Didactic environmental games for preschoolers. Environmental game for children of the older kindergarten "Save the Planet! Ecological game "Forester"

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« Environmental parenting preschool age through didactic game» Environmental Education of preschool children has always been an important work preschool institutions. However, the informational nature of the process ecological education, orientation ...

Card file of didactic ecology games for senior preschool children "What we take to the basket" Didactic task : To fix in children knowledge about what kind of harvest is collected in the field, in the garden, in the garden, in the forest. To learn to distinguish the fruits at the place of their cultivation. To form an idea of \u200b\u200bthe role of people conservation people. Materials: Pictures with ...

Ecology. Didactic games and environmental benefits - Methodical recommendations for the didactic benefit on environmental education "Who is eating?"

Publication "Methodical recommendations for the didactic manual for environmental ..." This manual is intended for children of preschool age 3-5 years, it can be used by teachers within the direct educational activities, as well as independent gaming activities of children. This allowance will help familiarize the child with the surrounding world and ...

Library of images "Maam-Pictures"

Card file of didactic games for ecology The game "Who will help the baby?" Purpose: clarify the knowledge of children about the adaptation of animals to the habitat. Rules of the game: The presenter chooses a picture with one of the animals and put it in "other people's conditions". The animal goes on the journey - wants to return to its environment, but on the way ...

Didactic Games on Environmental Education in the Preparatory Group Didactic Games on Environmental Education in preparatory group Preparatory group Environmental game " Use - harm»Purpose: Give understanding to children that in nature there are neither no harmful, only necessary. 1 stage First option: "Use -Vred". (Theme: Live ...

Methodical manual for working with preschoolers "Ecological point in the territory of the DOU" Anxiety (garden) " The garden is located on an area of \u200b\u200b40 sq m. The place is assigned for perennial crops (Lukebatun, sornery, mint, northern garlic, strawberry, etc. Two rows stand out for planting potatoes; 1 ridge - for carrots and coats; 1 ridge for salad , parsley, dill; 2 ridges for peas and beans; ...

Ecology. Didactic games and environmental benefits - Didactic benefit "Nature Calendar with their own hands"


Change of seasons, days and nights, various atmospheric phenomena and precipitation are subject to study the entire preschool period. To facilitate the task of observation of changes that occur in nature, I made a calendar of nature. It includes: - Seasons; - days of the week; -...

Didactic manual for environmental education "Seasons" Didactic manual: "Seasons" Description: This development will be interested in teachers preschool education, parents. Polyfunctionality didactic manual It intends to use it in working with children of all periods of preschool childhood. Purpose:...

Consultation for educators "The Role of Didactic Games in Environmental Education of Preschoolers" Tree, grass, flower and bird do not always be able to defend. If they are destroyed, we will remain alone on the planet. D. Rovovich Currently, humanity is facing the environmental catastrophe. The reason for the violation of environmental equilibrium was the consumer ...

Card file

Environmental games

For preschool children

"What is growing?"

purpose . Teach children to understand the processes occurring in nature; Show the dependence of everything alive on Earth from the state of vegetation cover.

Stroke Game . The educator calls various plants and shrubs, and children choose only those that grow in this area. If we grow - the children clap your hands or jump in one place (the movement can be chosen any), if not - the children are silent.

Plants : cherry, apple tree, palm tree, rosehip, currant, apricot, raspberry, orange, lemon, pear, pineapple, etc..

"What is superfluous?"

Purpose. Consolidate knowledge of signs of different seasons, the ability to clearly state their thoughts; Develop auditory attention.

Stroke Game . The teacher calls the time of year: "Autumn". Then lists signs of different seasons (birds fly south; Snowdrops bloomed; yellow leaves on trees; Fluffy white snow falls). Children call an extra sign and explain their choice.

"My cloud."

purpose . Develop imagination, figurative perception of nature.

Stroke Game . Children sit on blankets or squatting, consider the sky and floating clouds. The educator offers to fantasize and tell what the clouds look like, where they can swim.

"Insects".

Purpose. Fasten the ability to classify and call insects.

Stroke Game . Children become a circle, the lead call insect (fly ), and transfers the ball to a neighbor, he calls another insect (mosquito ) etc. Who will not be able to answer, comes out of the circle. Lead says "Flying insect - Butterfly "And transmits the ball, the following answers:"Mosquito " etc. At the end of the circle, the lead calls "Hopper"And the game continues.

"THIRD WHEEL".

purpose . Fasten knowledge about the variety of birds.

Stroke Game . The teacher calls birds ahead, who will notice the mistake, should clap his hands (sparrow, crow, flies, bullfinch, etc.).

"YES OR NO".

purpose . Fasten children's knowledge about autumn signs.

The course of the game. The educator reads a poem, and children should listen carefully and answer "yes" or "no".

Flowers bloom in autumn? Harvest all collect?

Mushrooms grow in autumn? Bird flocks fly away?

Puffy sun closed? Often, often pour rains?

Spiny wind flies? Will we get boots?

Fog in the fall sailed? The sun shines very hot,

Well, the birds are norch? Can you sunbathe?

And bugs arrive? Well, what should I do -

Castle mink closed? Jackets, hats wear?

"Flowers".

Purpose. Fasten the ability of children to classify and call indoor and garden plants.

The course of the game. Children become a circle. Baby calls a houseplant(violet ) and transfers the ball to a neighbor, he calls another plant (begonia ) etc. Who will not be able to answer, comes out of the circle. In the second round, the gardens of garden plants calls, and the game continues.

"Tell me without words."

purpose . Consolidate ideas about autumn changes in nature; Develop creative imagination, observation.

Stroke Game . Children form a circle. The educator proposes to portray the autumn weather of the facial man, gestures of hands, movements: it became cold(children eat, warm hands, gestures put on themselves caps and scarves); It is cold rain (open umbrellas, raise collars).

"Looks like not like."

purpose . Teach children to compare items, learn items on the description.

The course of the game. One child makes animals, while others must guess them by description.

"HUNTER".

Purpose. Exercise in the ability to classify and call animals.

Stroke Game . Children become in front of the line, at the end of the plot - high chair. It "forest "(" Lake "," Pond "). In the "forest" goes "Hunter" - one of the players. Standing still, he utters such words: "I go to the forest to hunt. I will hunt for ... ". Here the child takes a step forward and says: "Bare", makes the second step and calls another animal, etc. It is impossible to call the same animal twice. The winner is the one who reached "forests "(" Lakes "," Pond") Or went further.

"Live and non-fat nature."

purpose . Systematize the knowledge of children about living and inanimate nature.

The course of the game. "Live" (non-resident) Nature, "says the teacher and transmits one of the playing any item (or throws the ball ). Children call it objects of nature (the one pointed by the educator).

Purpose. Teach children to describe the subject and recognize it in description.

The course of the game. The educator offers a player to describe the plant or make a riddle of him. Other children should guess what kind of plant.

"What is this bird?"

Purpose. Teach children to describe birds according to their characteristic features.

The course of the game. Children are divided into two groups: one group describes a bird(or riddles the riddles), And the other must guess what kind of bird. Then the groups change places.

"Learn, whose sheet."

purpose . Teach children to learn and call a plant on the sheet, find it in nature.

Stroke Game . Collection of leaves who fell from trees and shrubs. The teacher proposes to learn from what tree or shrub leaf and find proof (similarity ) With unqualified leaves having a variety of shape.

"It happens - no" (with the ball).

purpose . Develop memory, thinking, speed of reaction.

Stroke Game . The educator pronounces the phrase and throws the ball, and the child must respond quickly: Yeey in the summer (can not be ); snow in winter (happens); Frost in the summer (no); Drops in summer (no).

"Find a pair."

purpose . Develop thinking in children, intelligence.

Stroke Game . The teacher distributes to children on one sheet and says: "The wind blew. All leaflets scattered. " Hearing these words, the guys are circling with leaves in their hands. The teacher gives the team: "Once, two, three - Find a couple!" Everyone should stand next to that tree whose sheet holds in his hands.

"FORESTER".

Purpose. Fasten the knowledge of children about the appearance of some trees and shrubs(barrel, leaves, fruits and seeds).

Stroke Game . Choose "Forester", the rest of the children are his assistants. They came to help him collect seeds for new landings. "Forester" says: "There is a lot of birches on my site (topoles, Clane ), let's give seeds. " "Forester" can only describe a tree without calling it. Children are looking for seeds, collect them and show the "forester". Wins one who more scored seeds and was wrong.

"Nature and man" I

Purpose. Fasten and systematize the knowledge of children about what is done by a person, and what a man is a nature.

Stroke Game . "What is done by man?" - asks the tutor and throws the ball a ball. He answers: "Machine". After several answers of children, the teacher sets a new question: "What is created by nature?" Children call nature objects.

"Nature and Man" II

purpose . Fasten and systematize the knowledge of children about what is done by a person, and what a man is a nature.

The course of the game. The tutor becomes a circle, in his hands he has a ball. He agrees in advance with children: the teacher calls the items, and children respond in one word: "Man!" or "Nature!" For example, the educator throws the ball a child and says: "The car!", The child replies: "Man!" One who was wrong comes out of a circle to one con.

"Find up yourself" (option 1)

Purpose. Teach children to draw up proposals with a given number of words.

The course of the game. Suggest children supporting words: autumn, leaf fall, snow, snowflakes. Ask for children to come up with offers from 4, 5 words. The child, the first of the proposal, gets a chip.

(option 2)

The course of the game. The educator appoints the lead and asks the topic: "Seasons", "Clothing", "Flowers", "Forest". The child comes up with words and speaks them to everyone else, for example: "Flowers, insects, revealed." Children must come up with as many sentences as possible so that these words sounded in them.

"WHO LIVES WHERE".

Purpose. Develop the ability to group plants by their structure(trees, shrubs).

The course of the game. Children will be "squirrels" and "bunnies", and one child is "fox". "Squirrels" and "bunnies" run in the meadow. By signal: "Danger - Fox!" - "Squirs" run to the tree, "hares" - to the bushes. "Fox" catches those who incorrectly performs the task.

"BIRDS".

Purpose. Fasten the ability to classify and call animals, birds, fish.

The course of the game. Children become a circle. Lead calls a bird (fish, animal, tree ...), for example, "Sparrow" and transmits the ball to a neighbor, he calls "Crow", etc. Who will not be able to answer, he comes out of the circle.

"DO NOT SNOOZE!" ( winter birds, flight).

Purpose. Develop auditory attention, speed of reaction.

The course of the game. The educator gives all children the names of birds and asks to closely follow: as soon as their name is sound, they must stand and clap your hands; Who makes his name coming out of the game.

"Name three subjects"(option 1).

Purpose. Exercise in the classification of objects.

The course of the game. Children should call items that meet this concept. Teacher says: "Flowers!" And throws the ball a child. He answers: "Chamomile, Vasileuk, Mac."

(option 2)

The tutor divides children to two teams. The first child calls the flower and transmits the ball with another team. That should call three color names and pass the ball first team, which, in turn, also calls three flower. That team wins, which the latter called flowers.

