Check out what's going on in the dying light apartment. Dying Light walkthrough of the game. A man in a gas mask

Main missions

The main Dying Light campaign consists of dozens of missions that must be completed in a given order. It is recommended to run in parallel side missions, because otherwise it will be difficult to complete the game without a pumped hero.


Side missions

Pay attention to the characters with whom you can start a dialogue.

Only a few additional missions will appear for you automatically, you will have to activate them yourself. There are exclamation mark icons on the map, indicating the characters from whom the mission can be obtained. For completing such missions, you will receive various rewards: in addition to experience, you can settle in with money, rare weapons, blueprints or weapon upgrades. The goals of such missions are very diverse: from freeing people hiding from zombies, to helping other groups in the battle with strong mutants.

The most profitable are those missions that involve the accompaniment of characters from one point to another. On the map, such missions are shown in the form of a "shield". These missions are harder and longer than regular missions, but completing them will usually reward you with rare weapon blueprints or upgrades.

Some missions can only be completed at certain times of the day. If after arriving at the point of completion of the task nothing happens, you will need to return here at a different time.


Small tasks and random encounters

You can help the surviving people you meet along the way.

Small quests in Dying Light are randomly generated. After reaching a certain location, they can be activated automatically. When you explore locations, pay attention to the map, where icons can appear.

Such tasks are not recorded in your journal, but this does not mean that you should ignore them, for completing them you can get experience points and other valuable rewards.

If you fail a minor task, you will not be able to repeat it again. Do not worry, because in the future you can find exactly the same mission in the game.

Some randomly encountered characters do not issue tasks, but in a dialogue with them you can find out about the place where valuable items are hidden, etc.


Challenges

Challenges are not available at the start of the game. You can activate them by reaching the corresponding marker on the map. For completing them, you get experience points.

The calls are divided into four groups:

1. Time calls: you are asked to go through a certain location in the allotted time. Do not try to do this until you have pumped the skills of your character.

2. Combat Challenges: You are invited to win a battle under certain conditions.

3. Calls in quarantine zones: you must visit the quarantine areas. They are usually difficult to complete, so leave these competitions for the end of the game.

4. Cooperative challenges: such challenges have different tasks (killing a large number of enemies, collecting valuable items) and can only be activated when playing in co-op with a friend.

Collectible types

There are many secrets in Dying Light. In most cases, you can find them while exploring the open game world. Some secrets can only be accessed during missions.

Secrets fall into five main categories, with most collectibles not affecting your character's development or strength in any way. They are just collections. These five groups are:

1. Zombie figurines. In total, there are about 100 of them.

2. Flags of Dying Light. In total, there are about 30 of them, with most of them hidden on the towers.

4. Notes. After receiving the note, you can read it in your inventory.

5. Marvin Zucker's battle logs... After you find a page from the magazine, you can read it in your inventory.

Passage of the plot

Chapter 1. Awakening
Dying Light Walkthrough

Reward: 750 experience points.

Leave the room and listen to a short conversation with the guard. Move to room 190 (the minimap points to the desired location). Another guard will be standing near the door - Zafer. Go inside and talk to Raheem, who is standing on the balcony. After the conversation, leave the room and get to the elevator, near which Timur will be standing.

Go down to the 13th floor. Get to the number indicated by the game and go inside. Find the first zombie. Push him with your feet and use melee weapons to defeat the monster. Go through the door leading to the bathroom and talk to Mark, who needs help.

Unlock the first drawing - "First aid kit"... To produce a first aid kit, you will need to find 1 piece of gauze and 1 bottle of alcohol (alcohol). Examine the adjacent rooms and find the ingredients you need. Open your inventory, go to the "Drawings" tab and create a first aid kit. Return to Mark and heal him.


Go back to the elevator, move to the 19th floor and talk to Rahim again. Find number 194 and interact with the bag (this is a cache). Select the clothing tab and change into the clean clothes that Raheem gave you. Find the stairs and climb higher.

When you reach the tower, you will be told about parkour. Go to the edge, run up and jump over. Climb up and reach the place where Raheem is waiting for you. Stand on the edge and jump into the hole to land safely on the mattress bags.

Climb the unfinished building, perform new movements. Move in the order shown in the screenshot above. Stand at the edge before jumping. Climb up, jump and cross platforms and ledges. Now you need to go upstairs. Next, find Rahim and chat with him.

Leave the roof, return to the 19th floor and use the elevator again, but this time go down to the first floor.

Talk to the Quartermaster, who will give you a table leg, a lockpick, a first aid kit, and more. Leave the tower, but the main door is locked here. You need to find a large hole with blue light and jump through it. Go outside.


After leaving the tower, head south. Your target is marked with the number "1" on the map. You can get there either by rooftops or by moving stealthily through the city streets. After arriving at the site, climb the damaged fence or over the rooftops. Follow to the big trailer where Dr. Zeze is doing his research. Talk to the doctor to get antizin and unlock a new quest.

Chapter 2. Emergency Power Off
Dying Light Walkthrough

Reward: 3250 experience points.

Start this mission by talking to Spike, who can be found in a small house in the safe zone. After talking with him, take away the fireworks.

You need to go back to the tower, get to the car, which is parked on the west side of the shelter. Activating the light trap is easy enough as there will be no zombies in the area. When the trap is ready, listen to the radio message from Jade.

The person you must rescue is in the safe area north of your position. Reach this area and go through the main gate. Attack two infected trying to enter a small building. When the fight is over, open the door. Unfortunately, the person who needed to be saved has already turned into a zombie. Deal with him.

Find the fuse box (in the room where you killed the last Infected) on the wall and use it. You will be able to unblock the safe area. After a few seconds, you will hear the noise of the radio station. The GRE organization will contact you. You need to climb to a high point nearby.


Again you need to find car traps. Climb up and leave the safe area. Move along the roofs to a new marker on the map. At the bottom there will be several marked vehicles surrounded by undead. Spike will cover you. Remember those fireworks Spike gave you? Equip them and throw them down to attract the attention of zombies. You have to move to cars and make traps. While the fireworks are on, the undead will ignore you.

Move on top to face fewer undead. Get to the light tower. You will meet the first boss near the two-story brick building. To climb the tower, you need to move from the neighboring building along the wooden bridge. Build a trap.

As you may have guessed, there are a few more tools to prepare. There is nothing complicated here. One of the tricky moments: in the middle of the train tracks. Climb onto this object, jump onto the pillar near the light trap. Climb up and then go down the wooden beam. Move to the last marked location and interact with the switches.


Move to the marked area, get over the wire. The entire area on the map will be marked in yellow, which means that the desired target is somewhere within these limits. There is a fuse box on the edge of this area, which is what you need. Here you will face the first enemy with a weapon - a sledgehammer or concrete reinforcement.

Go to the roof to avoid damage. Remember that this enemy can cause more damage to health in one hit than previously encountered mutants. Try to pump the character's health by this moment. Ultimately, you must get inside the substation. Turn on your flashlight and find the fuses. Restore power supply. Collect loot in the lit room. Follow back to the nearest safe area.


(Co-op mode unlocked)

After leaving the hut, head back to Spike near the tower. Talk to him and leave the building. Climb to the roof of a nearby building and contact GRE. Head back to the tower and take the elevator to the 19th floor, where Rahim's headquarters is located. When you go through the door, watch the cut-scene. Chat with nurse Lena and complete the mission.

Chapter 3. Air cargo
Dying Light Walkthrough

Reward: 5000 experience points.

Follow the elevator and leave the tower. Use parkour to get to the marked roof and contact the organization.

After a short dialogue, move to the Cauldron area marked on the map. When you find yourself there, the yellow area will reappear on the map. There is an inactive safe house here. If there is a desire, then first activate it. On the roof of the blue house there will be a box thrown from a helicopter. It can be recognized by the hanging parachute. Open the box to view its contents.


After you see two more discarded crates, leave the roof and move to a new location. Move closer to refresh the target, then quickly bounce back to reduce damage.

Follow the marker to another crate. When you find yourself in the area where it was dropped, the yellow zone will reappear. You will meet several zombies here.

You will need to kill four zombies. When everyone is defeated, the cut-scene is activated. Flying critters are extremely fast, dangerous and tough opponents. You need to use the weapon Spike gave you against them. Light traps can also be used. But it is best to hide from them as long as possible. Avoid them at all costs!

When you get to the tower, take the elevator to the 19th floor, go through the headquarters door and talk to the character.

Chapter 4. Contract with Rais
Dying Light Walkthrough

Reward: 22500 experience points.

Leave the tower and head west. Get to the place marked on the map, run past the zombies and climb onto the car to get over the fence. Move west again, knock on the door and watch the cut-scene.

After talking with Rais, find the door leading to the inside of the garrison. Here you have to talk to Karim and get the first assignment.


Leave Rais's headquarters and head north. In the marked area, climb one of the carriages. Contact GRE. Then move northwest to the first radio tower. After you are in place, you will be attacked by the Toad. This monster spits acid, which can poison the hero (when poisoned, the health reserve slowly decreases). Dodge the monster's attacks and try to quickly kill the Toad. Use ranged weapons (for example, throw stars) or fight with melee weapons (in this case, the monster will be practically defenseless).

In addition to the Toad, there will be another monster - the Thug. In order to defeat him, you can try to blow up the red barrels. You don't have to kill him: use fireworks to distract the enemy. Whichever option you choose, interact with the gate and kill another zombie. Use the switch to resume power supply.

You can now get close to the first radio tower and start climbing to its top. Use the stairs and grab the interactive edges (yellow-black). Do not rush, think over each step, because due to a mistake you can fall from a height downward, which will lead to inevitable death. Above you will find a zombie that can be pushed down. Find the window and open it. Listen to the conversation with Karim and go down the rope to the very bottom.


The second radio tower is to the east of here. She will be surrounded by an electric fence, but it will be quite easy to deal with this. Climb the nearby rocks and stand as shown in the picture above. Run along the edge and jump onto one of the metal balconies. Here you can chat with Alexey, or immediately start climbing higher. Just like before, use stairs and interactive edges. Open the next box and activate the radio mast. Use the rope to go down to the very bottom. Return to the garrison to meet Rais again and speak with Karim.


Leave the garrison and head east. Climb one of the wagons on the bridge and contact the organization. Move to a new location. When you get to the marker, go to the territory of the small camp and find Jaffar. Talk to him to get compensation.

Next, you will need to get to the tunnel entrance located northeast of your current position. Once in place, go inside the tunnel (where there is a burning car) and find the southern door. Explore the corridors on the sides and open the red door. After watching the cut-scene, you will meet new enemies - bombardiers. You guessed it, they will explode.


The next destination is a fishing village located in the eastern part of the Slums. When you are there, you will need to deal with all the monsters in the village. But first, close the gate as quickly as possible to prevent new enemies from entering the village. Start killing monsters. Pay attention to the runners. Try to break their legs or push them off the roof. Also, don't forget about new explosive opponents. Throw throwing weapons at them, such as axes or stars. After all opponents are destroyed (a new safe zone is unlocked), find Guzel's hut. Talk to him and get compensation.


Leave the fishing village, head towards the port located north of your position. Walk past the barricades, moving on top, and find Morgan in the port. After a short conversation, take the bag lying on the table.

Now head west. While you are moving towards the garrison, Karim will contact you. He will report the loss of communication with one of the patrols. Move to a gas station. Make sure your health is restored before getting closer to the gas station.

Start by opening the back door of the yellow van. Take all the grenades you find. Run back quickly as there is an armed enemy on the roof of the gas station. You need to kill him, only then explore the area. The easiest way: throw a grenade so that it flies over the fence and lands on the roof. You can also use firearms or other throwing weapons. You can go up to the roof, deal with him and get the rifle. In addition, by opening a hatch there, you can unlock the safe area.

When the battle is over, find the bodies of the patrol soldiers. Examine the body of the dead mercenary, located closest to the gas station building. Turn the body over and find the envelope you need to pick up.

Return to the garrison on the west side of town. When you find yourself there, first talk to Karim, then knock on the blue door and chat with Rais.


Leave the building and get to the car again, climb up and contact GRE. Return to the tower, go inside the hideout, take the elevator and listen to the conversation with Jane. Go to the room where Bracken is located. Follow the stairs to climb to the roof and chat with Raheem. Climb to the top of the roof and stand there to contact the organization. Ultimately, it will all end with a dialogue with Jane.

Chapter 5. Brothers-sisters
Dying Light Walkthrough

Reward: 40,000 experience points.

Move to the meeting point with Jade, which can be found in the van near the school. Open the van door. After watching the cut-scene, move to the school and climb onto its roof. Go to the blocked entrance and use the stairs to climb higher. There will be mutants on the roof. Pay attention to Toad and Bombardier. After killing one of them, an infected runner will appear. You can push him off the roof. Find the rooftop door, open it, and immediately take a step back. Wait for the mutant to explode, then go inside. Use the hatch to be inside the school.

Start exploring the school. There is only one road leading to your goal, but you will have to move pieces of furniture to clear your way. Bandits will appear on one of the lower floors. Use bomb traps, Molotov cocktails, and throwing or firearms. If you use melee weapons, then do it only in narrow corridors, where you will not be surrounded by enemies. Jump back and to the side to dodge enemy attacks.

Move on and turn off the alarm using the switch on the wall. In addition to fighting the bandits, you will encounter several infected. Examine the large yellow area that appears on the minimap after the security room. Find a large chest, open it, but there will be no antizin inside.

Examine the area to find a key to the basement. Unblock the passage by moving the wardrobe and smash the boards. You can use any weapon for this.

When examining the next part of the building, note that an infected is waiting for you in the stairwell. A runner will appear after him, so be prepared to face him.

Use the keys to open the door to the basement and then find the room where the valve is. Interact with him. As you go further, the Bombardier will stand in the way.

After watching the cut-scene and meeting with Jade, it will start last fight with the bandits. Use grenades and Molotov cocktails against them. After you kill them all, leave the school building.


You can return to the tower. Inside, take the elevator and go up the stairs. Follow to the roof, talk to Raheem. You can now chat with two people in the tower - Dr. Zeze and the quartermaster (lobby). Find out about the new type of infected.

Wait until nightfall and open the slum map. You need to get to one of the places marked on the map, where there will be new type infected. You have to get there while avoiding any battles with monsters. Use light gadgets to illuminate the location. After finding a new monster, make sure that there are no other opponents near it. If they are, then distract them by throwing fireworks, or lure the monster itself away, and then kill the usual zombies. Sneak up on the monster, use good weapon close combat to kill him without letting him escape (see screenshot below). When the zombie is dead, examine the body and get a sample of its skin.


You can now return to Dr. Zeza, who is now in the safe area south of the tower. Take the skin sample to your doctor and talk to him. You will get a new blueprint - poisonous explosion.

Leave the trailer and wait for Raheem to give Crane the contacts. Go north, check the area where there are several dead bodies. Examine these bodies and find Omar. Talk to Bracken on the radio.


Head north again. This time you need to get to the warehouse near the road. Open the door to go inside (download new location). Attack the zombies surrounding Rahim's hideout. Use melee weapons or Molotov cocktails. When you try to open the carriage door, the Toad will appear. Kill the enemy as quickly as possible while dodging the acid flying at you.

Talk to Raheem and take two bombs from him. You will have 3 minutes to plant all these bombs and leave the place. Do not wait for the targets to be updated, but immediately go through the hole and get to the sewers. Get out of the water and use the ladder to climb to the surface.

1. Run to the place where you have to plant the first bomb. Use parkour techniques for fast movement. Ignore common zombie mutants. You will have to kill only the runners and only if they are in close range with Crane. Find the marked pillar and place the bomb on it.

2. Find the place where you want to plant the second bomb, and go to the wall. Wait for the Thug to destroy it, then defeat him or walk past.

After that, you will need to leave this place before the bombs go off. Get to the exit, jump down and go through the pipes. If you have not stayed anywhere before, then you will have more than one minute in stock.

You can turn around and watch the explosion. Go down the stairs, go to the sewers and swim to another staircase to return to the warehouse. Approach the carriage and watch the cut-scene.

You can now leave the warehouse and proceed back to the tower. When you are there, then chat with Brecken, who is waiting for you on the first floor.

Chapter 6. Pit
Dying Light Walkthrough

Reward: 55,000 experience points.

When Rais's men attack you, jump out of the tower and head to the safe area you were in before. You need to get to this place in less than 40 seconds, so stay out of battles and use parkour.

When you are in the safe zone, attack the bandits using firearms or throwing weapons. Do not go outside the safe area as yelling and gunfire can attract runners. Also, watch out for the flames. When the battle is over, enter the trailer to find Malik, who is badly injured. Wait until a new dialogue with Bracken begins.


Head west to the Rais garrison. Surprisingly, you don't have to fight the bandits guarding the building. You cannot go through the main door, so go around the building and position yourself on its north side. Find the red van, climb to its roof and start climbing the building to the indicated location (see the picture above). You will be able to get to the roof and suddenly attack the opponents standing here. Moreover, they can be pushed down. Go to the southern part of the roof and look for a hatch leading into the building.

Listen to the conversation with the GRE, then start exploring the garrison. Get to the elevator to open the door to it. Jump onto the rope to go down to the floor below. Open the door again and walk forward. You will soon face enemies inside the garrison for the first time. You can ambush some of them, but still the other part of the bandits will try to make sure that you are the one who gets into it. Use Molotov cocktails and throwing weapons in battles. Dodge attacks without forgetting about it. Follow to the lower floors.

In the process of exploring the garrison, go to the rooms that you meet along the way. One of these rooms will be the arsenal. Inside you can find a pistol and an assault rifle. The rifle can be used to destroy bandits! Aim for their heads whenever possible. Hide behind obstacles. Watch out for the mini-map that will help you avoid an ambush. Look around the locations for barrels that you can shoot at, thereby blowing them up and nearby enemies. Do not forget to collect ammunition left after killing opponents. You will find Dr. Zeze shortly; the cut-scene will start.


When the control of Crane passes to you, you will find yourself in the arena. All equipment will be taken away from you. (Looking ahead, at the end of the mission, you will return it to yourself). You need to survive two rounds in the Pit.

In the first round, you need to defeat several dozen common zombies. First, try to get a melee weapon (armature or hammer), and also find as many throwing knives as possible. You can search for them using the Survivor Sense skill. Most of the weapons will be on top of the containers, and some of them are scattered on the ground. Explore the arena as you will spend about 5 minutes here. In addition to weapons, collect fireworks that will help you distract opponents and kill them in small groups.

You need to attack ordinary infected only after you have collected at least 2-3 melee weapons. Try to kill zombies one at a time, use thorns in a circle. Unfortunately, the runners will appear in the arena at the same time, and you will have to face all of them at once. Climb to the top of the container or stand on narrow ledges. Wait for the infected to start climbing towards you, then attack (if you have the appropriate skill) or jump on top of them, performing tricks. Do not be a hero: there are too many monsters, and you are running out of strength. There are no first aid kits at the location!


Battle with the Destroyer in the arena

After the destruction of all the infected, you will proceed to the next round, in which you will need to defeat the giant mutant - the Destroyer (a scale with a stock of his health will appear at the top of the screen). Take some time to learn the monster's two special attacks. During one of them, you will have to constantly move around the location, and then dodge to the side at the right time. The second attack of the monster: throwing chunks of concrete in your direction. In this case, you will also have to dodge or hide behind cover.

To attack the monster, use the machete that Rais throws at you. At least until it breaks. Stand near a wall or other obstacles and wait for the Destroyer to apply an attack. Dodge at the right moment, and then quickly attack the enemy while he is vulnerable. You need to hit the open parts of his body. Move away from it and repeat the procedure. Another interesting tactic is to use the gas tanks located in the arena. You can throw them at the feet of the monster and then blow them up.

A little later, during the battle with the Destroyers, things will get really bad. You will see runners heading towards the arena. Do not ignore them, as these villains will constantly prevent you from attacking the Destroyer. As soon as you see them, run away from the Destroyer as far as possible, climb the concrete ledge and attack the runners. You can also try to push them onto the spikes. Use throwing knives to slow down their movement. Keep fighting the Destroyer until you kill him. Don't risk it! After defeating the monster, pick up the first aid kit lying on the ground. Watch the cut-scene.


Once control is back, start running away. You will not be able to stop during this episode. Follow the route that the game tells you without making mistakes. If you have few health points left, you can use the first aid kit found in the Pit.

After you reach the car park, the chase will stop. There will be one zombie here. Go in the direction of the exit, leave the Rais base and proceed further away from it. Avoid meeting with the infected and wait until the main character faints.

You will find yourself on the pier. Listen to Bracken's monologue and grab the bag on the table to return all your equipment.

Chapter 7. Saviors
Dying Light Walkthrough

Reward: 15,000 experience points.

