Last empire war z activation code. Last Empire-War Z cheats. Buildings and constructions

Prove to the whole world who the king is in this game, for this you will need Last Empire-War secret cheat codes for Android and iOS. They will give you the opportunity to declare titles to the whole world best player, because to win you need a lot of money, crystals, gold and other resources. Using codes is completely safe, because they are part of the game itself, using the instructions, you simply learn to receive resources for free and without risks.

Last Empire-War Z is a multiplayer strategy game that can show you familiar gameplay if you've played Clash of Kings. The game awaits you an invasion of zombies that appeared after the apocalypse, you have to lead all who survived and fight the walking dead. On the battlefield you are not yourself, you will have allies, but where there are allies, it is logical to expect enemies there. They need to learn to reject and fight back, otherwise you will quickly be left without resources in the game.

Cheats Last Empire-War Z for Android and iOS:

Code for 10,000 crystals - Remn03V3

Get 50,000 gold in the game - ztzTeAIz

Resource codes:

Increase the stocks of fuel (oil) by 50,000 - Pqb6OilC

Increase metal stocks by 50,000 - XcuYBcqB

Food stocks for 50,000 - 8W57OHjx

Wood stock for 50,000 - Wc6V7GTQ

Hack Last Empire-War Z will make it possible to conduct interesting battles in the field of this devastation. Create an army with which everyone will want to be in an alliance and become worthy rivals for enemies. In the game, you can show your friends your achievements, because the game is available in real time. Completing the game and developing your troops will become the most exciting activities when you have a lot of money on your account.

The main task of your character in this game project is not just to survive, but also to protect your fortress from the invasion of numerous zombies. Successful passage challenging and terrifying gameplay Last Empire-War Z will provide knowledge of nuances and secrets. Some of them are presented in our knowledge base.

Character Skills

Thanks to the skills, your hero receives additional bonuses in various areas. To activate a skill, you will need to spend a certain amount of skill points. In turn, skill points are awarded when a character reaches a new level.

It is necessary to distribute skill points very responsibly, since the distribution of skills must be done within the framework of the strategy that you have chosen for yourself. If absolutely necessary, you have the opportunity to reset all skill points and start their distribution again. Just remember that it's not free either. This option will cost you 1000 gold.

To open the skill table, you need to click on the character portrait, and then on the "Skill Tree" button.

  • Rallying Cry helps to increase the damage of your units, as well as defense structures in the city.
  • Plant Whisperer- an increase in food production in the city.
  • Improved Construction- acceleration of the construction of all structures on the territory of the city.
  • Higher Learning- an increase in the speed of research in the laboratory.

Twink

The twink in this game project is a so-called farm, only in it everything has to be mined by attack. You create it yourself, put it near your base and it is intended only for the extraction of resources. Every time you need resources, you just need to plunder your own base.

Creation of a twink is possible, provided that you have at least two Accounts(Google or Facebook, or both). So that your previous gameplay is not lost, you need to link it to your Google or Facebook account. Only after this is done, you can start a new game.

The new gameplay must also be linked to your Facebook or Google account. It depends on which of the accounts you linked your main gameplay to. If it is tied to Google, then this one is tied to Facebook and vice versa. After completing the necessary work, you begin to download the twink, build troops (necessary to defend against unwanted enemy attacks, so you should not build a lot of them), save resources.

Game events

An event is a specific task, for which a certain amount of time is allotted and for the successful completion of which a certain reward is provided. To view information about the current or upcoming event, you must click on the yellow icon with an exclamation mark, which is located under the character's portrait.

It is worth paying attention to what is written under the icon. The inscription "srarts in ..h, .. m" means that the event starts after the time indicated in the inscription. The inscription "ends in ..." means that this event is already in progress and will end in the specified time.

There are two ways to complete events: solo events (personal) and alliance events (as part of an alliance). Each option has its own rewards. To view the progress of each task, the corresponding tabs are provided.

Main types of events

Fights Troops Solo Event

Earning points through military action. Upon completion of the attack on the city, the troops go to hospitals and can be cured in the future. In the event that you attack opponents or the enemy attacks your army in an open field, then in this case they have nowhere to hide, and they die.

Basic strategy for the event

  • There is no need to collect resources during the event.
  • If you are confident in your abilities, then you can attack those neighbors who are this moment busy collecting resources. To do this, first check the alliance and the strength of the potential victim, so as not to get trapped. The best option will clarify the possibility of an attack from the head of the alliance or his lieutenants.
  • Even if you do not leave the city walls, there is still a high probability that you can be attacked. Do not be afraid of this, because this is the best chance of gaining points, while incurring almost no losses. Only before that you need to be ready. First, the capacity of your hospitals must be equal to the number of troops, otherwise all troops that are above the hospital limit will simply die. Second, if the enemy's attack is successful, he will be able to steal part of your resources. This can be at least silver, as well as all the resources that did not fit into your bunker. Therefore, before the start of the event, make sure that you do not have surplus resources and silver as well. The surplus is better spent on some kind of inexpensive research or building construction. As a last resort, if you saw that you were being attacked (a red pulsating frame appears in the interface), then you can try and manage to send everything that is in excess to one of your allies, after all better support companion than to give the enemy important resources.
  • In the event that you do not have the opportunity to be present in gameplay directly during the event, it is better to buy in the game store "12 hour defense boost". Its cost is not very expensive, but thanks to it, protection gets an increase of 20%. Thus, the defense of your troops will be more effective.

Gain power event

Earning points by increasing strength. Strength increases during the construction of new buildings, the development of new technologies, the execution of Empire Missions, the training of the army, or the construction of defenses. It is worth remembering that not all the power that you are given will be with you all the time. For example, if your troops die or the defense is completely destroyed during an enemy attack, then your forces also decrease. Strength is also reduced if you demolish any buildings on the territory of your city. However, during the event, only the accumulation of strength is protected, there is no deduction of points in case of loss of strength.