"Nature and man."

Purpose. Fasten and systematize the knowledge of children about what is done by the hands of a person, and what is nature.

The course of the game. "What is done by a person? - asks the tutor and throws the ball to the player. After several answers of children, he asks a new question: "What is created by nature?" Children answer.

"Finish the proposal."

Purpose. Learn to understand the causal relationships between phenomena; Exercise B. proper choice words.

The course of the game. Educator (or child ) Begins the proposal: "I put on a warm fur coat, because ..." A child who finishes this proposal, is the beginning of a new one.

"When does it happen?"

Purpose. Clarify and deepen the knowledge of children about the days of the year.

The course of the game. The teacher calls the time of year and gives the chip to the child. The child calls what happens at this time of the year and transfers the chip to the next player. He adds a new definition and transmits the chip, etc.

"Is it true or not?"

Purpose. Teach children to find inaccuracies in the text.

The course of the game. The educator says: "Listen carefully a poem. Who will notice anything else, what does not really happen? "

Warm spring is now. Loves in the river sit.

Grapes ripe with us. And in winter among the branches

The horse horned to the meadow "Ga0ga-hectare, Selovy sang.

Summer jumps in the snow. Give me a response -

Late in the fall, the bear is true or not?

Children find inaccuracies and replace words and suggestions to work out correctly.

"WHAT SEASON?"

Purpose. Learn to perceive poetic text; educate aesthetic emotions and experiences; Consider knowledge of months of each time of the year and the main signs of the seasons.

The course of the game. Writers and poets in poems chalves the beauty of nature in different time of the year. The educator reads a poem, and children should highlight signs of season.

"THIRD WHEEL" (plants)

Purpose. Fasten knowledge about the variety of plants.

The course of the game. The educator says to children: "You already know that plants can be cultural and wild. I will now call plants ahead: wild and cultural. Who will hear the mistake, must slam in your hands. For example: Birch, poplar,apple tree ; Apple tree, plum, oak, etc.

"Guess what kind of plant."

Purpose. Learn to describe the subject and recognize it in description; Forming the ability to choose the brightest sign of the plant.

The course of the game. The educator offers a child to name one very characteristic sign of the plant, the rest of the children must guess the plant itself. For example, a white barrel (birch ); Red with white dots hat (mohamo p), etc.

"GOOD BAD".

Purpose. Fasten knowledge about the rules of behavior in nature.

The course of the game. The educator shows the children's conceptual rules of behavior in nature. Children should tell as much as possible about what is depicted in the pictures, which can and what can not be done and why.

"GOOD WORDS".

purpose . Educating love for nature, the desire to take care of her.

Stroke Game . The teacher says: "There are many different good words, they need to speak more often. Good words always help in life, and evil words are harmful. Remember the kind words when and how they say. Come up with different kind words with which you can contact ... Cat, flower, doll. Comrade, etc.

"Guess what bird."

Purpose. Learning to describe the bird and find out the description.

Stroke Game . The educator offers one child to describe a bird or make a riddle of her. Other children should guess what kind of bird.

"Clean, we will go out."

purpose . Systematize the knowledge of children about garden and garden plants.

The course of the game. The leading describes any plant in the following order: form, color, use. Children should learn the plant by description.

"What is planting in the garden?"

Purpose. Learning to classify items on certain features (at the place of growth, according to the method of their use); Develop speed thinking, auditory attention, speech skills.

Stroke Game . The teacher asks that they plant in the garden and asks children to respond "Yes", if what he calls, grows in a garden and "no" if it does not grow in the garden. Who will make mistakes, he will lose.

"WHAT IF …"

Purpose. Learn to notice the consequences of their actions in relation to nature.

Stroke Game . The tutor sets the situation for discussion with children, as a result of which children come to the conclusion about the need to observe the measure and protect the nature. For example: "What will happen if you disrupt all the flowers? ... destroy butterflies?"

"What grows in the forest?"

Purpose. Consolidate knowledge about forests (garden) plants.

Stroke Game . The educator chooses three children and asks them to call them that grows in the forest. The teacher says: "Mushrooms!" Children should call the types of mushrooms. Another children teacher says: "Trees!" Children call trees. The child wins, more called plants.

"Shop" Flowers "

Purpose. Teach children to group plants at the place of growth; Describe their appearance.

Stroke Game . Children perform the roles of sellers and buyers. To make a purchase, it is necessary to describe the plant that chose, but not call it, but only to say where it grows. The seller should guess what the flower is, call it, then issue a purchase.

"WHAT WHY?"

Purpose. Teach to call the seasons of the year and the corresponding months.

The course of the game. The teacher calls the time of year and transmits the child's chip, he should name the first month of this time of the year and give the chip to another child, which calls the following month, etc. Then the educator calls the month, and the children - the time of year.

"Feed animals."

Purpose. Learn to divide the words into parts, utter each part of the word separately.

The course of the game. Children are divided into two teams. The first team calls the animal, and the second lists than it is powered by trying to allocate twisted words, and then three-seat.

"Guess the insect."

Purpose. Fasten the knowledge of children about insects.

The course of the game. The teacher makes the word, but only the first syllable says. For example: the beginning of the word Ko ... Children pick up words (mosquito ). Who was the first guessed, he gets a chip. Wins a child who scored more chips.


Ecological Games For children of preschool age


Application:
This article will be useful for educators of kindergartens, parents, educators of additional education.
Explanatory note:
In the proposed didactic environmental games, the child acquires a diverse experience of interaction with the outside world; performs quite concrete environmental work; learns the rules of conduct in environment; It becomes good, sensitive, responsive to someone else's misfortune.
Two worlds have a person:
One who worked us
Another we from century
We create as our forces.
N. Zabolotsky.

Terms of Use:
Education of the norms and rules of environmentally sound interaction with the world around the world, the transformation of significant part of them in the habit of the child;
creating a need to acquire environmental knowledge, orientation to the practical application of them;
Tasks:
- Formation in children knowledge of nature.
Environmental Games in Children The garden is very important for the formation of ideas about the world around the world, living and inanimate nature.
The game - Not only entertainment, but also a method with which children get acquainted with the outside world.
In the game, children simply need to be attentive to the rapidly developing plot. The game requires children to memorize many designations and quickly decide how to act in unexpectedly emerging situations, while observing the rules of the game.
Environmental education Children in the game most effectively. Playing, the child performs the whole complex of mental and practical actions, and, without realizing it as a process of deliberate training.
In games, children repeat what they watched, secure their knowledge and acquired skills. Watching the game, we try to supply children with the necessary objects, help correctly resolve the issues that arise, correct the incorrect views. It is very important that the game is not imposed on children, and they reproduced in it only what they themselves perceived.
Didactic game"Learn the animal."
The presenter reads the animal description. Task: determine who it is, without a hint or with a tip to choose
Game with the ball "I know ..."
Purpose: To form a skill to call several objects of the object of one species.
Develop the ability to combine objects on a common basis.
Gaming actions:
Children become a circle, in the center - leading with the ball. The presenter throws the ball and calls the class of nature objects (birds, trees, flowers, animals, plants, insects, fish). A child who caught the ball says: "I know 5 color names" and lists (for example, chamomile, vasileuk, dandelion, clover, bump) and returns the ball leading. The second child leads the ball and says: "Birds" and so on.
Didactic game "Guess which bird sings?"
Purpose: The ability to determine the voice record of birds.
Determine which bird sings and how sings (fine, sound, melodious, quiet, length and so on).
Rail interest and caring attitude towards birds.
Gaming actions:
The teacher offers to listen to the record of the votes of birds. It is necessary to determine which bird sings. How can I determine vote what bird sings and how. Suggest children to practice in pronouncing the sounds of the songs of birds. The game uses a disk with the recording of birds.

The didactic game "What would happen if the forest disappeared ..."
The educator proposes to remove insects from the forest:
- What would happen to the rest of the inhabitants? And if the birds disappeared? And if there were berries? And if there were no fungi? And if there were hare from the forest?
It turns out, it is not by chance that the forest gathered his inhabitants together. All forest plants and animals are connected with each other. They will not be able to do without each other.
The game "Farmers".
Children sit in a circle. The educator calls vegetables, children make movements with hands: if the vegetable grows on the ground, on the garden, the children raise hands up. If the vegetable grows on the ground - hand brushes lowered down.
Didactic game "Where the fish hid".
Purpose: develop the ability of children to analyze, fix the names of plants, expand the vocabulary.
Material: Blue fabric or paper (pond), a few species of plants, shell, wand, snag.
Description: Children show a small fish (toy), which "wanted to play with them in a hide and seek." The educator asks the children to close his eyes and at this time hides the fish for a plant or any other subject. Children open their eyes.
"How to find a fish?" - asks the tutor. "Now I will tell you where she hid." The teacher tells what the thing is similar to which the fish was hidden. Children guess.
Movable game "We are autumn leaves."
In the hands of children a branch with autumn leaves. We leavers, we leaves, we are autumn leaves. We sat on the branches, the wind renewed - flew. We flew, we flew. All leaves are so tired. Stopped blowing the breeze, everyone sat down in a circle. The wind suddenly bold and leaflets from the branches blown. All leaflets flew and sat down on Earth.
Didactic game "Spring, summer, autumn".
Preparing for the game: The tutor prepares three large pictures with the image of spring, summer and autumn and small, on which plants are drawn, blooming in spring, summer, autumn.
Didactic task: to clarify the knowledge of children about the time of flowering of from-delta plants (for example: Narcissus, tulip - spring, golden bowl, aster - autumn, etc.); Teach children to classify on a certain sign, develop their memory, intelligence.
Game Action: The game can be done in the same way, "How and when it happens?", "Guess what he grows
Didactic game "What plant did not become?"
Four or five plants are exhibited on the table. Children remember them. The educator offers children to close their eyes and removes one of the plants. Children open their eyes and remember which plant stood still. The game is carried out 4-5 times. You can increase the number of plants on the table every time.
Didactic game "Yes - no".
On all the questions of the lead you can only answer the words "yes" or "no". The leading will come out of the door, and we will agree, what an animal (plant) we will come to him. He will come and will ask us where it lives this animal, what it is that it is powered. We will answer him only in two words
Environmental game from the series "Guess who am I?".
Mom makes the animal and gives him a description. For example: Wild Beast, lives in the forest. Eats herbage. Your baby must ask you questions, but at the same time receive not direct, but leading answers.
Ecological game "Garden - Garden".
Purpose: consolidate the knowledge of children about what grows in the garden or in the garden. Develop memory in children, attention.
Gaming actions:
The tutor brings a basket with vegetables and fruits.
- Children, I inadvertently confused vegetables and fruits. Help me please. In the process of the game, children generalize objects in one word, determine the place of growing vegetables and fruits.
Game "Describe, we guess".
Purpose: Learn to describe the subject and find it in description.
Description: An educator or some fairy-tale character shows vegetables "What is it?". It suggests to consider and play the game "Describe, we will go out." The educator offers one child to make a riddle - describe any vegetable, for example, beets so that the children will know what he says.
It should be reminded the sequence of the description, you first need to tell about the form, its details, then about density, color, taste (you can offer a support scheme model).
Game: "Where Matrius hid".
Purpose: Fasten the names of plants, educate curiosity, resourcefulness.
Description: Plants in the group have so that they can be clearly visible and it was easy to approach them. One of the children tie their eyes with a handkerchief. The tutor hides the matryoshka under the plant. The child frees from the handkerchief, he finds the Matrius and says the name of the plant.
Thus, it can be said that the game is a multifaceted complex, pedagogical phenomenon: it is both the game method of teaching children of preschool age, and the form of children's education, and independent gaming activities, and a means of comprehensive child upbringing.
Didactic game "What insect, name?"
Purpose: To form in children the concept of "insect". Recognize and call insect representatives: fly, butterfly, dragonfly, ladybug, bee, bug, grasshopper ...
Didactic material: Cut pictures of insects.
Methods of holding: Children should collect the picture for the speed, call the insect. If someone makes it difficult, you can use riddles:
All bugs she mile
The back is red.
And on her mug
Black dots.
(Ladybug)
She has 4 wings,
The body is thin, like an arrow,
And big, big eyes,
Call her ...
(Dragonfly)
The juice of the colors of fragrant drinks.
Gives us and wax and honey.
People with all she is Mila,
And her name is ...
(Bee)
Not a buzz when I sit,
Do not buzz when I go.
If in the air is circling,
Here I will get widged.
(Bug)
We are planers
There is a pattern on them.
We are twisted by Parham
What circle of space!
(Butterfly)
So you can say That the game is a multifaceted complex, pedagogical phenomenon: it is both the game method of teaching children of preschool age, and the form of teaching children, and independent gaming activities, and a means of comprehensive education of the child.

