Walking games in the 2nd junior group. Outdoor games for a walk in the younger group in summer. "Run to what I call"

Transcript

1 Outdoor games with jumping 2 junior group

2 BUNNY WHITE SITTING Purpose. Teach children to listen to the text and perform movements in accordance with the text; teach them to jump, clap their hands, run away after hearing the last words of the text. To bring joy to children. Description. Children sit on chairs or benches on one side of the room or playground. The teacher says that they are all bunnies, and invites them to run out into the clearing. Children go to the middle of the room, stand near the teacher and squat on their haunches. The teacher says the text: Little white hare sits And wiggles his ears. Like this, like this, He wiggles his ears. Children move their hands, raising them to their heads. Bunny is cold to sit, It is necessary to warm the paws. Clap, clap, clap, clap, It is necessary to warm the paws. From the word "clap" to the end of the phrase, the children clap their hands. The bunny is cold to stand, It is necessary for the bunny to gallop, Skok-skok, skok-skok, We need to gallop the bunny. From the words "skok-skok" to the end of the phrase, children bounce on both legs in place. Someone (or a bear) scared the bunny, Bunny jumped ... and galloped away. The teacher shows the toy bear and the children run away to their places.

3 MY FUNNY RINGING BALL Goal. Strengthen the ability of children to jump on two legs, listen carefully to the text, and respond to the signal. Description. Children sit on chairs on one side of the room or playground. The teacher stands in front of them at some distance and performs exercises with a ball; he shows the children how easily and high the ball jumps if you hit it with his hand, and at the same time he says: My cheerful ringing ball, Where did you gallop to? Red, yellow, blue, Can't keep up with you! Then the teacher calls 2 3 children, invites them to jump simultaneously with the ball and repeats the exercise, accompanying it with words. When he is finished, he says: "I will catch up now!" The kids stop jumping and run away from the teacher, who pretends to catch them. BIRDS IN NESTS Purpose: to consolidate the ability of children to walk and run scattered, without bumping into each other; to teach to act quickly at the signal of the teacher, to help each other. Description. Children sit on high chairs in the corners of the room. These are nests. At the signal of the teacher, all the birds fly to the middle of the room, scatter in different directions, crouch, looking for food, fly again, flapping their wings with their arms. At the signal of the teacher "Birds, to the nests!" children return to their seats. Instructions for carrying out. The teacher makes sure that the children of the bird act on a signal, fly away from the nest as far as possible and return only to their nest. For nests, you can use large hoops laid on the floor, and in the area it can be circles drawn on the ground, in which the children squat on their haunches.

4 JUMP TO THE FLAG Objective: to consolidate the ability of children to jump on two legs with forward movement, landing gently on bent legs; keep your balance when jumping. Description. The teacher draws a line on the site, puts stands with flags at a distance of 2-3 m from it. Then he invites two or three children to come to the line and jump on two legs, moving forward, to the flags. When the children are at the flags, they must pick them up, wave them and put them back in place. They come back running. SPARROWS AND CAT Purpose. To strengthen the ability of children to jump gently, bending their knees, run without touching each other, dodge the catch, quickly run away, find their place; teach children to be careful when taking a seat, not to push comrades. Description. Children stand on low benches or cubes (cm high) laid on the floor in one side of the playground or room. These are the sparrows on the roof. On the other side, away from the children, a cat is sitting, he is sleeping. At the signal "Sparrows fly out on the road" children jump off benches, cubes, scatter in different directions. The cat wakes up, he stretches, says "meow meow" and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house. Instructions for carrying out. Benches and blocks should be laid out farther from each other so that it is convenient for children to stand and jump off without interfering with each other. The teacher makes sure that the children, jumping off, land softly, shows how to do this. The first time, when the teacher plays the role of a cat, the cat does not catch the sparrows, but only scares, pretending to catch them. When a child is chosen for the role of a cat, he can catch children.

5 HORSE Target. Teach children to move together one after the other, to coordinate movements, not to push the runner in front, even if he is not moving very quickly. Description. Children are divided into pairs at will: one is a horse, the other is a coachman who harnesses the horse (puts on the reins) and rides around the site from one side of it to the other and back. Then, at the suggestion of the educator, the children change roles and the game is repeated. DO NOT SWEEP FEET Purpose: to consolidate the ability of children to vigorously push off with two feet, land softly on both feet. On the site, they lay out a stream of sticks, pebbles, cones (cm wide). Children get up to the stream and, at the signal "jump", jump over it, pushing off with two legs, and disperse along the site; at the signal "home" they jump over again. If all the children have coped with the task at once, the teacher makes the brook wider (up to cm), saying: "There is a lot of water in the brook, it has become wide." FROM MOUNTING TO MOUNTING Purpose. Continue teaching children to bounce on two legs, landing softly, bending their knees; improve jumping skills. On the site, the teacher draws small circles with a diameter of cm. The distance between the circles is about cm. These are bumps in the swamp, along which you need to move to the other side. The child called by the teacher comes to the circles and begins to jump on two legs from one circle to another, moving forward. Having moved in this way to the other side of the site, he steps back. Then the next exercise is done.

6 CAPTURE KOMARA Target. Continue teaching children to bounce on two legs, landing softly, bending their knees. Description. Children stand in a circle at arm's length, facing the center of the circle. The teacher is in the middle of the circle. In his hands is a rod 1 1.5 m long with a mosquito made of paper or cloth tied to a cord. The teacher circles the cord slightly above the heads of the players, the mosquito flies overhead; children jump, trying to catch him with both hands. Anyone who catches a mosquito says: "I caught." Instructions for carrying out. Care must be taken that children do not reduce the circle when bouncing. Rotating the rod, the teacher either lowers or raises it, but to such a height that the children can reach the mosquito. FUNNY BUNNIES Goal: to consolidate the ability to jump on two legs with forward movement, gently landing on bent legs. Description. A line is drawn on the site. At the signal of the teacher, children jump on both legs on the site, bending their arms at the elbows. At the signal "Home!" "Rabbits" run to the line and stand behind it. RABBITS AND THE WATCHER Purpose: to exercise in jumping on two legs with forward movement, coordinating the movements of the arms and legs. Description: children are located behind the line drawn on the playground, they are rabbits. At the signal "Jump, jump, all to the meadow," all the rabbits jump out into the clearing, gallop across the clearing, and nibble the grass. At the signal from the "Watchman" all the rabbits run off the line.

7 SNOWBALL Purpose: to exercise in bouncing in place, softly landing on bent legs, perform movements in accordance with the text. Description: Children stand in a circle, holding hands, and perform movements in accordance with the text: White snow has fallen, we are going in a circle. We will sink, we will sink! (stomp) We will dance merrily, we will warm our hands, We will clap, we will clap! (clap) Let's jump more fun, to make it warmer, We will jump, we will jump! (jumping). FROGS Purpose: to exercise jumping forward, jumping over the line, landing gently on bent legs. Strengthen the ability to act on a signal from the teacher. Description. In the middle of the site, the teacher draws a circle. Children stand behind a circle. The teacher says: Here is a frog galloping along the path, stretching out its legs. Kva-kva-kva, kva-kva-kva! Rides, stretching out his legs. Children, turning one after another, jump on two legs, moving forward in a circle. At the end of the quatrain, the teacher claps his hands - scares the frogs. Children jump over the line and squat down the frogs jump into the swamp.

8 JUMPING BUNNES Purpose: to exercise in jumping on two legs between objects, vigorously pushing off the floor with the legs and swinging the arms, coordinating the movements of the arms and legs. Description. The teacher places the cubes (skittles, stuffed balls) in a row at a distance of 50 cm from one another. Children-"bunnies" perform jumps on two legs "paws" between "stumps". THE GRAY BUNNY WASHES Purpose: to exercise the ability to perform movements in accordance with the text, jump on two legs with forward movement, landing gently on bent legs. Description. Children stand in a semicircle in front of the teacher, and together they say: Bunny gray is washing, Bunny is going to visit, Washed his nose, washed his tail, Washed his ear, wiped dry! In accordance with the text, children perform movements, and then jump on two legs, moving forward - they are sent to "guests". CUCUMBER, CUCUMBER Purpose: to train children in jumping forward, to quickly respond to the signal. Description. There is a "mouse" on one side of the hall, children on the other. By jumping on two legs, children approach the "mouse". The teacher says: Cucumber, cucumber, do not go to that end: The mouse lives there, it will bite off your tail. At the last word, the children quickly run away to their "house" (beyond the line), and the teacher catches up with them.

9 NICE SPARROL Goal: to consolidate the ability to jump on two legs with forward movement, land on bent legs. Description. Children stand at the line on one side of the hall. At the signal “Sparrows, look for the seeds,” the children jump on two legs on the ground, squat, tap with one finger on the palm of the other hand and jump further. At the signal "Sparrows, go home!" return to the line. JUMP SLAP! Purpose: to develop the ability to jump rhythmically to the claps in the indicated way. Description. Children stand opposite each other in two lines. At the suggestion of the teacher, some clap rhythmically, others jump on two legs in place. After jumping, they switch roles. Options: jumping in place on two legs, jumping legs apart, legs together. LEGS Purpose: to consolidate the ability to easily jump on two legs, moving forward and in place. Develop rhythm. Description. Children are in a line, the teacher is opposite at a distance of steps. The teacher pronounces the text of the nursery rhyme, the children, approaching, perform the appropriate movements. Legs, legs, ran along the path. (running) We ran in the woods, jumped over bumps (jump on two legs forward). They ran to the meadow and lost their boot. (jump on two legs in place, stop) Found a boot. (everyone runs back to the original line.

10 Outdoor games with throwing 2 younger group

11 BALL IN A CIRCLE Goal. Strengthen the ability of children to roll the ball in the right direction, improve the skill of pushing the ball away when the AI ​​is kata; develop elementary skills of hitting the target, develop an eye, dexterity, coordination of movements. Description. Children sit on the floor in a circle and first, at the direction of the teacher, and then, at will, roll the ball from one to another. Instructions for carrying out. The teacher stands outside the circle and tells whom to roll the ball, explains that the ball must be repelled with both hands harder, shows how best to do this, gives the ball to the children, Or he rolled out of the circle. CATCH THE BALL (CAP THE BALL) Goal. Strengthen the ability of children to throw the ball in a certain direction and catch it, develop elementary skills of hitting the target, develop an eye, dexterity, coordination of movements. Description. Children stand in a semicircle, the teacher with the ball in his hands opposite at a distance of 1 m. Calling the child, the teacher throws the ball to him. He catches and throws the ball to the teacher, trying to accurately direct it. Rules: the child named by the teacher catches the ball; throw the ball with both hands simultaneously from below or from the chest. CAT AND MOUSE Purpose. Teach children to catch each other with one touch, teach them to navigate in the room, on the playground. Description. On one side of the playground there are baby mice, on the other there is a cat-teacher. The cat falls asleep, the mice run around the site. The cat wakes up, meows and starts catching mice. They run away. When the game is learned, the role of the cat is played by the child.

12 THE BEAR IS IN THE BORA Goal. Teach children to catch each other with one touch, teach them to navigate in the room, on the playground. Description. The players are located on one side of the playground, on the other - a bear (child). Children go to him and say: Bear in the forest Mushrooms, I take berries. And the bear does not sleep And growls at us. After that, the bear runs after the players, and they run away from him into the house. Rules: reach the bear's den, keep up; run away at the end of the words. RIDE THE BALL Goal. Strengthen the ability of children to roll the balls in the right direction, improve the skill of pushing the ball off during the AI ​​kata; develop elementary skills of hitting the target, develop an eye, dexterity, coordination of movements. Description. Children sit on the floor in a circle or semicircle; the teacher, holding the ball in his hands, stands in the center of the circle or opposite the children sitting in a semicircle. He rolls the ball to each child in turn. Children catch the ball, then roll it to the teacher. Instructions for carrying out. When the children learn this exercise well, one of them may be in the center of the circle instead of the teacher. Sitting on the floor, toddlers may hold their legs apart or crossed in front of them.

13 HIT THE TARGET Target. To develop elementary skills of hitting the target, throwing with the right and left hand, develop an eye, dexterity, coordination of movements. Description. The teacher sets or hangs 2 3 vertical targets, this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a bun, a hare from baskets). In front of the targets, at a distance of 1.5-2 m, a strip with a width of 40 cm is indicated. On it, opposite each target there are buckets with balls, cones, sandbags. 2 3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. Collect the thrown objects in buckets, other players come out. Rules: throw at a signal with the hand indicated by the teacher; collect items after everyone has thrown; perform throwing without leaving the lane. WHO'S FURTHER THROWS THE BAG Purpose. To develop the skills of throwing into the distance with the right and left hand, dexterity, coordination of movements. Description. 5 6 children stand on one side of the playground behind the drawn line or rope. Each has four balls or sandbags. At the signal of the teacher, the children throw 2 times with their right and left hands, then they run to the balls, pick them up and come back. Rules: it is obligatory to throw with one and the other hand; run after the bags only at the signal.

14 KILL KEGLU Target. Teach children to roll the ball in the right direction, improve the skill of pushing the ball off when rolling; develop an eye, dexterity, coordination of movements. Description. On one side of the site, 3 4 circles are drawn, large pins are placed in them (the distance between the pins is cm). At a distance of 1 1.5 m from them, a line is indicated with a cord. 3 4 children come to the line, stand in front of the pins, take the ball and roll, trying to knock the pin down. They run after the balls and bring them next. The teacher puts the pins in place. Rules: roll into a skittle opposite the standing child; run after the ball only after everyone has finished skating. SHARES SUBJECT Purpose: to teach to act on a signal quickly, to teach to navigate in space, to develop dexterity Description. Children stand in a circle. At the feet of each child is a cube (or rattle). The teacher is in a circle, he tries to take the object from one or the other child. The player, to whom the teacher approaches, squats, closes the cube with his hands and does not allow him to touch. As soon as the teacher leaves, the baby gets up, leaving the cube in the same place. Instructions for carrying out. At first, the teacher does not take cubes from the children, but only pretends that he will take them now. Then, when the game is repeated, he can take a cube from a child who did not have time to close it. This child is temporarily out of play. When the driver manages to take cubes from two or three players, he returns them to them and tells them to quickly close the cube and not give it back.

15 GET IN THE CIRCLE Target. To develop elementary skills of hitting a horizontal target, throwing with the right and left hand, develop an eye, dexterity, coordination of movements, the ability to act on a signal from a teacher. Description. Children stand in a circle at a distance of 2-3 steps from a large hoop or circle (made of rope or drawn on the ground) with a diameter of 1 1.5 m lying in the center. Children are holding sandbags or other objects for throwing. On a signal, they throw objects into the circle with their right and left hands, on another signal, they take them out of the circle. The teacher notes those who managed to get in. NAME YOUR NAME Purpose: to develop coordination of movements when throwing and catching the ball, to consolidate the ability to catch the ball without pressing it to the chest. Description. Children stand in a circle. The teacher with the ball stands in the center of the circle. Throws a ball to each child and asks: "What is your name?" The child catches the ball, throws it back to the teacher and says his name. RISE UP Purpose: exercise in throwing the ball up and catching it with the hands without pressing it to the chest. Description. The teacher distributes balls to the children and invites them to play with them, throwing them up and trying to catch them after the throw. Rules: throw at first low to be able to catch; if the ball falls, you can pick it up and continue the exercise.

16 Outdoor games with crawling, climbing. 2 younger group

17 Crawl to the rattle Goal. To improve the skills of crawling on all fours in children, alternating the movements of the arms and legs, without lowering the head. Description. Children sit on chairs set along one of the walls of the room. In front of them, at a distance of 3-4 m, a flag or a rattle is placed on the floor. The teacher calls one of the children and invites him to crawl on all fours to the rattle, take it, stand up and rattle (or wave a flag over his head), then put the rattle on the floor and return to its place. CLIMB OVER THE LOG Purpose. Improve the skills of crawling on all fours in children, encourage them to this movement, teach them to crawl over an obstacle straight (sideways). Description. Children sit on chairs. Ahead, at a distance of 2.5 m, lies a log (bench, oblong box, blocks of large building material). Further, at a distance of another 2 m, there is a rack with a net, a ball is lying on the floor at the rack. The teacher calls one of the children and offers to crawl on all fours to the log, crawl over it, crawl to the ball, then stand up, pick up the ball with both hands and lower it into the net. Instructions for carrying out. The teacher makes sure that the children, approaching the obstacle, do not get up, but crawl over it on all fours. STEEP SLIDE Purpose. Strengthen the ability of children to climb on all fours on an inclined board. Description. On the second crossbar of the ladder, a board with hooks 30 cm wide is placed. The child gets on all fours, crawls along the board, grabs the crossbar of the ladder, straightens up and climbs down.

18 THROUGH THE HOOP TO THE RATTLE Target. Improve crawling skills in children, encourage them to this movement, teach them to crawl under an obstacle without touching it. Description. Through the hoop to the rattle (flag, ribbon). The baseline is indicated. At a distance of 3 m from it, according to the number of players, large chairs are placed or a hoop is attached to two chairs vertically to the floor. Behind them, in 2 m, there are ribbons, flags. Children crawl from the starting line on all fours, crawl between the legs of a chair or into a hoop, crawl to the ribbon, take it, wave it over their head, put it in place and return. The exercises are as follows. Rules: crawl in the manner indicated by the teacher; when crawling, do not touch the legs of the chair or the hoop; crawl to the ribbon. MONKEYS Purpose. To improve the skills of climbing the gymnastic wall in children in alternating steps, without skipping the rails; to cultivate courage and dexterity. Description. The teacher invites the monkey children to approach the gymnastic wall one or two at a time, face it and climb the 3-4th rail, starting with the first, climb a tree for fruit or nuts. The rest of the children sit or stand and watch. Then others climb. MOUSE IN PANTRY Purpose. Strengthen the ability of children to crawl under an obstacle without touching it; train to act on a signal. Description. The mouse children are located outside the line on one side of the playground, this is their home. In the middle of the platform there are several arcs (height 40 cm), a ladder placed on the edge, or a rope is stretched, behind it is a pantry. Aside the cat (child). At the signal "the cat is asleep", the mice run into the pantry, crawling under arcs or a rope, crawling between the rungs of the stairs. They look for crumbs in the pantry, run, sit down. At the signal "the cat is awake," they run away from the pantry. Rules: crawl without touching the arc or rope; run away at the signal.

19 COUPE AND CHICKEN Objective. Teach children to crawl under the rope without touching it, dodge the catch, be careful and attentive; teach them to act on a signal, not push other children, teach them to help them. Description. Children depicting chickens, together with a brood hen, are behind a rope stretched between chairs at a height of cm. This is their home. A large bird sits on the opposite side of the site or room. The hen leaves the house and goes in search of food, she calls the chickens: "Ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her, looking for food. At the signal "Big Bird!" chickens run away quickly. Instructions for carrying out. At first, the role of the hen is performed by the educator, and then children can be allocated to this role, first at their request, and then according to the appointment of the educator. When the chicks return to the house, running away from the large bird, the caregiver can raise the rope higher to prevent the children from hitting it. CAT AND MOUSE Purpose. Teach children to crawl under an obstacle without touching it; run easily, on toes, without bumping into each other; navigate in space, change movements at the signal of the teacher. Description. Children sit on benches or high chairs. These are mice in burrows. In the opposite side of the room or playground, a cat sits, the role of which is played by the teacher. The cat falls asleep (closes its eyes), and the mice scatter across the room. But then the cat wakes up, stretches, meows and begins to catch mice. Mice quickly run away and hide in burrows (arc, chair, rope). The cat takes the caught mice to itself. When the rest of the mice hide in burrows, the cat walks around the room again, then returns to its place and falls asleep. Instructions for carrying out. Mice can run out of burrows only when the cat closes its eyes and falls asleep, and return to burrows when the cat wakes up and meows. The teacher makes sure that all the mice run out and scatter as far from the burrows as possible. Minks, in addition to chairs, can serve as arcs for crawling, and then the children of the mouse crawl out of their burrows. When the mice come back, they can simply run behind their chair or arc and hide, crouching behind them.