Advice. Before starting the mission, try to complete all the side quests in the Slums, because after completing this quest you will be transferred to the new area of ​​Harran - "Old City".


Move to the buildings located in the central area of ​​the Slums. It is best to move along the roofs to find the desired balcony. Knock on the door and talk to Kenk, who is the saviors' representative. Talk twice.

From this point on, you can start moving towards the new part of Harran. The tunnel is located in the southwestern part of the location, if you look at the map. The bridge leading to the tunnel has collapsed, but you have several alternative routes. The best option: climb one of the warehouses located to the west of the destroyed bridge, and settle in the place shown in the picture. Go to the scaffolding, go past the concrete barriers and head south.

Avoid collisions with zombies, for example, jumping from one car to another, and get to the destroyed tunnel. On the right side there will be a door through which you can get into the sewer. When you reach another door, knock. After listening to Khazan, jump into a small hole in the ground. You will find yourself in an underwater tunnel.

After you find yourself on the other side of the large gate, pick up the yellow pipe attached to one of the walls and start slowly moving to the side. You will need to complete several difficult jumps, get to the small, and from there - large balconies. Now you can go to another tunnel. Walk down and follow the white arrows.


After exiting the tunnel, you will find yourself in a location with a large number of zombies. The aisle is narrow, which means Molotov cocktails are a good option. Watch out for runners and Thugs to kill: walk up to them, use a quick attack and jump back. When you clear the location, you can turn the valve located nearby, thereby unblocking your passage.

Go to the next tunnel and pay attention to the Bombardier. At the right moment, you must run back to avoid damage. Kill the runners and move on. Pick up pistols and cartridges, as they will be useful to you in the future. To continue your journey, jump onto one of the balconies. In some room you will see a Toad. You can get close to this monster and kill in close combat. Or, alternatively, shoot the monster with a pistol using cover. Continue on, grabbing the yellow pipes.

In the next corridor, jump to the yellow pipes located against the wall to the right. Move to the left side, turn the valve to open the door, and jump into the water. The main character will be ambushed by the people of Rais, sent by the traitor Khazan. Do not float on the surface as this increases the risk of serious injury. Stay underwater and try to swim to the next area as quickly as possible. Climb onto the metal platform, heal, get the gun and move on.

Don't risk it, shoot the bandits. Use cover to avoid damage. Look at the minimap. Take your time as some enemies will appear from the side rooms. After destroying the first enemy group, go forward. You will soon see a staircase and enter the courtyard. Sneak up on the bandits and destroy them, acting suddenly. Follow the balcony, find the stairs and get to the door that leads to the Old Town. Chat with Troy and the mission will be completed.

Chapter 8. Find ISCR
Dying Light Walkthrough

Reward: 5000 experience points.

After talking with Troy, move to the ISKR headquarters in the Old City. If possible, then move along the roofs, as this will make the path shorter. You need to get to the two tallest towers.

After you are near the tower, climb it higher. Move up the ledges. Take your time, because one mistake - and you will find yourself at the bottom. At the top, talk to Mike and open the window in the attic. Watch the video and meet with Savvy and Troy.

Chapter 9. Higher education
Dying Light Walkthrough

Reward: 15,000 experience points.

Move towards the university building located in the central part of the Old Town. All entrances from the ground will be blocked, so you need to climb to the roof.

Talk to the guard and go inside. Here you should meet with Fidan.

After talking with him, leave the university and listen to Troy's message on the radio. Follow Troy's directions and return to ISKR headquarters (again through the attic at the top of the tower). Watch the video and the mission will be completed.

Chapter 10. Fiery face
Dying Light Walkthrough

Reward: 20,000 experience points.

Move to the south of the Old Town location and you will see Toads that are walking around. Find a small hole and jump through it to find yourself in a flooded tunnel. Get to the door in the sewers and go through it. Inside, notice the broken piece of the floor. Jump into the water and get to another part of the underwater tunnel. Go through the large hole and follow on.

Soon you will be running away from zombies. Pay attention to the bombers who should not approach you. Shortly after opening a new door, Crane will be momentarily exhausted. You can't do anything about it. Get to Michael and talk to him. You will learn that you need to plant four explosives in four different parts building. Take four remote explosives from the nearest shelf and open the red door to start exploring the skyscraper.


Bomb 1, 2... First, you have to get to the 10th floor. So go up the stairs, find the elevator on the first floor and use it to go up to the tenth.

Unfortunately, the elevator will stop before reaching the 10th floor, about halfway. Get out of it and climb through the hole to the roof. The screen should be distorted. Climb using the ledges and yellow-black edges. Turn around to find the ledges above. Jump to the open door on the 9th floor and start exploring it. Pay attention to the ceilings in the rooms. In one of the rooms, the ceiling will be destroyed. You can go up to the 10th floor. Explore the location, deal with zombies, which are not so few here. Among the enemies, you will meet two bombardiers.

On the 10th floor you need to find apartments # 105 and # 106. In both apartments you will have to destroy several mutants using Molotov cocktails (against large groups). Find a gas stove in each apartment and interact with it to plant the first two bombs.


Bomb 3, 4... Go to the stairs and go up to the 12th floor. There will be one bombardier and several infected. Find the room, the ceiling of which will be destroyed, and go up to the 13th floor.

On the 13th floor, check apartments # 13 and # 137. In apartment # 134 you will meet a new type of zombie - Screamers (zombie children). The first time, you will not be able to prevent the monster from screaming. After shouting, other zombies will arrive at the call. Please note that the Screamer himself cannot attack you, he only calls for help from other opponents. Therefore, in the future, you need to avoid direct contact with the Screamers, if you do not want to fight with a horde of mutants. Deal with the running mutants using Molotov cocktails. Among others, Toad will be here. When you clear the floor, return to apartment # 134. You can kill the Screamer using a firearm, but it's better to follow the advice of the game. Approach the monster and press the "action" key to kill the enemy.

After you clear apartment # 134, find the gas stove and place the third explosive in it. Proceed to apartment # 137, where you can expect no surprises.


Detonator... After listening to the conversation with Michael, return to the floor below by jumping into the large hole in the apartments on the floor. Get to the elevator and slide the doors open. Go down the ropes to the very end. Go inside the elevator car, press the button to go down to another floor. Immediately after exiting the elevator, you are attacked by a large group of Infected under the leadership of the Thug.

Follow the linear path of the yellow zone, go down to the basement as indicated on the map. Find the detonator here. Pay attention to the scorers. Take the detonator, move to the nearest tunnel, go to the end and follow on.

Soon you will find yourself in the sewers, where there will be another Thug. Defeat him or ignore him, taking advantage of the fact that the enemy is very slow. Climb the stairs and jump from balcony to balcony, then reach the large pipe. Climb the last ladder and exit the sewer. Use the detonator to activate the explosives. Listen to conversations.

Chapter 11. Meeting point
Dying Light Walkthrough

Reward: 5000 experience points.

Move to the indicated building to meet with Jade. (This is east of where you infiltrated the sewers in the previous mission.) After you find yourself there, go up to one of the open windows. Enter the room with large graffiti on the wall and conclude that Jade was kidnapped by someone.

Chapter 12. Museum
Dying Light Walkthrough

Reward: 20,000 experience points.

Listen to the conversation with Troy on the radio and leave the building. According to the first task, you need to meet with the curator of the museum, which was taken over by Rais and his people. The curator is located in a safe area in the northern part of the city. You can get there as soon as you go up to the roof (there will be a large garden here).

After talking with Tariq, head towards the museum and proceed through the indicated location. You should find the underwater tunnel shown in the screenshot below. Enter this tunnel. Don't waste time simply because you won't be able to stay underwater for long periods of time.


After exploring the underwater corridors, you will find yourself in a place where you can float to the surface and replenish your air reserves. You should not cling to walls, etc., so as not to slow down your swim. You will soon reach the stairs and be able to leave the water. Please note that there is a wardrobe here.

Secret. In order to open this cabinet, you need to complete the mission "Chasing the Past" and get the key.

Go through the red door to find yourself in a new location. Enter the water, move without stopping. The screenshot below shows the place where you need to be careful. You will need to squeeze between the grate and the ceiling.


As you dive underwater, look for places where you can surface and replenish air. Jump along the ledges, and after Crane encounters vision problems, move along the narrow corridors. Use any melee weapon to destroy wooden barriers. Do not fall from a height, as you can lose a decent supply of health this way. Jump into the water for the last time and swim to the large plaza near the museum.

There will be two opponents below. Try to shoot them as quickly as possible. Approach the next area, where the first of the few battles will begin after listening to Rais' speech. If you wish, then inspect the area on the left as soon as the battle begins. Inside there is ammo and a double-barreled shotgun. But to eliminate opponents, it is best to use a machine gun. Use the minimap to find enemies faster. Also, pay attention to the explosives thrown by your rivals.

After you deal with the first group of opponents, a second squad will appear on the location. Enemies will be on the balconies. You can shoot down from below, or go up and fight up close. In any case, you will have to get to the top level as soon as opponents are defeated. Find the door leading to the next area, which will be guarded by several bandits with machine guns. Raise the gate and head forward, ignoring the hallucinations.

When you find yourself in open space, opponents will attack you. Move on, killing the villains who will stand in your way.

Soon you will reach a room with a huge number of zombies. Don't try to kill them, just run away. This is where the skills that reduce the damage taken from zombies come in handy.

In the next part of the location, you need to deal with the infected, crowded around the door, behind which is Jade. You can shoot enemies from the balcony above, or jump down and fight them in close combat. After the battle, go to the large gate, listen to Rais's speech and start fighting again. Try to kill the most dangerous opponents first. Use Molotov cocktails.

Hallucinations will begin. Get to the place where Jade will appear. Avoid falling, but even if you fall down, you will not lose experience points. You will not experience serious problems. Using your climbing skills, get over obstacles. There will be a more or less difficult episode at the end of this sequence. You need to jump from one vertical pillar to another. When you jump over, then climb to the top and jump to the next post. After the hallucinations are over, watch the video.


Battle with Tahir

Now you must face Tahir, who is in charge of everything here. During the fight, you can only use the machete. Access to additional equipment is closed. The same goes for first aid kits. Do the same as in the case of fighting other bandits. Hit the machete after dodging Tahir's attack. If possible, then do not go far from the boss, as he will start using firearms. To avoid damage, dodge to the side and step back.

After you reduce Tahir's health by about half, ordinary enemies will appear on the location. The fight will become much more difficult. Attack ordinary enemies that will move away from the boss. Use parkour to attack, weaken or stun enemies. When you deal with everyone, then end the fight with the boss until the scale of his health is empty.


Move towards the marked exit from the museum in one of the previously visited areas. There will be enemies near the vans. Use the weapons found at Tahir's against them. Find the character's bag and interact with it to return all the equipment.

You can now leave the museum and listen to the conversation with Dr. Camden on the radio. Finally, move to a new location where Troy is located - a lonely tower. You may run into problems while searching for the entrance to the tower. Find the window shown in the screenshot above. Make your way through the window, move along the ledges to the very top, where you will meet Troy.

Chapter 13. On air
Dying Light Walkthrough

Reward: 20,000 experience points.

Move to the northern part of the Old City, where you will need to find the stairs leading to underground corridor... Open the gate on the left and get to the door to the sewer. After that, you will find yourself in a new part of Harran - "Antenna", from where you will have to broadcast a message.

After loading a new location, you will not be immediately on the antenna. You will have to cross the sewers first. You can find a double-barreled shotgun if you missed it in the previous mission. There will be a Screamer in one of the rooms ahead. Quickly run up to the monster and deal with it by pressing the "action" key.

Immediately after killing the Screamer, approach the barricade in the northwest, which the monster must break. Run back to the place where the shotgun was found. Climb to the balcony and wait for the mutant and many other opponents. They were summoned during the cry of the dying Screamer. Take advantage of the fact that enemies cannot climb to the top and shoot them from the ledge. It's best to use a shotgun. First of all, defeat the main mutant, and then deal with the rest.

It is recommended not to stay too long on the balcony, as the killed infected will soon be replaced by new ones. Move to the barricade, clearing your way, and go northwest. You will find yourself near two grates leading to the next sewer. Approach any of the grates and interact with the valve. It will take you a few seconds to turn the valve, so make sure there are no monsters behind you first. Go through the new passage, enter the adjacent room and kill the Toads.

Your next task is to get to the balcony above. This is the only way to leave the sewer. Head northwest and find a ledge that you can climb. Move along the metal beams and jump over to the adjacent platform. Walk along the blue pipe that will lead you to that very balcony.


Look up and collect the yellow pipe shown in the screenshot above. Turn right along the pipe. Drop down after you reach the platform above. Turn around and jump to the balcony. After a while, you will have to go through two blue pipes that will lead you to the platform. Turn towards the last balcony and make the last jump.

Leave the room, climb the stairs and in the next room you will meet the infected. If you have pumped the appropriate skill, you can sneak up and kill those from behind. If you use a firearm, other zombies will run to the sound.


As a result, you must get to the exit from the sewer. Stand on the ledge, turn towards the blue bags and try to climb onto them. Next, you will need to find the key card, and in order to do this, you need to study the two marked points on the map. Go to the place that is closer to you - to the northeast. Attacking zombies is completely optional. Examine the four blue containers - two on the bottom and two on the top. The key won't be here.

Now move to another yellow area in the center of the map. You need to be much more careful here. Try, first of all, to destroy the toads on the containers. It is not necessary to fight with the rest of the mutants. Go through the opening on the roof to the containers and take the access card from the container corpse to the south.


Next, you will need to get to the substation in the northwestern part of the map. It is best to use the main road. Go to the closed location in the south and climb over the fence. Try to get to the roof and kill the toads. Deal with the remaining scorers. The rest of the mutants can be ignored. Use the keycard to open the door to the inside of the building. Go to the second room and find the fuse box.

Leave the building and lure the zombies away, towards the south. Then quickly go to the base of the antenna and use the control panel. Step back and wait for the elevator to crash. Go through the hole and climb the stairs to the very top. Turn left and jump to the platform shown in the screenshot below. Climb up the other stairs.


As you progress to the top, you will encounter several of the most difficult episodes. Basically all of these situations will force you to jump towards the red or gray element of the tower. Jump each time and hold the jump button until you land. Turn around on one of the balconies and see an interactive ledge just above. There will be corpses on one of the platforms. Attack the zombies before they get to their feet on their own. Soon you will reach the indicated point. Open a window and start broadcasting your message. By talking to GRE, you will learn new goals.


Now you need to get to the tunnel in the central part of the map. Use the rope and go downstairs. When you get to the tunnel, you will find a small white door and open it. After returning to the main tunnel, you will encounter a large number of zombies. Deal with at least some of the mutants, for which use Molotov cocktails. Move south.

Go to the end of the tunnel, jumpers attack you. Don't attack them as you will inevitably fail. Instead, start running away, use lamps during the chase, thanks to which you can slow down the monsters.

Once you climb onto the truck trailer and reach the door, the chase should stop. Follow the corridor and swim through the underwater tunnel. Soon you will see a door leading to the Old Town. After talking with Dr. Camden (when you return to the Old City), the quest will be completed.

Chapter 14. Clinic
Dying Light Walkthrough

Reward: 35,000 experience points.

The clinic is located in the northwestern part of the Old Town, you have to get there. There will be at least two mercenaries on the roof of the clinic. You can defeat them, although this is optional in the game. The fact is that you can enter the clinic through the entrance on the ground.

Go under the partially raised gate, bandits are waiting for you on the other side. These enemies exclusively use melee weapons, so dealing with them will be quite simple. After you get inside the clinic, go to the elevator and call it by pressing a button.

Wait for the elevator to descend and follow to the underground complex. Go to the door and open it. Kill the infected enemies first, go further to the door with a large pool of blood near it and listen to Camden's comments. Go to the toilet, where you will have to use your weapon again. Find there an open ventilation shaft, get inside and get to the security room. After you kill the officer, do two things: take the keycard and use the terminal to open the door you recently saw. Leave the room and follow through the new passage, dealing with the zombies.

Move forward along the long corridor and turn into the tunnel on the right. Go to the locked isolation ward and listen to Camden's comments again. You must return to the main corridor and wait for the scientist to unlock the door on the left. You need to go there. While studying the installation, pay attention to the group of zombies lying on the ground. Walk around and finish them off before they try to bite you. Use the access card to enter the office and kill the bombardier from a safe distance. Find the ventilation shaft here and climb inside. Follow forward and exit on the other side. Walk between the yellow and blue pipes.

The upper path leads you to the green gas room. Stay away from gas unless you want to lose health. Climb the ledges above and find yourself above the infected. You need to get to the forklift at one of the walls and pull the lever. Distract the zombies in advance by throwing fireworks aside. After using the forklift, you will gain access to another vent. Follow through it, in the new room get to another forklift. But there will be bandits here. After the forklift has moved the platform, go under it and leave the room.

Go to the room at the other end of the main corridor where the generator is located. Try activating generators. Two of the three generators will restore power to the underground complex.

Return to the large corridor and proceed further. Attack zombies from a distance using a Molotov cocktail. Be careful in this part of the mission. Dodge the mutant, but don't attack him. Just run to the other end of the corridor and use the keycard to go further.

You can now access an isolator that was previously inaccessible. Once inside, press the red button and wait for the procedure to complete. Kill some zombies in the process. Go to the next room to meet with Dr. Camden. After the conversation, return to the elevator, there will be no mutants on the way.


Once in the Old City, head to the new central location to contact GRE. This is one of the tallest towers in the area and, as you might have guessed, you need to climb to the very top. Move along the ledges of the tower, look around to see other places with which you can climb higher. When you find yourself at the very top, then chat with Rais.

Chapter 15. Evacuation
Dying Light Walkthrough

Advice. When you find yourself on the Raisa skyscraper in the Slums, you will not be able to return back. No one will allow you to complete side quests or fulfill the conditions of the calls. However, after completing the final mission, you will be able to continue your journey through Harran based on the early saves.

Advice. Before starting this mission, try to create as many first aid kits as you can. Also, learn new parkour skills as this is what you need.


Rice's Skyscraper is in the Slums, which means you'll have to go back there first. You can go through the main sewer passage that you used during the mission "Rescuers". But this option is bad, as it will take a lot of time and effort until you reach your destination. In addition, you will have to fight monsters, jump over buildings, etc.

If you do decide to go this way, then follow the linear route. You will be attacked by numerous groups of zombies. You don't have to fight them, using your parkour skills to hide further. Then there will be a very uncomfortable episode where you need to jump onto platforms and ledges above. Try to be precise with each jump. At the end of the route, you will leave the sewer. Deal with the Toads and turn the valve.

If you don't want to waste your time, you can get to the Slums by an alternative route. Return to the area of ​​the tunnel where you were running from the night zombies at the end of one of the previous quests "On the Air". Go down the sewers located in the south of the Old City. Once you find yourself in the new area, you can only walk through a few corridors and swim along the flooded tunnel. You will soon reach the door leading to the Slums.


If you have followed the long path, as the game leads you, you will find yourself in a tunnel that you have already visited before. If you chose the alternative route that we suggested, you will find yourself in a safe zone in the north of the Slums. In both cases, your current target is the Raisa skyscraper, which is its headquarters. After you find yourself near the skyscraper, find the red door and interact with it to get to the next area.

Climb to the upper floors and ignore the distortion of the image, as everything will be back to normal very soon. After reaching a new large area, you will see a cutscene and talk to Rais, who will unleash a horde of zombies on you. Do not try to fight the infected, as their numbers are constantly replenishing. Instead, run away from them. Climb the metal scaffolding, which will allow you to leave the original arena.

Watch out for mutants and other elite zombie enemies when crossing the construction site. Follow this until you find yourself in a small tunnel. Move through the tunnel and jump into the hole. After you find yourself in the sewers, run up to the Screamer and silence him. Move on.

From this moment on, mutants will constantly appear around Crane. Just like before, don't waste your time on them. Use ultraviolet weapons to slow down enemies and reduce the chance of damage. The most important thing now is to run away from them. On the way, jump onto the small platform and take it to the ledge above, then use the yellow pipes. When you find yourself in the area where there are two ropes, then use them to get around the group of zombies. Commit long jump to the stairs a little to the right. Climb up on it.


After you leave the sewers, head forward. Climb onto the inverted container and use the scaffolding to start your ascent. Look for interactive ledges. When you find yourself on the ledge above, then go inside the red elevator, click on the button and wait until it reaches the final point. Leave the elevator and walk forward. You don't need to run anywhere else, but it is still recommended not to face zombies. Find the stairs and, when you are near the destroyed part, at the edge, jump to the floor above. Find a badly wounded Karim and talk to him.

Come to the edge. You need to run up and jump to land on the blue bags. After landing, eliminate the zombies and go up. Move through the forests to the neighboring building, kill the bombardier and find the destroyed staircase. Continue on your way, make several accurate jumps on concrete surfaces. Check the distance before each new jump.