Ecological Games are one of the effective method on the formation of environmental knowledge from preschoolers. Environmental education occupies one of the most important areas in the work of pre-school educational institutions. To improve the efficiency of environmental education, a variety of methods and forms of work are applied.

One of the effective methods for the formation of environmental knowledge from preschoolers are environmental games.

Classification of environmental games:

    role;

    simulation;

    competitive;

    didactic;

    travel games.

Features of role-playing environmental games

In the process of role-playing environmental games, the child has the ability to simulate the social content of environmental activities. For example, the goal role-playing game "Construction of the city" is the formation of children an idea that construction is carried out only if environmental standards and rules are met.

Features of competitive environmental games

Competitive environmental games such as: KVN, contests, "field of miracles", environmental quizzes stimulate the activity of their participants in the acquisition and demonstration of environmental knowledge, skills and skills.

Features Environmental Games Travel

In the practical activity of pre-school educational institutions, travel games often apply.

In environmental games-travel preschoolers with the help of TSO (technical training) fall on the seabed or north pole, etc.

Features of environmental didactic games

Didactic games in environmental education occupy one of the main places in working with preschoolers.

    Learn about the features of animal adaptation to the habitat, games will help: "Fly, runs, jumps," "Who lives?";

    assimate knowledge about ecosystems will help: "Who has some kind of house";

    promoting the learning of knowledge about the growth and development of living organisms will be the game: "That first, that later," "birds-fish-animals", "Live - non-living";

    on the rules of behavior in nature will tell the game "Choose the right road".

The criteria for choosing and selecting games are:

    the program on which work is being done in DOU;

    the possibilities of a pre-school educational institution;

    pedagog preferences;

    level of the preparedness of children.

The effectiveness of the gaming techniques used depends on diversity and interesting content. gaming actions.

Game teaching techniques, as well as other pedagogical techniques, are aimed at solving didactic tasks and are associated with the organization of the game in the classroom.

Pedagogue, playing with children, teaches them to play actions and fulfill the rules of the game. In the game, children simply need to be attentive to the rapidly developing plot. The game requires children to memorize many designations and quickly decide how to act in unexpectedly emerging situations, while observing the rules of the game.

Environmental education of children in the game is most effectively. Playing, the child performs the whole complex of mental and practical actions, and, without realizing it as a process of deliberate training.

In environmental games, it is advisable to apply artisticly decorated visual material, invent interesting gaming scenes, attract children to a joint solution to a single task, to resort to the help of fabulous heroes and musical accompaniment.

Didactic game "Star Zoo"

Purpose of the game: acquaintance of children with constellations, the formation of the ability to make constellations; give ideas about the relationship of a person with the world around that observation starry sky Forced to combine the stars in the group (if the silhouettes of birds, animals can be seen of their contours).

Equipment: A set for each child, which includes a sheet of paper with branded velvet boxes in the form of constellations and small colored paper sprockets for composing constellations.

Game traffic: Children are distributed sets for the game. Next, children ask for a constellation, leaning on the squares of velvet paper and guess its name. Wins the one who will correctly fulfill the task and tells the correct name of the constellation.

Didactic game "Railway Animals on Earth"

Purpose of the game: To introduce children with animals living in different climatic zones, give an idea of \u200b\u200bthe features of the adaptation of animals to different climatic conditions.

Equipment: Globe (world map), figures (pictures) of animals, image of continents, chips.

Game traffic: Each child is invited to choose one of the mainland and take away animals living there. After that, children compose a story about the life of animals.

Gets the chip one who unmistakably sewed animals on the mainland and composed an interesting meaningful story.

Wins the child who climbed a larger number of chips.

Didactic game "Fort the error"

The game is built in such a way that children can understand and explain how animal habitats affect their appearance, food and habits.

Equipment: Figures (pictures) of animals, world map, chips.

Game traffic: Pedagogue intentionally with errors has toys (pictures) of animals on the world map. The task of children to find and fix errors. For each correct answer, a chip is issued. The winner becomes a child who is correctly found and corrected more errors.

Didactic game "Who will help the traveler?"

Purpose: To clarify the knowledge of children about the features of the adaptation of animals to the conditions of habitat.

Equipment: Pictures of animals, cube, world map.

Game traffic: The presenter chooses one animal, such as a bear and places it in "other people's conditions" - in the sea. The habitat is chosen by chance with a cube. Children are invited to help the animal to return home. To save the traveler, you need to find other animals living in the environment where the animal fell. For example, Dolphin, Kit, crab will help. Wins the one who found a greater number of animal assistants.

Ecological Gamescan be used in working with middle and senior preschool children. Environmental games contribute to the acquisition of knowledge about the subjects and phenomena of nature, form the skills of gentle conversion to the surrounding nature.

Offeredgames on ecologycontain interesting Facts About the life of plants, including medicinal, animals, questions about nature contributing to the development of curiosity. Most environmental games are aimed at consolidating the knowledge of children about various types of animals and plants, conditions, environment of their habitat, features of food, and on the development of auditory and visual attention, thinking and memory.

Through environmental games, children get acquainted with the concept of "food chain", get an idea of \u200b\u200bnutrition chains in the forest.

Ecology games for preschoolers

Environmental Game "Green Cards"

Purpose:exercise children according to the simplest animal nutrition chains in nature.

Material:set playing cards out of 36 pieces, each painted on the reverse side green, and on the facial - illustrations of various plants and animals, which are compiled in such a way that in the end, 18 pairs (animal - feed for it).

Game traffic:the game takes part from two to six children. Each child is ranked 6 cards. It is checked in advance whether there are those that can be taken into pairs. With the right progress, the card is postponed. The number of cards is constantly updated to six until they are running out. Wins the one who will be the first to come out of the game or who will have fewer cards.

Environmental game "Zoological Stadium"

Purpose of the game:secure children's knowledge about various types of animals, their nutrition, habitat in nature.

Material:the tablet, on which two treadmills, start, finish and nine moves are depicted in a circle; In the center of the stadium, six sectors with animal illustrations: one - a squirrel, two - bee, 3 - swallows, 4 - Bear, 5 - ant, 6 - Skzorets.

On individual cards depicted illustrations of feed for animal data and their shelters (hollow, hive, berloga, anthill, birdhouse, etc.). The set also has a cube to determine the stroke.

Game traffic:two children participate in the game. With the help of a cube, they alternately determine the sector with the task and make three strokes: the first is to call the animal, the second is to determine the feed for this animal, the third is to call him asylum in nature. Wins the one who will come to the finish.

Ecological Lukoshko

Pharmacy Aibolita "

Purpose of the game: Continue to form the presentations of children about medicinal plants and their use by man, exercising in their recognition on illustrations.

Material:plane lukshko with red-green cross on one of the sides, set of illustrations of medicinal plants (St. John's wort, plantain, nettle, rosehip, chamomile, etc.).

Game traffic:the teacher makes children riddles on medicinal plants. The child finds an illustration in Lukushka, calls the plant and explains why he is called "Green Dr.".

Similar games can be carried out on such topics as: "Mushrooms", edible-inedible mushrooms "," berries "," meadow flowers "and others.

Ecological game "Forester"

Purpose:consolidate the knowledge of children about the rules of human behavior in the forest; Exercise in recognition of warning environmental signs.

Material:a set of warning environmental signs of a triangular form with the image of forest objects (anthill, berries, valley, mushroom edible and invad, web, butterfly, birdhouse, bird nest, fire, hedgehog, etc.).

Game traffic:children alternately fulfill the role of a forester that chooses one of the environmental signs lying in an inverted state on the table, and introduces the participants of the game with forest objects that this sign represents; It tells how to behave in the forest, being close to these objects.

Environmental game "Walk to the forest"

Purpose:to form the right attitude towards forest inhabitants, to expand the knowledge of children about the rules of behavior in the forest, exercise in recognizing warning and prohibiting environmental signs.

Material:the tablet with the image of a forest glade with several paths on which warning signs are placed; a set of prohibiting environmental signs in the envelope (for example, not to tear the valley; do not get into the mushrooms, berries; do not break the branches of the trees; do not destroy the anthills; do not breed fires; do not catch butterflies; do not shout; do not include loud music; do not break the bird nests and others .; Silhouettes of children who can be moved along paths).

Game traffic:a group of children who go to the forest for a walk can participate in the game. At the first stage, guys along the path should be held, to tell that it is located on it, to set appropriate environmental signs to help comply with the rules of behavior in the forest.

At the second stage, children traveled on forest paths, where various ecological signs are arranged. Players must explain on them the rules of behavior in the forest. For the correct answer - the chip. Wins the one who gains the maximum number of chips.

Ecological game "Pyramid" Birds "

Purpose: Continue to form knowledge about the simplest chains of bird nutages in nature, consolidate knowledge of the conditions necessary for the growth of plants and lives of animals.

Material:

The first option is plane:set of cards of different colors (blue, yellow, black, red), simulating the conditions necessary for the growth of plants and the life of animals; Sets of three cards with different illustrations of plants and birds (for example, pine - pine cones - woodpecker).

Second option- Volume:a set of seven cubes, where the first-fourth cubes of different colors, denoting the conditions necessary for the life of plants and animals; Fifth - plants; Sixth - bird feed; Seventh - birds (for example: fir-fir bump - Klest; Rowan - Rowan berries - bullfinch; Algae - Snail - Duck; Oak - Justice - Coyuka; grass - grasshopper - stork).

