Download Tank Update 9.20 1. Balance Changes for Combat Technology

Update is available for download and installation via Loncher: 533 MB for SD version and an additional 293 MB for the HD version.

On October 18, the problem with the accrual Bon upon receipt of medals in the "General Battle" mode is fixed.

Update 9.20.1 came out on October 17 and contains a number of changes in the technology of Great Britain, USA and China. In addition, we seriously finalized the balancing mechanism: now the technique collected teams It will be further redistributed based on its roles. Personal combat missions are also significantly processed - from the interface to awards and mechanics of execution aimed at the overall improvement in perception. For awards, the categories "Epic achievements" and "Battle's heroes" are now issued bons. All the details of the changes are looking below.

World of Tanks servers were not available on October 17 from 3:00 to 11:00 (MSC) due to the update. A convincing request to refrain from payments at a specified period of time.

The clang portal was also unavailable during the update.

Players who at the time of the start of technical works are active premium account or other temporary services (for example, camouflage), will be compensated for by the day of the account of the account and / or the day of the use of services starting from October 17 from 3:00 (MSK) according to. If you want to make purchases in the game, wait for the server launch.

What's new?

Click on the images below to get acquainted in detail with each innovation.

Rebalanse technology

We changed british PT-SAU FV 4005 Stage II branches to play them was more comfortable. At medium tanks from VIII to x, the level of tower reinforced, which will emphasize their role as fire support machines from the average distance. We also changed the branch of heavy tanks of Great Britain since the VIII level to ensure consistent game processsimilarizing with the style of the game on Conqueror. The FV 215B released at the X level will take a new heavy tank Super Conqueror, and the FV 215B will become a promotional machine.

In the update, light tanks X levels have gained an increase to firepower, and LT US is "shuffled" to provide a unique gameplay. Finally, we have significantly changed Chinese premium tanks, outdated over the years to actualize them.

Personal combat tasks

After analyzing your feedback, we made significant adjustments to personal combat missions. Along with the change in the conditions that the game's realities now meet, in updating 9.20.1, instead of premium sheets, the blanks of the order appeared and components that will make the first campaign to be more flexible. We also improved navigation by changing the interface of personal combat missions. We hope that you will appreciate it.

Bones and medals

If you have not yet been "resized" to x level, prefer to play at low-level techniques and do it well, update 9.20.1 will give you additional motivation to demonstrate your talents in every battle. You will receive bones for the awards of the categories "Epic Achievements" and "Battle Heroes". This new rule will be applied only to the awards received after updating 9.20.1.

Improvements balancing

Now heavy and medium tanks will not be distributed between teams randomly. The balancing will be broken by PT-SAU, medium and heavy tanks on smaller subgroups (according to their role in battle) and try to create teams so that in each part of the list (top-mid-bottom) machines with the same game roles are uniformly distributed. We also satisfied some of your requests: improved the logic of collecting teams, increased the chance of hitting the general battle, etc.

Waiting for you on the battlefields! And continue to make changes based on your feedback, so do not forget to leave them.

16-10-2017, 18:45

A complete list of changes in updating 0.9.20.1, which came out 10/17/2017 in World of Tanks.

Large-scale update of the first campaign of personal combat missions "long-awaited reinforcement"

Essence of changes

Fully redone visual and sound components of personal combat missions.
- Added absolutely new and unique awards.
- Terms of tasks are revised so that the main reward for the operation has always been relevant for the player.
- Added blanks of the order, which will greatly facilitate the performance of personal combat missions.
- On changes in personal combat tasks, you can learn from a special video accessible directly in the game.

Interface and Sound

All personal combat missions are redone:
1. In personal combat missions, you can now log in through the "Campaigns" tab (under the "Battery!" Button).
2. Added screen "General Staff" with a map of all operations.
3. Fully reworked screen operations - now it is geographic map With tasks in the form of areas on it.
4. Fully redesigned campaign awards:
4.1 Now the main award - the car is located in the center of the screen.
4.2 Added statistics Operations: Now you know how many loans can still be earned.

Added new musical accompaniment:
1. For personal combat missions, a special music track is recorded.
2. Added interactive musical accompaniment: the more tasks are performed within the same branch, the more intensive music.

New way to get premium cars

Premium sheets are removed - instead of them introduced machine components:

1. To get a premium machine for the operation, it is necessary to collect all five components: a hull, chassis, instrument, power installation and a radio station.
2. Each component corresponds to its task branch in the operation:
2.1 Power installation - a branch of tasks for light tanks.
2.2 Chassis - Task Branch for medium tanks.
2.3 Corps (+ tower or cutting) - Task branch for heavy tanks.
2.4 The gun is the branch of tasks for PT-SAU.
2.5 Radio Station - Task Branch for SAU.
3. To get a component, you must perform the final 15th task in the appropriate branch.

Blanks order

Added a new essence of the "Application Blanc":
1. To earn an order form, it is necessary to fulfill any finishing task of any branch with honors.
2. The order forms can be mortgaged (that is, apply) to any tasks. In this way:
- The selected task will be automatically reckoned without the difference.
- You will receive a reward for the basic conditions of the task.
- The spent order blank will remain in the task.
- the laid form of the order does not disappear, but temporarily freezed until you take it back.
3. To pick up the order of the order form and then use it again, you must perform the task in which it is laid with honors.
4. The number of application forms required to lay in the task:
- To any task from the 1st to 14th - 1 order form.
- In the 15th task - 4 order form.

The order forms can be used to skip complex or uninteresting tasks for you. The most important thing is that you can put the order of the order in the final, the 15th task in the branch, even if the previous 14 has not passed yet. Thus, you can instantly get the missing fifth component of the machine, completing four branches of tasks with honors.

New awards

1. Added new award - Stripes:
1.1 In each operation, you can earn two stripes:
- Stripe II degree is issued simultaneously with the receipt of a premium machine.
- Stripe I degree is issued for execution with honors from all 75 tasks of a particular operation.
1.2 For performing all tasks in all operations, you get a special unique stripe "Champion I Campaign".
2. Added new award - camouflage schemes:
2.1 In each operation, you can earn a set of three (summer, winter, deserted) unique camouflage schemes:
- A set of three camouflage schemes on a premium car is issued for the execution of all 75 tasks of the operation.
- The same set of schemes is unlocked for use throughout the technique of the same nation as a premium machine, for the execution of all 75 tasks of the operation with honors.

Changing the Terms of Tasks

Tasks in each operation were revised to increase relevance main Award. For example, now all tasks from STUG IV operation can really perform on a level V technique, from the T28 Heavy Tank Concept operation - on level VII machines and so on. At the same time, restrictions on participation have not changed. You can perform tasks of any operation even on level techniques.

We also made more diverse additional conditions in the final, 15 tasks of each branch. This is due to the fact that the additional reward for tasks, final branches, has become more valuable: now the order blanks are located.

Note! If, by the condition of the task you need, for example, to detect five cars for the fight, and you found seven, obviously, the task will successfully go. This rule is valid for all numeric conditions.

Full list of modified BZ conditions.

Bones and medals

With 9.20.1, conquering the medals of the categories "Epic Achievements" and "Battle Hero", the player will receive additional encouragement in the form of Bon. Please note: Bones will not be charged for cumulative medals. The number of Bon is not final and can change.

Balancer refinement

Now the balancing driver additionally tries to balance each part of the team list (low-mid-top), given the features and roles of equipment inside the types: MAUS tank is opposed to Maus, Type 5 Heavy or E 100, T57 Heavy Tank - AMX 50B and so on. However, in some situations of a symmetric balance on game roles will not work. For example, if technique with different roles is in a platoon.

