Metal Gear Solid 5 Ground Zeroes Passage. What is in Metal Gear Solid V: Ground Zeroes

Complete all missions (including side and additional), receiving S. rating

Do our best to avoid murders and not disturbing any enemy throughout the mission. Play smartly and use a silent Pistol Wu when you need. Do not hurry and shoot just in mind so that the enemy fell asleep instantly.

You can finish all 6 missions on normal complexity With the rank of s get the achievement, and you will not have to worry about it on high difficulty.

After completing the mission, you will move to the results screen. Some of the results will be indicated here depending on your success. The lion's share of missions will require you to earn 50,000 and more points to get the rank S. The only exceptions are here are self-task "Saving scout" and additional task "Zhamiev" (and "deja vu"), as no longer focused on action (you will need to get about 20,000 points for rank s when performing the set). Points are not summarized for repeated passages; Points are really only on the current passage. Keep in mind the following:

  • Be fast and efficient. If you want to replay the mission, then remember the location of the goals and perform them. Do not remove around the district, and hold goals. Remember the places where the guards stand still.
  • Enemy combat alarm. If you put someone with a silent pistol Wu and another patrolling notice his "sleeping at work", then you can not worry about it until you noticed. If the screen is filled with a white detection line, you automatically enter the reflex mode, and you can quickly take care of the enemy. Do not enter the reflex mode too often!
  • Murders subtracted points from the final result of the mission. If you killed a security guard, then you will get less points less (if two, then there are 400 points and so on).
  • Save prisoners. For each saved prisoner you will be awarded with additional 3500 points to the final score of this mission.
  • Do not lose the helicopter when calling it. If the enemies see it, they will start shooting. Select a safe place that is isolated from enemy eyes. I usually call him to a rock in the east - the northeast of the cells, where you find chico in the main mission (where you relate to evacuation).
  • If you have made a small error, for example, we spent one tranquilizer cartridge, then you should not replay immediately mission. Restart S. control point Summates 300 points from the final result.
  • Disconnect the reflex to get a bonus to the SCORE final result (it is not necessary to do this, since I received ranks S in all missions on normal complexity and with a reflex included). To get a bonus, you need to turn it off before the mission.

Complete any mission (including side or extra), receiving S. rating

The task is to pass the mission to never find himself and not killing anyone. Maximum can cut the opponent.

Passage of the mission "Ground Zeroes" with rank "S"


Passage of the Mission "Deja-Vu" with rank "S"


Passage of the mission "Destruction of PVA points" with rank "S"


Passage of the mission "Collection of intelligence" with rank "S"


Passage of the Mission "Saving Scouts" with rank "S"


Passage of the mission "destroy traitors" with rank "S"


Passage by the Mission "Zhamiev" with the rank of "s" See in the "Hidden" section


How to pass a mission with zenith (Destroy The Anti-Air Emplacements) on high difficulty (hard), spending 4-5 minutes, having received s rank and attaching a minimum of effort?

Reunion

Number

Done

Pacifist

Pass by-mission "Saving Scouts," without killing not a single opponent.

Choose a "hurricane", originally standing in a slot of additional weapons: it only cuts into enemies. The destruction of the BTR at the end of the task is not considered to be murder. Persecutors on jeeps (if it is difficult to get from the hurricane) can be removed from the machine. Just shoot the jeep until it turns around and does not stall. Both are attentive - do not get along the driver.

Penetration

Pass a side mission "Collection Collection", sitting in a truck body.

To get enough to take the film, and then leave the database sitting in the start truck, which goes to the exit itself. The truck does not always remove from the base immediately, and may have to wait either inside the base, behind the main gate, or in the checkpoint. You can get yourself behind the wheel of a truck and go to the starting point.

Evacuation

In the adverse mission "Destruction of air defense points", evacuate all prisoners on the helicopter.

Total 4 plenty. The first 3 is found, where we save "Chico". The latter where they save "groove". It is advisable to release the landing platform before the gate as after the destruction of the air defense will be 3 minutes to leave.
PS. Use "C4" to blow the air defense at the same time.

Memories

Restore all scenes in additional mission "Dejaulu".
What to open this Ministry to meet all the stripes X.O.F.

Answers to the quiz at the end of the mission

Normal (Snake MGS1)
1. Shadow Moses
2. Nikita.
3. Mai Ling.
4. GENE THERAPY.
5. 2nd Floor Basement
6. Frank Jaeger
7. Musher.
8. 300 kg (650 pounds)
9. Optical Disk.
10. THE BEST IS YET TO COME

Hard (Grey Fox)
1. Stockholm Syndrome.
2. Level 6.
3. Cyborg Ninja.
4. Kce Japan.
5. Sniper Wolf.
6. Pixellzation
7. 0.45
8. Caribou.
9. 5
10. PERMISSIVE ACTION LINK
FoxDie.

Complete the additional mission "Zhamiev" without raising any alarm.

If you raised alarm, choose the last "point of saving".

Unlocked

Unlock all tests.

To unlock all the tests you need:

  • complete all tasks on normal complexity;
  • complete all tasks on high complexity;
  • in all tasks, perform the first test for normal difficulty, for this, mark all the enemies. To celebrate the enemy, you need to look at it for a short time from a short distance or from afar into binoculars;
  • in all tasks, perform the first high complexity test (passing for speed), i.e. Just follow the task again.

