Dragon Age: Inquisition Character Leveling Tips. Character development Dragon age inquisition Inquisition level

Level up

When you reach the next level of experience, enter the character menu.

Level increase in Dragon Age: Inquisition very similar to it in other role-playing games. When you gain the required amount of experience points, your character will automatically level up. This means, first of all, that the main parameters of your character increase, the health reserve increases. Plus, you get ability points. We recommend distributing these points every time you level up.

note that each of your heroes has their own experience counter. This means that they level up independently of each other, not always at the same time.

Also note our tips on how to gain experience faster (in development).

Capabilities

Current statistics can be viewed in the character window

Every playable character DragonAge:Inquisition characterized by many attributes. As mentioned above, attribute promotion happens automatically, i.e. certain of them rise when the level rises. This does not mean, however, that you do not need to pay attention to them, since they can be changed, for example, with the help of things with certain properties.

The main attributes of the character:

  • Strength - as usual, is the main attribute for every warrior, since it affects the effectiveness of attacks. In addition, this parameter determines the amount of the bonus that you get by breaking through the enemy's Guard.
  • Agility is the main attribute for thieves, as it affects the effectiveness of their attacks. In addition, this parameter determines the critical strike bonus.
  • Magic is the main attribute of magicians, it affects the effectiveness of their attacks. In addition, it determines the bonus when breaking through the magic barrier of opponents.
  • Cunning - affects the chance of a critical hit and protection from ranged attacks.
  • Willpower - affects the amount of damage you do, regardless of class. It also increases resistance to magic attacks.
  • Constitution is an important attribute that determines a character's health. It also affects melee defense.

Other important attributes:

  • Armor Penetration - determines how much of the enemy's armor you ignore when attacking. The higher this indicator, the higher the chance of inflicting damage on the enemy.
  • Critical hit chance - understandably, affects the chance to deliver a critical hit.
  • Flank Attack Bonus - determines how much additional damage you deal by attacking from the sides or from behind.
  • Resistances - all attributes of this group allow you to take less damage based on various elements.
  • Protection (Guard) - this attribute is an additional protection of the character. The attacker must first break through this defense, and only after that he will be able to inflict damage on the character.
  • Armor Rating - This attribute shows you the class of your armor. The higher the value, the better you take damage.
  • Health - you need to monitor so that there is as much of it as possible. The loss of health does not mean the death of your character, he only loses consciousness and can be healed by another member of the squad. However, the loss of health by all members of the squad means defeat.
  • Focus is an important attribute that charges up from attacks that your squad members inflict. When you get enough focus points, you can use an additional attack.
  • Mana / Stamina - Both of these attributes are required to use abilities specific to each member of your party.

Leveling up is very important to progress through the game. Characters that are underdeveloped will have problems fighting stronger monsters or completing certain missions. In the case of quests in the storyline, the game sometimes gives you additional hints, for example, it shows you at what level you should take on the given quest. For example, the screenshot above shows that the recommended level for the task is from 8 to 11. This means that if your squad levels are below 8, then you will have serious problems completing this task. On the other hand, a group with levels above 11 may not have any problem at all with it.

Capabilities

Sample points distribution window

V DragonAge:Inquisition there are many abilities available to learn. The list of available abilities depends, of course, on the character class you chose at the beginning of the games. They are presented in the form of trees, divided into different categories (for example, "Sword and Shield" and "Two-handed weapon" in the case of a warrior). Since the abilities are collected in trees, some will be available to you only when you open one or more of the previous ones.