Game traffic:by analogy with the "Ecological Tower" Forest ". However, when drawing up the pyramid, it is necessary to pay attention to the following rules: Multicolored cubes are arranged horizontally, and three cubes with plant and animal illustrations are exhibited by this horizontal vertically, one on one, in order to show food chains in nature.

"Ecological Tower" Forest "

Purpose:to acquaint children with the concept of "food chain" and give an idea of \u200b\u200bnutrition chains in the forest.

First option - plane:a set of cards with Four illustrations in each (for example, a forest - a plant - a herbivorous animal - a predator);

Second option - volume:four different cubes, on every face of which - Forest illustrations (Forest - Mushroom - Squirrel - Cute; Forest - Berries - Hedgehog - Fox; Forest - Flower - Bee - Bear; Forest - Justice - Wild Boar - Wolf; Forest - Birch - May Beetle - hedgehog; Forest - Pine cone - Woodpec - Filin, etc.)

Game traffic:at the first stage, children play together with the educator, start the game from any cube.

Educator: "Is this a mushroom where he grows?" (In the forest.) "Which animals feed in the forest mushrooms?" (Squirrel.) "Does her enemies?" (Cuckit.) Next, the child is proposed to make a food chain from these objects and explain its choice. Show that if you remove one of the components of the food chain (for example, a mushroom), then the whole chain breaks down.

At the second stage, children play themselves. They are invited to draw up their ecological tower.

At the third stage, competitions are organized: who will faster the tower in which there is, for example, hedgehog or wolf.

Game "Sun"

Purpose:continue consolidating children's knowledge about animals and their habitat.

Material: Set of tasks and wooden clothespins of different color.

The task card is a circle divided by 6-8 sectors. In each sector - a picture (for example: Mole, octopus, fish, whale, cow, dog). In the center of the circle there is a main character that defines the topic of the game (for example: a drop, symbolizing water). The symbol helps children understand the task without the help of an adult.

The course of the game. In the center of the circle, a drop is depicted, the child must find animals for which water is "house", the habitat (the "Wizard-Water" classes).

The content of several pictures in sectors is associated with the theme of the game, the rest of the pictures do not have a relationship to it. Performing tasks, the child notes the necessary (that is, relating to this topic) of the sector, for example, blue clothespins, and not related to it - red. The card with the task is made thanks to the clothespins becomes similar to the sun.

Didactic game "Find what I will show"

Subject: Fruits.

Equipment:On two trays decompose the same sets of vegetables and fruits. One (for the tutor) to cover with a napkin.

Game traffic:The tutor shows for a short time one of the items hidden under the napkin, and again removes him, then offers children: "Find a tray on another same and remember how it is called."Children in turn perform the task until all fruits and vegetables hidden under the napkin will not be called.

Note. IN further game You can complicate, adding vegetables and fruits, similar in form, but differ in color. For example: beets, turnips; lemon, potatoes; Tomato, apple, etc.

Didactic game "Find what you call"

Subject:Fruits.

First option.

Equipment: Vegetables and fruits decompose on the table so that their value is clearly visible, form. For the game it is better to take fruit and vegetables the same in size, but different coloring (several apples), different sizes with a constant color.

The course of the game.The educator offers one of the children: "Find a little carrot and show it to everyone." Or: "Find a yellow apple, show it to children"; "Put an apple and tell what it is in form." The child finds the subject, shows it to the rest of the children, trying to determine the form. If the child makes it difficult, the teacher can call a bright distinctive feature of this fruit or vegetable. For example: "Show yellow repka.

Second option.
Vegetables and fruits are placed in vases of different shapes of a ball-shaped, oval, elongated. At the same time, the shape of the vase must correspond to the form of an object hidden in it. Children are looking for a named item. It is impossible to look at all vases.

Third option.
The game is equipped and is held in the same way as in the first two options. The task is solved here - to consolidate in the memory of preschoolers painting objects.
Fruits and vegetables are laid out (hiding) in vases of once a color in accordance with the coloring item.

Didactic game "Guess what ate"

Subject:Fruits.

Didactic task.Learn the subject using one of the analyzers.

Equipment.Pick up fruits and vegetables, various to taste. Wash them, clean, then cut into small pieces. On the table in the room where children are sitting, unfold the same items for comparison and control.

Rules of the game.You can not look at what is put in your mouth. We must chew S. closed eyes, and then say that it is.

The course of the game.Preparing vegetables and fruits (cutting into pieces), the teacher makes them in the group room and treats one of the children, after asking him to close his eyes. Then says: "Fierch well, now tell me what ate. Find the same on the table. "

After all children fulfill the task, the teacher treats fruit and vegetables of all children.

Note.In the future, you can offer children to call the word taste. The question must be asked so that in cases of difficulties, children could choose the appropriate name to determine the taste: "How did it become?" (Sweet, sour, bitter).

Didactic game "What has changed?"

Subject:Houseplants

Didactic task.Find objects in similarity.

Equipment.The same plants (3-4) are placed on two tables.

Rules of the game.It is possible to show a recognized plant only by the signaler, after listening to his description.

The course of the game.The educator shows a plant on one of the tables, describes its characteristic signs, and then offers the child to find the same on the other table. (You can ask children to find the same plants in group Room.).

The game is repeated with each of the plants on the tables.

Didactic game "Find a plant by name"

Subject: Houseplants.

First option.

Didactic task.Find a plant by the word name.

Rule.Watch where the plant is hiding, it is impossible.

The course of the game.The teacher calls a houseplant that stands in the group room, and children should find it. First, the teacher gives the task to all children: "Who will find a plant in the group room faster, which I will name?" Then asks some children you complete the task. If children find it difficult to find a native plant on a large area of \u200b\u200bthe room among many others, the game can be carried out by analogy with the previous ones, that is, selected plants put on the table. Then search for plants in the room will become a complicated game option.

Second option.
You can spend the game using a toy that an educator or someone from the children will hide (see the game "Where the Matryoshka hid?"), But instead of a description of the room plant, near which the toy is hidden, it is possible to give only its name.

Didactic game "Find the same"

Subject:Houseplants.

Didactic task.Find objects in similarity.

Rule.Look at how the teacher changes plants in some places, it is impossible.

Equipment.On two tables put 3-4 identical plants in a certain sequence, for example, blooming geranium, ficus, fragrant geranium, asparagus.

The course of the game.The educator asks the children well to consider how plants cost, and close their eyes. At this time, he changes plants on the same table. And then asks for children to rearrange the pot as they stood before, comparing their location with the order of plants on the other table.

After some repetitions, you can make a game with one set of plants (without visual control).

Didactic game "Find a leaf, which show"

Subject:Trees.

Didactic task.Find objects in similarity.

Rule.It is possible to run ("fly") on the team, you can only those who have the same runoff in the hands of which the tutor showed.

The course of the game.During the walk, the teacher shows the children of any sheet and offers to find the same. The selected leaves are compared in form, mark what they are similar and what they differ. The tutor leaves each of the sheets from different trees (maple, oak, ash, etc.). Then the teacher raises, for example, a maple leaves and says: "Bloomla. They flew these sheets. Show how they flew. " Children, in the hands of which the leaves of the maple are circling, and at the command of the teacher stop.

The game is repeated with different leaves.

Didactic game "Find in the bouquet of the same piece"

Subject:Trees.

Didactic task.Find a subject in similarity.

Rule.Like a leaf after calling and showing his tutor.

Equipment.Choose the same bouquets of 3 - 4 different leaves. The game is held on a walk.

The course of the game.The educator distributes bouquets to children, she leaves himself. Then shows them some sheet, for example maple, and offers: "Once, two, three - such a sheet show!" Children raise a hand with a new sheet.

The game is repeated several times with the rest of the bouquet leaves.

Didactic game "Such a piece, fly to me"

Subject:Trees.

Didactic task.Find objects in similarity.

Rule.You can only run to the tutor only by signal and only with the same as the teacher, a leaflet in hand.

Equipment.Pick up sharply different in the form of oak leaves, maple, rowan (or other trees common in this terrain).

The course of the game.The tutor raises, for example, a sheet of maple and says: "Who has the same piece of paper - to me!"
Children view leaves received from the teacher, who in their hands are the same, run to the tutor. If the child was mistaken, the educator gives him his own sheet for comparison.

Didactic game "Find leaves"

Subject:Trees.

Didactic task.Find part over the whole.

Rule.Search for a leaf on Earth can be after the words of the educator.

The course of the game.The educator asks for children to carefully consider the leaves at a low tree. "Now try to find the same on Earth," says the teacher. -As, two, three are looking for! Who found faster to me. " Children with leaves run to the tutor.

Didactic game "Who will quickly find a birch, spruce, oak"

Subject:Trees.

Didactic task.Find a tree by name.

Rule.You can flee to the named tree only by the team "Run!".

The course of the game.The educator calls a good friendly tree with bright distinctive signs, and asks to find it, for example: "Who will find a birch faster? Once, two, three - to the birch of the run! " Children must find a tree and run up to any birch, growing on a plot where the game is held.

Didactic game "Find a leaf, like on a tree"

Subject:Trees.

Didactic task.Find part over the whole.

Rule.Search on Earth you need only the same leaves as on a tree specified by the teacher.

The course of the game.The game is carried out in autumn on the plot. The educator divides a group of children into several subgroups. Each suits well consider the leaves on one of the trees, and then find the same on Earth.

The educator says: "Let's see which team will find the right leaves faster." Children begin searching. Then the members of each team, having completed the task, are going near the tree, the leaves of which they were looking for. Wins the team that will be gathered near the tree first.

Didactic game "All at home!"

Subject:Trees.

Didactic game.Find an integer by part of it.

Rule.You can run to your "house" only by the tutor signal.

Equipment.Leaves 3 - 5 trees (by the number of children).

The course of the game.The teacher gives the leaves to children and says: "Imagine that we went hiking. Each detachment put the tent under any tree. You have leaves from a tree in your hands, under which your tents. We are walking. But suddenly it rained. "All at home!" Children on this signal run to their tents, become next to the tree from which the sheet.

To check whether the task is performed correctly, the child is proposed to compare their sheet with the leaves on the tree to which he ran.

Note.The game can be done with leaves, fruits and seeds or only with seeds and fruits.

Didactic game "Find a tree by description"

Subject:Trees.

Didactic task.Find an object by description.

Rule.You can search for a tree only after the story of the teacher.

The course of the game.The teacher describes the trees familiar to children, choosing those who have low-challenging distinctive features (for example, spruce and pine, rowan and acacia).
Children must find what the teacher says.

In order for the guys to be interested in looking for a description, it is possible near the tree (or on a tree) that they say something to hide.

Didactic game "Run to the house, which name"

Subject:Trees.

Didactic task.Find the subject by name.

Rule.About one and the same tree can not stand for a long time.

The course of the game.The game is carried out according to the type of "Catchies". Some of the children are prescribed by a fishing, everyone else run away from him and save about the tree-called tutor, for example, near Birch. Children can run from one birch to another. The one who caught a fishing becomes leading.

