Dragon age inquisition specifics of the Inquisition what to download. Perks and abilities of the Inquisition in Dragon Age: Inquisition. Video guides and secrets

Not much different from leveling up in various other RPG games. Almost all actions will bring you some kind of experience. This number includes the so-called "Breaks", the implementation of various tasks and of course the classic killing of enemies.

Every time your hero gets new level, then its standard attributes are increased. In addition, you also get skill points, which you can spend on taking new skills / skills / abilities.

Having received a new level, you will be able to complete a task that you could not complete before or it was inaccessible, since there are stronger opponents there. Before starting the assignment, first look at what level is required (minimum), then decide for yourself.

The most important thing in the game is pumping your heroes. Of course, this is not a very fast process, even if you do everything that is listed below.

Fissures of the Shadow - This is what you meet at the very beginning of the game and subsequently fight. You, as the Inquisitor, can close / seal these Rifts! You can find these "holes" absolutely all over the world! During the training, you will be taught how to do this. In return for closing the "hole" you will receive experience. The experience gained depends on which area of ​​the game you are in, that is, each area gives a different amount of experience.

You can get close to the territory where the enemies are on a level higher than you and try to kill them. Killing such opponents will bring a lot more experience than if you killed an ordinary enemy. But only you need to be prepared for the most difficult situations and have the appropriate equipment. In the worst case, you will simply commit suicide.

There are ten Dragons in total - they are the most dangerous in the entire game! As you kill the dragon, then you will receive just an excellent reward along with tons of experience.

Usually these places are guarded by high-level enemies, so this is another way to get more experience! If you are not too confident in your combat potential, then try to refrain from what you have undertaken, otherwise the result will be sad.

Sometimes, just exploring the world will allow you to fill in a lot more faster experience... Even the smallest quests, such as setting up camp, hunting game, finding herbs, can bring much more experience. And given that the game can be said to be “crammed” with a variety of documents, secrets, treasure maps and other items / details, collecting experience will not be a problem.

Besides, it is much better to know the world you can use the perk of the Inquisition, which is taken from Josephine. You can get much more experience for a variety of finds. Therefore, it is best to postpone reading documents until you learn this skill.

Naturally, the most accessible and obvious item in leveling is this. Sometimes you will not be able to move on in the story due to the fact that your level is too low, so it is best to focus on the secondary tasks and tasks of the Inner Circle.

Character leveling in Dragon age: Inquisition is a classic RPG process of gaining experience and then investing points in the right skills and abilities. Experience in the game can be obtained for completing quests, destroying enemies and closing rifts.

As you level up, your character's base attributes increase. In addition, you get skill points (perks), which are needed to acquire new skills.

Leveling up also opens the door to previously inaccessible missions and new, more dangerous opponents. It is important to understand that character development in Dragon Age: Inquisition is not that fast, so you should not mindlessly invest in new skill points.

Close up the rifts

You are the Inquisitor, the only hero able to close the rifts of shadows scattered throughout the game world. By closing another rift, you get valuable experience points, which differ depending on the region in which the rift is located.

Destroy high-level opponents

Old as the world for all RPG advice: look for high-level enemies in the "difficult" zones and get a lot of experience for killing them. Of course, you need to have the appropriate equipment and be ready for difficult battles.

Destroy dragons

In total Dragon Age: Inquisition ten dragons and, as you know, these are the most difficult opponents in the game. Killing these monsters promises you great amount experience and useful things.

Capture fortresses

Fortresses are usually guarded by high-level opponents. Choose your goals according to your strength and get additional experience.

Explore the world

Many simple activities in Dragon Age: Inquisition, such as picking herbs or hunting animals, brings additional experience. Exploring hidden in game world secrets, documents and treasure hunt will allow you to build a high level very quickly.

Josephine's Perk

Quests

Completing various tasks, you gain experience and new levels. Therefore, if it seems to you that your level is not high enough for further passage, you should pay attention to the side (secondary) tasks.

In this guide, we will present you with some good builds for the mages in the game. Most of them will be based on a specific specialization presented in the game.

It should be noted that magicians in game series Dragon Age is almost the most interesting class and there are many reasons for this. First, they have their own storyline associated with the eternal confrontation between magicians and templars. Still, it is much more interesting to watch this confrontation when you have a direct relationship to it. Secondly, the ability to combine different spells to obtain a unique effect. Thirdly, excellent visualization of magic techniques.

