be helped by his "eagle vision". With your own hands, make a holster and an item that would increase health indicators. The "Crafts" tab will help you. Returning to the ship, talk to Adewale.

Flashback 2. Recruitment Opened

The action takes place in Nassau, Bahamas in September 1715. Go to the indicated point to chat with the pirates. Next, you will have to quickly move around the city and protect the pirates from the soldiers. The latter will have to be saved at the gallows itself. When everything is done, go to the bar to meet your friends.

Memory 3. Robbery and robbery

Hurry ashore to watch an important video. A red marker will appear on the mini-map, and you will need to use a spyglass to view the ship. When you get close, point the camera at the bow of the ship, aim well and start firing knippels. The ship will catch fire, which means it's time for you to board it (follow the prompts on the screen). Having defeated all the enemies that your hero will meet at this stage of the game, you will be able to capture the ship. Repair the Jackdaw immediately and capture a few more ships. Having collected the required amount of cargo, hurry to the green mark. Thus, you will find yourself in Salt Key, where you can purchase a new case for the Jackdaw from the merchant.

Memory 4. Under the black flag

Not far from the coast you will notice a military brig - attack it. You may have to board another ship. Don't forget to use binoculars to view the ships' cargoes, and only attack those that are carrying metal. Hurry back to Salt Key and bribe a bribeable soldier. Get back on board to change gear. On the table on the right you will see a layout of the ship - click on it. In the upgrades for the Jackdaw, look for onboard guns and buy them. After leaving the cabin, watch the video.

Flashback 5. Sugar cane harvest

Swim to the island to talk to James Kidd. Follow him to find Beckford's attorney in the green area. Wait until the attorney boards the ship, and hurry to the helm of the Jackdaw yourself to continue spying on his ship. Just remember to avoid other vessels. Having moored near the shore, hurry to the point from which you can eavesdrop on the dialogue. Follow the attorney without leaving the listening area. When you get to the warehouse, use the "eagle vision" to track down the man with the key. Defeat him and take the key. Go to the warehouse to rob it and the mission will be completed.

Flashback 6. Good Defense

Return to the ship to get to the marked island and talk to the pirates. Climb aboard again and move behind the battleship, trying not to get into the field of view. Sink eight ships while avoiding mortars.

Flashback 7. Lonely madman

Having sailed to the island, start completing the task from the sea. Climbing up, make your way through the jungle and eliminate the captain of the ship (before that you need to track him down with the help of "eagle vision").

Chapter 4

Following the girl, take the elevator upstairs to get into Olivier's office. Go down to your floor again and approach the colleague's terminal. You have to connect to the data sphere. Start moving your avatar and keep doing this until it quickly rotates around the green line. Go back and go down the hall to give the data to the courier. Go back to your Animus. The action takes place in Great Inagua in March 1716.

Memory 1. Old-old bay

Follow James Kidd into the jungle to get to the very rocks. Having risen to the stele, turn the drawing so that it coincides with the other three that are applied to the pillars. Dig a hole in the indicated place, and then follow James again to examine Dukas's room. Return to the pier to talk to Kidd.

Flashback 2. Nothing is true

At this stage of the passage of the game, you will again have to take the helm and take your ship to the open sea. Step into the captain's cabin to take a map from the table and go to the fleet. Back at the helm, head for Tulum. Get to checkpoint making sure no one notices your maneuvers. Talk to Baby Kidd twice and watch the video.

Memory 3. The terrible secret of the Sage

Keep following James until the bridge collapses. You will now be separated and you will have to use the vines on the wall on the left to reach the stone block. Then go on the water. Having reached the lever, you will be able to rotate the circle with blocks. Put each block on the sector that matches it in color. You can move the blocks using two stones located on the sides. The right stone is lowered, and the left one is at the top - you need to put one or another colored block on it so that the stone goes down. Do this as many times as needed.

Flashback 4. Outnumbered

Follow James to rescue fourteen hostages. When you fire darts, aim at the soldiers with guns first. Use the dovecote to complete contracts to eliminate certain characters.

Further in the process of passing the game, you can talk with James, and then follow him to the door with holes. You can insert a previously found stone into one of these holes, and if you also find other stones, you will definitely be able to access the luxurious treasures of antiquity.

Chapter 5

Memory 1. Fort

An additional task for completing this segment of the game: using a mortar to destroy the fort, as well as using special devices to destroy enemy officers.