Basic event strategy

The most in a simple way, an effective and quick recruitment of forces is the tactics of treating troops in hospitals. Since this event is always held after the Kill Troop event, if you work well in the previous one, your hospitals will always be overcrowded. Therefore, you should not heal your army immediately after the Kill Troop event. Better to wait for the Gain power event. A good step is also if you start any construction or research, calculated in such a way that they will have to be completed just in time for the event.

Train troops event

You can earn points while training your troops. Troop training is possible at the Recruting Station, and the capture of the infected can be done at the Infected Pen. More points can be obtained with higher level troops.

For comparison: 1st level troops (Militia, Pickup Truck, Pyro) are worth one point; Level 2 (Rifeleman, Armored Jeep, Demolitions Expert) - two points; Level 3 (Soldier, Buttle Bus, Scorcher) - four points; Level 4 (Commando, Zombie Dozer, Boomer) - eight points.

Basic level strategy

It is best to build units as many as possible, while those, the level of which is the most accessible to you. Do not forget to also follow the production deadlines, they must not exceed the dates of this event, otherwise you will not be able to get points. It is also worth remembering that you can start production even before the event itself begins. Having calculated correctly, at the beginning of the event, the production time will already come up and you can get your first points.

Casino event

Earning points at roulette. You spin the roulette wheel and get the points you won. Additional points can be obtained for opening the high stakes mode. This mode can only be purchased from the game store. The package must contain a Casino high stakes room key, the minimum cost of which is ten thousand gold or 49.99 USD. The High staks room prize rewards are about fifty times better than the standard ones.

Basic level strategy

Since even with one run of the roulette wheel you immediately get 100 gold and some kind of accelerator, participation in it is more than desirable. Plus, you are entitled to one free roulette spin per day. In this case, a jumping chip appears at the bottom right of the screen, on which "Free Spin" is written. So, you should not immediately run to the casino, I will fight when she appears. It is worth waiting for the start of the Casino event and converting it for free into 100 gold and a boost, as well as the prize itself that fell on the roulette wheel.

Build defense event

Earning points by building defense. To select the appropriate options for the construction of protection, you need to open the menu of the city wall (Wall). By building a defense of a higher level, you get more points.

For comparison: the construction of the simplest defense (traps - Bear Trap) is worth one point, the construction of the 1st level defense (Barbed Wire, Spike Strip, Watchtower) - fifteen points, the 2nd level (Razor Wire, Barricades, Trip Wire, Mines) - thirty points, level 3 (Mortar, Sentry Turret, Mashine Gun Nest, RPG Nest) - forty-five points, level 4 (Sniper Nest) - sixty points.

Basic level strategy

Everything is simple here. It is necessary to build the maximum possible number of protection and the highest level that is available to you. It is also worth keeping an eye on the production deadlines, they should not exceed the time allotted for the event. It is also worth remembering that production can be started even before the start of the event, with the expectation that at the beginning of the event, the production time will come up and you will be able to get your first points.

Infected Leaders event

Capture infected leaders to earn points. You can capture leaders during attacks on infected cities, researching infected resources on the world map, and they can also be won at a casino, received as a reward, or simply by purchasing them in a store. Points are credited as soon as you get a leader (there is no need to use it right away). The number of points received depends on the level of the leader: the leader of the 1st level brings ten points, the 2nd level - twenty points, the 3rd level - forty points, the 4th level - one hundred points, the 5th level - two hundred points.

Fight Infected event

Destroying the infected also earns points. Cities full of infected are located all over the map. The distribution of points in this event is as follows: by killing an infected in a city of the 1st level, you get one point, in a city of the 2nd level - two points, 3rd level - four points, 4th level - eight points, 5th level - twenty points. Only at the same time it is worth remembering that the infected cities are strong enough, and you should not even think about attacking them until you acquire at least second level troops, plus with pumping. Otherwise, you risk simply losing your soldiers.

Last Empire-War Z Walkthrough Video Resources

Seven minutes of gameplay

Secrets of the passage

We present to your attention a bright and dynamic strategy that will definitely not leave indifferent fans of the theme of the zombie apocalypse.

The plot and action in the game

The uprising of the living dead is gradually spreading throughout the world. There is only chaos and destruction everywhere. The streets of the once flourishing metropolises are now dominated by zombies.

Only a few survivors continue to resist and fight for the survival of the human race. You have to lead a squad of daredevils and arrange a total cleanup.

Gameplay features

In order to survive in this cruel world, where danger awaits literally at every step, you will have to build an impregnable base and regularly carry out stripping of nearby territories.

It is worth noting that there are not so many supplies of food, water and weapons left, so you will have to wage a desperate struggle for resources with the opposing factions. Only you can determine the goal of the game - survival for all or domination over the remnants of humanity.

This game is designed for network battles, which is why it has earned such great popularity among players. Thus, real players will be your opponents and allies. Fortify your shelter, develop your economy and create a powerful army to be able to withstand both living and dead enemies. Wide variety Walking Dead absolutely will not let you get bored, as you will have to develop individual tactics to deal with different opponents.

Download free hacked money last empire war z for Android. Build your fortified base and survive in a world invaded by zombies.

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Third. Play, for all its shortcomings, stimulates communication well. Both within alliances and outside of them. Even a poor translator helps to find mutual understanding with any person, regardless of his location in the world. Also very fast (as with most online team games) you can understand what kind of people you are playing with and weed out all those who have "foulbrood" and are ready to betray everyone and everything for the sake of their self-affirmation.

Interface

The first thing any player encounters in the game is its interface. Last Empire has 2 main interface windows, and many secondary ones.

The first main window is the view of your base. Approximately as shown on the right. In this window, you will see basic information on your database and its development. So, in order.

