Ecology game for children. Eco games for preschoolers in dhow. Ecological game "Zoological stadium"

Preschool age is considered the classic play age. In the game, all the mental qualities and personality traits of the child are most intensively formed. Game activity affects the formation of the arbitrariness of all mental processes - from elementary to the most complex. Thus, voluntary behavior, voluntary attention and memory begin to develop in play.

In conditions of play, children concentrate better and memorize more than according to a direct task from adults. The conscious goal - to concentrate, to remember something, to restrain impulsive movement - is the earliest and easiest thing a child can distinguish in play. In the formation of an emotional attitude towards nature in children, the educator uses many types of games.

Didactic games of ecological content help to see the integrity of an individual organism and ecosystem, to realize the uniqueness of each object of nature, to understand that unreasonable human intervention can lead to irreversible processes in nature. Games give children a lot of joy and contribute to their all-round development.

In the process of games, knowledge about the world around is formed, cognitive interests, love for nature, careful and caring attitude towards it, as well as ecological - expedient behavior in nature are brought up.

They broaden the horizons of children, create favorable conditions for solving the problems of sensory education. Games contribute to the development of observation and curiosity in children, inquisitiveness, arouse their interest in objects of nature.

In didactic games, intellectual skills are developed: to plan actions, distribute them in time and among the participants in the game, evaluate the results, and so on.

The more varied the content of the game actions, the more interesting and effective the game techniques. Conducting didactic games in natural conditions has its own difficulties: children are easily distracted, turn their attention to foreign objects, to people, etc.

Therefore, in such games, it is advisable to use visual artistically designed material, come up with interesting game moments, actions, to engage all children with the solution of a single problem. In their practice, educators resorted to the help of a fairy-tale hero. With the help of the fairytale hero, you can play any game, for example, "Mushroom meadow", "Autumn forest", "Build a house for an animal", "Prepare medicine", etc. The game can be designed and musical accompaniment... Children really like games, by participating in which they can win based on their knowledge.

In the process of environmental education of preschoolers, the following types of didactic games are used:

  • subject;
  • desktop-printed;
  • verbal.

Object games. These are games using various subjects nature (leaves, cones, seeds, pebbles, etc.) Object games are recommended to be used in order to clarify and concretize children's knowledge about the qualities and properties of natural objects. Object games teach children to examine, develop the child's sensorics. An example of object games is - "Wonderful bag" , "Tops and roots," From whose branch are the children? " etc. Object games can be used in all age groups, both in collective and individual lessons, complicating the content of the game depending on the age and individual capabilities of children.

Desktop - printed games... These are games such as loto, dominoes, cut pictures. ("Botanical Lotto" , "Berries and fruits" "Mushrooms" etc.) These games make it possible to systematize children's knowledge about plants, animals, natural phenomena. They have a great influence on the development of logical thinking of preschoolers, develop the ability to quickly and mobilely use existing knowledge in a new situation. It is advisable to use board-printed games when working with a small subgroup of children. They are also effective in organizing individual correctional work.

Word games... These are games that do not require any visual material. Their content is oral questions about the ideas that children already have about the natural world. An example of word games can be answers to various questions: "Who flies, who runs, and who jumps?" , "When does this happen?" , "Who lives in the water, who flies in the air, who lives on land?" etc. Word games are conducted with the aim of consolidating, generalizing, systematizing the ideas of the natural world that children have. They are an effective means of developing attention. The memory, intelligence of preschoolers, the speech of children is well developed. This type of games does not require special conditions, it can be organized both indoors and outdoors.

When conducting didactic games, it is necessary to rely on the following principles: consistency, developmental learning, accessibility, the principle of reliance on the leading activities of children.

The specificity of didactics, assumes the gradual complication of games from group to group, implies their variability. If the younger group gets acquainted with wild and domestic animals in such didactic games as "Name who is this?" , "Portray an animal" , "Recognize by voice" , and others, then in middle group- in games like "guess who is where

lives? " "Help the animal" , "Big and small" etc. Elder children preschool age successfully cope with next games: "Zoo" , "Logic chains" , "Come up with a riddle about an animal" , "Travel to Africa" ... Older children solve crosswords, solve puzzles, conduct experiments, long-term observations of animals and plants, happily answer questions of various quizzes. Often, games with ecological content arise on the initiative of the children themselves, which indicates their interest.

Didactic games of ecological content must be carried out during excursions and targeted walks, when acquainting children with the work of adults when teaching their labor activity in nature, as well as in the experimental activities of preschoolers.