Sound

We switched on new version WWISE 2017.1.1, which will expand opportunities for further audio improvements.

Improvements for the general battle

The following changes are made to the type of combat "General Battle":

1. The message about the victory or defeat in battle has changed.
Added the new kind Messages about the victory or defeat in battle so that the players make it easier to understand when and why the battle ended. The message has separate animations for victory, lesions and a draw. Additional text shows why the battle is over. When the battle is completed by the capture of the base, the strip of the progress of the capture goes into the "blocked" state shortly before the message appears to show that the result will not change.
This innovation applied to all random and rank battles, as well as to the general battle.
2. Updated pop-up tips for awards, which describe various conditions of receipt. In standard, counter battle and storming conditions alone, and in general Battle Requirements above.
3. Improved combat interface (HUD) in the general battle.
The transparency of the background panels with the list of players is reduced so that the information is easier to read on a light background (sky, water, etc.).
IN top panel Added boundary designations to improve perception.

Improvements for the "Training Polygon"

Changes:

The irrelevant options in the context menu of the windows improvement windows, the study tree, and the "carousel" of the technique are disabled.
Balanced awards (loans and experience) for victory and lesions when passing training landfill.
The accrual of the awards for the passage of the training landfill is now displayed in the center of notifications.
Added notification of players that they will not receive a reward when re-passing the training landfill.
The crew recruiting window has become more informative.

Corrections:

Fixed a bug in which some interface elements in color blindness mode are displayed incorrectly.
Fixed bugs that arise when saving and restoring settings (equipment panel and sights) when the player fell to the training ground and left this mode.
Fixed drawing some gaming prompts (Demasking during shooting, the need to return to the capture circle).
Fixed a rare error of incorrect display of the "Skip Training" button.
The results of the battle in the mode are removed from the center of notifications.
Fixed display of the EULA licensed window when the game client is restarted.
Description of the characteristics of the technique in the boot screens of the training landfill is now correct.
Fixed a bug due to which the musical tracks of combat, hangar and the final roller of the educational landfill were superimposed on each other.
On the winning screen added descriptions of awards.
Fixed bugs in the behavior of bots.
Fixed mapping border display errors.

New game models in HD quality

M6.
Valentine AT.
T-34-3.
STB-1.
Batignolles-Châtillon 155 MLE. 58.
Valentine II.
Batignolles-Châtillon 155 MLE. 55.
"Object 416"
Vickers Medium Mk. I.
T-150.
Valentine.
KV-4.
Vickers Medium Mk. II.
T-44-122.
FV215B.
Churchill I.

Changes in technology

X fv215b is replaced by Super Conqueror..

VIII CAERNARVON:

Changed the name of the second tower with Centurion Action X * on Centurion 32-PDR.
Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the Tower of Centurion 32-PDR. The flight rate of the shells of the new top gun - 878/1098/878 m / s, the flight rate of the shells of the old top gun - 1020/1275/1020 m / s. Basic TTX guns are as follows:
angle of elevation of 18 degrees;
angle of declining -10 degrees;
scatter 0.34 m per 100 m;
recharge time 6.5 s;
time Information 2.3 s.

damage 280;

pushing 220 mm.

damage 280;
starting speed of 1098 m / s;
pushing 252 mm.

damage 370 units;
starter speed 878 m / s;
pushing 47 mm.
Removed gun OQF 20-PDR Gun Type A Barrel with a wiping unit 60. From the Centurion Action X * tower.
Removed OQF 20-PDR Gun Type B Barrel gun with a second-hand 60 unit. From the Centurion Action X * tower.






The load capacity of the running FV221A is changed from 63,000 to 64,000 kg.
The spread of the guns from the movement of the running FV221 is increased by 12%.
The spread of the guns from the movement of the running FV221A is increased by 14%.
The spread of the guns from rotation of the running Fv221 is increased by 12%.
The spread of the gun from the rotation of the FV221A is increased by 14%.
Scatter OQF 17-PDR Gun MK. VII When turning the Centurion Tower 32-PDR is increased by 25%.
CENTURION MK Tower rotation speed. II Changed from 30 to 26 deg / s.
The rotation speed of the Centurion 32-PDR tower is changed from 36 to 30 deg / s.

The angle of elevation of the OQF 17-PDR Gun MK gun. VII in the Centurion MK Tower. II changed from 15 to 18 degrees.
OQF 17-PDR Gun MK gun declining angle. VII in the Centurion MK Tower. II changed from -8 to -10 degrees.

Changed the name of the first tower with Centurion Action X ** on Conqueror MK. II.
Changed the name of the second tower with Conqueror MK. II on Conqueror MK. II ABP.
Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the conqueror mk tower. II. Basic TTX guns are as follows:
angle of elevation of 15 degrees;
angle of declining -10 degrees;
scatter 0.33 m per 100 m;
recharge time 5.9 s;
time information 2.1 s.
Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the conqueror mk tower. II ABP. Basic TTX guns are as follows:
angle of elevation of 15 degrees;
angle of declining -10 degrees;
scatter 0.33 m per 100 m;
recharge time 5.9 s;
time information 2.1 s.
Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
damage 280;
pushing 220 mm;
speed \u200b\u200b878 m / s.
Adds installed APDS MK. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
damage 280;
pushing 252 mm;
speed \u200b\u200b1098 m / s.
Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
damage 370 units;
pushing 47 mm;
speed \u200b\u200b878 m / s.
Removed gun OQF 20-PDR Gun Type A Barrel with ammunition 65 units. From the Centurion Action X * tower.
Removed OQF 20-PDR Gun Type B Barrel gun with a 100th unit. From the Centurion Action X * tower.
Removed gun OQF 20-PDR Gun Type A Barrel with ammunition 65 units. From the Conqueror MK tower. II.
Removed OQF 20-PDR Gun Type B Barrel gun with a 100th unit. From the Conqueror MK tower. II.
Removed the AP MK projectile. 1 for OQF 20-PDR Gun Type a Barrel gun.
Removed APC MK projectile. 2 For OQF 20-PDR Gun Type A Barrel.
Removed HE MK projectile. 3 For OQF 20-PDR Gun Type A Barrel.
Removed the AP MK projectile. 1 for OQF 20-PDR Gun Type B Barrel.
Removed APC MK projectile. 2 For OQF 20-PDR Gun Type B Barrel.
Removed HE MK projectile. 3 For OQF 20-PDR Gun Type B Barrel.
Cargo capacity Conqueror MK. I changed from 65 004 to 65,504 kg.
Recharge time 120 mm Gun L1A1 for Conqueror MK tower. ABP II changed from 10.5 to 11.3 s.
CONQUEROR MK Tower rotation speed. II changed from 36 to 30 degrees / s.
CONQUEROR MK Tower rotation speed. ABP II is changed from 34 to 32 degrees / s.
Strengthen the booking of the tower and the case.

X FV215B translated into special machines:

The cost of the tank is changed from 6,100,000 to 5.

VIII CENTURION MK. I:

Strengthen the booking Tower.

IX Centurion MK. 7/1:

Strengthen the booking Tower.

