Outdoor games in summer. Outdoor games card index (senior group) on the topic. Predators and Herbivores

It is equally important for older preschoolers to play single and team games on fresh air than the younger. The games that are offered in this article are aimed at developing endurance, dexterity, thinking, balance in children aged 5-6 years. In addition to all this, thanks to these games, preschoolers learn to communicate with other children and act in a team - after all, all this will be useful to them at school.

Ball games.

Simple tossing the ball up
-Throwing the ball up, but you need to clap your hands
-Throwing the ball up, but you can catch it with only one hand (first with the right and then with the left)
-Throwing the ball into the ground
-Throwing the ball into the ground, but with one hand (first with the right, then with the left)
-Throwing the ball to the ground and hitting it with a hand
-Throwing the ball into the wall and catching it when bouncing
-Throwing the ball into the wall, but before you catch it, you need to clap your hands
-Throwing the ball over the net. Those on the other side of the net try to catch him and throw him back.
- Tossing the ball so that it hits the basket, which is suspended slightly above the child's raised arms.

Don't drop the bag

A bag filled with dry sand is placed on the child's head. With a pouch on his head, he walks between the laid out sticks (the width of the “corridor” is 40-25 cm) or along a cord lying on the floor (cord length is 2-3 m). It is necessary to go all the way without dropping the bag. The bag should not be filled with sand too tightly, otherwise it is difficult to keep it on the head. The weight of the bag is 500-600 g. You can also wear wicker baskets, papier-mâché jugs and other items on your head. This game teaches you to walk straight and not lower your head, which contributes to the development of good posture.

Hoop games

The child hits the rim of the hoop and runs after it, trying not to drop it. Or he hits the rim hard and runs after him, trying to run to a conditional place before the hoop rolls there.

Take the "flag"

Opposite the child, at a distance of eight steps, lies a flag (or something else). Under the words of an adult "jump-jump, jump-jump, here it is - your flag", the child jumps (for each word - a jump). At the last word, you need to have time to jump to the flag and take it.

Group games for the development of preschoolers


Collecting ribbons

A rope is stretched between the trees, on which colored ribbons are thrown. The end of the tape should be 10-15 cm higher than the child's raised hand. Children get under the rope and start jumping, trying to remove as many ribbons as possible.

Jump further

A line is drawn on the ground. 4-5 pebbles or small colored flags are placed perpendicularly to it, at a distance of 15-20 cm from one another. Children get on the line and take turns trying to jump as far as possible. Whoever manages to jump to the last stone (60-80 cm) has the right to take it for himself. A new pebble is placed on this place. The game is repeated three to four times. Whoever has the most stones at the end of the game is the winner.

Rope games

Two preschoolers circle a long rope "from head to feet" of the runners, others run under the rope when it is at the top.
Who will have time to slip under the rope?
The same, but jump over the whirling rope.
Run and jump over a short rope.

Manage to catch

Two guys throw the ball to each other. And the third, who stands between them, tries to catch the flying ball. If the latter manages to do this, then he goes to the place of the one who threw the ball.

Magic wand

The players choose the driver. A stick is placed near him. The driver stands with closed eyes and counts up to 15-20. At this time, the rest of the children are hiding. He opens his eyes, knocks with his wand and says: "The wand came, found no one," and goes to look for those who have hidden. Seeing someone, shouts: "The magic wand found ..." (calls the name of the found one) - and runs to the wand. Found also runs to the wand. If he reaches the wand before the driver and says: "Help me out!", Then he is considered bailed out, but if he is late, he leaves the game. While the driver is looking, everyone can, having chosen a convenient moment, run up to the stick and, knocking it, help out those who were found earlier ("The magic wand, help everyone out!").
If the driver fails to find anyone, he drives again. If he found everyone and the latter did not manage to help out his comrades, then the one who was found first drives.

Corners

Children stand near trees or in circles (corners), which each draws for himself. One of the players (without a circle) stands in the middle. He comes up to someone standing in the circles and says: "Mouse, mouse, give me your corner." She refuses. Then he goes with the same words to another. At this time, the rest of the children change places, and the driver tries to take someone else's place. If he succeeds, the one left without a corner stands in the middle - and the game repeats.

Cat and mouse

This game is for a large group of children. Seven or more people form a circle holding hands. It does not lock in one place - this is the gate. Two players are outside the circle. One of them is "cat", the other is "mouse".
The mouse has the right to run both in the circle and outside it, can run into the gate and crawl under the arms of children standing in a circle.
The cat is allowed to run outside the circle and run into it only through the gate. The mouse runs away, and the cat catches it. When the cat catches the mouse, the children choose another pair.