  • Your character's icon. Your character (one of the ones selected at the beginning of the game) or any picture that you download will be displayed here. It is she who will be displayed in your profile and in chats and will be seen by all players. If you click on the icon, then you will be taken to the menu of your account. It will be discussed separately below.
  • The green bar is the endurance bar. It is equal to 100 units and is restored over time. Needed in order to attack zombies on the map. The VIP icon shows whether your VIP mode is active or not. The number on the badge shows the level of your VIP status. If you click on the icon, a window with VIP settings will open.
  • Resource display panel. At the beginning of the game, only 2 resources are available: bread and gasoline. From the 10th level of the base, steel will be available, and from the 15th level - the alloy. These are the main resources of the game, for which you can build buildings, study science and build troops.
  • The level of your combat power (hereinafter BM). BM is an overall measure of the strength of your base. This includes the indicator of the development of the buildings of the base, the level of development of science, the strength of the hero and all officers, the strength of the troops.
  • Indicator of the amount of diamonds. Diamonds are the 5th main resource in the game. You can get it on the map, you can buy it or get it in events. You can use it to buy any item / acceleration / bonuses in the game stores, and for diamonds you can instantly speed up the construction or study of any object at the base (building, troops, science, helicopter), but I do not recommend doing this if you are not a mega-rich person, who is ready to invest 30-50 thousand. rubles a month for this game.
  • Construction icon. Displays the current construction of the building or its absence. The timer under the icon shows how much is left until the end of the construction. The Golden Wrench can be activated by purchasing the Supply Package for real money. In fact, it opens up the possibility of constructing 2 buildings in parallel.
  • Science research icon. Similar to the building icon, it displays the current research or its absence. The gold badge is also only available when you activate the Supply.
  • View of the base itself. By moving the cursor (or moving your finger), you can move around the base, inspecting it and doing all the manipulations. Each building has a number indicating its level. But there will be a separate large section about buildings.
  • "Limited offer". In this corner of the screen, one of the "profitable" offers constantly pops up, which you can buy for real money and be the happy owner of pixels for a reasonable price.
  • Recruitment window. Duplicates the window of the building with officers. In this window, you can activate one of the officers. A useful thing, but very expensive. If you save by purely game methods, then one officer can get by in 2-3 months of accumulating diamonds. In rubles, each officer will cost about 20 thousand rubles. Sometimes there are "Favorable offers" for officers, but this can reduce the price of an officer by no more than 2 times.
  • A random gift. Randomly generates a package of in-game items and resources. It costs 6k rubles for androids and 7.2k rubles for yabloko. If you are not donators, you don't even need to go there.
  • Column icon. Allows you to turn on the speakers behind the wall and pick up the reward in 2 clicks. Duplicates the speakers themselves behind the wall. The timer shows how long you can turn on the speakers. The columns will be discussed in more detail in the "Buildings" section.
  • Skills icon. By clicking on it, you will see a menu of activated skills. The skill can be obtained by earning experience and increasing the skills of your hero and officers.
  • Inventory. Opens up your inventory where everything is game items from the game (except for components for heroes' clothes)
  • Mail. Opens your mail, where you can read all messages in different subsections. The number in the red circle shows the number of unread messages.
  • Alliance button. Opens your alliance menu or the alliance search menu if you do not have one.

The second window is the world. The map where you see your base, as well as the bases of other players, places of extraction of resources, zombies, movement of troops, etc. Some interface elements repeat the interface elements of the base view, so the numbering will be continuous.

  • World button. By clicking on it you leave the base on world map, where you can already interact with other players.
  • Chat window. There is a chat switch above it. Blue icon - Displays world chat. Red - alliance chat. If you click on the chat window itself, a full-fledged chat will open. You can switch the chat (in the main window) by simply swiping your finger left and right, or in the chat window itself.
  • Alliance help button. It appears when someone from the alliance asks for help in building, researching and healing troops. The number next to the handshake indicates the amount of help that is being asked at the moment.
  • The coordinates of this area of ​​the world, the coordinates indicate the area that is geographically in the middle of your screen. By clicking on the coordinate, you can enter any coordinate of interest and go to it. You can also enter the world number there and go to the given coordinate of that world.
  • List of troops on the march. By clicking on each line, you can find out where the given army is located. The green bar, duplicated by the timer, shows how much time will still occur this action, whether it's a hike, gathering resources, building a fortress, etc.
  • Map. This button opens the map, where you can see the coordinates of all your clan members, and by clicking on any place, you can immediately move there with the screen. There are also zones of resource levels and there is an opportunity to go to the global map of worlds.
  • Bookmarks. By clicking on this button, you will be taken to the bookmarks menu. To add a bookmark, you need to select the object and at the bottom, where the coordinates of the object are, click on the green +. By clicking on any bookmark in the bookmarks menu, you will be taken by the screen to this place.
  • Zombie. They come in different levels, in order to attack them, you need to have a free slot for the march of troops and 5 stamina, which are spent on each trip to the zombies .. more details on the zombie attack will be discussed in another section.
  • Lines of movement of troops on the map. The green line is the vector of movement of your troops or the troops of your allies. The red line is the movement of troops that commit aggressive actions for you or other players in your alliance. White lines are movements of other players that do not affect you and your alliance by their actions.
  • Ally base. The type of base is directly proportional to the level of the base. The level can be seen by the number near the base of the base. Alliance bases are highlighted in blue and they cannot be attacked.
  • The base of a player who is not a member of your alliance. Any base that is not in your alliance is a potential enemy (whatever your verbal and written agreements). The nickname and name of the alliance will be written in white. If you click on the base itself, then a menu will pop up, visible in the screenshot. Any action other than viewing a profile is a priori considered aggression.
  • Resources occupied by another player. If you are mining resources, then there will be a green circle above the resource field. If your fellow Alliance is a blue circle. If any other player, then there will be a red circle with crossed bullets, as seen in the screenshot. Troops on such resources can be attacked, regardless of the state of the base (under a shield or without).
  • The coordinate of the selected object and the + button, which adds this object to the map bookmarks.
  • Walkie-talkie. It is usually located at the bottom left above the "World" button. The radio has a list of intermediate missions, tasks for which they give a little resources and experience. It is not worth focusing on the walkie-talkie in development, since development is stimulated there on all fronts, which is needed only at the very beginning of the game, since the return is significant. Above level 15 of the base on the mission of the radio, you should not be guided.
  • Siren. A siren may appear in the area of ​​the "Alliance Help" and "Alliance" buttons. This means that troops (not yours) are going to your base. If the siren is red, then you are being attacked or scouted. If it is green, then they go to you for reinforcements or send resources by helicopters through the Market.