Attention!

  • 3 and 4 item is not necessary to perform for the "Saving Scout" task;
  • If you kill the enemy without noting it by performing 3 item, then the test is considered fraught and you need to start first. The message will be on the screen and the meter of marked enemies will stop;
  • To obtain trophies, it is not necessary to perform all the tests, it is enough to unlock them. The main menu has a section with lists of all unlocked tests for each task. If the test is locked, it cannot be performed, and the list will indicate in the list instead of its name.


Normal Difficulty:
  • Ground Zeros.
  • Quickly mark all enemies *
  • Quickly mark all enemies *
  • Quickly neutralize all enemies
  • Intel Operative Rescue.
  • Quickly neutralize all enemies
  • Classified Intel Acquisition
  • Quickly mark all enemies *
  • Quickly neutralize all enemies
  • Quickly mark all enemies *
  • Quickly neutralize all enemies
  • Deja Vu.
  • Quickly mark all enemies *
  • Quickly neutralize all enemies
  • Quickly collect all the mines (enough to assemble one min. They are located in the starting location to the right of you, to pick up you need to crawl to it and hold the button)
  • Quickly destroy the crows (starting location, just kill one they fly there next to, sometimes near the truck sits on Earth alone)
  • Quickly hack locks on the doors (open the red doors where weapons or others, which are open in the same way, is enough one door)


Hard Difficulty:

  • Ground Zeros.
  • Quick completion of the task *
  • Quickly deliver the groove to the helicopter *

  • ELIMINATE THE RENEGADE THREAT
  • Quick completion of the task *
  • Rapid completion of the task (stealth, without killings)
  • Fast task completion (do not use weapons)
  • Quickly kill both goals * - you need to evacuate them alive! Not just kill.
  • Intel Operative Rescue.
  • Quick completion of the task *
  • Quickly destroy all stone statues Moai (these are such heads of stone)
  • Classified Intel Acquisition
  • Quick completion of the task *
  • Rapid completion of the task (stealth, without killings)
  • Fast task completion (do not use weapons)
  • Quickly find the second cassette (video guide on the cassettes will help you)
  • Destroy The Anti-Air Emplacements
  • Quick completion of the task *
  • Rapid completion of the task (stealth, without killings)
  • Fast task completion (do not use weapons)
  • Fast destruction Wooden watchdogs (on which the searchlight)
  • Deja Vu.
  • Quick completion of the task *
  • Rapid completion of the task (stealth, without killings)
  • Fast detect all brands (you can find a brand in the weapon behind the red door along the way to the place where they kept the groove, provided that you will go from the power station (where you can turn off all the light) you just need to pick up there is a standing machine and shine on a brand flashlight)
  • Fast task completion (do not use weapons)
  • Fast restoration of Fox logos (there are only 2 of them easier to find a tower from which the searchlight shines not in blue (white) color, but red, then by this searchlight on shining on the Fox logo (it will be on the adjacent building where the room is in the weapon right)
  • Quickly destroy mice (enough to shoot one)

  • Mixed tests (they can be performed anywhere):
    • Overall Trial Records.
    • Far hitting head (lethal weapons)
    • Far hitting head (tranquilizer)
    • Send the enemy to the flight (pomegranate under my feet, ricketer, begging or you can try to throw it away from the cliff)
    • Time rolled on wheels (Ride on any transport a little)


    * Tests that will open automatically upon completion of the mission.

    P.S.: Everything seems not very simple not? In fact, it is still more difficult than it seems :)
    When performing a test "Quickly neutralize all enemies" - you can't kill anyone otherwise the test will not open and will stand ??? (thanks to the prompt above).
    The same applies to and "quickly mark all the enemies" because If you killed someone and did not notice, then you will have to start first. However, it will be worthwhile that it will most likely be happening only if you run through the mission as a Rambo and especially the use of pomegranates and rocket, so I think there should be no problems and this test will open automatically.

    ATTENTION!
    What to open tests for normal complexity where do you have ??? You need to perform one test completely (usually it is a marker of opponents) and only then you will have a second test (it is no longer necessary to fulfill it)
    What to open tests on a difficult complexity where you usually do not open two tests and are you worth it instead ???, you need to fulfill completely 1-2 plots (which are already open with you, which means the mission will have to go more than one or two times) and then The remaining tests will appear (which are also not necessary too)
    Good luck!

    General reduction:

    Competition complexity: 4/10

    Offline: 15/15 (1000 ); (13 , 1 , 1 )

    Online: 0

    Approximate time to receive 1000 or 100%: 8-12 hours

    Minimum number of passes: We need to play in every mission several times in different complexity. Cm. "Unlocked / unlocked. "

    Achievements that can be skipped: No (choice of missions)

    Does the complexity affect the achievement: Yes, you need to play on a normal or high difficulty to open tests / access to cassettes.

    Not knotted / buggy achievements: Not

    Optional equipment: Not required

    Step 1: Main MissionGroundZeroes.