Outdoor games are of great importance in the life of a child, as they are an irreplaceable means for a child to gain knowledge and ideas about the world around him. They also affect the development of thinking, ingenuity, dexterity, agility, moral volitional qualities... Outdoor games for children strengthen physical health, teach life situations, help the child to get the correct development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Junior children before school age the game tends to imitate whatever they see. In outdoor games of kids, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children of this age are happy to fly like sparrows, jump like bunnies, flap their arms like butterflies with their wings. Due to the developed ability to imitate, most of the outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Purpose: to develop physical activity

Description: before starting the game, you must select the driver - "cat". The cat chooses a “stove” for itself (it can be a bench or a chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice are dancing
A cat is dozing on the stove.
Hush the mouse, do not make noise,
Don't wake up the cat Vaska,
Vaska's cat will wake up -
Will break our round dance! "

While pronouncing the last words, the cat stretches, opens its eyes and starts chasing mice. The caught participant becomes a cat, and the game starts over.

  • The game "Sun and Rain"

Tasks: to teach children to find their place in the game, to navigate in space, to develop the ability to perform actions at the signal of the teacher.

Description: Children sit on high chairs in the hall. Chairs are their "home". After the teacher's words: “What good weather, go for a walk! ”, the guys get up and start moving in an arbitrary direction. As soon as the teacher says: "It's raining, run home!", The children should run to the chairs and take their place. The teacher says "Cap - Cap - Cap!" The rain gradually dies down and the teacher says: “Go for a walk. The rain is over! "

  • The game "Sparrows and a cat"

Tasks: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles - "nests" are drawn on the ground. Sparrow children sit in their nests on one side of the playground. On the other side of the site is the "cat". As soon as the "cat" slumbers, the "sparrows" fly out onto the road, fly from place to place, looking for crumbs, grains. The "cat" wakes up, meows, runs after the sparrows, which must fly to their nests.

First, the role of the "cat" is performed by the educator, then by one of the children.

  • An outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Tasks: teach children to run in different directions, start moving or change it at the signal of the leader, find their place.

Description: Children - "sparrows", sit in their "nests" (on the bench). The teacher portrays a "car". As soon as the teacher says: "The sparrows flew to the path," the children get up from the bench and start running around the playground. At the signal of the teacher: "The car is going, fly the sparrows to their nests!" - the "car" leaves the "garage", and the children must return to the "nests" (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for kids with cats and mice as participants. Here is one of them.

Objectives: This outdoor game helps children develop the ability to perform movement on a signal. Exercise in different directions while running.

Description: Children - "mice" sit in burrows (on chairs along the wall). In one of the corners of the playground there is a "cat" - a teacher. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, begins to catch mice that run into their burrows and take their places. When all the mice return to their burrows, the cat walks through the hall again, then returns to its place and falls asleep.

  • An outdoor game for preschoolers "A bear in the forest"

Tasks: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: One driver is chosen from among the participants, who will be the "bear". On playground draw two circles. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house with the words:

The bear in the forest
I take mushrooms and berries.
And the bear does not sleep
And growls at us.

As soon as the children uttered these words, the "bear" runs out of the den and catches the children. The one who did not manage to reach the house and was caught by the "bear" becomes the driver ("bear").

  • Through a brook (outdoor game with jumping)

Tasks: Teach you to jump correctly, walk along a narrow path, keep balance.

Description: On the site, two lines are drawn at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the edge - on the bank of the stream, they must cross (jump) it over the pebbles without getting their feet wet. Those who stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they re-enter the game.

  • Game "Birds and a cat"

Tasks: To teach to follow the rules of the game. React to the signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child stands in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and begins to catch the birds, and they run away around the circle.

  • Game "Snowflakes and Wind"

Objectives: To exercise in running in different directions, without bumping into each other, to act on a signal.

Description: At the signal "Wind!" children - "snowflakes" - run around the playground in different directions, whirl ("the wind swirls snowflakes in the air"). At the signal "No wind!" - squat ("snowflakes fell to the ground").

    Outdoor game "Find yourself a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly build up in pairs.

Description: Participants stand along the wall. Each of them gets a checkbox. As soon as the teacher gives a signal, the children scatter around the playground. After the command "Find yourself a mate", participants with flags of the same color are combined into pairs. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or for a walk. Children of different ages: from toddlers of 3 years old to children of the middle group of 4-5 years old play them with pleasure.

  • Outdoor games for children 5-7 years old

Children 5-6, 6-7 years old have a character play activities changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they strive to express their feelings, desires, to carry out their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • The game "Bear and bees"

Objectives: to practice running, to follow the rules of the game.

Description: the participants are divided into two teams - "bears" and "bees". Before the start of the game, the "bees" take places in their "hives" (benches, ladders can serve as hives). At the command of the host, the "bees" fly to the meadow for honey, and at this time the "bears" climb into the "hives" and feast on honey. Having heard the signal "Bears!", All the "bees" return to the "hives" and "sting" (salat) the "bears" who did not have time to escape. The next time the stung "bear" does not go out for honey, but remains in the den.

    Burners game

Tasks: exercise in running, respond to a signal, follow the rules of the game.