In the third part, the developers seriously worked on magicians, for example, they removed all healing abilities from them and provided only eight slots for active skills. At first glance, many may think that this significantly reduces the number of possible builds, but in reality everything is different. The game features three basic well-developed skill branches, each of which can be used to achieve different goals. Plus, there are three more branches of specializations. As a result, you can make a huge number of combinations that can significantly change the fighting style of the magician.

We've covered five different builds in this guide: two of them are based on basic skill trees, and the other three are based on specialization skills. To use the build to the maximum, that is, to open all the necessary skills, your hero must reach the eighteenth level.

Lord of the Underworld

Already from the name you can guess that this combination is based on the skills of the "Necromancer" branch. As a rule, mages are considered dangerous fighters, capable of greatly harming the enemy with the help of powerful "spells" that hit the area. Necromancers are markedly different from such wizards. The fact is that their offensive spells do damage not immediately, but gradually (a spirit mark or a walking bomb), plus his main skills are based on control, and not on dealing huge damage.

Note: a controller is a character who can influence opponents, reducing their characteristics and controlling each step. For example, mages can scare enemies, hold them in one place, or push them away.

With this build you will not be able to support your companions, but you can seriously help them by controlling the enemy. For the greatest efficiency, your group should consist of two tanks that will protect you from opponents, and one damage dealer (preferably an archer). Thus, the enemies simply cannot get to you, and in the meantime you will send various curses on them with impunity.

Do not give up the "step into the shadow" spell, which allows you to get out of the battlefield for a long distance. In battle, it is necessary to competently combine the "spells" from the basic branches, capable of inflicting damage on a certain territory with the controlling abilities of the lord of the dead. In this case, you can single-handedly deal with the whole crowd.

Skills used

The "Tempest" branch - we open a chain lightning, a barrage of energy, a petrel, electrical conductivity and lightning. The first ability is effective against multiple monsters or humans. When cast, the caster releases an electrical charge that damages one enemy and then immediately transfers to others. It deals over two hundred percent of your primary weapon's damage.

Note: as you may have noticed, the damage of spells is not fixed, but directly depends on the characteristics of your weapon, that is, the stronger your staff, the more effective your abilities will be.

Thanks to the petrel, you will be able to protect yourself from opponents who come too close to you, as this "passive" will strike them with lightning. The lightning spell can deal a lot of damage to one enemy. In addition, she is able to paralyze the target for several seconds.

A flurry of energy helps perfectly in battle, damaging your enemies with the elements. Works great against monsters with a weakness for the elements. But for this it will be necessary to change the staves in time. As for electrical conductivity, it increases the damage from all skills, but at the same time spends a certain percentage of mana.

The "Underworld" branch - we take a sacrifice and a flash. The second can inflict considerable damage on the enemy and terrify him, and the first deals small damage across the territory. Note that for all spells, eight cells may not be enough, so when more powerful abilities appear, you need to get rid of the old ones. For example, you can turn off the flash.

The "Winter" branch - opens a step into the shadow and an ice grip. For the first ability, you can unlock an additional skill called "freezing gait". With the help of the grip, the magician is able to freeze the enemy, injuring him and preventing him from entering the battle. Especially effective against fiery rage demons. We have already discussed another ability earlier.

Branch "Necromancer" - all abilities should be opened, plus secondary skills. With the help of "fear" you can force all enemies to scatter in terror (works for six seconds). Thanks to the spirit mark, you can kill a strong enemy, as this "spell" deals huge damage for twelve seconds. Plus, if a fighter dies carrying a mark, then a ghost will move into his body and he will become your ally. According to its principle of action, the walking bomb is similar to the previous skill, just after the death the enemy explodes, and it is better not to ask what happens to his companions in this case.

The rest of the abilities are passive - they can increase the damage from all "spells" for a short period of time after killing another monster or fighter, make it possible to suck the souls of the dead to raise their health level and reduce the parameters of enemies in a certain area. Using the haste ability, which works on focus, the necromancer can speed up all his comrades and slow down opponents.