As mentioned above, abilities are unlocked with development points. You get one point every time you level up. There are three categories of abilities:

  • Active- after you have opened them, they can be placed on the quick access panel and used in battle (by pressing the corresponding button).
  • Improvements to active abilities- affect the effect of the active ability to which they are attached. For example, the duration of the original ability can be increased.
  • Passive- when you study them, they start to act automatically, and you do not need to do anything to use them

In the early stages of the game, it makes sense to study at least 3-4 active abilities in order to have room for maneuver depending on the situation on the battlefield (for example, if you encounter a strong enemy or a group of weak enemies). It's also a good idea to learn a few "strong" passive abilities. But the improvements are best left for later, when you have learned all the passive abilities that you need.

note that if you don't want to waste time reviewing abilities, you can delegate this to the game itself. In this case, you just need to enter the character window and click the "Level up automatically" button. We do not recommend doing this, since the game may choose such abilities that you will not be comfortable playing with (for example, unlocking a defensive ability, while you would like to play an attacking character).

Specializations

An exemplary trainer

As in previous games in the series DragonAge, you can specialize in some area (other members of the squad receive specializations automatically). This will increase the character's combat abilities (such as strength or constitution). The specialization will initially be unavailable, and you will be able to choose it as you progress through the game. To do this, you need to wait until a mark appears on your map associated with the assignment at the invitation of the teacher. After completing the assignment, the teacher will appear in Skyhold.

You need to complete all the tasks assigned by the teacher.

note that it is more profitable to first complete all the tests of all teachers, and only then choose in which area you want to become a master.

Backpack

Get rid of things that you don't need as the volume of the backpack is limited.

Interaction with the outside world in DragonAge:Inquisition is not something difficult, but a few nuances should be remembered. The game has a color-coding system, so weapons and armor of different quality are indicated in different colors. Of course, this helps determine which item is better. It is important to remember that the default backpack size is 60 slots. This is quite a bit, so you need to visit merchants often and sell unnecessary items to them. You can learn the Inquisitor's skills Antivan Tailoring and Imperial Court Tailoring, which can expand your backpack to 90 slots.

note that, when counting occupied backpack slots, the game does not count items needed for crafting (i.e. herbs, materials, or schematics). You can keep as many of these things in your backpack as you like.

The backpack is divided into nine categories to make it easier to navigate:

  • Weapons - There are several subcategories here related to different weapons, and a separate tab for shields (since warriors can also inflict damage with them).
  • Armor
  • Accessories - This category includes rings, belts, amulets, and more.
  • Improvements
  • Craft materials
  • Values ​​- the only purpose of these things is to be sold as expensive as possible.
  • Weapon blueprints
  • Armor Blueprints
  • Recipes

If you do not like to collect everything that you find, and then often visit the merchant, take only the most expensive things. These are legendary items and all kinds of valuables. The cheapest items are upgrades, so if you don't intend to use them (for example, you already have an upgrade of the same type, but of a higher quality), get rid of them first. Prices are the same for all merchants, so you can buy the items you need from the first merchant you come across.

Inquisitor skills

You must consider which Inquisitor skills to learn

In many ways, the skills of an inquisitor are the same passive abilities. From the moment they are received, they give constant bonuses, which can be very different: for example, they increase the speed of gaining experience, reduce prices at merchants, make it easier for thieves to pick locks or obtain rare materials. Each skill affects all members of the group.

Skills can be unlocked with special glasses. They are given as a reward for new levels of influence, which is associated with the tasks of the Inquisition. A detailed list of Inquisitor skills is presented in the chapter Leadership of the Inquisition... In the same chapter, you will learn how to gain influence and discover new skills. It also contains tips on what skills are useful in which case.

Captain Shepard's stories, BioWare has put itself in an awkward position as fans of the genre have reminded the creators of all their atrocities of the past three years: simplification game mechanics, lack of fresh ideas, gradual departure from large open spaces to narrow streets and labyrinths.

The release of the "Inquisition" had to solve a lot: either the developers would finally spoil karma by releasing the third controversial project in a row, or they would return the players' credit of trust by issuing the game for all time. In our review Dragon age: Inquisition you will find all the answers and understand why the third is not given.

- Come out! Unless, of course, you are a dragon. Then you can stay there.
Dragon Age II (2011)

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Game of Thrones

"By invitation only" is a sign that would suit the Inquisition if it were a prestigious nightclub. The indestructible system of protection and the inflated price weeded out the crowds of onlookers and ill-wishers, so the portal to the world of Thedas opened only to those who clearly understood what awaited him on the other side.