Description: An odd number of children take part in the game, they become pairs and hold hands. In front of the column is the driver who looks forward. Children repeat the words in chorus:

Burn, burn clearly
So that it does not go out
Look at the sky -
The birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word "Run!", Those standing in the last pair in the column let go of their hands and run along the column forward, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and again join hands. The driver, in turn, must catch someone from this pair before they join hands. If you succeed in catching, then the driver with the caught will form a new pair, and the participant, left without a pair, will now drive.

  • Outdoor game "Two frosts"

A well-known game for preschoolers with simple rules... Tasks: to develop inhibition in children, the ability to act on a signal, to exercise in running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher chooses two people who will become the drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Frost Red nose and Frost Blue nose. At the signal of the educator "Start!" both Frosts say the words: “We are two young brothers, two daring frosts. I am Frost Red Nose. I am Frost Blue Nose. Which of you will dare to set off on a path-path? " All the players answer: "We are not afraid of threats and we are not afraid of frost" and run into the house on the opposite side of the site, and Frosts try to freeze them, that is. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain so until the end of the dash. The frozen ones are counted, after which they join the players.

  • The game "Sly Fox"

Purpose: to develop dexterity, speed, coordination.

Description: A line is drawn on one side of the site, thus marking the "Fox House". The teacher asks to close the eyes of the children who are located in a circle. The teacher walks around the formed circle behind the children, touches one of the participants, who from that moment becomes a "sly fox".

After that, the teacher invites the children to open their eyes and, looking around, try to determine who is the cunning fox. Then the children ask 3 times: "Sly fox, where are you?" At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps to the middle of the circle, raises his hands up and shouts: "I am here!" All participants scatter around the site in all directions, and the cunning fox is trying to catch someone. After 2-3 people are caught, the teacher says: "Into the circle!" and the game starts again.

  • Deer Catching Game

Objectives: to exercise in running in different directions, agility.

Description: Two shepherds are selected from among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are in a circle, opposite each other. At the signal from the host, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. A deer hit by the ball is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

Poem about playing ball at recess(written by Svetlana Vetryakova specially for the site)

To play fun
You need to pump up the ball.
And boys and girls
The ball will be hit loudly.

Real athletes
They will run to recess.
Will jump and jump
And catch up with each other.

We will inflate the ball deftly
You just need to have a knack.
Press harder
Run away quickly!

Different ball games
We will definitely start.
And in the "Frog", and in the "Dog",
In the "Stream", and in the "Quick Ball".

I ran to the turn
Rolled through the gate.
Jumped over the yard
Escaped over the fence.

Spins fast, flies!
Who will catch him now?
Catch up quickly
And tell your neighbor.

Colorful bright ball
Rides briskly without hesitation.
Stop running, have fun
We need to go learn!

We inflated a huge ball
We played and rested.
It's time for us to get back to class
We have classes there.

    Fishing rod game

Tasks: to develop dexterity, attention, speed of reaction.

Description: The participants are arranged in a circle. In the center is the driver - the educator. He is holding a string in his hands, at the end of which is tied a small bag of sand. The driver rotates the rope in a circle above the ground itself. Children jump in such a way that the rope does not touch their feet. Those participants who are touched by the rope on their legs are eliminated from the game.

  • Game "Hunters and Falcons"

Objectives: Exercise running.

Description: All participants - falcons are on the same side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives a signal: "Falcons, fly!" participants must run across to the opposite side of the hall. The task of the hunters is to catch (stain) as many falcons as possible before they manage to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Spider and flies game

Description: in one of the corners of the hall, a cobweb is indicated in a circle, in which there is a spider - the driving one. All the other guys are flies. All flies "fly" around the hall, buzz. At the signal of the host "Spider!" flies freeze. The spider comes out of the hiding place and carefully examines all the flies. Those who move, he takes into his web. After two to three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants face each other, join their hands and raise them higher. After that, both of them say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We will put the mousetrap and then we will catch the mice! "

While the participants say these words, the rest of the guys should run under their clasped hands. At the last words, the presenters sharply lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So gradually the mousetrap grows. The last competitor is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Pupils also love to play games during breaks or walks. We have selected games that you can play on walks in the extended session or in physical education classes in grades 1-4. The rules of the game are becoming a little more complicated, but the main tasks of the games are: training dexterity, reaction, quickness, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Purpose: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are chosen from all the participants. The remaining players are hares, they draw a circle for themselves and stand in it. The hunter is trying to catch up with the fleeing homeless hare.

The hare can escape from the hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes a hunter.

  • Outdoor game "Feet off the ground"

Objectives: Learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: "Catch!", All participants scatter, trying to climb any elevation where you can raise your legs above the ground. You can only burn those who have feet on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty space"

Tasks: develop reaction speed, agility, attentiveness, help improve running skills.

Description: the participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby calls him to the competition. After that, the driver and the participant whom he has chosen run along the circle in opposite directions. The one who takes the first empty place left by the selected player remains in the circle. The one left without a place becomes the driver.

