Walkthrough of Dragon Age: Origins DLC - Fortress of the Guardians. Walkthrough of Dragon Age: Origins DLC - Fortress of the Guardians Fortress of the Gray Guardians

After you install the necessary addition in the gallery, a quest will appear that Levi Dryden can give you. As Levi tells us, his grandmother Sophia was once the Commander of the Guardians under Ferelden and at some point died because she was slandered and naturally there are suspicions that evidence can be found in the fortress where the Order was based.

Walkthrough of the quest Soldier's Peak

Immediately after you take on the task, Soldier’s Peak will appear on your map - head there with Levi. As you travel through the fortress, here and there you will encounter ghosts that show scenes from the last days of the Order.

Skeletons will be waiting for you in the courtyard near the fortress, and by killing them you can get a good crossbow. Further to the right on the wall you can see the Statement of Resistance, which contains a list of names.

Having passed two floors of the fortress and destroyed all the evil spirits, simultaneously collecting all the pages of the codex and notes from the books, we enter into battle with the demon of rage - all you need to do is go to the first floor. You will have to destroy not only the demon, but also the guards of the fortress, whom he will call for help without a twinge of conscience. First of all, we destroy the ghosts.

Having refused, you enter into battle and then follow again open door and then onto a bridge strewn with traps to reach the Tower of Avernus.

Under the conditions that the demon has already been killed, Avernus will ask for help in closing the gaps between the Veil and the world of people. No matter which side you take, you will still have to withstand the attack of four waves of demons and then kill even more strong Demon Desires.

After this, you get a choice - kill an ally or leave him alive. Firstly, when you kill a character, mentions of him will disappear from the game, and secondly, you will not be able to receive an additional item from him - this could be a staff or armor.

Next, we talk with Levi, who is outraged that the Dryden name remains tarnished, after which he invites you to establish a base here. This is the quest Dragon Age: Origins - Soldier's Peak and ends.

After passing:
-leaving the Peak and returning you will find new merchants and a chest;
-when you come across a crater when going to a location, you will find there a piece of meteorite ore from which Michael will forge a special sword for you;
-at the entrance to Avernus’s room there is a flask with a potion which is the result of research into blood magic. If you drink it, you will get two more abilities that depend on your class.
— you will have access to a store where you can purchase special options, which you can read about in a separate article.

TO West is issued in the camp after installing the DLC by a certain Levi Dryden. Levi's great-grandmother, Sophia, was the Commander of the Guardians in Ferelden, and then she opposed the King, for which she paid. However, Levi is sure that she was simply slandered, and all the answers can be found in the ancient fortress of the Order.

TO As soon as you agree to help, a new location, Soldier’s Peak, will appear on the map, where young Dryden will accompany you. During your stay in the fortress, you will constantly see ghosts of the past of this place, mainly images of the last days of defense.

IN About the courtyard, when you approach the fortress, you will be attacked by corpses and skeletons. A beautiful crossbow falls from their leader.

Walkthrough of the DLC “Fortress of the Guardians”

Walkthrough of the DLC “Fortress of the Guardians”WITH To the right of the entrance you will see on the wall a Statement of Resistance with a curious list of names. Next you have to clear two floors of the fortress from the undead, simultaneously collecting Codex pages from books and notes lying around everywhere. In the large hall on the first floor you will have a battle with the demon of rage in the company of the ghosts of the Guardians, whom he will summon twice. The demon is able to heal itself with the help of ghosts, so it is worth destroying them first. An excellent staff is removed from him.

Walkthrough of the DLC “Fortress of the Guardians”

Walkthrough of the DLC “Fortress of the Guardians”P The passage from the second floor is closed for now, and all you have to do is go into Sofia’s office and talk to what’s left of her. Sophia herself has long been dead, and her body has been taken over by a powerful demon who will offer you a deal - in exchange for help in patching the Veil, he will ask you to kill the magician Avernus, who sealed the demon here.

Walkthrough of the DLC “Fortress of the Guardians”


Walkthrough of the DLC “Fortress of the Guardians”E If you refuse, then you will have to fight on the spot, and then go through the opened door and the bridge, strewn with traps, to the tower of Avernus.

Walkthrough of the DLC “Fortress of the Guardians”


Walkthrough of the DLC “Fortress of the Guardians”E If Sophia has already been killed, then Avernus will offer you to help him close the holes in the Veil. Regardless of which side you take, you will have to fight off four waves of demons until new ally repairs the Veil. The orange boss, the Demon of Desire, will appear for the fourth time.