20 KITTENS AND CHILDREN Purpose: to consolidate the children's ability to climb the gymnastic wall, without missing the slats; act on a signal. Description. A subgroup of children depicts kittens, the rest are their owners (each has I 2 kittens). Kittens on the fence on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, milk for whom,” says the teacher, comes up to the owners and pretends to pour them milk into mugs (bowls, rings, circles). Kittens meow asking for milk. The owners go to the site (beyond the line) and call: "Kis-kis-kis!" Kittens get off the fence and run to drink milk. The guys, the owners say: "The little one, the little mustache, he will start eating, he sings songs." With the last word, the kittens run away, the owners catch them. Whoever caught the kitten changes the role with him. Rules: on a signal, climb in and out in any way; run away after the word "sings"; you can only catch up to the line (at a distance of two steps from the fence). RABBITS Purpose: to exercise in crawling under the rope without touching the floor with your hands in a grouping, in jumping on two legs with moving forward, coordinating the movements of arms and legs. Description. Children sit behind a rope stretched 50 cm from the floor - they are rabbits in cages. At the signal of the educator: "Jump-jump to the meadow" - all the rabbits run out of the cages (crawl under the cord without touching the floor with their hands), jump (jumping on two legs), nibble the grass. At the signal: "Watchman!" - all the rabbits run back (but do not crawl under the cord, but run from the side). CRAWLING ON THE BRIDGE Purpose: to exercise in crawling on all fours on a limited surface, coordinating the movements of the arms and legs. Description. A board is placed on the floor, this is a bridge. A basket with balls is placed at its other end. The child crawls on all fours on the board, gets off it, takes the ball, plays with it (throws it up, catches it), puts it in the basket and comes back to repeat the exercise.

21 Outdoor games with running 2 junior group

22 SPARROWS AND THE CAR Target. Teach children to run in different directions without bumping into each other, start movement and change it at the signal of the teacher, find their place. Description. Children sit on high chairs or benches on one side of the playground or room. These are sparrows in their nests. The educator becomes on the opposite side. It depicts a car. After the words of the teacher, "Sparrows flew to the path," the children rise from the chairs, run around the playground, waving their arms - wings. At the signal of the teacher "The car is going, fly, little sparrows, to their nests!" the car leaves the garage, the sparrows fly into the nests (sit on chairs). The car is returned to the garage. Instructions for carrying out. It is necessary to first show the children how the sparrows fly, how they peck the grains, do these movements with the children, then you can introduce the role of the car into the game. Initially, this role is assumed by the educator, and only after repeated repetitions of the game, it can be assigned to the most active child. The car must not move too fast to enable all children to find their place. SUN AND RAIN Purpose. Teach children to walk and run scattered, without bumping into each other, to teach them to act on the signal of the teacher. Description. Children sit on high chairs or benches. The teacher says: “Sunny! Go for a walk! " Children walk and run all over the playground. After the words “Rain! Hurry home! " they run to their places. When the teacher says again: “Sunny! You can go for a walk, ”the game repeats itself. Instructions for carrying out. Instead of houses-chairs, you can use a large colorful umbrella, under which children hide at the signal "Rain!" During the walk, you can invite children to pick flowers, berries, jump, walk in pairs. With repetition, the game can be made more difficult by placing houses (3 4 chairs each) in different parts of the room. Children should remember their house and run into it at the signal.

23 LOHMY DOG Goal. Teach children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catch and not pushing. Description. Children sit or stand on one side of the hall or playground. One child on the opposite side, on the carpet, is a dog. Children in a crowd quietly approach him, and the teacher at this time says: Here lies a shaggy dog, In his paws, burying his nose, Quietly, quietly he lies, He is either asleep or asleep. Let's go up to him, wake him up And see: "Something will happen?" Children approach the dog. As soon as the teacher finishes reading the poem, the dog jumps up and barks loudly. Children scatter, the dog chases after them and tries to catch someone and take them to him. When all the children hide, the dog returns to its place and again lies down on the rug. Instructions for carrying out. The place where the dog is and the place where the children run should be located farther from each other so that there is space for running. The teacher makes sure that the children do not touch the dog when approaching him and do not push each other, running away from him. Bring the TOY Target. Teach children to walk and run in small groups in a certain direction, to act on a signal from the teacher. Description. The teacher asks one of the children to bring a toy that was placed in advance on a chair at the opposite end of the room. When the child brings the toy, the teacher thanks him, offers to consider and name the toy, and then asks to take it to the place. The next child is invited to bring another toy. Instructions for carrying out. The exercise can also be organized for a group of children. In this case, the teacher lays out various toys (rings, cubes, flags) on the opposite side of the room according to the number of children participating in the game and asks all the players at the same time to go and bring one toy at a time, and then take them to their place. Objects should be placed in prominent places, not too close to each other, so that the kids, approaching them, do not collide. You can complicate the task by inviting each player to bring a certain toy.

24 CUCUMBER Target. Strengthen the skills of children scattered, without colliding with each other; act on a signal from the teacher. Description. One driving child is on the sidelines of all children. Those who play rhythmically squat down and say: Cucumber, cucumber, Do not go to that end. There the mouse lives, It will bite off your tail. With the end of the words, the children scatter, the driver catches. CHILDREN IN NESTS Purpose. Teach children to walk and run scattered, without bumping into each other; teach them to act quickly at the signal of the teacher, to help each other. Description. Children sit on high chairs in the corners of the room. These are nests. At the signal of the teacher, all the birds fly out to the middle of the room, scatter in different directions, crouch, looking for food, fly again, waving their wings-arms. At the signal of the teacher "Birds, to the nests!" children return to their seats. THE BEAR HAS A GOAL. Strengthen the ability of children to walk and run in one direction, without colliding with each other, run away at the end of the words. Description. The players are located on one side of the playground, on the other side is a bear (child). Children go to him and say: “Mushrooms from the bear in the forest, I take berries. The bear growls, He is angry with us. " After that, the bear runs after the players, and they run away from him into the house.

25 RUN TO ME (flag, toy) Aim. Strengthen the ability of children to run in the indicated direction at their own pace, without bumping into those running alongside. Description. Children run in a flock in the indicated direction for a distance of up to 10 m. MOUSES AND CAT Purpose: to train children to run scattered, without colliding with each other, to be able to quickly respond to a signal. Description. Children of the mouse on one side of the playground, the cat the teacher on the other. The cat falls asleep, the mice run around the site. The cat wakes up, meows and starts catching mice. They run away. When the game is learned, the role of the cat is played by the child. Complication: the mice crawl under the tight rope. CAROUSEL Purpose: to consolidate the ability to walk and run in a circle, holding hands, without narrowing the circle, coordinating their movements with the movements of nearby children. Description. Children form a circle, hold hands and move in a circle under the words: “Barely, barely, barely, barely, the carousels started spinning. And then, then, then Everything is running, running, running. Hush, hush, don't rush, stop the carousel! One-two, one-two. So the game is over. First, the children go in a circle, then they run, with the end of the words they stop. Option: Children grab a long cord with tied ends with one hand.

26 FAST TO YOUR SHEET Purpose: to exercise in a forward run with the whole group at the signal of the teacher. Description. Children are divided into two subgroups. In them, each child takes one identical sheet. For example, in one subgroup maple leaves, in another birch. Subgroups stand at opposite watchmen of the site (at a distance of about 10 m). The teacher with two leaves in his hands stands in the middle of it. He picks up a sheet and names it. Children run up to him with the same leaflet, spin in place and come back. Then the next subgroup runs up. QUICKLY TAKE THE OBJECT Purpose: to exercise in running one after another in a circle, the ability to quickly respond to a signal. To develop dexterity, quickness of reaction. Description. Children walk, then run in a circle formed by objects placed on the playground (cubes, cones, pebbles), which should be 1 2 less than the players. On the signal "Take it!" children quickly stop at the object and lift it up. To those who did not have time, the teacher says (calling the name of the child): "Tanya, Tanya, do not yawn, quickly raise the cube!" FAST IN A CIRCLE Purpose: to develop dexterity and speed of movement, the ability to respond to a signal. Description. On the site, they draw (lay out from pebbles, cones) a circle (4 m in diameter) and in the middle - a smaller circle (2 m in diameter). Children follow each other in a large circle. The teacher walks between the big and the small circle. At the signal “rather into a circle,” the children try to run into a small circle, the teacher catches them. Those who are caught stop where they are. Then they again stand behind the big circle.

27 CHICKENS IN THE GARDEN Purpose: to consolidate the ability to run scattered around the site, to respond to a signal. Description. In the middle of the site, a small space of a vegetable garden is limited by cords. On one side is his watchman's house, on the other is a chicken coop with chickens and children. The role of the watchman is performed by the educator or one of the children. At the signal "chickens are walking," children crawl under the cords and in the garden, looking for food, running around. The watchman notices the chickens and chases them, claps his hands, saying "Shoot, Shoot." Chickens run away, crawl under the cord and hide in the house. The watchman goes around the garden and also returns home. FIND YOUR HOUSE Goal: to consolidate the ability to run easily in different directions, without bumping into each other, to find your place. Description. Every child chooses a house for himself. It can be a flat hoop, foam, plywood, a circle drawn on the ground. At the signal, children run out onto the playground and run in different directions. On the signal "find your house", the houses are occupied. SPARROWS AND CAT Purpose: to develop the ability to run scattered, from one side of the site to the other, to respond to a signal. Description. The "cat" is located on one side of the hall, and the children of the "sparrow" are on the other. Children of the "sparrow" approach the cat along with the teacher, who says: Kitty, kitten, cat, Kitty black tail, He lies on a log, Pretended to be asleep. On the words "as if sleeping", "cat" exclaims: "Meow!" - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

28 NICE DRIVER Purpose: to consolidate the ability to run scattered, without bumping into each other; act on a color guide. Description. Children are located randomly throughout the hall, in the hands of each child a steering wheel (hoop). At the signal of the teacher: "Let's go!" - the children of the "car" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green continues to move. KORSHUN AND CHILDREN Purpose: to exercise in walking and running scatteringly, occupying the entire area of ​​the hall; the ability to quickly run away at the signal of the teacher. Description. Children "chicks" sit in "nests" (on chairs). the leading "kite" is located on a tree (chair) at some distance from them. The teacher invites the "chicks" to fly, peck at the grains. Children perform random walking without touching each other, then jogging. At the signal: "Kite!" - "chicks" quickly return to their "nests" (you can take any free space), and the "kite" tries to catch one of them. BIRDS AND CHILDREN Goal: to consolidate the ability of children to act on the signal of the teacher, to run scattered around the hall, without bumping into each other. Description. The teacher says: "I will be a bird, and you are chicks", offers to look at a large circle (made of cord) of this nest of ours and invites chicks into it. Children enter the circle and squat down. “We flew, the chicks flew to look for grains,” says the teacher. Chicks fly out of the nest. "Mother-bird" flies with chicks throughout the hall. At the signal: "Fly home, to the nest!" - all children run in a circle. KING AND CHICKEN Purpose: to consolidate the run with catch and dodge. Description. On one side of the hall there is a cord, behind it are the "chickens" - this is their home. On the side of the house, on a chair, there is a "kite" - the driver, who is appointed by the teacher. Children - "chickens" run around the hall - "yard", sit down "collect grains", wave their "wings". At the signal of the teacher: "Kite, fly!" - "chickens" run away to the "house" (by the cord), and the "kite" tries to catch them (touch).

29 CARS Purpose: to exercise alternating walking and running, focusing on the color guide. Description. Children take steering wheel hoops. The teacher raises a green flag, and the children run across the hall, trying not to touch each other, "cars are driving away." After a while, the teacher raises the flag yellow color, and children switch to walking. Walking and running alternate. At the end of the game, the teacher raises the red flag "cars" stop.

30 Outdoor games with walking. 2 younger group

31 HORSE Purpose: to consolidate the ability of children to walk with a high knee lift, to put their feet on a support from a toe, not to stomp. Description. Children walk in a small group or in a column, raising their knees high. After 4-5 m of such a walk, they again walk freely in different directions. Then, at the signal, they walk in a high step. MOUSE Purpose: to consolidate the ability of children to walk on toes, to put their feet softly, quietly. Description. Children walk in a small group or in a column on their toes, "like mice." After 4-5 m of such a walk, they again walk freely in different directions. Then, at the signal, they walk on their toes. CARAVAI Purpose: to consolidate the ability of children to perform movements in accordance with the text. Description. Round dance game. One child in the center of the circle. On Seryozhin's birthday We baked a loaf. (They walk in a circle, holding hands) This is such a height (They stop, rise on their toes, at the same time raising their hands) This is such a low (they squat down) This is such a dinner (They converge to the center of the circle) This is such a width (they move back, expanding the circle) Loaf, loaf (clap their hands) Whoever you want, choose (the one standing in the circle chooses another. He stands in the center).

32 NOT BACK Purpose: to train children to walk with a snake between objects, without touching them, keeping the distance from each other. Description. Children follow each other, bypassing objects placed in a row (cubes, cones, pebbles, etc.). SILENCE Purpose: exercise walking in a column one at a time, act in accordance with the text. Develop endurance. Description. Children walk around the site in a column one by one and say: Silence by the pond. The water does not sway, the reeds do not make noise, Fall asleep the kids. At the last words, they stop, squat, tilt their head and close their eyes (10 sec). Rules: sit down, do not move, observe silence. Anyone who violates this requirement stands at the end of the column. WHO WILL COLLECT MORE BONES Purpose: to exercise walking between objects, to act on a signal. Description. Cones, pebbles are laid out on the site. Children walk, trying not to touch objects. At the signal "take" they try to quickly raise the cones. The one who collected the most is noted. Rules: collect after the signal, you cannot take items from a comrade.

33 TRIP TO THE COTTAGE Purpose: to exercise in walking one after another in a column one by one, in pairs; the ability to act on a signal. Description. Children are divided into two groups: one, for example, is waiting for the train at the designated place at the station; the other depicts a train (children move around the site one after another). At the signal, the train approaches the station, stops. Children will move in it and move all together. Rules: act in unison on a signal. GO INTO THE GATE Purpose: to develop clarity, rhythm of the step in accordance with the rhythm of the text. Description. They make collars (from sticks, flags on stands, chairs). Children are divided into four subgroups. Each one stands in front of one gate, the children have flags in their right hand. In the middle of the site there is a teacher with a drum (tambourine). Children walk in place and wave flags to the rhythm of the drum beats or to the following words: “To exercise early in the morning We go out with a drum. It thunders, thunders, thunders, He orders everyone to step in step ”. With the end of words or beats on the drum, children pass through the gate and, after making a small circle, return to their original formation. Rules: when walking in a place, walk energetically, raised his knees. UP AND DOWN Purpose: Exercise uphill and downhill walking. Description. Climb up and down the hill in a free formation or in a column. Use a reasonable stride length (smaller stride uphill). Rules: walk in an open space, do not push each other.

34 EQUAL CIRCLE Purpose: to consolidate the ability to rhythmically walk in a circle, keeping the interval, without narrowing the circle; in repetition of movements behind the driver. Description. Children, holding hands, rhythmically walk in a circle, saying: In an even circle One after another We walk one step at a time. Stand still! Together, let's do it like this! With the end of the words, they stop and repeat the movement shown by the teacher, for example, turn, bend over, sit down. Complication: 1. A child is standing inside the circle. Children go in circles and say: Walking in circles One after another Hey guys, don't yawn! What Dima will show us, We will repeat in unison! Children follow the driver. 2. The leader is not chosen in advance, he is called by the teacher after the words: Smooth circle Each other We go step by step. Come on, Valya, come out, Show us what to do! Rules: each driver shows a new movement without repeating the previous one.

35 CHILDREN HAVE STRICT ORDER Purpose: to exercise in rhythmic scattering walking, the ability to find your place in the column. Description. The players stand in a column in height. On a signal, they disperse around the site in any direction, repeating the following words after the teacher: The guys have a strict order, They know all their places. Well, trumpet more merrily: Tra-ta-ta, tra-ta-ta! On the teacher's signal “stand up”, the children again stand in the column according to their height. Rules: walk rhythmically; pronounce words clearly, amicably; build up in a column quickly, without pushing. LET'S VISIT Purpose: to exercise walking in a forward direction, maintaining the correct posture, to coordinate our actions with the actions of other children. Description. Children are arranged in two subgroups on different sides of the playground. The teacher invites one subgroup to “visit” other children. The guys go to the opposite side of the site, everyone approaches whoever he wants. Having formed pairs, children jump, spin, dance. Then the first subgroup returns to its place. Children of the second subgroup approach them. Rules: Cross the court in a straight line, maintaining good posture, and a natural light step. TRAM Purpose: to exercise walking in one column at the signal of the driver. Description. Children stand behind each other. With one hand, they hold on to a cord with a bell at the end. The last child will ring, the tram starts to move. Initially, the teacher takes on the role of a counselor, later one of the children can be put first. Rules: move on a signal in unison, keep up. Options: make 2 3 trams that can move in turns; put an obstacle on the tramway's path: children pass the board (bridge) on the board.

36 WE STAMMING LEGS Purpose: to exercise in the ability to perform movements in accordance with the text, to lead a round dance, without narrowing the circle. Description. The players stand in a circle at such a distance so as not to interfere with each other. The teacher slowly reads the poem, the children act in accordance with its content. We stamp our feet, We clap our hands, shake our heads. We raise our hands, We lower our hands, We give our hands. Children join in a circle. And we run around, and we run around. Children run in a circle, holding hands and trying not to fall. The teacher says: "Stop!" children stop. ON A SQUARE ROAD Purpose: to exercise in performing movements in accordance with the text. Description. Children are built in a circle. They follow the teacher and say: Along a flat path, along a flat path, Our feet are walking, our feet are walking. Over the pebbles, over the pebbles, into the hole, boo! Children follow each other, jumping on two legs on the words "on the stones", slightly moving forward. On the words "in a hole, boo" squat down. “We got out of the hole,” says the teacher and the children get up.

37 SHARES SUBJECT Purpose: to develop attention, dexterity. Description. Children stand in a circle, legs slightly apart and holding their hands behind their backs. There are bumps at the feet of every child. The leader is in the middle of the circle. He tries to take a bump. The player, to whom the driver is directed, crouches, covers the bump with his hands and does not allow him to touch it. As soon as the driver leaves, the child gets up. Anyone who did not have time to protect his bump leaves the circle. He is temporarily out of the game. FLOWERS AND BEES Purpose: to develop attention. Description. Children stand in a circle. The teacher walks between them and says: "I planted flowers, watered them, the sun warmed them up, the flowers began to grow" - the children slowly rise. "The Bees Have Arrived" - children run scattered across the entire site. "And sat on the flowers" - the children squat.


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December
Map number 1 Topic: "Observation of freshly fallen snow"
Objectives: to form an idea of ​​winter; evoke an aesthetic experience from the beauty of winter nature, the joy of a walk.
Observation progress

On fences and porch
Everything is shiny and everything is white.
There is no free space
- Snow covered everywhere.
Dressed up and mountain ash
In a white festive outfit
Only bunches at the top
Burn brighter than ever


What time of year is it? (Winter.)
Why? (There is snow all around, it's cold.)
What color are the snowflakes? (Colorless.)
Did it get warmer during the snow? (If the air temperature changes during a snowfall, then the shape of the snowflakes changes.)
Outdoor play
1. "Let's arrange a snowfall." - to develop physical activity.
2. "Run to the flag" - to learn to perform actions strictly at the signal of the teacher. To develop children's attention, the ability to distinguish colors. Exercise in running and walking.
.

Removable material: blades, scrapers, panicles.

Map number 2 Topic: "Bird watching in winter"
Objectives: to deepen knowledge about the life of birds in winter; develop the ability and desire to help them.
Observation progress

The bird's nests are empty
The birds flew away to the south.
Turned out to be all brave
Our yard sparrow.
I was not afraid of the cold
He stayed with us for the winter.
Fidget, small
Almost the whole bird is yellow
Loves bacon, seeds ...

The teacher asks the children questions.
What do they have in common?
Do they live alone?
Where are they looking for food?
Should I help the birds? Why?
What will we feed them with?
What interesting things can you see at the trough?
Outdoor games
1. "Mother hen and chickens" - To develop in children the ability to perform movements on a signal, to exercise in running in different directions and in crawling.

SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game concept. To form the ability to interact in plots with two actors(doctor - sick); into an individual. playing with substitute toys to play the role for yourself and for the toy.
Self-play activities of children with portable material
Removable material: shovels, brooms, scrapers, sledges.

Map number 3 Topic: "Observation of vegetation"
Objectives: to form knowledge about the life of plants in winter; to cultivate a respect for nature.
Observation course After a snowfall, walk around the trees and bushes planted in the fall. Remind how carefully they were planted, how thin and small they are. Ask the children if it’s possible to cover them with warmer snow, because even the grass does not freeze under the snow. Show how to do it.
It immediately became quiet,
Snow lies like a blanket.
Outdoor games
1. "Find your color" - to form the ability to navigate in space, to distinguish the main colors of the spectrum.
2. "From bump to bump" - to develop in children the ability to jump on two legs with advancement forward. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
SRI "Dolls" - consolidation of knowledge about different types utensils, the formation of the ability to use utensils for their intended purpose. Fostering a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Reinforcing in children the skill of undressing and folding their clothes correctly in a certain sequence.
Self-play activities of children with portable material
Removable material: shovels, brooms, scrapers, snow molds, sleds.
Sledding - to cultivate a respect for your health.