So. Anyone who has resources and knows how to extract and preserve them will always develop and receive more opportunities for development. There are 4 main resources in the game: bread, gasoline, steel and alloy. Throughout the rest of this section, the term “resource” will only refer to these underlying resources. Diamonds can also be ranked as the main resource.

All resources in the game exist in 2 types. Just a resource that is displayed in top panel and with which to interact. And the resource is in the box, which lies in the inventory, and before it could be used, it must be "used", ie. add to regular resource. Boxes are beneficial in that no one except you can interact with them. Those. they cannot be stolen or seen by another player.

In my subjective opinion, the most necessary and scarce resources in the game are gasoline and bread. Gasoline is needed for absolutely all buildings and for more than half of the research. Bread is needed for basic buildings (base, barracks), for feeding the army and for many necessary scientific studies. Also, these basic resources are needed for the science (technology) of the alliance. Although many interesting sciences require hundreds of thousands and even millions of alloy, it will still have less impact than a shortage of gasoline.

Resources are obtained in several ways:

  1. Own production inside the fortress
  2. Extraction of resources for global map
  3. Robbing other players
  4. Trade within the alliance
  5. Performing tasks in the walkie-talkie
  6. Killing zombies
  7. Participation in promotions and events
  8. Extraction of diamonds in a playful way.

Let's consider in detail (I would say in maximum detail) each method. Even if you have been playing the game for more than one month, I still recommend that you thoroughly read this section at least once.

Own production inside the fortress. Production.

1.1) One of the first ways to extract resources is to organize production within the base. Behind the wall of your base there is empty spaces where you can build one of 6 buildings. 4 buildings are responsible for internal mining. Each loot building can be built no more than 10 pieces. From personal experience, I can advise you not to get too carried away with the construction of mining buildings. For optimal development of the base, the space behind the wall should be built deliberately. The main thing for the development of the base is to be able to quickly restore its combat capability. Therefore, by the 16th level of the base you should have a maximum of (8) first aid tents, 6-8 camps, and fill the rest with production buildings. Since production will not give a very large income (relative to production), it is not worth emphasizing on it, especially at high levels. I recommend having 8-10 wells, or 8-10 farms, the rest of the space is divided by the remaining production in a ratio of 3: 2: 1, respectively, bread (gasoline): steel: alloy. Here are some ratio schemes, given that 14 cells are occupied by tents and camps: 10: 5: 3: 3, 9: 6: 4: 2, 8: 6: 4: 3. There is no ideal prey distribution scheme. Everyone does what is more profitable and convenient for him. My personal scheme was 10 (bread): 3 (gasoline): 5 (steel): 3 (alloy). The bread was at its maximum, since it, together with the reduction in the expenditure of the army, compensated for all the costs of maintaining the wars. With 200k wars t6-t7, I had a positive arrival of bread.

1.2) Each mining building has a certain amount of resources per hour. To increase the base mining speed, you need to improve it (increase the level).

1.3) The overall speed of production can be increased due to science, properties of the costume of a hero or officer, 3rd level of technology (science) of the alliance, skills. These improvements increase the base production by a certain percentage. An approximate formula for calculating the production of each building looks like this:

The total mining speed of the building = Base speed * (1+ (mining bonus from science + mining bonus of this resource from the officer's costume + total mining bonus from the officer's costume + bonus from the alliance technology + bonus from the alliance fortress (* does not really work *) + bonus from officer skills) / 100%)

Base speed, science bonus, Pathfinder costume bonus, and officer skill bonus are decisive factors.

1.4) The capacity of each building is equal to 10 building hours at base speed. Those. For example, if you have a basic production of 10k of bread per hour and there are no improvements, then the capacity will be equal to 100k and above this figure, the production will stop. If you did not increase the level of the building with the help of bonuses, you increased the production to 20k per hour, then the building will fill up in 5 hours and stop production until you remove the resources.

1.5) You can follow the filling of the building by the icon at the top of the building itself. If it turns yellow, it means that the building is full and no longer produces a resource.

1.6) The capacity of the loot building can be increased (currently version 1.01) only by collecting any 3 items from the Pathfinder costume. It is his first skill that increases the capacity.

1.7 Any building behind the wall can be demolished and another can be built. Since priorities can change, you can always demolish one type of building and build another.

1.8) The resources that are in the mining building cannot be spent until they are collected.

1.9) When attacking a city, resources in mining buildings are not protected by a warehouse. With a successful siege, these resources are taken first.

Extraction of resources on the global map. Collection.

This type of resource extraction is the main one in the game. It is the mining on the map that will help you to always be "with the money", and it is she who will help you quickly restore troops and accumulate the necessary amount for construction and research.

To start collecting resources on the map, you must first go to this map by clicking on the "World" button at the bottom left. You will see the place where your base is geographically. And its coordinates will be visible. If you start moving the cursor screen around the map, you will see many fields, oil rigs, factories and mines with their corresponding resources. In order to start collecting a resource, you need to click on the resource field, click the "Borrow" button, select troops (usually there is an automatic selection, but sometimes it should be manually changed) and confirm your intention. Autoselection is provided for the capacity of your troops' holds and the amount of resources in this field. If there is more resource than you can collect with one of your troops, then the maximum capacity of the troops will be selected. If it is less, then the army will be chosen so that its capacity is equal to or slightly exceeds the amount of resources on the field. Simply put, if you can collect a completely resource pool, then auto-selection offers you senior troops, with a hold equal to this resource pool, if not, then the maximum army.