  • Outdoor game "The third extra"

Objectives: to develop dexterity, speed, to foster a sense of collectivism.

Description: Participants walk in a circle in pairs holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The escaping player can stand in front of any pair at any time. In this case, the rear player of the pair in front of which he stood becomes the one who is being chased. If, nevertheless, the player managed to catch up and beat him down, then the drivers change roles.

  • Shootout game

Tasks: to develop dexterity, attentiveness, speed of reaction.

Description: A game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the area from the center line of the lineout. In both teams, a captain must be selected. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it, without going over the middle line. A greasy player is sent into captivity and is there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games for a walk

Walking with children in kindergarten or on an extended day in primary school, the teacher needs something to keep the children busy: an excellent solution is the organization of outdoor games during a walk. First, the teacher introduces children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies unnoticed.

Before starting the game, the teacher needs to pay attention to the state playing field: are there any unnecessary items, fragments and everything that can interfere with children playing and create a traumatic environment - unfortunately, not only on the street, but also on the school site or kindergarten you can find a lot of rubbish.

  • Train game

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column. Exercise in walking, running one after another.

Description: Children are built in a column. The first child in the column is a steam locomotive, the rest of the participants are carriages. After the teacher beeps, the children begin to move forward (without clutch). At first slowly, then - faster, gradually switching to running, they say "Chu - chu - chu!". “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher gives the beep again, the movement of the train resumes.

  • An outdoor game "Zhmurki"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to run the game. A driver is chosen, who is blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. Caught becomes a driver.

  • Game "Day and Night"

Objectives: to exercise in running in different directions, to act on a signal.

Description: All participants are divided into two teams. One team is "day", the other is "night". In the middle of the hall, a line is drawn or a cord is put. At a distance of two steps from the drawn line, teams stand with their backs to each other. At the command of the host, for example, "Day!" the team with the appropriate name starts to catch up. Children from the "night" team must have time to escape beyond the conditional line before their rivals can stain them. The team that has time to tarnish more players from the opposing team wins.

  • Game "Baskets"

Tasks: to exercise in running one after another, to develop speed, quickness of reaction, attentiveness.

Description: Two presenters are selected. One of them will be a fisherman, the other will be a fugitive. All the remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders are separated, the catcher is trying to catch up with the fugitive. The fugitive must run between pairs. The baskets should not catch the fugitive, but for this he calls the names of the participants in the basket to which he runs up.

  • The game "Grab, run away"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When an adult throws the ball up, all children should run to their "own" place. The adult's task is to try to hit the fleeing children.

In this article, we have given 29 outdoor games with detailed description rules of games. We hope that this material will help organize children's games at school during breaks and physical education lessons, for a walk in preschool educational institutions and GPA.

Compiled by: Oksana Gennadievna Borsch, teacher primary grades, deputy director for educational work.

Outdoor activities are a great alternative to gadgets. Live communication, skills of interaction with peers - this is something that is useful to learn at any age. Let's remember the games that you can play in the yard, those that are familiar to more than one generation of children. Dear adults, take the initiative! Think back to what you played as a child and tell your children about it. Games are like fairy tales, they have to be passed down from generation to generation.

polzavred.ru

In the yard, in a camp, on a hike, in the country - wherever a company of children gathers, you can organize team or collective games: calm or very active, on the grass or in a gazebo, with or without attributes. We share a LARGE list of outdoor games for kids to play in the summer. We chose the MOST POPULAR, which have been tested by more than one generation of children and still have not lost their relevance. We are sure you can continue this list - and your children will have enough fun for the whole summer!

1. Ring-ring

www.kis-brys.ru

The leader is chosen, all the others sit opposite him. As a "ring" you need to find a small object: a button, a pebble, a ring, etc. Players fold their hands like a boat. The "ring" is hiding in the "boat" of the leader and he runs his hands over the slightly open "boats" of the players, imperceptibly tossing the ring to one of them. The main thing is to do everything very professionally, in an actor's way, so that none of those sitting would guess at exactly what moment the “ring” from the hands of the presenter migrated to the palms of the lucky player. The one who has the ring must also keep the intrigue ... After all the players go through the procedure, the presenter says: "Ring-ring, go out onto the porch." At this moment, the one who really has a "ring" must quickly get up and run forward so that the others do not have time to catch it. If he succeeds, he becomes the new leader.

Warm childhood memories of this popular game taken away in a time when rings on girls' fingers were a rarity, holding someone else's ring in your hands is cool in itself! In this simple game can be played with both toddlers and schoolchildren, it is almost universal for both boys and girls. A small car can also be used as a "ringlet", for that matter.

2. Kalim-bam-ba

All players are divided into two teams. The players of each team join hands and become a chain facing the opponents at a distance of 10-12 meters. The teams start shouting out the following words in turn:
- Kalim-bam-ba!
- What is the servant for?
- Sew the sleeves!
- What numbers?
- In the fifth or tenth, we have Masha (Olya, Tanya, Sveta, Sasha, Andryukha ...) here!