Added to the OQF 32-PDR AT GUN MK gun. II with a wip 30 unit. In the tower of Avenger. Basic TTX guns are as follows:
angle of elevation of 20 degrees;
angle of declining -10 degrees;
horizontal angles -60 and 60 degrees;
scatter 0.35 m per 100 m;
recharge time 7.8 s;
time information 2 s.
Added aPCBC MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
damage 280;
pushing 220 mm;
speed \u200b\u200b878 m / s.
Adds installed APDS MK. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
damage 280;
pushing 252 mm;
speed \u200b\u200b1098 m / s.
Added HE MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
damage 370 units;
pushing 47 mm;
speed \u200b\u200b878 m / s.
The rotation speed of the Challenger tower is changed from 14 to 16 degrees / s.
The rotation speed of the Avenger tower is changed from 16 to 18 degrees / s.

Strengthen the booking Tower.
Rolls-Royce Meteorite 202B engine power is changed from 510 to 650 liters. from.

VIII Charioteer:

OQF 20-PDR AT GUN TYPE A BARREL to decline the angle is changed from -5 to -9 degrees.
OQF 20-PDR AT GUN TYPE B Barrel tool the angle of the OQF 20-PDR AT is changed from -5 to -9 degrees.
The angle of declining gun 105 mm AT GUN L7 is changed from -5 to -10 degrees.

IX FV4004 CONWAY:

Added to the gun B.L. 5.5-in. AT GUN WITH BIUMA 30 URL. In the Tower FV4004 Conway. Basic TTX guns are as follows:
angle of elevation of 10 degrees;
angle of declining -10 degrees;
horizontal angles -90 and 90 degrees;
scatter 0.38 m per 100 m;
recharge time 14.4 s;
time information 2.4 s.
Added projectile AP MK. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
damage 600 units;
publishment 260 mm;
speed \u200b\u200b850 m / s.
Added HE MK projectile. 1t for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
damage 770 units;
penetration of 70 mm;
speed \u200b\u200b850 m / s.
Added hesh mk projectile. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
damage 770 units;
pushing 200 mm;
speed \u200b\u200b850 m / s.
The speed of rotation of the FV4004 CONWAY tower is changed from 16 to 18 degrees / s.
The angle of declining guns 120 mm AT GUN L1A1 in the FV4004 CONWAY tower is changed from -5 to -10 degrees.
The maximum speed of movement is changed from 35 to 50 km / h.
The maximum speed of the movement is changed from 20 to 15 km / h.

X FV4005 Stage II:

Added engine Rolls-Royce Griffon. The basic TTH motor is as follows:
power 950 l. from.;
chance of ignition 20%.
Removed engine Rolls-Royce Meteor MK. IVB.
Scattering gun 183 mm L4 when turning the FV4005 Stage II tower is reduced by 12%.
The rotation speed of the FV4005 Stage II tower is changed from 12 to 16 degrees / s.
The angle of declining gun 183 mm L4 in the FV4005 Stage II tower is changed from -5 to -10 degrees.
The angles of horizontal guidance of the gun 183 mm L4 in the FV4005 Stage II tower are changed from 45 to 90 degrees in both directions.
The ammunition gun 183 mm L4 in the FV4005 Stage II tower is changed from 12 to 20 shells.

X Centurion Action X:

Strengthen the booking Tower.


Kanonenjagdpanzer 105.

X Rheinmetall Panzerwagen:

The spread of the gun from the movement of the RHEINMETALL PANZERWAGEN rheinmetall is reduced by 22%.
Ranzerwagen RHEINMETALL PANZERWAGEN rotation is reduced by 22%.
The spread of 105 mm kanone guns when turning the tower is reduced by 17%.
Recharge time 105 mm Kanone tool changed from 10 to 9 s.
Time aiming Tools 105 mm Kanone is changed from 1.9 to 1.6 s.
Damage applied by EXP projectile. APDS gun 105 mm Kanone, changed from 360 to 320 units.
Damage applied by EXP projectile. HE gun 105 mm Kanone, changed from 440 to 420 units.
Damage applied by EXP projectile. HEAT guns 105 mm Kanone, changed from 360 to 320 units.
The ammunition is increased from 30 to 35 shells.

The spread of the guns from the movement of the Type 59 movement is reduced by 22%.
Split guns from turning Type 59 rotation reduced by 22%
Split gun 100 mm Type 59 when turning the tower is reduced by 25%
Time aiming tools 100 mm Type 59 is changed from 2.9 to 2.3 s.
The buzz is changed from 34 to 50 shells.

The aiming time of the gun 122 mm D-25TA is changed from 3.4 to 2.9 s.
The angle of declining back tools 122 mm D-25TA is changed from 0 to -4 degrees.
Enhanced Booking Cases and Towers.

The armoredness of the projectile AP M318 tools 90 mm Gun M41 is changed from 190 to 212 mm.

The ammunition is increased from 36 to 40 shells.

Added Testing Machine SuperTests:
M4A2 Sherman vine.

Recharge time 100 mm T-100 changed from 8.4 to 7.8 s.
The ammunition is increased from 38 to 43 shells.

Added equipment:
T71 CMCD.

M48A5 Patton (new model instead of M48A1 Patton)

X XM551 Sheridan:

Damage applied by EXP projectile. APDs gun 105 mm Lightweight Gun, changed from 360 to 390 units.
Damage applied by EXP projectile. HE gun 105 mm Lightweight Gun, changed from 440 to 480 units.
Damage applied by EXP projectile. HEAT guns 105 mm Lightweight Gun, changed from 360 to 390 units.
The ammunition gun 105 mm Lightweight Gun in the Ar / AAV XM551 Sheridan tower is increased from 37 to 42 units.

VIII M41 Walker Bulldog:

Removed gun 76 mm Gun T91E5 with Boezapaz 60 from the M41 tower.
Removed gun 76 mm Gun T91E5 with Boezapaz 72 from the M41A1 tower.
Removed HVAP-DS-T M331A2 shell for guns 76 mm Gun T91E5.
Removed HE M352 shell for guns 76 mm Gun T91E5.
Removed Heat-T M496 shell for guns 76 mm Gun T91E5.

IX Bat.-Châtillon 155 55:

The mass of Bat.-Châtillon 155 55 is changed from 46.33 to 33.99 tons.
Load capacity of the running Batignolles-Châtillon 155 MLE. 55 Changed from 47,000 to 35,000 kg.
Load capacity of the running Batignolles-Châtillon 155 MLE. 56 Changed from 50,000 to 38,000 kg.
Sofam 12 GS / A engine power is changed from 810 to 630 liters. from.
Engine power Sofam 12 GS is changed from 770 to 600 liters. from.

X Bat.-Châtillon 155 58:

Weakened Booking Cases and Towers.

Damage applied by OCC-105 D. 1504, changed from 360 to 390 units.
Damage applied with OE-105-MLE projectile. 60 D. 1504, changed from 440 to 480 units.
Damage applied by ITL-105 D. 1504, changed from 360 to 390 units.
The ammunition is increased from 30 to 33 shells.

Strengthen the booking Tower.

List of famous and fixed bugs

New mistakes:
- Duplicates the name of the last excited base when capturing both bases in the "Attack / Defense" mode.
- The text of the combat task is not displayed in the congratulatory window, if there are limitations on the type of equipment in the task condition.
- Different displays the possibility of performing platoon personal combat tasks when you press the Tab key in battle, on the post-time statistics screen and in a congratulatory window.

