What does it mean casual label in games. What is casual games and what they differ from the rest. For what the user should pay

Lovely game on every day. Beautiful and juicy fruits and berries are waiting for you to gather them. The collection is conducted by rows, three of one species.

  • Monties Treasures for tablet

    In the treasury of the king of Aztecs you can spend time every day. Move the brains, arranging colored stones correctly.

  • Treasures of Montesums

    In this online game. You can play every day. Rearrange the chips of different colors, make up the chains, collecting crystals.

  • Davi Frog New
  • Cheerful Farm 2 for Tablet

    An interesting business strategy in which it does not bother to play day after day. Casual script contains tasks: from simple to complex.

  • BIG FARM

    Your achievements on this beautiful farm are saved, so you can even go on every day and continue to develop your business.

  • Natalie Brooks: the mystery of inheritance

    This girl is curious and loving all sorts of adventures. She came to the house where she once lived. The gate is closed. To begin with, open them ...

  • Island of Secret

    Find a phone to report on a plane crash that happened with Alex, on the island lost in the Atlantic turned out to be quite difficult.

  • Almaz Atlantis

    Among the games for every day, the permutation of pebbles of three in one row is perhaps one of the least troublesome and lulling brain.

  • Montalesum Treasures 2.

    What are the good games "three in a row", so that they never bother. If N. scene lines, I could play without stopping.

  • 80 days around the world

    Each level of this casual game is stylized under one day from the life of the famous couple around the world travelers.

  • Fishdom

    Fascinating "trinket", where formed about the ranks of the same elements, you will receive means for arranging a virtual aquarium.

  • New

    About casual games

    People have always loved games and invented their vast number. Currently, in addition to the usual entertainment in our lives, everything is fixed online. Our section contains original casual plots that can cause real interest from any person.

    Playing at home or at work, the user of our resource will be able to build and develop his farm or restaurant, successfully cope with the consequences of the tornado, solve the task with the search for artifacts, apply logic and patience in practice. Of course, everyone heard about such games like Mahjongs. We are represented in several varieties that differ in the level of difficulty. Playing into it, a person will need to remove the same chips from the field.

    Among the casual games there are arcade. Each user will be able to go on a fascinating journey along with a bear or help the richry overcome enemies. Interesting and diverse entertainment will plunge into the underwater world, to visit the present ranch or become a member of the Russian roulette. Also, the player will be able to solve the secrets of Atlantis or Egyptian pyramids.

    In chapter " Casual games»156 medium rating games 4.1 (total votes: 2776).

      It derives from this case or caused by them. A dictionary of foreign words included in the Russian language. Chudinov A.N., 1910. Casual arising from this case, due to the peculiarities of this case. Dictionary of foreign words, ... ... Dictionary of foreign words of the Russian language

      casual - and I. OE. Casuel ADJ. Lat. Casualis Casus case. specialist. A random, single, non-generalization. Lex. Brockg.: Casual; San 1906: Kazua / Linen ... Historical Dictionary of Gallicalism Russian Language

      Appendix, Number of synonyms: 5 unit (23) Causal (4) non-generalization ... Synonym dictionary

      Casual - (from lat. Casus case) a random, single, non-generalization (typology). Do not confuse with causal. Great Psychological Dictionary. M.: Prime Evroznak. Ed. B.G. Meshcheryakova, Acad. V.P. Zinchenko. 2003 ... Big psychological encyclopedia

      Arr. Determined by any case that does not communicate; random. Explanatory dictionary Efremova. T. F. Efremova. 2000 ... Modern dictionary Russian language Efremova

      Casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, casual, ... ... Word forms

      casual - Kaz Anya; brief Form flax, flax ... Russian spelling dictionary

    Introduction

    Musical Games

    One of the most new directions of casual games, which appeared due to the original game, which jointly combined the elements of the puzzle and a musical puzzle. Music and musical hearing are here the key to solving puzzles - puzzles.