The Dragon Age phenomenon is that each game in the series is different - this is not Ubisoft, where every year they put on the same play, only changing the scenery. Here, already at the stage of the title, an intrigue appeared - the finale of the second part, although it was open, was not cut short in mid-sentence.

The highest degree of self-irony. Varric wrote a series of books on the events of Dragon Age II, which he called the worst of his work.

First of all, it is worth getting rid of obsessive associations with bonfires and witches - the Inquisition from Dragon Age has nothing to do with the medieval scourge of heretics. Rather, it is a rescue service designed to restore balance in the world: the conflict between magicians and templars in Kirkwall has grown into a full-scale war, and none of the states is able to stop it.

Only the Church could reconcile the parties, but at the conclave, where the "elite" of the warring factions gathered, a catastrophe occurred. An explosion thundered through the sky, and rips began to appear all over Thedas. None of those present at the meeting survived. Except one. Or one.

Lady Inquisitor. In your universe, it may not be an elf, but a human, a gnome or a Qunari. Or a man.

The newly minted protagonist is found by the seeker Cassandra - the very lady to whom Varric retells the events of Dragon Age II, and examination of the survivor by the doctor reveals in him the symptoms of the Chosen One - a strange mark on his hand and partial memory loss.

The protagonist is accused of killing the high priestess, but the seekers exchange their anger for mercy when they learn that only he is able to close the gaps in the Veil, from where demons constantly climb. This is how the path of the nameless hero begins, whom all Thedas will remember as the herald of Andraste or the Inquisitor.

This is the future of this universe if the Inquisition falls. Even more interesting, you will not see this mission if you prefer templars to mages in the choice of allies.

An uncomplicated plot may be misleading, but this is a first-class political thriller with court intrigues, revelations and an abundance of unexpected turns. BioWare's writers have learned not only to amaze, nullifying all assumptions and guesses, but also to present scenes and events beautifully. In Dragon Age, it is not so much the result that is important as the process, the observation of everything that happens.

The story is also good in that it does not "bend" the hero under someone else. The Inquisition does not obey anyone, acts in its own interests, and we ourselves decide who to support, prevent a coup d'etat or allow the revolution to take place, execute or pardon the prisoner.

His Majesty the King of Ferelden. Do you recognize?

Party members have traditionally become a kind of "icing on the cake" for BioWare. Who will not stand under the banner of the saviors of the world: the court sorceress, the Qunari mercenary spy, gray guard, a Tevinter magician and even a spirit in the human body! Everyone has enough skeletons in the closet that will lead to side quests with sometimes difficult moral choices, and companions are always happy to have a heart-to-heart talk.

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Not without the usual relationship with previous games in the series. We will hear the echoes of our actions in texts and dialogues, and we will see some of the familiar characters in person. To customize the universe of the game for yourself, it is enough to use the wonderful service DragonAgeKeep.

In the mosaic on the DragonAgeKeep website, you can replay all the events of the previous games in the series, from the smallest to the most important. Or create a state of the world from scratch.

The world of Dragon Age has changed. But it was not the pestilence and natural disasters that changed it, but the third-person view and the expansion of the game spaces. Fifty shades of burgundy have sunk into oblivion - the updated Thedas welcomes travelers with bright colors and dizzying landscapes. No matter what the skeptics say, the game looks great on Frostbite 3.0 - only there is not enough detail in places.

Management has also been rethought. Heroes now move using the keyboard rather than the mouse, but the layout does not resemble Skyrim or Mass effect, and World of Warcraft: the same camera rotation with the right mouse button pressed, jumping, automatic shooting. Even the motion animations are similar in many ways.

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We will not be allowed to climb the steep cliffs, but sometimes it turns out to run unnaturally high.