Rift Maker

With the development of a specialization called "Mage of Breaks", the mage has access to incredibly powerful spells that deal damage in a circle of small diameter. With this build, you will not be able to control the behavior of the enemy as well as necromancers do, but you will get the opportunity to destroy large groups of the enemy at once.

This build mainly combines skills from two branches: the rift mage and the underworld. The second one has excellent abilities that cause great damage in the area, and the first one can "boast" of the presence of a spell that pulls all enemies to one place.

But do not forget that in Dragon Age: Inquisition you can meet monsters and people that are resistant to fire attacks, so you should open the barrier and ice grip. Most of the spells operate at a great distance from the target, so it is not necessary to take a step into the shadows.

The main combination will look like this: we cast the attraction of the abyss, pulling all the enemies in one place, then we hit them with a stone fist and a curtain blow to weaken them and knock them down, then we put a fire mine and use a sacrifice. This attack is usually only survived by bosses.

Skills used

The "Underworld" branch - here we take a sacrifice, a flash, a point of ignition, an oncoming fire, pyromancy, a fiery mine and a wall of fire. We have already considered some of the spells earlier, and therefore we will not talk about them again. Let's just note that, as with the necromancer, it will be possible to get rid of some skills at later levels. Decide for yourself what you don't want, but we recommend removing the flash.

If we talk about spells that have not yet been examined, the flashpoint is a good "passive" that can immediately restore an already used ability after your mage deals a critical strike to the enemy. In the initial stages, there will be little benefit from it, since the magician rarely inflicts critical hits on opponents. However, then the probability of inflicting critical hits on the magician will significantly increase, and this skill will be very useful to us. Thanks to pyromancy, the duration of burning and fear will increase by a quarter.

The oncoming fire significantly speeds up the recovery of skills. We open this "passive" as early as possible, because in this case the damage you inflict per minute will increase significantly. But the most useful ability is the fire mine. It deals 1600 percent of weapon damage to opponents, and therefore can kill weak opponents from one time. But this spell does not take effect immediately, but after a few seconds. Therefore, it should be combined with a fracture of the abyss or a stone fist, which will become enemies (keep them in one place). The wall of fire does not do much damage, but it causes fear in opponents.

The "Winter" branch - we take an ice grip in order to be able to effectively fight monsters that have high resistance to flame. From the "Spirit" branch we open the barrier. This spell is capable of protecting your character from any damage for a short period of time.

Branch "Mage of Breaks" - all "spells" are needed in it. To open them, you will have to sacrifice several skills from the "Underworld" branch: a flash and a wall of fire. Additional skills open for all spells. Veil Strike is capable of weakening enemies and inflicting minor damage on them. Be sure to use it before casting more powerful offensive spells. Thanks to the stone fist, you can make opponents fall to the ground - this will take them out of the battle for a short time and allow you to place a fire mine.

With the help of recharge from the veil and veil numbness, you can restore your mana and strengthen your spells, taking energy from weakened opponents. Choking the Veil and Twisting the Veil reduce the stats of enemies and increase the damage of your magic skills. The attraction of the abyss is considered incredibly useful abilities - it pulls monsters and people into one point, and also weakens them.

Knight Mage

The basis of this build is the Sorcerer Knight specialization. In its name, it is similar to the "Battle Mage" specialization, which was popular with players in the first part of the series. But in essence, they are very different from each other.

In Dragon Age: Origins, the battle mage became practically a warrior, that is, he could wear heavy armor and fight with a sword, not a staff. If we talk about a knight-sorcerer, then he is an ordinary magician who is simply able to fight in the thick of the battle and help his allies with supporting spells.

The knight-mage has good offensive skills (spiritual blade or retaliatory blow through the veil) and defensive skills (shadow cloak, shadow shield, knight-protector). However, they are most effective when combined with the skills of the "Spirit" branch. Using an improved barrier and several passives, you will be able to fight the enemy at close range without dying.

A focus spell is a return to life that can completely turn the tide of battle in your favor.

Skills used

Branch "Spirit" - in it we take the spirit of a protector, a barrier, elegant protection, fortitude, rebirth and an explosion of reason. The barrier is notable for the fact that it is able to create a special shield around the caster and his comrades, acting in the form of an additional timeline of health. It quickly disappears, so you need to cast it before or during the battle. The secondary skill of this "spell" increases the speed of the barrier recovery. The spirit of the defender automatically activates the shield of a magician who has received a lot of damage.