When you get to the vertical ledge, then jump towards the metal elements and go up to the balcony. Climb up several stairs to the top of another crane. Run forward until the crane is destroyed. Go to the ledge on the wall of the adjacent building and use them to climb higher. Now you need to perform a series of difficult stunts (walk on narrow elements of a skyscraper, jump on adjacent ledges, etc.). At the end of the ascent, sit down to get under the metal elements.


Soon you will find yourself on the roof of a skyscraper. Climb the last staircase to meet Rais. Be prepared, because during the cut-scene you will need to press the keys (buttons) indicated on the screen. Click on the additional "action" key.

When you complete the sequence, watch the cut-scene. Pull the dagger out of Crane's body, for which press the "action" key (button), and then use it to finally deal with Rais.

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9. Higher education. 10. Fiery face. 11. Meeting point. 12. Museum.
13. On the air. 14. Clinic. 15. Evacuation.
Additional missions: Slums, Old Town, Aerial.
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Speak with Fidan at the Old City University Library. He shares information about a skilled weaponsmith in the region. He wants us to find this person. There is a penthouse in the northeast of the city where Rupert allegedly lives. Climbing there, we search the building. Rupert is downstairs in kindergarten. You need to talk to him to find out about this place. The mission is complete, we have found Rupert.

Legless spider

Spyder is located on the rooftop of a building next to the courtyard in the Old City. After talking with him, we take the package that lies next to it, and we go to carry out the task. There are three Shishi Pieces to be found at the other end of the Old City. All three of these parts can be picked up at one store at the end of town. You can bypass them or kill everyone. As soon as we took the parts, we immediately go to give them to a man named David. His apartment is surrounded by the bandits Raisa, we kill them, we go inside, we kill several more and free David. He has a task for us: we must find several samples of Meteorite in the city. We get this quest from him and go to the lake in the east. There will be zombies, so just kill them and take away all the fragments. Then we return to David and give them to him. He gives us a lot of money in return and tells us gossip about the epidemic.

Bunker

Ihsan searches the Old City for a cache of supplies. And so he asks to find us. What we are looking for is in the same building and is on the top floor. Slip under the barricade and wake up Tabitha, he sleeps in a safe area. Talk to him a little. He will send us for the Seal of the Mayor. Go up to the top of the Atar hotel. We penetrate the building through the roof and go down to the first floor. In the same place, we use the hotel system to find the mayor. We leave for the Mayor's room and take the Seal. Going outside, we refer the Seal to Tabitha. After that, we go to the marker on the map, there will be a bunker. The bunker is closed, after talking with Tabit on the radio, we are looking for the Key we need. He is outside, to the west. There will be a group of former police officers. We kill them and we take away the key. We return to the bunker. Tabit betrays us, we kill him. After that, we open the bunker and look for a warehouse area along the right tunnel. It is closed, but ventilation will allow you to enter the room. We take everything and leave.

Steal stolen

We take the task from Jaffar. He will ask you to check the construction site where Rais's people could find something important.
We follow the marker to the designated place and, in order to get inside, we use the broken bridge. Upstairs there will be Raisa's bandits, we kill everyone, we will have to sweat a little. Then we open a chest there, there will be a pair of dynamite checkers. We take them all, return to Jaffar and give back the dynamite, in the end, Rais got nothing.

Where is my mother?

Melikha and another woman are knocking on the door. Talk to them to find out what's going on and then pick the lock. Search the house, then inform the women of your findings. They will demand to inspect the entire pier.
Yasmina is also near the water, in not big building to the south. Talk to her to hear the full story. Then look for Haruna. We go to the marker. After finding Harun, talk to him and continue your search. Find a new marker on the map. This is where you need to go. Go to the building that is there. Clear the house of zombies and look for Jamil. He is hiding in the closet. Talk to him, then go to the roof to get out of the building. Mom Jamila with a man named Salim will be waiting for us. Salim won't be happy about that. First, Salim will unleash a group of zombies on us. It will be easy, we are not the first to fight zombies.
Kill Salim next. After the battle, find the keys on his body, and then ransack the entire workshop. It is full of good things. Then move the bookcase on the main floor aside. A hatch to the basement will appear. Go down there, unlock secret room and finish saving the family.

Poisonous herbs

You can get this task from Job Board. After talking, go to the stream near the ravine. When you get into the ravine, run along the water and look out for beautiful purple plants. This is the Wolfbane that Musa needs. Collect 10 pieces, going from one end of the stream to the other, and then return to Musa. He is in the Harbor, in a small workshop. Having given the plants, we get money in return.

Tunnel vision

Talk to one of the guards at the bottom of the tower. He will tell us about the house, from which the red smoke is pouring. We go there, jump over the fence and knock on the door. Nobody will answer us. We return to the main part of the Slums and find Aziz near the bazaar Safe Zone. It is marked, and it is at the south end. Talk to him to continue the quest. Now we go west in search of a white car. He crashed inside the tunnel, we go into the tunnel and look for the Thug, who accidentally guards the white car. We kill him and take the package in the trunk. In the Tower, we return the packaging to Aman. The task is completed.

Good night Bahir

We take the task from Bridzhesh, on the 13th floor a man locked himself in a room, screams were heard, but this man did not open the door. We break it open, enter the bedroom, raise the antizin and talk to Bakhir, someone slipped him a fake antizin, and this someone is a man named Yusuf, he lives on the roof. Bakhir is very bad, we need to tell everything to Dr. Lena, our expectations were confirmed, this is really a fake, we are heading to the roof to Yusuf. Arriving on the roof, Yusuf tells us that he took antizin from some guys who take medicine at the pharmacy, go downstairs and go to the pharmacy. Here we are in that place, we approach a man named Bento, but it is impossible to come to an agreement with him, and he attacks us, and his assistants also arrived in time. We kill everyone using various survival skills, after the battle Lena connects us and says that Yusuf escaped, this freak managed to warn the bandits, that's why they attacked us.

Mothers Day

Bracken was shot in the head and is now having seizures. Having contacted Lena, she tells us that a man named Gazi lives nearby, he stole various medicines for his mother from the pharmacy, but she died several years ago. Let's get to Gazi and get some medicine. When we reach Gazi's lair, we talk to him, and he promises to let us into the house only if we get candy and the film "Charlie" for his mother. First of all, we will get to the film, it is nearby, having come there, we break open the door, and suddenly the alarm went off, we quickly turn it off, go to the far corner, take the film and run to another point. There we open the metal gates, go further into the room, take sweets and other supplies for ourselves and go to Gazi. He will either forget to let us in, or will not want to let us in. We need to climb to the roof, and then we will get to him. There is a ledge in the distance near the mountains, we jump from it to a metal structure and head to the roof. Then we go down to Gazi's house, his mother is happy, we take the medicines from him and run to the Tower to give them to Lena.

Voltage



After that work for Spike, the light on the flyover went out again, we will have to turn it on again. There is a rumor that a flock of jumpers gathers there after sunset, Alfie prepared a trap for them, if we turn on three substations, we will restore the power supply. We run to the station. Arriving at the northern substation, we break the lock and reboot the station. Now let's do the same at the east station. Restarting it, we are heading to the central station. Arriving, we run at the end of the station to one of the buildings and wait for the night, after that we activate the main control panel and turn on the machine. And that's it, the current is on, now the runners will definitely not come close to the station.

Power station

The clever man told us that Raisa's bandits had set up an outpost in one of the power plants. You need to clean it up and kill all the inhabitants. Arriving there, we go inside, go up to the floor above and meet 3 bandits, deal with them and move on, in the end we find ourselves on the top floor. There are a lot of bandits there, we take out firearms and kill everyone, use different abilities. Having dealt with them, we carry out the task. Then we go down the elevator to the city.

Shooter

Dawood, one of the Tower's inhabitants, wants to take his family out of the slum, but he needs a gun to get out. For this he promised us the key to his pawnshop. Well, go ahead. It is better to look for pistols in police cars, there is a high probability of finding them there. After a few minutes of searching for a pistol, we find him, go to Davud. We give it back, he gives us the key and asks us to take one collectible figurine from that pawnshop. We go to the pawnshop, open the doors, take everything that is, including the statuette, and head to the Tower, having arrived there, we learn that Dawood escaped from the Tower with a child, while he also shot, fortunately, there are no wounded. We go upstairs and talk with Davud's wife. Later, Davud himself contacts us, but, unfortunately, does not say where he is.

Lost in space

During our trip to Harran, we are contacted by Dawood, the very man who escaped from the Tower. He says that he and his son are in a house, and Dawood is infected. We run there. We go up to the second floor, followed by Davud, but he is already infected, we cut off his head. The screams of the child are heard, use Q to find him, he is hiding in the closet. Then he told us what had happened, it was Dawood who told him to hide in the closet, if he turns, he will not find him there. We contact Troy and tell her about what happened. She said she would send someone to pick up the boy.

Queen of the Witches

In one of the survivor camps, we meet one woman, she has a secret - she is not touched by zombies, she is not seen at all. She promised us to make this potion if we bring her cave mushrooms. We leave for the cave, there will be several jumpers and infected, we kill them, and then calmly collect mushrooms. We go back, we return the mushrooms, after a few seconds she gives us a potion and a recipe. We try, and indeed the infected do not see us, but only for a few seconds, maybe there is a potion more powerful, which prolongs the effect of the drug.

Full throttle

Jeff turned off the gas in the city to build his Apocalypse Wall defense system. When we open the distribution valves, Jeff will open the high pressure valve and let the gas into the city. Well, we go to the first valve, it is located at the railway bridge. Arriving, we kill the thug, turn the valve and run to the next station, it is located under the flyover. There will be toads, we kill them, and the next valve is in the tunnel. We do everything as expected. We run to the main distribution valve. Arriving there, we run a little further, jump into the water, swim, kill the thug, turn the valve. But there was an overload at the station. Jeff told us that we need to turn off all blue taps, follow the instructions and go back to Jeff. He starts the main dampers, lets gas into the city and asks us to move away, after 10 seconds fire went through all the walls. And literally 15 seconds later, Jeff's base explodes with him. He was a good commander, but he died quickly.

The birth of a baby

While traveling through the Slums, one survivor will call for help. So, first we knock on the door to talk to a survivor named Macarius. It turns out that his wife is giving birth, and he urgently needs alcohol. The alcohol will be a kind of disinfectant for his wife. So, we need to find several bottles and take them to Macarius. After they brought him alcohol, he asks for a few more bottles, well, let's run. After that, he sends us for his own reward, we run. The reward is kept behind some doors that are locked, so you have to unlock them. Now we take it away.

Survivors' guide to zombie land

So, we met a man named Neil, he turned out to be a journalist. He needs to return interviews with outbreaks about the epidemic. In general, this is the whole problem, since all his data remained in the Internet cafe, it will be very difficult to get there. In the cafe, you will need to get to the second floor; you can go to the second floor from the back of the building. First, let's break open the doors. An explosive infected awaits us inside. It is better to wait until he comes closer to us, and then abruptly run away, and he will explode. Inside the cafe there will be tapes that journalist Neil wants. Now you need to pick up the most basic thing, the camera. Here the camera is already on the overpass, and there are a lot of infected. Arriving there, we are looking for a camera. She is in a black car. We quickly run to the trunk, after the car starts to fall into the water, we are waiting for Neil's call. As soon as the conversation ends, we will have to dive behind the camera, we will have to swim to the very bottom. As you get this camera, we return to the journalist.

Seaweed

A man named Job Board gives us a request from a girl named Sofia, she needs to collect a couple of seaweed. She uses these plants to make medicines for local residents. Well, let's help her, since it's for the good of the residents. We run to the lake marked on the map, as soon as you collect the algae, we return to Sofia.

Bandages and medicines

We take the task from Job Board. We will need to find three syringes, gauze and pain reliever. After that, it will be necessary to take all these items to a person named Toygar. We collect everything we need and give it to Toygar.

Hero

The quest is in the Old City. First you need to find a boy named Troy. He is in the Tower. In a conversation with him, it turns out that his name is Ozan at all, and he will ask us to show how cool you can be. If we succeed, he will give us access to the treasury of his father. To start the first test, take a teddy bear. We will need to run through the markers that are located on the map. There will be only six markers in the first part of the race. After completing the first test, we return to Ozan and start a new test, in which there will now already be five markers ... We do this, but this task is no longer the same as the previous one. The last race will be more difficult, there is very little time, and the obstacles are difficult. We need to go through all six markers. At the very beginning, it is best to jump down and turn sharply to the right. Soon it will be necessary to quickly get across the street, so a pillar nearby will help us with this. Next, we move up to the first marker. At some point, you will need to carefully go down and cross the street. Soon we come running to the second marker. Then it remains only to jump off the roof and land on the debris. Well, then we just run straight, and that's it, the task is completed.

Binoculars

So, the fishermen who live in the port ask us to bring them Binoculars in order to see all the enemies that are approaching them. We take this task from Job Board, who is in the city. We will be given a hint: the binoculars are near the antenna. We run to it, and here we are near the antenna, the binoculars are located half way to the very top of the building. After finding this item, we run to the harbor and return the binoculars to Santiago.

Cubes for a boy

The task can be taken from Kadim, who is located in the Magic Fortress. So, the boy will ask us to bring him all the cubes. He lost them while inspecting the lower floors of the building. Well, well, it's time to go look for them. The first cube is on the stairs, which leads from the floor where Kadim is sitting. Three more cubes are on the stairs below, well, and the last one is around the corner.

Chasing the past

So, we will need to talk with Tariq, after we received information from him about the museum, he will ask us to help him in the case of the recently found orphan. The little boy needs his brother, who may still be alive. It is located in the Old City. We go to the indicated place on the map. Then we enter the building. Once inside, we need to carefully examine the apartment. Eventually we will find one entry. As we listen to this recording, we move to the floor above and enter the apartment, it is located on the left side. In this apartment we find a new entry, which will already hint that it is necessary to check the basement. We search the basement, after we have found a new new recording, we listen to it. After that, we go back to the apartment on the second floor. Here we need to take the keys to the doors that are locked in the basement. We take the keys and go down back to the basement. Below in the basement we open the door at number four. We examine the open room, and after that an infected one appears there, we kill him. Now we return to Tariq. He gives the keys to the treasury of the local museum. To get to this place, you will need to dive into the lake, there will be an underwater passage. There will be locked chests in this museum, we open them.

Coffee

We take the task from Job Board. We will have to search and collect coffee for Toygar. Coffee will usually be found in bars and shops. To complete this task, you will need to bring Toygar twenty pieces of coffee. As soon as we bring the required amount of coffee, the task immediately becomes completed.

Crayons for children

We take the task from Job Board in the Tower. So, we have to go to school and find some crayons. The school we need will be located on the right side of the map. We'll have to talk a little with the man at the door. Then we are given permission to find the key items. As soon as we collect the required amount of crayons, we go back to the Tower. The crayons will need to be given to Kate.

Do you believe?

We find a man named Mafid near the window in the library. He hears some strange sounds from the quarantine area, so he wants to know what is happening there. So, we leave this building and go on a mission. Soon we hear that something is playing there. We rise and make our way to this place. Inside we meet a man named Ishak. After talking with him, we learn that he needs the "Night Herbs", which are located on the northern coast. These herbs grow near the shore. We run there and collect what we need. As soon as we have collected the necessary herbs, we return back to Ishak and give him the herbs.

Electronic parts

We receive a message from Job Board. He will inform us that now Toygar needs to bring a couple of electronic parts. We'll have to find five sets of electronics. They are very rare and very expensive, but in any case it will be difficult to find. Better to look for them in locked chests. After finding the required number of parts, we return to the target indicated on the map.

Nick Pesto

So, at a gas station we meet an American named Nick Pesto. He will ask you to take him to the Tower. But along the way, you need to grab a couple more items with you. First, he will lead us to the Rais group. Raisa's thugs will be standing near Nick's bag, so first you need to get rid of them so that the path is clear. We take away the bag. In the bag Nick will find his favorite ring in it, but there was no passport in the bag, so we go further. We run further. After picking up your partner's passport, you can go straight to the Tower. After we ran to the shelter, Nick gives us a reward, and the task is completed.

Trading agent

We run to the task. Finding Farouk will be easy, he sits on a bench in the Tower. After the conversation with him, you just need to accompany Farouk while he bypasses his clients, and protect him from various attacks. If all goes well and our agent arrives at the Tower safe and sound, then he will give us a reward.

Werewolf

Near the warehouses, which are located in the very center of the Slums, we meet a cursed man. He's sick with something. We will need to collect the indicated ingredients for the cure. We will need to accompany him around the market while he selects the ingredients he needs. After he collects all the necessary items for his potion, we immediately take him to the Tower.

Stealing from Rais

A few meters from the Tower is a former member of the thugs Raisa. This person's name is Akhmet. He will be hiding inside a small blue house. After we make our way to him, we will need to lead him to the vault, about which only he knows. At some point we are attacked by Raisa's thugs. We deal with them and move on. This task turned out to be very difficult, but after all these torments we go to the Tower.

Fisherman

First, let's chat with a local fisherman who stands near the Tower. It turns out that his name is Omar, and he needs to go around the town and collect a couple of very important things. As soon as we lead Omar to the items he needs, he will still need to be taken to the place of constant fishing. After these torments, he will give us a special reward.

Fan zone

As soon as we get close to the Fan Zone, we will hear unknown messages. Having come a little closer, we can find out the source and even get the task. After that, we have a corresponding marker on the map. We make our way into the house, on the central floor you first need to find an elevator. As soon as we find it, we call it and go to the top. On the top floor, we are looking for something that can explain the strange messages received. After going to the conference room, we look for staff cards there. Using the found card, open the video and sound recording equipment room. Two doors will lead there, one of them will be blocked, but the other will be free. After going there, we are looking for a computer room. Once we find it, we turn on the specified computer and carefully examine this room. After that, we return back to the elevator. In the middle, the elevator will stop and we will have to use the shaft. Then we crawl into the ventilation shaft and in the end we find ourselves on the floor that we have been looking for for so long. At some point, a psycho with a military rifle will attack us, we kill him. In general, as soon as we kill him, we activate the supply of energy. Now we leave and go to the elevator to return back to the first floor.

Firefly

So, we need Zayed, and he's in his safe zone. To start the task, you need to talk to him. He will ask us to get the supplies for him, which are in the hangar. We go there, and then it will be necessary to find a way inside this hangar. The entrance is on the roof, we climb there and go inside. Rais's soldiers will be sitting inside this hangar, so you will have to fight with them. We kill everyone and look for what is needed, open the doors and look for zinc. Turpentine is lying on the floor. After the assembled components, we return back to Zayed.

A man in a gas mask




The quest can be found in the course of completing the quest Contract with Rais, when it will be necessary to collect tribute. A man named Musa will guard the gate in the village. He will tell us about a sick man who has put on a gas mask, runs around and brings a lot of problems to everyone. We go to the marked marker, and in the huge building there will be an almost completely closed garage. We open this garage, and the same person in a gas mask will appear there. We are having a conversation with him. We'll have to find his treasure bag, which he left near the lake. We dive into the lake and look for a bag at the bottom. As we find it, we take it and go back to the man in the gas mask. In exchange for the bag, he gives us valuable information. With this information, we return to the guard and tell us everything that the man in the gas mask told us. After that, we set off to conduct a search of Gürsel's house. Upon arrival at his home, we find a gas mask in his basin in the kitchen. We run and talk to Gürsel, he is on the street near his house. This completes the task.

Reward: Scorpion Blueprint.

Healing potion

Inside the house is located Kindergarten and it still works, and is headed by a man named Rupert. We go to him for a new assignment. So, we will be asked to find insulin for one of the children. We'll have to search several local pharmacies looking for a cure. In general, we run to the first pharmacy, there will be Raisa's thugs, after we kill everyone, we start looking for insulin. Alas, there won't be anything here, so it's time to move to the next pharmacy. We open the metal doors that block the way to the pharmacy. After that, turn off the alarm. We begin our search for insulin. After talking with Troy, we leave for the southern part. We search everything there, there will be a note on the fridge, where it is indicated where the insulin is. We go to this place and kill all the zombies there. After that we take insulin and return to Rupert.

Smoking herbs

So, a man named Job Board gives the task. He will instruct us to collect twelve pieces of lavender plants. It is best to search a little higher, somewhere near or even on rocks, islands, but not near the coast. As we collect all the plants, we return back to Job Board.