When repetition of the game, the name of the tree ("Domika") each time change.

Didactic game "Who lives?"

Subject:Housing

Purpose:consolidate knowledge of children about housing in nature different species animals (insects, amphibians, birds, animals).

Material:the tablet on which, on the one hand, the personal animals are depicted, and on the other - their dwellings, for example: Bergogue, Nora, Beehive, Birdhouse, Nest. In the envelope from the reverse side of the tablet there are arrows indicators by the number of animals. Instead of arrows, you can draw labyrinths from multi-colored lines.

Game traffic: Two and more children take part in the game. They alternately go to the proposed animal and an arrow or with a labyrinth determine its home. With the right execution of game action, the child gets a chip. If the answer is wrong - the course goes to the next player. Wins the one who by the end of the game there will be more chips.

Didactic game "Who is powered by?"

Subject:Food.

Purpose:secure children's knowledge about different types of animal nutrition (insects, amphibians, birds, animals) in nature.

Material:the tablet on which various types of feed for different animals are placed in a circle. In his center, the driving arrow has been strengthened, on the reverse side in the envelope placed cards with illustrations of the necessary animals.

Game traffic: Two and more children participate in the game. Alternately, on the riddle of the ebb of the feeder, the guys find the appropriate image with the image of the animal and with the help of the arrow indicate the appearance of the feed that it is powered. For the correct answer - the chip. Wins the one who by the end of the game will be a larger number of chips.

Didactic game "Find your house"

Subject: Food.

Game traffic:

Option 1. Children play one. The child grows the animal cards on color fields depending on what they feed. After completing the task, the educator checks the correctness of the decision and for each error gives the player a penalty chip. Wins the one who scores them less.

Option 2. Children alternately take on one card with the image of the animal and find a house for her, relying on their own knowledge about food features different species animals. Wins the one who gains more chips for the correctness of the task.

Didactic game "What first, what then?"

Subject: Height.

Purpose: secure children's knowledge of the main stages of growth and the development of living organisms (plants, animals, human).

Material: a set of cards on which the PO Stages and the development of plants or animal (pea, dandelion, strawberries,
frogs, butterflies, etc.), as well as a person (infancy, childhood, adolescence, youth, maturity, old age).

Game traffic:

Option 1. The child is proposed to decompose the cards in the order of growth and development of a living being (for example, a butterfly-kapuetrian: an egg - a caterpillar - a doll - a butterfly) and tell what was first, and what then.

Option 2. The teacher lays the cards, deliberately making a mistake in their order. Children must correct it and explain the correctness of their decision.

Didactic game "Let's help the plant"

Subject: Height.

Purpose: consolidate knowledge of children about the conditions necessary for plant growth (water, light, heat, nutrient soil); exercise in determining the lack of certain conditions for appearance plants.

Material: a set of cards with a picture of one of the room plants (for example, Balsamin) in good and bad condition (faded, yellowed leaves, light soil in a vase, frozen plant, etc.); Four color models depicting the conditions necessary for plants (yellow-light, red-heat, blue - water, black - nutrient soil); Four cards depicting a healthy plant and modeling of the four conditions necessary to him.

Game traffic:

Option 1. At the beginning of the game, children introduce cards with models of the conditions necessary for the growth and development of the plant. Then the four cards depicted with the image of the same plant in good condition indicating the same models. Children need to explain the cause of the normal state of the plant.

Option 2. Card-models are laid out on the table in front of a child, and on a set canvas, the educator is a story about the plant, for example: "Growing Balzamin in a pot on the window and rejoiced the first spring sun. The sun rays have been larger than the water in the soil become less and less. On Monday, the kids noticed that the leaves of Balzamin wishes and drooped. What to do?" Suggest the children to help the plant: select car point-model with the image of the conditions necessary for the plant. For the correct answer - the chip. The one who scores more than their number is defeated.

Didactic game "Forest - House for Animals"

Subject: Natural community.

Purpose: consolidate children's knowledge about the forest as a natural community; To form ideas about environmental tiers (floors) of a mixed forest and the place of animals in them.

Material: plane model with the image of four tiers of mixed forest: 1 - herbal cover, 2 - shrubs, 3 - deciduous trees, 4 - coniferous trees. Each of the tiers made special slits to attach animal figures. In an envelope on the reverse side of the tablet there are figures-silhouettes of various animals: insects, amphibians, reptiles, birds, mammals.

Game traffic:

Option 1. Children play one by one, and the rest check the correctness of the task is to eliminate all animals by "floors" depending on their habitat. Wins the one who least gives mistakes.

Option 2. Silhouettes of animals laid out on the table by the turn side up. The children alternately take one silhouette, called the animal and determine its place in the forest. At the same time, the child must explain the correctness of its own choice. For the right answer - the chip. If the task is incorrect, then the film-silhouette of the animal is placed on the table and the action is repeated by another child.

Didactic game "Ecological Pyramid" Birds "

Subject: Birds.

Purpose: to form knowledge of the simplest chains of bird nutrition in nature; Secure knowledge of the conditions necessary for the growth of plants and the life of animals.

Material:

1 option, plane: set of cards of different colors (yellow, blue, red, black), reflecting the conditions necessary for the growth of plants and animal life; Sets of three cards with times personal illustrations of plants and birds, for example: pine - pine cones - woodpecker.

2 options, bulk: sets of seven cubes, where four cubes of different colors, based on the conditions necessary for the life of plants and animals; on the fifth depicted plants; on the pole - bird feed; Seventh - birds. For example: Rowan - Rowan berries - bullfinch; Spruce - fir bump - Crest; Oak - Justice - Coyk; Algae - Snail - Duck; Grass - Grasshopper - Stork.

Game traffic:Similar to previous games. However, when drawing up the pyramid, it is necessary to pay attention to the following rules: different colored cubes are arranged horizontally, and three cubes with illustration of plants and animals are exhibited on this horizontal vertically, one one to one to show food chains in nature.

Didactic game "Walk to the forest"

Subject: Behavior in the forest.

Purpose: form the right attitude towards forest inhabitants; expand the knowledge of children about the rules of behavior in the forest; Exercise in recognizing warning and prohibiting environmental signs.

Material: the tablet with the image of a forest glade with several paths on which warning signs are placed; silhouettes of children who can be moved along paths; A set of prohibiting environmental signs in the envelope ("Do not rip the valley"; "Do not trample mushrooms, berries"; "Do not break the branches of trees"; "Do not destroy the anthills"; "Do not breed fires"; "Do not catch butterflies"; "Do not shout" ; "Do not include loud music"; "Do not ruin the bird nests" and others).

Game traffic:

A group of children who go to the "Forest" can participate in the game. At the first stage, guys should be held on the "path", tell me that it is located on it, to set appropriate environmental signs to help comply with the rules of behavior in the forest.

At the second stage, children traveled on "forest paths", where various environmental signs are arranged. The guys must explain the rules of behavior in the forest on them. For the correct answer - the chip. Wins the one who gains the maximum number of chips.

Didactic game "Power chains in nature "

Purpose: to form the ideas of children about food chains and place in them from different animal species.

Material:

1 option: the pictures, cut into two parts, when the supply chain is formed: Animal and feed, which it is powered by both vegetable and animal.

Option 2: pictures cut into three parts, the supply chain includes a plant, herbivore or omnivorous animal, predator.

Game traffic:

At the first stage cutting pictures are presented in such a way that each has its own specific sublection, different from other. According to him, children find parts of the appropriate picture, they are correctly made up, get acquainted with the supply chain, they determine the place in it in it, for example: a mushroom - protein - a cunning.

In the second stage cutting pictures may have the same under the cuts. In the preparation of such pictures, children show greater independence in determining the place of the animal in the power chain.

Didactic game "Seasons of the Year"

Subject: Natural community.

Purpose: to form ideas about the time models in accordance with the duration of the daylight; Show the relationship between the day and phenomena occurring in nature in different seasons.

Material: four tablets of different colors, corresponding to the time of year (white, red, green, yellow), which are presented models for the duration of the light day of each season; Pockets for illustrations of nature phenomena characteristic of this season.

Game traffic:

Children view tablets, determine the season of each in accordance with the color and trajectory of the Sun on the sky: in the summer - the largest trajectory, in winter - small; In autumn and spring - the equinox. Having determined the time of year, children should decompose in pockets illustration of the nature of the nature of this season and tell about them.

Didactic game "Environmental Chamomile"

Subject: Natural community.

Purpose: secure the presentation of children about characteristic phenomena in lively and inanimate nature in different seasons, their relationships and interdependence.

Material: four circle (chamomile dye) of different colors (white, green, yellow, red) in accordance with the models of the time of the year and the set of petals with the image of various phenomena in a living and inanimate nature every time of year, for example: in the spring in the stream float boats, loychals lily , Birds come with nests and others.

Game traffic:

Four children play, everyone needs to collect daisy petals of the corresponding season and tell about characteristic phenomena both in inanimate and wildlife.

Didactic game "Enchanted Letter"

Subject: Fruits and vegetables.

Purpose: consolidate the presentation of children about the characteristic signs of vegetables and fruits, their role in maintaining human health; To introduce modeling as a way to form a generalized idea of \u200b\u200bvegetables and fruits.

Material: five tablets with models of characteristic signs of vegetables and fruits (coloring, shape, magnitude, way of use in food, place of growth); A set of objective schematic drawings for gardens of vegetables and fruits.

Game traffic:

Children consider objective schematic models that reveal the characteristic signs of vegetables and fruits.

Option 1. According to model-models of the characteristic signs of vegetables and fruits, children solve the puzzles-drawings of Dr. Aibolit, to help him determine what vegetables and fruits are useful for human health.

Option 2. According to models, one child is a riddle-description of a certain vegetable or fruit, the rest of the children guess and tell what role they play in maintaining human health.

Didactic game "Flower-seven-degree"

Subject: Natural community

Purpose: develop thinking; raise positive mathematical qualities personality; form children's skills with native adults; update joint needs; Develop a sense of mutual empathy.

Game traffic:

Each family team receives flowers-seven specials. The participants of the game are conceived by seven desires (parents help to record the desires of preschoolers): Three desires think about a child for parents, three - an adult for a child, one desire will be joint.

Parents and children change petals and select the petals wishes that they are really pleasant to them. A team wins, which has the most desirable petals, where the alleged desires coincided with real.

Didactic game "Conversation with the Forest"

Purpose: develop the creative imagination of children, enrich speech by definitions; Learn to relax.

Game traffic:

You are awaiting an unusual journey. We will move mentally into the forest. (Children cover their eyes, leaning on the backs of chairs, relaxed hands lie on the lap.) Around you in the forest a variety of flowers, shrubs, trees, grass.

Stretch the right hand forward and "Turn" a trunk of a tree: what is he? Now raise your hand and tap foliage: what is she? Lower your hands down and spend on the blades: what are they? Smoke the flowers, the WHO Spirit is drawn with a full breast and hold this freshness in yourself!