Buy a mortar, and then go to Nassau to watch the video. Back on the ship, join the battle. Shoot the fort with a mortar, and then hurry to the shore - once on land, you will need to cross the yard, turn right and kill the officer you will see here.

Flashback 2. Salesman

An additional task for completing this segment of the game: kill four gunners and five guards (deal with the latter with the help of checkers).

Head to Kington and then drive east for a long time along the beach line. Talk to Adeval, and then follow your enemies directly to the exclusion zone. Turn right, go up the ramp and start moving across the rooftops. When the enemies leave to the north, you can kill one of the gunners. Go through the thick trees, then hide behind the pipe and quickly eliminate the shooter.

When people appear in the garden, quickly jump down and start moving towards the west. Climb the ladder, then climb the rope and kill another gunner. Jump down so that you get into the hay, and then use the gap in the fence to get out of this place. In the hay, wait for the soldier you have to eliminate. And then in the process of passing the game you will have to enter the building and, having risen to the very top, move to another building. From here, jump down to deal with the remaining gunners.

When you notice a crowd of enemies, start throwing checkers at them. After that, you just have to catch up with Kidd and leave here with him.

Memory 3. Desolate

An additional task for completing this segment of the game: use two deadly darts on the Brutes, and two sleep darts on the gunners.

Move towards the mill in Kingston. Immediately after synchronization, talk to Kidd. Jump into the hay, and then quickly crawl forward, remembering to hide in the grass. Deal first with one guard, and then with another (he is near the fence). The gunner, who is located in the immediate vicinity of the tower, needs to be euthanized. After that, you can freely pick the bell.

Hide in the hay, wait for the enemies to approach you, and start killing. Approach the person who is in close proximity to the bell tower and whistle to get his attention. When he comes, kill him. Your next victim at this stage of the game should be the sentry hiding in the bushes - climb over the fence to get it. Sleep the gunner in the adjacent tower. That's it, now you can break the bell!

Head north until you reach a V-shaped tree. Here, with the help of a poisoned dart, you must take the life of Brutus, who is at the basket. Move on to disable the last bell. Returning back, talk to Kidd, and then, after the corresponding video, hurry to the gate. There is a thicket of bushes to your right - hide there to kill the second Brutus.

When a whole crowd of enemies is chasing you, it's time to remember the cart that Edward told you about in the video. This cart will help you escape.

Chapter 6

Memory 1. Dive for medicine

An additional task for passing this segment of the game: find three chests with jewels and escape from the shark.

Once in Nassau, your hero will have to watch another video. After that, immediately go to your cabin, and do not forget to buy a diving suit. Blackbird will already be waiting for you off the coast of Florida, and after meeting with him you will have to watch another video.

At the beginning of the next stage of the passage of the game, hurry to pick up the treasures. Then swim past the trunk and climb into the hole in the sunken ship. Retrieve all the treasures from both this and the next sunken ship. Having reached the luminous hatch, open it, after which the next video will be shown to you. Swim quickly into the tunnel and climb into the air pocket to catch your breath. Dive into the water again, and try to go deep into the seaweed to be sure to hide from the shark. After taking two treasures, swim away.

Flashback 2. The Devil's Advocate

An additional task for passing this segment of the game: save five survivors and eliminate the trinity of guards with the help of checkers.

Climbing on a pirate ship, which is now in the Salt Lagoon, your hero will have to save those five who were lucky enough to survive. In the southeast of your map, you will notice marked waypoints - be sure to visit each of them. After swimming around the land, help Blackbird. Use sticks of dynamite to stun the soldiers who pounce on you - you must ensure the safety of your ally at all costs. Once all enemies have been eliminated, take a seat at the helm of the Queen Anne's Revenge and watch the cutscene. At the final stage of the passage of this section of the game, you will have to act according to the circumstances.

Flashback 3. Siege of Charlestown

An additional task for passing this segment of the game: with the help of darts, put three crocodiles to sleep, and also get a crocodile skin.

Get to the exclamation point - you need to swim very quietly in the direction that the sign shows you. Once near the shore, go to the bell.

Here you will have to kill several guards, after which you need to climb into the hay cart and eliminate another one. Whistle so that the rest of the patrolmen come to you, and you can kill them. If necessary, your hero will have to hide in order to let the enemies past him. Once near the bell, break it and hurry straight to the docks. Along the way, you will come across several crocodiles that will need to be euthanized (and one, moreover, skinned).