    To access the rest of the missions, you will first need to go through the main mission in the Ground Zeroes. As soon as you finish with it, you will have access to 4 side assignments. All of them pass in the same camp, but in different time day. Also, there are additional Missions for Xbox and deja via on PlayStation, which open if you collect all the XOF detachment stripes in the Ground Zeroes Main Mission. XOF stripes can be found only here, there are no them in side tasks. In addition, you have to reach the rank s in each mission, and for this you have to act quickly and unnoticed. In addition, you need to perform tests by completing certain requirements, for example, placing all opponents in the mission (listened to them for a few seconds or look at them through binoculars so that the marker appears above the head). Cassettes are also hidden in missions.

    Total 4 achievements are associated with the Major Mission. Two of them are plot, so you can not worry about their receipt ( "Reunion / Reunion" and "DOWNFALL / Fall"). For achievement Rescue / Rescue " You have to save a certain prisoner and evacuate it from the camp, causing a helicopter. And of course, Insignia / Difference Signs "which requires you to collect all 9 stripes detachmentXof.

    After passing, you can play a mission to perform tests and obtaining rank S while you still remember the location and objectives of the mission, and before you do additional tasks. Making your first rank s, you will open the achievement " Skilled / everyday”.

    Step 2: Four side tasks

    After you go through the main mission, you will open 4 side: "Destroy traitors", "Saving Scout", "Collection of intelligence", and "Destruction of air defense points."

    After performing any of them, you will get an achievement " Genesis / Number”.

    Each side task has its own achievement. In the "Collection of intelligence", you need to complete the mission, sitting in the body of the truck ( Infiltration / Penetration). In the "Saving Scout" you have to avoid killing enemies ( Pacifist / pacifist). In "destroy traitors", you must evacuate both goals, instead of killing them ( Depth / Depth). In the "destruction of air defense points", you have to evacuate all 4 prisoners per helicopter ( Extraction / Evacuation). As in the case of the Major Mission, you have to get the rank s and find cassettes in side tasks.

    Step 3: Additional tasksJamaisVU (Xbox) and DJ-VU (PlayStation)

    After you find all 9 XOF detachment stripes in the main task, you will open an additional task for Xbox and deja via PlayStation.

    For the mission, Zhamev has one achievement that will open if you pass the mission without killing anyone and without raising anxiety.

    As well as for Jamyev, Xbox, the prefixes from Sony also received an exclusive mission. For the mission, dejavu, you have to restore all the scenes from the original Metal Gear Solid.

    If you have completed all missions, you will get an achievement "Accomplished / executed"for the execution of all tasks.

    As well as with the rest of the missions, you will have to go through this on the rank s.

    Stripping:

    All that you have left is to find the missing cassettes if they missed ( Information / Information), cross all missions on a complex twice and mark all opponents on normal complexity ( Unlocked / unlocked), and earn ranks S if you have not done this yet ( Hero / hero). Maybe it will seem challenging taskBut remember that all missions pass on the same map. You must remember all locations and features that will help you quickly go through every mission with sufficient practice.


    Reunion / Reunion 50

    Reunite with chico or groove.

    Ground Zeroes. And it is impossible to skip it. As soon as you find a chico or groove, the cat scene will work. After completing the roller, the achievement will open.


    DOWNFALL / Fall 50

    Go through the mission "Ground Zeroes.

    This is a story achievement associated with the main mission.Ground Zeroes. And it is impossible to skip it. Achievement will open after the mission is completed before the results table appears.


    Genesis / Number 50

    Pass side or additional mission.

    You need to complete the main missionGround Zeroes. To open 4 side mission.

    If you want to pass an additional mission before you start by side, then collect all the stripes of the detachmentXof. in the main missionGround Zeroes. (attainment Insignia / Difference Signs). You will not find stripes in any of the side missions.


    Accomplished / executed 50

    Complete all missions (including side and extra).

    Cm. Hero / hero For details.

    You will discover this achievement when you complete all the missions. There are six of them six.

    Mission:

    • Ground Zeroes.

    Sided missions:

    • Destroy traitors
    • Saving scout
    • Collection collection
    • Destruction of PVA points

    Additional tasks:

    • Zhamiev (XBOX)
    • Deja (PlayStation)

    Skilled / everyday 100

    Complete any mission (including side or additional), receiving a ratingS.

    Cm. Hero / hero For details.


    Hero / hero 250

    Complete all missions (including side and additional), receiving a ratingS.

    Do our best to avoid murders and not disturbing any enemy throughout the mission. Play smartly and use a silent Pistol Wu when you need. Do not hurry and shoot just in mind so that the enemy fell asleep instantly.

    You can finish all 6 missions on normal complexity with rank.S. get the achievement, and you do not have to worry about it on high difficulty.

    After completing the mission, you will move to the results screen. Some of the results will be indicated here depending on your success. The lion's share of missions will require you to earn 50,000 or more points to get the rankS. . The only exceptions are the side task of the "Saving Scout" and the Additional Task "Zhamiev "(and" dejavu "), because neither more focused on action (you will need to get about 20,000 points for rankS. When performing supplied). Points are not summarized for repeated passages; Points are really only on the current passage. Keep in mind the following:

    1. Be fast and efficient. If you want to replay the mission, then remember the location of the goals and perform them. Do not remove around the district, and hold goals. Remember the places where the guards stand still.

    2. Enemy combat alarm. If you put someone with a silent pistol Wu and another patrolling notice his "sleeping at work", then you can not worry about it until you noticed. If the screen is filled with a white detection line, you automatically enter the reflex mode, and you can quickly take care of the enemy. Do not enter the reflex mode too often!