Ecological didactic games include two relatively independent blocks:

  • games for the development of aesthetic perception of nature (development of a sense of beauty in nature, an emotional attitude towards it)

Games for the formation of moral and evaluative experience of the behavior of preschoolers in nature.

For better development aesthetic, emotional perception of the nature of the game is desirable to carry out in the natural environment. Didactic games aimed at developing a positive attitude towards nature, as well as games to enrich ecological ideas, are advisable to use variably, depending on the level of ecological education of children.

In didactic games, preschoolers, relying on ideas about natural objects, deepen their knowledge of them. Children independently solve a variety of cognitive tasks: they describe objects, highlight their characteristic features, guess by description, combine them according to different properties and attributes. To shape in children "Environmentally humane feeling" - a sense of belonging to everything

alive, awareness of planet Earth "Common house" ; instill in children an ethical and moral responsibility to every living being, be it a plant or an animal. A child will be able to understand an ant, a butterfly, a blade of grass when he imagines himself in their role, looks at the world through their eyes.

To do this, you can invite children to imagine themselves as a parrot, hamster, etc. For them, man is a giant. “Imagine that a man takes Sasha the parrot, Ira the hamster in his palm and starts pulling their tail, paws, and screaming. What do you feel?" Children usually respond like this: "I can go deaf" , "I can die" ... So the child learns to put himself in the place of the weak, in the place of the one who needs care and protection, and understand that cruelty towards the living is evil. After that, they begin to take good care of the inhabitants of wildlife.

Use didactic games to enrich ecological ideas, it should be taking into account the ideas about the diversity and diversity of natural objects, about plants and animals as living organisms; about relationships and interdependencies in nature; about man as a part of nature; about the culture of behavior in nature.

Didactic games Games-trainings of ecological content "On a walk" Purpose: development of the emotional sphere, the ability to express various emotional states, relieving psycho-emotional stress. Move. The teacher offers children the following training games. "Sun" ... Smile to the sun like a cat; the sun shines brightly, feets fur, the cat is warm, he stretches, smiles at the sun. Smile like the sun itself (emotions: pleasure, bliss). "Warm breeze" ... The breeze has blown, it's warm, we are pleased. "Cloud" ... The cloud covered the sun, it is formidable, angry, frowning like a cloud. "Rain" ... The rain fell, the children are happy, laughing. "Wind" ... A breeze came, blowing, the droplets were scared, scattered in different directions. "Snowflakes" Purpose: removal of psycho-emotional stress, reduction of aphesia, weakening of negative emotions. Material: finely cut paper (confetti)... Move. The teacher invites children to take turns toss up their "Snowflakes" while trying to shower them with as many children as possible. The game takes place with the participation of a teacher. (Similarly, a training game can be conducted "Rain" .)

"Spring Summer Autumn Winter" Purpose: development of the ability to identify and express various emotional states. Move. Reading fiction, reflecting information about the characteristic features of the seasons of the year. Questions for children: "What" little people of the mood "live in the spring (summer, autumn, winter)? Why? Imagine what spring, what kind of "little man"? " "Little Men of Mood" Purpose: to develop the ability to compare emotions and the reasons for their appearance, to develop a sense of empathy, a positive attitude towards the world around us. Material: model cards "Little Men of Mood" depicting two main emotions (joy, sadness)... Move. The teacher invites children to consider the plants of a corner of nature and determine how they feel, pick up "Little people of mood" ... Questions for children: “How does a dry plant feel? How does a watered plant feel? " (Children accompany the answers with a demonstration of cards.) "Flower" (accompanied by smooth music) Purpose: removal of muscle, psychoemotional tension, formation of the ability to express feelings and emotions. Move. The teacher offers children "Transform" into a seed - a warm sunbeam fell on the ground and warmed the seed in it. A sprout has emerged from the seed. A beautiful flower grew out of the sprout. The flower lusts in the sun, substitutes each petal for warmth and light. "Draw an animal" Purpose: removal of psycho-emotional stress.