    Examples of games: "MuzaIC"

    Unlike comparable to them in antiquity, chess and checkers, backgammon have not been able to win a place in the casual industry in the form of a separate game. But in the format of the collections of games they managed to break through. The game is designed for two players. The role of the opponent takes on a computer or a second player.

    Examples of games: "Desk quartet"

    Genre "Puzzles" lead their origin from the same name board gamesbased on the collection of drawing from its figured pieces (the sample of the desired figure is attached). In the casual games industry, there are symulators of classical samples of puzzles, supplemented by some useful tools like such as "tip of the stroke" and advanced puzzles, equipped with a conveyor in which the pieces of pattern move. In electronic versions of the puzzles, the patterns of drawings may differ from classic options and take the most bizarre forms.

    Examples of games:

    A) Classic puzzles: "New Year's puzzles", "About Fedota - Sagittarius, Deleted Well done", "Country of Puzlov"

    B) improved puzzles: "Puzzle mania.Harons of a unicorn", "Puzzle Deluxe"

    Solitaire

    Old kind card solitaire, the number of species and options for the rules of which is such that they are simply impossible to list them. Solitaire is intended for one player. In the simplest version, it is a parsing of a multi-level card Salmon By removing pairs of cards of the same dignity. In the casual industry, it is found mainly in the form of classical solitaire collections (including several to several dozen species of solitaires) or advanced solitaires, supplemented by the conveyor, which moves cards.

    Examples of games:

    A) Collections of solitales: "Encyclopedia of Solitales" (Tom I, II, III, IV), "Solitaire Studio".

    B) Solitaires with a conveyor: "Solitaire: Garden of Stones", "Solitaire: Return to the Kingdom", "Logic Solitaire".

    Pinball - arcade (initially desktop, requiring a specially equipped table) a game in which the player needs to dial as many points as possible, manipulate the launched ball and picking it up with the help of movable paws (flippers). In the casual games industry, it is extremely rare, both in the form of classical and in the form of substantially improved, due to the possibilities virtual reality samples.

    Examples of games:

    A) Classic Pinball: "Morthun.pinball"

    B) Advanced Pinball: "Lone Ponki.more Adventure"

    Underground manipulator

    With the "Digger" genre similar games only the place of action, namely - dungeons. However, in this case, the developers offer gamer not to descend into the dark dungeons on their own, but to send instead of themselves ... A manipulator for collecting treasures connected to a terrestrial control station of a long cable. Drops in the ground are not necessary here, as they are present on the playing field initially. In a direct battle with a manipulator, underground monsters are doomed, but they are completely able to eat the cable, so the path of motion of the manipulator should be developed especially carefully in order to protect from the "Rear" from the encroachment.

    Examples of games: "Abandoned mines", "Treasure Machine"

    Step-by-step strategies

    The oldest step-by-step strategies are checkers and chess, referred to in the relevant sections of this article. In the same way as concerns the actual casual step-by-step strategies, then two varieties are clearly distinguished among them. In the classic version, two opposing military (players and a virtual opponent) are alternately moved along the map and destroy each other in various ways within the limit of the action limit released. The simplified model of step-by-step strategies bore the mechanism of battles from the so-called "collectible card games", in which different types of units (combat units) of rivals are designated by the corresponding maps with certain parameters of life and attack. In this embodiment, step-by-step battles, may well be combined with moving on the map in real time. By the way, some of the step-by-step casual strategies contain certain elements of the RPG genre (role-playing games), especially in terms of inventory.

    Examples of games:

    A) classic option: "War of the Worlds", "Western Border", "Viking Adventures"

    B) Card option: "Vladyka Astral", "Time of Conference"

    Pseudojong / pseudopanes

    A number of games present in the Russian market have a certain similarity with the Mahjong genre (Mahjong Solitaire) and the simplest card solitanHowever, such significantly different from them either with an original gaming mechanism or visual design of chips, which cannot be uniquely attributed to any of these genres.