An explosion of the mind is a kind of impulse of power that allows you to throw opponents away from you and reduce their aggression towards the wizard. An excellent skill that will often save the life of your mage when fighting a group of enemies. Another useful "ability" is revival. Using this ability, you instantly raise all your comrades lying on the ground to their feet. The power of the spirits increases the strength of the barrier by half.

Branch "Tempest" - here we open a chain lightning and a barrage of energy. We have already written about them in previous builds, so we will not repeat ourselves. The "Winter" branch - in it we will come in handy: a step into the shadow and an icy grip. We have already described them.

Branch "Knight-sorcerer" - we take all skills except retaliatory strike through the veil. Most of the time, you will use a spiritblade and a shadow cloak. The first skill allows you to create magic blades that penetrate the armor and magic shield of the enemy, causing damage directly to health. The second one surrounds the magician with a Veil and makes him invulnerable for a short period of time (two seconds). It helps to break into a group of enemies, inflict maximum damage and quickly retreat (use a step into the shadows). Passive spells like shadow shield and knight guard increase the strength of the barrier. The revive ability, which spends concentration, restores all party members to maximum health and constantly heals them for ten seconds.

Winter protector

As you can see, past builds have relied on the skills of the three specs. However, this does not mean that in Dragon Age: Inquisition it is impossible to pump a good mage without using the skills described above. It just might be less effective in certain situations.

All healing "spells" have been removed from the game. The "Spirit" branch now features spells that only support allies, but do not heal them. But with the right combination of these abilities with the skills of the "Winter" branch, you can create such a strong defense in your companions that after each battle none of them will have a scratch.

Plus, you will be able not only to support your allies, but also to inflict considerable damage on the enemy. To do this, you will need to use the blizzard and ice mine spells. They will be most effective against enemies vulnerable to cold.

You also cannot do without the ability to step into the shadows, which allows you to leave the battlefield and help comrades from a safe distance. The main goal is to support satellites with a barrier and revival.

Skills used

Branch "Spirit" - we take a pacifying aura, a barrier, elegant protection, rebirth, dispelling, explosion of the mind, preservation of life, the spirit of the protector, invigorating barrier and strengthening explosion. Some of these skills were discussed by us earlier, and therefore we will begin the description right away with a pacifying aura. This passive skill reduces the enemy's "aggro", making you completely invisible to them, so they immediately switch to your companions. The ability to dispel removes all negative and positive effects from enemies or allies. Thanks to the invigorating barrier, your magic shield not only protects your companions, but also increases the speed of their stamina and mana regeneration.

The "Winter" branch - we open an ice grip, a step into the shadow, an ice wall, a mine and armor, winter silence, a blizzard and a blizzard. Some of the abilities were studied by us earlier, for this reason, we will proceed directly to the consideration of other skills. Winter Silence speeds up the mage's mana regeneration after standing still for three seconds. In a protracted battle, it can be very useful. With the help of the ice wall, the wizard can create a large enclosure made of ice. This wall is able to protect the magician from enemies. An ice mine is similar in its principle of action to a fiery one. Although it does much less damage, it is able to freeze the enemy, making it incapacitated for a short period of time.

Ice armor halves damage taken. Use when your caster is surrounded by enemies. Using this skill, you can also strengthen the tank, making it almost invulnerable to enemies. But the best "spell" in the "Winter" branch is a blizzard. When used, a real blizzard appears, slowing down enemies in a certain area and inflicting constant damage on them. A secondary skill strengthens the main spell, after which it not only slows down enemies, but freezes them.

Once you get to level eighteen, you will notice that you start to have free ability points. We recommend that you spend them on skills of any specialization you are interested in.

Elemental fury

Even without the use of specialization skills in the game, you can create a powerful mage capable of inflicting monstrous damage on his enemies. This build is useful for those players who do not like to complete absolutely all the quests in the game, but just want to walk through the main storyline... The fact is that in order to obtain a particular specialization, you need to spend a lot of time on performing rather difficult missions.