Walkthrough of the DLC “Fortress of the Guardians”


Walkthrough of the DLC “Fortress of the Guardians”P After this, you can leave your ally alive or finish him off. In the first case, you will no longer hear about him (unless Levi somehow mentions that Avernus does not leave his tower), and you will also lose the opportunity to get the Guardian Commander Armor (Sophia) or the mantle of Avernus.

To receive this quest you must have the add-on installed " Stone prisoner" Go to the Sulker's Pass location, and the merchant standing there will offer you a control rod for the golem. You can get it completely free, since by and large this rod is useless - the golem is not attached to it, you need to find it in the village of Honnlit, which is currently occupied by a detachment of the Spawn of Darkness.

Go to the one that opens on your map new location. It is truly filled with a variety of Fiends of Darkness, mainly archers and warriors. When you have dealt with everything, you can try to activate the golem standing in the square using the password given to you.

After making sure that the password does not work, go further, namely, to the door that is marked as “Wilhelm’s Basement”. Having made your way through another detachment of the Spawn of Darkness, led by a Herlock emissary and an Alpha Harlock, you will find surviving villagers behind a magical barrier.

Behind the barrier you will find Matthias, son of Wilhelm. He will tell you that the golem killed his father and his mother sold the control rod, most likely, deliberately giving the wrong password to it. Matthias will promise to reveal the correct password to you if you rescue his daughter from Vilhelm’s laboratory, who fled there during the attack on the village. The laboratory is protected various kinds magical traps, so that other villagers cannot go there (those who tried, alas, did not blow their heads).

The laboratory is located in the same basement further down the corridor, and the traps will turn out to be Shadows, jumping out at you from time to time from ambush. Move further along the corridor and the bridge (this Wilhelm has a very spacious basement, isn't it?) and you will find another magical barrier. It is not placed for you, so feel free to walk through it.

Behind the barrier you will find Amalia, Matthias's daughter, in the company of a talking cat. But you, as an experienced exterminator of evil spirits, know very well that it probably couldn’t have happened without some kind of demon. The demon is unable to leave the laboratory due to a magical barrier set up by Wilhelm.

You can immediately challenge the demon to a fight (but she will possess the girl and you will have to kill her) or promise to let her go (you can lie) if in return she promises to leave Amalia alone (but breaks her word after you remove the barrier) . You can also return and report the situation to Matthias, who will sacrifice himself to save Amalia, allowing the demon to take over his body (and then you will have to either kill him or let both him and the demon that owns him go).

In light of all of the above, if you want to save the girl and her father, promise the demon to let her go.

To do this, you have to solve a small puzzle - how to draw fire on stone slabs from one corner to another. The answer is simple: move the arrow tiles. The fire burns in the direction of the arrow, so all you have to do is line up the arrows so that they point the flame in the direction you want. There can be a lot of options for their location here.

One solution:

Once the barrier is removed, the demon will break his word and attack you along with several rage demons. Alternatively, you can let her take over Amalia's body, and you can even demand an additional reward for this - a magic staff. (True, the staff is not that good, but you can remove one of the demon’s bodies from best helmets in Game.)

If you immediately challenge the demon to a fight, Stan will approve.

Making a deal with the demon or allowing Mattias to sacrifice himself will earn Morrigan's approval and the disapproval of Wynn, Zevran, Alistair and Leliana. Accordingly, if you kill the demon and save the girl, Morrigan will not approve, but the others will be quite happy.

In any case, the result will be to obtain the correct golem activation password. Return to the square and get a new companion into your group - the golem Sheila (Alistair won't particularly like this idea, but you can reduce the loss of influence to a minimum (-1) with the help of Persuasion).

If you want, you can also kill Sheila.

Note: When you walk back from the laboratory, the Shadows will attack you again twice.

In Honnlith, you can find a locked chest near one of the houses. The key to this chest is on the body of a peasant not far from Sheila. The chest contains a very good dagger with two slots.


Fortress of the Guardians

You receive this quest if you have the “Fortress of the Guardians” add-on installed. After it is installed, someone named Levi Dryden will appear in your camp. He will ask you to find with him the abandoned fortress of the Gray Wardens, in which his great-great-grandmother Sophia (at that time Warden-Commander of Ferelden) once fought, in order to obtain evidence of her heroic life there and thereby restore the good name of the Drydens.