    3. Murders subtract points from the final result of the mission. If you killed a security guard, then you will get less points less (if two, then there are 400 points and so on).

    4. Save the prisoners. For each saved prisoner you will be awarded with additional 3500 points to the final score of this mission.

    5. Do not lose the helicopter when calling it. If the enemies see it, they will start shooting. Select a safe place that is isolated from enemy eyes. I usually call him to a rock in the east - the northeast of the cells, where you find chico in the main mission (where you relate to evacuation).

    6. If you have made a small error, for example, we spent one cartridge of the tranquilizer, then you should not overire the mission immediately. Restart from the control point deducts 300 points from the final result.

    7. Disconnect the reflex to get a bonus to the final result.score (it is not necessary to do it, because I received ranksS. in all missions on normal complexity and with the included reflex). To get a bonus, you need to turn it off before the mission.


    Rescue / Rescue 50

    In the missions "Ground Zeroes "Free and evacuate the prisoner's helicopter, which should execute.

    After the main mission of Ground Zeroes, you will encounter concluded in a small zone with a tent camping. He sits in a small wooden barn in the northwest of this fenced zone. Examine the location of all the guards, especially on the towear towers.

    While you will sleep most of the guards in the proximity, do not forget to call the helicopter to the cliff, where you started the mission. Place the prisoner in the helicopter and the achievement will open.


    Depth / Depth 50

    Pass the side mission to "destroy traitors" by evacuating both goals.


    Kaz will give you a task in this mission to kill two goals, eyes and palettes. To get this achievement, you will need to evacuate them, and not kill.

    Isolate goals from two guards and sleep with a silent pistol Wu. Then take them to the evacuation point and call the helicopter.

    When you start, the eye will be in the hourly tower at the administration building (the grooves you found in the main mission to the dungeon for the administration building). The paletse, as a rule, wanders in the open area south of her eyes. However, while you will be eyeing the eye, the palette will already change the position (or vice versa). Try to first find them both and mark binoculars before you do some of them.

    KAZ will update your card oniDroid , And lands the place where goals may appear if you lose them. Be careful and listen to messages from Kaz.

    Below images of these two. Eyeleft, palettes on the right.

    Video guide you can see.


    Pacifist / pacifist 50

    Pass the side mission "Saving Scouts," without killing not a single opponent.

    It is quite difficult. You can only use the hurricane-5 gun, as it is the only one's not lethal weapon. Most of the level "linear," and the helicopter flies along a given trajectory until you cover the secret agent, which runs to the point of evacuation.

    In the end, you will have to jump out of the helicopter and run to save the scout, since he will fall unconscious during the mission. As soon as you get to him, do not forget to capture FB MR R -Launcher, who lies behind him.

    The armored car will roll around near the main goal of the administration building. Do not worry about the murder of soldiers who are inside the armored car, but using a rocket, make sure that there are no enemies nearby, which you are neutralized from the gun. The shock wave from the explosion can kill them.

    Use Hurricane-5 again on the adversary, which will be on your way to the helicopter at the end.

    Video guide you can see.


    Infiltration / Penetration 50

    Pass a side mission "Collection Collection", sitting in a truck body.

    This mission begins in the body of a truck. Do not jump out of it, but simply learn. The truck is directed to the building of the administration of the Omega camp and will arrive there in a minute or so. When you get to the big gate, they will open and the truck will enter the inside. Passing the gate, the truck is parked on the left. Quickly get out of it, and go to the left to the place where the "OFF Limits" sign hangs. Do not shoot and do nothing with the truck driver when he comes out of the car.

    Wire and move on. Next, you can meet a security guard who patrol the county. Eliminate it from a silent pistol Wu. Rear to the stairs to the left, which leads to the guard tower. Move to the tower carefully, as inside the surveillance camera weighs. Switch to AM MRS -4 rifle and shoot it.

    Then go inside the tower and take the cassette. Return to the truck body and learn the driver. Mission Complete. The driver will return and help you escape.

    Video guide you can see.


    Extraction / Evacuation 50

    In the adverse mission "Destruction of air defense points", evacuate all prisoners on the helicopter.

    Four prisoners. Three are in cells, where you found chico, and the fourth in the administration building, where you found a groove. Call the helicopter and assign the evacuation point you consider it necessary. I usually call him to a rock in the east - the northeast of the cells, where you find chico in the main mission (where you relate to evacuation).

    Video guide you can see.


    Hidden / hidden 50

    Complete the additional mission "Zhamiev" without raising any alarm.


    You can only kill the soldier captured by Body -Snatcher 'Ohm, and you can not kill ordinary soldiers. Eliminate ordinary soldiers only from not lethal weapons, such as a silent pistol Wu. You can not raise anxiety. You can define whether there is a Body -Snatcher inside the soldier or not, setting the labels on them. Ordinary soldier as a rule when installing the label becomes blue colorand Body -Snatcher green.

    Immediately after you take care of 12 opponents, head to the main goal and first run into the locked container opposite the gate with the Red Door. There you will find a rocket. Further, in this mission, I used the rocket launcher on the soldiers with Body -Snatcher's' Om inside when they ran out of the main gates of the administration building. Remember that you should not see. Be careful when you enter the reflex mode, because if you use it too long, then sometimes the whole camp can raise full combat readiness, even if you hardly managed to get rid of the enemy who discovered you.