Errors that were present in the previous update, but not yet corrected:
- When turning the equipment, with its subsequent destruction after 30 seconds, the player who committed a coup is not counted the destruction of the enemy tank.
- The imperceptibility parameter of technology with a unique camouflage in the hangar is indicated without a bonus from camouflage, but actually the camouflage effect works.
- In the recruitment item, the recruits invited to them and reservists are not displayed if the account was returned to the state before the recruitment received its invitation.
- In some cases, with a rapid rotation of the cursor around the tank, the camera can dramatically change the position at the sight of the trajectory.
- In some cases, the sequence of events in the history of the resulting damage is violated in the damage panel.
- Tape events about capturing the base in battle appears earlier than the specified number of capture glasses is recruited.

Corrected mistakes:
- In the afterbound statistics window, technical text is no longer displayed when the enemy is destroyed.
- On the map "Silent Beach" there are no longer observed graphic artifacts in the form of bands between tanks.
- Fixed a bug with the unavailability of a combat room for the "Strevilion: Battle" mode.
- The rules for accrual of chevrons in the hint are now displayed correctly.
- The marker of the Allied Artillery on the mini-card is no longer freezing when the marker is installed for the long distance.
- Fixed a bug that could be displayed different times of stunning in the "doll" and above the tank.
- When playing the machine with a siege mode in sniper guidance mode in the horizontal plane is now performed correctly. (The error was detected on general test.)

Improvements:
Changed the rounding mechanism in the characteristics of the tank and in TTX. Now the values \u200b\u200bare rounded the same.

Video

Large-scale update of the first campaign of personal combat missions "long-awaited reinforcement"

Essence of changes

  • Fully redone visual and sound components of personal combat missions.
  • Added absolutely new and unique awards.
  • Conditions of tasks are revised to obtain a premium machine no more high-level technique than the reward itself.
  • Added blanks of the order, which will greatly facilitate the performance of personal combat missions.
  • About changes in personal combat tasks, you can learn from a special video available directly in the game.

Interface and Sound

  • All personal combat missions are redone:
  1. In personal combat missions, you can now enter the "Campaigns" tab (under the button "into battle!").
  2. Added screen "General Staff" with a map of all operations.
  3. The operations screen completely redesigned - now it is a geographical map with tasks in the form of areas on it.
  4. Fully recycled campaign awards screen:
    1. Now the main award - the car is located in the center of the screen.
    2. Added statistics of the operation: Now you know how many loans can still be earned.
  • Added new musical accompaniment:
  1. For personal combat missions, a special music track is recorded.
  2. Added interactive musical accompaniment: the more tasks are performed within the same branch, the more intensive music.

New way to get premium cars

Premium sheets are removed - instead of them introduced machine components:

  1. To get a premium car for the operation, it is necessary to collect all five components: a hull, chassis, weapon, power plant and a radio station.
  2. Each component corresponds to its own branch of tasks in the operation:
    1. Power setting - a branch of tasks for light tanks.
    2. Chassis - Task branch for medium tanks.
    3. Case (+ tower or cutting) - Task branch for heavy tanks.
    4. The gun is the task branch for PT-SAU.
    5. Radio station - Task branch for SAU.
  3. To get a component, you must perform the final 15th task in the appropriate branch.

Blanks order

Added a new essence of the "Application Blanc":

  1. To earn an order form, you need to fulfill any completion task of any branch with honors.
  2. The order forms can be mortgaged (that is, apply) to any tasks. In this way:
    1. The selected task will be automatically reckoned without the difference.
    2. You will receive a reward for the basic conditions of the task.
    3. The spent order form will remain in the task.
    4. The laid form of the order does not disappear, but temporarily freezed until you take it back.
  3. To pick up the laid order form and then use it again, it is necessary to perform the task in which it is laid with honors.
  4. The number of blanks of the order required for laying in the task:
    1. To any task from the 1st to 14th - 1 order form.
    2. In the 15th task - 4 order form.

The order forms can be used to skip complex or uninteresting tasks for you. The most important thing is that you can put the order of the order in the final, the 15th task in the branch, even if the previous 14 has not passed yet. Thus, you can instantly get the missing fifth component of the machine, completing four branches of tasks with honors.

New awards

  1. Added new reward - stripes:
    1. In each operation, you can earn two stripes:
      1. Stripe II degree is issued simultaneously with the receipt of a premium machine.
      2. Stripe I degree is issued for execution with honors from all 75 tasks of a particular operation.
    2. For all tasks in all operations, you get a special unique stripe "Champion I Campaigns".
  2. Added new award - camouflage schemes:
    1. In each operation, you can earn a set of three (summer, winter, deserted) unique camouflage schemes:
      1. A set of three camouflage schemes on a premium machine is issued for the execution of all 75 operation tasks.
      2. The same set of schemes is unlocked for use throughout the technique of the same nation as a premium machine, for the execution of all 75 tasks of the operation with honors.

Changing the Terms of Tasks

The tasks in each operation were revised to increase the relevance of the main award. For example, now all tasks from STUG IV operation can really perform on a level V technique, from the T28 Heavy Tank Concept operation - on level VII machines and so on. At the same time, restrictions on participation have not changed. You can perform tasks of any operation even on level techniques.

We also made more diverse additional conditions in the final, 15 tasks of each branch. This is due to the fact that the additional reward for tasks, final branches, has become more valuable: now the order blanks are located.

Note! If, by the condition of the task you need, for example, to detect five cars for the fight, and you found seven, obviously, the task will successfully go. This rule is valid for all numeric conditions.

Bones and medals

With 9.20.1, conquering the medals of the categories "Epic Achievements" and "Battle Hero", the player will receive additional encouragement in the form of Bon. Please note: Bones will not be charged for cumulative medals. The number of Bon is not final and can change.

Balancer refinement

Now the balancing driver is additionally trying to balance each part of the team list (bottom-mid-top), given the features and roles of equipment inside the types: MAUS tank is opposed to Maus, Type 5 Heavy or E 100, T57 Heavy Tank - AMX 50 B tank and so on. However, in some situations of a symmetric balance on game roles will not work. For example, if technique with different roles is in a platoon.

Sound

We switched to a new version of WWISE 2017.1.1, which will expand opportunities for further sound improvements.

Improvements for the general battle

The following changes are made to the type of combat "General Battle":

  1. The message about the victory or defeat in battle has changed.
  2. Added a new type of message about the victory or defeat in battle, so that the players make it easier to understand when and why the battle ended. The message has separate animations for victory, lesions and a draw. Additional text shows why the battle is over. When the battle is completed by the capture of the base, the strip of the progress of the capture goes into the "blocked" state shortly before the message appears to show that the result will not change. This innovation is applied to all random and rank battles, as well as to the general battle.
  3. Updated pop-up tips for awards, which describe various conditions of receipt. In standard, oncoming battle and storming conditions alone, and in the general battle requirements above.
  4. Improved combat interface (HUD) in the general battle.
  5. The transparency of the background panels with the list of players is reduced so that the information is easier to read on a light background (sky, water, etc.). In the upper panel, the designations of the borders are added to improve perception.

Improvements for the "Training Polygon"

Changes:

  • The irrelevant options in the context menu of the windows improvement windows, the study tree, and the "carousel" of the technique are disabled.
  • Balanced awards (loans and experience) for victory and lesions when passing a training landfill.
  • The accrual of the awards for the passage of the training landfill is now displayed in the center of notifications.
  • Added notification of players that they will not receive a reward when re-passing the training landfill.
  • The crew recruiting window is made more informative.