    Examples of games: "Stone Solitaire", "Runes of Fate"

    RPG (role-playing games)

    Imagine yourself a knight, alone exploring the unfriendly world and fighting with the whole hordes of enemies (for example, monsters). This will be a description of the classic RPG. The battles themselves in the RPG pass in automatic mode, and their result depends on the characteristics of the character and its equipment (weapons, armor). The player only chooses where to go (according to the game world map) and with whom to fight. From the collision with too dangerous at the moment, the enemies can be evincible, and even from hopeless battles you can usually escape. Basic elements of RPG are the following - the characteristic system of characteristics of the character (giving the player's ability to choose which of the characteristics to develop at the moment), extensive and detailed inventory (with places for sword or onions, armor, helmet, nice, healing elixirs and so on) and "quests" (tasks) from secondary characters that need to be performed to move through the plot. Of the killed enemies, gear often falls out, which can be used or sell to merchants, and some of its species can be used only when the player reaches a certain value of one or another parameter, for example, forces.

    Examples of games: "Warrior path"

    Collections of games

    Game collections include several games of one or different genres. In the first case, the collection of games can be called thematic (solitaires, tetris). Usually, the collections of games do not have the plot just due to the fact that they include several games, and in which of them to play at the moment - chooses gamer.

    Examples of games:

    A) Thematic collections: "Solitaire Studio", "Absolutrix"

    B) not thematic collections: "Desk quartet"

    To speak about the games of the "Sima" games, regarding the casual games industry, is quite difficult, since almost all casual games of this kind are based on a financial topic (the seller - consumers) and therefore are suitable for determination of the genre of "business simulators". However, to find at least one thing, the exception from this rule we managed. After all, on the uninhabited island, communication and ordinary resources (water, food, firewood) may be much more valuable to anyone who does not fit in such conditions!

    Examples of games: "Escape from Paradise"

    Scrollers

    Scrollers are games in which the playing field (screen) slowly moves to the left - right (horizontally) or below - up (vertically). Most often found in the genres " space shooters", And" aircraftimulators "(including helicopter simulators), information about which is in the relevant sections of our review. However, more original plots like control of flying combat insects come across. In addition to shooters, scrollers occasionally are found in logical games in which the playing field moves to spur the gamer.

    Examples of games:

    A) Shooting: "Jay. Flight"

    B) logical games: "Crystall Path" (action mode "action"), "Secrets of ancient ice"

    Word (letter) games

    Games with various game mechanisms (for example, created on the basis of the "match 3" genre), in which, the rules of manipulation with chips - letters are based on linguistic laws. This genre is very intellectual.

    Examples of games: "Game of words", "Book stories. In search of words", "Magic words"

    Snake (Snake, Python, Break, Snake)

    Games based on the movement (in a square playing field) of a snipe-like creature, the body of which should follow the movements of his head (left and right) and is growing in accordance with the eating points (symbolizing food), randomly arising in different parts Gaming field. Clash the head of the snake with its body (and sometimes the walls of the playing field) means defeat. In the classic version of the game, it invariably ended with the player's defeat - over time, the snake was growing up so that it was simply impossible to maneuver (without clashes). The task of the player was to gain as many points as possible. In modern implementations, the game is divided into levels (that is, it has an overlap, besides a set of glasses), and the playing field is three-dimensional. In the original implementations, the game may contain elements of other genres, for example, the "Match 3" genre.

    Examples of games:

    Classic Option: "Big Snake"

    Original option: "Funny Python"

    Sokoban (Sokoban, loader, storekeeper)

    Games based on the alignment at the specified boxes of boxes, in the conditions of the closest level of the next level (labyrinth - warehouse). The character can push the boxes, but can not drag them on themselves, which significantly complicates the player's task. A very complex and intelligent genre in which one wrong move (especially in late levels) sometimes leads to the need to start the level again. In modern implementations, the playing field is three-dimensional, and the boxes can be replaced by stone blocks, barrels, and so on, which, however, does not entail changes the rules of the game.