Map number 4 Topic: "Observing the work of the janitor in winter"
Objectives: to expand knowledge about adult labor; foster respect for their work.
Observation Progress The teacher asks the children questions.
What tools are needed to work as a janitor in winter? (Broom, shovel,
scraper, bucket.)
What kind of work does a janitor do in winter? (Cleans the paths to the entrances to the groups, collects trash.)
What is the job of a janitor for? (To keep it clean on the territory of the d / s.)
Outdoor games
1. "A bear in the forest." - to learn to run without bumping into each other.
quickly change the direction of movement, run, trying not to get caught by the catcher and not pushing

Self-play activities of children with portable material
Removable material: shovels, brooms, scrapers, sledges, oilcloths for downhill skiing.
.

Map number 5 Topic: "Observation of the carriageway"
Purpose: to acquaint with the carriageway - highway, rules road traffic.
Observation progress Walk to the carriageway and observe the movement of vehicles. Explain that the kindergarten is located next to the main road - the highway.
Like a river, the avenue is wide
A stream of cars floats here.
Ask which cars are on the highway. Have the children name vehicles they know. Pay attention to the fact that there are many cars and trucks moving along the highway, and no one bothers anyone. This is because drivers follow the road rules. Cars are moving slowly because there is snow on the road.
Outdoor games



Self-play activities of children with portable material

Map # 6 Topic: "Observing the Snow"
Purpose: to continue acquaintance with the natural phenomenon - snow.
Observation Progress Invite the children to walk silently in the snow and listen to how it squeaks. Maybe he is "indignant" that we walk on him, trample him? Or maybe he's talking about something? What can snow tell about? Listen to the stories of children.
Snow fell, snow fell, and then tired ...
What is snow, snow-snow, on earth have you become?
For winter crops I became a warm feather bed,
For aspens - with a lace cape,
For hares became a downy pillow,
For kids - their favorite game.
Outdoor games
1. "Run to the flag." Purpose: to teach to perform actions strictly on a signal



Self-play activities of children with portable material
Removable material: shovels, buckets, molds for snow, oilcloths for rolling downhill
.
Snow games - keep the kids in good spirits

Map number 7 Topic: "Observing the sky"
Objectives: to continue acquaintance with various natural phenomena; to teach to distinguish the weather, linking it with the state of the sky (clear, cloudy, overcast, clouds, clouds).
Observation Progress Invite the children to look at the sky, mark what it is. (Pure, blue.)
This means that the weather is clear and sunny. And if the sky is covered with clouds? Then it is gloomy, gray, not joyful. What's the weather like? (Cloudy.) And if the wind blows, what will happen to the clouds? (The wind will disperse them, the weather will change, and we will see the sun.)
The winds are blowing
The winds are violent.
Clouds are walking
The clouds are clear.
Outdoor games

2. "Sparrows and a cat" - To develop in children the ability to position themselves in space and move in a team without touching each other. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.

Self-play activities of children with portable material
Removable material: shovels, scoops, buckets, stretchers, paper plane
Snow games - keep kids in good spirits

Map number 8 Topic: "Observation of the birch"
Objectives: to expand the understanding of the tree; to form knowledge about the features of birch, by which it can be distinguished from other trees; foster a desire to protect and preserve nature.
Observation Progress Bring the children to the birch tree.
Grandfather Frost walks along the street,
Hoarfrost scatters over birch branches.
Admire the birch with the children. Examine her trunk. (White, with black stripes - looks like a sundress.) To tell that in winter the birch is at rest, resting, as it is very cold. Explain to children that on frosty days the branches of trees and shrubs are very fragile, easily break, so they must be protected, not bend, not knock on the trunk, do not run over them with a sled.
Outdoor games:
1. "On a flat path." - to develop the ability to walk on a low beam, jump off, bending your knees.
2. "From bump to bump" - to develop in children the ability to jump on two legs with advancement forward. Acting on a signal, doing deep jumping, long jump, fast running
SRI "Treat" - the development of children's ability to implement a game plan.

Self-play activities of children with portable material
Portable material: shovels, brooms, stretchers, molds for snow, oilcloths for downhill skiing.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 9 Topic: "Traffic light monitoring"
Purpose: to consolidate the idea of ​​\ u200b \ u200bthe purpose of the traffic light (the intersection near the building of the NGDU)
Observation Progress Bring the children to an intersection with a traffic light.

Once in a big and noisy city,
I was confused, I was lost ...
Not knowing the traffic lights
I almost got hit by a car!

Distribute to children circles of yellow, red, green; pay attention of children how the traffic light works. Children show circles corresponding to a traffic light, the teacher tells about the purpose of colors.

Although you have no patience -
Wait red light!
Yellow light on the way -
Get ready to go!
Green light ahead -
Now go over!

Outdoor games
.
.
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other.
Self-play activities of children with portable material
Removable material: scapulae, brooms, colored mugs, molds, seals

Map number 10 Topic: "Observing the puppies"
Purpose: to consolidate the idea of ​​\ u200b \ u200bthe baby dog: appearance, movements, sounds made.
Observation progress

No, not just a gift
Very nice puppy,
He's tiny so far ...
It goes funny, funny
Tangled in paws
My puppy will grow up -
he will become a dog.

Why is the puppy funny? (Short legs and tail, thick body, weak, playful.) Although the puppy is small, weak, he has good hearing, he obeys commands.
Outdoor games
1. "Shaggy dog" - to develop the ability of children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catch and not pushing.
2. "Birds in their nests", "Find your house" - to form the ability to run freely, without bumping into each other, to react to the signal, returning to the place.
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Portable material: shovels, buckets, molds for snow, dolls dressed for the season, sleds for dolls, seals, oilcloths for rolling downhill.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 11 Topic: "Observing the spruce"
Objectives: to acquaint with the tree - spruce; enrich and revitalize children's vocabulary.
Observation Progress Bring the children to the spruce. Recall a song, poems about a Christmas tree. Tell that spruce is a slender tree. The spruce looks especially beautiful in winter, when the rest of the trees are bare, and it is green and there is frost on its branches. You can constantly admire the spruce, it decorates the site.
Spruce is a very useful tree, as it purifies the air, helps us to be healthy.

A Christmas tree has grown in the forest on a hill.
She has silver needles in winter.
Ice on her cones are knocking,
The snow coat lies on the shoulders.

Outdoor games
1. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).


Self-play activities of children with portable material
Portable material: shovels, brooms, stretchers, molds for snow, oilcloths for rolling, pencils.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 12 Topic: "Tit watching"
Objectives: to consolidate the idea of ​​the name of the bird, characteristic signs of appearance; foster a desire to care for birds.
Observation Progress To draw the attention of children to a bird with a black cap on its head, white cheeks, and a yellow breast is a titmouse. Observe how she will peck bacon, bread crumbs.
Remind children that it is difficult for birds to get food in winter, they need to be fed. Titmouses love lard, seeds. Remember the other birds that have flown to the feeder. What are they called and what do they eat?

Small bird
- Yellow-breasted titmouse,
Walks around the yard
Collects crumbs

Outdoor games
1. "Run to the flag" - to learn to perform actions strictly on the signal
educator. To develop children's attention, the ability to distinguish colors. Exercise in running and walking.
2. "Mother hen and chickens" - To develop in children the ability to perform movements on a signal, to exercise in running in different directions and in crawling.
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other.
Self-play activities of children with portable material
Portable material: shovels, buckets, molds for snow, dolls dressed for the season, sledges for dolls, seals, oilcloths for rolling downhill.
Snow games - keep kids in good spirits

Map number 13 Topic: "Traffic monitoring"
Purpose: to acquaint with the name of the parts of the machine.
Observation Progress: Walk with the children to the bus stop and observe the bus when it arrives at the bus stop.

What a miracle this house is -
The windows are shining all around
Wears rubber shoes
And it feeds on gasoline.


Transport riddles - develop logical thinking, speech and memory.
Outdoor games
1. "Tram" - to develop the ability of children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movement according to them
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Portable material: shovels, buckets, snow molds, dolls dressed for the season, dolls sledges, seals.
Sledding downhill - foster respect for your health

Map number 14 Topic: "Observing the work of a physical education instructor"
Purpose: to give an idea that a physical education instructor teaches a variety of movements, agility, courage.
The course of observation Observe with children the conduct of physical education classes in children of the older group. Tell about the activities of a physical education instructor, his role in strengthening the health of children. Organize a joint game for children of the younger and older groups (sledding down the hill).
Outdoor games
1. "Find your color." - to develop physical activity, orientation in space; to form the ability to distinguish between the main colors of the spectrum.

SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Removable material: shovels, molds for snow, sledges.
Sledding downhill - foster respect for your health
Snow games - keep kids in good spirits
Experiment: "Melting ice" - to determine that ice melts from heat, from pressure; that it melts faster in hot water; that water freezes in the cold, and also takes the form of a container in which it is located.

Map №15 Topic: "Excursion to the winter forest"
Objectives: to form knowledge about the dependence of objects and phenomena in nature; improve visual-figurative thinking (the range of ideas expands, the ability to manipulate and modify them appears).
Observation progress

The winter sorceress is coming
Came, crumbled; shreds
Hanged on the branches of oak trees,
Laid down in wavy carpets
Among the fields, around the hills ...
A. Pushkin

How have trees and shrubs changed and why? It is important for children to understand that the changes are caused by a decrease in sunlight and heat, the onset of cold weather. What trees do you know? Exercise in distinguishing trees by branches (2-3 pcs.).
Outdoor games
1. "Mother hen and chickens" - To develop in children the ability to perform movements on a signal, to exercise in running in different directions and in crawling.
2. Sparrows and a cat "- To develop in children the ability to position themselves in space and move in a team without touching each other. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Remote material: bird feed.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map №16 Topic: "Observation of the birch"
Objectives: to expand the understanding of the tree; foster a desire to protect and preserve nature.
Observation course Admire the birch tree. To tell that in winter she is at rest, resting, as it is very cold, there is little light, instead of water there is snow. Explain to children that on frosty days the branches of trees and shrubs are very fragile, easily break, so they must be protected, not broken, not knocked on the trunk with a shovel.
Outdoor games


SRI "Treat" - the development of children's ability to implement a game plan.
Encourage children's attempts to independently select attributes for a particular role; complement the game environment with missing items, toys.
Self-play activities of children with portable material
External material: shovels, a bucket, a box for a snowman, molds for snow, oilcloth.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 17 Topic: "Acquaintance with the walking path in winter"
Objectives: to form an idea of ​​the rules of behavior on the street; to develop skills of orientation on the terrain.
The course of the walk Invite the children for a walk. Tell them about the rules of the road, pay attention to the path intended for pedestrians - this is the sidewalk. Conduct a conversation with the children about the rules of behavior and movement on the sidewalk.
When you come to kindergarten, remember with the children how they behaved, whether they were attentive. Think again about the pedestrian rules. During the winter season, the sidewalks are covered with snow, so pedestrians walk Slowly and should be especially careful.

Outdoor games
1. "Find your color" - To develop children's attention, the ability to distinguish colors,
act on a signal. Exercise in running, walking.
2. Shaggy dog ​​"- to develop the ability of children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catch and not pushing
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Downhill riding on slopes - to educate a respectful attitude towards your health
Snow games - keep kids in good spirits

JANUARY

Objectives: to continue acquaintance with natural phenomena; give an idea of ​​the signs of winter.
The course of the walk January is the coldest month of the year with snowfalls and severe frosts. At this time, the ice is the thickest on the rivers. Branches on trees and shrubs are fragile. The day continues to wane.
Invite children to watch the sun. Where does it rise in the morning? Mark what day it is, sunny or cloudy? Does the sun hide behind the clouds? How does the sun warm? (The sun is shining, but it does not warm.)
Outdoor games
1. "Who will throw the snow on?"
Purpose: to teach the rules of order in the game, requiring the same actions with one common subject.
2. "Run to the flag" - to teach to perform actions strictly on a signal
educator. To develop children's attention, the ability to distinguish colors. Exercise in running and walking.
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other.
Self-play activities of children with portable material
Portable material: shovels, scoops, brooms, buckets, snow molds, oilcloths for rolling downhill, red and blue flags

Map # 2 Topic: "How are passers-by dressed?"
Purpose: to teach to work together, to achieve the goal by common efforts.
The course of the walk Draw the attention of the children to the dress of passers-by. Remember how they were dressed in the summer.

The snow is white-white today
All around him is light.
I put on mittens
I feel warm in my winter coat.
Pay attention to the guys that people hide their noses in the collars of their coats from the frost, quickly walk down the street so as not to freeze. Together with the children, listen to how the snow creaks.
Outdoor games
1. "From bump to bump" - to develop in children the ability to jump on two legs with advancement forward. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
2. "Birds in their nests" - Teach children to walk and run scatteringly, without bumping into each other, to teach them to act quickly at the signal of the teacher, to help each other
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Portable material: shovels, scoops, brooms, buckets, molds for snow, oilcloths for rolling downhill, red and blue flags.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 3 Topic: "Observation of the properties of snow"
Purpose: to continue acquaintance with the properties of snow (cold, white, crunchy).
The course of the walk Invite the children to take the snow with their hands, conclude that it is cold, so you need to put on mittens. To tell that in cold weather it is impossible to sculpt from snow, as it crumbles. Invite the children to walk in the snow and ask what they hear. Note that the snow crunches underfoot.
One step, two steps
There is a snowball under the foot.
Outdoor games
1 "Mother hen and chickens" - To develop in children the ability to perform movements on a signal, to exercise in running in different directions and in crawling.
2 "Sparrows and a cat" - To develop in children the ability to position themselves in space and move in a team without touching each other. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.

SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Portable material: shovels, molds for snow, sledges, seals, pencils, oilcloths for sliding downhill.
Downhill riding on slopes - to educate a respectful attitude towards your health
Snow games - keep kids in good spirits

Map number 4 Topic: "Observing the snowfall"
Purpose: to form an idea of ​​the state of water.
Walking course Children go for a walk and see that it is snowing. "Snow! Snowing!" - they inform the teacher. "Right! - says the teacher. - Snowing. A lot of snow was poured around. Look, the snow is already on the road, and on the bench, and on the table. And he keeps falling and falling. It's a snowfall! " Children repeat: "It's snowing!"
The teacher continues: “Snowflakes are slowly circling in the air. They circle and sit down, in all directions. And they sit on us? Just now, one snowflake has sat down on Tanya's fur coat, and the other on Sasha's hat. " Children carefully examine themselves: “And I sat on my boots! And for me a mitten! "
"Look like an asterisk!" - says the teacher and offers to look at a beautiful snowflake that has fallen on the sleeve of Olya's fur coat. The teacher offers to put his hand towards the falling snow, and when a large snowflake falls on the mitten, blow on it. “Is it flying? Let it fly further! The snowflake is light, fluffy, beautiful! "
Then he takes off the mitten and invites the children to observe what happens to the snowflake. Explains: “The snowflake sat on my hand and melted. Was, and now she is gone! That's what a tiny little star ”;
Having prepared the children's perception for the bright characteristics of a snowflake (an asterisk, a baby, melted into the palm of his hand), an adult reads poem 3. Christmas "Little Star", repeating its ending twice: Sat down and melted on my palm.

In January, in January
There is a lot of snow in the yard.
The star spun
A little bit in the air
She sat down and melted into my palm.

Children repeat: "The snowflake is light, fluffy, beautiful, like an asterisk." “What color is it? - asks the teacher. - And who has the same white fur coat? So, we also have snowflakes-fluffs! Katyusha, Kolya, Marisha - that's how many snowflakes! Blow on them. Let our white fluffy snowflakes fly! "
After that, the adult says: “What a snowfall! A lot of snow piled up, everything fell asleep around. Winter is trying to winter, wraps the bunches with snow, put on a hat on the Christmas tree. Look, what color is winter-winter? " Children say: winter is white.
Outdoor games
1. Snow is spinning (according to the poem by A. Barto) - to develop children's skills to correlate their own actions with the actions of the participants in the game. Material: headbands with snowflake emblems.
2. "Tram" - to develop the ability of children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movement in accordance with them
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material
Removable material: shovels, molds for snow, sledges, seals, pencils, oilcloths for sliding downhill

Map number 5 Topic: "Birdwatching"
Objectives: to reinforce the desire of children to care for birds; study their habits and characteristics.
Walking course Children go out for a walk. The teacher draws their attention to the wintering birds and tells them that they are hungry in winter: there are no midges, worms, only people can help - feed them.
Children repeat after adults: “Hello, small birds! Have you come to visit us? We will treat you now! " The teacher invites them to see how the birds will treat themselves, explains: the food must be scattered on the path so that the birds can see it, and they themselves must move away and observe.
The teacher asks: “Who is brave? Who arrived first? Of course, a sparrow: jumping, biting. So more sparrows have arrived. What do they peck at the grains with? Beak, not nose. The beak is sharp. They will peck and fly to a new place in a flock. How do they communicate? Listen. Are they chirping? We are glad that we are treating them, they probably thank us. So other birds have arrived. "
Children answer the questions: what is the name of the birds, what color are the feathers and paws of a pigeon, who has a larger beak - a dove or a sparrow.
Birds are shy. A little something - they flutter up and fly away. The teacher says: “Do not be afraid of us, we will not offend you. Right? We kind people... Tell them guys. "
And then the noise began - it was the sparrows who had a fight because of the crumbs. What kind of brawlers! They made a lot of noise and everyone flew away. The teacher turns to the children, invites them to find different birds (dummies) on the site. Children examine a crow, magpie, mark their plumage, show their beak, tail, legs, wings.
If possible, you can see the footprints of birds in the snow, where the birds were feeding. Large footprints - pigeons, small - sparrows. Children imitate the movements of birds, their voices. Then the teacher offers to guess the riddle:
I'm sitting on a bitch, “Kar! Kar! " - I shout.
Chick-chirp! Jump from the branch.
Peck, don't be shy! Who is this?
Children answer who tweets, who hums, who croaks.
The teacher invites the children to build a feeder for the birds so that they can fill it with food every day, take care of the birds: "Who wants to help?"
All together take shovels, go to a quiet corner of the site and, together with the feeder, cut a cube out of the snow. The teacher teaches children to properly hold the shoulder blades, when all together throw the snow aside, clean the edges of the feeder. Children watch his actions, listen to explanations: "So that the wind does not carry away the crumbs, you need to make a side, like this!"
Outdoor games
1. "Knock down the pins" (3-5 pins and 1 ball) - teach the rules of order in the game.
SRI "Train" - Teach children to use building material in games (cubes, bars, plates). To complicate, enrich the subject-play environment through the use of multifunctional items and an increase in the number of toys. Foster friendliness.
Self-play activities of children with portable material
Portable material: shovels, buckets, molds, sledges, water, seals, oilcloths for sliding downhill.

Map # 6 Topic: "Observing the Trees"

The course of the walk Explain to the children that on frosty days the branches of bushes and trees are very fragile, break easily, so they must be protected, not broken, not knocked on the trunk with a spatula, not run over by sledges.
Outdoor games

2. "Get into the circle" - to develop in children the ability to throw at a target, dexterity; eye
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Removable material: shovels, molds for snow, sledges, seals, oilcloths for rolling downhill.
Downhill riding on slopes - to educate a respectful attitude towards your health
Snow games - keep kids in good spirits

Map number 7 Topic: "Observation of the birch and pine"
Objectives: to expand children's understanding of trees; foster a desire to protect and preserve nature.

Bewitched by invisibility
The forest slumbers under the fairy tale of sleep.
Like a white kerchief
A pine tree is tied up.
Outdoor games
1. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).
2. "Guess who is shouting" - To develop children's observation, attention, activity and orientation in space
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Portable material: shovels, molds for snow, a bucket, sledges, seals, oilcloths for sliding downhill.
Snow games - keep kids in good spirits

Map number 8 Topic: "Acquaintance with the rules of behavior for pedestrians"
Objectives: to continue to consolidate knowledge about the rules of behavior on the street; develop attention and orientation skills in space.
Walking path Invite the children to take a walk around the kindergarten. Remember that they, as pedestrians, must strictly observe the rules of the road: move only along the pedestrian path (sidewalk), do not rush, be careful, walk on the right side, hold each other's hands tightly, do not shout, listen carefully to the teacher ...