Put the face with fresh wind ku. Listen to the forest sounds - what did you hear?

Children are silently listen. Each child on the ear calls the teacher to them the sound or rustle.

Didactic game "What fruits, on which tree grow"

Purpose: intensify in the speech of children names of plants and their fruits; Exercise in the practical assimilation of the designations of the proposed case and the harmonization of nouns with the verb and adjective in the family, the case.

Exercise 1. Learn the plant on its fruits and complete the offer.

Acorns grow on ... (oak).
Apples grow on ... (apple tree).
The bumps grow on ... (spruce and pine).
The bunches of Ryabina grow on ... (Ryabina).
Nuts grow on ... (Oshness).

Task 2. Remember the name of plant fruit and finish the proposal.

On the oak ripe a lot ... (acorns).
The children were filmed with ripe apple trees ... (apples).
The tops of the spruce bent under the weight of the set ... (cones).
On the rowed rowan, bright lights burned ... (borders of berries).

Task 3. Conduct a line from the plant to its fruits and make an offer (conducted with subject pictures).

    acorn bunch borders berries

    overt Apple Oak

    nut of apple trees

Task 4. Same with pictures of plants and their leaves.

Didactic game "Dwarfs in the forest"

Purpose: means of pantomime are characteristic of the characteristic movements in a certain situation, focusing only on the words of the teacher and their own ideas.

Game traffic:

The educator invites children to wear a caps of the gnomes: "Today we will meet with small magic men - Dwarf, and we will play with them!"

Live gnomes in the forest. Trees round thick grow, all with prickly branches. Dwarfs are disappeared with difficulty through a chapher, branches raise, spread with great effort. It seemed in the forest about the light: the trees grow fond and farther from each other (the gnomes look around, choose their own way).

Now the gnomes are easily slipped between the trees (they are flexible, clever): where the barrel will be held, where the back is ... And here it is necessary to go down and climb under the deck. Somewhere you need to go through a narrow path of the tiptoe.

Gnomes came out to the gland, and there is a mouse. Gnomes quietly through it step up, carefully, not to step. Then they saw the bunny - and let him jump with him! Suddenly, from behind the bushes, a gray wolf jumped out and how he grieved!

The gnomes rushed to hide under the bushes (under the tables) and sit quietly quietly!

The wolf went out his own way, and the gnomes went home: to go through a narrow path of the tiptoe; Now it is necessary to lean and under the deck about climbing; Where the barrel will be held, where the spin of Koy. Already the house is close: the gnomes are disappeared with difficulty through a chapher, branches raise, spread out with great effort.

Oh, tired! We need to rest on your chairs! (Children are seated in places.)

Didactic game "blooms - not blooms"

Purpose: develop auditory attention from children, exposure.

Rule: raise hands only if the blooming object (plant, flower) is named.

Game traffic: Children sit down in a semicircle and put hands on her knees.

Educator: I will call items, and ask: blooms? For example: "Apple tree blooms?", "Poppy flowers?" etc.

If this is actually so, then children should raise hands up.

If I name the ill-sacrous subject (tree, pine, house, etc.), then your hands should not be lifted.

You need to be attentive, as I will raise your arms and correctly, and incorrectly. Who will be mistaken, pay the chip.

The educator starts the game:
"Rose blooms?" - And raises hands.

Children answer: "blooms!" - And also raise hands.
"Pine blooms?" - And raises hands, and children must be silent.

Ecological Games Can be used in working with middle and senior preschool children. Environmental games contribute to the acquisition of knowledge about the subjects and phenomena of nature, form the skills of gentle conversion to the surrounding nature.

Offered games on ecology They contain interesting facts about the life of plants, including medicinal, animals, questions about nature contributing to the development of curiosity. Most environmental games are aimed at consolidating the knowledge of children about various types of animals and plants, conditions, environment of their habitat, features of food, and on the development of auditory and visual attention, thinking and memory.

Through environmental games, children get acquainted with the concept of "food chain", get an idea of \u200b\u200bnutrition chains in the forest.

Ecology games for preschoolers

Environmental Game "Green Cards"

Purpose: Exercise children according to the simplest animal nutrition chains in nature.

Material: Set of playing cards from 36 pieces, each painted on the reverse side with green, and on the front - illustration of various plants and animals, which are compiled in such a way that in the end, 18 pairs (animal - feed for it).

Games: The game takes part from two to six children. Each child is ranked 6 cards. It is checked in advance whether there are those that can be taken into pairs. With the right progress, the card is postponed. The number of cards is constantly updated to six until they are running out. Wins the one who will be the first to come out of the game or who will have fewer cards.

Environmental game "Zoological Stadium"

The goal of the game: consolidate the knowledge of children about various types of animals, their nutrition, habitat in nature.

Material: a tablet, on which two running tracks, start, finish and nine moves are depicted in a circle; In the center of the stadium, six sectors with animal illustrations: one - a squirrel, two - bee, 3 - swallows, 4 - Bear, 5 - ant, 6 - Skzorets.

On individual cards depicted illustrations of feed for animal data and their shelters (hollow, hive, berloga, anthill, birdhouse, etc.). The set also has a cube to determine the stroke.

Game move: two children participate in the game. With the help of a cube, they alternately determine the sector with the task and make three strokes: the first is to call the animal, the second is to determine the feed for this animal, the third is to call him asylum in nature. Wins the one who will come to the finish.

Ecological Lukoshko

Pharmacy Aibolita "

The goal of the game: Continue to form the ideas of children about medicinal plants and their use by a person, exercise in their recognition in illustrations.

Material: Plane lukshko with red-green cross on one of the sides, set of illustrations of medicinal plants (St. John's wort, plantain, nettle, rosehip, chamomile, etc.).

Game Strugg: The teacher makes the children's riddles on medicinal plants. The child finds an illustration in Lukushka, calls the plant and explains why he is called "Green Dr.".

Similar games can be carried out on such topics as: "Mushrooms", edible-inedible mushrooms "," berries "," meadow flowers "and others.

Ecological game "Forester"

Purpose: consolidate the knowledge of children about the rules of human behavior in the forest; Exercise in recognition of warning environmental signs.

Material: A set of warning environmental signs of a triangular shape with the image of forest objects (anthill, berries, lily of the valley, mushroom edible and inedible, web, butterfly, birdhouse, bird's nest, fire, hedgehog, etc.).

Games: Children alternately fulfill the role of a forester that chooses one of the environmental signs lying in an inverted state on the table, and introduces participants in the game with forest objects that this sign is represented; It tells how to behave in the forest, being close to these objects.

Environmental game "Walk to the forest"

Purpose: to form the right attitude towards forest inhabitants, to expand the knowledge of children about the rules of behavior in the forest, exercise in recognizing warning and prohibiting environmental signs.

Material: a tablet with a forest glade with several paths on which warning signs are placed; a set of prohibiting environmental signs in the envelope (for example, not to tear the valley; do not get into the mushrooms, berries; do not break the branches of the trees; do not destroy the anthills; do not breed fires; do not catch butterflies; do not shout; do not include loud music; do not break the bird nests and others .; Silhouettes of children who can be moved along paths).

Game Travel: A group of children who go to the forest for a walk can participate in the game. At the first stage, guys along the path should be held, to tell that it is located on it, to set appropriate environmental signs to help comply with the rules of behavior in the forest.

At the second stage, children traveled on forest paths, where various ecological signs are arranged. Players must explain on them the rules of behavior in the forest. For the correct answer - the chip. Wins the one who gains the maximum number of chips.

Ecological game "Pyramid" Birds "

Objective: Continue to form knowledge about the simplest chains of bird nutages in nature, consolidate knowledge of the conditions necessary for the growth of plants and animal life.

Material:

The first option is plane: Set of cards of different colors (blue, yellow, black, red), simulating the conditions necessary for the growth of plants and the life of animals; Sets of three cards with different illustrations of plants and birds (for example, pine - pine cones - woodpecker).

The second option is a bulk: a set of seven cubes, where the first-fourth cubes of different colors, denoting the conditions necessary for the life of plants and animals; Fifth - plants; Sixth - bird feed; Seventh - birds (for example: fir-fir bump - Klest; Rowan - Rowan berries - bullfinch; Algae - Snail - Duck; Oak - Justice - Coyuka; grass - grasshopper - stork).

The course of the game: by analogy with the "Forest Ecological Tower". However, when drawing up the pyramid, it is necessary to pay attention to the following rules: Multicolored cubes are arranged horizontally, and three cubes with plant and animal illustrations are exhibited by this horizontal vertically, one on one, in order to show food chains in nature.

"Ecological Tower" Forest "

Objective: to introduce children with the concept of "food chain" and give an idea of \u200b\u200bnutrition chains in the forest.

The first option is plane: a set of cards with Four illustrations in each (for example, a forest - a plant is a herbivore - predator);

The second option is a bulk: four different cubes, on each face of which - Forest illustrations (Forest - Mushroom - Squirrel - Cunning; Forest - Berries - Hedgehog - Lisa; Forest - Flower - Bee - Bear; Forest - Justice - Wild Boar - Wolf; Forest - Birch - May Beetle - Hedgehog; Forest - Pine bump - Woodpecker - Filin, etc.)

Game move: At the first stage, children play together with the educator, start the game from any cube.

Educator: "Is this a mushroom where he grows?" (In the forest.) "Which animals feed in the forest mushrooms?" (Squirrel.) "Does her enemies?" (Cuckit.) Next, the child is proposed to make a food chain from these objects and explain its choice. Show that if you remove one of the components of the food chain (for example, a mushroom), then the whole chain breaks down.

At the second stage, children play themselves. They are invited to draw up their ecological tower.

At the third stage, competitions are organized: who will faster the tower in which there is, for example, hedgehog or wolf.

Game "Sun"

Purpose: continue consolidating children's knowledge about animals and their habitat.

Material: Set of tasks cards and wooden clothespins of different color.

The task card is a circle divided by 6-8 sectors. In each sector - a picture (for example: Mole, octopus, fish, whale, cow, dog). In the center of the circle there is a main character that defines the topic of the game (for example: a drop, symbolizing water). The symbol helps children understand the task without the help of an adult.

The course of the game. In the center of the circle, a drop is depicted, the child must find animals for which water is "house", the habitat (the "Wizard-Water" classes).

Didactic game "Find what I will show"

Subject: fruit.

Equipment: on two trays decompose the same sets of vegetables and fruits. One (for the tutor) to cover with a napkin.

Game traffic: The tutor shows for a short time one of the items hidden under the napkin, and again removes him, then offers children: "Find a tray on another same and remember how it is called."Children in turn perform the task until all fruits and vegetables hidden under the napkin will not be called.

Note. In the future, the game can be complicated by adding vegetables and fruits, similar in the form, but differ in color. For example: beets, turnips; lemon, potatoes; Tomato, apple, etc.

Didactic game "Find what you call"

Subject: Fruits.

First option.

Equipment: Vegetables and fruits decompose on the table so that their size is visible, the form. For the game it is better to take fruit and vegetables the same in size, but different coloring (several apples), different sizes with a constant color.