    Video guide you can see.


    Reminiscence / Memories

    Restore all scenes in the additional mission "deja vu".

    There are seven references from the originalMetal Gear Solid which can be recreated inGZ. . If you follow video Gidu. upon receipt of rankS. , you will receive this achievement.

    • Liquid "S Hind - D - Pour to the nose of the helicopter at the helicopter. Both guards must be there.
    • Chaff Grenades. - west of helicopter, there is another helicopter with a box with grenades in the middle. Do not go toile. Wait until the light of the projectors will disperse and take grenades.
    • Surveilence Camera. - Camera at the camera at the very eastern door of the administration building. The camera light should be green, i.e. you should not be detected and there should be no dead tel in front of it.
    • Moai. - The statue can be found in the basement of the administration building.
    • Ravan "s tank - Throw a grenade into the armored car, located in the Western Tent camp (where you found the escaped prisoner).
    • Jeep Chase. - Take the jeep east of a helicopter, and pass under the bridge.
    • Mantis "s blackout - Click on switch transformer into the administration building.

    Unlocked / unlocked 50

    Unlock all tests.

    This is the most time-consuming achievement in the game. To begin with, you will have to go through a mission on normal difficulty to open the first test. Then you will have to replay the mission anew to complete the first test, and then complete the mission and open a new one. There are various tests, both on normal and high complexity, and you will need to open them all. Keep in mind that you will need to pass the mission for normal difficulty to access high difficulty for the same mission.

    Test for the installation of "Labels" may differ. For example, you will start the test "quickly mark all enemies" in the main mission of Ground Zeroes, a notice of test progress appears from below (enemies). In the test it is said that you need to mark 40 opponents, but some of them can leave the omega camp, which means that they will not be short. When you are alarming, the opponents cause imaginary, and therefore you can mark these opponents to complete the test. Do not forget to celebrate all enemies within the administration building. Card the entire card. Do not kill anyone until you mark.

    After passing the mission on a normal complexity, play it again, but mark all opponents (if you have chosen with labels), then go through the complex, and then replay again on the complex one. Every mission you will have to go 4 times. Twice on normal and 2 on high complexity.

    In mission " Saving scout"All tests open after you pass once on normal complexity, and then again, but on high. You do not need to worry about the rapid completion of the mission and neutralization of all opponents.

    You can view test records in the main menu. Closed tests are displayed so - ??? And you do not see their name. Remember that you do not need to perform them, you just need to open them, and for this you should not have in the Test Records Table of these questions ???.


    Information / Information 50

    Collect all cassette films.

    There are 12 cassettes. The game does not track progress on the collected cassettes until you complete the mission, so we do not advise to go in the midst of the mission from the game, otherwise you will have to start collecting them first.

    Cassette Chico 5.

    Mission Mission "Ground Zeroes. ": On the trash can behind the left of the staircase down with yellow railings, which leads to the groove. This staircase can be found from the back of the administration building, where you will find a control unit that turns off electricity. Cassette can only be obtained before saving chico.

    Cassette Chico 2.

    Mission Mission "Ground Zeroes. ": In the watchtown of the administration building, on the table.

    Metal Gear Solid. V: Ground Zeroes Music Tape

    Mission Mission "Ground Zeroes. ": Cage for Chico.

    Cassette Chico 3.

    Mission Mission "Ground Zeroes. ": Get from Chico, when you save it.

    Cassette Chico 4.

    Mission Mission "Ground Zeroes. ": Evacuate the prisoner, which is going to execute ( attainment "Rescue / Salvation" )

    Cassette Chico 6.

    The side mission to "destroy traitors": in the locked weapon from the side of the warehouses, in the area where the paletz usually goes. This place is located near where you start the main missionGround Zeroes. And if you go right away to the main goal. On the way to the right of you there should be a weapon with a red door.

    Cassette Chico 1.

    Complete the Safety Saving side mission.

    Recording agent

    The side mission "Collection of intelligence": in the guard tower of the administration building, on the table.

    Collection collection

    Side Mission "Collection Collection": Having received an agent recording, find a soldier who will tell you information on how to get this cassette.

    Cassette Chico 7.

    The side mission "Destruction of air defense points": Save the hostage to which you can find in the place where you find the groove in the mission "Ground Zeroes. "(Part of the achievement "EXTRACTION / EVACUATION").

    Music cassette deja vu / Zhamiev

    The side mission "Déjavu / Zhamiev": not far from the place where the mission begins, next to the evacuation point at the cliff cliff. Use a night vision to find a cassette and nearby mines!

    Song fromZone.of.theirEnders.: Their 2 nD.Runner

    Just go through all the mission at high difficulty.

    Video guide you can see.


    Insignia / Difference Signs 50

    Collect all the stripes of the detachmentXof.

    All you have to collect 9 stripes squad XOF. All of them can be found only in the main mission of Ground Zeroes.

    To get the achievement, you need not only to collect all 9 stripes, but also finish the mission by evacuating the chico and the groove. If you died to the control point and you collected several stripes until the next control point is achieved, you will have to collect these stripes again. Achievement will open after the collection of all 9 stripes as soon as you complete the mission and get to the reward screen after the roller. You can skip the roller by clicking on the back or select and selecting "skip".