Traffic rules, without exception,
Animals should know - badgers and pigs,
Hares and cubs, ponies and kittens.
You guys need to know all of them too.
Arriving at kindergarten, remember with the children how they behaved, whether they were attentive. Once again Remind about the pedestrian rules.
Outdoor games

2. "Birds and chicks" - to develop the ability to run scattered, without bumping into each other.
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material
External material: dolls, dressed for the weather, paddles.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 9 Topic: "Observing the bullfinch"
Objectives: to help examine the bullfinch; watch him sing, peck at sunflower seeds; draw the attention of children to beautiful feathers.
Walking course Consider a bullfinch while walking near the feeder: pay attention to the fact that the bird's body is covered with feathers: the feathers are red on the breast, gray on the back, and black on the head. The bullfinch has two wings and flies; there is a tail, a beak, legs with claws.
Outdoor games
1. "Bird in the nest", "Find your house" - to develop motor activity, without bumping into each other, to react to signals, returning to the place.
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Removable material: paddles, seals, molds, sledges.
Downhill riding on slopes - to educate a respectful attitude towards your health
Snow games - keep kids in good spirits

Map number 10 Topic: "Observing the janitor's work"
Objectives: to foster respect for the work of people; desire to help others.
The course of the walk While walking, draw the attention of children to the work of the janitor: "Look how he tries, removes the snow, clears the paths so that you have a place to play." Clarify that the janitor does his job well, deftly operates with a shovel and broom. Go to the janitor and invite the children to tell what buildings they have on the site. The janitor explains that the buildings must be protected, not broken, and the site must always be kept in order. Suggest to children that thanks for work can be done not only in words, but also in deeds. Offer to help. The janitor shows how to act with shovels, praises the guys for their friendly and good work.
Outdoor games

2. Shaggy dog ​​"- to develop the ability of children to move in accordance with the text,

SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material

Sledding - to cultivate a respect for your
Health

Map number 11 Topic: "Observation of the bus"
Purpose: to acquaint with the names of parts of the machine.
The course of the walk Walk with the children to the bus stop and see the bus when it arrives at the stop.
What a miracle this house
- The windows are glowing around,
Wears rubber shoes
And it feeds on gasoline.
Observe how people - passengers come to the bus stop. Explain the main parts of the bus.
Outdoor games
1. "Tram" - to develop the ability of children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movement according to them
2. "Train" - Teach children to walk and run after each other in small groups, first holding each other, then not holding; teach them to start moving and stop at the signal of the teacher. To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column.
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Portable material: shovels, buckets, molds, dolls, dolls sledges, seals.
Snow games - keep kids in good spirits
Map # 12 Topic: "Watching the Wind"
Objectives: to form an idea of ​​one of the signs of winter - a blizzard; to learn to determine the direction of the wind.
Walking course

Spins and laughs
Snowstorm under New Year.
The snow wants to fall
And the wind does not give.
And the trees have fun
And to every bush
Snowflakes, like laughter,
Dance on the fly
.
Pay attention: the wind carries snow from one place to another, does not allow it to fall to the ground - this is a blizzard.
Outdoor games
1. "Cat and Mice" - To develop in children the ability to perform movement on a signal. Exercise in different directions while running.
2. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).
SRI "Train" - Teach children to use building material in games (cubes, bars, plates). To complicate, enrich the subject-play environment through the use of multifunctional items and an increase in the number of toys. Foster friendliness.
Self-play activities of children with portable material

Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 13 Topic: "Cold winter"
Purpose: to form in children the first coherent ideas about this time of year.
The course of the walk During the preparation for the walk, the teacher tells the children: “Pay attention to your clothes. We all dress warmly, because it is very cold outside, frosty, winter. Lena, I will tie the belt tighter so that the cold wind does not blow, the frost does not get under the fur coat. Are you all dressed? Dima, look, are Yulia wearing mittens? Today we will take the dolls with us, they also have warm clothes ”.
During a walk, the teacher draws the children's attention to the clothes of passers-by: “See? Grandpa is wearing felt boots and a fur hat. He dressed warmly so that the frost would not chill him. Here it is, a winter-winter, a fierce cold! But the boy runs, jumps, so that it is not cold. The birds hid from the cold. No one is visible, everyone was dispersed by a cold winter. Only one wind blows. Listen to how he sings: "B-in-in! B-in-in!" Repeat how the angry winter wind sings and howls. "
The teacher asks to check how much snow is today. Children take shovels, pick up snow, throw it up. Snow scatters in a light cloud. The booster specifies: "Loose". You can't sculpt - they decide everything and agree to make a snow slide for the dolls.
Everyone approaches the snow shaft and decides where it is better to build a hill: far or close to the veranda, above or below the snow shaft - and they begin to "work".
The teacher cuts a hill out of the snow (height 40-60 cm). Children help: they clean up the edges, shovel off the snow, trim the slope. The dolls are sitting right there, "watching" the work of the children, and are happy.
As soon as the construction is completed, everyone takes the inventory to its place, collecting buckets, shovels, shaking them off of the snow. Someone starts to roll a doll from a slide, someone decorates its edges with colored pieces of ice (patterns, flowers) together with an adult. The teacher makes sure that the children, rolling the dolls, follow the sequence, yield to each other.
Outdoor games
1. "Train" - Teach children to walk and run after each other in small groups, first holding each other, then not holding; teach them to start moving and stop at the signal of the teacher. To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column.
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game concept. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Portable material: shovels, scoops, brooms, buckets, molds for snow, oilcloths for rolling downhill.

FEBRUARY
Map # 1 Topic: "Observing the Sun"
Objectives: to continue to introduce natural phenomena (sunny or not); to form concepts about the signs of winter.
The course of the walk February is the last month of winter. It is the snowiest and most blizzard. Drops form on the sunny side.
Invite children to watch the sun. Where does it get up in the morning? Mark what day it is, sunny or cloudy? Does the sun hide behind clouds and how does it warm? (The sun is shining, but it does not warm.)
Outdoor games
1. "From bump to bump" - to develop in children the ability to jump on two legs with advancement forward. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
2. "Birds in their nests" - Teach children to walk and run scatteringly, without bumping into each other, to teach them to act quickly at the signal of the teacher, to help each other
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material
Removable material: shovels, scoops, brooms, buckets, molds for snow, oilcloths for rolling downhill, red and blue flags.
Sledding - foster respect for your health

Map number 2 Topic: "Tit watching"
Purpose: to acquaint with the titmouse, its habits, habitat, features of its appearance.
The course of the walk The teacher makes a riddle for the children and conducts a conversation.

Guess which bird
Lively, perky, dexterous, agile,
Ringingly shadows: “Shadow-Shadow!
How nice a spring day! " (Tit.)

What is this bird?
What does it look like and what color is it?
What changes occur in the life of tits in winter?
What do titmice eat?
How do people care for them?
Outdoor games
1. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).
2. "Guess who is shouting" - To develop children's observation, attention, activity and orientation in space
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Removable material: shovels, panicles, molds for snow, oilcloths for rolling downhill.
Building games with snow - keep the kids in good spirits, develop their imagination, fine motor skills hands

Map number 3 Topic: "Observation of a fixed-route taxi"
Purpose: to form an idea of ​​the role of a route taxi, its purpose for people.
The course of the walk The teacher asks the children questions.
What types of cars do you know?
What are taxis for?
What is the difference between a fixed-route taxi and other cars?
Outdoor games
1. "Bird in the nest", "Find your house." -: learn to run freely, without bumping into each other, react to the signal, returning to the place.
2. "Train" - Teach children to walk and run after each other in small groups, first holding each other, then not holding; teach them to start moving and stop at the signal of the teacher. To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column.
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material
Portable material: scapulae, brooms, colored mugs, molds, seals.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 4 Topic: "Observation of the birch and pine"
Objectives: to expand the understanding of trees; foster a desire to protect and preserve nature.
Walking tour Inspect the site, find familiar trees: birch, pine. What do trees have? (Trunk, branches.) Note that the pine is green and the birch is without leaves. Which tree has more snow? (On a pine tree.)
Bewitched by invisibility
The forest slumbers under the fairy tale of sleep.
Like a white kerchief
A pine tree is tied.
Outdoor games
1. "Tram" - to develop the ability of children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movement according to them
2. Cat and Mice "- To develop in children the ability to perform movement on a signal. Exercise in different directions
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material
Removable material: shovels, buckets, molds for snow, oilcloths for rolling downhill
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 5 Topic: "Observation of wintering birds"
Objectives: to consolidate knowledge about wintering birds; to form an idea of ​​obtaining food by wintering birds.
Walking course

The blizzard has cleared again,
Tears off snow caps.
The birdie is completely frozen,
He sits with his legs tucked in.

The teacher asks the children questions.
What birds are called wintering birds?
What do they eat?
What kind of wintering birds do you know?
Why do wintering birds not fly away to warm regions for the winter?
Outdoor games:

2. "Birds in their nests" - Teach children to walk and run scatteringly, without bumping into each other, to teach them to act quickly at the signal of the teacher, to help each other
SRI "Train" - Teach children to use building material in games (cubes, bars, plates). To complicate, enrich the subject-play environment through the use of multifunctional items and an increase in the number of toys. Foster friendliness.
Self-play activities of children with portable material
External material: dolls dressed for the season, shoulder blades.
Building games with snow - keep children cheerful, develop imagination, fine motor skills of hands

Map number 6 Topic: "Observation of the crow"
Objectives: to expand the understanding of wintering birds, to teach them to distinguish them by their appearance; foster love and respect for wintering birds.
Walking walk Brought up. makes a riddle to children, offers to answer questions.
Gray hat,
Non-woven vest,
A pockmarked caftan,
And he walks barefoot. (Crow.)
What is the name of this bird?
What are the features of her appearance?
What does she eat?
Does she have enemies?
Outdoor games
1. Find your color. " - to develop physical activity, orientation in space; to form the ability to distinguish between the main colors of the spectrum.
2. "Birds and chicks" - to develop the ability to run scattered, without bumping into each other.
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material
Removable material: scapulae, buckets, molds, seals.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map # 7 Topic: "Footprints in the Snow"
Purpose: to teach how to identify tracks: children, adults, animal tracks.
The course of the walk Freshly fallen snow is white and fluffy, any traces are clearly visible on it. From them you can find out who walked, drove, birds flew in or animals ran. Determine whose footprints children see and invite them to leave their footprints in the snow. Compare the footprints of an adult with the footprint of a child.

Embroidered snow with beautiful stitching,
Like a white shirt.
I call dad into the yard:
Look at the pattern!
Dad looks down from above:
- Here is a letter to you, Denis!
Birds and animals write:
"Make us, Denis, feeders."

Discuss this poem with the children. How did dad know who wrote the letter to Denis? Pour food into the trough with the children.
Outdoor games
1. "Cat and Mice" - To develop in children the ability to perform movement on a signal. Exercise in different directions while running.
2. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Portable material: paddles, emblems for outdoor games, ribbons, sledges for dolls, oilcloths for downhill skiing, molds.

Map number 8 Topic: "Birds in winter"
Objectives: to reinforce the desire to take care of the birds; clarify knowledge about their habits.
Walking course
Children go for a walk and immediately go to the bird feeder. Which birds were the first to arrive at the feeder? What do they peck at the grains with? (Beak.) How do they scream? To tell that in winter the birds are hungry, there are no midges, worms, and they are very grateful to the Children for their care.
A sparrow gallops, gallops,
Calls out to little children:
"Throw the crumbs to the sparrow,
I'll sing you a song: chik-chirik! "
Outdoor games
1. Sparrows and a cat "- To develop in children the ability to position themselves in space and move in a team without touching each other. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
2. "Birds in their nests" - Teach children to walk and run scatteringly, without bumping into each other, to teach them to act quickly at the signal of the teacher, to help each other
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Portable material: shovels, buckets, molds for snow, dolls dressed for the season, sleds for dolls, seals, rolls for rolling downhill.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 9 Topic: "Observation of the vegetation at the site"
Objectives: to form knowledge about the life of plants in winter; to cultivate a respect for nature.
The course of the walk To draw the attention of children to the abundance of snow. He is both on the ground and in trees, and it even seems that he is in the air. And what trees grow on the site? (Christmas tree, birch, mountain ash.) Is it good for the trees that there is a lot of snow on their branches? Good, because snow, like a fur coat, saves from severe frosts, bad - from heaviness, branches can break. Trees sleep in winter.
The trees are pierced by the wind in winter,
And the cold itself
And old pines and sharp spruces,
Stand up like soldiers
Towards a blizzard.
Outdoor games
1. Cat and Mice "- To develop in children the ability to perform movement on a signal. Exercise in different directions while running.
2. Shaggy dog ​​"- to develop the ability of children to move in accordance with the text,
quickly change the direction of movement, run, trying not to get caught by the catcher and not pushing
SRI "Chauffeurs" - familiarizing children with the profession of a chauffeur. Teach children to establish relationships through play. To form the ability to interact in stories with two characters (driver-passenger). Encourage children to try to find their own attributes for a particular role.
Self-play activities of children with portable material

Building games with snow - keep children cheerful, develop imagination, fine motor skills of hands

Map number 10 Topic: "Observing the snowfall"
Purpose: to form an idea of ​​the variety of water conditions.
The course of the walk During a snowfall, invite the children to look at the snowflakes falling on their clothes. Pay attention to the beauty of snowflakes, to the fact that they do not look like one another. Offer to find the largest snowflake, then the smallest, consider them. Offer the kids to reach out and catch the snowflake. The snowflake on her hand has melted.
Invite the children to stretch out their hand in the mitten, and as soon as the snowflake sits, blow on it: let it fly.
Outdoor games
1. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).
2. "Get into the circle" - to develop in children the ability to throw at a target, dexterity; eye
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Portable material: shovels, scoops, whiskers, sledges for dolls, molds for snow, oilcloths for rolling downhills, pencils.
Downhill riding on slopes - to educate a respectful attitude towards your health

Map number 11 Topic: "Watching the wind"
Purpose: to continue to build knowledge about one of the hallmarks of winter - a blizzard.
Walking course Observe how the wind picks up snow from the ground. Explain to the children that it is a blizzard.
Draw their attention to the fact that the wind carries snow from one place of the site to another.
More mobile games
1. "From bump to bump" - to develop in children the ability to jump on two legs with advancement forward. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
2. "Birds in their nests" - Teach children to walk and run scatteringly, without bumping into each other, to teach them to act quickly at the signal of the teacher, to help each other
SRI "Family" - encouraging children to creatively reproduce family life in the game. To form the ability to interact in stories with two characters (mother-daughter). Develop the ability to interact and get along with each other
Self-play activities of children with portable material
Portable material: shovels, scoops, brooms, buckets, molds for snow, oilcloths for rolling downhills, colored mugs, bird emblems.
Sledding - foster respect for your health
Building games with snow - keep children cheerful, develop imagination, fine motor skills of hands

Map number 12 Topic: "Observing the sky"
Purpose: to form an idea of ​​the sky.
The course of the walk Invite the children to observe the clouds, reminding them that clouds are made up of water droplets. Are clouds always the same? What is the difference between clouds in sunny weather and clouds before snowfall? Are the clouds moving fast or slow? Invite everyone to choose their favorite cloud and track where it floats.
Clouds, white-winged horses
Clouds where are you rushing without looking back?
Please don't look down on you
And ride us clouds across the sky.
Outdoor games
1. "Catch a mosquito" - To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).
2. "Guess who is shouting" - To develop children's observation, attention, activity and orientation in space
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
Portable material: shovels, scoops, brooms, buckets, molds for snow, oilcloths for rolling downhills, colored mugs, bird emblems.
Building games with snow - keep children cheerful, develop imagination, fine motor skills of hands

Map number 13 Topic: "Frosty sunny day"
Purpose: to tell children about how animals live in winter; to stimulate good feelings towards them.
The course of the walk The children went out for a walk, but everything was quiet. The sun is shining, the snow is fluffy, white. The teacher helps them remember how the blizzard broke out last night, covered it up, howled: “B-in-in! (children repeat after adults). And now it is quiet, calm. Soon the New Year will come. The guys will have a holiday. Have you seen how people are preparing for the holiday? "
Children talk about decoration Christmas trees, with the help of a teacher, they remember brightly decorated shop windows. An adult reads the work of Y. Akim "The Christmas tree dresses up".
Then everyone approaches the dummies of animals. The teacher suggests: "Invite the animals to visit, tell them:" Come visit, we will be very glad! " Jump fast, bunny bunny! And you, treadmill bear, come too. Take the wolf with you. "
“See for yourself, what kind of snow is it today? Can I sculpt it out of it? "
Children know how to check this: they pick up snow on shovels and slightly throw it up. Snow scatters in a light cloud. All together decide that the snow is dry, it is impossible to sculpt. You can only rake. Resolved: a flowerbed should be built in the center of the site. Everyone starts to work - shovel snow. The flower bed should be beautiful, large, but there is not enough snow, and the children go with buckets and shovels to a free area for snow. The teacher says: "Thank you, frost, for causing the snow!"
Having built a flower bed, everyone decorates it with “flowers” ​​- multicolored ice floes. Having admired the results of their labor, children move on to free games.
Outdoor games
1. . "Birds and chicks" - to develop the ability to run scattered, without bumping into each other.
SRI "Train" - Teach children to use building material in games (cubes, bars, plates). To complicate, enrich the subject-play environment through the use of multifunctional items and an increase in the number of toys. Foster friendliness.
Self-play activities of children with portable material
Removable material: shovels, scoops, brooms, buckets, molds for snow, oilcloths for sliding downhill
Map number 14 Topic: " Winter fun »

Purpose: to consolidate the knowledge of children about the purpose of snow buildings; to clarify knowledge about the names of birds, parts of their bodies, voice reactions.
Walking course
.
Outdoor games
1. Sparrows and a cat "- To develop in children the ability to position themselves in space and move in a team without touching each other. To act on a signal, to exercise in deep jumps, from a place in the long run, in a fast run.
2. "Train" - Teach children to walk and run after each other in small groups, first holding each other, then not holding; teach them to start moving and stop at the signal of the teacher. To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column.
SRI "At the doctor" - Familiarization of children with the activities of a doctor, fixing the names of medical instruments. Teaching children to implement a game plan. To form the ability to interact in plots with two characters (doctor - patient); in individual games with substitute toys, play the role for oneself and for the toy.
Self-play activities of children with portable material
External material: shovels, buckets, molds for snow, oilcloths for skiing with g

Winner of the All-Russian competition "The most popular article of the month" October 2016

Card file of games for the second junior group.

A selection of Krokhina O.A.

Didactic games for the development of speech

2nd junior group

WONDERFUL BAG

Purpose: To be guided by the gender of a noun when defining an object by its characteristics.

Equipment: Hare, carrot, cucumber, apple, tomato, pouch.

Game progress:

Let's say to the children something like this: “A hare has come to our kindergarten. Runaway bunny, what's in your bag? Can I look at it? What is it? (Carrot.) What kind of carrot? (Long, red.) Put the carrots on the table. And what's that? (Cucumber.) What cucumber? (In the same way, we get a tomato, an apple, etc.)

Now the hare wants to play with you. He hid all the vegetables and fruits in the bag. The bunny will put its paw into the bag, take a vegetable or fruit and tell you about it, and you have to guess what the bunny has in its paw. Listen carefully. It is long and red. What is it? (Carrots.) It is green, long. What is it? (Cucumber.) It's round, red. What is it? (Apple.) It is round, red. What is it? (A tomato.)"

If the children give the wrong answer to the last two questions, we repeat, emphasizing the pronoun in our voice: “Listen again. It is round, red. It is round, red.

Now find and put vegetables in the bag. What's left? (Apple.) Apples are fruits.

Thank you, hare, for coming to us. Goodbye".

COLORED CHEST

Purpose: We teach you to focus on the ending when agreeing words in the gender.

Material: Chest, object pictures: an egg, biscuits, jam, an apple, a towel and other objects designated by the nouns of the neuter and feminine gender, according to the number of children.

Course of the game: Put the box with pictures on the table. We will offer the children to take out the pictures one at a time, we will ask the questions: “What testicle? What matryoshka doll? " And so on. The interrogative pronoun is consistent with the noun and helps the child to correctly determine the gender of the latter.

In the event that 2-3 objects are depicted in the pictures, the game will acquire a new meaning: the child will be able to practice the formation of the nominative forms of the plural number of nouns.

Purpose: To focus on the ending of the verb in the past tense when agreeing it with a noun.

Material: Wooden house, toy animals: mouse, frog, bunny, chanterelle, wolf, bear.

Course of the game: Let's put a teremok on the carpet. We will seat animals near the tower. We will tell a fairy tale, encouraging children to take part in the story.