The one whose name was called runs to the opposing team and tries to disengage the opponents' hands. If he succeeds, he can take into his team any of the two guys who have disengaged their hands, usually the one who is stronger. If it did not work to break the chain, then he goes to the opposing team. They play until one or two people remain in one of the teams (as agreed).

The analogue of this game is "Chains". The dialogue can be like this:
- Chains-chains are forged, tear us apart!
- Which of us?

Perhaps remember as "Ali Baba, sew your sleeves":
- Ali Baba!
- Why a servant?
- Sew on the sleeves!
- Which sides?
… etc.

Be sure to teach kids how to play this game. She teaches to stand for each other, to act together.

3. Returning

You need a whistle to play. At the request of the leader, the children are lined up. At the signal, the players scatter in different directions within the agreed territory, run around the clearing, dance, take various poses. On the whistle, the players must return to their original place and again stand in line. You can, for example, count up to three: those who did not have time - drop out. The game is repeated 3 times.

The idea is good for camp teachers, when you need to quickly organize the children, bring them all together.

4. Frog

Players stand against the wall (usually the end wall of the house, where there are no windows and doors) behind each other (in a column). A chalk mark is drawn on the wall. Usually they start at 1-1.5 meters.

You need to throw the ball above this line and while it flies back from the rebound, have time to jump over it. The ball must hit the ground and pass between the player's legs. If successful, the player goes to the end of the queue. If during the jump the ball is touched by the feet or could not jump over it, the player goes to the end of the queue, having received one letter from the word "frog". When everyone has jumped once, the mark is placed higher, the jumping starts over. The game continues until one of the players has collected the whole word "l-i-z-y-sh-k-a".

To be honest, in our childhood they called everyone by their proper names - "goat". Perhaps, it is under this code word that this game and the hysteria of your neighbor grandmother, who were knocked on the wall with a ball by restless courtyard children, will pop up in your memory.

Another version of this game (simplified) is suitable for younger children. The principle is the same, with the only difference that the one who could not jump over the ball stands against the wall. Over time, there will be a lot of such "penalties". Their task is to try to catch the ball before it hits the wall. If it works out, the "penalty box" gets in line and continues the game, and the one who was throwing the ball at that moment takes his place at the wall. The game ends when all but one (the winner) are at the wall.

5. The sea is worried once ...

pln-pskov.ru

The host turns his back to the players and says: “The sea is worried once, the sea is worried two, the sea is worried three, sea ​​figure freeze on the spot! " The rest at this time move chaotically and depict the movement of waves with their hands. On the word "Freeze!" all children freeze in conceived poses. The presenter turns around, approaches any of the players and touches him with the words "Otomri!" The selected player must show the intended figure in motion so that it can be guessed. If the leader guesses the figure, he goes to the next player and continues to guess. The one whose figure will not be guessed becomes the new leader.

By the way, the figures do not have to be marine at all, choose and voice any topic before starting the game.

6. Predators and Herbivores

A predator is chosen among the players: at will or by lot. The rest are herbivores. The predator draws a large circle (about 2-2.5 m in diameter). During the game, he needs to catch as many herbivores as possible and put them in his den - in a circle. Prisoners can leave the circle only in one case - if one of the herbivores, walking in the wild, touches his hand to the outstretched hand of the caught. The predator's task is not easy: he needs not only to catch new herbivores, but also not to allow the “free” ones to free those already captured. The game ends when all herbivores are in the circle, or everyone is free.

7. Cossacks-Robbers

Participants are divided into 2 teams and agree on the territory for the game. The robbers secretly from the Cossacks come up with a password word. During the game, the Cossacks must try to find out this secret word.

The game begins with the Cossacks turning away and closing their eyes. At this time, the Rogues must run away and hide somewhere in a secluded place. While fleeing, the Rogues draw arrows on the road, curbs or trees to indicate the exact direction of their movement, sometimes they put arrows in different directions to confuse the tracks.

While the Robbers run and hide, the Cossacks outline a small area with chalk - a prison. After 10-15 minutes, the Cossacks set off in search of the Robbers. The Cossack, who caught the Robber, takes him to prison and tries to find out the password with comic methods in the form of tickling. Rogues who are not caught can attack the prison to free the captured team member. The Cossacks will win if they find out the secret word of the Rogues or catch them all.

Eh, Childhood! With this game, we knew all the "nychki" in the vicinity and within the radius allowed for development by the mother. One of the most beloved games, and never bothered!

8. Hide and seek

godkultury.rf

The host is appointed, the place where the players will be able to "get caught" is stipulated. The driver turns away, closes his eyes and counts to ... (as agreed). The rest are hiding at this time. Having counted, the water goes in search. If he found someone, he runs to the appointed place and “knocks” him: “Knocks, knocks for ...” (give a name). The one who was found can try to overtake the water and "catch" for himself. In this case, he is not considered caught. The game ends when everyone is caught. The new leader is the one who was "caught" the very first.