On hooks

We need to talk to the Courier next to Job Board in the Tower. He will tell us about two men working for a wealthy Iranian businessman. Our task is to find and assist them in a certain project. Talk to them and find out what you can do about their task.
They will mark several warehouses to the south on your map. Go to the train junction and infiltrate the main warehouse. Climb onto the carriage on the opposite side of the room, then jump to the yellow-striped rungs to climb higher and pull yourself up onto the upper tracks. This will take you to the designated part of the warehouse, and then spread the boxes to the other side of the room to get your hooks hidden inside the wooden crates. Return to Tolga and Fatin as soon as you can.

Assault and batteries

After the radio call, meet with the two smart guys again. They are in the northwest. You will be givena quick quest where you need to pick up three Car Batteries at the bus station. They will tell you where to go, which makes the search pretty quick.
Get to the station and board three of the four buses parked there. The yellow side doors open and you can get inside. The car battery is always at the front of the bus, next to the steering wheel, but lower. Grab your Car Battery and get out. Return to Tolga when you have all three and receive your reward.

Iron

The smart ones are in the Harbor. Meet with them and hand over ten rolls of Duct Tape and Power Cables. You need to collect them yourself, so this is more a quest for an opportunity, and not one that you can go and complete in one sitting.
When you hand over these items, you will be sent to retrieve the Sonar. He's at the other end of the bridge. The camp you find is just a row of tents. There you will find chests with loot, various components and, in fact, the Sonar. We take it away and go to give it away.

Oh, where are you, brother?

Look into the tunnels at the northern end of the map. There lives a person in a cell whom you saw earlier. Talk to him and find out what you can do to help. He will send you to find his brother. Leave the area and head south to the market. Enter the marked building when you hear screams of pain. Pick the lock on the door on the left and find the entrance to the ventilation duct above your head. Crawl along the ventilation. Walk all the way to the end of the canals and fall into the storage room. Open the door to the small room in the corner to meet the guy you were supposed to find. Then, exit through the door behind him, return to Osman. There are many zombies gathered due to the market alarm system, so jump over them and run. Return to Osman's tunnels, then kill Rais's men and then search for Osman. Talk to him to complete the quest. He will give you the Keys to three vaults in the city.

Midnight Bride

Refer to Job Board for this collection quest. Take it and head to the east side of the map in the evening hours. There is a marked area where the Midnight Bride (delicate purple plant) grows. It's easier to find and collect with the flashlight off.
Pick five plants and return to Gürsel for your reward.

Spare glasses

Take this quest from Job Board and then go to Kalik in the next room. He will tell you where to find his apartment on Ivy Road. It's not too far. The location is above and to the right of the tower when looking at the map. Go there and climb up the iron bars outside the windows of the building. Fall into the hole in the roof and land inside. The glasses are in a small bag on the middle floor. Night Sense will help you find them (they are between a chair and an exquisitely decorated wardrobe). You also need to get the Book before you leave. Go to the lower floor and look into the back room. There are books everywhere. The one you need is next to the fallen bookcase. After you take the desired item and finish your search, return to the Tower and give Kalik his things.

How to unlock: The mission can be taken after completing the mission "Power Outage". Move to the 20th floor and go to room number 202, near which there will be several people. You will have a talk with Bridgesh, who will say that Bahir has locked himself in the room.

Difficulty level: AVERAGE.

Reward: 3500 experience points.


You must use the lockpick to open the door. Make sure you have at least one lockpick (you can get it from the quartermaster, buy it from a seller, or craft it yourself). Complete the mini-game.

Go to the room and talk to Bahir. Pick up the flask with antizin from the floor and talk to the man again. After talking with him, go to Lena, who will be in the clinic, on the 18th floor of the tower. Chat with Lena, and then go to the stairs. This time you need to go up to the roof and find Yusuf sitting near the scaffolding. Talk to Yusuf and find out where he bought the flask.

You can now leave the tower and move towards the pharmacy located northwest of it (on map # 1). After arriving at your destination, talk to Bento or immediately attack the bandits, because the situation cannot be resolved peacefully. Use Molotov cocktails or throwing weapons to kill enemies. These enemies are good at melee combat, and some of them use throwing axes. Stay on the move until you unlock a new safe spot. Talk to Lena.

2. Mother's Day
Dying Light Walkthrough

How to unlock: Complete the second chapter of the Emergency Blackout storyline, then talk to Lena.

Difficulty level: AVERAGE.

Reward: 3500 experience points, $ 500, Weapon Upgrade (Champion).


You will automatically receive this mission after completing the main quest "Power outage". Wait for Lena to speak to you and learn about Bracken's wounds and the need to find the appropriate medication.

Leave the tower and head towards the building located in the southwest of the map. Some objects will be added to the map. The westernmost building on the map is Gazi's house (on map 2a). Chat with a man, and he will tell you that you must first deliver him a gift for his mother.

First, go to the movie store (on map 2b). Here you will encounter several mutants who are standing near the only entrance inside. Try to kill them or distract them with fireworks. Go to the door and open it, use the lockpick. Go inside, close the door behind you and activate the alarm using the switch on the wall. You can now start looking for a movie. If zombies are crowded near the main entrance, then you can leave the store through the back door, after removing all unnecessary from the passage.

After finding the movie and leaving the building, move to the nearest store (on map 2c). The strategy is similar: kill or distract the zombies standing near the entrance, go to the door and press the button to open it. Go inside, kill the zombies and find a box of chocolates on the floor.

You can now return to Gazi's house. He will take gifts, but he will not help you. You need to find an alternative way. Go inside the house through the roof using the brown hatch. Go down to the first floor and after a short conversation, pick up the tranquilizers lying in one of the rooms. Leave the house through the roof using the hatch.

Return to the tower to give the medicine to Lena and receive the reward described above.

3. Shooter
Dying Light Walkthrough

How to unlock: The mission can be taken after completing the main mission "Power outage". Go up to the 20th floor of the tower and find the room where Dawood lives. Talk to him to activate the quest.

Difficulty level: AVERAGE.

Reward: 3500 experience points.


You need to give Dawood absolutely any pistol. You can find it by studying the game world, or pick it up when completing one of the future quests by killing an enemy with a firearm. After receiving the pistol, return to the tower and go up to Dawood. Give him the gun and get the key to the pawnshop as a reward, thereby taking another quest.

Head to the Dawood store located east of the tower (# 3 on the map). You can only enter the pawnshop by opening the gate. There will be several zombies nearby, so you will have to fight them. Distract or kill enemies, open the gate by holding the indicated key for a while. During the process, you should not be attacked. Inside the store, you can find a lot of materials. Make sure to grab the figurine that Dawood was talking about.

After your return to the tower, listen to what Brecken has to say about Dawood. Follow the 20th floor and talk to Salma.

4. Voltage
Dying Light Walkthrough

How to unlock: You can start this task after completing the main mission "Air Cargo". Go down to the lobby on the first floor of the tower and talk to Alfie.

Difficulty level: AVERAGE.

Reward: 4500 experience points, blueprint (Electric cutter).


Alfie will ask you to restore two substations. It is very important that traps can only be prepared at night. If you talk to Alfie during the daytime, you will have to wait until nightfall. There is a bed on the 19th floor. It is also available at one of the substations. The second option is better, since you do not have to go to this place at night through the whole city (see on the map).

You have to get to two substations - one in the north (4a on the map) and the other in the east (4b on the map). Stay out of sight of the infected while traveling. You can acquire a skill that allows you to see at night. The only way to enter a small building at the northern substation, this is to use a master key. But the lock is still not so easy to pick. Interact with the levers at both substations and return the power supply.

Your next target will be the central station, to which you will need to get. It is located in the south of the Slums (4c on the map). Avoid meeting mutants, don't get into fights. Climb higher to reduce the likelihood of meeting enemies. Find the main terminal in the south building. Use the terminal and unlock the safe area. Complete the quest and receive your reward by talking to Alfie.

5. The man in the gas mask
Dying Light Walkthrough

How to unlock: You can take this side quest during the "Pact with Rais" story mission and visiting a fishing village. After you clear the village from zombies, meet with Musa, who is standing near the main gate.

Difficulty level: AVERAGE.

Reward: 5000 experience points, Weapon Upgrade (Champion).


Musa will ask you to find the person in the gas mask who has recently sabotaged. Move northwest (5a on the map). After arriving at your destination, open the gate and talk to Shakura (masked man). Listen to a long story.

Make your way to the lake north of your position and jump into the water. Dive and look for a bag underwater. Don't spend too much time underwater! The bag will lie next to an inverted boat (5b on the map). Exit the water and return to Shakura to listen to him again. Return to the fishing village, find Gürsel's house and look for a gas mask. Talk to the old man about it. Return to Musa for a weapon upgrade and experience points as a reward.

6. The prodigal son
Dying Light Walkthrough

How to unlock: You can start this mission after completing the main story chapter "Pact with Rais". After you deal with the armed enemy at the gas station, you can climb to the metal balcony of the nearest radio tower (6a on the map). Alexey will be here.

Difficulty level: AVERAGE.

Reward: 5000 experience points, blueprint (Classic Zombie).


You will have a talk with Alexey, he will ask you to find his son Kristov in the tower. Go to the tower and ask about Kristova. You will be sent to Ayo, who is on the 19th floor. From Ayo, you learn that Cristov was spotted near a newly built tower. Leave the tower.

Wait for Kristov to contact you via radio. You learn that he has locked himself inside a nearby motel. Follow there (6b on the map), ignore the bus full of infected mutants and go inside the motel. On the balcony there will be a Toad, on the main square - the Thug. The thug can be left at the end of the mission. Close the door as quickly as possible to prevent other areas from entering the location. Once in the motel, find the power switch (you will also unlock the safe area) and meet with Christoff.

Return to the place where you communicated with Alexey. Find a person in a small building under a radio tower. After talking with him, you will be attacked by enemy mercenaries. Use melee weapons or throwing weapons. Molotov cocktails should not be used, as they can harm Alexei himself. After the battle, talk to Alexei again and receive a reward.

7. Full throttle
Dying Light Walkthrough

How to unlock: You can get this mission after completing the "Voltage" side quest when two substations are activated. Listen to Alfie on the radio.

Difficulty level: AVERAGE.

Reward: 5000 experience points.


Alfie asks you to find Jeff's fortress. The fortress is located in the western part of the location (7a on the map). After arriving at your destination, jump over the fortification or climb to the roof of the "fortress". Get to the small balcony, go to the half-open shutter and talk to Jeff, who will tell you a new target. Leave this area.

Now you need to find three gates.

1. The first valve is located under the flyover (7b on the map). There will be a toad near the valve. Defeat an enemy in close combat. You can kill the rest of the zombies or distract with fireworks. Turn the valve for a few seconds.

2. Move to the next valve located in the tunnel (7c on the map). When you get to the tunnel, on the left side, find a passage that leads to narrow rooms. Before moving on, kill the zombies to avoid being surrounded. Turn the second valve.

3. The next valve is located northeast of here, near the railway bridge (7d on the map). There will be a small fenced area inside which you can see the Thug. Climb the near bridge, get rid of the toad and the thug using ranged attacks. Go there and turn the third valve.

4. Now you can go to the main valve (7e on the map). Note the toad, several runners, and a thug nearby. In order to get close to the main valve, you need to dive under the water at the location indicated in the screenshot above. Swim through the tunnel and find the same valve. Kill another brute, turn the valve and run out of the tunnel as fast as possible.

This is not the end of the mission. You need to turn on the three valves of the blue gas line. They are located on the surface and you need to look for blue pipes. You need to do this as quickly as possible, since infected and runners will appear on the location. Avoid the flames, talk to Jeff and quickly leave the area as an explosion will occur soon.

8. Inspection of the tunnel
Dying Light Walkthrough

How to unlock: talk to Blake in the tower and get to the building with red smoke coming out of it (8a on the map).

Difficulty level: AVERAGE.

Reward:


Move to the building with smoke (8a on the map), knock on the door and talk to Ryan, who will give you a note. Wait until Crane speaks to Haman on the radio.

Move southwest, find a tunnel in the south (one of the two on the map). Open the trunks of the cars that you find here. There will be a package in the limousine. The limousine itself is parked at the side door (8c on the map).

After you receive the package, return to the tower. Use the elevator to go up to the 19th floor. Find Aziz in one of the rooms.

Note. If you did not find the package in the limousine, then most likely it is in another car.

Leave the tower and return to the junkyard where Ryan lives (8a on the map). When you are there, you will see that several bandits have occupied the territory. Attack enemies using Molotov cocktails and throwing weapons. Use the fence to take cover. Move as some opponents throw different weapons at you. When the battle is over, knock on the door and talk to Ryan.

9. On hooks
Dying Light Walkthrough

How to unlock: talk to the envoy in the tower and listen to Tolga and Fatin on the radio.

Difficulty level: AVERAGE.

Reward: 1000 experience points.


Start a dialogue with the envoy in the tower lobby. He will tell you about the tasks of the billionaire Volkan Dahl. Wait for Fatin and Togla to contact you. This will happen at some point when you are exploring the world. You must meet people in the safe area (9a on the map). Move to the warehouse (9b on the map). When you are near, climb onto the roof and break one of the glass pieces to get inside. The balconies can collapse here.

There will be several zombies in the warehouse, among which at least one is a thug. Fight or flee. There are hooks at several different points in the building. Destroy the pallets with hidden hooks. After finding at least one set of hooks, climb to the roof using the balconies and return to Fatin and Tolga.

10. Firefly
Dying Light Walkthrough

How to unlock: meet with Zayed in the safe area (10a on the map).

Difficulty level: HEAVY.

Reward: 5000 experience points, blueprint (Signal flares of Zayed), 10 flares.


During a conversation with Zayed, you will learn the names of the materials needed to make rockets. Move to the hangar to find them (10b on the map). Use rock climbing to get to the roof. There will be bandits here. Attack one and the rest of the opponents will appear. The last enemy with a pistol will remain inside the warehouse. After the battle, pick up the police rifle.

There are three things you need to find in the warehouse. First, find zinc powder. There are few mutants to kill. Next, open the wagons and search each of them. The blue containers will contain the same zinc powder.

After you collect 2 containers of zinc powder, return to the balconies above. Find the broken part shown in the screenshot above. Open the door to another room where the zombies will be. The last room contains turpentine.

If you have all the ingredients, then return to Zayed and get a new blueprint from him - Zayed's signal flares.

11. Steal the stolen
Dying Light Walkthrough

How to unlock: talk to Jaffar in the safe area (11a on the map).

Difficulty level: AVERAGE.

Reward: 5000 experience points, 1000 dollars.


Learn about the people of Rais who are showing strange activity at the nearest construction site (11b on the map). You should not go there until you have a rifle. There are many bandits in the location, and at least three of them carry firearms. When all the enemies on the roof are dead, keep moving, killing the rest of the opponents. Runners will appear (while shooting).

Clear the construction site and start searching all around. You will find keys in one of the smaller buildings to the east. Use these keys to open the cabinet to the north. Find a chest, open it and take three dynamite bombs. Return to Jafar and tell him everything. In addition to other rewards, you will also have dynamite.

12. Spare glasses
Dying Light Walkthrough

How to unlock:

Difficulty level: LIGHT.

Reward:


On the first floor, find Khalek, talk to him about spare glasses and find out where his house is. Leave the tower and head south to Khalek's house (12 on the map). Enter the building through the door near one of the balconies above. There are spare glasses on the floor in the briefcase. The book you are looking for is also in the room on the first floor. Return to Khalek and give him all the items found.

13. Where is my mother?
Dying Light Walkthrough

How to unlock: When you find yourself in the fishing village, you will find two women who are knocking on the door of one of the huts. Talk to Melikha.

Difficulty level: AVERAGE.

Reward: 5000 experience points, 1000 dollars.


Use the lockpicks to pick the door lock. The castle is of medium difficulty. Search all the rooms and inform Meliha that you haven't found anyone.

Ask anyone in the village where to find Haruna. You will find out that he is under a broken bridge (13a on the map). Jump into the water, swim to the platform near the large pillar and talk to Haruna. Now you can return to the village, go to Yasmin's hut, and chat with her to find out where her mother is.

Move to the southwest of the village, find the place on the map where the building with Jamil is located (13b on the map). You will recognize it by its red paint. You can walk inside from the street or through one of the balconies. Search all floors and kill all zombies. Lock all doors in the house by moving the cupboards. Finally, move the third wardrobe closet that the boy is sitting in. Talk to him.

Now you need to get to Salim's house, which is located to the southeast of the map (13c on the map). When you're there, knock on the door. After the conversation, get ready to defend yourself from the infected people who will come to the siren sound. There will be runners here. Be careful when there are 2-3 runners around. Try to climb to the roof of the building and push the monsters down. Fight until all the monsters on the map are dead.

Now you need to destroy Salim. He wants to fight you in close combat, so try, on the contrary, to keep your distance. Use Molotov cocktails or mines. After killing Salim, search his body and find the keys. Go inside the building, search the wardrobe and find a hidden hatch leading to the basement. Go downstairs and free Aida.

Return to the fishing village and take the reward from Melikh.

14. Guide to Zombieland for the Survivors
Dying Light Walkthrough

How to unlock: meet with Neal at the boat (14a on the map).

Difficulty level: AVERAGE.

Reward: 5000 experience points, 2000 dollars.


Talk to Neil and find out that he is a journalist and needs help. He lost his bag with his reporting materials.

Follow to the internet cafe located in the south of the Slums (14b on the map). There are zombies near the entrance, so you have to deal with them. Use the lockpicks to open the door. Immediately after opening the door, run back, because the bombardier will go at you. Get ready to kill some more runners. After the battle, go inside the cafe and find the notes.


Now go to the broken bridge located in the eastern part of the city. When you are in place, move along the roofs of cars, running away from mutants. You must find the black car of the reporter, which is shown in the screenshot above. The car was near the collapsed barrier. Open the trunk, the alarm will turn on. The car will start to fall.

Leave this place and head down the bridge. Dive into the water and find a car at the bottom of the lake. Get the camera out of the trunk, float to the surface and take it to Neal.

15. Spotlights
Dying Light Walkthrough

How to unlock: You can start this mission some time after completing the "Tension" side quest. Talk to Alfie in the tower lobby.

Difficulty level: AVERAGE.

Reward: 5000 experience points.


This time you need to find the spotlights attached to the broken bridge (15 on the map) and collect the light bulbs. The task is quite tricky, as you can only get your hands on the bulbs after sunset. However, don't go there too late, as it will be morning by the time you get to the bridge. When moving to the spotlights, you can use the balconies to hide from the infested and the jumpers.


Regardless of which method you choose, get to the highlighted area located directly under the lamps. There will be no jumpers here, so relax. However, move while standing on the roof. Go to the south pillar on the bridge and go up to the location shown in the screenshot above. You have to jump from one edge to the other. This will take you to the balcony.

Find the rope and grab it to reach the north balcony. Be careful as the door will open and several monsters will come to you. Kick the zombies from the edge, but make sure that the hero does not fall down after them.

Enter the north tower. You can't walk up the stairs, so use the yellow pipe to climb higher. When you find yourself in the right place where the pipe will go to the right, you need to be careful not to fall down. Go up to the balcony.

Use the stairs, and when you get to the end, use another balcony. Open the red door and approach the glowing green lights. Interact with them to get them out. When you collect all the bulbs, then on the south wall find the interactive edge and use it to climb higher.

Remove all other bulbs. You can now go to the small safe area and use the bed to wait until morning. If you are not afraid of the night, then use the rope and go down. Return to Alfie and give him the bulbs.

16. Oh, where are you, brother?
Dying Light Walkthrough

How to unlock: You can start this quest by talking to one of the survivors you meet. You will learn about a man living in a tunnel near the lake. Go there (16a on the map), go through the north door and look inside the corridors to find Osman's hideout.

Difficulty level: AVERAGE.

Reward: 5000 experience points, 1000 dollars.


You need to find Nazim. Go to the building marked on the map (16b on the map) and use the door that will lead you to another location.

Search the first rooms to find keys near the dead body, as well as a ventilation shaft. Move along the ventilation shaft into a small room, you will see exploding zombies. Go to the room and get ready for a tough fight against the runners. Try to climb the high shelves and fight from there. After the end of the fight, go to another room and talk to Nazim, who is badly wounded.

Return to the tunnel to Osman's hideout. The bandits will attack the shelter. Attack them for fear of ranged attacks. You can lure them into narrow corridors. Then talk to Osman, get money and keys from one of the three chests on the map from him (all chests are marked with 16c). Inside the chests there are valuable crafting resources and weapons. Which of the chests to open - decide for yourself.

17. Midnight Bride
Dying Light Walkthrough

How to unlock: check the message board in the fishing village.

Difficulty level: LIGHT.

Reward:


You again need to collect plants, but this task will be somewhat more difficult than other quests of this type. Herbs can be found on the western part of the map (17 on the map), but they can only be collected at night. Don't wait until evening comes, but get out early. At 9 pm the plants will become "active". Collect 5 Midnight Brides and return to the village. Give them to Gürsel.