The Elemental Fury build will help you in the battle with almost any kind of enemies, since they are all vulnerable to certain elements. But do not forget that this magician does not have any protective spells, so it will be useful to keep in the party one more magician with a pumped-up "Spirit" branch.

Another disadvantage of this combination of abilities is excessive monotony. In battles, you will need to constantly use the same methods and skills in the same sequence. Plus, you have to rely on your comrades in arms (the tank and the support mage) all the time, since you cannot defend yourself on your own.

However, if you use spells wisely and do not get on the rampage, then you can take out large groups of enemies with just a few clicks of buttons. The main thing is to constantly monitor your health bar and keep another caster nearby.

Abilities used

The "Tempest" branch - we open a chain lightning, a barrage of energy, an arc ejection, a static charge, lightning, an explosive lightning, a thunderstorm atmosphere, a petrel and a static cage. We have already talked about many of these spells, so let's go straight to the consideration of static charge. He sends a paralyzing electrical charge to a non-attacking enemy. This will give you time to get out of his field of vision and set the tank on him. The thunderous atmosphere will speed up the use of abilities. A static cage allows you to stun opponents in a small area.

The "Underworld" branch - in it you need to take a flash, pyromancy, sacrifice, a fire mine and an ignition point. We talked about all these skills earlier. The "Winter" branch - we take winter silence, an ice grip, a wall and armor, as well as a blizzard.

The team of Gmbox has prepared a collection of basic tips for the game. Although BioWare quite lucidly reveals the main subtleties of the gameplay of its new project, sometimes the developers do it out of time. We decided in advance to arm you important information so that there are no problems with the conquest of Dragon Age: Inquisition.

Visit Dragon Age Keep first

Unfortunately, you will not be able to transfer saves from past games in the series to Inquisition. However, this does not mean that all the merits have sunk into oblivion - no one is forgotten, nothing is forgotten. The results of decisions made in and can be restored using the Dragon Age Keep service. Did Gray guard from the original DA, which resolved the conflict between elves and werewolves, on whose side Hawk stood in DA2, and much more - all these parameters can be recreated in Dragon Age Keep. All important decisions in one way or another will be reflected in the world of the game in Dragon Age: Inquisition. In addition, you have a great opportunity to brush up on the main events of the past parts.

Choose your batch carefully

The staffing issue is huge in Dragon Age: Inquisition. Most of the time, you will travel the game world with three companions. It is important to ensure that the party is balanced. There must be a warrior with a shield in it - he must divert the attention of enemies to himself. It is highly desirable to have at least one mage and a robber: the former can support allies or temporarily incapacitate enemies, while the latter deals a lot of damage. The last place can be given to whoever you like best. At the very beginning of Inquisition, you will be given a balanced squad: it will include the "tank" warrior Cassandra, the magician Solas and the robber Varric. Later, the composition of the party can be changed.

Try to develop characters so that their abilities complement those of allies

In the game, you can take up to three magic allies to the Inquisition: Solas, Vivienne and Dorian. You shouldn't develop them according to the same template - for example, invest all skill points in pyromancy. Let each wizard be a master of his school - spirit, lightning, cold, and so on. The same is true for warriors with robbers. Choose your party members and their abilities so as not to repeat themselves. Variety is strength.

Keep three different mage staves

As you explore the world of Inquisition, you will encounter magical barriers - they usually block the path to something interesting. To destroy them, the wizard must attack the barriers with staff shots. The difficulty is that there are three types of magical barriers: fire (red), ice (blue) and spiritual (purple). They receive damage only from attacks of the opposite element: fire deactivates ice and vice versa, and electric attacks will help against the spirit barrier. If you don't want to miss anything, then keep in your inventory three staffs with different elements.

Level up the Skillful Hands perk as soon as possible

In Inquisition, you develop not only characters, but also an entire organization - the Inquisition. By completing quests, you level up and gain access to special perks. We strongly recommend that you be among the first to pump “ Skillful hands"(Deft Hands, Fine Tools) in the Secrets category. This ability allows all rogues to pick complex locks that usually hide valuable loot.

Take advantage of the tactical pause in difficult battles

With a properly formed party and the appropriate level, most battles in Dragon Age: Inquisition can be completed without using a tactical pause. But sometimes there are battles in which one second can turn the tide of the whole battle. In these, the pause mode is critical. When the going gets tough, switch to a tactical look, think, plan, issue instructions to subordinates - and so on until the bitter end. It will take longer, but the chances of success are much higher.