Location designers were also inspired by Blizzard's immortal hit. The first sandbox zone occupies, probably, more than all the corridors from the first and second parts put together. Mountains and forests, swamps and plains, deserts and dungeons, ruins and cities - there are enough picturesque places in Orlais and Ferelden, and everywhere we will have a reason to walk.

Territories are saturated side quests, groups of bandits and wild animals, abandoned buildings, where you can find a valuable sketch, artifact or collectible trinket. As for the "living world" I will not build illusions, but the game copes with the minimum task: magicians and templars do not stand rooted to the spot, but wander around the neighborhood, getting involved in a battle with predators or demons.

Research game world riding is not so comfortable. The speed of movement is not much higher, and it is not possible to be distracted by collecting herbs in this position.

Minor assignments do not indulge in ingenuity. Bring the lamb, find the lost records, destroy the robbers - not quite what you expect from the heroic epic, but such is the price of freedom, and the cleaning of the area is not imposed, because experience, money and resources are not so scarce.

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A different approach in main story missions, where freedom recedes in favor of effects and drama. The storming of the fortress, travel in time, a foray into the Shadow - each level is remembered both for the scenery and for the entertaining setting of tasks. The ball in the Orlesian palace was especially successful, where the Inquisitor needs not only to conduct an investigation, but also to please the nobility, maintaining a reputation.

"Have you seen exactly where my cloning machine went?"

Between sorties, we rest at our personal headquarters: first, this is a small refuge on the outskirts of the world, then an impregnable castle high in the mountains. At the base, you can communicate with companions, craft and buy equipment, improve potions and just relax while listening to the minstrel's songs.

The heart of the headquarters is the headquarters of the command, from where we plan operations: we reconnoiter the land and carry out "oral" quests. Tasks appear on the world map with brief description, and we think how to solve them: diplomacy, espionage or war. After confirming the choice, it remains to wait (sometimes several hours in real time; the counter ticks even outside the game session) until the advisor returns with a report and rewards: gold, resources, and sometimes even artifacts and sketches.

Once the protagonists of Dragon Age II and Dragon Age: Inquisition met ...

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Any successes in general in everything bring influence points, and two types at once. Some are spent on the opening of new territories and story missions, others are exchanged for passive improvements: from additional inventory slots or places for potions to new options in dialogues.

Another measure of reputation is relations with party members. Taking different solutions, you can get approval or condemnation of actions, full or partial, and now the reaction of the whole team is taken into account, and not just the active group. It is easier to seduce like-minded people, but the attitude of subordinates to the boss does not affect personal quests.

Characters from bygone times have been greatly transformed. Both externally and character.

Acceptable losses

The change in perspective, control and level building was reflected in the combat system. Formally, the rules remain the same: heroes and enemies exchange blows in real time, apply skills, tricks and spells, and damage is calculated taking into account the position, defense and resistance of the target.

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Changes took place in the little things, but they seriously influenced the tactics of warfare. Shooters received a bonus to attack from a hill if certain skills are pumped. Combat bundles appeared in the manner of Mass Effect. Mages no longer know how to heal: they have replaced a fixed set of health potions, replenished for free in field camps or supply boxes.

The heroes inherited the Achilles heel of Tommy Vercetti: as soon as they go knee-deep into the water, they are immediately thrown back onto the shore.

The battles have become noticeably faster, and this is another reason for a languid glance towards World of Warcraft. The battlefield is covered with fireworks from fireballs, lightning, halos from magical barriers and auras, so only a pause helps to navigate in this turmoil, where you can slowly issue orders to the whole group.

The vaunted tactical camera, however, proved useless due to its impractical angle and control. Fighting in this position is wildly inconvenient, so if the innovation is used, it is only to determine the characteristics of enemies, as well as their strengths and weaknesses.

There must be at least one "tank" in the group: it will help in battle, taking the blow on itself, and will break through the flimsy wall, allowing us to get to the treasures.

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The role system accounted for the least number of reforms. The same active and passive skills in several groups (as in the second part) are learned one at a time. Stats like strength and dexterity are distributed automatically: now they can only be customized for yourself through equipment.