The good thing about the game is that even toddlers can participate. If desired, you can play indoors.

rostovmama.ru

Complicated version - "Twelve sticks". You need a tablet and 12 sticks. The board is placed on a stone to make a swing. 12 sticks are laid out on one end, and on the second one of the players kicks so that the sticks fly apart. While the water collects the sticks, everyone hides. Further - according to the rules of ordinary hide-and-seek, only you need to "knock" with a stick in your hands on a board.

9. Pioneerball

22-91.ru

Ball, field with a net or high crossbar in the middle and 2 teams with an equal number of players (optimally 6-7 people). Players take positions on the playing field on either side of the net. The game begins with the ball serving. The feed is done from the corner of the field. The main thing is to throw hard enough for the ball to fly over the net to the opponent's side. I didn’t get stuck in the net, I didn’t fall in my own half, I didn’t fly over the line, but I didn’t hit the field on the side of the opponent. Further - how lucky. If the rivals do not beat off, the point and the right to the next service are again yours. If the ball gets caught in the net, the serving team gets a loss point. If the ball is touched or dropped in their own half of the field, a loss point is counted.

A competitor or members of the other team must catch the ball and throw it back over the net. It is allowed to take no more than 3 steps across the field with the ball in hand. The ball that has flown out of the opponent's field, which has not been touched in flight, allows the opponent to serve. The game lasts up to 15 goals.

Unlike volleyball, the option is simpler, for those who are younger and weaker.

Movement around the teams' court was also interesting in pioneerball - that is, after each point earned by the team, the team players would certainly change places, the movement went clockwise, and thus the server changed as well. The whole team was concerned with the main thing - that everyone in it knew how to serve, and, of course, to catch.

The game of pioneerball, as a rule, goes up to 25 points, and points are awarded to the team and if the ball, after serving by the opponent, falls outside the playing area, while not touching the players of the receiving team. If this happened, the opponent received a point.

10. Edible-inedible

A ball and a sense of humor are what you need for this game. The presenter throws the ball to the player and names something edible or inedible. The player's task is to catch the ball only on the edible, and discard the inedible. If a player has caught an inedible, he takes the place of the leader himself. Sometimes it comes out very funny.

11. Classics

www.7ya.ru

Cells with numbers or a snail are drawn on the asphalt with chalk. The player must throw a pebble (bat) on the number 1, jump with one foot on the square with the pebble, bend over, pick up the stone and then continue to jump over all the numbers to the end. It is important not to lose balance, not to step on the line. The other does the same. Next, the first player throws a pebble again, this time on the number 2. Now the player must immediately jump from the start to the cell with this number. This continues with all the prescribed numbers. If the thrown pebble or the leg of the bounder falls on the line, then you must skip the move and try again after the opponent from the place where you made a mistake. The winner is the one who the first to pass thus all numbers.

The traditional field for playing classics consists of 10 numbered rectangles arranged in a column, pairs 3-4 and 6-7 are drawn side by side so that you can become two legs, a semicircle with 9-10 is at the exit for a turn in the opposite direction. This is perhaps the most well-known option, but there are others.

www.7ya.ru

A variety of classics, not known to everyone, is "Classics-names".

The field is drawn. The first player jumps back and forth on one foot, stepping into each rectangle. If he does this without mistakes, then he can write his name on any rectangle. If he makes a mistake, it is the turn of the other player. The point is that you need to jump over rectangles named after other players, but you can stand on your own (where your name is written) with two feet. The game continues when all rectangles are occupied, but now, if someone makes a mistake, he leaves the game. The game ends when there is only one player left - the winner.

12. I know five ...

The game teaches you to perform several tasks at the same time, to concentrate. You need to hit the ball on the ground with the words: "I know five ...". After that, name five names of boys, girls, names of cities, flowers, countries, planets. If a player cannot come up with a word, he concedes the ball to the next one.

13. The quieter you go - the further you will be

rostovmama.ru

Start and finish lines are drawn. All participants stand at the start, the driver - with his back to them on the finish line. The driver says: "You drive more quietly, you will continue, stop!", You can at any pace. As he speaks, the participants try to run to him. After the word "stop", everyone freezes and does not move. If you move, you drop out. The task of the participants is to reach the driver and touch him until he says “stop”.

14. Kis-kis-meow

rostovmama.ru

Two people come forward and stand with their backs to each other, the rest of the players sit in one line. The one who stands facing everyone (the driver) points to one of the participants and asks: "Kis?" If the player who is standing with his back answers “Shoot!”, The driver continues to choose. When the player says "Meow!" The driver asks the one with his back to him: "What color?" The player calls the color and turns to face the others to complete the task with the participant whom he has chosen.