Corrections:

  • Fixed errors in which some elements of the interface in color blindness mode are displayed incorrectly.
  • Fixed bugs that arise when saving and restoring settings (equipment panel and sights) when the player fell to the training ground and left this mode.
  • Fixed drawing some gaming prompts (Demasking during shooting, the need to return to the capture circle).
  • Fixed a rare error of incorrect display of the "Skip Training" button.
  • The results of the battle in the mode are removed from the center of notifications.
  • Fixed display of the EULA licensed window when the game client is restarted.
  • Description of the characteristics of the technique in the boot screens of the training landfill now corresponds to reality.
  • Fixed a bug due to which the musical tracks of combat, hangar and the final roller of the educational landfill were superimposed on each other.
  • On the winning screen added descriptions of awards.
  • Fixed bugs in the behavior of bots.
  • Fixed mapping border display errors.

New game models in HD quality

  • USSR: Valentine II, T-150, T-44-122, "Object 416", kV-4;
  • France: Bat.-Châtillon 155 55, Bat.-Châtillon 155 58;
  • Vickers Medium Mk. I, Vickers Medium Mk. II, Valentine AT, Valentine, Churchill I, FV215B;
  • China: T-34-3;
  • Japan: STB-1.

Changes in technology

  • Changed the name of the second tower with Centurion Action X * on Centurion 32-PDR.
  • Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the Tower of Centurion 32-PDR. Basic TTX guns are as follows:
    • angle of elevation of 18 degrees;
    • angle of declining -10 degrees;
    • scatter 0.34 m per 100 m;
    • recharge time 6.5 s;
    • time Information 2.3 s.
    • damage 280;
    • pushing 220 mm.
    • damage 280;
    • starting speed of 1098 m / s;
    • pushing 252 mm.
    • damage 370 units;
    • starter speed 878 m / s;
    • pushing 47 mm.
  • Removed gun OQF 20-PDR Gun Type A Barrel with a wiping unit 60. From the Centurion Action X * tower.
  • Removed OQF 20-PDR Gun Type B Barrel gun with a second-hand 60 unit. From the Centurion Action X * tower.
  • The load capacity of the running FV221A is changed from 63,000 to 64,000 kg.
  • The spread of the guns from the movement of the running FV221 is increased by 12%.
  • The spread of the guns from the movement of the running FV221A is increased by 14%.
  • The spread of the guns from rotation of the running Fv221 is increased by 12%.
  • The spread of the gun from the rotation of the FV221A is increased by 14%.
  • Scatter OQF 17-PDR Gun MK. VII When turning the Centurion Tower 32-PDR is increased by 25%.
  • CENTURION MK Tower rotation speed. II Changed from 30 to 26 deg / s.
  • The rotation speed of the Centurion 32-PDR tower is changed from 36 to 30 deg / s.
  • The angle of elevation of the OQF 17-PDR Gun MK gun. VII in the Centurion MK Tower. II changed from 15 to 18 degrees.
  • OQF 17-PDR Gun MK gun declining angle. VII in the Centurion MK Tower. II changed from -8 to -10 degrees.
  • Changed the name of the first tower with Centurion Action X ** on Conqueror MK. II.
  • Changed the name of the second tower with Conqueror MK. II on Conqueror MK. II ABP.
  • Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the conqueror mk tower. II. Basic TTX guns are as follows:
    • angle of elevation of 15 degrees;
    • angle of declining -10 degrees;
    • scatter 0.33 m per 100 m;
    • recharge time 5.9 s;
    • time information 2.1 s.
  • Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the conqueror mk tower. II ABP. Basic TTX guns are as follows:
    • angle of elevation of 15 degrees;
    • angle of declining -10 degrees;
    • scatter 0.33 m per 100 m;
    • recharge time 5.9 s;
    • time information 2.1 s.
  • Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 220 mm;
    • speed \u200b\u200b878 m / s.
  • Adds installed APDS MK. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 252 mm;
    • speed \u200b\u200b1098 m / s.
  • Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
    • damage 370 units;
    • pushing 47 mm;
    • speed \u200b\u200b878 m / s.
  • Removed gun OQF 20-PDR Gun Type A Barrel with ammunition 65 units. From the Centurion Action X * tower.
  • Removed OQF 20-PDR Gun Type B Barrel gun with a 100th unit. From the Centurion Action X * tower.
  • Removed gun OQF 20-PDR Gun Type A Barrel with ammunition 65 units. From the Conqueror MK tower. II.
  • Removed OQF 20-PDR Gun Type B Barrel gun with a 100th unit. From the Conqueror MK tower. II.
  • Removed the AP MK projectile. 1 for OQF 20-PDR Gun Type a Barrel gun.
  • Removed APC MK projectile. 2 For OQF 20-PDR Gun Type A Barrel.
  • Removed HE MK projectile. 3 For OQF 20-PDR Gun Type A Barrel.
  • Removed the AP MK projectile. 1 for OQF 20-PDR Gun Type B Barrel.
  • Removed APC MK projectile. 2 For OQF 20-PDR Gun Type B Barrel.
  • Removed HE MK projectile. 3 For OQF 20-PDR Gun Type B Barrel.
  • Cargo capacity Conqueror MK. I changed from 65 004 to 65,504 kg.
  • Recharge time 120 mm Gun L1A1 for Conqueror MK tower. ABP II changed from 10.5 to 11.3 s.
  • CONQUEROR MK Tower rotation speed. II changed from 36 to 30 degrees / s.
  • CONQUEROR MK Tower rotation speed. ABP II is changed from 34 to 32 degrees / s.
  • Strengthen the booking of the tower and the case.
  • Strengthen the booking Tower.
  • Strengthen the booking Tower.
  • Added to the OQF 32-PDR AT GUN MK gun. II with a wip 30 unit. In the tower of Avenger. Basic TTX guns are as follows:
    • angle of elevation of 20 degrees;
    • angle of declining -10 degrees;
    • horizontal angles -60 and 60 degrees;
    • scatter 0.35 m per 100 m;
    • recharge time 7.8 s;
    • time information 2 s.
  • Added aPCBC MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 220 mm;
    • speed \u200b\u200b878 m / s.
  • Adds installed APDS MK. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 252 mm;
    • speed \u200b\u200b1098 m / s.
  • Added HE MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
    • damage 370 units;
    • pushing 47 mm;
    • speed \u200b\u200b878 m / s.
  • The rotation speed of the Challenger tower is changed from 14 to 16 degrees / s.
  • The rotation speed of the Avenger tower is changed from 16 to 18 degrees / s.
  • Strengthen the booking Tower.
  • Rolls-Royce Meteorite 202B engine power is changed from 510 to 650 liters. from.
  • OQF 20-PDR AT GUN TYPE A BARREL to decline the angle is changed from -5 to -9 degrees.
  • OQF 20-PDR AT GUN TYPE B Barrel tool the angle of the OQF 20-PDR AT is changed from -5 to -9 degrees.
  • The angle of declining gun 105 mm AT GUN L7 is changed from -5 to -10 degrees.
  • Added to the gun B.L. 5.5-in. AT GUN WITH BIUMA 30 URL. In the Tower FV4004 Conway. Basic TTX guns are as follows:
    • angle of elevation of 10 degrees;
    • angle of declining -10 degrees;
    • horizontal angles -90 and 90 degrees;
    • scatter 0.38 m per 100 m;
    • recharge time 14.4 s;
    • time information 2.4 s.
  • Added projectile AP MK. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
    • damage 600 units;
    • publishment 260 mm;
    • speed \u200b\u200b850 m / s.
  • Added HE MK projectile. 1t for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
    • damage 770 units;
    • penetration of 70 mm;
    • speed \u200b\u200b850 m / s.
  • Added hesh mk projectile. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
    • damage 770 units;
    • pushing 200 mm;
    • speed \u200b\u200b850 m / s.
  • The speed of rotation of the FV4004 CONWAY tower is changed from 16 to 18 degrees / s.
  • The angle of declining guns 120 mm AT GUN L1A1 in the FV4004 CONWAY tower is changed from -5 to -10 degrees.
  • The maximum speed forward is changed from 35 to 40 km / h.
  • The maximum speed of the movement is changed from 20 to 15 km / h.
  • Added engine Rolls-Royce Griffon. The basic TTH motor is as follows:
    • power 950 l. from.;
    • chance of ignition 20%.
  • Removed engine Rolls-Royce Meteor MK. IVB.
  • Scattering gun 183 mm L4 when turning the FV4005 Stage II tower is reduced by 12%.
  • The rotation speed of the FV4005 Stage II tower is changed from 12 to 16 degrees / s.
  • The angle of declining gun 183 mm L4 in the FV4005 Stage II tower is changed from -5 to -10 degrees.
  • The angles of horizontal guidance of the gun 183 mm L4 in the FV4005 Stage II tower are changed from 45 to 90 degrees in both directions.
  • The buzz is changed from 12 to 20 shells.
  • Strengthen the booking Tower.