Go to the Soldier's Peak location that appears on your map. In the courtyard of the fortress you will see visions from the past - they will happen to you throughout your exploration of the fortress and will give a good idea of last days her defense. The corpses lying in the courtyard will very quickly rise up and attack you if you approach the staircase leading to the fortress. From their bodies elite commander you can remove a good antique crossbow.

Clear the first and second floors of the fortress, along the way learning more about its history from visions and notes and books scattered throughout. In the large hall on the first floor, you will see Sofia's very last battle, after which you will be attacked by a demon of rage. Keep in mind that he will continue to heal himself as long as there is at least one Guardian ghost alive to help him, so it makes sense to deal with the Guardians first (they will only be summoned by the demon twice).

The exit from the second floor is temporarily closed to you - go to Sofia’s office and talk to her herself - or what’s left of her. Now you have to make a choice - whether to accept her offer or not. If you refuse, then you will have to fight with her, if not, go through the door and bridge (beware of the traps on it) to the tower of Avernus and fight with him. If you killed Sophia, then Avernus, in turn, will offer you to patch up the holes in the Veil. Regardless of which side you take, you'll have to fight off four waves of demons while your chosen ally handles the Shroud, the last of which will be the Desire Demon.

After the battle, you can either leave your ally alive or kill him. If you leave them alive, you won't hear from them again (unless Levi might mention that Avernus doesn't stick his head out of his tower). Also, if you leave an ally alive, you will not receive either the Guardian Commander Armor Set (Sophia) or the Avernus Robe (Avernus).

After this, Levi will speak to you and your quest will be completed. Unfortunately, it was not possible to restore the good name of the Drydens, but now you and the Levi family can use the fortress as a base. If you leave Soldier Peak (at least to the camp) and return, you will receive a chest for your use in which you can keep things without filling your backpack with them, and two merchants - Levi himself and his blacksmith brother. The blacksmith can also forge you the beautiful Starfang sword if you find a meteorite during one of the random encounters on the world map (unfortunately, this does not happen in every game).

Note: At the entrance to the room where you meet Avernus, you will see a vial containing the results of his research on Blood Magic. If you drink its contents, you will receive two additional skills - which ones depend on the class of your hero.

Find four sources of information about the treasure hidden in the fortress, and then find the treasure itself. This quest is activated when you find any of four sources of information:
- statue in the western part of the courtyard
- book in the archive on the first floor
- a jar of raspberry jam on the second floor
- a corpse on the wall in the tower of Avernus.

I recommend activating the statue first (at least not last) - if you complete the Soldier’s Peak quest, you will no longer be able to return to the fortress itself and, accordingly, you will not be able to get the treasure there. If you have found all the information, then go to the second floor and search the large painting above the fireplace. Repeat the Oath of the Guardians and a chest with very good things will come out of the wall, of which it is worth noting the Sword of Asturian - a one-handed sword with one slot and the property of weakening Fiends of Darkness.


Return to Ostagar

This quest appears to you immediately after installing the Return to Ostagar DLC after you complete Lothering. The gist of it is that during your travels you have heard vague rumors about some soldier who survived the Battle of Ostagar and is hiding somewhere in the lands of Banna Loren and - perhaps out of pure curiosity or perhaps a sense of camaraderie - decided to find out more about him.

Go to the new location that appears on your map. You can intervene in what is happening or not, but this will not affect Elric’s fate - the Bann soldiers will stab him to death on the spot and the only difference will be whether they then leave in peace or attack you. In any case, talk to the dying person. Elric will tell you that before the battle, King Kaylan gave him the key to a chest with important documents and will ask you to find these documents, and at the same time try to recapture Kaylan’s armor and weapons from the Spawn of Darkness and, if the king’s body is found, give him a real burial.

Go to Ostagar. It is teeming with Spawn of Darkness of all sorts and sizes, and Kaylan's armor was divided among five of their commanders. Two of them are located in the western part of Ostagar, two are in the eastern part, and you will have to get a little longer to get to the last one.

In the western part of the fortress you will find the key that Elric mentioned. Kaylan's chest is located in the same place, slightly south of the key's location. The chest contains some very interesting documents...

In addition to Kaylan's chest, you will find another locked chest in the western part of the fortress, labeled "Mage Chest". You can only open it if you did NOT open the chest with the deserter's key at the very beginning of your adventures, following the quest "The Hungry Deserter". If you did not receive the key from the deserter earlier, then you can find it on the body of the poor fellow in the northwestern part of the map.