    Examples of games: "Reasonable Mouse", "Smart George", "Farm Joe"

    Sport simulators

    Sport simulators, even very simplified compared to original gamesAlmost persons in the casual games industry, except for such genres as billiards, pinball and bowling (complex board games), as well as race cars.

    Examples of games: "Volleyboller"

    Real-Time Strategy / RTS (real-time strategies)

    In real-time strategies, there are still quite poorly represented in the casual industry, several directions are allocated. The first is simplified (by filling) a variant of classical strategies characteristic of traditional computer games. This direction can not be recognized particularly successful. Much more successful was the second direction, which can be conventionally indicated by the term "tower". In such games, the gamer need to build an effective defense line from towers of various types, in order not to give the monsters to the attacking columns moving along the road, break through to the protected settlement (village, city, castle), the number of residents in which is not limitless. The loss of all residents is accomplished. The defense system is constantly (throughout the entire level), as money is given for each mounted monster (which you can build new and modernize the old towers), and each next attack is more dangerous than the previous one. It is especially hard to cope with monsters - "bosses". The following (modern) direction are games in which moving on a map is carried out in a relatively simple visual design, and battles (in real time), beginning in case of colliding with robber or monsters, occur on a special "combat" screen. In the cities you can hire new soldiers, treat wounded in battles, take "quests" and much - much more.

    Examples of games:

    A) Classic Option: "Sea of \u200b\u200bBattle"

    B) Towers: "Turks", "Defense Genius", "Azgard Defenders"

    IN) Modern option: TradeWinds Caravans, "Aztec Tribe".

    Tamagati

    Games based on the idea of \u200b\u200bfull care for one, but requiring constant attention, pet (animal). In most cases, the animal is realistic, although not always homely (example - pony). However, sometimes developers can offer children for a variety (which, mostly, and this genre is focused) to take care of ... a small dinosaur. Tamagotchi in the casual industry exist mainly in the format of the series of games, in which a pet change from the game to the game, and the interface does not undergo significant changes. So developers manage to attract a greater number of consumers to their creations. After all, love (or dislike) to one or another species of animals - the thing is very individual.

    Examples of games: a series of games "My ..." ("My Kitten", "My Puppy", "My Pony"), Series of Games "101 Pet" ("101 Pet.Dinosaurics", "101 Pet. If you are small horses," "101 Pet.Pushy Run").

    Tanks (Tancans)

    Old genre, known to many since the first gaming consoles to the TV. Combat Arcade, in which one or two (game mode for two) tank, destroy hordes enemy tanks, various types, maneuvering in levels - labyrinths consisting of destroyed (shots) and not destroyed objects. In addition to preserving the intake of own tank (or tanks), there is a top-defense in the game (not at all levels) - the protection of the headquarters (located directly on the playing field) from the attacks of enemies. Original implementations may differ in features of the game mechanism, such as the possibility of playing fire not only at the rate of the tank movement, but also diagonally, and even against the course of his movement. The simulators of the tank overlooking the first person (from the cab).

    Examples of games:

    A) Classic Option: "Tanks"

    B) Original option: "Armada Tankov"

    C) First-person view (from the cabin): "Last Cosmogher"

    Great Tetris settled in casual reality. Figure on top of the figure "Tetramino" (in the classical version), that is, the figures of different geometric shapes, but consistently consisting of four identical quadraticles, it seems eternal. Although modern casual realizations are mostly different from classic game The form of chips, the presence of division at levels and ultrafast, as well as the characteristics of the game mechanism. There are even collections of games that include several varieties of Tetris. Separately, it is worth noting the games in which the figures falling into the "glass" are used not to immediately create horizontal lines, but are taken by a player for more complex manipulations with chips or other objects on the playing field. The last option can be denoted by the term "pseudotetris".