Move around the ship, following the direction indicated by the sign. Use the boxes to go upstairs and wait for the boat to come up. A group of guards will block your way - you will have to eliminate them all. If the need arises, take cover behind the crates and let the enemies pass by.

After the alarm signal, the captain will rush to run, and you will have to chase him to pass this part of the game. Chase him for a while, and then, when no one can see you, kill him. That's it, now the mission is over.

Our days

At the moment, your hero has the opportunity to hack several computers that are located on this floor.

Go to the elevator, and then hurry to Olivier's office. After John gets in touch with you, you will need to clearly follow all his instructions. When you cope with the task, you will be given the opportunity to hack the video surveillance system. After watching the video, continue to act in accordance with John's orders. By hacking Olivier's personal computer, your hero will be able to access all the information of interest to him. When you manage, you can leave - the mission is completed.

Chapter 7

Memory 1. We bet

An additional task for passing this segment of the game: break the bell and destroy the three guards, hanging on the ledge.

After talking with the men in Nassau, start the quest. After the return of Wood Rogers, move along the alley until you see a staircase to your left - you need to climb it into the building. Stopping on the ledge, wait for the scout to approach you and kill him. Keep a close eye on the men - they need to be killed one by one, as soon as someone moves away from general group. At the same time, do not forget to look at Rogers. You will have to chase this character across the rooftops. Not far from the fort, you need to hide in the rocks to wait until the group hides inside.

On the left side of the entrance to the fort are hanging platforms, as well as trees with which you can get inside. Use this method, and most importantly, do not forget to deal with three guards on the way. Having crossed the shaft, kill the gunner, and then whistle for another one to come up, and also kill him.

Further in the process of passing the game, you will need to go down even lower to hide in the tall grass near the bell. As soon as the group of enemies at the bell is completely killed (alternatively, they can leave), immediately destroy it. When the job is done, hurry to get to a safe place.

Flashback 2: The Gunpowder Plot

An additional task for passing this segment of the game: kill four guards in a row, and also use ten igniting darts.

Hurry to the exclamation point in Nassau to speak with Charles Vane and begin your walkthrough new mission. Now you can no longer avoid armed conflicts - arrange a good fight to kill four people in a row and complete additional task. You can do this as follows: select a large group of guards, throw a stick of dynamite at it (it will be able to put three people at once), and then join melee.

Before approaching the last powder keg, use ten new darts in a row to deal with the enemies.

Memory 3. Commodore 86

An additional task for passing this segment of the game: deal with three enemies in the pursuit zone, as well as use such a skill as "air attack".

Once in Nassau, go towards the exclamation mark. Talk to Vane and proceed to the next task. Focusing on the sign, get to the house, which is guarded by a group of people. Use the skill "Eagle Vision" to find all your opponents. When you spot a group of enemies heading straight for you, hide on the rooftop so they can get past.

When the opponents move south, go to the right side of the exclusion zone. Hide in the nearby bushes, lure the guard with a whistle and kill him. Similarly, deal with the second and hurry into the rock. From this position, you can freely monitor the tent.

Check if everything is ready to eliminate the Commodore. Now you will have a walk on the ship, during which you will need to climb the foremast and, having moved to the shrouds that are at the stern, use an air attack to kill the Commodore.

Memory 4. Fireman

An additional task for completing this segment of the game: using a mortar to disable three ships, as well as sink the ship using fire barrels.

After returning to Nassau, talk to Vane on the beach and immediately start the mission. Hurry after the ship "Royal Phoenix" - it is accompanied by heavy security, so you'll have to deal with them first. Shoot three ships with a mortar, and throw a fire barrel at the fourth. After the firewall is able to break through the Armada defense line, the passage of the mission can be considered completed.

Chapter 8

Memory 1. Don't be careful

An additional task for completing this segment of the game: use a heavy blow to deal with Manowar, and also kill four guards.

Hurry to the island of Abaco, and then move to the point marked with an exclamation mark to watch the video. Go first to the man who is sitting on the bench, and then to the man by the fire. Due to this, you will not be able to be detected. Follow the last man to get to the next area. Having taken a suitable position, begin to eavesdrop on the conversations of passers-by.

Further in the process of passing the game, you must kill two guards by approaching them as close as possible. Go forward, and then turn left, and when the guard moves after you, kill him. Hurry to the yard to hide against the wall in the tall grass. After killing another guard, use the ramp - it will help you climb the wall. Wait a bit and jump right on the flowers to get into the enemy camp.

Now your task is to overcome the set distance in a certain period of time. And try to stay away from fires.