    Use a night vision to easier to find the XOF squad stripes if you can not see them.

    Stripe # 1.

    I got into the bag Big Boss. Just ride on the ground so that he fell and be able to pick it up.

    Stripe # 2.

    On the edge of the cliff, where the mission begins.

    Stripe # 3.

    On a pile of garbage in a western camp, where you will find a prisoner, which you need to evacuate and save from execution.

    Stripe # 4.

    Immediately behind the gates leading to Chico's cell.

    Stripe # 5.

    On the roof of the white house guard the north cells chico; There you will hear the conversation of the soldiers about the fusted prisoner.

    Stripe # 6.

    The northern part of the base, behind bars in the underground tunnel near the Eastern door to the administration building.

    Stripe # 7.

    Go to the territory of the administration building through the eastern door. Rear to the generator, and then on the roof on the left. The stripe will lie on ventilation mines left.

    Stripe #8

    Between two helicopters.

    Stripe #9

    Go south from the helicopter area, and arouse with the help of the western hole in the fence and you will see three generators. Take to the western generator and find the stripe.

    Video guide you can see.

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    Metal Gear. Solid V: Ground Zeroes - a game that came out in 2014 almost all game platforms was able to gain great popularity among users. But what are its main advantages and advantages? What is the difference this game from all other projects?

    One side of the participants is talking about an interesting process of execution, steep characters, the second half of the gamers assures that this Prologue is a pathetic parody of high quality game. Who is right?

    About the game

    This project came out on the screens in 2014 and took the leading position among other similar action from a third party. This part is a prologue, but in its schedule, the quality of execution and technical characteristics can be considered as a full-fledged independent game - the developers themselves declare themselves. This franchise is happy for the whole decade and critics gaming Industry, and ordinary users of constant innovations, perfect game design and virtual worldwho shakes his realism. At the same time, the published prologue misled the participants and divided all players into two large groups: those who appreciated the project and saw positive moments in it, and those who consider this "retreat" by a not successful experiment. Each of these groups has its own proofs of the right.

    One mission

    The whole game is one mission, and it will take a maximum of about 90 minutes of hard concentration to get a reward, that is, to complete the passage. Metal Gear Solid V: Ground Zeroes is one military action that happens in rainy evening At a certain base. The participant in the game fulfills the role of Big Boss, Captain Snake. His image causes fear of enemies, and appearance Immediately says that there are bad jokes with him. He is a smart, angry, knows how to think over the steps and demand from others around everything that is needed to fulfill the mission. His task is to save hostages in this database, to identify the information they need and pass a couple of locations. In the game they are represented as military operations in the form of raids and assault.

    Different weather conditions, time of day and armed enemies of all levels of "minds" make interesting and exciting this passage. Metal Gear Solid V: Ground Zeroes in its essence - stealth action or, as many gamers say, a good sandbox, worthy of attention from fans of hostilities and special operations. This is fully confirmed by the developers themselves: they do not talk about overestimated game planks and do not consider it the work of art. A high-quality prologue with its "raisins" is more suitable for describing this project.

    Features of the game

    The only thing that is important to note is the meaning of the "Stealth" itself in this game. Everything is pretty conditionally, since the character practically does not discard the shadows, and it can even be found in the pitch darkness without the use of lanterns and special equipment. The obstacles that appear during the battle are not always protected. There are no sounds of falling bodies when the character does not see them. But all these minor flaws are completely tolerant, so to speak, a trifle in the game. But concrete bewilderment causes the military from reinforcements "directly from the air", which significantly complicate the passage.

    Metal Gear Solid V: Ground Zeroes does not imply an infinite character pumping. This is not required at all, since even the arsenal of weapons looks more like a "first aid kit": a pistol with a silencer, a tranquilizer and grenades. Well, just in case, we note that Captain Snake perfectly wields its fists, which uses on the interrogation to display the necessary information. This makes faster passage. Ground Zeroes has a lot of "not needed" conversations that do not lead to anything. Even if you strongly delve into all these dialogues, you can unwittingly want to sleep - they are very boring and uninteresting.

    Sometimes it seems that Captain Snake has an eye that stuffed different systems Tracking. This is a complete lie. If you are in the very story of the loss of eye Big Boss, you can generally get confused in the entire plot. Here, the developers were clearly lost and simply thrown out the "rough version of the text" instead of saturated, motivating dialogues.

    Opinion of participants

    On the Internet, there are a legend of super fast to perform a mission in the game. This is a fairytale! At least 30 minutes will need to pass. Metal Gear Solid 5: Ground Zeroes has a lot of screensavers that can not be missing, and in the total time they take about 8 minutes. Pretty much for the prologue!

    In general, the game is not bad, just because there is interesting passage Metal Gear Solid 5: Ground Zeroes. In 10 minutes, it is impossible to completely overcome the prologue to completely, because, trying to move from one part of the game to another, you still have to spend time on the "destruction" of the opponent's base and the liberation from the hostages of their guys.