Each color assumes the performance of certain actions (which are agreed in advance). For example, white - two people must go to the entrance together and stay there for 5 minutes. What they do there - history is silent every time. Green - three questions, the answer to which can only be "yes". Usually tricky questions, like: "Do you love him?" Red - a kiss on the lips, pink - the same, but on the cheek, blue - kiss your hand. Yellow - three questions alone. Orange - walk arm in arm, preferably past adults. Purple - step on your foot, etc.

In fact, the game is very good, popular in adolescence, when it is important to learn how to build relationships with the opposite sex.

15. I was born a gardener

Players choose the name of the flower and pronounce it aloud. The driver, who is also a “gardener,” says a little count: “I was born a gardener, I got really angry. I'm tired of all the flowers, except ... ”And he says the name of the flower of one of the players. The participant whose flower has been named must respond. If someone hesitated and did not react, confused the name of the flowers, he must give a fant (any of his things).

At the end of the game, forfeits are played out. The "gardener" turns away, they take out the thing and ask: "What should this player do?" The “gardener” assigns a task: jump on one leg, sing, squat, recite a poem, etc. The player takes his item only after completing the "gardener" task.

16. Traffic light

The "traffic light" is chosen by the counting tool - the driving one. Two lines are drawn on the road at a distance of approximately 30 m from one another. The players stand in a row behind one line, and the "traffic light" is in the middle of the road, with their backs to the others. "Traffic light" names any color and turns to face the others. Children should find on themselves (on clothes, shoes, hats) the named color. If you find it, then, holding on to it with your hand, you can safely cross the road. If you can't find such a color on yourself, you will have to quickly run over to another so that the "traffic light" does not touch the "intruder". You cannot run out of the road. The one who was caught became a "traffic light" himself.

Another version of this game is "Song Traffic Light". The difference is that "traffic light" names not a color, but any letter. Players must remember and hum the lines from the song that begin with the letter named.

17. Pavement sign, stop!

Perhaps one of the adults will remember this game as “Let's go, let's go”, “Camel”.

The rules are simple. The players stand in a line, and the leader - with his back to them and slightly in front. At the signal, everyone scatters. The presenter shouts: "Pavement sign, stop!", Everyone freezes. The driver shouts to one player, but does not turn himself, i.e. he does not see how far this player is from him. Then he announces how many steps of a certain type are needed so that he can reach this player.

chelovechki.net

The driver turns and tries to reach the named player using the announced combination of steps. You can only move in a straight line. After taking all the steps, he tries to touch the player. If possible, the driver and the player switch roles. If not, then the whole procedure is repeated from the beginning.

18. Rubber bands

Favorite game of girls of all times and peoples. Eh, there were times when every girl wore a couple of meters of elastic in her pocket, and it doesn't matter what was pulled out of her father's family panties).

About 2-2.5 meters of linen gum were tied in a knot into a ring. Two stretched the elastic band, putting it on their feet, the third jumped, performing various combinations. If you were wrong, they changed places. If it did, the level became more difficult and the whole combination was repeated there. And so on until the most difficult level, which was called "neck-to-neck" - the elastic was held on the necks. There was also a level "on the ears", but few people reached it.)

The combinations of jumps were different: "wide" - when two legs were held in an elastic band; "Narrow" - rubber bands for those who hold only one leg; three-two-one jump.

chelovechki.net

Yard games are something that should be inherited. It is not worth depriving our children of the Court, tying them to themselves for the sake of safety and isolation from the bad influence of their peers. To avoid this very "bad influence", you need to teach children to communicate in real life, and not in the chat of your favorite "shooter". So many good fun games can remember the past generation, so let our children learn about them too! Enjoy your summer, our Fidgets!

Dear Readers! Tell us in the comments what kind of yard games your children play, what you yourself played as a child. Let's replenish the game piggy bank of the site so that the leisure of our children is useful, informative and varied. We are waiting for comments, we will gladly share the nostalgia for the games of our childhood.

Summer is a time of non-stop fun. The main advantage of this time of year: in order to have good fun, you just need to go outside. We all have a yard or a summer residence, and we don't need more. Here, too, you can have a great time and arrange a real holiday for your and your neighbors' children. You just need to have a pair of relatively straight arms and a reserve of enthusiasm.

1. Street twister

Cool, isn't it? You yourself determine the size of the playing field and the size of the colored circles depending on the age of the participants. To make it easier for children, circles can be made smaller. Preparing this is all elementary: on the asphalt it is easiest to draw with colored crayons (in order not to get your hands dirty, just outline the outlines of the circles, and do not paint over them completely). If you are willing to risk your lawn, there are water-based paints on sale that will wash off in the rain. A cardboard box will help to draw circles of the same size, in the bottom of which a corresponding hole is cut.

2. Sleight of hand

A step-by-step master class that is understandable without translation will help you prepare everything you need in no time. The rules are simple: the players take turns drawing out the sticks, trying to do it so that all the balls remain in place. The winner is the one with the fewest dropped balls in the end. You can find the inventory at home or in a hardware store, since all this is cheap. You can take bamboo sticks, they are also often used as a support for flowers.