Once at the ship, hurry to sail away from the shore. Now you have a powerful blow to Manowar. Quickly go along the side, turn around sharply and start shooting at the stern of the enemy ship. Having won, board the ship and fight off opponents for a while. After the video, go back to the ship and hurry to hide from the enemy fleet.

Flashback 2. Conceited Bastard

An additional task for passing this segment of the game: to disable the "Royal African Pearl" with the help of a ram, and also, using the defense of the fort, deal with enemy ships.

Keep in mind that in order to complete the side mission, your hero must first capture the sea fort of Cabo De Cruz.

Go to the place marked with an exclamation mark to watch a video with Vane in the title role. Set surveillance for his ship "Royal African Pearl". And first of all, you should pay attention to the stern of the ship - use the rotary guns to destroy the barrels, and also feel free to shoot from the mortar. And remember that it is desirable to damage the ship before leaving the bay in order to get a head start in time. Having rescued Vanya, shoot the Spanish ships (all but one). Then swim to the fort, and from there start shooting at the enemy ship.

Flashback 3. Landing into the unknown

An additional task for completing this segment of the game: get the skin of three animals and kill Vane from the air.

Vane clearly feels out of place. And you must go to the bowsprit of the sunken ship and get synchronized. After going to the beach, you can find some treasures, as well as a message in a bottle.

On the island you will meet a black jaguar, which you need to kill and skin. And keep in mind that at times the beast respawns.

When you deal with the jaguar, go south to the very stone wall. To get over it, you need to use a tree growing nearby, or a vine. And behind the wall, your hero will be able to discover several treasures.

After returning, you will find out that Vane has left, but left a surprise for you. Go to the powder keg, and a second jaguar will come across on the way. Kill him too and skin him, and you must do the same with the crocodile. Approaching Vanya, watch the video, after which you will have to kill this character as well. Turn right and start moving along the blades. After synchronization, jump on Van from above and finish him off from the air.

Chapter 9
Memory 1: Imagine my surprise...

An additional task for completing this segment of the game: kill four brutes and disable two alarm bells. Your hero must move to Kingston, after which you will need to rush to the place marked with an exclamation mark and talk with a representative of the Royal African Company. Hide in the tall grass near the restriction zone and, one by one, lure out the guards, eliminate them. When all enemies are neutralized, your hero will be able to damage the bell. And then you should move to the southeast, to the wall. The next bell tower is also guarded, so when you get to it, start acting according to the already proven scheme. Once inside the building, don't forget to grab the treasure and then head west.

To finish off the Brutes, you must first hide in the grass. Let the enemy get closer, wait until he turns away and, jumping out of the grass, kill. Deal with the next enemy in the same way. But in order to cope with the third enemy, you will need to reach a two-story house located on the river bank. Neutralize the enemy hiding on the roof with a sleep dart. Climb up to the roof yourself and use Eagle Vision to find Rogers and Hornigold. Follow them until the men turn south, and then quickly overtake them and deftly climb the tree. From the tree you will need to jump directly into the hay. Through the wall, keep watching your enemies. Hiding near the farm, eavesdrop on an important conversation.

Try to find a gap in the fence - with its help you can be in the restricted area. Deal with the guard you see near the bushes and quickly move on. While the second guard is in the barn, kill him too. Climb to the second floor of the barn to finish off the shooter. Hide among the boxes to wait until the next enemy turns his back on you, and then quickly eliminate him. After walking a little along the warehouse, watch the video. Further in the process of passing the game, your task will be to quickly eliminate one enemy, and then rush to the dock to deal with the second. Moreover, for the murder in the dock, it will be most convenient to use a smoke bomb, and when you do this, the mission will end.

When viewing Assassin's Creed 4: Black Flag walkthrough video to switch between videos, use the "Playlist" button ...

Flashback 2: Earned Trust

An additional task for completing this segment of the game: deal with Burgess and Cockrem, and then free two groups of pirates. On board your ship, move to the southeast (the place you need is marked with an exclamation point) to start the next mission. Five ships will try to block your way, and all of them will need to be sunk. Then disembark and, remembering to go through the synchronization procedure, search the beach for treasure. Go to the marked point and you will meet two groups of hunters there. After dealing with them, go to the camp to stock up on treasures and watch another video.

In order to free the captive pirates, you need to deal with their guards - so feel free to make your way to the protected area. Just don't forget to pick up the treasures that are hidden in the western part of the island.