    Gamers who have tried this project appreciated the graphics and sound of Metal Gear Solid V: Ground Zeroes. Talking, though fast, but exciting: there is something to look at and even start over the same mission. Sometimes the first time is difficult to imagine what is waiting for the fence, and Captain Snake is facing the defeat faster than it can put a blow to the opponent. When choosing a game where you can become a hero of war, know that this prologue is exactly: both the plot, and the graphics, and the interface itself will delight each participant.

    The only thing that greatly overshadows the situation is the time to fulfill the mission. Cropped with a big entourage gameplay, high-quality graphics, Hollywood explosions - all this ends too quickly. I want to see a little more, have any confused deviations. Participants celebrate too linear plot: everything is clear from the very beginning.

    At the beginning you will be offered to take binoculars and explore the territory around you. You will immediately find three enemies - one on the tower, two more - near the gate. To get into the database, you need to neutralize what is on the tower. Only so you will have a chance to be noticed.

    On the right you can boil to the place where your tranquilizer gun will easily use. Meanwhile, we wonder the light of the spotlight. After sending a security guard to knockout, you can easily run on the base.

    Inside, hidey so that you will not find a driver of a jeep riding on the road. Next - turn to the right and go east to the place where prisoners are. Before the "prison", another ambush is found. Here - three guards, two inside the building and one on the street. Choose all three tranquilizers, hide the body and make your way further carefully, everything is also not under the light of the searchlights.

    Continue to move east. Here you will find the enemy again. Again the tranquilizer and hide the body again. A little further hold Ceco (Checo). It is guarded by two - one goal, the other front. We again use the tranquilizer. Having done everything right, you will remain unnoticed.

    Metal Gear Solid 5: Ground Zeroes - Salvation Groove

    You saved Ceco. Immediately detects the path to the beach. Call the helicopter, he will take the keko. After examining the film, this Ceco, return back - you need to save the groove. On the way back you will see a truck. Challenge into it, he will take you to a well-protected section of the "Fortress", where there is a groove. Hurry up to leave the body before he finishes turn, and immediately hide from the guard. It can be either cut into a tranquilizer, or to use CQC melee techniques, or to leave alone, it will not be particularly interfered.

    The guard came out around the administrative building not so much, but the cameras abound. Pass the back of the building, opposite which the truck parked - so you do not hit the camera. Before small buildings stands the enemy - CQC to help. Take off the body into the shadow - here you can interrog it, then kill or just cut out. Then you will see two more guards.

    Follow the yellow steps down, and you will find yourself literally next to the place where the groove is kept. Before the entrance is one guard, and within two more. Spicy and take them off using tranquilizers. More enemies will not be! At the end of the way, turn right, then left. Here you will find a groove.

    Freeing the comrade, be careful - on back path You will meet at least three guards. Put the groove in a dark angle, disappear with the first enemy, then hide behind boilers and cut down two more before going out.

    Then you have to go with a groove on your back on the main street, trying not to get caught on the camera and straightening with the enemies using a tranquilizer. Behind the gate, call the helicopter in a place where is safe, as in a dangerous place there is a chance that it is destroyed. It is better to call the turntable for the groove in the same place where you did it for Ceco, well, or where they started the game. When the groove is in a helicopter, shoot around 15 seconds. All, the end! You have passed Metal Gear Solid 5: Ground Zeroes.

    Hello, Novogil! Yes, you, in no way, did it bought himself to the Metal Gear Solid 5 called Ground Zeroes? Our command fully approves your choice and is ready to help you in passing. For example, an additional secret episode "Deja". To begin with, knowing the soldiers, that to open this chapter from the life of Neicaded Snake you will need to collect all the XOF stripes (how to do it without difficulty).

    And now the most interesting thing: the passage of the mission consists of two stages. In the first you will need to restore a few moments from Solid Snake (Genetic Son Neticed), who happened to Metal Gear Solid 1. The second stage is to participate in the quiz to know this Metal Gear Solid 1, and the prompts will be needed even in if you passed this beautiful game Just yesterday. Start.

    We are in the ass, soldiers! We landed on military base On the island near Alaska, but we have only an unpleasant smell of mouth and allergies to lactose. Well, nothing, break. There are few people here, so you don't even have to shoot. Probably.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Optional task number 1.: To the left of the place of disembarking there is a truck, under it you can take an ultrasound with a silencer in the case if you are hard to pass the game, gently without hugging a smooth handle of a large hard and trouble-free firearm. And if you want a sizer of King Size, then climbs into the body, a rifle was planted there.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Optional task number 2.: For a truck there are cells with one single prisoner and if you wish, you can see how it gets in one of the rollers.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 1: First-invoil look at the task list (Tab). There are several pictures that will need to be restored by performing the same actions that I did Sketch in Metal Gear Solid 1. On the first photo we see a helicopter and two guards. It will be simple, soldier. It is even easier than to beat the general smelly porty. The moon at the central helicopter platform, as close as possible, approach the helicopter and wait until the roller starts.

    Important: In no case do not lift the shukher, otherwise two soldiers will run away and make a cool photo for instagram will not work.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 2.: The second "Self" will do there. Near the Red Door is a soldier, and the camera hangs over it. Climbing closer, we get up for drawers by the wall, look out because of the container and the movie begins.

    Important: Do not break the camera and do not get into the lens! You are not painted, do not injure the psyche of the operator!

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 3.: Next to the same place where you are now standing, there is a parked military car. Close there and go under the only bridge. There must be roller.