IMPORTANT! Each resource takes up a different amount of space in the hold !!! This rule works not only during collection, but in general during any interactions with resources on the map: collection, robbery, trade. Bread and gasoline take 1 hold unit, steel - 6 units, alloy - 24 units, diamonds - 1000 units! SO, THE "CAPACITY INCREASE" PARAMETER IS ONE OF THE MOST IMPORTANT IN THE GAME. Whatever you do, don't ignore it!

Hereinafter, the term "Equivalent resource" will be used, it means the resource occupied by 1 unit of the hold. Those. 1k equivalent resource = 1k bread = 1k gasoline = 160 steel = 40 alloy. It is more convenient to use them when calculating the benefits in prizes. Since the reward is often considered exactly equivalent resources.

As soon as you sent an army, a truck leaves your base (and it doesn't matter which army you sent) and at the speed of the slowest army in the squadron, it will go towards the resource.

As soon as your squad takes the resource, a green circle will appear above it and the collection of the resource will begin. And in the list of detachments, the "Gathering" position and the time until the end of the gathering will appear. At any time, you can return the squad home ahead of schedule, then it will bring as many resources as it managed to get in the time passed.

IMPORTANT! Resource considered collected, at the moment when the army removed from the resource! This must be taken into account in resource gathering events. Resource added to your stock at the moment when the army arrives at base.

Resources occupied by your allies have a blue circle on top, resources occupied by other players - a red circle with crossed swords.

Any resource has its own level. The game contains resource girls from 1 to 8 levels and 10th level (available when building an alliance resource station). The resource level only affects the initial amount of the resource at this location.

The number of resources is shown in the table below.

Level 1 2 3 4 5 6 7 8 10
volume volume volume volume volume volume volume volume volume
Bread 18 000 36 000 72 000 126 000 198 000 288 000 396 000 522 000 1 020 000
Petrol 18 000 36 000 72 000 126 000 198 000 288 000 396 000 522 000 1 020 000
Steel 3 000 6 000 12 000 21 000 33 000 48 000 66 000 87 000 250 000
Alloy 750 1 500 3 000 5 250 8 250 12 000 16 500 21 750 44 000
Diamonds 10 20 34 52 74 100 125

Resources of the 8th level are found only on the "sand" - the area around the central fortress of the world / center of the map.

The 7th diamonds can be found in the 6x resource area. But they are very rare. Well SOUTH rarely do they appear in zone 7.

The entire map is divided into resource zones. The closer to the center of the map from the edge, the higher the resource level.

In each zone, there is a chance to find a resource that is 1-3 levels higher than the main resources in this area, but not higher than 7th level.

Diamonds are usually 1 level behind the total level in the zone (i.e. in the 7x resource zone of a diamond mine, maximum 6e).

IMPORTANT! It has been found empirically that resource holders are actively appearing, i.e. there is a map respawn in the interval of 20 minutes every 3 hours. Those. 10 minutes before the change of the hour and after. The probability of finding new "fields" of resources is highest in 0, 3, 6, 9, 12, etc. Greenwich Mean Time (+ 0GMT). For the central region of Russia (Moscow time, + 3GMT), the respawn time will be the same.

If you have collected the resource to the end (it does not matter whether you have completely collected it yourself or have eaten the "stub" for someone), then you can get a "Trash Box", where there is 1 unit of energy and a component for suits / clothes (more on this in a separate section).

For fields 1-3, you can get 1 "Box for trash"; for 4-6 - 2 boxes; for 7-8 - 3 boxes. But you cannot collect more than 30 "trash boxes" per day.

During the "Battle of the Worlds" or "Battle of the Fortresses", when 2 cards compete with each other, you can find 1 more type of resource. If your card won the battle stage, then diamond mines with level 100 will appear on the sand. They will contain 500 diamonds each, and the base collection rate for this mine is 100 diamonds per hour (approximately).

In addition to the size and type of resource holder, as well as the capacity of the hold of the troops, there is another important gathering parameter - the speed of gathering the resource.

The collection speed consists of 2 parts: basic and bonus.

IMPORTANT! Base speed collection depends ONLY on the level of your base. The maximum speed is reached at level 13 of the base. This is important to know, since for FAST development you need to very quickly, to the detriment of many other aspects of the game, raise the base to level 13.

The maximum baseline values ​​of the rates of collection of resources in the table below.

It is in fact a multiplier of the base speed and is measured as a percentage. Those. all indicators in science, skills, properties of things, etc. are based on the base rate of collection, and not the current one, as we would like.

You can find out your bonus speed by clicking on your character icon in the upper left corner, then the "Attributes" button, the "Gathering" tab. This tab shows all the parameters that affect the collection of resources on the map.

In the game, it is quite possible to increase the collection of the same bread from 54k per hour to 250k per hour from the army without investing a donation. But this is purposeful work in the development of the base and the character in general.

In the game (at the moment) one player can have from 1 to 6 troops at the same time. Accordingly, the speed of your gathering will be equal to the speed of gathering one army multiplied by the number of troops participating in the gathering.

Your army on the resource base can be attacked. In case of defeat, the remnants of your troops (if any) will return to the base without a resource, no matter how much they collected.

In case of victory, the army will return with the resource that can accommodate the remaining soldiers of the squad.

One of the most fun and quick ways to get rich is robbery. With all the risks and losses, robbery, if approached wisely, quickly pays for all the losses.

First you need to choose "victim" or victims. Most often, people go to "farms" for resources - bases that are used only for the sake of collecting and accumulating resources.

To determine exactly if it is worth robbing this player, it is worth letting exploration on it. Reconnaissance is not free, and the cost depends on the level of the "victim" base 2 and the distance to it. But in most cases, the payment for exploration does not exceed 1k of bread.

To understand the approximate production and the number of campaigns, if the production is large, you need to competently decipher intelligence reports and collect troops.