Germany

Added Testing Machine SuperTests:

  • The spread of the gun from the movement of the RHEINMETALL PANZERWAGEN rheinmetall is reduced by 22%.
  • Ranzerwagen RHEINMETALL PANZERWAGEN rotation is reduced by 22%.
  • The spread of 105 mm kanone guns when turning the tower is reduced by 17%.
  • Recharge time 105 mm Kanone tool changed from 10 to 9 s.
  • Time aiming Tools 105 mm Kanone is changed from 1.9 to 1.6 s.
  • Damage applied by EXP projectile. APDS gun 105 mm Kanone, changed from 360 to 320 units.
  • Damage applied by EXP projectile. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • Damage applied by EXP projectile. HEAT guns 105 mm Kanone, changed from 360 to 320 units.
  • The ammunition is increased from 30 to 35 shells.

China

  • The spread of the guns from the movement of the Type 59 movement is reduced by 22%.
  • The spread of the guns from turning Type 59 is reduced by 22%.
  • The spreading gun 100 mm Type 59 when turning the tower is reduced by 25%.
  • Time aiming tools 100 mm Type 59 is changed from 2.9 to 2.3 s.
  • The buzz is changed from 34 to 50 shells.
  • The aiming time of the gun 122 mm D-25TA is changed from 3.4 to 2.9 s.
  • The angle of declining back tools 122 mm D-25TA is changed from 0 to -4 degrees.
  • Enhanced Booking Cases and Towers.
  • The armoredness of the projectile AP M318 tools 90 mm Gun M41 is changed from 190 to 212 mm.

As soon as the players managed to feel the rebalance of technology in Update 9.20, as we took up a new portion of the balanced changes scheduled for 9.20.1. This time they will touch tree studies UK., light tanks of the USA and the legendary Chinese car Type 59. Before proceeding with the review specific techniqueRecall for what reason we do it. The purpose of the rebalance is to give the second life to cars that over time have lost their combat efficiency. Another reason is to set and / or strengthen the unique role of types of technology within each nation. Let's tell you in detail about everything.

British technique

Your feedback during the total test has caused a number of changes related to medium tanks and PT-SAU of Great Britain.

Instead of improving the combat efficiency of the FV4202 tank (P), the combination of durable front armor and increased engine power made it too efficient. Raising the frontal booking of the tower gave FV4202 (P) a significant advantage over "Odnoklassniki". To fix it, we have shut off the original changes: the tank will still get a small increase in the frontal booking of the tower, but not the case, as was originally.

By enhancing the shooting comfort for PT-SAU FV4004 CONWAY and FV4005 Stage II, we made them more efficient as fire support machines. But the increase in mobility was already excess: in combination with decent fireproof, it made FV4004 Conway and FV4005 Stage II machines for damage, which can quickly get away from the response fire. They leveled, applied big damage and left before the enemy could answer. We again changed their mobility to make cars balanced. Now the FV4004 has a maximum speed forward reaches 40 km / h (previously 35 km / h), and FV4005 Stage II, it remains the same as in the update 9.20, 35 km / h.

British heavy tanks of the level VIII and above were balanced, however it seems that they are all completely different. We made a consistent branch of them with the gameplay, like Conqueror. Now these are universal heavy tanks with powerful guns, strong towers and housing, as well as a significant safety margin from Caernarvon. Let's take a look at the changes closer.

Tank Caernarvon caused many questions with an unusual combination of heavy tank strength, mobility and booking of Art, as well as low one-time damage and an accurate gun. We gave this car a new tool with a larger time, armor is thorough, so that it becomes a real "heavy", and he took two 20-pound guns. Simply put, no longer need to sit behind the spins of heavily allies. Caernarvon - This "heavy", and he must act appropriately: more count on his own booking and not be afraid to enter the nearby battle. The tower of this car was replaced with a more armored centurion 32-PDR, as well as the side armor of the case. To balance the improvement in the survivability and fireflow, we have slightly reduced mobility and maneuverability.

Tank Conqueror Not enough "hard" due to booking. Update 9.20.1 will make an effective assault TT from it, significantly improving its overall protection. Now he will be able to withstand PT-SAU from high levels, and a powerful tool with impressive armor and one-time damage will be allowed to fight at the point of attack. The car will also get a new top tower with a strong armor in front, and the current tower will become stock. In addition, we will change the selection of guns on the Conqueror Tank, taking two 20-panties from him and giving him an Stock 32-pound gun. So that the car does not get too powerful, we reduced mobility and rapidity. Despite the improvement of the Booking of the Corps and the Tower, the tank remained a weakly pressed lower head detail and the commander turret - consider it in battle.

Weathered, but extreme tank FV215B. With the rear arrangement of the tower not everyone liked. He only had a high efficiency in individual players and in general it seemed poorly balanced, if his weak and strengths were not well studied. The most important thing, this tank is significantly different in style of playing from a well-armored multifunctional heavy tank, which should be wary of this vehicle. For this reason, the car after PT-SAU AMX FOCH (155) will switch to the category of special, and its place will take new tank Super Conqueror.. As with the French PT-SAU X level (if you still laid out and bought FV215B), with the update output 9.20.1 you will be charged Super Conqueror. This machine is a logical continuation of the branch from the Conqueror tank. Heavupred, with a good weapon, it is very effective in many situations. This tank deserves a separate review, which will be released closer to the update. Follow the news.

British medium tanks seem to be perfect technique to provide fire support from the average distances. They combine an excellent tool, excellent angle to decline the guns, a review and stabilization. Hide behind the hill, find a careless opponent and mean it with projectiles. It sounds simply, but in fact it is not the case, since it does not always have enough booking to fulfill this role. After several accurate enemy shots, the tower becomes how the sieve - and you understand that something went wrong.

To secure the role of the medium-line warriors, we have improved the frontal reservation of the towers of these British cars. The reduced armor with a thickness of 240 mm and higher at the VIII-X levels will allow these tanks to perform their role and deliver the headache to the enemy with frequent ricochetes from the tower.

FV 4202 reviews forced to pay attention to this car. The frontal booking of the tower will be improved. Mobility will also be enhanced: in the update 9.20.1, the machine will receive such a hot engine capacity of 650 hp, which will quickly develop the maximum speed, moving along with other medium tanks and effectively perform its role.