18. Binoculars
Dying Light Walkthrough

How to unlock:

Difficulty level: LIGHT.

Reward: 2500 experience points, 1000 dollars.


You need to find binoculars. You need to look around the radio towers and the rooftops of tall buildings. If you don't want to waste time, then visit the radio tower in the eastern part of the Slums (18 on the map). There you will find binoculars, on one of the balconies in the center. Return to the fishing village and return the binoculars to Santiago.

Aromatic herbs
Dying Light Walkthrough

How to unlock: Once in the tower lobby, check the message board for a mission note.

Difficulty level: LIGHT.

Reward: 3500 experience points, 1000 dollars.


You need to collect a few pieces of lavender, which is easy enough. Find the lavender icon on a map near you. Go there and collect the plant. After collecting 6 lavender, return to the tower and give it to Toygar.

Algae
Dying Light Walkthrough

How to unlock: take a look at the message board in the fishing village.

Difficulty level: LIGHT.

Reward: 2500 experience points, blueprint (recipe for Sophia's healing potion).


You need to find special algae. Find the icon of these algae on the map (for example, by the lake north of the village), follow there and look for algae. Most algae are naturally found in the water. So dive in the lake. When you have collected 5 servings of seaweed, return to the fishing village and give them to Sofia.

Poisonous herbs
Dying Light Walkthrough

How to unlock: check the notice board in the fishing village.

Difficulty level: LIGHT.

Reward: 2500 experience points, 1000 dollars.


You need to find a wolfberry. Find the wolfberry icon on the map and travel to the location. For example, south of the tower. Collect 10 wolfberries and return to the village. Give them to Musa, for which you will receive a reward.

10 - 11. The Big Bang Theory
Dying Light Walkthrough

How to unlock: You can unlock this mission after completing the Steal Stolen quest. Wait for Kurt to personally get in touch with Crane.

Difficulty level: AVERAGE.

Reward: 4500 experience points, blueprint (Kurt's bombs).


Talk to Jaffar (11a on the map) and talk to Kurt (10a on the map). After that, head to the highway and find a truck with a battery (11c on the map). There will be opponents near the truck, among others - a toad and a thug. Eliminate them or distract them with fireworks, then go to the truck and remove the battery from it.

Return to Kurt with the battery. He will make you a list of other necessary resources that you need to find: 6 pieces of metal, 6 power cables and 6 household goods. You can find these objects by studying the world. Can be borrowed from the Quartermaster or purchased from vendors.

Give all the parts to Kurt and leave this place as it will take him some time to make the bomb. Return to him when he contacts Crane by radio himself. Take Kurt's bomb off the table.

You have to plant a bomb in the adjacent tunnel (11b on the map), but as Kurt says, you cannot do this during the day, as jumpers are hiding inside. Go to the tunnel in the evening, hide somewhere on the side of the tunnel and wait until darkness falls. You will see the jumpers leave the tunnel. Let them go away.

If the monsters notice you, then quickly run to the nearest light trap and activate it.

Now go into the tunnel, get to its end and plant a bomb in the place indicated on the map. Do not rush to run far, because the first time the bomb will not detonate. Listen to Kurt, return to the bomb to fix it. Now, run away from the tunnel as quickly as possible to avoid being killed by the blast wave. Return to Kurt for your reward.

11. Total protection
Dying Light Walkthrough

How to unlock: You can start this task some time after completing the quest "Steal the stolen" and starting the mission "The Big Bang Theory". Meet with Jafar in the safe area (11a on the map).

Difficulty level: AVERAGE.

Reward: 7500 experience points, 1000 dollars.


Go to the indicated place where Henson's group should be (11e on the map). When you're there, listen to Jaffar. You need to turn off three generators at the location. The problem is that there are zombies roaming around. Fight them or distract them. Be even more careful when approaching any switch. One of the generators will be located behind the closed door. Use the LOCKPICK to open this door.


After you turn off the power, you will find Hanson's body near one of the generators. Start climbing the building marked on the map. This should be done in the place shown in the screenshot above. Plan every step, take your time.

When you find yourself on the roof, you will find several corpses. It is not necessary to examine them, just take the recorder lying on the chair. Listen to the tape and wait for Crane to contact Jaffar himself. Take your reward.

Crayons for children
Dying Light Walkthrough

How to unlock: This quest will appear at least after the fifth main mission.

Difficulty level: LIGHT.

Reward:


You need to find six packs of crayons. To do this, go to the school, use the "Survivor's Sense" skill to find crayons. Return to the tower and go up to the 20th floor. Give Kate all the crayons you find.

Electronic parts
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: LIGHT.

Reward: 2500 experience points, blueprint (Electrician).


You need to find two electronic components that are rare crafting materials. You can find them while exploring the world, but sometimes they are sold by merchants. When you have these two components, then return to Toygar and get a new blueprint.

19. Birth of a baby
Dying Light Walkthrough

How to unlock: After you hear screams in one of the buildings of the Slum, you will have an icon for this mission on the map. Go to the building marked on the map (19).

Difficulty level: LIGHT.

Reward: 5000 experience points.


Climb onto the balcony and open the hatch. Go down to the lower floors and move the closet to find a passage. Knock on the door and talk to Makari. The person will ask you to bring him three bottles of alcohol (alcohol).

You can find bottles while exploring the game world (mostly found in refrigerators or cupboards), obtain from quartermasters, or buy from vendors.

When you bring Makari alcohol, he will send you for a new one, and so on two more times. As a result, you will bring him 9 bottles of alcohol. After that, go into the room and find out what really happened.

Secret. In addition to experience, you will not receive any reward for the quest. But look around the room carefully and you will see a secret.

20. The queen of witches
Dying Light Walkthrough

How to unlock: You can start this quest after visiting the school building during main mission 5 "Brothers-Sisters". Some of the survivors will tell you about a witch named Dahlia. Head to one of the safe zones (20a on the map) to meet her.

Difficulty level: AVERAGE.

Reward: 1500 experience points, blueprint (Dahlia's mushroom potion), potion.


We learn from Dakhliya how she can move among the survivors and be unnoticed. Wait until nightfall and go to the cave located in the southern part of the Slums (20b on the map). You have to submerge in the water in the right place, as shown in the screenshot below. Swim into the cave, which can only be accessed by water.


Start exploring the cave. You need to collect 10 mushrooms. You can find them on walls and shelves. Use Survivor's Sense. Also, get ready to fight zombies. Fortunately, there are no jumpers in the cave, but there are a few scorers and runners. In order to collect the last two mushrooms, you need to jump on ledges, which are located quite far from each other.

When you collect all 10 mushrooms, then return to Dakhliya and receive a reward.

Lighter
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: LIGHT.

Reward: 2500 experience points, blueprint (Set them on fire and kill them).


You need to collect 5 gas lighters. This is a rare craft material and can be found while exploring the game world. If you want to find these materials faster, then mark this task in the journal as active. You can also occasionally buy them from a retailer. When you collect all the lighters, then return to the tower hall and give them to Toygar. You will receive a new blueprint (Set them on fire and kill them).

Coffee
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: LIGHT.

Reward: 2500 experience points, 1200 dollars.


You need to find 20 cans of coffee. They can be found during the study. open world in particular, they are more likely to be found in homes. Coffee can be purchased from vendors. When you collect all the coffee cans, return to the tower and give them to Toygar.

23. Bandages and medicines
Dying Light Walkthrough

How to unlock: check the bulletin board in the tower lobby.

Difficulty level: LIGHT.

Reward: 2500 experience points, 1500 dollars.


Again, you will need to find several craft materials: 3 syringes, 3 packs of painkillers and 3 packs of another ingredient. In order to find materials faster, make this task active in your journal. Go to the nearest pharmacies and you can find the ingredients you need. One of the pharmacies is located west of the tower (23 on the map). If you have all the necessary items from the list, then return to the tower and give them to Toygar.

21. Assault and batteries
Dying Light Walkthrough

How to unlock: You can start this quest after the On the Hooks quest. Wait for Tolga and Fatih to contact you. Listen to their conversation.

Difficulty level: AVERAGE.

Reward: 1000 experience points.


Go to the school. Find employers and talk to them. Now you need to go north to get to the bus station (21 on the map). When you are at the location, clean it from toads on the roofs and a few infected. You don't have to attack the thugs. Just distract them and sneak behind your back.


You need to steal three car batteries, so you have to look for buses. Some of the buses will be closed, and a lockpick will have to be used to open the door. Check the bus element shown in the screenshot above to see if there is a battery inside. After collecting three batteries, return to Fatih and Tolga.

22. Stop and abstain from now on
Dying Light Walkthrough

How to unlock: You can start this activity after attending school during Chapter 5, Siblings. Return to the school and walk to the entrance that was previously inaccessible. Talk to Edward and Ex-Governor Erol.

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


The man asks Crane to help him get rid of Rais's men who are trying to kill him. Go to the area indicated by Erol (22a on the map). Start exploring. You will hear voices from the radio. Find the dead mercenary, search the body and take his radio.

Now you need to go to the adjacent building (22b on the map). Find block # 5 and check its northwest corner. There will be a door leading to the basement. Go downstairs and find the stairs to get to the first floor of the building. Now you will meet bandits. Use any type of weapon, but still Molotov cocktails have a significant advantage.

Search the building for a broken elevator. Open its doors and jump from one edge to the other. Before pressing the jump button, you need to touch the edge. Finally, go through the open door and start exploring this floor. As a result, you will reach the room in which Karim will be. Talk to him and find the stairs leading to the roof. Leave the building by going down the same path.

Return to Erol and talk to the employer. You need to find paint. Move west (22c on the map), find 3 paint cans. Two banks are located on the scaffolding and the third bank is on the roof of the building. Return to the school and get to the roof, for example by jumping to the balcony above the main entrance and using the stairs. Use paint to write the word HELP.

After that, go downstairs and talk to Erol. He will tell you to find a bag full of money. Walk around the building and find the entrance to the side. Follow to the locker room with lockers and wait for Erol to contact you by radio. You will find out that you have been deceived. Walk through the school killing zombies. Climb to the upper floors and soon you will reach a hatch leading to the roof. Meet Karim again. You can now search for Erol's boxes and collect valuable items.

24. Iron
Dying Light Walkthrough

How to unlock: You can take this side quest shortly after completing the Assault and Batteries mission. While exploring the world, Fatih and Tolga will contact you by radio. Meet them at the fishing village.

Difficulty level: AVERAGE.

Reward: 1000 experience points.


In the first part of the quest, you must bring the guys some crafting materials: 10 power cables and 10 ribbons. They are not often found in game world, so finding them can take a lot of your time. Look for them inside buildings, especially those that you visit during other missions.

After you bring the parts to Fatih and Tolga, you need to find the sonar. This time, the mission objectives will be more specific. The object can be found on the territory of the military camp on the bridge, near the eastern edge of the map (24 on the map). Part of the bridge is destroyed, so you have to climb up and then use the rope. Start climbing west of the mission objective (15 on the map).

In the process of passing the "Spotlights" quest, you can see a description of how to go upstairs. In this mission, you must get to the safe area. Look at the metal balconies that will take you higher.


Your goal is to reach the metal balcony where you can grab the rope shown in the screenshot above. With its help, you will fly over the destroyed part of the bridge.

Start exploring a military camp where you will face zombies. The sonar (echo sounder) you are looking for is in the last tent. This tent is the only one to the east. After receiving the sonar, listen to Tolga and Fatiha on the radio.

Prompt. Wait for the boss of Fatih and Togla, Volkan Dal, to contact you. This will allow you to activate another side quest, Launch. This mission can be completed in another area of ​​Harran - Antenna. Read the description below. It is noteworthy that this side quest is the only one on that location.

20. Hunt for the Thug
Dying Light Walkthrough

How to unlock: You can unlock this mission after completing the quest "The Queen of the Witches". Meet Dakhliya in the safe area (20a on the map).

Difficulty level: AVERAGE.

Reward: 1500 experience points, blueprint (Potion of Dahlia from the liver).


As a reward for completing Dahlia's previous quest, you will receive a potion. Drink this potion.

Prompt. If you have sold or discarded this potion, make a new one using Dahlia's blueprint. True, you will have to find mushrooms in the same cave.

Drink the potion and hallucinations will appear. After they disappear, talk to Dakhliya. She will tell you to find a new ingredient. Find a zombie called Thug, defeat him and examine the body to find his rotten liver. Return with her to Dakhliya and give the organ. You will receive another potion and a new blueprint.

20. A blow to the kidneys
Dying Light Walkthrough

How to unlock: This quest will be available after you defeat the Thug and bring his liver to the woman in the previous mission from Dahlia. Meet Dakhliya in the safe area (20a on the map).

Difficulty level: AVERAGE.

Reward: 2000 experience points, blueprint (Potion of Dahlia from the kidney).


As a reward, if you remember, you received a potion. Drink it.

Prompt. If you sold or discarded this potion, then you will have to find and kill the new Thug.


Once again, drinking the potion will cause you to hallucinate. We need to find a new ingredient. You must find the scorer. You will often meet these monsters in the process of completing the main tasks. One of the locations with them is shown in the screenshot above.

Note: You can find many common Infected here, so take your time to inspect the body of the fallen bombardier. As you kill everyone, examine the body and take out the bombardier's kidney. Return to Dahlia and give her the kidney. As a reward, you receive a new potion and its blueprint.

20. Bring me the brain of a monster
Dying Light Walkthrough

How to unlock: meet with Dakhliya in the safe area (20a on the map).

Difficulty level: AVERAGE.

Reward: 2000 experience points, blueprint (Invisibility Potion).


This mission will become available after completing the previous mission, where you fought the bombardier and looked for his kidney. As a reward, you received a potion and a blueprint for it. Drink this potion.

Prompt. If you sold or discarded this potion, then you will have to find and kill a new bombardier.

Drinking the potion will cause hallucinations. Return to Dakhliya and talk to her. There is one more ingredient to find. If you remember, in the process of completing the main story mission "Brothers-Sisters" you sneaked up to the monster, killed it from behind until it escaped, and ripped off a sample of its skin. You can find this monster in the same way as described in the passage of the main story mission. You must go to one of the infected zones at night and ambush the enemy, sneaking up behind him. Kill him before he escapes. Peel off his skin.

Return to Dahlia and give the ingredient. You will receive a new potion and blueprint. Drink a potion that will again cause hallucinations. When they disappear, then talk to Dakhliya for the last time.

Additional missions. Old city

Side quest selection menu in the Old Town:
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1. Radio station
Dying Light Walkthrough

How to unlock: You can get this quest after completing the main story mission "Find ISKR". Find Savvy and talk to him.

Difficulty level: HEAVY.

Reward: 10,000 experience points.


You can now go to the radio station (1 on the map). The entrance to the inside is on the first floor, but it is barricaded. You can get around these barricades. Examine the southern part of the building and find the red wires shown in the screenshot below. Follow the wires and find the entrance.


You need to eliminate all Rais bandits who are inside the radio station. You can catch the first ones by surprise. If you have a skill, then sneak up on them from behind and kill.

Sooner or later, you will be noticed by other opponents. Deal with everyone using firearms or throwing weapons. The mini-map in the corner of the screen will tell you where the nearest enemies are. Use cover. A little later, new enemies will arrive, wait and do not lose your vigilance. When you protect the radio station, then complete this task. Leave the building and get to the functioning elevator.

2. Capturing offices
Dying Light Walkthrough

How to unlock: The mission will be available only after completing the "Find ISKR" storyline. Go to ISKR headquarters and talk to Savvy.

Difficulty level: HEAVY.

Reward: 10,000 experience points.


You can go towards the office building (2 on the map). Try to stay on the rooftops to avoid colliding with zombies. There will be bandits with firearms on the roof of the office building. Try to attack them with your best weapon. For example, an automaton. Stay behind hiding places, kill the infected ones who come running. Walk towards the building, from the north side, using the ropes. Find the door inside.

Go down to a lower level and attack the enemy first. Fight the bandits inside the office. We need to clear two floors. After a while, a second group will appear, so do not lose your vigilance. Defending the building will complete the mission. Leave the building and go to the door on the first floor.

3. Lost in space
Dying Light Walkthrough

How to unlock: You will be able to get this task only if you have completed the additional mission "Shooter" in the Slums, during which you were looking for a pistol for David. Get to the building where Sammy is located (3 on the map).

Difficulty level: LIGHT.

Reward: 5000 experience points.


You need to save a boy whose father was infected. Using one of the windows, climb into the building and deal with all the infected. Find Sammy inside the closet. Talk to the boy, and then talk on the radio with Troy.

4. Bunker
Dying Light Walkthrough

How to unlock: You can find Ihsan in the safe zone, in the northern part of the Old City (on the roof of one of the buildings). (4a on the map).

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


You will learn about a bunker with a lot of supplies inside. On behalf of Ihsan, move to the meeting place with Tabit in the central part of the map (4b). There are several options for how you can get inside Tabitha's hideout. It is located on the middle level of the building. Talk to him. To find out the location of the bunker, you need to convince the mayor to seal Tabitha.

To find the seal, you need to head to the hotel in the western part of the Old Town (4c on the map). Try to navigate the rooftops as you can only get to the hotel through the rooftop. Find a hatch on the roof and go downstairs. Move the cabinet blocking the path. Some of the corpses on the floor hide their prey behind them. Fight zombies in narrow corridors.


You need to get to the hotel hallway on the first floor of the building. There will be a terminal that you can interact with. Use it, after which you can go to the first floor. Move to one of the ledges and enter the room in the yellow zone on the minimap. The mayor's seal is in the chest shown in the screenshot above, at the foot of the bed. Open it, but to do this you will need to win a mini-game. Hacking of medium difficulty.

Leave the hotel by moving the closet. Return to Tabitha and give him the seal. He will tell you the location of the bunker.

The bunker is located near the Tabitha hideout (4d on the map). There will be several zombies around. You have to get to main door behind bars that you can climb. The download of the new location will start. Kill the infected in the city hall. There are two scorers in the large room on the left. Go to the stairs and go downstairs. After a while, you will find yourself in front of a locked door to an underground bunker. Talk to Tabitha on the radio and leave the bunker.

To find the key to the bunker, you need to go west (4th on the map). The key is in the hands of police captain Halim, who has turned into a monstrous mutant. Before you defeat the boss, you need to fight the rest of the mutants. In particular, kill the runners. As for the captain himself, the easiest way to destroy him is to use a machine gun. You need to aim for the head using cover and shoot. Fighting the captain head-on is a bad idea. But if you have a good melee weapon, you can try to attack and dodge. Regardless of your tactics, search the corpse and take the bunker key.

Again, go to the city hall (4d on the map) and go down the stairs. There will be zombies here. At the entrance to the bunker you will meet Sabit. After a short conversation, Sabit will attack you. Do not step back towards the stairs as a bombardier may appear there. Instead, kill Sabit near the bunker entrance using melee weapons and dodging his attacks. When you get your way, use the key to open the bunker and get to the locked warehouse. Turn left and look up. Make your way through the ventilation shaft and you will find yourself in the storage. Take everything that is there.

Gunsmith Rupert
Dying Light Walkthrough

How to unlock: This mission can only be obtained after completing the main story chapter "Higher Education". Talk to Fidan at the university to learn about the gunsmith.

Difficulty level: LIGHT.

Reward: 5000 experience points.


Now you can go towards the house where the gunsmith lives (Rupert's apartment on the map). As is usually the case, you need to climb the building, because the entrance is only on the balcony. Find Rupert's apartment and talk to him. Here you can get several additional quests (the first one will be available right after your conversation with Rupert).

5. Healing potion
Dying Light Walkthrough

How to unlock: you must complete the previous additional task"The Gunsmith Rupert".

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


After talking with Rupert, leave the building. There are two marked pharmacies on the map of the Old Town (5a on the map). You must visit them and find insulin there. First, move to the pharmacy in the northern part of the location. Deal with the zombies and open the door using the lockpick. There is no need to use the grate at the back of the building, as this will activate the alarm and new monsters will appear. Search all rooms and closets inside the pharmacy, but you will not find insulin here.

Now head towards the pharmacy in the central part of the Old Town. There will be several bandits around the pharmacy. There is also a machine gun. Attack opponents from the roof or from another hill. Monsters will come running to the noise and help you deal with Raisa's people. Smash the pharmacy, but there is no insulin here either. Talk to Rupert and use the computer on the counter.

Now you need to gain access to the apartment of Ikrem, the father of a diabetic girl. It is located east of the pharmacy in the center of the location (5b on the map). Find the window and go up to it. Examine the apartment and kill the infected. Find the kitchen and pick up Ikrem's note. Listen to the conversation and leave the building.