There is a teremok in the field. She ran to the house ... who? That's right, mouse. (Children give hints, focusing on the meaning of the verb and its ending.) "Who-who lives in the little house?" Nobody here. The mouse began to live in the little house.

A frog galloped up to the tower. And so on. In conclusion, let's summarize:

Listen to how we say: the frog galloped, and the hare galloped; the chanterelle came running, and the wolf came running.

WHAT IS NOT?

Material: Pairs of objects: nesting dolls, pyramids (large and small), ribbons (different colors and different sizes - long and short), horses, ducklings, Pinocchio, a bag.

The course of the game: Buratino appears in front of the children with a bag. He says he brought toys for the guys. Children look at toys. They are called. Put it on the table.

Commenting:

What is it? Matryoshka. Let's see what the matryoshka has inside. Another matryoshka. Put them next to each other. Vova, now you get the toy. What is it? (Pyramid.) Is there another pyramid? Etc.

Remember what items are on the table. There are pyramids, nesting dolls, ducklings. Pinocchio will play with you. He will hide toys, and you will have to say which toys are gone: nesting dolls, pyramids, ducklings or something else.

Three pairs of objects remain on the table: nesting dolls, pyramids, horses. Children close their eyes. We hide the nesting dolls, and put ribbons in their place. ("Who is gone?") Then we hide the flax-points, and put pyramids in their place. ("What is gone?") And so on. Finally, we remove all the toys and ask: "What toys are gone?"

WHERE ARE OUR HANDLES?

Purpose: To practice the formation of the genitive plural forms of nouns.

Course of the game: Children sit on high chairs. Let's turn to them, inviting intonation to a joke, a game:

Where are our pens? Our pens are missing! (We hide our hands behind our backs. Children do the same.) Here are our hands! (We show our hands, play with our fingers.)

Where are our legs? Our legs are missing! (Children hide their legs under a chair.) Here are our legs! (They stomp their feet.)

Where are our pens? What is not? (Pens.) Here are our pens! - Where are our legs? What is not? (Legs.) Here are our

The game is repeated 2-3 times.

Purpose: To practice the formation of the plural forms of nouns (in the nominative and genitive cases).

Material: Pictures depicting objects in the singular and plural (matryoshka - nesting dolls, bucket - buckets, wheel - wheels, ring - rings, etc.).

Course of the game: We distribute pictures to children, leaving paired ones. Explaining the conditions of the game:

This is a game of attention. I will show pictures. Each picture contains a toy. Anyone who has a picture with the same toys should quickly say about it. For example, I have a wheel. And Vera has wheels. Vera must quickly say, "I have wheels" or "I have many wheels." Toys must be named.

Anyone who hesitates gives his picture to an adult. If the child quickly and correctly names the toy, we give our picture to him.

At the end of the game, the losers (who have no pictures on their hands) are offered comic tasks: jump on one leg, jump high, sit down three times, etc. We come up with tasks together with the children.

INSTRUCTIONS

Purpose: Exercise in the formation of the imperative tilt of the verbs to jump, ride.

Material: Truck, mouse, bear.

Course of the game: We bring a truck and a mouse with a bear into the room. We appeal to children:

Do you want the mouse and the bear to ride the truck? If you want, ask them. I must say: "Bear, go!" And you can also ask the mouse and the bear to jump: "Mouse, jump!" (Requests are accompanied by actions with toys.)

Oleg, who do you want to ask, a mouse or a bear? What will you ask for?

The game continues until the children run out of interest in it.

BEAR LYAG!

Purpose: To exercise in the formation of the imperative mood of the verbs to lie down, to sing.

Material: Teddy bear (voiced toy).

Purpose: Comes to visit the children

teddy bear. We tell you that he knows how to carry out assignments. You can ask the teddy bear: "Teddy bear, lie on the side ... lie on the back ... lie on the tummy." He also knows how to sing, you just have to ask: "Bear, sing!" (The story-tale is accompanied by actions with a toy.)

At the request of the children, the teddy bears perform various tasks. If the child finds it difficult to formulate the task, we ask leading questions: “Do you want the bear to lie down? On the tummy or on the back? Let's say together: bear, lie on your tummy. "

You can give the bear cub and other tasks: go (downhill), jump, dance, write a letter, etc.

Purpose: Correctly use prepositions with spatial meaning in speech (in, on, about, under, before).

Material: Truck, bear, mouse.

Course of the game: A bear and a mouse are visiting the children again. The guests began to play hide and seek. The bear drives, and the mouse hides. We invite children to close their eyes. We say:

The mouse hid. Open your eyes. The bear is looking for: “Where is the mouse? He's probably under the car? " No. Where is he guys? (In the cockpit.) There he got there!

Close your eyes again, the mouse will hide again. (We put the mouse on the cabin.) Where is the mouse? Guys, help the bear!

In a similar way, the children are looking for a shonka mouse along with the bear, which is hiding under the car, near the car, in front of the car.

Games and exercises with grammatical content can be included in the scenarios of collective activities, or, if desired, children with small subgroups can be conducted during do-suga hours. Games can be organized with children, with the help of which they would learn to correlate the productive and derivative words. This is done using nouns for animals and their babies. Formation of methods of verbal word formation is closely related to form formation. It is carried out in outdoor games, dramatization games, special didactic games.

LOST

Purpose: To correlate the name of the animal with the name of the cub.

Material: Toy house, animals (toys): a duck and a duck, a hen and a chicken, a goat and a kid, a cow and a calf, a horse and a foal.

Course of the game: Let's place adult animals in the room. Their cubs are on the carpet in the house. We will invite the children to find out who lives in the house.

Let's see. Quack-quack-quack - who is this? Duck? We get the toy out of the house. Is the duck big or small? Small? This guys is a duckling. Little duckling. And the duck is his mother. Help the duckling find his duck mom. Vasya, take the duck. Look for a duck.

The rest of the characters are played in the same way. When all babies have mothers, adults and cubs are planted together. Let the children look at them, say the words: duck - duck, chicken - chicken, etc. Then the animals leave by car to visit other children.

Purpose: To distinguish between adult animals and cubs by sound imitations, to correlate the names of an adult animal and its child.

Material: Toys: a mouse and a mouse, a duck and a duckling, a frog and a frog, a cow and a calf.

Course of the game: Animals come and come to visit the children. The animals want to play. Children should guess whose voice they heard.

Moo-oo-who hums like that? (Cow.) Who hums a little? (Calf.)

The rest of the "toys are played in the same way. After the game, children can play with toys. To get a toy, the child must call it correctly (" Frog, come to me! "," Duckling, come to me! ").

Purpose: Use the names of baby animals.

Material: Tray with toys: squirrels, hares, ducklings, mice, etc. - according to the number of children, building material.

Course of the game: We bring a tray with toys into the room. We say that children should build houses for the kids. First, everyone must decide for whom he will build a house, and correctly ask an adult: "Give me, please, a duckling (squirrel-chonka)."

If necessary, you need to suggest the whole word or just its beginning and ask the baby to repeat the name.

We lay out the building material on the carpet. Children build houses for their animals, play.

INSTRUCTIONS

Purpose: Name baby animals.

Material: Toys: squirrel and kitten.

Course of the game: Imitate the meow of a cat. We ask the children: “Who is this meowing? Where?" We leave together with them into the next room. - Guys, guests have come to us! Look, they are very small. It's not just a squirrel and a pussy. This is a kitten and a squirrel. The animals want to play with you. They can be given instructions. If asked correctly, the squirrel will jump. Squirrel, go for it! That's how it jumps! And you can ask a kitten: kitten, sing! That's how the kitten sings! Who do you want to ask? About what?

After the game, the animals say goodbye to the children and leave (leave).

FRIENDLY GUYS

Purpose: To correlate the names of adult animals with the names of their cubs, to activate the names of young animals in speech.

Material: Squirrel and fox.

Course of the game: Explain the content of the game to the children:

Now we are going to play the game "Friendly guys". Get in pairs. Now line up in two columns. The first column is squirrels, the second is foxes. Here are your houses (we put chairs at different ends of the room, on which we plant a squirrel and a fox). If you hear dance music, dance and run - frolic on the lawn. With the command "Dangerous!" run home to your mothers. The winner is the one who gets together sooner.

The game is repeated 3-4 times.

Plastic sketches and exercises also contribute to the activation of the names of young animals, the correlation with the names of adult animals. For example, an adult takes on the role of a hen-mother, children - the role of chickens. A hen with chickens walks through the clearing. Everyone is raking the grass, looking for worms, drinking water, cleaning feathers. With the command "Dangerous!" chickens run under the wing to the mother chicken.

To activate the names of baby animals, variants of the games "Hide and Seek", "Where are our pens?" ("Where are our animals? There are no our kittens? There are no our squirrels? Here are our animals. Here are our squirrels"), "Lotto", "Who is gone? ..", "Wonderful bag" and other games, the descriptions of which are given below.

Purpose: To correlate the words of the poem with your own movements.

Course of the game: Children are standing. An adult reads a poem, and children accompany the reading with rhythmic movements.

All summer the swing Swing and sang, And we flew on a swing To the sky.

(Children swing their arms back and forth, slightly springing their knees.)

Autumn days have come. The swing was left alone.

(By reducing the stroke of the swing, the children spring in their knees and reduce the swing of their arms until they gradually stop.)

Lie on the swing V

Two yellow leaves. And the wind swings lightly.

(V. Danko. Swing.)

(Children perform a slight swing with their arms outstretched to the left and right.)

JUMP THROUGH THE MOUTH

Purpose: To form the imperative form of the verb using prefixes.

Course of the game: Players are divided into two teams, which line up one opposite the other. On the site in front of each team, an adult draws two parallel lines at a distance of 50 cm from one another - this is a moat. On words:

If you want If you want

Be smart, be healthy.

Jump over the moat if you want! -

Strong to be.

(According to Ya. Satunovsky.)

everyone is jumping. The winner is the team in which more children managed to jump over the moat without stepping on the line. Game continues. The losing team, on the same words, makes a second attempt to jump over the moat. You can offer children to jump with their eyes closed.

Purpose: To consolidate the ability to correlate a word with the action that it denotes.

Course of the game: Children stand behind each other, putting their hands on the shoulders in front of the one standing. An adult driver says:

Chuh, chuh, chuh-chu, Ko-le-sa-mi

Puff-chu, thief-chu (pronounced 2 times). Verchu, ver-chu (pronounced 2 times),

I don’t want to stand still! Sit quickly

Ko-le-sa-mi I'll pump it!

I knock, I knock. Chu! Chu!

(E. Karganova. Train.)

On the words “I don’t want to stand still,” the “train” begins to move slowly, gradually increasing speed. Then the children perform movements in accordance with the text of the poem. On the words "I knock with wheels, I knock" - they stomp with their feet, on the words "Kolya, I twirl, twirl" - I make circular movements with my hands in front of me. To the words “Chu! Chu! " The train stops.

WHERE WE WERE, WE WILL NOT SAY

Purpose: To activate the verbal vocabulary, to correlate the word with the action that it denotes.

Course of the game: The driver steps aside, and the children agree on what kind of activity they will portray. To the driver's questions “Where have you been? What did you do?" children answer: “We will not tell where we were, but we will show what we did” and show various movements (washing clothes, drawing, etc.). The driver must correctly name the action according to the movements, using the plural form of the second person verb. For example: "You are sawing wood." With the correct answer, the children run away, and the driver catches up with them. The caught one becomes the driver.

(This game is not available to all younger preschoolers. It is more popular with older preschoolers.)

Chicken Ryabushechka

Purpose: Practice pronouncing onomatopoeia.

The course of the game: From the children they choose a hazel-grouse chicken, put a hat on her head. At the signal of the driver, a dialogue begins:

Grouse chicken,

Where are you going?

To the river.

Grouse Hen, Why are you going?

For water.

Grouse chicken, Why do you need water?

Water the chickens. They are thirsty.

The whole street squeaks - Pee Pee!

(Russian folk song.) After the words "Peep all over the street," the chick children run away from the hen and squeak (pee-pee). Having touched the caught child, the hen says: "Go to the well to drink water." Captured children leave the game. The game is repeated with the choice of a new hazel-hazel hen.

SILENT

Purpose: To form verbs in a prefixed way.

Course of the game: Before the start of the game, the children in chorus say:

Firstborns, cherries. Bells rang. On fresh dew. On someone else's lane. There are cups, nuts, Medoc, sugar, Silence!

(Russian folk song.) After the word "silence" everyone should be silent and freeze. The leader (adult) observes the children. If someone laughs, speaks or moves, he gives the presenter a fant.

At the end of the game, children redeem forfeits, performing actions on command (climb under the table and climb back out; jump in place two times; leave the room and enter back; move the chair back and slide it back in; look out the window; sit down and stand up; throw the ball ; jump over the rope, etc.).

This game is played with interest by children of middle preschool age. With younger children, it is better to play fantasies as soon as one of the players laughs or speaks; the commands are invented by an adult. Older children come up with commands themselves.

ADD WORD

Purpose: Find the necessary word (verb).

Material: Gena Doll.

Course of the game: The game begins with a conversation about how children help their parents, what they can do. Next, we will tell the children that Gena came to visit them. He also loves to help his family: grandmother, grandfather, dad, mom, brother and sister. And what exactly Gena can do, the children will have to guess now.

I know how to make a bed (the verb is picked up by children). I can floor ... (sweep). I can dust ... (wipe). I can cook dishes ... (wash, rinse). I can make a bed ... (make). I can flowers ... (water). I help the table ... (set). I help the plates ... (arrange) I help the forks ... (lay out) I help the crumbs ... (sweep) I help the room ... (clean up) When the game is repeated, the children move from choral statements to individual ones (verb calls the one to whom Gena will directly address).

INVISIBLE

Purpose: To form the singular and plural forms of the second person verb.

Material: Dolls, invisible hat, screen, musical instruments (toys), doll furniture.

The course of the game: The Invisible Man comes to visit the children. He says he has an invisibility hat. When you put it on, you can be invisible. Shows his hat, puts it on and immediately hides behind the screen. Then the Invisible Man tells and shows what he loves and knows how to do (dance, sing, read poetry, run, jump, play musical instruments, sit, stand, walk, etc.).

The invisible man puts on his hat, hides behind a screen and performs one of the above actions. Children guess what the Invisible is doing, asking him questions: "Are you sleeping?", "Are you doing exercises?" and so on. The one who guesses right wins; he also gets the right to be the Invisible.

When the game becomes familiar to children, it will be possible to choose two Invisibles, then they will form the plural form of verbs.

NAME WHAT THE SMILE DID

Purpose: To compose (complement) sentences with homogeneous predicates.

Material: Paper, scissors, etc. (at the discretion of an adult).

The course of the game: A skillful person comes to visit the children, who knows how to do everything (the child must be prepared in advance). An adult gives him a task so that no one hears: "Come to the table, take the paper, cut a strip and give it to Seryozha." The clever begins to perform the task, and the children at this time closely follow him. Then they name everything that Umeyka did. The child who correctly listed all the actions performed by the Umeika wins. The winning child gets the right to replace the guest.

Tasks to the Craftsman can be very different: run to the door, jump and run back; come to the table, take the book and give it to Vadim; take the car, put it in the garage; leave the room and enter back; go to the cube and jump over it; take the ball and throw it up; put the doll to sleep.

WHO WILL CALL MORE ACTIONS

Purpose: Actively use verbs in speech, form various verb forms ..

Material: Pictures: garments, airplane, doll, dog, sun, rain, snow.

The course of the game: The incompetent comes and brings pictures. The task of children is to choose words that denote actions related to the objects or phenomena depicted in the pictures. For example:

what about the plane, what does it do? (Flies, buzzes, takes off, rises, sits down ...);

what can you do with your clothes? (Wash, iron, put on, sew, clean ...);

what about rain? (Walking, drizzling, pouring, dripping, whipping, making noise, knocking on the roof ...);

what about snow? (Goes, falls, whirls, flies, lies down, shines, melts, shimmers, creaks ...);

what can i do with a doll? (Putting to bed, feeding, rolling in a stroller, treating, taking a walk, dressing, dressing up, drinking ...);

what is the dog doing? (Barks, gnaws bones, wags its tail, jumps, whines, walks, runs, protects ...);

what about the sun? (Shines, warms, rises, walks, bakes, rises, falls, shines, smiles, caresses ...).

Such a game can be conducted on various topics: "Household items", "Natural phenomena", "Seasons", "Animals and birds", etc.

Purpose: To form verbs from onomatopoeic words.

Material: Toys: cat, dog, chicken, cock, car.

Course of the game: Toys come to visit the children by car. An adult shows them (one at a time), and the children call them.

Kukareku! Who is this? (Cockerel.) How does a cockerel crow? (To the crow.)

Where-where, where-where! Who is this? (Chicken.) How is the chick cackling?

Woof woof woof! Who is this? (Doggy) How does the dog bark?

Meow meow! Who is this? (Cat.) How does a cat meow?

Kukareku! Who is this? (Cockerel.) What is the cockerel doing? (Ku-cawes.)

PROFESSION

Purpose: To correlate a noun with a verb.

Material: Pictures (photographs) with images of people of different professions (grain grower, baker, pharmacist, tailor, salesman, postman, soldier).

The course of the game: The adult asks questions, the children answer.

Who plows, sows, removes bread? (Grain grower.)

Who bakes our bread? (Baker.)

Who dispenses medicines? (Pharmacist.)

Who sews our clothes for the cold and the heat? (Tailor.)

Who is selling it, finally? (Salesman.)

He comes to us with a letter Directly to the house - who is he? (Postman.)

Serves dear Fatherland Elder brother. Protects our lives, He ... (Soldier.)

When you become adults, each of you will have some kind of profession. All of them are very important, be it the profession of a grain grower, baker, pharmacist, tailor, salesman, postman or builder. But the main thing, whoever you become, is to work well and honestly.

Purpose: To correlate a verb with a noun.

Material: Olya doll, basket, pipe, hat, candy (sho-koladka), bird, beetle, fish, dog.

Course of the game: The adult tells the children that

dolls Oli today is a birthday. She came with gifts that her friends gave her. (All gifts are in the basket.)

Vova gave a gift that you can play the pipe with. What did Vova give Ole?

After the children answer, they take the pipe out of the basket and put it on the table. Then the game continues according to the moti-you of the poem by E. Moshkovskaya "What are the gifts". Accompanied by actions with toys.

Kolya presented something that you can wear. What can you wear?

Petya gave a delicious gift that everyone likes. This gift can be eaten, but the gold piece of paper will remain.

Sasha gave a gift that can fly, sit in a cage and sing.

Vitin's gift can creep.

Tolin knows how to swim and grab his fins.

Misha brought a gift that is in good shape!

Which wags its tail and barks,

And every one wishes this gift. - Now Olya wants to know what relatives and friends give you on your birthday, what you do with your gifts.

At UNCLE YAKOV (Russian folk game)

Purpose: To relate the verb to the action it denotes.

Course of the game: Children go in a circle and recite:

Uncle Jacob has seven children.

Seven, seven merry sons.

They both drank and ate.

Everyone looked at each other,

And everyone did it like that.

And so, and so.

On the last two lines, the circle stops, and the presenter, and then all the players, perform various actions: they blow, drum, trumpet, ring the bells, play the guitar, the accordion, etc. At the end of each action, the presenter asks: “ What did the sons do? " The children answer and the game continues.

SHOW A WORD

Purpose: Focusing on the endings of verbs, select words in

Material: Doll Craftsman.

The course of the game: An adult says that Umeika wanted to read poetry to children, but on the way he lost all the last words. Offers to help the Craftsman. Reads poetry, children finish the necessary words.

(S. Marshak.)

Bunny drumming loudly, He's serious business (busy).

(I. Tokmakova.)

The phone rings again, From it in the ears (rings).

(A. Barto.)

Runaways are galloping -

Sunbeams ...

Where are the bunnies?

You haven't (found) them anywhere?

(A. Brodsky.)

I sewed a shirt for the bear, I will sew pants for him. It is necessary to put a pocket (sew on) and a handkerchief (put).

(3. Alexandrova.)

WHAT WOULD BE IF ...

Purpose: To independently form the form of the subjunctive inclination of verbs.

The course of the game: An adult reads to children a fairy tale by K. I. Chukovsky "Fedorino grief". When finished, asks questions:

Why did all things run away from Fedora?

What would happen if you scattered all the toys, broke them? h

What would happen if you took care of the toys, treated them well, did not throw them in the corners, but put them away after the game in their places?

What if you threw your shoes everywhere?

What would happen if you put the dishes on the windowsill and a strong wind blew?

What if you washed the dishes after dinner and put them in the buffet?