    Important: If you did not cut anyone, then the bridge is better not to ride - you are fought. The machine before the execution of this task is also better not to blow up.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 4.: Now it will be more interesting, the soldiers, therefore, the valerian. Polly in the direction of the refugee camp, there is a small barn model "Tajik Construction Communication" with proud large black flag "Kojima Productions" in red doors. Come there, take grenades. Literally on the contrary, in the camp itself, it is a BTR. You need to accurately calculate the pomegranate throw so that it falls into an open armored personnel hatch. If I got - perfectly, now the video will go.

    Important: Here just do not guard the idea! More than in the team center and bunker combined. Calculate your strength, soldiers. On your side the deafness of the protection - no one will hear the explosion of armored vehicles.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 5.: Next My favorite - boxes, boxias! "Therefore, try not to blame anything, a soldier." Did you see two men with spotlights next to the main observation tower near the closed base of the base? You go there. Come into the red door with no security, go along the wall and fence. On the right there will be a ladder, cavity on it upstairs, and then carefully squeeze and cut two men with spotlights. Next, take the searchlights and direct the rays of the light so that they cover the helicopter platform, but at the same time they did not touch the small box in the center. After that, get down and take the box.

    Important: These two saddocks can wake up at any time, so it's better to quarrel by sure. And do not forget to slow down your sample rate (stipped with gamepad, "Ctrl" from the keyboard ") so as not to frighten the poor unfortunate soldiers with its unexpected appearance.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Optional task number 3.: If you cut these two with lanterns, you can go further and climb on the tower. There you will be waiting for an old good pistol with tranquilizers.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 6.: Now we need a statue from the island, where the kukuliki bake all the time. Everything is very simple, you will need to go down to that small bunker, where they held the groove, and you will find a statuette there without problems.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Optional task number 4.: In the cage, where they kept the groove, you can find another prisoner. Save him not our concern, but the video why not look?

    Important: After this roller you can start pinching

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 7.: Sometimes I want to take a codzima for a causal place, but to squeeze to bloody tears, because he is. In this game, he forgot to put the last frame of memories and invites us to look for it on a disc cover or in the user manual. Suppose we took steam game And in general, without the concept where there is a cover and guide. Just go to the electric generators, which opposite the ladder leading to the main observation tower, and we are looking for a shield there. Chick-chick, light went out, the roller is launched, all soldiers panic.

    Important: Do not rush away from horror when a video goes, otherwise Codisima will not give you a lollipop.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Mandatory task number 8.: The main thing in all missions is to make legs correctly. In this, do not even wait for the helicopter. We go to a large steel gate and next to the place where the truck brought us in the mission to search the cassette of intelligence. There is a hole at the bottom. We lie down and canolate.

    Important: While crawling, do not talk to rats, they can be Agents KGB.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    As you know, Codisima is a big lover of selected Shmali insert something like something like. The vertex of iceberg - easter eggs, a couple of whose sets I will imagine now.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    First type easter eggs are logos of the series games. About 15 pieces are scattered over the mission, but to perform the test you need to find only eight. How to determine the necessary? Well, for a start, these are logos of the main games of the series, and all sorts of spinoff, socialki and other products of the vital activity of the Konami publisher are not taken into account. Logos can be taken in any order, and not just that I will tell about.

    First you need a trunk, but not ordinary, but with a special lantern. You can find it in a barrack with a red door on the main base. When entering inside, the voice will tell you that the rifle standing at one of the walls is a very strange lantern. Her and take.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-1.: In the same place, where you took the rifle, the logo hangs on the wall. Aged in it from the rifle. The logo will be "taken" only when it disappears from the wall, so choose the optimal aiming view. When you get out of the room, do not seduce seeing the Spin-Off logo about Raiden. This hideo is trolls.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-2.: Return to the very beginning, to the place where you landed. Come on one of the walls of the camp of prisoners. See White MGS Logo: Touch? Forget about him. It is better to look at the roof near the standing canopy and scan a small logo that you will find there.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-3.: Do not run away. Go down just below toward the evacuation zone. There will be another road leading to the database, and she has a little booth. In it you will find the MG Ghost Babel logo. Sumy gastric spasm and forget what I saw him. Reliable to the booth itself and on top on the roof you will see a real logo. Fleece?

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-4.: It's time to cause a helicopter. Call it and, carefully, bypassing mines, go down to the evacuation zone. When the helicopter arrives, do not sit on it, but it is better to look at his tail. Well, are you happy, soldiers?

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-5.: Send a helicopter far away and come back to the base. Go along the mountain range to the place where your journey has begun in the main Ground Zeroes campaign. There, on the fence, you will see a sign on an ingenic language, staring "Warning". To the left of it will be another fake logo, but if you come to the tablet on the side, you will see what another hid behind her, already a real logo.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-6.: Do not go far, because on the contrary, literally two steps, on the building next to the staircase hangs a white-dove logo. His and take. And if you want to make fun on yourself, then take a staircase upstairs. There will be another on the roof, but you can't take it anymore, because he is notocher.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Logo-7.: Go deep into the buildings, and you will see the left in one of the warehouses at once two red and white logo. Fake and real. Which one, you will understand yourself.

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"

    Hyde for the passage of an additional mission "Deja"


    Hyde for the passage of an additional mission "Deja"