Next, you need to get to the pizzeria to the north of the Ikrem apartments (5c on the map). There will be monsters around the pizzeria. Distract them with fireworks and quickly run inside. Find Ikrem's corpse and turn it over to find insulin. Go to Rupert and give him the insulin.

Constructor for a boy
Dying Light Walkthrough

How to unlock: This simple quest can be unlocked after completing the previous Healing Potion side quest. Find a boy named Kadim in the kindergarten.

Difficulty level: LIGHT.

Reward: 5000 experience points.


Kadim will ask you to find the lost construction blocks. Examine the stairs and find 9 blocks. Use the "Survivor's Sense" skill. Return the found blocks to the boy and talk to Rupert.

Dungeon
Dying Light Walkthrough

How to unlock: Another simple quest that will become available after the previous task "Constructor for a boy". Talk to Rupert in one of the kindergarten rooms and raise the issue of strange sounds coming from the basement.

Difficulty level: LIGHT.

Reward: 15000 experience points.


Rupert will give you a key to the basement. Go down the stairs to the very bottom, in the corridor to the right of the entrance you will see a basement. But first, go to the left side, explore the room and find the fuse box. Turn off the power and go to another part of the basement. Open the red door and kill Rupert's infected wife. Return upstairs and talk to Rupert.

6. Troll
Dying Light Walkthrough

How to unlock: You can unlock this mission only after completing the "Dungeon" side quest. Find the girl in the kindergarten and talk to her to learn about the troll that chases children at night.

Difficulty level: HEAVY.

Reward: 10000 experience points, blueprint (Angel Sword).


Leave the building and go down the ropes. You will find yourself in the courtyard north of Rupert's apartment (6a on the map). Defeat the infected bandit. Use a Molotov cocktail and melee weapons.

After killing the bandit, you will meet with a real troll. Use the same tactics as in the case of the battle with the Destroyer in the arena of Rais during the passage of the main story mission "The Pit". Wait for the mutant to prepare to attack you, dodge to the side and attack him while he prepares for a new attack. Use firearms and grenades. But remember that shooting and other noise can attract runners to the location. After the battle, listen to Rupert's message on the radio and get to his workshop southwest of the current position (6b on the map). Take the blueprint (Angel Sword) and remove the useful items from the nearby chest.

7. Do you believe?
Dying Light Walkthrough

How to unlock: You will not receive this mission before you complete the Higher Education main quest. Find Mufid at the university and talk to him.

Difficulty level: AVERAGE.

Reward:


You will learn about a mysterious place where music is heard (7a on the map). After you find yourself there, climb up to the balcony above, enter the building and talk to Ishaq.

You must wait until nightfall (the bed is nearby) and go to the northeast of the location (7b on the map). Avoid encounters with mutants at night and get to the indicated area. You need to find night herbs here. Only 6 pieces. Return with the herbs to Ishak and after talking, put them in the bowl.

8. Shadow of the King
Dying Light Walkthrough

How to unlock: you need to complete the side quest "Do You Believe?"

Difficulty level: LIGHT.

Reward: 7500 experience points.


Stand where you completed the “Do You Believe?” Quest. Talk to Ishaq, after which you will need to get to the southeastern part of the Old City (8 on the map). Go there in the afternoon, after you find yourself in the yellow zone, find the fountain of blood shown in the screenshot below. Examine it. The footprints will lead you to a nearby hotel entrance. Follow the linear path exploring the hotel where you need to activate the elevator. Slide the elevator doors to the sides and climb onto the roof using the opening at the top. You will find yourself on the second floor of the building.


Find room number 206 and find out that it is blocked. Return to the floor below and go to room number 107, which you can access. In the room, find the key card to the staff quarters. Go to the lobby on the first floor and find the door to the staff room (Only Staff). Use the found map, go inside and kill the zombie lying on the floor. Examine the shelf with keys and find the key to room 206.

Return to room # 206 on the second floor using the elevator shaft. Go inside, kill the zombies and inspect the room to find out that Rais was here. Use the pick, pick the lock on the closed cabinet. Take the unique pistol Rais. Listen to Crane's comments and then loot the premises. The quest is complete.

9. Fan zone
Dying Light Walkthrough

How to unlock: You can take this quest only after completing the main mission "Higher Education". Meet Noah on the balcony outside ISKR's headquarters.

Difficulty level: AVERAGE.

Reward: 10,000 experience points, $ 1,500.


You learn from Noah that a distress signal is coming from the fan zone. Get to your destination (9 on the map), go around the zombies in the yard, since you don't have to fight with them. Climb and overcome the barricades and calmly go to the elevator that you can call. Follow the elevator to another floor. Look around and pick up the key card and firearms. Go to the door in the corner, to the right of the place from where you started to study this floor. Get to the electronics room and find the laptop. Read the message and you will realize that you have fallen into a trap.

Leave the studio and try to call the elevator. Failure! Climb to the roof of the elevator through the hole and move along the ventilation. Do not stop at all, otherwise you will be killed. After exiting, go to one of the side rooms to hide from toxic gases. Find and kill a gas masked enemy using the pistol or machine gun you found earlier. Get to the fused room and restore the power supply. Return to the elevator and leave this place for good. Return to Noah and collect the reward.

9. Legless Spider
Dying Light Walkthrough

How to unlock: will become available automatically after Savvy contacts you while exploring the Old Town location.

Difficulty level: AVERAGE.

Reward: 15000 experience points, unique improvement weapons.


Wait for Savvy to contact Crane. You will learn about the signal flashes that he noticed. Move to the southwestern part of the Old City (9a on the map). If possible, then climb onto the roofs, because your goal is on one of the roofs. You will have a talk with the wounded runner, nicknamed Spider, and then take his bag.

Your first task is to find 3 parts of the hookah that Spider should have gotten (9b on the map). You can collect these parts in any order, but each time you will engage in battle with monsters. When you get all three parts, then go to the location of David (9c on the map). Take your time, as David is now held captive by the Rais bandits. You should first kill these bandits. Use a machine gun, shoot from a distance, hiding behind cover. After that, enter the building and free David. Talk to him.

Next, you need to find fragments of the meteorite. These materials are lying near a small reservoir to the north of the current position (9d on the map). Three fragments are stuck in the rock, one fragment is under water. If you find it difficult to find a fragment, you can return here at night. These fragments will glow green at night. But if you use a generator, you will attract toads and runners. When you find all five fragments, then return to David and get a unique weapon upgrade.

10. Chasing the past
Dying Light Walkthrough

How to unlock: The quest will not be available until you complete the main mission "Museum". You should meet Takir in the safe area on the roof of one of the buildings (10a on the map).

Difficulty level: LIGHT.

Reward: 10,000 experience points, 2,000 dollars.


Take the recorder from Takir, move to the building where Takir lived with the boy - in the south of the Old City (10b on the map). Go through the main entrance, fortunately, there is no need to climb the building. Follow the stairs to the first floor and go to apartment # 2.

Search all rooms and examine the closet. Crane will be able to listen to the boy's first audio recording from the recorder. Leave the apartment and go up the stairs to the second floor. Enter apartment # 3. Listen to the next part of the recording and head to the basement. Search the basement and find a door that can only be opened with a key. Return to apartment # 3 and find the keys to the basement in the main corridor.

Go back to the locked door in the basement. Go to the bloody room (using the keys). There is a dog on the table. Examine the dog and take Mike's collar. A cannibal will jump out of the next room. Kill him. Leave the building and return to the safe area. Talk to Tariq, give him the collar and take the reward. In addition to the money, you will receive a key to the museum.

The best way to the vault in the museum (10c on the map) is through the underwater tunnels, which you will visit during the main story mission "Museum". Make sure you have lockpicks as many of the cupboards in the room will be locked. Get to the vault of the museum and open it with the key.

Additional missions. Antenna

25. Launch
Dying Light Walkthrough

How to unlock: You will unlock this quest after completing Fatina and Tolga's final quest in the Slums. If you remember, you had to find a sonar. After that, Volkan Dal will contact you, but the quest itself will become available only at the moment when you find yourself at the Antenna location. The transition to this location is in the northern part of the Slums, in a safe zone near the construction site (25 on the map).

Difficulty level: AVERAGE.

Reward: 10,000 experience points.


When you get to the indicated place, go up to the tunnel from above and go into it. Look at the door on the left and move to another location.

You will start exploring this location in the sewers (1a on the map). You must go through the tunnel where you ran away from the infected monsters during one of the main quests. There will be no jumpers here this time. Kill other opponents.

After leaving the tunnel, follow to the northern part of the location (1b on the map). Stay close to the shore because somewhere there will be a cave entrance that serves as Volkan Dahl's base. Talk to Volkan Dahl here and attach the sonar to the back of the boat. After a short scene, the quest will be completed.

.
5. Brothers-sisters. 6. The pit. 7. Saviors. 8. Find ISKR.
9. Higher education. 10. Fiery face. 11. Meeting point. 12. Museum.
13. On the air. 14. Clinic. 15. Evacuation.
Additional missions: Slums, Old Town, Aerial.

Once you complete the prologue in the main campaign, you can launch addition The Following (as written in the game itself). In my case story line Completed 100% of the original game.

THE WAY OUT

Objective: Find a way out of the sewer.

After watching the introductory video, you appear in the sewers. Move forward through the sewer pipe and jump down. Go a little further and dive into the water through the hole in the pipe. Swim to the other side and hold down the "Space" key to get out on land. Follow along the left wall, climb the ledge and jump forward. Continue driving and in a few seconds you will be on the surface. The goal has been achieved.

After talking with Lena, a new target will appear.

Goal: Find someone who knows more about this rumor.

Follow the left along the mountain, jump along the ledges. A little further, you will need to catch your hands on a depression in the rock and climb all the way to the right. Now look in the opposite direction and jump to the other ledge. Walk along the log and make a dizzying jump into the water.

Perhaps one of the most memorable tricks in the game: jumping into the water from a bird's eye view!


Follow the marker on the map and find a fenced-in area. To get over the fence, walk along it to the left. You will find two blue pipes around the bend. Climb on them and jump over the fence. You can climb over any gate. After talking with Eilem, the goal will be achieved.

Purpose: Learn about the "people who don't convert."

Purpose: Find the main one.

Move left and after a few meters on the left you should see a barn (a long gray building). The first door will be open. Walk up to her and chat with the character. When he leaves, then go inside and on the right you will see Jasira and his daughter. After their conversation, chat with Jasir. Both goals have been achieved.

Purpose: Find someone who wants to talk to you.

Exit the barn and watch the cut-scene. You will get to know Kaan.

KAAN AND ABEL

Objective: Look for a car on a nearby farm.

Leave the safe area and move towards the marker. Please note that unlike the original game in the expansion, you will find yourself in a location with a small number of buildings. Therefore, you need to move carefully, but on occasion, be prepared to run. When you reach the neighboring farm, climb over the fence ..

Objective: Steal the car.

There will be several thugs on the farm itself, so get ready for battle. Having dealt with them, jump into the buggy. Go back to the farm.

Objective: Report success to Kaan.

Purpose: Ask the girl where Kaan is.

Enter the trailer, but Kaan won't be here. But you can talk to the girl. After talking with her, the quest will end.

FINDING FAITH

Purpose: Go to the pumping station.

Ride the buggy to the checkpoint. There will be a lot of zombies at the main entrance to the station, so I advise you to go along the fence to the right. It will be possible to get around it by the water. As soon as you find yourself in the fenced area, you will be given a new task.

Objective: Talk to the leader of the bandits.

Follow to the indicated place and chat with the leader. In any case, the battle will begin and you will have to kill all the bandits.

Objective: Find out who is screaming.

The building you need will be marked on the map. All doors leading inside are locked. You need to go upstairs in the place where the ajar red door is located. After rising, go through another red door. Go downstairs and examine the first floor. Approach the red door, from where the last bandit will break out. After killing him, free the hostage. Ali tries to open the water, but something goes wrong.

Objective: Ride along the pipe to the main valve.

Leave the building, get into the buggy and ride along the pipe marked with a yellow line. Eventually, the pipe will lead you to another fenced-in area. Climb over the fence using a white minibus. Enter the only building through the door, go down to the basement and turn on the flashlight (by default, the T key). Follow the doorway, turn right and go forward to the very end. Here you will see the same valve that you must close. After closing it (after talking with Ali), return to the farm. Go to Jassir and chat with him. You will need to follow him inside the barn and continue the conversation.

TRUST LEVEL

From now on, any your help to the community will increase the credibility of the "Faceless". Only in this way can you achieve a meeting with the Mother. To build trust, you must do side quests, help people and create safe areas. Go to sleep.

A stranger in a stranger's land

Purpose: Help the locals.

This task requires you to increase the level of trust, so let's move on to completing side tasks.

In the morning, you can go to the house located at the main entrance (there is also a man with whom you met when you first visited the community). Go inside the house, go up to the second floor and find the stairs to the attic. Climb up it and talk to the person sitting on the floor. By listening to his story, you will build trust. Go to the barn where Jasir is and look at the blue door to the left of the table. On this door are notes with assignments and photographs of missing people. Take both assignments and collect photos. Tasks will be recorded in your journal, but as for the missing people, their location will be marked on the map with appropriate markers (not always).

The same Kaan who agreed to talk to you on your first visit to the farm.


WEIRD NOISE

Objective: Deal with the mysterious sounds in the park.

Get into the buggy and drive to the indicated place on the map. Having arrived at the place, go downstairs and kill all the zombies. Find the stone well and go downstairs. Kill the monster and go to the other side of the cave. Jump into the water and swim along the rope. You need to swim quickly, because the path is not short, and there is little air supply. After getting out of the water, climb the ledges and kill three zombies. A little further there will be another pit with water. Jump into it and continue to swim along the rope. Eventually you will find a man. Talk to him and the quest will end.

Descent into the rabbit hole

Objective: Destroy the jumpers' nest.

Move to the indicated location. It is advisable to visit it at night, when the Jumpers leave it and walk on the surface. During the day, the activity of the Jumpers in the caves is high, therefore, the difficulty of the task is increased. Once in the cave, inspect it, killing ordinary zombies and those who are, as it were, "tied" to the ground. You must clear the entire cave before day comes (the Jumpers will return and the task will be almost impossible).

MECHANIC

Objective: Meet with Bilal at the gas station.

Drive to the marker on the map and go up to the roof of the gas station building. Bilal is located in the building itself. Jump down to the ground, go through the doorway near the guy sitting on the chair and immediately open the door on the right side. Watch the cut-scene, after which a new task will automatically appear.

GRAIL OF THE AUTOMOBILE

Objective: Get to the Silas truck standing on the highway.

As usual, the location of the truck is indicated on the map. Move there and you will see a high highway. You need to climb up. You can do this by going uphill and walking along the entire road, and then jumping over the abyss. But there is a way closer. Note that there are two train carriages at the bottom. Climb onto the car, and from it climb the platforms to the very top. Enter the truck and chat with the Trucker. Parts can now be bought directly from him.

LIGHT TO THE PEOPLE

Objective: Ask Bilal about the power plant.

As soon as you move away from the mechanic and leave the buildings, you will hear a characteristic sound - the electricity has gone out. Enter back into the building. A new task - "Light to the people" is automatically activated. Talk to Bilal to find out the essence of the problem.

Mechanic Bilal, who will give you several side quests.


Objective: Find an insulator on the electrical tower. Deliver the NPC to Bilal.

So, you need to get Ali a fuse and an insulator. Bilal gave you the first item during the conversation. But he warned that without an insulator, the fuse would blow immediately. It is noteworthy that the electric tower from this mission and the truck for the previous task of the mechanic are next to each other.

The HSE is easy to recognize. Climb up using the yellow-black ledges. Do not forget to use the mouse wheel to look in the other direction. Move to the edge of the arrow and knock one of the insulators down. Go downstairs and pick up the fallen insulator from the ground.

Follow now to your destination. The power plant is located far away, therefore, it is better to go by car. You should find Ali here. Ali is on the right side of the closed area when looking at the dam. Ali is squatting and digging in the visor, and next to him is the Faceless - a masked man reading a prayer. Kill nearby enemies and chat with Ali. This task will not be completed yet.

Objective: Enter the inside of the dam.

Open the door, go forward and see another door. A surprise awaits you behind it - a huge armored zombie. You shouldn't kill him. The best thing to do is to make explosives and toss them to the side. As long as they make a noise, and you do not touch the monster, the enemy will not notice you. Go to the indicated place and you will find a regular transformer on the wall. Activate the switch, but nothing happens.

After talking with Ali, jump into the hole in this room. The required transformer is located on one of the middle floors. Just go down until the marker is normal. Walk up and activate the switches.

Jump down where there are many monsters. By the way, you can attract them with an explosive package and throw a grenade into the crowd. You need to go under the water near the grate and get under it. Once in a room with sewer pipes, turn the valve on the left and open the grate. Follow the pipe to the exit.

Go upstairs and talk to Ali as soon as you kill all the zombies surrounding the building. When Ali comes out and starts finishing his work, you will need to protect him. This is quite simple to do. Finally, chat with Ali one last time. The quest is complete.

Note. To get the reward, you need to return to Bilal and give him the NPCS.

RADIST

Objective: Get to the warehouse of the transport company.

So, when you drive away from the power plant, then some guy will contact you. He asks for help as he fell into a rift in the warehouse closest to the power plant. Move there after talking with him on the radio, climb over the fence. The boy will say that he got to the warehouse through the roof. Climb onto the truck between the two buildings and use the visor to get to the roof. Find the hole and jump down. Open the door and climb over the boxes to get to another part of the warehouse. Go to the scarecrow in the center and pick up the toy sword.

The boys will appear, and a little later - the Destroyer. This time the monster will have to be killed. Attack him with firearms. Shoot the helmet! When the helmet is destroyed, then shoot in the head. This is the only way to kill the Destroyer. However, if you do not have ammo, then make sure that the Destroyer ran to you. You must back away sharply for the monster to crash into the wall. He will be briefly stunned. At this point, attack him with a sword, ax, or other melee weapon. With these items, you can also break the helmet and subsequently kill the monster.

Next, you need to get to the boys. Go to the next room where there is a corpse of a man in a red jacket. Turn the corpse over, pick up the photo of the missing person and another item. Under them you will find a key - pick up the key and open the door nearby. Climb up and find yourself in the lair of the boys. Mission accomplished - get out of here through the roof.

HEART OF DARKNESS

Objective: Destroy the Jumpers' nest.

On the notice board inside the gas station, there is a sheet with a new task. Accept it. We need to destroy the Jumper's nest. There are a lot of enemies in this nest during the day, so go to the place at night.

PEDAL TO FLOOR

Purpose: Ask Bilal about racing posters.

There is a large poster with a picture of a buggy and the words RACE on the notice board inside the gas station. Race? Talk to Bilal to find out more about this ..

The same poster that you can see on the notice board inside the Bilala gas station.


WATERLESS

Objective: Talk to Jasir.

Some time after you give people water, Jasir will contact you. He will say that something is wrong. Return to the farm and talk to him. People get sick from water and you have to find out what is the matter.

Drive back to the pumping station. The door through which you previously entered (above) is now closed. Go to the water, dive and see three pipes. There is a lock on the middle pipe - open it using the pick. Swim through the pipe, turn left, then right. You will soon find your way inside the station. Kill three bandits... Electricity needs to be restored, but the door through which you can quickly get to the transformer is locked.

Go downstairs and go to another door, which is located exactly under the previous one. Bekir will appear. Chat with him. In the end, you still have to kill him. Having done this, go into the room and climb the stairs upstairs. Switch on the transformer. The task is completed!

POST MADNESS

Objective: Get to the post office.

There is a note on Jasir's desk. Read it. The boy is expecting a gift from his mother, who left for Harran before the epidemic. Accept the assignment. Follow to the indicated place where the post office is located. By the way, if you go outside, the same boy will be near the barn opposite. You can chat with him.

Move to the post office, which is located in a small village near the Bilal gas station. Find the branch marked on the map. Next, you will need to get inside. Open the door on the first floor, go inside and close the doors behind you. Go to the end of the corridor and turn off the alarm using the red button on the wall. Having done this, try to get inside through the nearest doors. Nothing will come of it.

Climb the stairs to the floor and see the hanged man. Find the keys on the table. Go downstairs and open the door. Search ALL packages that are interactive. When you do, Crane must say that there is no package for the boy here. Find the billboard on the wall between the two doors. Read the note and remove the keys to the van.

Now two marks will appear on the map - these are two vans. The first van is nearby. Get the letters out of it. You can take these letters to the owners and receive a reward. Nothing complicated, but you have to run.

Move to the second van, which will be on the high highway. Open it and pick up the package. Take it to Jasir and receive your reward.

Jasir, a community elder on the farm.


A stranger in a stranger's land (CONT'D)

When your level of trust with the Faceless is increased, then you can return to Jasir. The Faceless One will stand nearby (the rank must be "Guest"). Talk to him and you will receive a crossbow as a reward. He will tell you that you must continue to help people.