Let's start with the intelligence report. After your scout helicopter reaches the enemy base, you will have a report letter in the mail. The completeness of the report directly depends on your radar level. Therefore, if you decide to live as a robbery, then improving the Radar building should be in one of the first places on your to-do list. But in fact, from the lowest levels of the radar, you can see the resources of the opponent (but you can not see his protection and completely crash).

IMPORTANT! note that you can only see and loot those resources that you can use, i.e. up to level 10 only bread and gasoline, up to 15 steel, bread, gasoline, above 15 - everything. Those. if you have all kinds of resources, and a low-level player attacks you, then he can (if he can) take only those resources that he can use, no matter how many other resources you have.

There are 2 columns visible in the report: “Received” and “Not received”.

From the column "Not received", which in fact displays the amount of uncollected resources of own production. Resources from this column can be robbed completely.

Interesting observation! The "Not received" column can be used to determine whether the "victim" player has been online for a long time. If "nice" even numbers are visible in the columns, it means that the player's production storages are full. This, in turn, indicates a long period of offline time and the chance that this player will not have time to respond to your attack increases. However, it is worth remembering that the allies of this player can see you and deploy reinforcements or attack you during the robbery. Thus, causing more damage to your economy.

Now let's look at the "Received" column. This column displays the player's resources that he has. It is these numbers that the victim's player would display in the top line on the screen (Chapter Interface, point 3). These resources cannot be completely robbed.

IMPORTANT! You can pick up only those resources that do not fit in the player's Warehouse. By the base level, you can roughly calculate the storage capacity of the victim player. If the base is level 10, then the Warehouse will have a capacity of 320k of bread / gasoline, 53.3k of steel, 13.3k of alloy. I indicate both alloy and steel, although the hero may not extract this resource, but he can receive it as a reward for any action, he cannot see it, but this resource (or resources) will be visible to high-level opponents and are also available to them for robbery. Also, the hero or officer of the "victim" may have skills to increase the warehouse, his base may be located on the territory of an alliance fortress or outpost, which will increase the size of the warehouse, but the warehouse is usually not developed very actively, and the warring players are more willing to invest skill points hero to the military branch.

Now let's look at the screenshot of the report. We see huge deposits of resources that to plunder - not to plunder. Usually, several players of the same alliance flock to such tasty bases in order to have time to snatch as much as possible before the owner wakes up.

IMPORTANT! How to determine the income of a hike! Unlike gathering resources, when robbing the hold, the hold is only half full! Those. if you go with an army of capacity holds 400k units, then the maximum amount of resource you can take is 200k hold units (not 200k units of resources)!

IMPORTANT! How resources are allocated during the robbery. As it was written above, each resource takes up a different number of units of the army's hold. But when robbed, they fill equal in size share of the hold... Those. if you have a high base level and have a hold capacity of 800k troops, then 400k robbery will require 100k units of hold for each resource. And you get 100k / 1 = 100k bread, 100k / 1 = 100k gasoline, 100k / 6 = 16.7k steel, 100k / 24 = 4.17k alloy... Which in total will give 220.87k units of resources, and not 400k, as we would like.
If some resource is less than the hold allocated for it, then the rest of the hold is spread over all other resources.

It can be difficult to write, but quite simple to apply, and must be clearly understood! Here are some simple examples. These examples will guide the thinking behind planning attacks. I will write in detail, so there will be a lot of text, if you understand everything, then just skip it.

Example 1... You have a base below level 10. Received a reconnaissance report, in which an opponent (level 10) has 700k of bread and 700k of gasoline in the amount of 2 counts (received and Not received). Suppose the enemy has no troops at the base, and our losses are not expected and insignificant (from towers and mines). Steel is not visible to you, no matter how much of it he has. Now we count. We know that the opponent has a warehouse of 9 and we can subtract 310k from each resource. In total, we have 700-310 = 390k of bread and gasoline. Total MAXIMUM 780k resource. Considering that bread and gasoline occupy only 1 unit of hold, then we need 780 units of the army's hold. You choose an army, let's say with a capacity of 600k of a hold. Taking into account the game mechanics, we divide the capacity in half and get 300k REAL capacity. Those. to take all the enemy's resources you need to make 780k / 300k = 2.6 trips. Round up. In total, 3 trips! Consider the first hike. We have 300k of real hold capacity. Considering that the victim has more bread and gasoline than we can accommodate for 1 trip, the resources will be divided equally in half, 150k each. The second hike takes place as well. The third trip will be different, since we will be able to carry more than we have, we will only carry as much as we have. Namely, 780-600 = 180k resource (90k each of bread and gasoline). You don't even need to send a full army, but send only an army with a hold of 180k * 2 = 360k + 10% (or 10-100k), which will take away the excess production accumulated from the time of the reconnaissance report until the last attack.

Example 2... You have a base above level 10, but below 15. Resources such as bread, gasoline and steel are available to you. The intelligence report showed that the "victim" had a total of 2M gasoline, 150k bread and 200k steel. Suppose that the enemy has 14 warehouse (we either know this for sure, or calculated it earlier, in this example it is simply given), and, therefore, the capacity will be 420k of gasoline / bread and 70k of steel. By the simple calculations above, we find that we can steal 1,580k of gasoline and 130k of steel. In TRUMA units this will be 1,580k * 1 + 130k * 6 = 2.36m hold units. We still have the same army of 600k cargo units. And 300k of real loot from one trip. When a successful attack has passed (for example, without losses), the hold is divided into EQUAL 3 parts. Since we can mine and loot 3 types of resources. 100k hold units per resource. But since we cannot get one resource, its part (100k) will be distributed equally to the remaining resources. Those. 50k above each resource. Those. we can endure 150k of gasoline and 150k \ 6 = 25k of steel in 1 trip. In fact, in order to clean the "trough" you need to make 8 trips.