FV4005 Stage II, as well as machines, leading to it, are infrequently visiting in battles. Require significant skills from the player, these PT-SAU have a slight booking, but mobile, and also offer cautious gameplay and do not forgive mistakes. It is not surprising that they are not popular. To give this branch of technology to the second life, we have made changes to the parameters of machines such as Challenger, Conway and Fv4005 Stage II, raising their firepower and vitality, which should make the game on this technique more comfortable. These changes are based on reviews of players and statistical data.

To the previously fulfilled the role of the Middle Tank, the CHALLENGER machine will return the classic role of PT-SAU, and the damage will become its main task. This British level VII machine will seriously sweat the enemy's technique due to a new tool with an average damage of 280 units, which will be balanced by an angle horizontal press 120 °. This car will no longer work chaotically rush around the map. Instead, it will be necessary to act like this: take a good position and begin to damage the enemy technique, using the high firing power and the speed of turning the tower.

The FV4004 Conway will receive a tool B.L. 5.5-in. AT GUN as an alternative, capable of applying on average 600 units of damage, which will make the game on this machine more diverse. You can play from damage per minute using a 120-mm L1A1 AT tool, or get used to the game on FV Stage II, applying a high one-time damage from B.L tools. 5.5-in. AT GUN. Simple addition of guns will not be enough to return FV4004 Conway to life. For this reason, we have improved the mobility of the machine and the angle of declining the gun. The latter is now -10 °, allowing you to squeeze the maximum of uneven relief. The only limitation is an angle of a horizontal fitting, equal to 180 °. But you still will not have the need to print the body when aiming (which could lead to the detection of the machine). Also no longer need to come down for a long time after the shot, since the spread from turning the tower is much less than from the corps turn. And last: the speed of rotation of the tower is increased to 18 ° per second, which will make it faster to aim and apply damage to the enemy, reducing the chance to get damage yourself.

With the exception of some individual moments, allowing victory, FV4005 Stage II was not the best car in the "world of tanks". In the update 9.20.1, we will fix it with several changes. Due to the improvement of mobility, this car will be able to occupy the position and leave the opponent from under the fire faster. Along with the increase in strength, the FV4005 Stage II shooting efficiency will improve due to an increase in the rotation rate of the tower, the horizontal fitting sector is 180 ° and a decrease in the scatter from the tower turn. And last: the angle of declining guns in -10 ° will allow to use the relief, hiding the weakest casing and the tower, and an increase in ammunition up to 20 shells will seriously sweep the opponent. In other words, the car got everything you need to stay in battle longer and effectively help allies.

If you are given a question why we went around the VIII level and immediately took up Conway, simply imagine Charioteer with a top 105 mm tool. We will not make serious changes in the characteristics of this machine - except that we will increase up to -10 °.

FV215B is replaced by Super Conqueror

  • Caernarvon
  • Conqueror
  • FV215B.
  • CENTURION MK. I, Centurion Action X and Centurion MK. 7/1.
  • Challenger
  • FV4202.
  • Charioteer.
  • FV4004 Conway.
  • FV4005 Stage II.

Changed the name of the second tower with Centurion Action X * on Centurion 32-PDR

Added instrument OQF 32-PDR Gun MK. II with a 100-PDR bundle in the CENTURION Tower. Basic TTX guns are as follows:

  • angle of elevation of 18 degrees;
  • angle of declining -10 degrees;
  • scatter by 100 m 0.34;
  • recharge time 6.5 s;
  • time Information 2.3 s.

Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 220 mm;
  • speed \u200b\u200b878 m / s.

TTH shells are as follows:

  • damage 280;
  • pushing 252 mm;
  • speed \u200b\u200b1098 m / s.

Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 370;
  • pushing 47 mm;
  • speed \u200b\u200b878 m / s.
  • The spread of the guns from the movement of the running FV221 is increased by 12%.
  • The spread of the guns from the movement of the running FV221A is increased by 14%.
  • The spread of the guns from rotation of the running Fv221 is increased by 12%.
  • The spread of the gun from the rotation of the FV221A is increased by 14%.
  • Scatter OQF 17-PDR Gun MK. VII When turning the Centurion Tower 32-PDR is increased by 25%.
  • CENTURION MK Tower rotation speed. II Changed from 30 degrees to 26 degrees / s.
  • The rotation speed of the Centurion 32-PDR tower is changed from 36 deg / second to 30 degrees / s.
  • The angle of elevation of the OQF 17-PDR Gun MK gun. VII in the Centurion MK Tower. II changed from 15 degrees up to 18 degrees.
  • OQF 17-PDR Gun MK gun declining angle. VII in the Centurion MK Tower. II Changed with -8 degrees up to -10 degrees.
  • Changed the name of the first tower with Centurion Action X ** on Conqueror MK. II.
  • Changed the name of the second tower with Conqueror MK. II on Conqueror MK. II ABP.

Added instrument OQF 32-PDR Gun MK. II with a wip 50 to the Conqueror MK Tower. II. Basic TTX guns are as follows:

  • angle of elevation of 15 degrees;
  • angle of declining -7 degrees;
  • scatter by 100 m 0.33;
  • recharge time 5.9 C;
  • time Information 2.1 s.

Added instrument OQF 32-PDR Gun MK. II with a wip 50 to the Conqueror MK Tower. II ABP.

  • angle of elevation of 15 degrees;
  • angle of declining -7 degrees;
  • scatter by 100 m 0.33;
  • recharge time 5.9 C;
  • time Information 2.1 s.

Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 220 mm;
  • speed \u200b\u200b878 m / s.

Adds installed APDS MK. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 252 mm;
  • speed \u200b\u200b1098 m / s.

Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 370;
  • pushing 47 mm;
  • speed \u200b\u200b878 m / s.
  • Recharge time 120 mm Gun L1A1 for Conqueror MK tower. II ABP changed from 10.5 seconds. up to 11.3 seconds.
  • CONQUEROR MK Tower rotation speed. II Changed from 36 degrees to 30 degrees / sec.
  • CONQUEROR MK Tower rotation speed. ABP II is changed from 34 deg / second to 32 degrees / s.
  • Strengthen the booking of the tower and the case.

Added to the OQF 32-PDR AT GUN MK gun. II with ammunition 30 to the Avenger Tower. Basic TTX guns are as follows:

  • angle of elevation of 20 degrees;
  • angle of declining -10 degrees;
  • horizontal angles -60 60 degrees;
  • scatter by 100 m 0.35;
  • recharging time 7.8 s;
  • time information 2 s.

Added aPCBC MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 220 mm;
  • speed \u200b\u200b878 m / s.

Adds installed APDS MK. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 252 mm;
  • speed \u200b\u200b1098 m / s.

Added HE MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:

  • damage 370;
  • pushing 47 mm;
  • speed \u200b\u200b878 m / s.
  • Challenger Tower rotation speed Changed from 14 degrees to 16 degrees / s
  • The rotation speed of the Avenger tower is changed from 16 deg / second to 18 degrees / s

Added to the gun B.L. 5.5-in. AT GUN with a wiping 30 in the FV4004 CONWAY Tower. Basic TTX guns are as follows:

  • angle of elevation of 10 degrees;
  • angle of declining -10 degrees;
  • horizontal angles - 90 90 degrees;
  • scatter by 100 m 0.38;
  • recharge time 14.4 C;
  • time Information 2.4 s.