FORK

Objective: Find Sabit.

After you receive a gift from the Faceless (crossbow), a new side task will appear on the door near Jasir. Accept it. You need to find Sabit, who helped the farmers. You can also ask Jasir about him.

Move to the indicated location. Climb the mountain using equipment ("cat" with a rope). Break the glass of Sabit's hut and climb inside. The herbs you need to find are under Jasir's house. Jump down and see a fallen bag and wooden crates. There is a sack under one of the wooden boxes - search it for herbs. Return to Jasir and give him the herbs.

Note. If you go down even lower along the rope, then you will find yourself in the Jumpers' lair. But there will be no enemies here, except for one. Go to the sound and see Sabit. Kill him to stop the agony.

HARVEST

Objective: Clear the area.

The task is taken on the notice board located at the Bilal gas station. Just go to the indicated area and kill all opponents. The Infernal Toad will be here. How did I do it? Stand behind the fence, after killing enemies around the closed area, and then throw grenades at the toad. Search the corpse of the Infernal Toad, where the reward for the "Harvest" quest will be. passing Dying Light: The Following on the site site.

WE WON'T GO THERE ANYMORE

Objective: Calm all unfortunate souls in the city.

The task is taken on the notice board located at the Bilal gas station. Go to a small village, where you will need to find four unfortunate souls in the indicated areas. These are little zombie children. They are marked with a certain symbol on the map. Hover over it and you will understand.

So, as soon as you find them, then come close and press the F key. So you will kill them. Markers of unfortunate souls show their location as if from a satellite. You do not see on the map, the child is above or below in relation to your position. I must say that one child will be on the tallest building. The second child will be inside the truck. Two more are inside the house. You can get inside one of the houses only through the door that you need to break open. My advice: use the explosives to distract the zombies, and at this moment break open the door. Return to Bilal and tell them that all the children have been killed.

Objective: Ask Bilal about poisonous oil.

The task is taken on the notice board located at the Bilal gas station. Just take it and talk to Bilal.

LAZARUS

Objective: Ask Ezgi for details.

The task will hang on the door near Jasir (I got it after "Post Madness"). After talking with Jasir, go to the house guarded by Eilem, go up to the second floor and enter the back room. Ask Ezgi about the assignment.

Ezgi, daughter of Jasir.


Drive to the indicated place and clear the location from the bandits. You can only get here through a hole in the fence. Just walk around the perimeter, carefully examining the wall. When you kill all the bandits outside, then enter the house with the porch to make sure that all enemies are dead. Go downstairs to the basement and kill the last enemy. You hear some kind of noise. In the same basement, find a wooden door leading even lower (on the floor, a hatch). Open and go down. Talk to Ercan.

After talking with Jasir, return to the farm and inform Ezgi that Ercan is alive.

RUN, RUN, RUN

Objective: Kill the Runner and bring his liver to Jasir.

The task will hang on the door near Jasir (I got it after "Post Madness"). How to kill Runners, you should already know by original game... Do this and bring the liver. Next, you will need to throw the liver into the indicated barrel and talk to Jasir again.

REQUEST FOR HELP

Objective: clear the area.

The task will hang on the door near Jasir (I got it after "Post Madness"). Just move to the indicated location and kill all opponents. There will be a leader - Crying. He is slightly larger than the Destroyer you fought at the power plant. You need to kill him. When he throws stones, try to hide behind buildings. Otherwise, one cannot hide from them. You have to lure him to the walls and houses. The mourner will hit. After that, he is temporarily stunned. Destroy his helmet first and then attack his head. Take the reward from the Mourner's body.

LETTER TO SIR

Give the letter from the first van to Serah, who is on the farm in the house guarded by Eilem.

LETTER TO EILEM

Give the letter to Eilem, the man you met on your first visit to the farm.

After a while, a stern man named Eilem will begin to treat Kyle Crane completely differently.


LETTER TO POLAT

Give the letter to Polat, who is in one of the farm's barns.

MEETING

Objective: Get to the Eye of the Sun.

When you have the rank of "ally", then you will receive an invitation to the meeting of the Mother and the Faceless. The Faceless One should contact you and inform about it. Just complete side missions. Follow to the indicated location. Do not turn off the road - it leads where you need to go. Climb the steps and paths, go to the temple. Watch the video. The Priest will then explain to you what happened.

Purpose: Continue helping the Children of the Sun.

You should now continue to complete the side quests.

Leave here, Jasir will contact you shortly.

Objective: Get to Jasir.

Follow the farm. Talk to Jasir. He will give you an army magnetic card as a reward. Keep helping the Children of the Sun.

AZART

Objective: Get to Adam's house.

When you return to Jasir after the temple, there will be a new task on the door. Take it.

Move to the town and find the indicated house. Walk around it and find the roller shutter gate. Pick them up to get into the adjacent extension. Find the hatch on the floor and go downstairs. Move through the basement until you see a hole in the wall on the right. This hole leads to Adam's house. Now the relatively difficult part of the game begins.

You need to find the clue notes. They are on all three floors. There are fewer of them on the ground floor. Inspect everything. The floors of all floors, wardrobes, scraps on walls, paintings, beds and other pieces of furniture. A total of four places must be entered in the PDA! After that, the goal of looking for clues will be fulfilled.

They are marked on the map.

GAZART: SEA VIEW

Objective: Find a secret cave under the lighthouse.

Move to the indicated location. A lighthouse will be located at the top. But you go down to the shore, to the right of the lighthouse (if you go to it along the road). You need to go down in the redistribution of the yellow area. Below, in the rock, find a passage. This passage is right at the edge of the yellow area. Bend down and go into the cave. Get the revolver from the chest.

GAZART: STONE CHAIN

Objective: Find a cave under a dead tree.

Move to the indicated location. Climb to the top. Here you can already visit on the instructions of Jasir. You need to get to the cave. It would seem that there is a cave inside the house, but it will not lead you under a tree. Follow to the very tree at the edge of the hill. Walk carefully to the edge and look down. You should see some ridges. Jump down and find an oblong crevice through which you can fall under a tree. Get the second revolver from the chest.

GAZART: WISHING WELL

Objective: Find a secret cave under the statue.

Move to the temple where you first met the Mother. As soon as you enter the cave with the metal staircase upward, note that you do not have to go up, but jump down the ledges. There is water at the bottom, so you can safely jump into the depths of the cave. Find a chest under the water, open it and take out a revolver.

GAZART: SIX FEET UNDER THE GROUND

Objective: Find Tom's grave.

Follow the cemetery and start searching all the graves in the marked area. You are not interested in small, but large graves on which there are signs. One of these plates will be labeled Tom. Move it and find a note and a saber.

AZART (CONT'D)

Objective: Give the saber to Jasir.

Return to Jasir and give him the saber to complete this long-running quest.

View of the Suburb from above.


LOST FROM HEAVEN

Objective: Inspect the crash site.

After visiting the temple, Jasir should re-contact you and tell you about the crashed plane. You could also see him immediately after attending the meeting. Move to the place indicated on the map and approach the burning plane. You will be contacted by Fatin and Tolga, familiar from the original game. Go to them, climb the tower and talk about everything. Take the tracking device from the box located here.

Follow the signal in the marked area. You must find Volkan's backpack, which is in the middle of a wheat field, near the parachute. The closer you are to your destination, the stronger the signal will be. The screenshot below shows the location of the backpack.

The place where you can find the backpack for the mission "Fallen from Heaven".


Next, you will switch to another channel. It will be necessary to try again to find Volkan. Go to Jasir's Farm. Enter one of the barns and find Polat. Talk to Polat behind the workbench. This quest will end, but a new one will begin.

THE GREAT TRAIN Robbery

Objective: Get to the railway bridge.

Follow to the indicated place, and then kill all opponents on the railway bridge. Once all opponents are killed, you will have to walk past all the cars and knock. There will be brothers in one of the carriages who will open the door. Chat with them, the task will be completed.

NON-BREAKING BONDS

Purpose: Ask Jasir what happened. Go to the farm and talk to Jasir. He will tell you that Ezgi ran away. Well, I'll have to go after her. Move to the place indicated on the map, to the Ozana farm. Kill all the enemies, and then examine the two corpses on the ground, where there is still a pool of blood. One of them is Ozan. Read the note and talk to Jasir on the radio (automatically).

Follow the campsite, kill opponents and search all trailers. Ezgi and her friend are in one of the trailers.

In order for Ezgi and her friend to enter the city, you must check the indicated tunnel. Follow to your destination, go through the tunnel and kill everyone you see until you reach the checkpoint. The mission will now be completed, but ...

MARTYSHKIN'S LABOR

Objective: Return to the tunnel and help Ezgi.

Everything you did went down the drain. Return to the tunnel and find Ezgi. Kill the zombies, then talk to Ezgi. To do this, go up to the truck and open the container's right door. After that, return to Jasir and tell him that his daughter went to the city. Mission accomplished.

ANOMALIES

Objective: Explore a strange phenomenon

Move to the marked area. Do not be afraid to approach the big man, because there is that very blue cloud of smoke near the jeep that protects from monsters. Approach the jeep. There will be a long box behind it. Open the drawer to complete part of the quest.

Return to the farm and find the Faceless One in the barn. Chat with him, he will tell you that you need to explore the cave.

Follow the cave, move deeper into it, killing opponents. Eventually, you should notice an army convoy. Examine the back of the truck first. Go inside and look into the only closed box. But there is nothing in the box.

THE OLD MAN AND THE SEA

Objective: Find the entrance to the mansion.

At a certain moment, the Faceless One should contact you and inform about a certain ethnographer. Move to the mark on the map and you will find yourself near the mansion. Find a wooden bridge in the backyard. It is destroyed. Walk up to him and look down to the left. You will see the continuation of the bridge. Jump down there using the "cats", go into the cave and enter the basement of the mansion.

Here you will need to destroy wooden boxes in order to move the cabinet and get into the mansion itself. Be careful because there is a gas cylinder behind the boxes. If you hit him with a melee weapon, then an explosion will occur after a few seconds. Go up to the top floor and talk to Attila, who is sitting in one of the rooms.

Now you need to fix the cable to re-supply electricity to the mansion. Go outside. On the map, the active point is shown by a long line yellow color... This is the cable. You need to walk along it and find three break points. Go to the very end. Stand with your back to the missing gate, while being in an area almost adjacent to the mansion.

So here the cable is just getting started. Do you see a building ahead with a staircase (steps)? Climb the stairs, enter the building and look immediately to the left. There is a broken cable on the floor. Fix it by holding down the F key.

The other end of the cable can be found near a large metal tower nearby. The cliff is on the ground, in the grass. After the cable is repaired, the power supply will need to be applied.

There are three hotspots. Start the generator inside the barn. Screw in the plugs on the same metal tower. Finally, flip the toggle switches on the pole. The pole and tower can only be climbed with the help of a "cat" with a rope.

Now return to Attila, talk to him to complete the quest.

UNFINISHED STORY

Objective: Inspect all the shrines.

The task is given by Attila himself. There are three holy places to visit. They are all marked on the map. Move first north from Attila's house. Swim on the water and discover a rock in the middle of the sea. Climb to the very top. Kill three zombies that will be lying here. Find a drawing on the rock and examine it by pressing the F key.

Follow to the new marker, which is located in the lower right corner of the map. Jump into the water, dive down and find the stone with the second pattern. Press the F key. It remains to find the third place. It is not difficult to find it. Just head over there and look at the drawing on the rock.

After talking with Attila on the radio, move to the place marked on the map. It is next to the third sanctuary. Climb to the top of the mountain. Use a grappling hook. Examine the image on the monolith. Jump down into a hole nearby, under a tree, and remove the Faceless mask from the corpse.

Hunting towers, which are a kind of control points in the game.


Return to Attila and give him the mask. The task will end.

SECRET PROJECT

Objective: Talk to the brothers.

At some point, the brothers will contact you. Go to them in the indicated place and find out more about the task. They will ask you to find some details. In principle, you should have all this for a long time. Give Fatin the parts and get a reward. The brothers will say they need time.

The brothers will contact you in a few minutes. Meet and find out that they need fuel (they will be in the same car). Go in search of fuel. Fortunately, fuel during this quest will be in all cars. After collecting 11 containers, return to Fatin and give them to him. This completes the quest.

Foolish fate

Objective: Find out what happened to Attila.

Follow back to Attila's house as soon as you are informed about it. Go into the house and go upstairs to Attila's office. There is a note on the office door - read it. Next, go down to the dungeon through which you came to the mansion for the very first time. Examine the corpse of Attila and take the mask. Taking the mask and listening to the message of the Faceless, go back to the office and take the book that the ethnographer wrote.

JET TRAIN

Objective: Bring the twins a gas line from the wreckage of the plane.

Drive to the plane crash site, where you have already visited. Approach the hood and take out the gas line from there. Return to the brothers and give them the gas line. Watch what happens.

AT THE END OF THE TUNNEL

Objective: Get to the granary.

Follow to the indicated place and go upstairs. First, jump from the grain slide to the platform. Find the stairs up and go up. Further, the staircase is closed. Find another flight of stairs. It seems to be closed, but there is a hole on the side of the wall. Jump through the hole to the flight of stairs. Go upstairs, kill everyone and in the far room on the roof you will find a hostage - Orkan's brother. Talk to him. Leave the room, after which the Priest will contact you.

After talking with him, you will have to visit the lighthouse. Climb up the walls. Each tier has windows. You must climb through the window on the penultimate tier. Climb inside and climb the steps. Open the door and watch the video.

Kill all opponents to complete the mission. Next, find a box with capsules near Kaan's corpse. Collect all three capsules.

FOLLOWERS

Objective: Find yourself at the entrance of the dam before the bandits.

You have a limited amount of time for this task - six minutes. Drive to your destination without turning anywhere or being distracted by anything. Use all the trampolines, etc. Climb up the red structure, go to the next platform and climb the wall above. Jump down to the top of the red platform. Run along the pipe along the wall and climb higher along other ledges. Go through the door.

Walk down the hallway to the checkpoint while listening to the Mother's voice. Go through the door, go to the mother and talk to her.

GOOD ENDING

There are two endings in the game. The first ending - you agree to help Mother save the world and admit that this is not a medicine, but a real poison. In this case, follow the Mother, open the door and activate the warhead. That's all!

BAD ENDING

The second ending - you refuse to help Mother. In this case, you have to fight with her. What can I advise? First, just kill the ghosts of the Mother. Until, ultimately, Kyle feels that he is getting sick. From now on, you will kill the ghosts of the Mother with your bare hands. If you move away, then after a few seconds, health will begin to regenerate itself.

Next, you will have a fight with the Mother herself. Attack her with your hands. Try to move away from it when your health is low. At the same time, move your back forward, not taking your eyes off the Mother herself. When she runs up, try to strike a counter blow and retreat again. So you can restore health. In the end, when the mask falls off and the Mother has very little health left, she will pounce on you. Press the F key several times. After discarding it, finish it off and watch the final video of the game.

This section covers all side missions. Many of them are very difficult, require participation in difficult battles, search for cunning and hidden objects, considerable pedantry. Read on and find out where it all starts and ends so you can access the most exciting challenges at any time!

The birth of a baby

Location: Macarius is on the eastern side of the map, not far from the overpass
Difficulty: medium

There is a building in the Slums where someone is shouting (south of the flyover). Knock on the door to speak with a survivor named Macarius. His wife is in labor, and a little alcohol could have saved her life. This is a pretty good last resort disinfectant. Find some bottles and bring them to Macarius.
He asks for more alcohol and forces him to do this entire race several times. After the third attempt it will be possible to pick the lock on the door. Look inside to receive your quest reward.

Zombie Land Survivors Guide


Availability: after completion of the second half of the "Contract with Rais"
Location: Speak with Neil in the Harbor
Reward: 5,000 Survival XP and $ 2,000
Difficulty: medium

Neil is a journalist who needs to get his interviews and videos back from the outbreak. The notes are in the internet cafe at the top of the map. Take a decent supply of weapons, because the enemies are fat there. Reach with a fight or resort to the cafe, and then look up to the second floor (from the back) to get inside. There is a door that can be broken open, but listen to the approaching infected as you open it.
DO NOT ENTER the cafe quickly. Run into the room sideways to see the bomber happily waiting for the opportunity to blow you up, then immediately retreat so as not to die from the explosion. When he dies, enter again, close the door and look. There is a Note, a Statue, and the Notes itself, which Neil needs.
Next is the camera. Uf. She's on a flyover with about 300 infected. It will be something. Approach the overpass from the depths of the island. To climb too high from the water, so walk and climb further onto the flyover. The matter is greatly simplified if you have the Vault Dexterity skill; it allows you to run along the flyover and jump over the infected who get in the way. Otherwise, stay on cars and buses, and if pinned, use Firecrackers to distract.
The car you need is black. It is on the east side of the flyover and is mostly located behind the railings. So it's very easy to spot it. Use the Firecracker to distract the infected from the car, and then try to open the trunk. When the car falls into the water, wait on land, talk to Neil on the Radio, and then dive for his camera. She is still in the trunk, which is at the bottom. Swim, get it, and then return to Neil for a reward!

Seaweed


Availability: after completion of the second half of the "Contract with Rais"
Location: Find Job Borda in the Harbor, in the eastern part of the Slum.
Reward: 2,500 Survival experience and $ 500
Difficulty: easy

Job Board communicates Sofia's request to collect the Algae. The woman lives in the southeastern part of the harbor. She asks people to collect Underwater Herbs so that they can be used to make medicines for the locals. The best lake for collecting Algae is marked on the map, and you can go there and get herbs when you have free time. Once you find them, the quest will end and you will gain experience. Return to Sofia to claim your money.

Bandages and medicines


Availability: upon completion of the events following the "Siblings"
Location: Job Board in the Tower, first floor
Reward: 2,500 Survival experience and $ 1,500
Difficulty: easy

Take this quest from Job Board and look for the three Syringes, Painkillers, and Gauze. Take them to Toygar for experience and money. That's all! All three types of items are components, so it takes a lot of digging, but you may already have everything you need. If not, carefully inspect first aid kits and other places with medical items. The stores also have some of what you need. Gauze is usually sold and is not that expensive.

Hero


Availability: upon reaching the Old City
Location: Ozan in Old City, Troy Tower
Reward: 2,500 Survival experience (each race) and Father's Store (decent weapon)
Difficulty: medium

Look for the boy in Troy Tower, on the upper bridges. Talk to him. His name is Ozan and he wants you to show how cool you can be. He'll give you access to your father's treasure if you can.
Use the teddy bear to start the first trial. You run for a while through the markers in the Old City. There are six markers in the first race. It is almost impossible to do this without using Slides and Rolls Forward. Freerunning skill helps a lot too.
You should also look at the ground and avoid direct routes that will lead to falls between buildings. Better to lose a second on the hook than climb up a floor or two again!
Come back later to start the second race with five checkpoints. She is more intelligent. You don't need great reflexes, but you have to take careful steps all the way. Crossing the street is always the difficult part, so look for cables to cover large gaps.
Another tricky place is towards the end. The last marker is high, and you fell off the building after the fourth. Land safely on the garbage bags, hop onto the white van and from there onto the marker columns.
The last race is something with something. There are six markers and very little time, and the jumps can be tricky. First, jump down and turn right. Use the lamppost to get across the street and up to the first marker. Run through it and keep moving to the next one.
Carefully go down to the ground and cross the street (even if you are a little past the next marker for easier climbing). Grab it and then make a careful jump from the next lamp post to cross the next street. This will lead you to the third marker very quickly.
Then the only question is to jump off the roof and land safely on the garbage bags. The rest of the race is pretty straightforward, but it's still hard to finish with more than a few seconds left!

Binoculars


Availability: after completion of the second half of the "Contract with Rais"
Location: Job Board in The Harbor, in the eastern part of the Slums
Reward: 2500 Survival experience and $ 1000
Difficulty: easy

The fishermen in the harbor want binoculars so they can see the approach of enemies. Take the task from Job Board in the city (in the middle of the zone), then start looking for binoculars. In the description of the quest there is a hint where a good place for searches. Turn around and look at the antenna at the top of the hill overlooking the harbor. Yeah, that's where you should go.
Check each antenna level for Binoculars. It's halfway to the top of the structure, but you definitely won't want to miss it on such a long climb. Take the item and return to the harbor. Give Santiago the Binoculars and claim a reward.