3. Leaning tower

Friedamischke / Depositphotos.com

Here everything is also clear: we take turns removing the bars, whose tower collapses, he lost. Actually, only the blocks are needed for the game. Approximate length - 25 cm, total quantity - 48 pieces. In a hardware store, you buy thick enough boards, saw and sand, and then there are options: you can leave them in their original form, or you can paint them (only the ends, entirely or even paint with patterns).

4. Canvas bouncers

The game requires a steady hand and remarkable marksmanship, and for its preparation you need only a piece of tarpaulin and colored tape. In the tarpaulin you cut holes of different shapes and sizes (the smaller, the more interesting), glue their edges with colored tape and assign your value in glasses to each hole. The winner is the one who scores the maximum number of points in 10 throws.

5. Throw in a ring


Funkenschlag / Depositphotos.com

Make your own ring stand or just use whatever is around, even a tree branch. Remember: the farther away the player is from the goal, the more interesting it is.

6. Downhill racing

For this game you will need noodles - sticks for swimming and water aerobics. They are sold in sporting goods stores. Buy such a stick and carefully cut it lengthwise. It is not necessary to completely separate the halves from each other, it is enough for them to open in the manner of a book. Then cut the longitudinal grooves even more neatly on each half. Mark the start and finish lines with flags - the track is ready! They can ride on it like toy cars appropriate size and just glass beads.

7. Treasure hunt


tobkatrina / Depositphotos.com

Unfortunately, kids today spend little time outdoors, but this game will fix things. Making a list of treasures that players will need to collect. Cones, different types flowers, leaves, twigs of an unusual shape, something round, triangular or square, objects of red, green or yellow color... We print these lists and stick them on paper bags, and hand the bags to the trackers. The winner is the one who first collected all the items from the list.

8. Accurate throw

Using a drill and screws, we attach a couple of buckets of different sizes to a long board, and put it vertically (you can just lean it against the wall). For hitting the ball in each of the buckets, a certain number of points is awarded. The smaller the bucket, the more points.

9. Obstacle course


pavsie / Depositphotos.com

This is where you can let your imagination run wild! You can use everything that comes to hand to create a full-fledged obstacle course: old tires, ladders, ropes, buckets ... Children have fun, and you relax while you wait for them at the finish line with a stopwatch.

10. Bottle bowling

An excellent game for both children and adults. Needed: 10 plastic bottles, paint and a tennis ball. Paint the bottles and the ball (to make it look just like the real thing), let them dry thoroughly. Then fill the bottles with water - the pins are ready.

11. Stick to action

Noodles are needed here again. With their help, children should throw as much as possible. balloons into a plastic basket. Simple but quite fun.

12. Tic-tac-toe


Damocless / Depositphotos.com

Unlike the usual paper version, the street version provides much more freedom in the choice of equipment. You can take large pebbles or wooden dies and paint them, or you can do with any improvised items.

13. Stick Olympiad

And again noodles. The main advantage of these things is that you can do anything with them. Bend it or roll it into a ring - they will withstand any treatment. There is no better material for the construction of improvised sports facilities.

14. Accurate Throw 2.0

An improved version of the game. We throw the balls into tin cans, which are attached to the branch with a chain. The rules are the same: for hitting each bank, a certain number of points is given, whoever gets the most is a fine fellow. The banks are swinging, so hitting the target is not so easy.


DesignPicsInc / Depositphotos.com

The familiar game becomes much more interesting if the participants are not on the ground, but on inverted milk boxes or stumps. Here you need to show not only strength, but also a fair amount of dexterity.

16. Ice riches

In the heat, this will delight the children. Freeze water with toys and other small things in a large container. This must be done in layers so that the treasures do not sink to the bottom. Give the kids a hammer and a screwdriver - they'll have something to do for the next half hour.

17. Darts with balloons


stevebonk / Depositphotos.com

The name speaks for itself. Inflate the balloons and tape or staple them to the board. There is a lot of noise and even more fun.

18. Outdoor games

The rules are the same as in traditional board games, only instead of toy figures there are people here, and a bigger cube. By the way, it can be made from an ordinary box, pasted over with colored paper. Draw in chalk the path that you need to go, and put all the necessary marks: one step back, two steps forward, return to the start.

19. Accurate Throw 3.0

More difficult, more interesting. Buckets and banks are replaced by a stepladder. The rest of the conditions are the same: each step is assigned a value in points, you need to score as much as possible. A ball won't work here, so sew a small bag and fill it with beans, rice, or buckwheat. Even an old sock will do to save time.

20. Playing with light


bluesnote / Depositphotos.com

If it gets dark, this is not a reason to go home. The neon sticks, which are sold in the holiday merchandise sections, will help prolong the fun. Attach them to the edges of buckets or cans so you and your children can play even late at night.

What do you play with children in the summer? We are waiting for your stories in the comments.