Having dealt with all the enemies located in the immediate vicinity of the treasure, deftly jump over the fence. Whistle for the guard to come closer and kill him quickly. So it will be necessary to do with each of the overseers. Approaching the tower, put the gunner to sleep with a dart. Then deal with the gunner on top, and after all these actions, you will finally be able to free the pirates.

Another group of pirates is waiting for you near the rock. Use your darts to deal with the enemies blocking your path. There will be no gunners here, so no problems with the release of pirates are expected. Climbing the tower, you will see a gunner - having dealt with him, it will be possible to quickly synchronize.

Jump down to start looking for Cockrem. And when passing this stage of the game, try to act as quickly as possible. Hiding in a haystack, lie in wait for the scout and kill him. Move on until you find yourself on the east coast. Before you get to the very last house, you will have to deal with several guards who will try to stop you. A tree grows near the house, hiding behind it, you can lie in wait for enemies. After jumping on the opponents, quickly kill them both, and then run back to safety.

Chapter 10
Flashback 1: Black Bart's Gambit

An additional task for completing this segment of the game: do not participate in open battles, and also finish off the captain with a rope. In the southwest of the island there is a place marked with an exclamation point - go there. Find the princess's ship to start the next mission. After passing the channel, you will find yourself at the Portuguese ship - here you will need to jump into the water and swim forward unnoticed. Go around the ship on the left and use the rope to climb onto its deck. Eliminate the first of the guards using a dart. Get to the flag, and then quickly get back to your ship.

Swim through the canal and look for Nosso Señor. Wait until the guards and gunners appear on the shore, and then just kill them with the help of darts.

Again swim along the channel after the ship. Jump into the water to get to the land on the south shore. Be sure to take out the two guards that patrol the shore in this area. Get into the protected area. Use the Berserker's Dart to kill the Brutus near the tower. Head towards the curved tree to get as close to the tower as possible. From this position, you will be able to eliminate a couple more guards.

Make sure that no one sees you, and then jump into the water and move along the coast line directly to the shipwreck. Climb the bowsprit of the wreck and fire a sleep dart at the scout that patrols the area between the tower and where you are. Climb the stairs to get rid of the guards. Then carefully study the ship, and you will understand that the captain will soon come on deck. Climb up the rope and hide - the captain must get very close so that you can kill him.

Now you have a powerful flagship at your disposal, so that other ships are no longer a danger. Just shoot all the enemies that you meet on the way to the designated point. Then watch the video and the mission will be completed.

Flashback 2: Murder and Beating

An additional task for passing this segment of the game: stay away from Hornigold's henchmen, and kill this character from the air. On your own ship, move to the area marked with an exclamation mark. From there, take a course to the northeast and sail to the large island, tracking the ship you are interested in. When the ship turns south, take your ship over the peninsula and wait for the patrol boat to approach from the east side. Next, you will need to move along the coast. When you find yourself in the southern part of the northern island, head south again, and do not forget to look at the coast of a small island. Then head north until you find Hornigold's ship (it's just north of the big island you saw earlier).

When you see the ship, get ready - at this stage of the game, you will have a tough fight. Then go on foot, not forgetting to kill the enemies that will meet you on the way. After finding the Mayan stele, you will have to deal with the puzzles carved on the stones. Kill the gunners and guards on opposite bank and then turn east. Go towards the beach until you find the right stone, and then you need to go to the trees. Turning to the southwest, your hero will find another group of ruins. Clear the area from enemies, and you should be especially careful with the gunner. Take two treasures in the temple, going down into the gorge from the south.

When you find yourself at a small island, Hornigold will be waiting for you here. Be as careful as possible - this is the only way you can cope with an additional task. Stay south of the ruins, don't forget to hide, as well as put the brutes and scouts to sleep. Keep moving along the south side of the island until you get to the temple, and then go down to the lower floor to collect the treasure. Climbing upstairs, finally find Hornigold and kill him from the air.

Flashback 3: Observatory

An additional task for completing this segment of the game: paralyze all the guards while they are unarmed, and then paralyze five in the protected area. On board your own ship, move to Long Bay (this place is now marked with an exclamation mark). Go deeper into the jungle. You can kill enemies, or you can just neutralize them. Hide in the bushes on the right side and use the skill "Eagle Vision" to reveal all the hidden enemies. Take them out in each of them, and then continue to use this skill. When you completely clear the area, go north to find the treasure. Now you will need to go back a little, jump into the water and go to the search area. Here turn to the bushes, and immediately go right. And be careful, because you will have to meet with three guards. Use sleep darts and get across the swamp using wooden platforms. Put the first enemy to sleep, deal with the second, and then use Eagle Vision to spot enemies to the north and west. All of them must be eliminated. You will find the last of the opponents in the east - kill him too.