    Examples of games:

    A) Tetris: "Doctrix", "Beading Fate", "Tetris Arena", "Colored Eggs"

    B) Tetris collections: Absolutrix

    C) pseudotetris: "Zodiac Tower", "Riddle of Elf"

    Tiys (arcade shoots)

    Here everything is simple - the sight moving across the screen and the enemies that need to shoot from everywhere. Sometimes there is an opportunity to purchase (for example, with the help of bonuses) more powerful weapons. For shooting in "neutrals", certain fines can be accrued. In classic tears, the player needs to score as many points as possible. In modern implementations, the task of the player is to protect certain "their" objects, from enemy encroachments. The most difficult version of modern tires is the one in which between the actual shot and hitting the projectile (or torpedoes) at the specified place, passes for a while. The original type of tires are the games in which the platform (directed by the player) with the character - the shooter is freely moving along the vertical line on the right side of the playing field.

    Examples of games:

    A) classic option: "just morhukhn", "morhukhn. Snage landing", "Morhukhn X"

    B) Modern option: "Bukashchny fight", "Snowball.

    C) Tires with a delay in the hit: "Sea battle. The factory war", "pirates. Battlers for the Caribbean"

    D) tira with a vertical platform: "Senya and Venya.-Catavasiya", "brave piglery"

    Point the road

    Under this conditional name, we decided to designate casual games in which it is necessary to deliver objects from point A to the point B. The difficulty lies in the fact that these objects (lively or non-residential) player are not directly managed and guided by only their own instincts or physical laws. The geimer needs to create conditions for the facilities (sheep, barrels) to get to the right place, bypassing the dangers thickening (wolves, lava). This is done using the location on the playing field of the guide arrows or even a whole complex of ingenious tools. Create conditions, depending on the game, you need either before the start of the movement of objects, or in the process of their movement.

    Examples of games: "crazy barrels", "Sheep", "Jumping"

    Numeric (mathematical) games

    Games with different game mechanisms (for example, created on the basis of the "Match 3" genre), in which, the rules of manipulation with chips are based on mathematical patterns. This genre is very intellectual.

    Examples of games: "Arithmetico", "Calls of the Jungle", "Numericon", "Sudoku.Priend"

    Chess

    Ancient and complicated, but still very popular game Chess, was able to take a very small, but deserved place in the casual industry.

    Examples of games: "Grossmaster"

    Ancient checkers, like their older brother - a game of chess, were able to take a small niche in the casual industry, in the form of a separate game. They beat themselves and several positions (we are talking about different types Checkers) in the collection of games.

    Examples of games: "Shashkodrom", "Desktop Quartet"

    Shooters, shooters

    Perhaps the most bloody of all casual genres. The special forces fucked by weapons, which runs under the control of the player frees the surface of the planet or huge underground military bases from the crowd of sacred, such as monsters or zombies. As the power of the weapon (at the expense of new species) and the experience of the special forces is growing, about the same proportion as the quantity, and the danger of enemies (again due to their new species).

    Examples of games: "Alien shooter. Invasses", "Battle for Earth", "Furious breakthrough", "Zombie Shooter"

    Economic strategies

    Economic strategies differ from ordinary strategies By the fact that they do not contain one important element, on which most of their fellows are based, namely, the element of war. The main difference between the "business simulators" and other games of the "Time Management" genre is that the player leads its own business from the level of the seller (cook, courier), but acts as director. The topic of games is different - construction, clothing store, fashion magazine, hotels.

    I'm looking for / Quest (find items)

    Genre "I am looking for" or "object search" is based on the search for a player on a playing field of a certain number of objects, according to the list of their names or the list of silhouettes, or the same type of objects, such as candles, flasks, etc. Classic are also tasks for the search for a given number of differences between two similar pictures. The search for often occurs in the conditions of time limit on the passage of location, and in interruptions between locations there are often certain mini-games. In case of difficulty with searching, there is a "tip" button, which in one way or another shows the location of one of the wanted items. Games "I'm looking for" with elements of the "quest" genre based on non-always obvious relationships between objects present in inventory and stationary objects on the game field. Sometimes there are tasks for interaction between inventory objects (for example, lantern + batteries \u003d working flashlight). It is quite conditionally about to talk about "quests" as a separate casual genre, since most of the modern games of this focus present in the market include elements of genres "I'm looking for" and "Quest" at the same time, in fact, being hybrids. The modern version often includes both mini-games, sometimes not in between levels, and built into the tissue of the main locations of the game. However, the classic version of such games is based on the genre "I am looking for" without quest inserts. The last edge is the three-dimensional games of the genre "I'm looking for / quest" with the free movement of the character on the playing field as part of a specific episode of the game, as well as games with the possibility of reviewing surrounding items in 360 degrees.