After clearing the western part of the fortress and receiving two pieces of Kailan's armor (from Harlock the Kolobrod in the northern part and Harlock the Guardian in the southeastern part), go across the bridge. There you will find the body of the king, but you will not be allowed to do anything with it, since a colorful Fiend Necromancer will appear on the battlefield, who will send several skeletons, including a magician, to attack you. Several enemies will also appear behind you, so be careful.

Having made your way through the enemy, go clear the eastern part of the fortress. In addition to the Spawn of Darkness, there are traps scattered across the surface in the southern part, almost immediately after the bridge, and ballistae are waiting behind them (fortunately, they have practically no maneuverability, so the main thing is not to stand in a direct line of fire). Behind the traps and ballistae you will find Harlock the Strategist, from whom you can remove another piece of the king's armor. Another piece of armor is located in the northern part of the map with General Harlock, protecting the approach to the Ishal tower.

After clearing the area of ​​Spawns on the surface, go to the Tower of Ishal. Don't be alarmed - you don't need to go through all four floors, this time you only need the first. There you will be attacked by an ogre and many low-level Fiends, which should not cause you any problems. Explore the first floor. Not far from the barricaded door you will find a gap (you may remember that the guard in Ostagar told you about the underground tunnels discovered in the tower) - jump there.

In the tunnels you will find spiders and a couple of Herlock emissaries, but, in general, they are quite small, and very soon they will lead you to the former battlefield. Here you have to last fight. The necromancer will raise from the dead the same ogre who killed Kaylan. In addition, the necromancer will call for help from the dead from those poor frozen bodies that lie in abundance around. Having dealt with the ogre, go to the necromancer - he is not very strong and attacks mainly with a staff - obviously, spending all his mana on raising the dead.

From the ogre you will get Duncan's dagger and sword, and from the necromancer you can remove last part king's armor Go back to the tunnels - and you will automatically find yourself on the bridge near Kaylan's body. Now you have to decide what to do with it. You can give him a funeral pyre, you can leave him as is, or you can remove him, but not bury him, but leave him to the wolves. Depending on what you decide to do, your teammates may approve or not. Once you have made your decision, you can leave Ostagar. A small warning - you will not be able to return here, so if something is left unexamined and unfinished, it is better to do it now.

The King's Confidant and Return to Ostagar
After you arrive at the camp for the first time. On the world map you will see a marker for one remote place. Go there. You will witness how bandits try to kill one noble sir. You can get into a fight, or you can just wait until the thugs injure their victim. We approach the bleeding nobleman, he will be Sir Elric. He recognizes you, and you him, for both were in Ostagar. Elric will tell you about the important papers of King Cailan that still remain in Ostagar, where the key to the chest is hidden, and where they are kept. He will also ask you, on occasion, to bury the king with appropriate honors, after which he will go to the Creator.
Now we will have an Ostagar marker on our map. As soon as you think you're ready, go there. You have to clear the territory from the creatures of darkness. Each Genlock General will have a piece of Kaylan's equipment. Along the way, take the key to the hiding place, look into the abandoned royal tent and unlock the chest with the documents that Elric told you about. The body of Kaylan himself will be crucified on the fortress bridge. Garlock the Necromancer, the last of the generals, will constantly run away from you. You will have to run after him quite a bit through the dungeons of the Ishal Tower. He will eventually lead you to the battlefield where Duncan died. The corpse of the ogre who killed the king will remain at the site of the battle. The Necromancer will revive him, so you'll have to fight that one first a huge monster, and then kill the evil sorcerer. After winning, you will find yourself on the bridge, and a cutscene will play about how you bury Kaylan. As a result, we get a full set of the king's armor (cuirass, boots, gloves and helmet), the king's weapons (Maric's blade and Kaylan's shield) and Duncan's weapons (sword and dagger).