Approach the caves, pass the village beach and go through the synchronization procedure. Once in the caves, take the most convenient position and deal with three enemies. And keep in mind that when opponents are sitting, you cannot attack them - make each enemy that you are going to attack stand up. When you go a little further, you will have to face another pair of guards.

Further, in the process of passing the game, your hero will have to pass the highest level. Use a sleep dart to take the gunner out of the game. Passing the bridge, you should carefully look at the opposite side - remember how many gunners are there, and how exactly they stand. Once you've chosen a suitable position, put them all to sleep. Then jump over the gap, deal with a couple of enemies and take possession of the treasure.

Gunners, which are one level below, do not cause any concern to your hero yet. Therefore, go east to the very end, and then attack the enemy with a sleep dart. Immerse yourself in the input and from there cut down a couple more enemies, and defeat the rest in close combat. Now your hero is almost at the same point as when entering the cave, but he is lower in level.

Moving south, you can find a guard inside a small cave. When he turns away, kill him immediately. After going down, you will find yourself in the jungle, and you will need to turn on Eagle Vision. You will notice an enemy who is securely (as it seems to him) hidden in the bushes - you need to eliminate him. Then move north, to the very waterfall, and when you come to it, turn left - there is another enemy. Kill this enemy and you will get unlimited access to treasures.

Further in the process of passing the mission, move south until you reach a new area. Here, patrols are constantly marching along the stone-paved road - if you stumble upon a patrol, kill the soldiers with stones or simply put them to sleep. After reaching the top point, synchronize. From here you will see one enemy that can be taken down from the air, and then another, which also needs to be killed. When you deal with them, hurry to the Mayan stele.

Follow Robert bypass the laboratory and find the box. Watch the long video. Climb up the stairs until you reach the very top. Now you can’t go back, so you have to turn north, climb the wall, and then jump down from it. Carefully slide down the rock and reach the group of pirates on the beach. That's it, you've completed the mission.

Nowadays

You will receive a message from John and Lemay, after which it will be possible to freely walk around the neighborhood, hacking computers absolutely freely, and also taking notes from the tables. Go to the room where video surveillance is controlled and solve the puzzle by choosing the sequence 3 - 5 - 7 - 7. Go to the server room to hack the server - the combination 3 - 7 - 7 - 7 will help you here. remote access, you can get the required data. After that, it remains only to watch the video and leave the room.

Chapter 11
Memory 1: Suffer without dying

An additional task for completing this segment of the game: break three alarm bells and visit a couple of old friends. When the video ends, you can act in one of two scenarios - take a wait-and-see position or attract the attention of a guard by rattling the bars. Whichever option you choose, as soon as the opportunity presents itself, immediately quickly run to the left to climb the trees through the boxes. From above, jump into a large haystack and kill the guard, who will just be passing by. Wait for the captain and all the other guards to turn away, and then hurry to the bell tower to break the first bell. Immediately run away from there, and do not forget to kill the guard - he is very dangerous for you. Once on the other side, quickly and trying not to draw attention to yourself, deal with a couple more guards.

You can kill all the guards in the area so that there is no one to raise the alarm, or simply hide the bodies of your victims - otherwise, you will be in danger. So decide for yourself whether to go through this mission in stealth mode or just destroy all the enemies. Most importantly - do not let any of the opponents get to the bell!

Turn southwest and get to the fence. After waiting for the patrol to approach, kill all the soldiers. Attack opponents only when they turn away - it's safer than attacking "head on". When you deal with all the enemies, go to the boxes and take the most convenient position. Whistle to attract the attention of the guards to kill them. You will find the last enemy near the bell - after you deal with him, you will need to quickly disable the bell.

Move straight ahead until you reach two guards - you need to wait for them to turn away. Immediately after that, rush into the bushes that are located north of the enemies. Wait until the opponents begin to disperse, and kill the one that is closest to you. Soon his friend will return - call the guard with a whistle to kill. Returning back, you will meet a couple more guards - you need to deal with them with the help of your uniform whistle and killer skills.

Go south until you find the cage with Rackham's body. When you get close, press the action button to deal with your secondary target. Climb the wall and from there move through the scaffolding in the direction of the bell. Looking north, you will see a gunner. Wait for the enemy to turn away and use the sleep dart.