Make camp while traveling

We advise you to start your research new location with one important thing - visit the places where you can camp. You will not regret the time spent. Firstly, you can quickly move between them - this will come in handy while completing side quests. Secondly, in the camps you can rest and replenish the supply of health potions. You will remember this when, in the midst of your travels, you suddenly find yourself in a difficult battle and without healing bubbles.

Talk to anyone that knows how to talk

Veterans of BioWare games already know this, but everyone else should also adopt this rule. Inquisition has a myriad of creatures that can keep a conversation going. Communication with them will help you better understand the world of Dragon Age, learn about the relationships between the characters, and also get many quests. This is especially true of your allies - they can tell a lot of interesting things. Recommended after each big task communicate with all party members: this way you don't miss the chance to increase (or decrease) the reputation with an ally, get a task from him or see interesting situations - for example, how Cassandra pounds Varric in a rage.

Collect useful resources

You will constantly come across mines with valuable metals and all kinds of plants. Do not be lazy to spend time collecting them: in Inquisition it happens quite quickly, and the benefits are huge. Firstly, with their help you can create new or improve existing equipment. Secondly, resource kits are needed to upgrade the Inquisition. Thirdly, with their help, you can complete some tasks. Fourth ... it's just addictive.

While you slash dragons and save the world by the sweat of your brow, your advisors chill out in the fortress. To get the most out of your time in Dragon Age: Inquisition, you need to keep them busy regularly. Return to base often and give directions in the meeting room. Your agents can raise money to support the Inquisition, resolve political differences, establish useful contacts, procure party equipment, and more. Each advisor takes a certain amount of time to complete the task - from a couple of minutes to several hours. The counter runs in real time, so we recommend giving the most difficult and lengthy tasks before exiting Inquisition. When you return, the advisor will be ready to report back.

Dragon Age: Inquisition was released on November 18 on PC, PS3, PS4, Xbox 360 and Xbox one... The game received a review from GmbH.

A selection of tips for passing Dragon games Age: Inquisition with secrets, video guides, tricks of the game Dragon Age: Inquisition.

How to level up in the game Dragon Age: Inquisition

The pumping system is not much different from other similar projects in the RPG genre. Your actions are the source of experience in the game. Constantly collecting herbs, closing a rift, etc., you will gain experience.

With each new level, your character will increase his basic characteristics. This also includes Skill Points, with which you can unlock new skills and talents.

As you level up, you complete quests that were previously closed, or destroy the most dangerous enemies. By the way, all the same, before starting a task, you should always look at the level indicated in the recommendations.

The main thing to remember is that pumping your hero is not the most rewarding thing in the world, because you need to do it for a long time and persistently. Let's take a closer look.

Remember the rifts

At the beginning of the game, if you remember, Shadow Breaks were shown, and you are the only one who can close them. So in the world they need to be found everywhere. For closing the rifts, you will receive experience points, but the number of these same points depends on the location in which the rift is located. On average, the number of points varies from hundreds to thousands.

Do not be afraid and kill opponents one level above you

There is one of difficult options gain experience but gain a lot. Challenge yourself against opponents of a higher level than you. If you defeat an enemy with a high level, you will get more experience. The main thing is not to be too self-confident, but to prepare well - buy equipment, potions, and only then join the battle.

Dragons will give experience too

The Dragon Age inquisition from the name it is clear that there should be dragons, and so there are only 10 of them in the game. Save and save, because dragons are the most dangerous enemies. The dragon drops cool equipment, besides this, of course, a lot of experience, and for your whole group.

Fortresses and their capture

Fortresses will always be guarded by opponents, but they will all be mostly of a high level. But remember that a high level is an opportunity to gain a lot of experience. Find fortresses on locations that suit you in terms of level and strength, just look at those that are slightly higher than you.

Remember to explore the world

It's all about time and so on in everything. The more you invest your time in the game, the more more game will provide you with an answer, so people who are free from work learn all the tricks of the game. The Order of the Inquisition offers to engage in gathering herbs and hunting - it seems that the activities are insignificant, but for them you will get a good share of experience. Remember that RPG games are always packed full of secrets, documents, treasures, etc. Therefore, do not be lazy to investigate mr more thoroughly.