Added projectile AP MK. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:

  • damage 600;
  • publishment 260 mm;
  • speed \u200b\u200b850 m / s.

Added HE MK projectile. 1t for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:

  • damage 770;
  • penetration of 70 mm;
  • speed \u200b\u200b850 m / s.

Added hesh mk projectile. 1 for guns B.L. 5.5-in. AT GUN

  • damage 770;
  • pushing 200 mm;
  • speed \u200b\u200b850 m / s.
  • The rotation speed of the FV4004 Conway tower is changed from 16 deg / second to 18 degrees / s
  • The angle of declining guns 120 mm at gun L1A1 in the Tower FV4004 CONWAY Changed with -5 degrees up to -10 degrees
  • Maximum speed forward changed from 35 km / h 50 km / h

Added engine Rolls-Royce Griffon. The basic TTH motor is as follows:

  • power 950 hp;
  • chance of ignition 20%.
  • Scattering gun 183 mm L4 when turning the FV4005 Stage II tower is reduced by 12%.
  • The rotation rate of the FV4005 Stage II tower is changed from 12 deg / second to 16 degrees / s.
  • The angle of declining gun 183 mm L4 in the FV4005 Stage II tower is changed from -5 degrees to -10 degrees.
  • The angles of horizontal guidance of the gun 183 mm L4 in the FV4005 Stage II tower are changed from 45 degrees up to 90 degrees in both directions.
  • The ammunition gun 183 mm L4 in the FV4005 Stage II tower is changed from 12 to 20 shells.
  • The maximum speed of movement is changed from 35 km / h to 50 km / h.
  • The maximum speed of the movement is changed from 12 km / h 15 km / h.

Light tanks X levels

Possessing good overview and mobility, as well as excellent disguise to stay unnoticed, light tanks of levels have become excellent "scouts". However, their fireproof power was insufficient to effectively resist single-level machines of other classes. In the update 9.20.1, this will be corrected due to a number of changes relating to the comfort of firing, damage per minute and one-time damage.

Insufficient fire power did not allow the tank Xm.551 Sheridan. To significantly influence the outcome of the battle on the maps, where "light" has a smaller value. Top American will receive an increased one-time damage for 105-mm Lightweight Gun with former rapidity. In other words, the damage will grow per minute, and this will significantly increase the charidan chances against medium tanks.

W. RHM.. Panzerwagen. Improve the stabilization of the gun and the speed of information. Since for the execution accurate shot It will take less time, the probability of being detected will decrease - and survival will increase. We also increased the speed of the machine to emphasize its role as a rapid, mobile sniper, which plays from damage per minute, and not from the "revelation" of the opponent's strength. At the same time, the one-time damage we reduced that damage per minute for this car remained at the same level.

Due to the small size, imperceptibility and incredible agility T.-100 LT. best suited for active "light." However, in relation to fire power, he did not imagine a serious danger. We will raise him damage per minute to make an active "Svellka" from it, which is capable of across.

If you take light tanks of France, for AMX. 13 105 The detection of the opponent is also important as damage. We raised his one-time damage to emphasize this feature among five LTs.

And last. All five LTs levels (including Chinese WZ-132-1) will be increased by the ammunition, so that the shells have enough for the whole fight.

Technical details of the Amendments

  • XM551 Sheridan.
  • Rheinmetall Panzerwagen.
  • T-100 LT
  • AMX 13 105.

Light tanks USA

By analogy with heavy tanks of Great Britain, the US VRT branch will be subject to change that will lead it to a single gaming "denominator." Finishing at the XM551 Sheridan, now it includes five light tanks with a conventional system of charging. The T71 was renamed T71 DA and moved to a mixed branch of light, medium and heavy tanks, freeing the place for the beginner - T71 CMCD. The machine is modeled on the basis of T71, but it will not have a store charging system. At the same time, some changes in combat parameters will give a unique gaming experience. M41 Walker Bulldog remains, but will no longer have a shopping system (gun 76 mm Gun T91E5), which does not fit into the overall concept of the branch. In addition, we also changed several transitions between two branches.

  • The spread of the gun from the movement of Type 59 is reduced by 22%
  • Split guns from turning Type 59 rotation reduced by 22%
  • Split gun 100 mm Type 59 when turning the tower is reduced by 25%
  • Time aiming tools 100 mm Type 59 is changed from 2.9 seconds. up to 2.3 seconds.

Tank Type 59 appeared in the game for a very long time and has not yet lost the relevance. Having an armor sufficient to block shells with a break below 200 mm, maneuverability allowing you to quickly get into the desired point of the card, and fire power to sweat the enemy (both at a distance and in the near battle), this average tank VIII level is all It is still capable of acting effectively on the battlefield.

Despite all its concern, this machine is very demanding of the player's skills, and in updating 9.20.1, given your requests, we will increase its fighting efficiency. To play the Type 59 tank was more comfortable, we will improve its stabilization and will reduce the information. Shooting on the go and after the stop will become more accurate and will take less time.

Along with Type 59 tank, we also revised 59-Patton characteristics, raising a breakdown by an armor-piercing projectile from 190 to 212 mm. Additionally, we have improved T-34-3: improved its booking to Type 59 and made more comfortable aiming parameters:

  • Time aiming gun 122 mm D-25TA changed from 3.4 sec. up to 2.9 seconds.
  • The angle of declining the gun 122 mm D-25TA is changed from 0 degrees to -4 degrees.
  • Enhanced Booking Cases and Towers.

We still have something to tell you about updating 9.20.1, so watch the news. And if you have questions or suggestions about the balance sheet changes, join the discussion on the forum.

Download new wORLD version Of Tanks will be possible through the launcher or direct link on the official website. SuperTest will be available for download on September 14, and the first total test will begin on September 21.

Update output dates 9.20.1

Step upgrade 9.20.1
release date
Development of a renewal output plan 9.20.1 September 12, 2017.
Publication of Announcement on the World of Tanks website September 13, 2017.
Release Release Date 9.20.1 for Super Test September 14, 2017.
Beta Testing Patch 9.20.1 September 18, 2017.
Total Update Test 9.20.1 September 21, 2017.
Second General Test Update 9.20.1 October 5, 2017.
Update Release Date 9.20.1 For World Of Tanks October 17, 2017.

As can be seen from the World of Tanks output schedule 9.20.1, the entire September and the first half of October will continue testing changes on the super sensing, closed beta test and open with a total test in two stages.

Changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • Challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • CENTURION MK. I,
  • CENTURION MK. 7/1,
  • FV4202,
  • Caernarvon,
  • Conqueror.

Also updated 9.20.1 will make such changes.

  • Several models of tanks will be translated into HD.
  • The mechanism of selection of techniques for creating battles will be reworked. VBR will recruit tanks in a new way.

Replacement FV215B on Super Conqueror

One of the main changes in the update will be the translation of the British heavy tank 10 of the FV215B level into the promotional tanks. Instead of it at 10 level of the British branch heavy tanks World of Tanks 9.20.1 will appear Super Conqueror. We told you about replacing Fv215B on Super Conqueror in World of Tanks plans for 2017. As you can see the plan implemented.

FV215B replacement procedure on Super Conqueror

Important information: If you already have a FV215B tank in the hangar, then during the update of 9.20.1, you will have the Super Conqueror tank, which you will receive completely free.

The FV215B Tank crew is planted in a barrack and prepared under Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to a warehouse where you can take advantage of them. Below are the characteristics of the Super Conqueror tank.