Now the guards will come up to you - you will need to carefully and very quickly kill them. Jump down to the crates and run straight north past the sleeping gunner. Move along the wall until you reach the bushes. And don't forget to keep an eye out for the guard hiding in the ditch (look closely to spot him). Wait for the enemy to turn away and kill him as quickly as possible. When you're done with this, hurry back to the bushes.

Further in the process of passing the game, you will need to pay attention to the eastern wall - your enemy just turned away. Use the dart to get rid of him and hide in the bushes again. A patrol will go past, and the soldiers will definitely notice the bodies of your victims and raise a panic. Take advantage of this to take out enemies one at a time by throwing darts at them. Climb up to the roof with the help of the inner wall, go a little to the north, and then jump straight into the haystack.

The yard is full of guards, so you will have to make every effort not to catch their eyes. Wait until the bulk of the enemies leave, and only a few patrolmen remain in the courtyard. With a whistle, attract the attention of the nearest guard and, jumping out of the hay, kill him with lightning speed. When the yard is empty, make your way inside the prison.

Once in the hallway, turn right. Use the wall, use the whistle to attract the guards and kill them. You can do this in any way - choose the most convenient for you. When you've dealt with everyone, search the corner chambers to complete an additional task. Then move forward, killing all the enemies that you meet on the way.

Flashback 2: Delirium

When passing a new task, you should simply move along the marked points. Moreover, this chapter will be quite long, but extremely informative (after all, along the way you will have to watch a wide variety of videos). In general, everything will be quite simple - your hero will not even need to use his combat skills or any special evasions.

Flashback 3: Everything is allowed

An additional task for passing this segment of the game: use the dart rope twice - to hang a couple of guards and to drag three of them.

With your fast travel, you can be in Tulum in no time. The passage of the next mission will need to start with a conversation with Adewale. Go ahead to watch the video and get hold of this unique weapons like a rope dart.

During the passage of this section of the game, you will constantly engage in short and hot fights. Move forward and when you get to the enemies, use the dart rope to disable one of them - the rest can be dealt with in the usual way. In the second battle, you can use your new weapon on two enemies already, and if you want to hang more opponents at once, go towards the beach to hide behind a tree. At this stage, you should complete all the additional tasks of the mission, since there will be no time for this in the future.

With the help of a rope-dart, you can quickly deal with the captain himself and with his henchmen - this will require a minimum of time and effort.

Immediately after the beach and completing all the necessary additional tasks, go to the Spanish ships and, having dealt with the captain's guards, kill him himself.

Chapter 12
Flashback 1: The End of the Governor

An additional task for completing this segment of the game: kill the diplomat by unexpectedly jumping out of a haystack, and then finish off Rogers from a high ledge. Use the fast travel feature to get to Kingston. Immediately go to the area marked with an exclamation mark to start the mission. Move towards the market and you will be able to find your target. Climb up to the roof of the building and start walking north. Here, on the very border with the protected area, there is a white tower - it is she who is your main goal. Try to approach the tower at a distance of about forty meters. And keep in mind that on the way you will have to face a lot of obstacles, so it would be best to move on the roofs. When you reach the end point, jump straight into the haystack. Wait for the moment when the diplomat stops next to the guard. Be careful - as soon as the guard turns away, you need to grab the diplomat and kill him. Watch the video and hurry to the designated point. On the veranda, you must hide from Rogers, and then move to the ledge and wait for this character to approach. When Rogers walks by, slam jump on him and kill him to complete the side mission. Now hurry across the square to the marked point to complete the mission.

Flashback 2: Royal Failure

An additional task for completing this segment of the game: blow up powder kegs to kill eight guards, and then use a rope dart to deal with Roberts. On your own ship, move to the exclamation point. After that, go to Principe to start the mission. First of all, you must break away from the persecution. Then look to the left and you will see two powder kegs right on the slope. Shooting one of them will cause a chain reaction to ignite everything around and kill a lot of your enemies - so wait for as many as possible to gather. Against the remaining opponents, berserk darts should be used so that they fight each other and do all the work for you.

Go behind the house and climb to the very top. Carefully inspect the surroundings to find brutes and a powder keg. Against the enemies, use darts, but do not touch the barrel yet - wait until a large squad of enemies approaches it. After blowing up the barrel, finish off all the survivors with darts, and then hurry back to the position.