Cubes for a boy


(goes to Dungeon and Troll missions)
Location: Kadim is in the Safe Zone "Magic Fortress"
Reward: 5000 Survival experience, 15000 Survival experience and then 10,000 Survival experience + Blueprint: Angel Sword
Difficulty: easy

Kadim is in the Magic Fortress, the Safe Zone in the eastern part of the city (this is in the building you enter through the roof). Invite the boy to bring his cubes. He dropped them while he examined the lower levels of the building.
LOCATION OF CUBES
On the stairs leading down from the Kadima floor.
Three are on the landing below this staircase.
Four more - one level below (three in a box and one next to it on the floor).
Look for the last cubes on the floor just around the corner.
When you finish collecting the cubes, take them to Kadim. Tell Rupert what you heard. After talking with Rupert, a new quest will appear.
It is called "Dungeon". Take the Key from Rupert and return to the basement. Open the door and follow the left branch to turn off the electricity, creating a trap on the other side of the level.
With the lights off, it's easy to go through the basement and find the locked room where Rupert's wife is. Get rid of it, look for a locked chest in the room, and then return to Rupert. Talk to him to complete the quest.
However, before you leave, another one will appear. The little girl can hear something too! Let's help her. Leave the Safe Zone and look for the Troll your new friend heard.
Downstairs in the courtyard is a Thug and a few common zombies. Shoot the Bruiser while avoiding the bites and wash your hands. So simple! It was even possible to fill up this nonentity with a truncheon.
Oh, something else is happening - the battle with the Destroyer! Use Lateral Dodge to avoid swoops and punish the bad guy with attacks from behind. When he is dead, you need to meet with Rupert in his workshop on the other side of town. Standing on the ground floor at the entrance, he will give you blueprints for the Angel Sword - a great recipe. Several Pistols can also be found in the workshop.

Stop and abstain from now on


Location: Erol is in the old school

Difficulty: medium

You will hear from the guard in the Tower that the armed men have gone to school. Find her in the west of the map and talk to the man in front of the building to get inside. Erol is right outside the door (he helped you in). Talk to him to agree to solve his problem.
Walk north until you reach a marker. There will be a radio message from Karim, but it is not addressed to you. Kill all the infected nearby, search the bodies on the ground for a radio. One of the people has it in yellow (who would doubt it). Take it and get the quest update.
Travel south to find Gabriel's Estate. Find a staircase in the northwest part of the marked area that leads to the basement of the building. There is nothing particularly valuable downstairs, but there is a staircase at the end of the corridor that leads to the main level. Climb up it and sneak through the next floor. Raisa has enough people here, so use firearms or just the latest weapons. Use the small rooms as cover, going out to shoot at Rais's people and returning to come to you.
Take the elevator on the other side of the level to get to the top floor. There is no light, but you can climb up the shaft and get out through the open doorway. Karim is there, in one of the corner areas. Talk to him peacefully. When finished, leave the building and return to school. Talk to Erol again. Now he needs Paint. Go to the building, which is now marked on your map. There's a bunch of Infected on the roof, if you haven't unlocked that Safe Zone yet. Get rid of them and look around the outer perimeter of the roof for a can of Paint (it's near the edge).
Another bank is located below, on the outer scaffolding, and the third is on the upper scaffolding, at the corner of the building. Get all three and go to the school roof. Paint over the four highlighted dots, and then talk to Erol again. His last request is to get the bag from the basement. Exit and get to the back door. Through it, enter the basement and carefully search the yellow room (you need to open all bags and boxes). When the quest is updated, run through the building and up the stairs. You cannot be in time and change anything. Talk to Karim on the rooftop. Complete the quest and open the air cargo containers before leaving; there are three of them on the roof!

Chasing the past


Availability: during the "Museum"
Location: Talk to Tariq at the top of the Safe Zone "Old City"
Reward: 10,000 Survival XP and $ 2,000
Difficulty: easy

Talk to Tariq after you get information about the museum from him. He will try to enlist your help regarding the orphan he found. The little boy is missing a brother who may still be alive in the Old City.
Take the quest from Tariq and travel to the southwestern part of the city. Find the marked door at ground level and enter the building. Go up the stairs and open the door on the first floor (on the right). Search the apartment for evidence. You will find the entry there. After listening to it, go upstairs and look into the apartment on the left. There will be another entry that will direct you to the basement. Search there and listen to the found evidence, but return to Apartment 3 (the one on the second floor). In the front there are Keys to the basement door that you cannot open. Take them.
Go back downstairs and open Door # 4. Look what is in the room, and then with a good melee weapon, kill the person who went through the door on the other side. Kill him well.
When everything is fine, return to Tariq to talk to him and complete the quest ... almost. He will give you the keys to the treasury under the Museum. You must dive into the lake to the south and find an underwater tunnel that leads there. In place there will be a room with several locked chests. Enjoy the Jewelry Cases and the latest weapons hidden inside. It was worth the time!

Coffee


Availability: After you kill your first Runner
Location: Job Board in the Tower

Difficulty: easy

Get this quest from Job Bord and look for a lot of Coffee for Toygar (the guy who hangs out with Bord). Coffee is easiest to find in old bars and shops, but sometimes you can also pick it up from tel. You need 20 units to complete the quest, so the whole point is to be patient and complete other tasks along the way. Just take the Coffee when you have enough!

Crayons for children


Availability: After you kill your first Runner
Location: Job Board in the Tower
Reward: 2,500 Survival XP and $ 1,200
Difficulty: easy

Five sets of Crayons would bring an element of normality to the lives of the children in the Tower. Your task is to go to the old school, find a few pieces and bring them home. The school is located on the right side of the map, in the industrial area.
Go around the school and climb over the barricades to get inside. You may need to talk to the guy guarding the door if you haven't been here before. Either way, you will be given access to a small area. Three sets of crayons lie on the table at the front of the room. The other two sets are in a small aisle to the back and to the right (one set on the ground can be difficult to see, so use Night Sense or just watch closely).
Take this to the Tower and ride the elevator to the top. Give the Crayons to Kate in Room 204.

And do you believe?


Availability: upon completion of the "University"
Location: Mafid is located in the Safe Zone "Library", in the western part of the Old City

Difficulty: medium

Look for Mafid by the library window. He hears sounds in the quarantine zone and, of course, would be glad to know what their origin is. Exit the building and head to the northwest corner of the Old City. There really is music from the apartment upstairs. Climb up and enter.
A new Safe Zone will open. Inside is a man named Ishak. Talk to him a little. He needs the Night Grasses from the north shore, growing by the water. Travel there at night and collect six special plants. Toads and zombies live in this section of the forest, so bring a ranged weapon - then opponents on the rocks will not bother you too much while you are collecting.
Take the herbs to Ishak and place them in the coppersmith for the sacrament. He will tell you a prophecy that will complete the quest, but immediately start a new one (Shadow of the King).

Dying lunch


Availability: after the "Agreement with Rais"
Location: Irvine is located in Safe Zone "Penultimate", in the upper right corner of the Slums
Reward: 2500 Strength XP and $ 500
Difficulty: medium

This challenge is located at the top of a small building to the southwest. Talk to the filmmaker, and then take down 40 Infected with the Double-Barreled Shotgun in a limited time without being killed.
Don't try to hit the head; with this weapon you deal so much damage that a kill is almost guaranteed. Just gather opponents together by running around them and shoot the crowd as often as possible. Retreat when you recharge and hold that way until you have earned all of your kills.
Get a reward for this and return to Irwin later for another challenge. This time, he wants you to shoot 60 infected with a machine gun. Bounce back if Virus gets too close, fire bursts instead of holding the trigger, and hit heads if possible. Be especially careful with the Toad that spawns on the rooftop opposite your starting point, and avoid exhausting easy targets. As soon as the rows of zombies thin out, cross the street to the railway station. There are many more of them, and it will not be difficult to get the required number of murders.
The third test is the headshot competition. You must get 30 pieces in the allotted time. There are mostly zombies on the field, and two more Thugs (as your secret weapon). Use the scopes to increase Crane's accuracy, and be sure to earn some headshots when aiming at the Thug to increase your score as quickly as possible. You can get almost 10 headshots from one Thug, so don't miss this opportunity.
Otherwise, just stay calm and aim. Random kills don't play well here, so don't shoot until you've prepared the perfect shot. Don't look at your watch. If you run out of easy targets, turn around, jump off the bus and kill the infected on the flyover.

Electronic parts


Availability: After you kill your first Runner
Location: Read what Job Board writes
Reward: 2500 Survival experience and Blueprint: Electrician
Difficulty: easy

Get a message from Job Board and bring Toygar some Electronic Parts. He needs five sets of Electronics. They are rare and expensive, but can still be found by checking locked chests throughout the city.

Escorts


Availability: before moving from Slum to Old City
Location: in all Slums
Reward: Various
Difficulty: medium


NIK PESTO
There is a busy American at the gas station (Nick Pesto). He wants to be escorted to the Tower, but there are a couple of items to pick up on the way. First, he takes you to Rais's group. They are near his bag. Throw Firecrackers to draw the attention of zombies to the thugs, and then attack from an ambush in relative safety.
There Nick will receive his ring, but he needs a Passport. Follow to the building where it is hidden. You will likely be attacked along the way, but the opponents are not too strong. Nick even helps a little during the fight (though you shouldn't really count on him, because he's not such a great guy).
After that, Nick goes to the Tower. Be with him all the way and defeat the Thug, who is at the distance of a thrown stone from the front door. Use standard tactics"Hit and run" to kill the Thug without getting a reinforcing bar from him. Once inside, Nick will give you the Infernal Blueprint as an escort reward - not bad!


TRADING AGENT
Farouk is a salesman on a bench next to the Tower in the Slums. Talk to him when you want to participate in an escort. This task is broken down into three steps, and the first two are fairly easy. Take Farouk to his clients and defend against small attacks of common zombies that naturally happen while moving through the Slums.
At the last stage, you can stumble upon the thugs Rais or what is worse. Have a firearm or good melee weapon ready, maintain maximum health, and use the sprint to attack anything threatening Farouk. If you reach the Tower with him, get the Fire Launcher Blueprint!


WEREWOLF
Near the warehouses in the center of the Slums, you meet a cursed man. He needs to collect ingredients to heal himself of this scourge. Take him around the market to get three items for this cleansing "potion", and then take Babar to the Tower. He will give you the Blueprint of the Holy Ghost as a reward. Towards the end of the route, a Thug is announced, but this is the only serious threat.


THEFT FROM RAIS
Ranged weapons can really help with this escort, so keep it ready if you have one!
To the west-southwest of the Tower is a former member of Raisa's team. His name is Ahmet and he is hiding inside a small blue building. Enter the main part of the store and use the door behind the counter to get to Akhmet. Start escorting him and take him to the vault he knows about. Before and after that, there will be common zombies in the area, but so far no major massacres.
They start when you cross railroad... Several of Rais's guys are attacking. Shoot them from a distance with any firearm you have, or rush to the carriage and quickly kill the machine gunner on the roof (he is a big threat). When he is defeated, heal, jump down on the bandits without guns and end the battle.
There will be another fight (with the normal zombies and the Thug) and then a skirmish with several Toads before you reach the Tower. Needless to say, this is a killer escort! But at the same time and funny, and in the end you get the Puff-Puff-Pass Blueprint.


FISHERMAN
Talk to the fisherman who often stands in front of the Tower. His name is Omar. Help him go around the city and collect some necessary things. You will have to fight a lot in this escort. There will be Infected, Toad, Thug and many common zombies. The most dangerous thing is on the bridge at the very beginning. Shoot the Thug standing there, or provoke him and retreat when he tries to smash the explosive barrel!
Take Omar to the objects of his desires, and then to his favorite fishing spot. As a reward, he will give you a GTFO Blueprint.

Family doctor


Availability: after completion of part 2 of the "Agreement with Rais"
Location: Victor is in the Harbor, east of the Slums
Reward: $ 3750
Difficulty: easy

Talk to Victor at the harbor and use his med bag to start the test. You must deliver four sets of supplies to different locations in the Slum. You cannot use the Grappling Hook, and there are still a number of small elevations and dangerous zombies around. Keep to the left as you approach the first marker so you don't get below it. This is followed by a direct race to point 2, then a sharp right turn to reach 3. From there, a direct path to the last marker, and it is easy to get there in time. Look out for the Bombers, but otherwise it's not a race, but a pleasure.
Meet with Victor at a later date for a new race. There are many more goals here. Visit the house in front first, then left to reach the next one two floors higher. Then visit the remaining targets in a circle.
Time in bulk. Your task is to prevent yourself from being killed by the Bombardiers or distracted by the Infected. Actually "racing" aspect is far-fetched. Avoid battles, keep moving and the race will be realizable.

Fan zone


Availability: after "Higher Education"
Location: you will receive a message in the eastern part of the city
Reward: 10,000 Survival XP and $ 1,500
Difficulty: difficult

As you approach the Fan Zone in the eastern part of the Old City, a message can be heard. Get even closer to the source and track the received quest in order to understand where to go. Noah (with Ambers) will also give advice on this post. There is a barricade around the center, but careful jumps and a Petard as a distraction will allow you to get inside.
Find an elevator on the main floor, call it and ride up. Look there for an explanation of what is happening. The conference room on the left has a Personnel Card, a Pistol, and a good set of ammunition.
Use the card to open the video recording room in the corner of the building. One of the doors is barricaded there, but the other is not. Go there and find the entrance to the adjoining computer room. Turn off your computer, search the room and return to the elevator.
Try to use it, and when it stops, make your way into the mine. Crawl along the ventilation and fall just to the floor you were looking for. With a ranged weapon in hand, fight the attacking psychopath (he has a War Rifle). Or jump in with a really powerful melee weapon and attack over and over again without letting him shoot.
Kill the enemy and turn on the power supply. Find a lot of Throwing Stars in this room and then use the elevator to return to the first floor. This will end the quest, but you will still receive $ 1500 from Noah (in the Troy Safe Zone).

Firefly


Availability: after completion of the second half of the "Contract with Rais"
Location: Safe Zone in the Southwest
Reward: 5000 Survival XP and 10 Signal Missiles
Difficulty: difficult

Zayed is located in the Safe Zone in the southwestern part of the city. Talk to him to start the quest. He needs to get supplies from the hangar to the north. Go there and find your way to the hangar; at first it is not clear how to get there.
If you have the Grappling Hook, pull yourself up to the hanging roof on the side of the building and make your way from there. Otherwise, go to the east hangar. Use the metal fasteners next to this building to climb onto the lower roof and jump until you can get to the hangar. The jumps are pretty tricky, so take your time.
Rais's men are inside the hangar, so take some heavy weapons with you. Remote is best because these guys have guns. Kill the guards at the top and then head to the far end of the tracks to safely descend onto the train cars. Kill any zombies that stand in your way as you move from carriage to carriage. Open their doors and look for the Zinc you need. He's all there.
When you have Zinc, move through the doors or along the upper paths to the side rooms of the warehouse. Turpentine is on the floor there. Take it and return to Zayed.

Man in Gas Mask


Availability: after completion of the second half of the "Contract with Rais"
Location: Musa is at Fisherman's Wharf
Reward: 5000 Survival experience and Warmaster
Difficulty: medium

Musa guards the gate. He tells you about a crazy man running around in a gas mask and causing trouble. Go to the marker and find an almost closed garage in the large building. Open it and talk to the zone dweller. Yes, he's quite eccentric.
You need to find a bag with "treasures", which he threw into the lake nearby. Make sure it's day outside so you can see in the water and swim towards the marked area. It's wide, but the designated area shrinks as you get closer to the center (that's where the bag is). Look for the Paddle sticking up vertically from the silt at the bottom. It's right next to the bag, so use it as a guide. Take the loot and return to the Man in the Gas Mask.
He will provide you with information. Return with her to the village and report to the guard at the gate. Then search the house of Gürsel (the guy you had to shake with money when you first appeared in the village). He has a gas mask in the kitchen, in a basin. HM…
Talk to Gürsel again. He is outside, next to his house. This is how the quest ends, but do not forget to take the reward from Musa near the gate.

Gasification


Availability: after completion of the second half of the "Contract with Rais"
Location: radio call
Reward: 5000 Survival experience
Difficulty: easy

When you reach the Tower, the radio reports that there is no gas. This is how the Gasification quest begins. You need to find Jeff's fortress near the train station. It's at the other end of the map, so it's a long way to go. Jeff is in a blue stone-walled building. He is on the second floor, and you can talk to him through the partially boarded up window. Find out what you need to do to get the gas back on.
There are three valves nearby. One is in the tunnel, the other is under the flyover, and the third is near the bridge.
The bridge valve has two problems. First, you need to climb onto the bridge and jump off. You can climb up nearby, so it's not that bad yet. Kill all the zombies at the top, then jump down to face the second problem. A large zombie inside a fenced area with a valve. Actively attack and dodge to kill him, and then open the valve. When you're done, climb the pillar to jump out of the area.
The valve in the tunnel is easy to find and retrieve, but it is surrounded by a number of zombies. Hold strong hand-to-hand weapons in your hands and kill many of them; otherwise, you will not have time to turn the valve without being interrupted. The last valve is under the flyover. It's also easy to find, but zombies love to gather there. Area-effect weapons such as Grenades would come in handy for such a battle, because the infected can crowd on the stairs leading to the valve. If not, lure them out with a few ranged attacks and use hit-and-run tactics to end it all.
Your next target is a primary distribution valve. Go there, but don't go directly into the structure. There are powerful zombies, and you cannot reach the desired valve from above. Instead, go to the street on the other side of the establishment and look for a rain gutter that leads under the gas facility (where the valve is located). Remove the larger zombies from the valve and turn on the gas.
Hurry out of the area and find the new marker that appears. This is the gas flow control area. Go there and turn off the gas in three more valves. They are all on the same site. To find them, follow the blue pipes and look out for white valves at ground level. If the section is on, there is still a valve that needs to be turned. Return to Jeff when you're done. Talk to him and then leave the camp. Something will happen and you will receive your quest reward.

Good night mister bahir



Location: Upper Tower, in the hallway
Reward: 3,500 Survival XP, $ 697
Difficulty: medium

When you return to the Tower, listen to the noise. Several people are pounding on the door of Room 202. They need you to pick the lock. Do this and check the room. Talk to Bahir in his bedroom. Pass what you learn to Lena at the Containment Station. After talking with Lena, go up to the roof. The guy you need is called Yusuf. He's on the left, around the corner. Talk to him seriously, then leave the Tower.
Several survivors live in and around the pharmacy. Follow the marker to find these gentlemen and chat with their leader. He tries to extol his product, but you've already seen the effect. Prepare good weapons and defeat a group of assassins to complete the quest.
This is a good time to try out the weapons you've created, if you haven't already. It is often deadlier and easier to handle. These guys are not joking; they have throwing weapons and their own hand-to-hand combat devices, and their leader is an agile fellow who constantly dodges. Therefore, give up the slow melee weapons and hold something fast and deadly at the same time.
Do not be afraid to use First Aid Kits to stay alive, and if things are really bad, jump over the fence. Use cars in the yard to prevent opponents from grouping up. Try to force them to go at you one or two, thin out the enemy ranks, killing less important thugs before dealing with the boss.
When you are victorious, make a short radio call to complete the quest. As a result, you will receive a reward, but before you leave, find a Note and a Toxic Grenade Blueprint in the pharmacy.

Shooter


Availability: upon completion of the First Mission
Location: Talk to Dawood at the Upper Tower
Reward: 3500 Survival experience
Difficulty: easy
Healing potion


Availability: upon completion of "Higher Education"
Location: Rupert is in the Safe Zone "Magic Fortress" (east)
Reward: 10,000 Survival experience
Difficulty: medium

There is a kindergarten inside the building in the eastern part of the city. He is still working under the direction of a man named Rupert, and he has a quest for you. You must find Insulin for your diabetic child. There are a couple of pharmacies in town, so look for a remedy there. The South Pharmacy is under the control of Raisa. Ambush his men by shooting from afar or throwing Firecrackers (it is likely that Infected nearby will hear this and attack, making your attack easier).
After you kill everyone and everything, pick the lock on the door of the pharmacy to look for Insulin. Alas and ah. So head to the north pharmacy. It's on the ground, so don't worry about the apartment above it unless you're looking for supplies or a Statue.
Open the metal latch that leads to the pharmacy, and then run inside to turn off the screaming alarm. She is in the second room, on the left. Kill everything that comes after you (and there will be a lot of them, even if you quickly deal with the alarm). Then - to the search!
Call Troy when you find nothing here either. Use the computer in the back to get information on where to look next. When you get the address, head south and go down to the ground, approaching the building. To get to your destination, you must be under an open window and use a hook to climb up.
Be quiet when searching your apartment. There are probably powerful opponents nearby and a few Infected are ready to rip you to pieces if you stumble upon them. Continue towards the kitchen after the path is clear. Grab the message from the refrigerator and leave the apartment.
Go to the designated pizzeria, kill all the zombies inside and turn the bodies over to find the insulin you need. Return to Rupert's Safe Zone and hand over the medicine. This is how the quest ends.