Example 3... You have a level 20 base (let's say). All resources in the game are available to you. The victim also has a warehouse 17. And the report showed the following picture: 1m of gasoline, 500k of bread, 100k of steel, 100k of alloy. We subtract the tabular values ​​of the warehouse, we get the possible profit: 520k of gasoline, 20k of bread, 20k steel, 80k alloy. Let's say we have a troop hold size of 1.6m hold units. Those. 800k units of real production. Divide by the number of resources, we get 200k for each. Or 200k \ 1 = 200k gasoline, 200k \ 1 = 200k bread, 200k \ 6 = 33.3k steel, 200k \ 24 = 8.3k alloy. Since the allocated resources will not take up the entire allocated space for them, the remaining space will be distributed equally to the remaining 2 resources. Those. 200k-20k + 200k-20k * 6 = 260k Divide into 2 resources, we get + 130k each, in total we have income from the first attack 200k + 130k = 330k gasoline, 20k bread, 20k steel, 330k \ 24 = 13.75k alloy. The second attack will take the remaining 190k gasoline and start raking the alloy (400k + (400k-190k)) / 24 = 25.4k. The third attack will already bring a pure alloy 800k / 24 = 33.3k. ON the last 4th attack, only 8k alloy will remain at the "victim", respectively, you can send an incomplete an army, and an army with a hold 8k * 24 * 2 = 384k.

You cannot loot allied castles and castles under the dome / shield. Even if you attacked them, but at the time of the battle on the "victim" the shield, then the attack will be unsuccessful.

Trade within the alliance.

This type of obtaining resources is the most economically unprofitable. If you have a Market building built, then you can send resources to other alliance players. The size of the parcel and the percentage of tax directly depends on the level of the sending player's Market. This method is used when you need to quickly restore the army or get some resources for the construction. At the first level of the Market, you can send 5k units of the hold and give 45% of the tax (i.e., in fact, the player will receive 2.6k units of the hold of the resource), at the 30th level of the market, you can send 150k, with a tax of 10%.

The market, and actually trade, is available to players from level 6 of the base.

Visually, the trade looks like a helicopter slowly (probably at a speed of 1-5) flying from your base on the map to the base of a friendly player.

Each trade takes 1 troop campaign. Those. maximum at the same time you can send as many helicopters as you currently have empty troop march slots (Chapter interface, point 21)

Trading is permissible for one-time, small transfers of resources. For the global "pumping" of the player by others, it is better to use other options.

Performing tasks in the walkie-talkie

Another way to extract resources. It is more complementary than basic. Performing any task from the radio, and this is: building buildings, building certain troops, siege, defense, ruins, killing zombies, pumping a hero, studying science, etc. you will get a bit of experience and a pretty decent reward in the form of resource boxes. Decent at the beginning of the game. In fact, this is a small compensation for the expended resources. Or transferring the extracted resources to boxes. A trifle, but nice. As mentioned above, it is not recommended to waste boxes. It is worth adding them up and then using them to collect the necessary amounts of resources at high levels, and then only for key buildings and sciences.

Killing zombies

4 different actions in the game fall under the above name. Let's consider everything in order.

  • Removing zombies behind the wall... Walking zombies periodically appear at the base behind the wall. When you click on which they disintegrate into minced meat and free up resources. Thus, you can get only 3 resources: bread, gasoline and diamonds. Each zombie gives out a meager amount of resources, but they help a lot at the beginning of the development of the base. Since with an increase in the level of the base, the resources from the zombies do not increase, then the income from them turns out to be meager. Not more than 50k (approximately) per day.
  • Loudspeakers... By running the speakers behind the wall on a timer, we call a horde of zombies that cannot stand the creativity of the Vorovayki group and seeks to turn off your audio system, simultaneously sprinkling blood from your ears and eyes at your base. One of the rewards after the launch of the columns is the resource boxes. Moreover, any of 5 (diamonds too) resources can fall out.
  • Giant zombies... They are found only during themed events. May look like clowns, nurses, scarecrows and more stolen from other works riffraff. You can kill them only by collecting the Collection or in the latest translations Declaring war on them. In fact, you are calling all members of the alliance to take part in the campaign against this monster. Each member of the campaign spends 20 points of stamina. For every percentage of life taken from a zombie, you receive a reward of 1k equivalent resource in the box. For the slain giant, you get an additional reward. Also, all alliance players not participating in the campaign can also receive a reward, including in the form of boxes with resources.
  • Killing zombies on the world map... The most effective of all killing zombies is killing zombies on the map. Having entered the world map by pressing the "World" button, you can observe many different zombies of different levels around you. Zombies are from 1 to 21 levels. Starting at level 6, defeating a zombie will give X * 1k equivalent resource in the box. Those. resource box that occupies 1k units of the army's hold. X is the zombie level. At about level 16 of the base, you can easily beat 12-13 levels of zombies. Full stamina bar makes it possible to knock out 20 zombies. If you do not strain too much, then you can spend 2 full bands of stamina per day, i.e. kill about 40 zombies. And earn almost 500k equivalent resource per day. More details about killing zombies on the map will be in a separate section.
  1. Participation in promotions and events

Almost not a single day passes in which it is impossible to participate in contests or events. All resource prizes, again, can only be obtained in boxes. It is convenient and profitable, since no one can encroach on these resources, and no one knows about them. All activities are reduced to several mechanisms:

  • Follow the link or email and click to receive a gift.
  • Get promotional items (killing zombies, collecting resources, shooting at a shooting range, etc.) and exchange them for prizes (including resources).
  • Collect a certain number of points using the indicated method.
  • Score more points by the indicated method than others.

Of all the methods in terms of obtaining resources, the most productive are 3 and 4. Moreover, the 4th method is the most productive for obtaining diamonds.

Mining diamonds in a playful way

I specially dedicated a separate section of the chapter to diamonds, since the speed and efficiency of the development of your base often depends on the number of diamonds. It also gives you the ability to quickly create your own costume items for the hero and officers. In an amicable way, you can buy anything for diamonds, even experience in a special building of the base. But you shouldn't dwell on this. In fact, there may be more ways, but I will describe everything, including the most scanty mining.