It should be noted that during the passage of this mission you do not have to remain invisible and silent. But it’s better not to forget about precautions, because otherwise you will be constantly attacked and you will have to spend a lot of time and effort to fight off everyone. Although, decide for yourself - it may even be more convenient for you to finish off more opponents now, and not put it off until later.

As soon as you notice Roberts, hurry to him. True, the enemy will manage to escape on his ship, and you will have to fight with a whole crowd of his guards. Dealing with them in close combat is almost impossible, so it's better to throw a stick of dynamite at your opponents and quickly climb a tree. From the tree you will need to jump into the water and swim at maximum speed to your ship - if you do not meet the set time, you will lose.

You can just start firing at the enemy ship with all your guns until you kill Roberts. However, in this case, you will not be able to complete the additional task. Therefore, proceed as follows - shoot until the ship slows down and most of its defenders are killed. At that moment, British ships will approach you, and your hero will have to quickly, quickly climb onto the mast in order to then climb aboard Roberts' ship. Then you just need to use a rope dart to deal with your main opponent.

Flashback 3: Bad Blood

An optional challenge for this section of the game: try to stay as far away from the war zone as possible, and also use a couple of guards as human shields. Using the fast travel function, go to Havana. Here you must approach the assassin to start the mission.

Try not to engage in open battles, otherwise you will not be able to complete the additional task, and besides, spend quite a lot of time. It is better to start your movement on the roofs, and neutralize the first gunner that comes across the road with the help of a sleepy dart. Shoot the gunner and take a closer look at all the rooftops around the main area. Your main goal at this stage of the game is Tiburon.

Your hero will need to retreat along the same route that brought him here. As soon as the enemies turn to the east, hide on the roof and let them go ahead. Then jump down and follow the opponents. Having dealt with the first gunner, put his partner to sleep. You will have to do the same in the northeast, and then go north and do not forget to put the scout and gunner hiding on the roof to sleep. Tiburon is already entering the fort.

Trying not to catch the eyes of opponents, go to the trees located on the outer side of the wall. Carefully climb up and, as soon as the enemy turns away, make a jump and kill him. In the southern part of the fortress there is a scout who can be knocked down with a sleep dart. Go around the fort and do the same on the north side. After that, jump straight into the fort.

Further in the process of passing the game, you will have to enter into battle with Tiburon. Moreover, you can actively use the numerous allies of this enemy as human shields. Thus, you will cope with the additional task, and most importantly, you will be able to effectively save time. After approaching Tiburon as close as possible, kill him. After watching the video, hurry to escape the crime scene and hide well. The best bet is to run to the shore, jump into the water and swim to your ship - this way you will not only be safe, but will also be able to immediately go to your next destination.

Memory 4: Eternal thorn

Additional task for completing this segment of the game: free seven hostages, kill four guards with the help of the observatory's defense. When completing this mission, you will have to go to Long Bay. However, be careful, because the Manowar ships, which are widely known for their combat power, will block your path. So your hero will not be able to safely land on the shore - it would be better to jump into the water and get to the beach. Go through the synchronization procedure and search the southern part of the beach to take possession of the treasure. Next, your task will be to explore the jungle in search of target points.

If you do not have the necessary ammunition in your arsenal, you will have to turn into a marauder for a while. And when you get everything you need, hurry to the restricted area. Here you will see a burning village - do not pay attention to it (just like the cave located nearby). After jumping into the water, you will see a trio of opponents right in front of you - use sleep darts against them. Go back to visit the cave. Just prepare sleepy darts in advance, because here you will have to meet a couple of scouts and one gunner at the same time. Go right and down to cross the small bridge. Kill a few more enemies to give freedom to the hostages, and then go to the observatory.

Near the observatory, you will have to run a little on moving platforms (thus, you will go upstairs). Once in the very middle, you will encounter a whole detachment of Spanish soldiers, and in order to continue moving, you will have to kill them all. The most important thing for you now is to get to the ledge located above the entrance deep into the cave.

At that stage of the mission, when you finally get to a steep area, the enemy soldiers (of which there are a lot, by the way) will suddenly become invisible. The reason for this is that you managed to get inside the structure, while the opponents remained outside. Now your hero can easily use the defensive weapons of the captured observatory to solve his problems. Thus, you complete an additional task, but remember that as part of the fight against opponents, you can use not only the weapons of the observatory, but also your own arsenal of ammunition (for example, sticks of dynamite will be quite effective).

Walkthrough Lord of the Rings: Return of the King