JOKE LETTER

The course of the game: Children are read a comic letter that his uncle from the rest home supposedly wrote to the boy Kolya. Children should notice and correct mistakes in the letter.

“Hello, Kolya. I am writing you a letter from the holiday home. I have a very interesting and fun life here. I will tell you a few cases.

Once I go out into the courtyard and see that all the vacationers are waking up and chewing food with their eyes, looking with their ears, walking with their teeth, listening with their feet, working with their noses, sniffing with their hands.

Children call mistakes, an adult helps with questions (“What are they doing with their eyes?”, Etc.).

“Yesterday we had an excursion to a kindergarten. We came there, and there: the crybaby does everything with his left hand, the left-hander cries, the ka-prizulya fights, the bully is capricious. "

Children answer the question: "What did the uncle confuse?"

“We were also in the village. It is very interesting there: goats moo, cows bleat, grasshoppers cackle, geese chirp. "

Children correct mistakes again.

WHAT DID YOU HEAR?

Purpose: To use different ways of forming verbs.

The course of the game: The driver is selected with the help of the counting. He sits down, blindfolded, on a chair in the far corner of the room. Then one of the players makes several movements (actions). For example, he moves the table, moves the chair to another place, goes to the door, opens and closes it, takes the key out of the lock and puts it on the table, pours water from the decanter into a glass, etc. understand and remember everything that happens. When he is allowed to remove the blindfold from his eyes, he must tell about everything and, if possible, repeat all the actions in the same sequence in which they were performed.

Then you can choose another driver and repeat the game, but the actions of the players should be different.

Game variant. All children close their eyes and listen to what the driver is doing, and then talk.

Purpose: To relate the meaning of the verb to the action that it denotes.

Course of the game: An adult reads a poem, and the children depict the cockerels about which it speaks.

The cockerels fluffed up. But they did not dare to fight. If you are very cocky. You can lose feathers. If you lose the feathers. There will be nothing to cock.

(V. Berestov. Petushki.)

Purpose: To use the same root words in speech.

Material: Toys or pictures: goose, goose, goslings.

The course of the game: An adult examines toys (pictures) with children: “This is ... a goose. He is winged, throaty, he has beautiful flippers. Legs like flippers.

And this is mom ... gu ... son. The goose and the goose have goslings. Gu ... sata. One gu ... hay, many - goslings.

Anyone who is intimately familiar with goslings. Knows: goslings walk in single file. The one who is closely acquainted with the gander will never go barefoot to them.

(V. Berestov. Geese.)

Show the goslings walking in single file. The necks were stretched out, paws-and-flippers spank, waddle. The goslings are walking in single file after the goose mum and the gander dad. "

INAUDIBLE DOLL

Purpose: To clarify the meaning of verbs.

Course of the game: Children listen to V. Berestov's poem "Naughty Doll", then they say that the doll has mixed up, what she did wrong.

To our doll every hour We repeat twenty times: “What kind of education! Just a punishment!)

They ask the doll to dance

The doll crawls under the bed.

What an upbringing!

Just a punishment! All play - she lie, All lie - she run.

What an upbringing! Just a punishment!

Instead of soup and cutlets

Serve her candy.

What an upbringing!

Just a punishment! Oh, we are worn out with her. Everything is not the same as with people. What an upbringing! Just a punishment!

SERIES AND NAILS

Purpose: To select a rhyme, focusing on the endings of the verbs.

Course of the game: An adult reads V. Berestov's poem "Silver and Nails" twice. When re-reading, children help him by suggesting words (verbs).

The whole house is shaking. Serezha beats with a hammer. Blushing with anger. Hammers in nails. The nails are bent. Nails wrinkle, Nails wriggle. Over Serezha, they are just mocking.

They are not driven into the wall. It's good that your hands are safe! No, it's quite another matter to hammer nails into the ground! Knock - and the hat is not to be seen. Do not bend. Do not break. They are taken out back. (V. Berestov. Seryozha and nails.)

Didactic games for

introduction to sound reality

2nd junior group

"Guess What To Do"

Target. Teach children to correlate the nature of their actions with the sound of a tambourine. Education in children of the ability to switch auditory attention.
Preparatory work... Prepare 2 flags for each child.
Stroke: Children sit in a semicircle. Everyone has 2 flags in their hands. If the teacher is loudly ringing a tambourine, the children raise the flags and wave them; if it is quiet, they keep their hands on their knees.
Methodical instructions. An adult needs to monitor the correct posture of children and the correct execution of movements; it is necessary to alternate the loud and quiet sound of the tambourine no more than four times so that the children can easily perform the movements.

"Sun or rain?"

Target. Teach children to perform actions according to the different sounds of the tambourine. Education in children of the ability to switch auditory attention.
Course: An adult says to the children: “Now we are going to go for a walk. We go out for a walk. There is no rain. The weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring with a tambourine, you will have fun walking to its sounds. If it starts to rain, I will start knocking on the tambourine, and when you hear the knock, you must run into the house. Listen carefully when the tambourine rings, and when I knock on it. "
Methodical instructions. The teacher conducts the game, changing the sound of the tambourine 3 - 4 times.

"Guess what sounds 2"

Purpose: To continue to isolate and recognize the sounds of individual musical instruments.
Stroke: The teacher shows musical instruments in turn and demonstrates how they sound. Then the teacher offers to guess riddles. Closes the screen and acts with different instruments, and children recognize where different sounds belong.

"Guess what sounds like 1"

Purpose: To acquaint children with the sounds of the world around them, to isolate and recognize them.
Course: The teacher shows objects one by one and demonstrates how they sound. Then the teacher offers to guess the riddles. Closes the screen and acts with different objects, and children recognize which objects have different sounds. Explains that there are many sounds in the world and everyone sounds differently.

"Where did you call?"

Target. Teach children to determine the direction of sound. Development of the focus of auditory attention.
Preparatory work. An adult prepares a bell.
Course: Children sit in a circle. The adult chooses the driver, who stands in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives one of the children a bell and offers to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound is coming. If he points correctly, the adult says: "It's time" - and the driver opens his eyes, and the one who called, picks up and shows the bell. If the driver is mistaken, he guesses again, then another driver is appointed.
Methodical instructions. The game is repeated 4-5 times. It is necessary to ensure that the driver does not open his eyes during the game. Indicating the direction of the sound, the driver turns his face to the place from where the sound is heard. You need to call not very loudly.

"Butterfly, fly!"

Target. Achieve a long, continuous oral exhalation.
Preparatory work. Prepare 5 Paper Brightly Colored Butterflies. To each tie a thread 50 cm long and attach them to the cord at a distance of 35 cm from each other. Pull the cord between the two uprights so that the butterflies hang at the level of the child's face.
Stroke: Children sit on chairs. An adult says: “Children, look how beautiful butterflies are: blue, yellow, red! There are so many of them! They are like living! Let's see if they can fly. (Blowing on them.) Look, let's fly. Try it and you blow. Who will fly next? " The adult invites the children to stand one by one near each butterfly. Children blow on butterflies.
Methodical instructions. The game is repeated several times, each time with a new group of children. It is necessary to ensure that the children stand up straight, do not raise their shoulders when inhaling. You should blow only on one exhalation, without drawing in air. Do not puff out your cheeks, push your lips slightly forward. Each child can blow for no more than ten seconds with pauses, otherwise he may feel dizzy.

"Launching boats"

Target. To achieve from each child the ability to pronounce the sound f for a long time on one exhalation or repeatedly pronounce the sound p (p-p-p) on one exhalation. Education of the ability to combine the pronunciation of a sound with the beginning of exhalation.
Preparatory work. An adult prepares a bowl of water and paper boats.
Stroke: Children sit in a large semicircle. In the center, on a small table, is a basin of water. The summoned children, sitting on chairs, blow on the boats, uttering the sound f or p. The teacher invites the children to ride a boat from one city to another, marking the cities with icons on the edges of the basin. In order for the boat to move, you need to blow on it slowly, lips folded, as for pronouncing the sound f. You can blow by simply pulling out your lips with a tube, but without puffing out your cheeks. At the same time, the ship moves smoothly. But then a gusty wind swoops in. "P-p-p ..." - the child blows. (When repeating the game, you need to drive the boat to a certain place.)
Methodical instructions. Make sure that when pronouncing the sound f, children do not puff out their cheeks; so that children pronounce the sound n on one exhalation 2-3 times and do not puff out their cheeks.

"Loud quiet"

Target. Teach children to change the strength of their voice: speak either loudly or softly. Education of the ability to change the strength of the voice.
Preparatory work. The teacher selects paired toys of different sizes: big and small cars, big and small drums, big and small pipes.
Move: An adult shows 2 cars and says: “When a big car is driving, it beeps loudly:“ BBC ”. How does a big car signal? " Children say "BBC" loudly. The teacher continues: “And the small car beeps softly:“ BBC ”. How does a small car honk? " Children quietly say: "BBC". The teacher removes both cars and says: “Now be careful. As soon as the car starts, you have to give a signal, make no mistake, the big car beeps loudly, and the small one is quiet. "
The rest of the toys are played in the same way.
Methodical instructions. Depending on the number of children in the group, one pair of toys or 2-3 can be used in the lesson. Make sure that when quietly pronouncing onomatopoeia, children do not switch to a whisper.

"Watch"


Stroke: H-l: Listen to how the clock ticks: "Tick-tock, tick-tock", how the clock strikes: "Bom-bom ...". To make them go, you need to start them: "trick-truck ..." !.
- Let's start a big clock (children repeat the corresponding sound combination 3 times); our clock goes on and first ticks, then beats (sound combinations are repeated by children 5-6 times).
- Now we will start a small clock, the clock is running and singing softly, the clock strikes very softly (children each time imitate the course and chime of the clock with their voices).

Did. game "Teddy bears eat honey"


Hod: The teacher tells the children that they will be cubs, and the cubs love honey very much. Suggests to bring the palm closer to the mouth (fingers away from you) and "lick" the honey - children stick out their tongue and, without touching their palm, imitate that they are eating honey. Then, lifting the tip of the tongue, remove it. (obligatory demonstration of all actions by the teacher.)
The game is repeated 3-4 times.
Then the teacher says: “The cubs are full. They lick the upper lip (show), lower lip (show). Stroke their tummies, saying: "Ooh-ooh" (2-3 times).

Did. game "Frog and frogs"

Purpose: To develop the speech attention of children.
Course: The teacher divides the children into two groups: these are large and small frogs. Says: “Big frogs jump into the pond, swim in the water and croak loudly:“ Kva-kva ”(children imitate that they are swimming and croak loudly).
Little frogs also jump into the pond, swim, croak softly (children imitate actions and croak softly). All the frogs were tired and sat on the beach on the sand ”. Then the children change roles and the game is repeated.

Did. game "Feed the chicks"

Purpose: To develop the speech apparatus of children.
Stroke: (I am a mother-bird, and you are my baby-chicks. The chicks are funny, they squeak "pee-pee" - and flap their wings. The mother-bird flew for tasty crumbs for her children, and the chicks fly and squeak merrily The mother flew in and began to feed her children (the children squat, raise their heads up), the chicks open their beaks wide, they want tasty crumbs. (The teacher tries to make the children open their mouths wider.) The game is repeated 2-3 times.

Did. ex. "At the doctor"

Purpose: To develop the articulatory apparatus of children.
Stroke: The doll is a doctor. She wants to see if the kids have teeth hurting.
Q: Show the doctor your teeth (the teacher with the doll quickly walk around the children and says that everyone has good teeth. Now the doctor will check if you have a sore throat. Whoever she approaches will open his mouth wide (children open their mouths wide).
The doctor is pleased: no one has a sore throat.

Purpose: To clarify and consolidate the correct pronunciation of sounds.
Course: The teacher shows the toys and asks who it is, asks to pronounce how it screams. He closes the screen and one subgroup of children takes the toys and speaks for their animals in turn. Another group is guessing who was shouting.

Did. game "Who lives in the house?"

Purpose: To consolidate the correct pronunciation of sounds. Develop speech breathing in children.
Move: (The teacher shows a picture of a dog). Who is this? The dog barks loudly: "av-av". And who is this? (children's answers) The puppy barks quietly (children repeat the sound combination 3-4 times). (The teacher shows a picture of a cat). Who is this? The cat meows loudly: "Meow meow." And who is this? (children's answers) the kitten meows quietly.
Send the animals home (pictures are removed for cubes). Guess who lives in this house: "av-av" (pronounced loudly)? (Children's answers) That's right, dog (shows a picture). How did she bark? (children's answers).
Guess who lives in this house: "meow-meow" (says quietly)? How did the kitten meow?
Similarly, children guess who lives in other houses and repeat the sound combinations several times.

Did. game "Who screams like?"

Purpose: To develop the speech attention of children.
Stroke: The mother of the bird had a little chick (exposes pictures). Mom taught him to sing. The bird sang loudly: "tweet - tweet" (children repeat the sound combination). And the chick answered quietly: "tweet-tweet" (children repeat the sound combination 3-4 times). The chick flew and flew away from the mother (moves the picture with the image of the chick further away). The bird is calling his son. What does she call him? (Children, together with the teacher, repeat the sound combination). The chick heard that his mother was calling him, and chirped. How does he tweet? (Children speak softly). He flew to his mother. The bird sang loudly. How?

Did. game "Call your mom"


Move: All children have object pictures with baby animals. Educator: “Who is your drawing, Kolya? (chicken) Who's the chicken's mom? (chicken) Call your mother, chicken. (Pee-pee-pee) The teacher imitates the cackling of a chicken and shows a picture.
The same work is done with all children.

Did. game "Call me back"

Purpose: To consolidate the correct pronunciation of sounds. Develop intonational expressiveness.
Stroke: Educator: This is a goat (showing a picture). How is she screaming? Who is her cub? How does he scream? This is a sheep (show picture). How does she bleat? And how does her cub - a lamb cry? etc. Pictures are displayed on a flannelgraph.
The teacher distributes pictures of animals and birds to children. Cubs walk (children leave the tables), nibble grass, nibble crumbs. Whose mom or dad will call the cub. He must shout - answer them - and run - put the picture next to them.
The teacher pronounces the cry of an animal or bird. A child with a cub is making sounds and puts the picture on a flannelgraph.

Did. game "Shop"

Purpose: To consolidate the correct pronunciation of sounds. Develop intonational expressiveness.
Stroke: The teacher offers to go to the store and buy toys. You can only buy if you talk like a toy. Children come up to the table and pronounce the characteristic sound combinations for this toy (doo-doo, me-me, b-bi)

Did. game "Be attentive"

Purpose: To consolidate the correct pronunciation of sounds. Develop intonational expressiveness.
Move: Educator: I have different pictures, if I show a picture where an animal is drawn, you have to shout the way it screams and pick up the blue circle. If I show you a toy, you raise the red circle and name the toy.

Did. game "Bells"

Purpose: To develop the speech attention of children.
Stroke: B: Look, this is a large bell, and this is a small bell. The girls will be little bells. They are ringing: "Ding-ding-ding". Boys will be big bells. They are ringing: "Melon-melon-melon."
The teacher offers to "ring" and sing songs first to girls, then to boys. The exercise is repeated 2 times, then the children change roles, and the game is repeated.

Did. game "Animals are coming"

Purpose: To develop the speech attention of children.
Course: The teacher divides the children into four groups - these are elephants, bears, piglets and hedgehogs.
Educator: There are elephants walking, they stomp their feet very loudly (children loudly pronounce the sound combination "top-top-top", repeat it 3-4 times.
- Bears are walking, they stomp more quietly (children repeat the sound combination 3-4 times a little more quietly).
- Piglets are walking, they stomp even quieter ...
- Hedgehogs are walking, they stomp very quietly ...
- Send the elephants (children walk through the group, stomp and pronounce the sound combination loudly).
The same work is done with other animals. The children then switch roles of their choice and the game is repeated.

Did game "Cuckoo and pipe"


Stroke: Q: A bird lives in the forest - a cuckoo (showing a picture). She kukuet: "Ku-ku, ku-ku" (children repeat the sound combination 3-4 times). One day the children came to the forest to pick mushrooms. We gathered a lot of mushrooms. Tired, we sat down in the clearing to rest and started playing pipes: "Doo-doo-doo" (children repeat the sound combination 3-4 times).
The teacher divides the children into two groups - cuckoos and pipes. Without a system, it gives different commands 6-7 times (sometimes to cuckoos, then to pipes). Then the children change roles and the game is repeated.

Did. game "Hammer a carnation with a hammer"

Purpose: To develop children's phonemic hearing, speech attention.
Move: B: When the big hammer knocks, you hear: "Knock-knock-knock" (children repeat the sound combination 5-6 times). When a small hammer knocks, you hear: "Bale-bale-bale" (children repeat the sound combination 5-6 times).
Let's hit the nail with a big hammer ...
Now let's drive a small carnation with a small hammer ...
Close your eyes and listen to which hammer is knocking (without a system, the teacher repeats the sound combinations 4-5 times, and the children say which hammer is knocking).

Did. exercise "Let's blow on the ball"

Purpose: To develop the articulatory apparatus of children.
Move: Children take the ball by the string, hold it in front of their mouths and say: "Pf-f-f" (blow on the ball). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. exercise "Breeze".

Purpose: To develop the articulatory apparatus of children.
Move: Children take a leaf by a string, hold it in front of their mouths and say: "Pf-f-f" (blowing on an autumn leaf). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. ex. "Lick Lips"

Purpose: To develop the articulatory apparatus of children.
Course: Educator: Let's eat candy (children and teacher imitate eating candy and smacking their lips). The sweets are delicious, let's lick our lips (show: slide your tongue along the upper lip from edge to edge, then along the lower lip - circular movements should be obtained).

Did. game "Geese"

Purpose: to clarify and consolidate the pronunciation of the sound a, to prepare children for composing a text-description.
Material: painting "Geese"
Course: The teacher shows the children a picture, they look at it together. These are geese. Geese are white and gray. The goose has a long neck and red legs. The goose shouts: ha-ha-ha. What is the neck of a goose? What paws? How does a goose cry? (Answers of the children.) Now we will be geese. We waddle from foot to foot. (The teacher shows how the geese walk. Children repeat the movements after him.)

We giggle: ha-ha-ha.
Q: Geese-geese!
Children: Ha-ha-ha
Q: Do you want to eat?
Children: Yes, yes, yes
Q: Show how the geese open their beak wide.
Children: Ha-ha-ha.
Q: Do you want to eat?
Children: Yes, yes, yes
Geese flapped their wings, flew away.
(The game is repeated 3-4 times)

Did. game "Let's teach the bunny to speak correctly"

Purpose: To develop intonational expressiveness.
Q: The bunny brought a wonderful bag with him. It contains different pictures. The bunny will speak. What is painted on them. If he says wrong, you teach him to speak correctly.
Ishka - children correct the "bear"
Herringbone - squirrel
Onik - elephant
(After "training" the bunny begins to name all the objects correctly.

Did. game "Riddles"

Q: Our frog loves to guess riddles.
In-l with the help of gestures, facial expressions, sounds depict an animal, children guess the riddle. The teacher offers to read a poem about the guessed animal. (The mistress threw the bunny ... the clubfoot bear ...)
Further, children make riddles.

Outdoor games for children of the 2nd junior group.

"Go through - don't get hurt"

(walking and running games)

Skittles (clubs) are placed on the floor in two rows. The distance between the rows is 35-40 cm, and between the pins of the same row - 15-20 cm. Children should walk or run along the corridor without hitting the pins.

"Pass - don't fall"

(walking and running games)

The instructor puts a board 25-30 cm wide on the floor, and behind it he puts cubes, bars at a distance of 25-30 cm from one another. It invites children to walk along a difficult path, first along the board, trying not to stumble, then stepping over the cubes, bars, without touching them.

"Run to the flag"

(walking and running games)

Children sit or stand on one side of the room. On the opposite side, at a distance of 6-8 m from them, flags (cubes) are laid out on chairs or on a bench. Children, at the suggestion of the instructor, go to the flags, take them and go to the instructor. Then, at his signal, they run to the chairs, put down flags and come back.

"Cat and Mice"

(walking and running games)

Children are sitting on a bench - these are mice in holes. In the opposite side of the room sits a cat, the role of which is played by the instructor. The cat falls asleep (closes its eyes, and the mice scatter across the room. But the cat wakes up, stretches, meows and starts catching mice. The mice quickly run away and hide in burrows (take their places). The cat takes the caught mice to itself. When the rest of the mice hide. into burrows, the cat walks around the room again, then returns to its place and falls asleep.