  • Zombies behind the wall of the base. Pressing your finger or the zombie cursor behind the wall, you can get 1-4 diamonds from each zombie. Usually drops from 1-3 zombies every day. Moreover, they fall out at the beginning of the day, more precisely from the first crushed zombies that day. On average, there will be 5 diamonds a day. A trifle, but nice.
  • Zombies on the map. From about every 20th zombie, you can get an additional reward in the form of 5 or 10 diamonds. I even saw 20 diamonds once. The above was not. Also a trifle, since on average it will turn out from 5 to 30 maximum per day, only if you do not destroy zombies in batches.
  • Extraction in diamond mines on the world map. Everything is simple here. Base speed 3 diamonds per hour. Digging is profitable, only for the sake of the event stage for collecting resources, and even then not in every event. You can also withdraw the troops for a long period so that they do not stand, but here at your own peril and risk. If the world is on the map, and you are offline for a long time, then it is worth digging. How to dig was at the beginning of the chapter.
  • Mining from prize-winning level 100 diamond mines. These mines appear in the Battle of the Worlds event. And only if you won the battle stage. Approximately an hour after the end of the battle on the "sand" stage (areas in the center of the map where the speed of the campaign is reduced), about 20-30 level 100 diamond mines, 500 diamonds each, appear. The base mining speed is 105 (sort of) diamonds per hour, which is very, very decent. Having 5 troops and a Pioneer set (more on that below) not lower than orange, you can have a production of up to 1.5k diamonds per hour, or even higher.
  • Alliance pay. If you are a member of an alliance, you can receive up to 30 diamonds daily simply for the fact that other members of the alliance are online. It's a trifle, but in conjunction with points 8.1, and 8.2, you can raise 50 diamonds a day, and this is already noticeable.
  • Performing tasks in the walkie-talkie. Usually diamonds are given for increasing the level of the hero and increasing the level of the base. A little, but also not superfluous.
  • Achievements. For certain achievements that are taken into account in Google Play and Apple's analogue. We go to the menu of your character (by clicking on the avatar of the hero) there we open the achievements and see if you have reached those heights for which you should be rewarded? The stages there are not very difficult, but the rewards are not bad. From 50 to 700 diamonds per stage. If there is a red dot on the "Achievements" icon, then you have uncollected rewards.
  • Updates and bug fixes. For each update and bug fixes, the developers "give" small prizes to each player. Diamonds are almost always there. On average, 200.
  • Events. There are many of them, they are different and they all bring diamonds. Just fulfill the conditions, gain points and try to be above everyone else in the rating. In the same Battle of the Worlds, in each stage, you can get 10k diamonds for the first place in the individual standings. It is the events that allow you to earn faster and the most diamonds. The main thing is to correctly calculate your strength.

Buildings and constructions

So, let's take a look at all the buildings in this game. Some will be described in detail, some not very much, as their functions will be covered in other sections.

How to use Last Empire War Z codes, get unlimited quantity diamonds and many other secrets of passing the game. This is one of the most popular economic strategy on mobile devices, the number of players reaches hundreds of millions. Some of them have several bases, so it becomes more and more difficult to get some resources in the district.

If the question is about survival, then any methods are good and in this article we will consider free and quick way get the Last Empire War Z diamonds for free. This trick works on Android, iOS devices. By activating the code, the player receives a set of diamond crystals and is free to use it. To save your achievements, link your account to facebook. To activate the codes, you do not need to download mod files, get root, jailbreak rights, everything is much easier, read the instructions.

Last Empire War Z codes:

  • 10,000 diamonds for free, code - Nh_whY9kj * Ph

This is the only alphabetic code you will need to get a lot of money in the game. Build a base, level up faster and find strong allies for joint survival. The fear of the living is even more worthwhile than the zombie. But they will all try to get to the center of the base and destroy your buildings. Fight with players from all over the world, communicate with members of the alliance and constantly improve the base.

Last Empire War Z hack gives freedom of shopping, allows you to unlock buildings, warehouses and expand your territory. You can activate the codes several times, but it is worth doing it as needed. In order not to waste resources, you need to harmoniously raise the level of the base and all warehouses. By increasing the level of the base, the player opens up the rest of the improvements,

Features of the game Last Empire War Z:

  • 3D graphics of the highest quality + pleasant musical accompaniment;
  • Dozens of building types, each can create a unique base;
  • The ability to join alliances and communicate with players;
  • Dozens of types of enemies;
  • The economic strategy has great amount content;
  • Ability to use free purchases in Game.

As the number of players grows, the difficulty grows, it is quite difficult for a new player to rise above level 20, even in a year. Success depends entirely on access to resources and you can replenish them through the game store. Many players have spent hundreds of dollars buying diamonds, but not everyone has such an opportunity. It will be impossible to compete with them without donation. Last Empire War Z cheats give everyone a chance to reach heights in creating one of the most powerful bases in the area.

Of the buildings in the game, the main ones can be distinguished: a base, a radar, a research center, an embassy, ​​camps for different classes fighters, warehouses, cafes, hospitals, factories, shooting galleries, armory other. Using all the buildings, you can create a closed infrastructure, each building plays an important role in a specific area. Upgrading each building requires a large supply of gold and diamonds from the player. As the level rises, the amount of required resources increases. Their main source is battles, unite in alliances and take away raw materials and the enemy.

Secrets of Last Empire - War Z:

Battles take place in automatic mode, you can see the result in the reports. You won't have to wait long for the result, the game is tuned to the economy and in order to develop it, you just need to learn how to activate the Last Empire War Z codes. They are tested and work successfully on Android, iOS devices.

In order not to waste resources, complete tasks and gradually develop your base, the harmonious development of defense and attack will allow you to win much more often. Research new technologies and conduct research, this will allow you to get rare improvements and have an advantage. Read the instructions and follow the tips in the game.