The course of the game. The educator offers one of the children: "Find a little carrot and show it to everyone." Or: "Find a yellow apple, show it to children"; "Put an apple and tell what it is in form." The child finds the subject, shows it to the rest of the children, trying to determine the form. If the child makes it difficult, the teacher can call a bright distinctive feature of this fruit or vegetable. For example: "Show yellow repka.

Second option.
Vegetables and fruits are placed in vases of different shapes of a ball-shaped, oval, elongated. At the same time, the shape of the vase must correspond to the form of an object hidden in it. Children are looking for a named item. It is impossible to look at all vases.

Third option.
The game is equipped and is held in the same way as in the first two options. The task is solved here - to consolidate in the memory of preschoolers painting objects.
Fruits and vegetables are laid out (hiding) in vases of once a color in accordance with the coloring item.

Didactic game "Guess what ate"

Subject: Fruits.

Didactic task. Learn the subject using one of the analyzers.

Equipment. Pick up fruits and vegetables, various to taste. Wash them, clean, then cut into small pieces. On the table in the room where children are sitting, unfold the same items for comparison and control.

Rules of the game. You can not look at what is put in your mouth. We must chew with closed eyes, and then say that it is.

The course of the game. Preparing vegetables and fruits (cutting into pieces), the teacher makes them in the group room and treats one of the children, after asking him to close his eyes. Then says: "Fierch well, now tell me what ate. Find the same on the table. "

After all children fulfill the task, the teacher treats fruit and vegetables of all children.

Note. In the future, you can offer children to call the word taste. The question must be asked so that in cases of difficulties, children could choose the appropriate name to determine the taste: "How did it become?" (Sweet, sour, bitter).

Didactic game "What has changed?"

Subject: Houseplants

Didactic task. Find objects in similarity.

Equipment. The same plants (3-4) are placed on two tables.

Rules of the game. It is possible to show a recognized plant only by the signaler, after listening to his description.

The course of the game. The educator shows a plant on one of the tables, describes its characteristic signs, and then offers the child to find the same on the other table. (You can ask children to find the same plants in the group room.).

The game is repeated with each of the plants on the tables.

Didactic game "Find a plant by name"

Subject: Houseplants.

First option.

Didactic task. Find a plant by the word name.

Rule. Watch where the plant is hiding, it is impossible.

The course of the game. The teacher calls a houseplant that stands in the group room, and children should find it. First, the teacher gives the task to all children: "Who will find a plant in the group room faster, which I will name?" Then asks some children you complete the task. If children find it difficult to find a native plant on a large area of \u200b\u200bthe room among many others, the game can be carried out by analogy with the previous ones, that is, selected plants put on the table. Then search for plants in the room will become a complicated game option.

Second option.
You can spend the game using a toy that an educator or someone from the children will hide (see the game "Where the Matryoshka hid?"), But instead of a description of the room plant, near which the toy is hidden, it is possible to give only its name.

Didactic game "Find the same"

Subject: Houseplants.

Didactic task. Find objects in similarity.

Rule. Look at how the teacher changes plants in some places, it is impossible.

Equipment. On two tables put 3-4 identical plants in a certain sequence, for example, blooming geranium, ficus, fragrant geranium, asparagus.

The course of the game. The educator asks the children well to consider how plants cost, and close their eyes. At this time, he changes plants on the same table. And then asks for children to rearrange the pot as they stood before, comparing their location with the order of plants on the other table.

After some repetitions, you can make a game with one set of plants (without visual control).

Didactic game "Find a leaf, which show"

Subject: Trees.

Didactic task. Find objects in similarity.

Rule. It is possible to run ("fly") on the team, you can only those who have the same runoff in the hands of which the tutor showed.

The course of the game. During the walk, the teacher shows the children of any sheet and offers to find the same. The selected leaves are compared in form, mark what they are similar and what they differ. The tutor leaves each of the sheets from different trees (maple, oak, ash, etc.). Then the teacher raises, for example, a maple leaves and says: "Bloomla. They flew these sheets. Show how they flew. " Children, in the hands of which the leaves of the maple are circling, and at the command of the teacher stop.

The game is repeated with different leaves.

Didactic game "Find in the bouquet of the same piece"

Subject: Trees.

Didactic task. Find a subject in similarity.

Rule. Like a leaf after calling and showing his tutor.

Equipment. Choose the same bouquets of 3 - 4 different leaves. The game is held on a walk.

The course of the game. The educator distributes bouquets to children, she leaves himself. Then shows them some sheet, for example maple, and offers: "Once, two, three - such a sheet show!" Children raise a hand with a new sheet.

The game is repeated several times with the rest of the bouquet leaves.

Didactic game "Such a piece, fly to me"

Subject: Trees.

Didactic task. Find objects in similarity.

Rule. You can only run to the tutor only by signal and only with the same as the teacher, a leaflet in hand.

Equipment. Pick up sharply different in the form of oak leaves, maple, rowan (or other trees common in this terrain).

The course of the game. The tutor raises, for example, a sheet of maple and says: "Who has the same piece of paper - to me!"
Children view leaves received from the teacher, who in their hands are the same, run to the tutor. If the child was mistaken, the educator gives him his own sheet for comparison.

Didactic game "Find leaves"

Subject: Trees.

Didactic task. Find part over the whole.

Rule. Search for a leaf on Earth can be after the words of the educator.

The course of the game. The educator asks for children to carefully consider the leaves at a low tree. "Now try to find the same on Earth," says the teacher. -As, two, three are looking for! Who found faster to me. " Children with leaves run to the tutor.

Didactic game "Who will quickly find a birch, spruce, oak"

Subject: Trees.

Didactic task. Find a tree by name.

Rule. You can flee to the named tree only by the team "Run!".

The course of the game. The educator calls a good friendly tree with bright distinctive signs, and asks to find it, for example: "Who will find a birch faster? Once, two, three - to the birch of the run! " Children must find a tree and run up to any birch, growing on a plot where the game is held.

Didactic game "Find a leaf, like on a tree"

Subject: Trees.

Didactic task. Find part over the whole.

Rule. Search on Earth you need only the same leaves as on a tree specified by the teacher.

The course of the game. The game is carried out in autumn on the plot. The educator divides a group of children into several subgroups. Each suits well consider the leaves on one of the trees, and then find the same on Earth.

The educator says: "Let's see which team will find the right leaves faster." Children begin searching. Then the members of each team, having completed the task, are going near the tree, the leaves of which they were looking for. Wins the team that will be gathered near the tree first.

Didactic game "All at home!"

Subject: Trees.

Didactic game. Find an integer by part of it.

Rule. You can run to your "house" only by the tutor signal.

Equipment. Leaves 3 - 5 trees (by the number of children).

The course of the game. The teacher gives the leaves to children and says: "Imagine that we went hiking. Each detachment put the tent under any tree. You have leaves from a tree in your hands, under which your tents. We are walking. But suddenly it rained. "All at home!" Children on this signal run to their tents, become next to the tree from which the sheet.

To check whether the task is performed correctly, the child is proposed to compare their sheet with the leaves on the tree to which he ran.

Note. The game can be done with leaves, fruits and seeds or only with seeds and fruits.

Didactic game "Find a tree by description"

Subject: Trees.

Didactic task. Find an object by description.

Rule. You can search for a tree only after the story of the teacher.

The course of the game. The teacher describes the trees familiar to children, choosing those who have low-challenging distinctive features (for example, spruce and pine, rowan and acacia).
Children must find what the teacher says.

In order for the guys to be interested in looking for a description, it is possible near the tree (or on a tree) that they say something to hide.

Didactic game "Run to the house, which name"

Subject: Trees.

Didactic task. Find the subject by name.

Rule. About one and the same tree can not stand for a long time.

The course of the game. The game is carried out according to the type of "Catchies". Some of the children are prescribed by a fishing, everyone else run away from him and save about the tree-called tutor, for example, near Birch. Children can run from one birch to another. The one who caught a fishing becomes leading.

When repetition of the game, the name of the tree ("Domika") each time change.

Didactic game "Who lives?"

Subject: housing

Purpose: consolidate the knowledge of children about housing in nature of various types of animals (insects, amphibians, birds, animals).

Material: a tablet, on one side, the personal animals are depicted on one side, and on the other - their dwellings, for example: Bergogus, Nora, Beehive, Birdhouse, Nest. In the envelope from the reverse side of the tablet there are arrows indicators by the number of animals. Instead of arrows, you can draw labyrinths from multi-colored lines.

Games: Two and more children take part in the game. They alternately go to the proposed animal and an arrow or with a labyrinth determine its home. With the right execution of game action, the child gets a chip. If the answer is wrong - the course goes to the next player. Wins the one who by the end of the game there will be more chips.

Didactic game "Who is powered by?"

Subject: Nutrition.

Purpose: consolidate the knowledge of children about different types of animal nutrition (insects, amphibians, birds, animals) in nature.

Material: tablet, on which various types of feed for different animals are placed in a circle. In his center, the driving arrow has been strengthened, on the reverse side in the envelope placed cards with illustrations of the necessary animals.

Games: Two and more children participate in the game. Alternately, on the riddle of the ebb of the feeder, the guys find the appropriate image with the image of the animal and with the help of the arrow indicate the appearance of the feed that it is powered. For the correct answer - the chip. Wins the one who by the end of the game will be a larger number of chips.

Didactic game "Find your house"

Subject: Nutrition.

Game traffic:

Option 1. Children play one by one. The child grows the animal cards on color fields depending on what they feed. After completing the task, the educator checks the correctness of the decision and for each error gives the player a penalty chip. Wins the one who scores them less.

Option 2. Children alternately take on one card with the image of the animal and find a house for her, relying on their own knowledge about the features of nutrition of different animal species. Wins the one who gains more chips for the correctness of the task.

Didactic game "What first, what then?"

Topic: Growth.

Purpose: consolidate the knowledge of children about the main stages of growth and the development of living organisms (plants, animals, man).

Material: A set of cards, on which the stages of roos and the development of plants or animal (peas, dandelion, strawberries,
frogs, butterflies, etc.), as well as a person (infancy, childhood, adolescence, youth, maturity, old age).

Game traffic:

Option 1. The child is proposed to decompose the cards in the order of growth and development of a living being (for example, a butterfly-kapuetrian: an egg - a caterpillar - a doll - butterfly) and tell what was first, and what then.

Option 2. The educator folds the cards, deliberately making a mistake in their order. Children must correct it and explain the correctness of their decision.

Didactic game "Let's help the plant"

Topic: Growth.

Purpose: consolidate the knowledge of children about the conditions necessary for plant growth (water, light, heat, nutrient soil); Exercise in determining the lack of certain conditions in the appearance of the plant.

Material: Set of cards with a picture of one of the room plants (for example, Balsamin) in good and bad condition (faded, yellowed leaves, light soil in a vase, a frozen plant, etc.); Four color models depicting the conditions necessary for plants (yellow-light, red-heat, blue - water, black - nutrient soil); Four cards depicting a healthy plant and modeling of the four conditions necessary to him.