    As you know, our FreeGamePick site has been considered quite a long time with free casual games. Casual games are simple, which do not require a lot of time, suitable for a small break, although this category can also include the game search for the items genre, in which an exciting adventure can delay for several hours. We have a lot different gamesBut our main direction is casual games.

    Casual player (casual, CasualGamer, that letters. Carefree player) - a player who has gone for the game to pass a little time, not an avid player. Usually casual games are suitable for all ages. Among them are logical, developing and adventure games. Casual games do not require special skills and most often understand their rules - it's easier than simple, but do not forget that Mahjong and chess are also considered casual games and sometimes you have to think carefully for victory.

    Casual games are popular among many people, regardless of age, many of them even contribute to improved memory, attention and even vision. And children can play to master the sciences (mathematics, physics, and even chemistry) for them. Games presented on the site mainly on english languageTherefore, for these languages, this language will be a useful practice to play the other one. Very well increase the vocabulary of the genre game "". Just write unknown words and soon you will know a lot of English words!

    All games presented on the site are free and no registration is not required. How so? - you ask. Everything is very simple, we want to give our visitors joy and favor, so your visit to our site is already a good fee for us! We have a very large selection of casual games of various genres to play on PC, online (flash drives) and for download mobile devices. Nowadays, a rare person does not play anything, it's so cool a little rest passing a interesting game that will help develop useful skills and will not take much time.

    At first glance it may seem that these games are too simple and boring, but do not underestimate the variety of genres and variations. In many games you have to compete in agility and attention with players from all over the world, in others you are waiting for amazing adventures, magic stories and fabulous creatures. For business people, we recommend trying the genre. " In such games, the goal is to create your own successful business.

    What do casual gamers differ from hardcore? Hardcore gamers usually requires action, drama, complexity and strategic planning, as well as games that meet their high requests (modern graphics, good sound and so on). If you are a hardcore gamer, do not hurry to leave! In this case, we also have a small collection of new and fascinating games. Casual gamers, unlike hardcore, prefer simple and understandable games that you can quickly master and they will not take much time. But most interestingly, for casual gamers, the game is most important than achieving new levels. During the study, it turned out that hardcore gamers are less interested in history, novels or the idea of \u200b\u200bthe game than casual gamers. The more people are passionate about the games, the more he is drawn into game world And the closer to him the character.

    On this, our article about casual games and their lovers ends. We hope that whatever a player, in any case you will find entertainment on our website. We have collected a collection for many years. best games various genres and subjects. We wish you a pleasant time!

    Wikipedia material - free encyclopedia

    History

    Casual games as a separate direction, which is opposed to hardcore games, began to popularize since 2000. Despite this, casual games are the most first games that appeared on computers and gaming consoles.

    Solitaire "Kosyanka" from Microsoft, distributed free of charge with Windows, recognized as the first successful casual game, in which, from the moment of the exit, played more than 400 million people. In 1989, Nintendo released Tetris game on Game Boy. Tetris on Game Boy turned out to be extremely popular and became one of the games that brought the success of a new console at that time.

    Casual games debuted online in 1996 on Gamesville and Uproar sites, which offered multiplayer HTML games such genres, like card games, bingo, puzzles. Flash technology has caused a boom in the development of online games, but at the same time forced the developers to be limited to using one mouse button and create simple gameswhich can be completed in short gaming session. One of the most famous casual games, bejeweled, appeared in 2001 as a flash game.