"Birds in their nests"

(walking and running games)

Children sit on chairs placed in the corners of the room - these are nests. At the instructor's signal, all the birds fly to the middle of the room, scatter in different directions, crouch, looking for food, fly again, waving their wings. At the signal of the instructor “Birds, to the nests! »Return to their places.

"Sparrows and the car"

(walking and running games)

Children sit on a bench on one side of the playground - these are sparrows in their nests. The instructor stands on the opposite side. It depicts a car. After the words of the instructor: "The little sparrows flew to the path," the children rise from the chairs, run around the site, waving their wings.

At the signal of the instructor “The car is going, fly, little sparrows, to their nests! »The car leaves the garage, the little sparrows fly to their nests (sit down). The car returns to the garage - the sparrows flew.

"Find your house"

(walking and running games)

The instructor invites children to choose houses. These can be chairs, benches, cubes, hoops, circles drawn on the ground. Each has a separate house. At the instructor's signal, the children run out of the houses, disperse around the playground and frolic until the instructor says, “Find your house! ". At this signal, the children run to their houses.

"Pass and don't shoot down"

(walking and running games)

Several pins are placed in one row on the floor or cubes are placed at a distance of at least 1 m from one another. Children should go to the other side of the room, bending around the pins (snake) and not touching them.

"T a to s and"

(walking and running games)

Children stand inside a large hoop (1m in diameter, hold it in lowered hands: one is at one side of the rim, the other is at the opposite, one after another. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path.) change roles for a while.

“Cucumber, cucumber. "

(walking and running games)

Children stand behind the line on one side of the playground. On the opposite side is a mouse (an instructor or one of the children). Everyone walks along the site towards the mouse and says:

Cucumber, cucumber,

Don't go to that end:

There the mouse lives

It will bite off your tail.

With the end of the words, the mouse begins to catch the fleeing children.

"We stamp our feet"

(walking and running games)

The instructor, together with the children, stands in a circle at a distance of arms straightened to the side. In accordance with the spoken text, children perform exercises:

We stamp our feet

We clap our hands

We nod our heads.

We raise our hands

We put our hands down

We shake hands.

With these words, the children give each other their hands, forming a circle, and continue:

And running around

And we run around.

After a while the instructor says: “Stop! »Children slow down, stop. When running, you can invite children to lower their hands.

"Along a flat path"

(jumping games)

The children, together with the instructor on one side of the playground, outline the place where they will have a home and hit the road. The instructor pronounces the text, according to which the children perform different movements: walking, jumping, squatting.

On a flat path

On a flat path

Our feet are walking

One-two, one-two! (They go.)

By pebbles, pebbles,

By pebbles, by pebbles

Into the hole - boo! (They jump.)

On a flat path

On a flat path

Our legs are tired

Our legs are tired.

(Children walk and then squat down.)

Here is our home

This is where we live.

(Everyone runs into the house.)

"From bump to bump"

(jumping games)

On the site, the instructor draws circles with a diameter of 30-35 cm. The distance between them is about 25-30 cm. These are bumps along which you need to move to the other side of the swamp. You can step over bumps, run across, jump over.

"Through the brook"

(jumping games)

On the site, two lines are drawn at a distance of 15-20 cm - this is a trickle. Indoors, you can put two cords on the floor at the same distance from each other. Several children are asked to come closer to the stream and jump over it, pushing off with both legs at the same time.

"Frogs"

(jumping games)

In the middle of the site they draw a large circle or put a thick cord in the shape of a circle - this is a swamp. The frog children sit along the edge of the swamp, while the other children sit on chairs that are set apart from the swamp. The instructor, together with the children sitting on the chairs, says the following words:

Here are frogs along the path

They gallop, stretching out their legs,

Kva-kva-kva, kva-kva-kva,

They jump with their legs extended.

Children standing in a circle jump, moving forward, depict frogs. At the end of the text, children sitting on chairs clap their hands - they scare the frogs; frog children jump over the line - in the swamp and squat down. Then the game is repeated.

"Catch the mosquito"

(jumping games)

Children stand in a circle at arm's length, facing the center of the circle. The instructor is in the middle of the circle. In his hands he is holding a rod 1-1.5 m long, to which a mosquito figurine (made of paper or cloth) is tied with a cord. The instructor circles the cord slightly above the players' heads - the mosquito flies overhead, the children jump, trying to catch it with both hands. The one who caught the mosquito says: "I caught it."

"Hare"

(jumping games)

All children are bunnies. They are located on a hillock. They can serve as a slide on the site or in the room. The instructor says:

In a field on a hillock

Bunnies are sitting

They warm their paws

They are being stirred.

Children make appropriate movements (clap their hands, move their hands). After a while, the instructor and the children say:

The frost has become stronger in any way,

We will freeze sitting like this.

To warm up quickly

Let's jump more fun.

Children run down the hill, start to run, jump, tap their paws on the paws. At the instructor's signal, they return to the hill.

"Crawl - don't hit"

(crawling and climbing games)

Children sit on one side of the room. At a distance of 3-4 m from them, chairs are placed, on their seats - gymnastic sticks or long slats. Two or three children should crawl under the sticks, trying not to hurt them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

"Run like a mouse, run like a bear"

(crawling and climbing games)

Children sit against one wall of the room. The instructor puts two arcs in front of them: the first arc 50 cm high, behind it at a distance of 2-3 m the second, 30-35 cm high.The instructor calls one child and invites him to walk under the first arc on all fours, like a bear, i.e. leaning on the feet and palms. Under the second arc - run like a mouse (on the palms and knees, then return to your place.

"Mother hen and chickens"

(crawling and climbing games)

Children depicting chickens, together with a brood hen, are behind a rope stretched between chairs at a height of 35-40 cm. This is their home. A large bird sits on the opposite side of the site. The mother hen calls the chickens: "Ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her, look for food, crouch, bend over, run from place to place. At the signal of the instructor “The big bird is flying! »The bird catches the chickens, and they run away from it and hide in the house.

"Mice in the pantry"

(crawling and climbing games)

Children stand behind chairs (benches) or sit on them on one side of the playground - these are mice in burrows. On the opposite side, at a height of 40-50 cm, a rope is stretched, followed by a pantry. To the side of the players sits an instructor playing the role of a cat. When the cat falls asleep, the mice sneak into the pantry, crawling under the rope. In the pantry, they find themselves treats, squat, gnaw crackers, run from place to place to find something tasty. The cat wakes up, meows and runs after the mice. Mice run away from the pantry (crawl under the rope) and hide in burrows (the cat does not catch flies, she only pretends to catch them). Not catching anyone, the cat returns to its place and falls asleep. Game continues.

"Throw - Catch"

(games with throwing and catching)

One child or several children take a ball and stand in an empty space on the playground. Each tosses the ball directly overhead with both hands and tries to catch it. If the child cannot catch the ball, he picks it up from the floor and throws it up again.

"Catch - ride"

(games with throwing and catching)

Opposite the child, at a distance of 1.5-2 m from him, there is an instructor. He throws the ball to the child, who catches it and rolls it back to the instructor.

"Knock down the mace (pin)"

(games with throwing and catching)

A line is drawn or a rope is laid on the floor or ground. At a distance of 1-1, 5 m from it, two or three large clubs are placed (the distance between them is 15-20 cm). Children take turns approaching the designated place, picking up the balls lying next to them and rolling them, trying to knock down the mace. Having rolled three balls, the child collects them and gives them to the next player.

(games with throwing and catching)

Children stand on one side of the room or playground behind a drawn line or rope. Everyone, at the instructor's signal, throws balls into the distance. Everyone should notice where his ball fell. At the instructor's signal, children run to their balls, stop near them, and raise the balls over their heads with both hands. The instructor marks those who threw the ball farthest. After that, the children go back to the line.

"Get in the circle"

(games with throwing and catching)

Children stand in a circle at a distance of two or three steps from a large hoop or circle with a diameter of 1-1.5 m lying in the center. They have sandbags in their hands, at the instructor's signal, they throw them into the circle, at the signal they come up and raise the bags and return to their places.

"Throw over the rope"

(games with throwing and catching)

Children sit on chairs along one wall of the hall. A rope is pulled at a height of about 1 m from the floor. A 3m rope with weights at the ends can be hung on the backs of two adult chairs or on the jump stands. At a distance of 1.5 m in front of the rope, a cord is placed on the floor. Near it lie one or two balls with a diameter of 12-15 cm. One or two children come to the line, take the balls and throw them, run under the rope; after catching up with the balls, they return back.

"Find your place"

Each player chooses a house for himself - a place where he can hide. Indoors, it can be a chair, bench, cube; you can draw circles on the site. Children are in their places. At the instructor's signal, they run out onto the site, run easily in different directions. At the signal “Find your place! "Return to their places.

"Find what's hidden"

(games for orientation in space)

Children stand in a circle or in a line. The instructor puts three to five objects on the floor in front of them (cubes, flags, rattles, balls, rings) and invites them to remember them. Then, at the instructor's signal, the players turn their backs to the center of the circle or face the wall. The instructor hides one or two objects and says: “One, two, three! Turn around and see! ". Children turn to face objects and, looking closely at them, remember which ones are not there. The instructor invites the children to find these items in the room. When the items are found, the game repeats.

"Guess who is screaming and where"

(games for orientation in space)

Children stand in a circle with their backs to the center. The instructor stands in a circle. He appoints the driver, who also stands in the middle of the circle. Some of the children are asked to shout, imitating any domestic animal or bird: a cat, a dog, a rooster. The child standing in the center of the circle needs to guess who and where shouted.

"Find your color"

(games for orientation in space)

The instructor distributes flags of three or four colors: red, blue, yellow, green. Children with flags of the same color stand in different parts of the room, near flags of certain colors. After the words of the instructor, “Go for a walk,” the children disperse around the playground in different directions. When the instructor says: "Find your color", the children gather at the flag of the corresponding color.

Role-playing games

2nd junior group

Going for a walk

Purpose: to develop in children the ability to pick up clothes for different seasons, teach them to correctly name the elements of clothing, consolidate the generalized concepts of "clothes", "shoes", educate any attitude towards others.

Equipment: dolls, clothes for all periods of the year (for summer, winter, spring and autumn, a small wardrobe and a chair.

Age: 3-4 years.

The course of the game: a new doll comes to visit the children. She gets to know them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she cannot dress, and then the guys offer her their help. Children take doll clothes out of the closet, name them, choose what they need to dress now for the weather. With the help of the educator in the correct aftermath, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the required sequence, commenting on their actions.

Purpose: to teach children of the class-si-fi-tsi-ro-vat objects according to common signs, to foster a feeling of mutual help, to expand the vocabulary of children: to introduce the concepts of "toys", " furniture "," food "," dishes ".

Equipment: all toys, depicting goods that can be bought in the store, located in the display case, money.

Age: 3-7 years old.

The course of the game: the teacher invites the children to place in a convenient place a huge supermarket with such departments as vegetable, grocery, dairy, bakery and others, where they will go buyers. Children self-reliably play the roles of salespeople, cashiers, trade workers in departments, they scatter goods by department - food, fish, bread paper products, meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose a product, consult with sellers, spread-la-chi-va-are at the checkout. During the game, peda-gogu needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods there can be in the supermarket.

Doctor's toys

Purpose: to teach children to care for the sick and to use medical instruments, to educate children to be attentive, sensitive, to expand their vocabulary: to introduce the concepts of “hospital”, “ patient "," treatment "," drugs "," temperature "," hospital ".

Equipment: dolls, game animals, medical instruments: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, medicine jars, bandage, dressing gown and cap for a doctor.

Age: 3-7 years old.

The course of the game: the teacher offers to play, the Doctor and the Nurse are chosen, the rest of the children pick up the game of animals and dolls, come to the clinic for reception. Patients with various diseases turn to the doctor: the bear has a toothache because he ate a lot of sweets, the doll Masha pinned her finger on the door, etc. We clarify the actions: Dr. the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Older preschool children can choose from several different specialists - therapist, ophthalmologist, surgeon and other doctors known to children. When they get to the reception, the toys tell why they got to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children observe how the doctor treats patients - makes bandages, measures the temperature. The teacher assesses how the children communicate with each other, reminds that the recovered toys should not forget to thank the doctor for the help provided.

Stepashka's birthday.

Purpose: to expand the knowledge of children about the ways and after-time of serving the table for the dinner, consolidate the knowledge about table items, educate mindfulness, care, responsibility, desire to help, expand the vocabulary: introduce the concepts of "festive dinner", "name day", "serving", "dishes", "service".

Equipment: toys that can come to visit Stepashka, table items - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Age: 3-4 years.

The course of the game: the teacher informs the children that Stepashka has a birthday today, invites them to visit him and greet him. Children take toys, visit Stepashka and greet him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher, they set the table. It is necessary to pay attention to the relationship between children during the game.

Building a house.

Purpose: to get to know children with construction professions, to pay attention to the role of technology that facilitates the work of builders, to teach children to build a construction of a simple structure, to bring up friendly some mutual relations in the team, to expand the knowledge of children about the peculiarities of the work of builders, to expand the vocabulary of children: to introduce the concepts of "building", "bricklayer", "lifting crane "," builder "," crane operator "," carpenter "," welder "," building material ".

Equipment: large building materials, cars, a crane, toys for playing around buildings, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver etc.

Age: 3-7 years old.

The course of the game: the teacher asks the children to guess the riddle: “What kind of turret is there, and the light is on in the window? We live in this tower, and is it called? (House) ". The teacher offers the children to build a large, spacious house where toys could settle. Children remember what kind of construction professions are, what people are doing at a construction site. They consider the images of builders and talk about their responsibilities. Then the children talk about building the house. Roles are divided between children: some are Builders, they build a house; others are Drivers, they bring construction materials to the construction site, one of the children is a Crane Operator. In the course of construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in there. Children play on their own.

Purpose: to expand children's knowledge about wild animals, their habits, lifestyle, nutrition, to foster love, humane attitude towards animals, to expand the vocabulary of children.

Equipment: game, wild animals, familiar to children, cages (from construction material, tickets, money, box office.

Age: 4-5 years old.

The course of the game: the teacher informs the children that a zoo has arrived in the city, and invites them to go there. Children buy tickets at the box office and go to the zoo. There they talk about animals, talk about where they live, what they eat. During the game, the attention of children should be paid to how to treat animals, how to take care of them.

Kindergarten

Purpose: to expand the knowledge of children about the purpose of the kindergarten, about the professions of those people who work here - educator, nanny, cook, music worker, to bring up desires in children the ability to imitate the actions of adults, to take care of their pupils.

Equipment: all toys needed to play in kindergarten.

Age: 4-5 years old.

The course of the game: the teacher invites the children to play in the kindergarten. At will, we assign children to the roles of the Educator, Nanny, Music Director. Dolls and animals are used to educate tan-nikov. During the game, they monitor the relationship with the children, help them find a way out of difficult situations.

Salon

Purpose: to get to know children with the profession of a hairdresser, to foster a culture of communication, to expand the vocabulary of children.

Equipment: a dressing gown for a hairdresser, a cape for a client, tools for a wig-maker - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.

Age: 4-5 years old.

Game progress: knock on the door. The doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail has come undone and she would like to comb her hair. The doll is suggested to go to the hairdresser. It is clarified that there are several rooms there: female, male, manicure, good masters work in them, and they will quickly put Katya's hairstyle in order. Prescribed tea

Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She blesses the children and promises to come to this particular hairdresser next time. During the game, children will learn about the must-noses of a wig-ma-khera - haircut, shaving, hair styling, manicure.

"Putting the dolls to sleep"

Objectives: to consolidate the ability to compare two objects in length, width and height by applying to each other, to foster goodwill.

Equipment: 2 dolls, different in height, 2 beds of different lengths, 2 chairs of different heights, 2 sheets of different lengths, 2 blankets of different widths.

Course of the game: Two dolls come to visit the children. Children get to know them, play, treat them with delicious cookies and tea. The children did not even notice how the time had come for the dolls to rest. They need to be put in the crib. Since these dolls are different in height, they need to choose the right crib and bed. Children, with the help of a teacher, complete this task. From the box, they take out sheets, a blanket, compare them and make the bed, put the dolls to bed correctly. The teacher monitors the speech of children, focusing on the fact that they correctly use the words of the comparison result: "higher - lower"; “Wider - narrower”; "Longer - shorter".

"Katya got sick"

Objectives: to diversify the role participation of children in playing with a doll; contribute to the enrichment of the plot of children's games; develop children's speech and enrich vocabulary; help children build interactions in playing together; cultivate friendly relationships in the game.

Material and equipment: spatula, phonendoscope, thermometer, medicines (substitute items are used); doctor's bag, dressing gown, cap (in 2 copies).

Course of the game: The teacher informs the children that her daughter is sick.

We must put Katya to bed and call the doctor. I'll be a doctor myself. I have a robe, a cap and tools.

Vova, do you want to be a doctor?

Here's a robe, a cap and tools for you too. Let's treat dolls together, let's start with my daughter Katya. Let's listen to her. What is needed for this? (a tube.)

Do you hear how Katino's heart beats: "Knock-knock-knock"?

Breathe, Katya. Now you, Vova, ask Katya to breathe deeply.

Now we will put a thermometer for Katya. Like this. Now let's see her throat. Where is the spoon?

Katya, say: "A-a-a".

You see, Vova, Katya's throat is red and her temperature is high. Let's give her medicine.

Now let Katya sleep.

"Let's build a house for the dolls"

Objectives: to teach to select toys and attributes for the game, to unite in two or three for independent games; continue to develop an interest in playing with dolls and building materials; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; cultivate friendly relationships in the game.

Material and equipment: A set of building material: cubes, bricks, plates; dolls of different sizes; figurative toys (hare, bear, squirrel, chanterelle, etc.).

Course of the game: The teacher addresses the children:

A doll of Light came to visit us. She says she has nowhere to live. Let's build a house for Sveta. Who wants to build a house?

The teacher puts the doll on the carpet.

What are we going to build a house from? (from bricks).

How do we place the bricks? (narrow side).

These will be the walls of the house, but how to make the roof? (you need to put a brick on top of the walls).

If the doll is tall, then the teacher shows how to build a tall house.

Now we need to make the doors to keep the house warm.

In this case, you can put one or two bricks, regardless of the size of the house built.

In the process of building a house, the educator also attracts other children who are interested in the game to work: one offers to make a fence, the other - a path to the house, etc. Encourages children to play together.

"Professions"

Objectives: To develop children's interest in role-playing games help create a playful environment; enrich vocabulary, consolidate sound pronunciation; to form in children the ability to use building flooring material, to act with it in a variety of ways; to consolidate the previously acquired knowledge about the work of a doctor, seller, hairdresser; cultivate friendly relationships in the game.

The course of the game: Educator:

We build cribs, a chair, a faucet for washing hands, set the table. We carry the cubes one at a time, without disturbing anyone. The doctor, the hairdresser and the salesman go to their work. And the rest of the kids take care of their kids. (I help to unfold the game, to establish relationships between those who have chosen certain roles, I help to realize in the game the impressions received by children earlier.)

A certain time of the game passes.

Educator:

In our town the evening has come, the working day is over, the hospital, the hairdresser's, the shop are closing. We put everything in place.

All the guys did it, tell me, who were you today, Vanya? How did you take care of your son? Where did you go with him? Dasha, what did you feed your daughter with? Julia, on which bed did you put your daughter to sleep? What kind of doctor was Kirill? Hairdresser? Salesman?

"Hospital"

Objectives: to continue to introduce children to the professions of doctor and nurse; arouse interest in the professions of medical professionals; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; to cultivate a sensitive and attentive attitude towards the patient, kindness, responsiveness, and a culture of communication.

Equipment: medical cards according to the number of children, a toy phonendoscope, a spatula, an ENT mirror, a thermometer, green tea, a table, 2 white coats for a doctor and a nurse, 2 white caps, cotton wool, a bandage, a syringe.

The course of the game: The teacher-doctor plays a dialogue with the bunny-patient (child).

At r and h. The hospital opens. I am a doctor. Who came to see me?

Bunny Patient (piteously) I'm a doctor.

At the hour. Sit down, patient. Tell me exactly where your pain is concentrated?

A patient. I have a cough, my ears hurt.

Doctor. Let me listen to you. Breathe deeply. (He listens to the patient on the pipe.) You are coughing violently. Show your ears. The ears are inflamed. And now we need to measure the temperature. Take a thermometer. High temperature. You need to take medicine. This. (gives a bottle.) Spoon it and drink every day. Did you understand?

A patient. Yes. I will take the medicine as you ordered. Thank you Doctor. Goodbye.