Sulker Pass and Golem in Khonlith
After the first arrival at the squad’s camp, a Sulker Pass marker will appear on the world map. A merchant will be waiting for you there, who will give you the golem control rod and tell you that the golem itself is located in the village of Khonlit. When we get there, we find complete destruction. The golem will stand motionless in the center of the square. But the control wand cannot revive him, because... the bauble has long since lost its power. Let's go figure out what's what. A couple of houses will be open. Also in the vicinity there will be a personalized chest of a certain Olaf, which will be locked with a key. In one of the houses the passage will go far, far down. We explore the dark corridors, killing all sorts of demonic creatures. As a result, we will meet a man named Matthias, who was the elder of this settlement. He will tell you that his daughter Amalia ran away below and got lost. We go to the very depths of the passage, find Olaf's key and meet the demon of Desire. In the dialogue with him, choose the option “demon, you won’t get it” (or something like that). It is possible to deceive if the persuasion skill is high (level 3 or higher). Say that you agree to give up the girl. And then kill the demon. The demon, by the way, also deceives and in the end always says: “I changed my mind and am keeping the girl for myself.” But it's not scary. Because the girl herself will get scared and run away, not wanting to stay. A girl dies only if she is voluntarily given to a demon. We kill the creature and return upstairs to Matthias and report everything. As a reward, he will tell us a secret word that can revive the golem. Let's revive stone creature. This is how we meet Sheila. When you leave the village, don't forget about Olaf's chest, it contains valuable things.

Star metal
During your travels around the world map, the following event will occur. You will witness a scene where an elderly couple finds a child in a meteorite pit and takes it for themselves (reference to Superman). Afterwards you need to go down into this pit and pick up the meteorite iron from there. Levi Dryden's brother will forge a cool sword from it later in Soldier's Peak.
Soldier's Peak and Demon Deals
When you first enter the squad’s camp, a guy named Levi Dryden will contact you. He will tell you about the ancient fortress gray guards Soldier's Peak. The young man wants to go there because... His grandmother Sophia Dryden once commanded that fortress, and no one still knows what happened to her.
In Soldier's Peak, we will now and then watch scenes from the fortress's past, which will be reproduced by local ghosts. Very soon we will understand that something like a small civil war. Sophia Dryden, in order to preserve the fortress, made a deal with demons. And, alas, after the enemies of the guards were defeated, the demons took over. The fortress is infested with undead and other evil spirits. There was a rupture in the veil, and now the fortress is virtually doomed to extinction.
However, we will meet Sophia Dryden herself, or rather her shell. She managed to contain the demon that had entered her body and is able to close the gap in the veil. True, she will do this in exchange for one favor. We have to go to the fortress tower and kill everyone we meet there. You can agree, or you can convince Sofia to first seal the hole in the curtain (you need a persuasion skill of at least 3). In the tower we will meet the magician Avernus, whom it is advisable to leave alive, but prohibit him from experimenting on people. If you kill him, Morrigan and Leliana will be very offended. Sophia Dryden will be furious that you deceived her and will try to kill you. We kill her, take the guard-commander’s set of armor and entrust the fortress to Levi.
Note 1: Sophia Dryden can be killed right away. In this case, Avernus will close the hole in the veil.
Note 2: On the way to Avernus you will find a bottle of Potion of Possession. By drinking it when playing as a warrior, you will receive two abilities: speeding up the battle (at the expense of your own health), and throwing (without harming yourself) your own infected blood onto your opponents, which knocks them down and wounds them (sometimes severely).
When you return to the fortress next time, the corpses and other disgrace will be removed, and good merchants and blacksmiths will appear.

History of the Gray Guardian Base
The quest is completed in Soldier's Peak. To take it, just read everything you can get your hands on inside the fortress. As soon as all the necessary information is received, an entry will appear in the diary that one of the knights hid a treasure in the fortress. To find it, click on the picture above the fireplace. A cache with a chest will open. Let's take our things. The quest is completed.
Note: The cache must be found before completing the main quest in the Peak and leaving the fortress, because... When you return to the fortress again, it will no longer be possible to enter inside.

/ Answer to the game: / What is a soldier peak in Dragon Age Origins?

What is a Soldier Peak in Dragon Age Origins?

30/09/2014

IN Dragon game Age Origins Soldier's Peak is official addition, which adds new places to go to the game. The Warden Keep, home to all current and past Gray Wardens, will prove quite interesting to explore. Considering that the fortress is located above a huge labyrinth of passages, there is always something to do there. In Dragon Age Origins, Soldier's Peak is an opportunity to feel part of big family, whose problems you have to solve.

To receive the task of finding Soldier's Peak, you need to install the add-on and go to your camp. The character Levi Dryden will be waiting for you there. He will tell entertaining story, according to which his grandmother was once the commander of the Gray Guardians. It’s already interesting, but what’s much more fun is that the grandmother decided to fight the King himself. She was punished for this, but Levi believes that everything was somewhat different...