    In 2005, the largest developers, publishers and distributors of casual games were united in the Association of Casual Games (English. Casual Games Association.).

    In the development of the casual games industry, the publicity of the Internet was played by the public accessibility - the originating e-commerce technologies (payment services) and the transfer of distributions over the Internet made it possible to make a mechanism for buying and receiving games quick and convenient.

    In Russia, the approach with credit cards turned out to be quite complicated and therefore the Russian casual gaming industry was distributed only in 2006-2007, when it became possible to make payment of electronic goods through mobile phone By sending and receiving SMS-cores. In addition, Russian citizens are distinguished by the fact that before you buy something, they always strive to try it out. Computer game developers took into account this and specially made games on the principle of "try first".

    Description

    The simplest casual games can be called those that are included in the standard supply of distributions of operating systems.

    Casual games in their level of difficulty are suitable for almost any category of computer users. Often, time to pass such games is small, and therefore they are well suited for those who can not pay a lot of time.

    Distributions of such games are usually small and distributed so that they can be easily downloaded and immediately start the gameplay.

    Main genres

    Many of the existing casual gaming genres are overpriced versions of the first computer games, but their own, unique genres arose.

    • Three in a row (MATCH-3): Tetris (Tetrisoids / Blocks), Lines (Lines), Slide-Puzzles, Drop-Puzzles / Balls-Puzzles, Chain Puzzles / PiPE Puzzles, Collapse-Puzzles
    • Computer versions of board games: classic (chess, checkers, domino, backgammon, etc.), puzzles, mahjongs
    • Logic: Sokoban (Sokoban), Construction, Maze (Maze), Word Search Puzzles
    • Arcade: Pac-Man, Bomberman, Cut The Buttons, Boulderdash (Bolddash / Boulders), Arcanoids (Breakout) and Xonixes (Xonix), Snakes (Snake), Move Ball, Pinball (Table Billiards).
    • Shooter Games: Cannons (Pocket Tanks, Worms), Space Invaders, Space Shooter, Virtual Tires
    • "I'm looking for" (search for items), classic quests, search differences (Mirrors of Albion).
    • Strategies: Turks (Tower Defense)
    • Platformers: Arcade (Arcade / Action / Jump'n'Run), Puzzle (Puzzle Platformers), Fitters (Exploration)
    • Economic Games: Time Management ("Bring-Feed"), Urban planning simulators
    • RPG (the whole series of Dark Souls)

    see also

    Write a review about the article "Casual Game"

    Notes

    Literature

    • Jesper Juul. A Casual Revolution: Reinventing Video Games and Their Players. - Cambridge Ma; London, England: Mit Press, 2010. - ISBN 978-0-262-01337-6.