"Bathing a doll"

Objectives: to teach to combine games with a single plot: first, the doll must be undressed, redeemed, dressed, put to bed, correctly named objects and their purpose; fix a variety of game actions; develop gaming skills and abilities; enrich vocabulary; cultivate a respectful attitude towards each other and respect for toys.

Equipment: bath, soap (brick), soap dish, towel, ladle (all items in 2-3 copies); doll Katya (her hands are "dirty").

Course of the game: The teacher, referring to the doll, asks:

Oh you grimy girl

Where did you get your hands so smeared?

Then he speaks to the children.

Katya's doll got dirty. We must redeem it. What do we need for this?

When the doll is finished washing, the teacher asks Ele to dry it off with a towel.

The doll has become clean.

Then the doll is dressed and put to bed.

The game can be repeated 2-3 times with the involvement of children who have a low level of playing skills.

Didactic games

on ecology

2nd junior group

"Where is the bunny hiding!"

Purpose: to describe, name, plants by characteristic features and from connection with environment... Create descriptive riddles and guess riddles about plants.

The rules of the game: you can name a plant only after describing a feature one by one.

Game progress:

The game is played in a park, in a forest, in a public garden. A driver is selected from a group of children, the rest are divided into two subgroups. The driver hides the bunny under a plant (tree, bush) so that the other children do not see where the toy is hidden. Then the driver describes the plant (if he finds it difficult, the teacher helps). Which group will guess faster under which plant the bunny goes to look for it. For example, a toy is hidden under an oak tree. The leader asks the 1st subgroup a riddle: "This is a tree, it has a strong, mighty trunk" (Answers of the children of the 1st subgroup), to the 2nd subgroup: "The leaves of this tree turn brown in the fall" (Children of the 2nd subgroup answer) ... Etc.

Riddles-descriptions go on until one of the subgroups guesses.

"Where does it grow?"

Purpose: to teach children to group vegetables and fruits, to bring up quick reaction to the teacher's word, endurance, discipline.

Game rules: sort out vegetables and fruits, and put some in the garden, others in the garden (imitation - pictures of the garden and garden). The winner is the team that quickly disassembles all the items in their places.

Game progress:

Among children, they are divided into two teams-brigades: vegetable growers and gardeners. Vegetables and fruits (dummies are possible) are laid out on the table. At the signal of the teacher, the children sort vegetables and fruits to the corresponding pictures. The first team to finish the job wins. Children not participating in the teams check the correctness of the selection.

After that, the winning team is announced. The game continues with other teams.

"Our friends"

Purpose: To expand children's ideas about the lifestyle of animals that live in the house (fish, birds, animals), about caring for them, about their homes, foster a caring attitude, interest and love for them.

Material: lotto cards with the image of animals: parrot, aquarium fish, parrots, hamster, turtle, etc. Small cards depicting their dwellings (cage, terrarium, aquarium, box, etc.), food.

Game progress:

Lotto cards are handed out to the participants of the game, the leader has small cards turned upside down. The presenter takes any card and shows it to the participants. The participant who needs this card raises his hand and explains why this card is needed specifically for his animal.

For complication, you can add squats that are not related to these animals.

"Flower shop"

Purpose: to consolidate the knowledge of children about plants (meadows, indoor, garden), to consolidate the ability to find the desired flower according to the description. Teach to group plants by type.

Material: you can use cards from the botanical lotto, houseplants can be real, but not very large.

Game progress:

The leader is chosen, he is the seller (at first the leader is an adult. And then you can count it), the rest of the children are buyers. The buyer should describe the plant in such a way that the seller immediately guesses which plant in question.

"The postman brought the package"

Purpose: To form and expand children's ideas about vegetables, fruits, mushrooms, etc., teach to describe and recognize objects by description.

Material: objects (dummies). Each is individually packed in a paper bag. You can use riddles.

Game progress:

The parcel is brought to the group. The leader (educator) distributes parcels to each child. Children look into them and take turns telling what they received in the mail. Children are invited to describe what is in their bag by description or using a riddle.

"Edible - not edible"

Purpose: to form and consolidate children's knowledge about vegetables and fruits and berries. Develop memory, coordination.

Material: Ball.

Game progress:

The presenter names a vegetable, fruit, berry or any object, throws the ball to one of the participants, if the object belongs to the given, then he catches.

You can play with the whole group at once with the help of claps (clap if the object does not belong to the given one)

"Wonderful bag"

Purpose: To form, consolidate the knowledge of children about various natural objects (animals, vegetables, fruits, etc.). To develop fine motor skills of fingers, tactile sensations, speech of children.

Material: Nicely designed bag, various toys imitating animals, real or dummies of vegetables and fruits.

Game progress:

The presenter holds a bag with objects, invites the children to come up one by one and feel the object without pulling it out, and will name the characteristic signs. The rest of the children should guess from his description what kind of object it is that they do not see yet. After that, the child takes the item out of the bag and shows it to all the children.

"What first, what then?"

Purpose: To form and consolidate the knowledge of children about the degree of maturity of vegetables, fruits, about the order of growth of various plants, living things (fish, birds, amphibians).

Material: Cards with different degrees of maturity 3 - 4 - 5 cards for each item (for example: green, small tomato, brown and red), growth order (seed, sprout, higher sprout, adult plant).

Game progress:

Children are given cards with different orders. At the signal of the leader, they must quickly find and line up in order with the necessary pictures in order.

Shop "Seeds"

Purpose: To develop and consolidate the knowledge of children about the seeds of different plants. Learn to group plants by type, by place of growth.

Material: Signboard "Seeds". On the counter, in different boxes with models: tree, flower, vegetable, fruit, in transparent bags, there are different seeds with a picture of this plant.

Game progress:

The teacher offers to open a store selling seeds. The store is equipped with four departments. Sellers are selected in each seed department. As the game progresses, children-buyers approach the sellers and name their profession: florist, gardener, vegetable grower, forester. Then they ask to sell the seeds of the plant described by them and the method of growing them (one per hole, one per groove, "pinch", seedlings).

"Everyone goes home!"

Purpose: To form and consolidate the knowledge of children of different plants (trees, bushes), according to the shape of their leaves (according to fruits, seeds). To consolidate the rules of conduct in the forest, in the park.

Game progress:

Before a walk with children, they fix the rules of conduct in the forest (park). The game is preferably held in the fall (when there are already seeds and fruits), it is possible in the summer (only in the shape of the leaves). The teacher suggests going on a hike. Leaves (fruits, seeds) of different plants (bushes, trees) are distributed to children. Children are divided into groups. The teacher offers to imagine that each squad has a tent under a tree or bush. Children walk in the forest (park), at the signal of the teacher “It has started raining. All to their homes! ”, The children run to their“ tents ”. Children compare their leaves, etc. with those that grow on the tree or bush to which they ran.

"Collect mushrooms in a basket"

Purpose: To develop and consolidate the knowledge of children about edible and inedible mushrooms, about the place of their growth; about the rules of collection in the forest.

Material: Flat baskets, forest model, flannelegraph, mushroom cards (edible, not edible).

Game progress:

Children are given cards with mushrooms. The task of the children is to name their mushroom, describe it, where it can be found (under a birch, in a spruce forest, in a clearing, on a hemp, etc.), what it is: edible to put in a "basket", not edible to leave in the forest (explain why).

"Which branch of the kids?"

Purpose: To develop and consolidate children's knowledge about trees, their seeds and leaves. To consolidate the rules of conduct in the forest, in the park.

Material: Dried leaves of different trees (seeds, fruits).

Game progress:

Before a walk with children, they fix the rules of conduct in the forest (park). The game is preferably held in the fall (when there are already seeds and fruits), it is possible in the summer (only in the shape of the leaves). Children walk through the forest (park), at the signal of the teacher "All the children on the branches!", The children run to their trees or bushes. Children compare their leaves, etc. with those that grow on the tree or bush to which they ran.

"When does this happen?"

Purpose: To clarify and consolidate children's knowledge about seasonal changes in the nature and life of animals in different seasons of the year.

Material: Large lotto cards with a picture of any season. Small cards with patterns of signs of different seasons.

Game progress:

The game is played like a lotto. The presenter has small cards with the image turned upside down. The presenter shows a card with a model, the players name what it is and when it happens. The child explains why this card is needed specifically for him. The winner is the one who is the first to cover his card. But the game continues until all participants have closed their cards.

"Guess by the description"

Purpose: To develop and consolidate knowledge about appearance natural objects (animals, plants, fish, insects, etc.). Develop memory, speech.

Material: Cards with various species of animals, fish, birds, insects, according to the number of participants or more.

Game progress:

The cards are distributed to children. Their task is without showing, to describe the object so that others can guess who is depicted on their card. You can use riddles.

"Russell the animals home"

Purpose: To develop and consolidate the knowledge of children about the places where animals live, the names of their dwellings. Develop speech.

Material: Flanelegraph, different natural areas of the earth (illustrations). Small cards with various animals, birds, etc.

Game progress:

The flannelgraph contains different natural areas of the earth. Children have small cards with a variety of animals, birds, etc. The task of the children is to name their animal, where it lives, and put it near the desired natural zone on a flannelgraph.

"Travel underwater"

Purpose: To develop and consolidate knowledge about fish: sea, lake, river; about marine life, plants, and their habitat.

Material: Large lotto cards with a picture of a body of water. Small cards with fish, aquatic animals, plants, etc.

Game progress:

The teacher offers to go on a water journey through different bodies of water. You can divide children into teams. Each team sets out on a journey to a specific reservoir. Then the children select living objects for their bodies of water from the total number of small cards. The winner is the team that knows the inhabitants and plants of their reservoir better.

Or the game is played like a lotto.

"The fourth extra"

Purpose: To clarify and consolidate the knowledge of children about the classifications of various natural objects. Develop logical thinking, speech.

Material: cards with various objects.

Game progress:

Cards are exposed: three of one type, and the fourth of another. The task of children is to identify an extra card and explain their choice.

You can complicate the task and conduct the game verbally. By naming objects and objects.

"Harvesting the harvest"

Purpose: To develop and consolidate children's knowledge about vegetables, fruits and berries. Their place of growth (garden, vegetable garden, garden bed, tree, bush, in the ground, on the ground).

Material: Baskets with models: vegetables, fruits and berries (one basket). Dummies of vegetables, fruits and berries, or cards from the lotto with vegetables and fruits.

Game progress:

In certain places of the group, pictures are put with a vegetable garden and a garden, where dummies or cards are located. The children can be divided into two teams of gardeners and gardeners. At the signal of the leader, the teams harvest into their basket with the model. Condition: you can only carry one item at a time.

"Vegetable store"

Purpose: To develop and consolidate the knowledge of children about the external signs and characteristics of vegetables and fruits, their external signs for storage and preparation, ways of preparing them.

Material: Plane image of a jar for pickling and compotes, barrels for sourdough, storage boxes, freezer. Sets of small cards with vegetables, fruits and berries.

Game progress:

Each child has a set of small cards with vegetables, fruits and berries. Divide the children into teams (depending on the number of children). Each team makes its own "preparations" from its vegetables, fruits and berries.

Or, from the total number of small cards, the teams (salt, leaven, folded for storage) choose for which blanks certain vegetables, fruits and berries are needed

"Zoo"

Purpose: To form and expand children's ideas about the nutrition of domestic and wild animals (birds, animals), to foster a caring attitude, interest and love for them.

Material: cards of different animals, birds, insects, food, vegetables and fruits.

Game progress:

Children are encouraged to feed the animals at the zoo. The game is played like a lotto. The presenter shows cards with food, insects. The player who needs this card raises his hand and explains why this card is needed specifically for his animal or bird.

Card file

outdoor games and play exercises for a walk

in the second younger group

September

The leading place during the walk is given to outdoor games.They develop the basic movements, relieve mental stress from classes, educate moral qualities.This materialis a card index of outdoor games and game exercises for a walk for children of the second younger group for the month of September.

The shape of the filing cabinet is convenient for use and reflects all the necessary structural components motor activity of children during a walk: outdoor games, game exercises, individual work on the development of basic types of movement.

The file is made up of games of different mobility: games of low, medium and high mobility; plot and plotless games.Round dance games constitute a special group. They are accompanied by a song or poem, which gives a specific touch to the movements.

First week


Monday

1. An outdoor game "The Sun and the Rain"

Tasks: friend,train them to act quickly at the signal of the teacher.

2. Round dance game "We walked in the forest"

Tasks: to consolidate the ability of children to walk in a circle, to imitate the habits of famous animals.

3. Game exercise "Roll the ball"

4. Individual work « Mice, chickens "

Crawling under the cord (cord height 40-50 cm).

Tuesday

Physical education lesson.

On a walk.

1. An outdoor game "Run to me"

2. Game exercise "Carry, do not drop"

Each child has one object in his hands (cube, ball, etc.). At the signal of the teacher, everyone simultaneously goes to the baskets on the other side of the site, put their items in them and come back. After a pause, the children run after their items.

3. Individual work "Let's jump like bunnies"

Wednesday

1. An outdoor game "Sparrows and a car"

Tasks: teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

2. Outdoor play "Get in the circle"

Tasks:throw objects in a certain direction with both hands,

3. Game exercise "Let's go on the bridge"

Objectives: exercise in balance.

(walking and running between two lines, the distance between the cords is 20 cm).

4. Individual work "Roll the ball to the flag"

Thursday

Physical education lesson.

On a walk

1. An outdoor game with running "Sun and Rain"

Tasks: teach children to walk and run scattered, without bumping into each other, to teach them to act at the signal of the teacher.

2. Game exercise "Through the trickle"

Raising your knees high, step over the cords spread out on the ground in a chaotic manner (the distance between the "streams" is 50-60 cm, the width of the "streams" is 10-15 cm).

3. Individual work "Mischievous ball"

The child throws the ball forward, brings it and gives it to a friend.

Friday

1. Outdoor play "Take care of the subject"

Tasks: teach to act and navigate on a signal, in prowandering, develop dexterity.

2. Run in a flock up to 10 m.

3. An outdoor game "My cheerful ringing ball"

Tasks: to develop in children the ability to jump rhythmically, in accordance with the text of the poem, perform movements on a signal, exercise in running, in bouncing on 2 legs.

4. Individual work "Go through the gate"

September The second a week

Monday

1. Outdoor game "Train"

Tasks: teach children to walk and run in a convoy one at a time, speed up and slow down, make stops at a signal; to teach children to find their place in the column, not to push their comrades, to be attentive.

2. Outdoor game "Walk wider"

Tasks: to develop coordination of movements, orientation in space,exercise in stepping from hoop to hoop.

3. Game exercise "Catch a mosquito"

Tasks: to develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).

4. Individual work

Rolling balls to each other in a standing position (distance 1.5 m).

Tuesday

Physical education lesson

On a walk

1. Outdoor play "Find your house"

Tasks:

2. Game exercise "Beetles"

Crawling on a log.

3.Individual work with the ball "Go to the pins"

Wednesday

1. Outdoor game " Run to me "

Objectives: to teach children to act on a signal, to exercise walking and running in a forward direction.

2. Outdoor game "Bubble"

Tasks: to develop in children the ability to coordinate movements with words, move rhythmically, exercise in squatting and building in a circle, in running in different directions.

3.Play exercise "Take the ball"

NS.

4. Individual work "On the bridge"

Walking and running between the two cords (20cm wide) alternate. The pace of exercise is average.

Thursday

Physical education lesson

On a walk

1. Outdoor game: "Catch the ball"

Tasks:develop visual-motor coordination, quickness of reaction, exercise children in running, cause joy in the child, encourage independence.

2.Play exercise "Spring"

Children stand in a semicircle, the teacher is opposite. At the expense of the teacher (claps), they rhythmically squat and straighten, rise on their toes, and jump.

3 ... Individual work " Who will quit next? "

Friday

1. Outdoor play "Find your house »

Tasks: to develop in children orientation in space, attentiveness, speed of reaction; the ability to perform movement on a signal, to exercise in running.

2. Outdoor play "Through the swamp"

Tasks: develop dexterity, coordination of movement, exercise in balance.

3.Play exercise

Rolling balls to each other (distance 1.5 m).

4. Individual work "Take a ride and catch up"

The child rolls the ball forward, and then catches up with it and lifts it over his head.

Second junior group September

Third a week


Monday

1. Outdoor game "Bear and children"

Tasks: to run in one direction, to act in accordance with the words of an adult, to induce pleasure from joint actions, to encourage the independence of children.

2. Outdoor game "Zainka"

Objectives: to teach children to listen to singing, to understand the content of the song and perform movements in accordance with its text, to induce imitation of an adult.

3.Play exercise with the ball "Downhill"

There is a board on the cube, children (5 people each) with balls or balls in their hands come up to the board, roll them up and, after catching up, return to their place.

4. Individual work "Jump over the groove"

Jumping over a line on the ground.

Tuesday

Physical education lesson

On a walk

1. An outdoor game "Sparrows"

Tasks:

2. Play exercise "Pass the ball"

Children stand in a circle, the teacher takes the ball (diameter 12-15 cm) and offers to pass it with both hands to the right(left) side of the next child NS.

3. Individual work

Rolling the ball (ball) to each other(distance 2m).

Wednesday

1. An outdoor game "Sparrows and a car"

Tasks: to develop in children the ability to perform movements on a signal, to exercise in running in different directions and jumping.

2. Outdoor play "Get in the circle"

Tasks:improve the ability to act with different objects,develop the ability to throw objects in a certain direction with both hands;develop an eye, coordination of movements, dexterity.

3. Game exercise with a ball "Downhill"

There is a board on the cube, children(5 people) with balls or sharikami in hand come up to the board, stingraystake them and, after catching up, return to a place.

4. Training track number 1

Obstacle course (hemp, boom, tires).

Thursday

Physical education lesson

On a walk

1. An outdoor game "Cloud and Sun"

Tasks: learn to walk and run scattered, without bumping into each friend, teach to act quickly at the signal of the teacher,exercise in walking and running.

2 running in a circle while holding onto the rope

3. Game exercise "Roll and shoot down"

Knock down the pins from a distance of 2 m.

4. Individual work "I for you, you for me"

Ball game with a teacher.

Friday

1. An outdoor game with running "Catch up ball"

Tasks: withImprove running in different directions; cause revival, joy in the child; encourage self-reliance.

2. An outdoor game " Sparrows and a cat "

Tasks: learn to jump gently, bending your knees;run without touching each other, dodge the driver.
3 ... Game exercise "Let's go bridge "

Boom walking (width 25 cm).

4.Individual work "Girls and boys are jumping like bunnies"

Second junior group September

Fourth a week


Monday

1. An outdoor game "Ravens"

Tasks: exercise in running, develop attention, the ability to imitate; teach to act in accordance with the text; evoke a feeling of joy from joint actions.

2. An outdoor game " "From bump to bump"

Tasks: continue to learn to bounce on two legs;jump from low objects, land softly, bending legs at the knees; improve jumping skills.

3. Game exercise "Hit the gate"

Rolling the ball into the goal (60-50 cm wide) from a distance of 1.5 m,

4.Individual work "throw it on"

Throwing a bag (ball) into the distance.

Tuesday

Physical education lesson

On a walk

1. An outdoor game with running "Run to me »

Objectives: to teach children to act on a signal, to exercise walking and running in a forward direction.

2. Game exercise "Obstacle course »

(hemp, boom, tires).

3. Individual work "I am you, you are me"

Ball game with a tutor.

Wednesday

1. An outdoor game with running "Bird and chicks "

Tasks: to develop in children the execution of movements on a signal, to exercise in running in different directions without touching each other.

2. An outdoor game "From bump to bump"

Tasks: teach children to jump from circle to circle.

3. Game exercise "Let's go on bridge "

Walking path (width 25 cm).

4.Individual work "Beetles"

Crawling on all fours on the boom

Thursday

Physical education lesson

On a walk

1. An outdoor game "Cars"

Tasks: p To develop children's attention, the ability to distinguish colors and act on a visual signal, to exercise children in running, walking.

2. Game exercise "Catch Rolling"

Children line up in a semicircle, the teacher standing opposite,throws the ball. Having caught the ball, the child crouches and rolls it back to the teacher (if he does not catch it, then he runs after the ball).

3.Individual work "Who will quit next?"

Throwing a bag or ball into the distance with the right and left hand.

Friday

1. An outdoor running game "Find your house "

Tasks: to develop in children orientation in space, attentiveness, speed of reaction; the ability to perform movement on a signal, to exercise in running.

2. An outdoor game "Take care of the object"

Tasks: teach to act and navigate by a signal, in space, develop dexterity.

3. Game exercise "Crawl to cube "

Foursome crawling withresting on the palms and knees on the log.

4.Individual work "Obstacle course"

( hemp tires, log).