At first it seems as if all this greatly simplified the game: you can shove ahead, rake, heal and constantly return to the camp for potions, but ingenuity is rewarded. Once I managed to destroy a group of templars with literally one shot: the robber used the strongest skill on a hill from the flank - one enemy was torn apart by a shot, while others were killed by this explosion.

If only the auto-aiming at the enemies would be corrected, otherwise you sneak up to the enemy at the required distance, load the shot ... and kill the fox that appeared right in the line of fire.

Who knows, but maybe this is how D'Artagnan would have looked if Dumas had been born and raised in Holland.

Yes, as in any project of this scale, the Inquisition has bugs and flaws. Objects of the environment are sometimes loaded with a delay, the character while running can freeze for a moment in a strange position, satellites sometimes get stuck in narrow places, and then simply teleport to the hero.

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One feels that the game was made with heart, but carelessly, as if they did not have time or did not want to smooth out the roughness. Clothes do not get wet in water and during rain, grass and bushes do not react in any way if you pass through them. I was especially embarrassed by the incident at the ball, when during the dance the hem of the dress simply passed through the floor. Not that such oversights greatly interfere, but they contribute to the perception of the game.

To be or not to be? And if there is, then why?

Briefs from the front

Success cooperative regime Mass Effect 3 sealed the fate of the online part of the newly minted Dragon Age: the developers took the same basis as almost three years ago, adapting it to the local mechanics, but this was a mistake: game process based on the exchange of blows was not very exciting.

Captain Shepard's allies defeated their enemies through accuracy, reaction, skillful use of cover and skill combinations. Of all this, only combat bundles remained in the "Inquisition", and even those in the local realities are almost never used - partners are not accustomed to teamwork.

Multiplayer heroes can be unlocked back in the campaign, if you find a special sketch and make armor for it. This is the connection between this regime and single game and ends.

Network battles are no longer limited to reflecting waves. Instead, we are offered a short run through one of three gut-like levels with the extermination of groups of templars and the passing solution of familiar problems - escort, search, and so on. In the process, the heroes search for caches with chests and collect handfuls of gold hidden in vases. It all ends with a boss fight.

If in Mass Effect it was still supposed to play a loner, then here it does not work at all. The character is unlikely to withstand the first encounter: you don't particularly dodge the blows, there are very few healing potions, and we are not trained to regenerate. Class restrictions are also embarrassing: you simply will not get to all the caches with wealth alone, since one cache can only be opened by a magician, the other by a warrior.

Dungeons in Dragon Age are darker than night. Sometimes you can't see anything without a torch.

With pumping to the maximum level of twenty and a full set of skills, life becomes more fun, but here there is also a catch. The developers are pushing to reset levels for the sake of prestige points: they took the robber up the career ladder - they got an increase in cunning for all heroes, brought up a warrior - improved the physique. The cycle is endless, and it looks unnecessarily torturous.

The familiar chests with equipment and potions are bought for gold, but if in Mass Effect the set of weapons was fixed and sooner or later you would open the entire arsenal, then here the equipment is like in Diablo iii, that is, randomly generated and not so hot. Unnecessary trash can be melted down in order to then forge something worthwhile from sketches, but such an occupation also seems to me a waste of time.

The game will end early if the entire group falls. Fortunately, at least the collected gold is not lost upon defeat.

While the network mode looks like some kind of misunderstanding. Trying to repeat their own success, BioWare offered not very interesting gameplay in itself, where the development of heroes and the search for decent equipment takes so long that the feasibility of this activity is questioned.

There are cumulative trials that unlock all sorts of decor to customize the icon and background of the profile, the developers promise weekly events, like in Mass Effect, but this is hardly enough reason to stay here for a long time. This mode is not bad for a free app, but it completely pales in comparison to the amazing campaign.

Unique shield in the form of a huge piece of cheese. Yes, this is really Dragon Age, not Fable, for example.