Here's a secret that will help you gain experience from reading documents. Josephine, a member of your order, has the Inquisition skill, which allows you to gain experience from documents. Use this if you want to explore the world more.

Quests and tasks

Finally, I will say that, naturally, the clearest way to level up is to complete the main and secondary quests. There are times when you cannot play story company if not advanced enough. For this there are side quests, just pay attention to the Inner Circle.

How to get a specialty

Remember that there are three classes in the game, and they are all classic - Mage, Warrior, Rogue. But each of these classes can improve their abilities. For this, there is a specialization that will help you to strengthen your character. Before you will be interesting choices - playing as a robber, you can either hit the enemy from the back, or from afar.

Next time, when you are in Skyhold again, try to call trainers - there should be 3. The main thing is to finish the quest "Specializations for Inquisitor's Operation".

All three trainers will offer you special tasks, for the completion of which you can choose a specialization. But remember that you will only choose one specialization out of the three.

If you have problems with quests, then try asking Vivienne.

Rogue

Dragon Age: Inquisition Mechanic Specialization

To do this, you must complete the task of the Three-Eyed. To complete the quest, you need to collect various subjects, including Obsidian and tools. Thorns can be found in the Canyon, Nazair Pass or on the old Prison Road. The scriptures can be found in Varric's belongings or from the bookseller in Val Royeaux.

Specialization means setting up traps by you, letting blood flow and dealing a lot of damage.

Dragon Age: Inquisition Assassin Specialization

To do this, you must complete Heir's quest. You should find tokens in Crestwood by the eastern hills or on the plain. Find the scriptures at Cole's possessions or at the Val Royeaux merchant.

Specialization means dealing huge damage with reduced cooldowns if you land a critical hit.

The Tempest Specialization in Dragon Age: Inquisition

To do this, you must complete Kim's assignment. Find the Essence along the length of the river or in the Thunderstorm Fortress on the Thunder Coast. Find the scriptures in Sera's belongings or at the merchant in Val Royeaux.

Specialization involves the use of Bottles of fire, cold, etc., which act in a radius.

Warrior

Knight Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Lord Chancer. Find champions in Gilanaina's Grove, Hail'sulan, and Lonely Shore. Find the scriptures in Blackwall's belongings or at the Val Royeaux merchant.

Specialization implies the use of radius protection, a strong constitution and bonuses to recharge skills.

The Ripper Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Tram. Find tokens in the hills on the east side, or in the Plains, or in Crestwood. You will find the scriptures in the things of the Iron Bull or at the merchant in Val Royeaux.

Specialization means dealing a lot of damage in the coefficient of missing health. Looks like a berserker.

Dragon Age: Inquisition Templar Specialization

To do this, you must complete the task of Sera. Remains of the Templars can be found in the Witchwood, on the Western Road, or in the Shayna Valley, which is inland lands... Scriptures in Cassandra's belongings or from the merchant in Val Royeaux.

Specialization implies burning off the enemy's mana and various bonuses to attacks and health.

Mage / Mage

Dragon Age: Inquisition Witch Knight Specialization

To do this, you must complete the mission of Commander Helane. Essence can be found at Granite Point, Weeping Spiers, and Old Passage.

Find the scriptures in Vivienne's belongings or at the merchant in Val Royeaux.

Specialization means the accumulation of charges and additional damage is done to shields.

Dragon Age: Inquisition Necromancer Specialization

To do this, you must complete the task of Viyus Anaxas. The Skull of the Dead can be found in Little Grove and Thunder Coast, also in the place of the Renegade. Scriptures in Dorian's belongings or from the merchant Val Royeaux.

Specialization means control. Uses Root and Nightmares to slow enemies down.

Riflemage Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the remaining trainer. You will find three volumes in Gilanaina's grove, on the shore of solitude and in Halin'sulan. Scriptures in the belongings of Solas or from the merchant in Val Royeaux.

Specialization includes powerful area strikes and additional critical strikes.

Video guides and secrets

Hidden cave (secret) in Dragon Age: Inquisition

Dragon Age: Inquisition Equipment Guide