    Excerpt characterizing casual game

    Whether they played in the ring, to the rope or ruble, were they talking about how now, Nikolai did not leave Sony and looked at her very new eyes. It seemed to him that he was now only for the first time, thanks to this cork mustache, quite recognized her. Sonya really had fun, lively and good, which never saw her Nikolai.
    "So here is it, and I'm a fool!" He thought, looking at her shiny eyes and a happy, enthusiastic, from under the mustache, making smelters on the cheeks, a smile he did not see before.
    "I'm not afraid of anything," Sonya said. - Can I now? - She got up. Sona was told where the barn, as she was silent to stand and listen, and filed a fur coat. She threw her on his head and looked at Nicholas.
    "What is the beauty of this girl!" He thought. "And what I thought so far!"
    Sonya reached the corridor to go to the barn. Nikolai hastily went to the front porch, saying that he was hot. Indeed, the house was stuffy from the crowded people.
    There was the same fixed cold in the yard, the same month, just was still lighter. The light was so strong and stars on the snow was so much that he did not want to look at the sky, and the real stars were unnoticed. There was black and boring in the sky, there were fun on earth.
    "Fool I, Fool! What was waiting so far? " I thought Nikolai and escaping on the porch, he went around the corner of the house along the path, which led to the rear porch. He knew that Sonya would go here. At half the road stood folded soothed firewood, they had snow, a shadow fell from them; Through them and with the side of them, intertwining, the shadows of old naked lip fell on the snow and the track. The track led to the barn. The chopped wall of the barn and the roof covered with snow, as carved from some kind of precious stone, glittered in the monthly light. A tree cracked in the garden, and again everything completely subsided. The chest seemed to breathe not by air, but some kind of young strength and joy.
    From the maiden porch, legs were lit up on the steps, hid a ring on the latter, which was caused by snow, and the voice of an old girl said:
    - Straight, right, here on the track, young lady. Just do not look around.
    "I'm not afraid," Sony's voice answered, and on the track, towards Nicholas, they brought, whistled in thin shoes of Sony's legs.
    Sonya walked into the fur coat. She was already two steps when he saw him; She saw him either not as she knew and what was always afraid of a little. He was in a female dress with confused hair and with a happy and new for Sony smile. Sonya quickly ran to him.
    "Other, and the same", I thought Nikolai, looking at her face, all lit by lunar light. He made his arms under the coat, covered her head, hugged, pressed against himself and kissed her lips, over whom were the mustache and from which the burnt stopper smelled. Sonya in the middle of the lips kissed him and, having flowning small arms, took him for his cheeks on both sides.
    "Sonya! ... Nicolas! ..." they just said. They ran to the barn and returned back each of their porch.

    When everyone went back from Pelagei Danilovna, Natasha, always all seen and noticed, arranged so accommodation that Louise Ivanovna and she got to Sani with Dimmler, and Sonya sat with Nikolai and girls.
    Nikolai, no longer distinguished, rode exactly return trip, And everything and peering in this strange, the lunar light in Sonya, I found out everything with a changeing light, from under the eyebrows and mustache, the former and present Sonya, with which he decided to never be separated. He peered, and when I learned all the same and recalled, hearing this smell of a traffic jam, mixed with a sense of a kiss, he breathed frosty air to himself with a full breast and, looking at the outgoing land and a brilliant sky, he felt again in the magical kingdom.
    - Sonya, are you good? - Occasionally asked him.
    "Yes," Sonya answered. - And you?
    In the middle of the road, Nikolai gave to hold the horses to the Kumor, ran for a minute to Sanya Natasha and became on withdrawal.
    "Natasha," he told her a shop in French, "you know, I decided about Sony."
    - Did you tell her? - asked Natasha, his whole suddenly seeking joy.
    - Oh, what are you strange with these mustache and eyebrows, Natasha! Are you happy?
    - I'm so glad, so glad! I'm angry with you. I did not tell you, but you did something bad. This is a heart, Nicolas. I'm so glad! I am a nasty, but I could have been one happy without Sony, "Natasha continued. "Now I'm so glad, well, run to her."
    - No, wait, what are you funny! - said Nikolai, inspiring everything in her, and in his sister, too, finding something new, extraordinary and charmingly gentle, which he had never seen in it. - Natasha, something magical. BUT?
    "Yes," she answered, "you did great."
    "If I first saw her, what she was now," Nikolai thought, "I would have long asked what to do and would do everything that she would tell, and everything would be fine."
    "So you're glad, and I did well?"
    - Oh, so good! I recently quarreled for it. Mom said she catches you. How can I say? I almost walked from my mother. And no one will never allow anything wrong with it and think about it, because in it one good.
    - So good? - Nikolai said, once again looking out on the expression of the face of the sister to find out, whether it was true, and hiding boots, he jumped off from the outlet and ran to his sleigh. All the same happy, smiling Circass, with a mustache and brilliant eyes, looking out of under the sable capping, was sitting there, and this Cherkees was Sonya, and this Sonya was probably his future, happy and loving wife.
    Having arrived home and told the mother about how they spent the time at Mellyukov, the ladies went to her. Understanding, but not erasing cork mustache, they sat for a long time, talking about their happiness. They talked about how they would live married how their husbands would be friendly and how they would be happy.