The facts say

Telling everything about the "Inquisition" is like embracing the immensity. But I would like to draw attention to some things, at first glance, trifles. Not for criticism, just for information.

  • The outcome of tasks in the command rate depends on the choice of the advisor. You cannot fail such assignments, but the rewards for completing them may differ.
  • If you recruit an agent (they meet during quests and just in open world), the mission time of one of the advisors will be reduced. It is useful when strategic operations are calculated for twenty hours.

  • Loading screens display random pages from the code.
  • The portraits of companions on the squad selection panel change depending on the result of their personal quests.
  • Any clothing is now available to party members. Armor sets are gone, but bracers and leggings can be added to armor as upgrades. Equipment can also be enchanted, and runes can also be inserted into weapons.
  • There are three types of artifacts: common, rare, and unique. The most valuable ones fall from bosses and are found in caches. Many of them have a special property, for example, the effect of Grunsmann's bow is mentioned above in the text - when killed, the target explodes.

  • Some valuables dropped by the enemy can be given for research: the magicians will consider the find, and you will receive a bonus to damage against this type of enemies.
  • There are telescopes on the maps that offer a mini-game where you need to draw lines between the stars in the correct order.
  • In the very first large area, you can find a real dragon, but you will only be able to defeat it closer to the middle or end of the game.
  • Outside of story missions, enemies are reborn. Resources and gold can be mined in unlimited quantity, both at locations and at the headquarters (some tasks are endless).

  • Flirting is available with almost all companions, but if romance is impossible, at some stage the partner will say about it and even explain the reasons. There are no bed scenes, at least they will not be shown.
  • Varric uses no weapon other than his Bianca crossbow. It can be improved with unique modifiers to increase the damage dealt.
  • Skyhold Fortress can be improved: build a tower, plant a garden, change the coat of arms or curtains. The castle even has a throne on which the inquisitor judges the prisoners.
  • The music for the game was written by Trevor Morris. These are lyrical and inspirational orchestral compositions in the spirit of "heroic fantasy", which can be called the Dragon Age series. The soundtrack of 39 tunes is included in the Collector's and Exclusive Digital Edition.

BioWare managed to release several exclusive (and not so) sets of things:

  • Red Lyrium Reapers Weapons Pack is given to everyone who completes a simple quest on a special site. The set includes a unique sword, staff and dagger.
  • The AMD Radeon In-Game Gift Pack can be purchased from the Raptr website for special points. The reward from the "Reds" will be a rare amulet, a mount and a chest for multiplayer.
  • Collector's Edition Prima Official Game Guide In-Game Content is a gift to buyers of the Collector's Edition of the Official Game Guide. The package is similar to the previous one: a ring, another animal for the stable and a chest.

Write in the comments how you like this format for presenting information and whether it is worth making this heading permanent.

Conclusion

As an inquisitor, you won't get bored. You leave with cookies in passers-by, take part in Big Game at a social reception, recruit an abar who attacks your castle with a goat. After all, it's not about saving the world, loud speeches about duty and purpose - this is in every game. Real masterpieces are made up of little things. They are the ones that are remembered, and Dragon Age: Inquisition has something to show.

This is not ideal role play, of course, but if anyone is destined to be on the podium, BioWare's new creation will take this place completely deservedly. There were those who made the worlds better. There were also those who cared more about novelty. Today we celebrate the third part of Dragon Age as a game with an exciting story: interestingly written and skillfully delivered. The challenge is accepted, eh, The Witcher?

Verdict: Some games change like the seasons. The Inquisition is an example of what would happen if spring came to a world of dark fantasy.

Rating: 9.6 ("Masterpiece").

Vitaly Krasnovid aka Dezintegration

  • Dragon Age Inquisition: Performance Testing
    Summary testing thirty-four video cards and sixty-four processors in a pair of resolutions and two modes of operation.

  • Discussion of the game at the conference site.

Character leveling in Dragon Age: Inquisition is a classic RPG process of gaining experience with the subsequent investment of points in the necessary skills and abilities. Experience in the game can be obtained for completing quests, destroying enemies and closing rifts.