Game traffic:

Option 1. At the beginning of the game, children acquaint themselves with the models of the conditions necessary for the growth and development of the plant. Then the four cards depicted with the image of the same plant in good condition indicating the same models. Children need to explain the cause of the normal state of the plant.

Option 2. Card-models are declined on the table in front of the child, and on the set canvas, the educator is a story about a plant, for example: "Growing Balzamin in a pot on the window and rejoiced the first spring sun. The sun rays have been larger than the water in the soil become less and less. On Monday, the kids noticed that the leaves of Balzamin wishes and drooped. What to do?" Suggest the children to help the plant: select car point-model with the image of the conditions necessary for the plant. For the correct answer - the chip. The one who scores more than their number is defeated.

Didactic game "Forest - House for Animals"

Topic: Nature Community.

Purpose: consolidate children's knowledge about the forest as a natural community; To form ideas about environmental tiers (floors) of a mixed forest and the place of animals in them.

Material: Plane model with the image of four mixed forest tiers: 1 - herbal cover, 2 - shrubs, 3 - deciduous trees, 4 - coniferous trees. Each of the tiers made special slits to attach animal figures. In an envelope on the reverse side of the tablet there are figures-silhouettes of various animals: insects, amphibians, reptiles, birds, mammals.

Game traffic:

Option 1. Children play one by one, and the rest check the correctness of the task is to settle all animals by "floors" depending on their habitat. Wins the one who least gives mistakes.

Option 2. Animal silhouettes laid out on the table turnover side up. The children alternately take one silhouette, called the animal and determine its place in the forest. At the same time, the child must explain the correctness of its own choice. For the right answer - the chip. If the task is incorrect, then the film-silhouette of the animal is placed on the table and the action is repeated by another child.

Didactic game "Ecological Pyramid" Birds "

Subject: birds.

Purpose: to form knowledge about the simplest chains of birds in nature; Secure knowledge of the conditions necessary for the growth of plants and the life of animals.

Material:

1 option, plane: set of cards of different colors (yellow, blue, red, black), reflecting the conditions necessary for the growth of plants and animal life; Sets of three cards with times personal illustrations of plants and birds, for example: pine - pine cones - woodpecker.

2 options, bulk: Sets of seven cubes, where four cubes of different colors, based on the conditions necessary for the life of plants and animals; on the fifth depicted plants; on the pole - bird feed; Seventh - birds. For example: Rowan - Rowan berries - bullfinch; Spruce - fir bump - Crest; Oak - Justice - Coyk; Algae - Snail - Duck; Grass - Grasshopper - Stork.

Game move: similar to previous games. However, when drawing up the pyramid, it is necessary to pay attention to the following rules: different colored cubes are arranged horizontally, and three cubes with illustration of plants and animals are exhibited on this horizontal vertically, one one to one to show food chains in nature.

Didactic game "Walk to the forest"

Subject: behavior in the forest.

Purpose: to form the right attitude towards forest inhabitants; expand the knowledge of children about the rules of behavior in the forest; Exercise in recognizing warning and prohibiting environmental signs.

Material: a tablet with a forest glade with several paths on which warning signs are placed; silhouettes of children who can be moved along paths; A set of prohibiting environmental signs in the envelope ("Do not rip the valley"; "Do not trample mushrooms, berries"; "Do not break the branches of trees"; "Do not destroy the anthills"; "Do not breed fires"; "Do not catch butterflies"; "Do not shout" ; "Do not include loud music"; "Do not ruin the bird nests" and others).

Game traffic:

A group of children who go to the "Forest" can participate in the game. At the first stage, guys should be held on the "path", tell me that it is located on it, to set appropriate environmental signs to help comply with the rules of behavior in the forest.

At the second stage, children traveled on "forest paths", where various environmental signs are arranged. The guys must explain the rules of behavior in the forest on them. For the correct answer - the chip. Wins the one who gains the maximum number of chips.

Didactic game " Power chains in nature "

Purpose: To form the ideas of children about food chains and place in them different animal species.

Material:

1 Option: Pictures cut into two parts, when the supply chain is formed: Animal and feed, which it eats, both vegetable and animal.

2 Option: Pictures cut into three parts, the supply chain includes a plant, herbivore or omnivorous animal, predator.

Game traffic:

At the first stagecutting pictures are presented in such a way that each has its own specific sublection, different from other. According to him, children find parts of the appropriate picture, they are correctly made up, get acquainted with the supply chain, they determine the place in it in it, for example: a mushroom - protein - a cunning.

In the second stagecutting pictures may have the same under the cuts. In the preparation of such pictures, children show greater independence in determining the place of the animal in the power chain.

Didactic game "Seasons of the Year"

Topic: Nature Community.

Purpose: To form ideas about the models of the seasons in accordance with the duration of the daylight; Show the relationship between the day and phenomena occurring in nature in different seasons.

Material: Four tablets of different colors, corresponding to the time of year (white, red, green, yellow), on which the duration of the day of the day of each season are presented; Pockets for illustrations of nature phenomena characteristic of this season.

Game traffic:

Children view tablets, determine the season of each in accordance with the color and trajectory of the Sun on the sky: in the summer - the largest trajectory, in winter - small; In autumn and spring - the equinox. Having determined the time of year, children should decompose in pockets illustration of the nature of the nature of this season and tell about them.

Didactic game "Environmental Chamomile"

Topic: Nature Community.

Purpose: consolidate the presentation of children about characteristic phenomena in alive and inanimate nature in different seasons, their relationships and interdependence.

Material: four mug (chamomile dye) Lily of the valley, birds come with nests and others.

Game traffic:

Four children play, everyone needs to collect daisy petals of the corresponding season and tell about characteristic phenomena both in inanimate and wildlife.

Didactic game "Enchanted Letter"

Subject: fruits and vegetables.

Purpose: consolidate the presentation of children about the characteristic signs of vegetables and fruits, their role in maintaining human health; To introduce modeling as a way to form a generalized idea of \u200b\u200bvegetables and fruits.

Material: five tablets with patterns of characteristic signs of vegetables and fruits (color, shape, magnitude, way of use in food, place of growth); A set of objective schematic drawings for gardens of vegetables and fruits.

Game traffic:

Children consider objective schematic models that reveal the characteristic signs of vegetables and fruits.

Option 1. According to model-models of characteristic signs of vegetables and fruits, children solve the Puzzles-drawings of Dr. Abolit, to help him determine what vegetables and fruits are useful for human health.

Option 2. According to models, one child is a riddle-description of a certain vegetable or fruit, the rest of the children guess and tell what role they play in maintaining human health.

Didactic game "Flower-seven-degree"

Topic: Natural Community

Purpose: develop thinking; bring up positive moral identity qualities; form children's skills with native adults; update joint needs; Develop a sense of mutual empathy.

Game traffic:

Each family team receives flowers-seven specials. The participants of the game are conceived by seven desires (parents help to record the desires of preschoolers): Three desires think about a child for parents, three - an adult for a child, one desire will be joint.

Parents and children change petals and select the petals wishes that they are really pleasant to them. A team wins, which has the most desirable petals, where the alleged desires coincided with real.

Didactic game "Conversation with the Forest"

Purpose: develop the creative imagination of children, enrich speech by definitions; Learn to relax.

Game traffic:

You are awaiting an unusual journey. We will move mentally into the forest. (Children cover their eyes, leaning on the backs of chairs, relaxed hands lie on the lap.) Around you in the forest a variety of flowers, shrubs, trees, grass.

Stretch the right hand forward and "Turn" a trunk of a tree: what is he? Now raise your hand and tap foliage: what is she? Lower your hands down and spend on the blades: what are they? Smoke the flowers, the WHO Spirit is drawn with a full breast and hold this freshness in yourself!

Put the face with fresh wind ku. Listen to the forest sounds - what did you hear?

Children are silently listen. Each child on the ear calls the teacher to them the sound or rustle.

Didactic game "What fruits, on which tree grow"

Purpose: intensify in the speech of children names of plants and their fruits; Exercise in the practical assimilation of the designations of the proposed case and the harmonization of nouns with the verb and adjective in the family, the case.

Task 1. Learn the plant for its fruits and complete the offer.

Acorns grow on ... (oak).
Apples grow on ... (apple tree).
The bumps grow on ... (spruce and pine).
The bunches of Ryabina grow on ... (Ryabina).
Nuts grow on ... (Oshness).

Task 2. Remember the name of plant fruits and finish the proposal.

On the oak ripe a lot ... (acorns).
The children were filmed with ripe apple trees ... (apples).
The tops of the spruce bent under the weight of the set ... (cones).
On the rowed rowan, bright lights burned ... (borders of berries).

Task 3. To hold a line from the plant to its fruits and make an offer (carried out with subject pictures).

  • acorn bunch borders berries
  • overt Apple Oak
  • nut of apple trees

Task 4. The same with pictures of plants and their leaves.

Didactic game "Dwarfs in the forest"

Purpose: Pantomime means to portray characteristic movements in a certain situation, focusing only on the words of the teacher and their own ideas.

Game traffic:

The educator invites children to wear a caps of the gnomes: "Today we will meet with small magic men - Dwarf, and we will play with them!"

Live gnomes in the forest. Trees round thick grow, all with prickly branches. Dwarfs are disappeared with difficulty through a chapher, branches raise, spread with great effort. It seemed in the forest about the light: the trees grow fond and farther from each other (the gnomes look around, choose their own way).

Now the gnomes are easily slipped between the trees (they are flexible, clever): where the barrel will be held, where the back is ... And here it is necessary to go down and climb under the deck. Somewhere you need to go through a narrow path of the tiptoe.

Gnomes came out to the gland, and there is a mouse. Gnomes quietly through it step up, carefully, not to step. Then they saw the bunny - and let him jump with him! Suddenly, from behind the bushes, a gray wolf jumped out and how he grieved!

The gnomes rushed to hide under the bushes (under the tables) and sit quietly quietly!

The wolf went out his own way, and the gnomes went home: to go through a narrow path of the tiptoe; Now it is necessary to lean and under the deck about climbing; Where the barrel will be held, where the spin of Koy. Already the house is close: the gnomes are disappeared with difficulty through a chapher, branches raise, spread out with great effort.

Oh, tired! We need to rest on your chairs! (Children are seated in places.)

Didactic game "blooms - not blooms"

Purpose: develop auditory attention from children, exposure.

Rule: Raise hands only if there is a blooming object (plant, flower).

Games: Children sit in a semicircle and put hands on her knees.

Educator: I will call items, and ask: blooms? For example: "Apple tree blooms?", "Poppy flowers?" etc.

If this is actually so, then children should raise hands up.

If I name the ill-sacrous subject (tree, pine, house, etc.), then your hands should not be lifted.

You need to be attentive, as I will raise your arms and correctly, and incorrectly. Who will be mistaken, pay the chip.

The educator starts the game:
"Rose blooms?" - And raises hands.

Children answer: "blooms!" - And also raise hands.
"Pine blooms?" - And raises hands, and children must be silent.