As you level up, your character's base attributes increase. In addition, you get skill points (perks), which are needed to acquire new skills.

Leveling up also opens the door to previously inaccessible missions and new, more dangerous opponents. It is important to understand that character development in Dragon Age: Inquisition is not that fast, so you should not mindlessly invest in new skill points.

Close up the rifts

You are the Inquisitor, the only hero able to close the rifts of shadows scattered throughout the game world. By closing another rift, you get valuable experience points, which differ depending on the region in which the rift is located.

Destroy high-level opponents

Old as the world for all RPG advice: look for high-level enemies in the "difficult" zones and get a lot of experience for killing them. Of course, you need to have the appropriate equipment and be ready for difficult battles.

Destroy dragons

In total Dragon Age: Inquisition ten dragons and, as you know, these are the most difficult opponents in the game. Killing these monsters promises you great amount experience and useful things.

Capture fortresses

Fortresses are usually guarded by high-level opponents. Choose your goals according to your strength and get additional experience.

Explore the world

Many simple activities in Dragon Age: Inquisition, such as picking herbs or hunting animals, brings additional experience. Exploring the secrets hidden in the game world, documents and treasure hunt will allow you to build a high level very quickly.

Josephine's Perk

Quests

Completing various tasks, you gain experience and new levels. Therefore, if it seems to you that your level is not high enough for further passage, you should pay attention to the side (secondary) tasks.

In this post we will take a look at tricks of the Dragon Age inquisition... For those who do not really need this kind of fraud associated with the Cheat Engine, then please skip the post and make yourself some tea.

First, a preview.

To download Cheat Engine latest version come here

Cheat Engine Quick Start Tutorial

If you have english version programs, like mine, then here is the actual instruction.

1. Flashing green-red computer icon is a request to select a process to use the program. Find Dragon Age Inquisition in it and wait for the downloads.

2.After you have loaded the game data into the program, we will begin to use it for our benefit. And how and what, read below.

Let's get started. The first method that I myself brought out. At least I didn’t watch the videos and didn’t read the information about this, this is a hacking of the health of opponents.

The method is not so that you can kill without that light bandits, but for opponents who are fooling around for the tenth time. I invented it when I played the game twice, and I didn't really want to spend time on the Nightmare level on unnecessary bosses like Imshel, but if you have the same thoughts, listen and remember.

  1. We go into the program and select the process.
  2. We go into the game and look through the tactical camera the enemy's health
  3. We collapse and drive the health of the boss or mob into the Value line
  4. In the item Value Type NECESSARILY put Float.
  5. Click on the left First Scan
  6. After finding the results on the left, we go into the game and give a blow to the boss so that his health drops.
  7. Drive in again Value the amount of his health.
  8. After finding the results, usually from 8 to 15, select them all and click "Add selected address ..."
  9. Now they are at the bottom and again select them and press Enter, then enter the value that we want to leave to the boss in the form of hp. For example 1.
  10. Press enter again and go into the game. The boss already has 1 hp and it remains to finish it off. Less hassle and more plot.

Money

Just like in Artmoney, put 4 bytes in the search type and click First Scan with the amount of money you have. Then we sell or buy something and then we do it as in paragraphs 9, 10 about the boss's hp, only changing it to the value you need. It's simple

An experience

If you click on information about characters and attributes, then at the end of the list you will find "Points of combat experience." This is your experience for the whole game. Look for it in Value and then kill one mob to change the experience. Next, click next scan, after entering new values ​​and then add the necessary addresses down and change their value, for example, to 99999.

Specificity of the Inquisition

Hacking the specifics takes a long time, but you can hack the Inquisition level and it will already add specifics. For example, we close the gap and look at the amount of experience. Now we look.

Each level of the Inquisition is 1000 experience, that is, we make a static situation. You have level 4 displayed and 468 experience. How we calculate.

Level 1 - 1000 experience, it reaches two and the second level begins, but this does not mean that you have 2000 experience, it means that you have started a set of level 2. Simply put, if you have level 2 and 368 experience displayed, then you need to look for 1368 experience and then, after closing the gap, add to 1368 and look for a new value. For example, you closed the gap and added 40 points, then you already write 1408 in the value of Value. But let's return to level 4. Let's go like this. 1000 + 1000 + 1000. These are already 3 levels. And you have 4 and 468 experience displayed. So now you have 3468, break it and that's it, close the gap, add up the added experience and change it to 999999. Everything, everyone knows about the Inquisition and a lot of specific points are already in your pocket. But if you want to pump everything. Then read on.

Start a new scan and write the number of specific points in it, there you will already learn something and a new value in the program. Everything. Simply and easily.

Influence

Since the values ​​from 1 to 15 in the game code are about 300,000+, we make it smarter and easier for ourselves. The program represents the values ​​of the present and the previous. And for this there is an option to simplify. For example, we have 13 influence points. And it is better to earn them up to 13 or higher, then you will not worry about it. Let's get started.

We find the first scan is 13, then study something at the command headquarters. Let's say you have become 9. Press continue to scan further. There will be fewer values. Then we study some other little thing for 4. Already 5. And the values ​​will be several times less. And there will be from 1-20. If all is well, then add them below and change their values. That's it, now try to study something at the rate and see how your command points have changed, to those specified by you.

Friends, today in their news compilation we have prepared something especially interesting for you! Elder traits from the writers Inquisition, bonuses certain races at character creation, details about ceiling pumping and much more! Enjoy reading!

1) Screenwriters company BioWare describe The oldest as ruthless, purposeful and very arrogant villain... His confidence comes from the absolute conviction that others are unable to understand anything. He will do what he has to do.

2) During second volume books Dragon Age: World of Thedas everything else will be told about what lies outside Thedas... For example, Northern islands and Sunless land that extends south of Wildlands of Korkari... Also, rest assured, it will be brand new artbook, not just an extended version first volume.

3) According to Cameron Lee, full walkthrough games will take more 200 hours, 30 of which you will spend on the main storyline ... However, even during this time you will not be able to see absolutely everything, because, with certain decisions some locations / quests will be open, and some, on the contrary, will be closed from your eyes. So one pass it won't work out.

4) B Inquisition will not maximum level pumping characters! If you believe Mike Laidlaw, then a similar scheme will be implemented as follows: experience points will be obtained by killing monsters or performing quests, however, if the enemy is below you in level and generally much weaker, then you simply will not receive any experience for killing him. Thus, someday you will just kill the most powerful enemy and stop swinging at all. But by that time you will have time to do everything that is possible in this the game so don't worry. This is the so-called "soft pumping" from DAI developers.

5) Playing as elf you can't get rid of Dalish tattoos however, you will have the opportunity to make them as pale as possible.

6) Racial features of GG:

Human- additional skill point at the beginning of the game.

Elf- 25% protection against any ranged attacks (including magic, arrows / bolts, and others).

Dwarf- representatives of this race are not associated with By the shadow, and therefore cannot be magicians... But in return they receive 25% protection from magical attacks.

Cossite- additional 50 health points.

7) Relationship will greatly depend on your actions, both individually and globally. If you are acting in accordance with the principles and lifestyle of some character then he will have affection for you and will want to spend more time with you.

8) Two characters can fall in love with each other without your intervention. Not all novels and relationship v DAI must necessarily involve Inquisitor... Two of your party members may become close, but their actions will be based on what regions you will visit, and when, with whom you will interact and what choices on a global scale you will make. All these decisions will influence attitudes and relationship those around you.

9) Characters (edit) now I will behave more organic. For example, heroes that participated in the murder dragon can offer To the inquisitor celebrate the victory over the enemy in tavern.

10) According to words Alan Schumacher by choosing a certain origin his Inquisitor, you will be able to hear about this in the future along the way plot, and on strategic map on this occasion will also be available special assignments different for everyone origin.

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