Themes: "Angry dog" , "Cheerful puppy" , "Sad Bunny" , "Cheerful bunny" , "Sly fox" , "Mischievous kitten" , "Scared Chick" , "Club-toed bear" , "Cowardly Bunny" , "The Brave Hare" , "Sad cat" , "Cheerful kitten" . "The wind blows on ..." Purpose: stimulating activity, developing cohesion, developing attention, relieving muscle tension. X o d. With words "The wind blows on that ..." the host starts the game. The wind blows on those who have any peculiarities, differences. For example, someone who loves animals, who loves winter, who cries a lot, etc. Word "wind" can be replaced by the names of the types of wind: hurricane, strong wind, warm (cold) wind, etc., determining the nature of breathing and movement of the one on whom the wind blows. The leader must be changed when changing the type of wind, qualities, features. "Walk along the stream" Purpose: to stimulate activity, develop cohesion, relieve muscle tension. Move. A winding stream is drawn on the floor with chalk, now wide, now narrow. Children-tourists line up one after another and put their hands on each other's shoulders. Tourists all together slowly move along the bank of the brook. "We train emotions" Purpose: development of the ability to express various emotions, relieve muscle and psycho-emotional stress. Move. The teacher offers children:

  • frown like an autumn cloud, like a thundercloud
  • smile like the sun, like a warm breeze
  • yelled like thunder, whirlwind, hurricane
  • be scared like a person who saw lightning
  • get tired like a man walking through a blizzard
  • rest like a bird on a branch, like a boat on the waves.

"Rain"

Target:

removal of psycho-emotional stress, reduction of aggression, weakening of negative emotions. Material: sheets of paper, scissors. Move. The teacher invites children to cut paper into small pieces - make "Raindrops" (within 3 minutes)... At the end of the work, the children take turns toss up "Droplets" showering each other. It then discusses how children feel when exposed to warmth. (cold) rain, downpour, drizzling rain, etc. (The training game can be performed in the same way. "Snow" .)

DIDACTIC GAMES FOR DEVELOPMENT OF AESTHETIC PERCEPTION OF NATURE

"Conversations with trees"

Purpose: to teach children to see and emotionally respond to the beautiful in nature; cultivate a humane attitude towards her.

Preliminary work. Reading fairy tales and stories on the topic.

The course of the game. Educator. See how many trees there are on our site. Choose a tree that you like, walk up to it, hug and stand there with closed eyes... Hear what it is to you "Will tell" ... Come back at my signal.

When they return, the children, at will, talk about "His" tree.

You can spend "Conversation with flowers" using plants from a flower garden or a corner of nature; "Chatting with animals" using animals from the corner of nature.

"Meeting with the plants"

Purpose: To form an emotional attitude towards nature.

Material: Pictures depicting trees and flowers known to children - for each

The course of the game.

The teacher distributes pictures to the children.

Educator. Take a close look at your picture. Do you know this plant? Children's answers. Think about what you can tell about him. The teacher asks leading questions, helps to answer them, gives a sample story.

"Prepare the medicine"

Purpose: To acquaint children with medicinal herbs, to consolidate knowledge about the structure of a plant, to form the ability to correctly use useful herbs (to know in which plant which part should be used to prepare the medicine, and at what time of the year, so as not to harm nature), to form benevolence, a sensitive attitude to the world around us.

Material. Herbariums of medicinal plants, cards with images of medicinal plants, cut cards for such tasks as collect a plant, find the necessary parts of a plant to prepare a medicine; "dishes" for decoctions and infusions.

The rules of the game are contained in the task: whoever does everything right will win.

The course of the game.

Educator. Let's look at the herbarium of medicinal plants. Name the plants you are familiar with, tell about their medicinal properties. (Some children talk, others listen, the teacher clarifies the statements of the children.) Now let's play. Today you will be pharmacists - these are the people who work in pharmacies and prepare medicine.

The task is given to a child or a group of children (two - three):

  • choose medicinal plants that will help get rid of colds, or coughs, or stomach pains, etc .:
  • select the necessary parts of the plant to prepare the medicine (decoction or infusion)
  • pick up the "dishes" for the preparation of the medicine
  • tell us about your medicine.

"What do we take in the basket"

Purpose: to reinforce in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.

To teach to distinguish between fruits by the place of their cultivation.

To form an idea about the role of people in nature conservation.

Materials: Pictures with images of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

The course of the game. Some children have pictures depicting different gifts of nature. Others have pictures in the form of baskets.

Children - fruits, with cheerful music, disperse around the room, with movements and facial expressions they depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

Children - baskets should collect fruits in both hands. Prerequisite: each child must bear fruit that grows in one place (vegetables from the garden, etc.)... The one who fulfills this condition wins.

"What plant is gone?"

There are four or five plants on the table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. The game is played 4-5 times. You can increase the number of plants on the table each time.

"Where does that ripen?"

Purpose: to teach to use knowledge about plants, to compare the fruits of a tree with its leaves.

The course of the game: two branches are laid out on the flannelgraph: on one - the fruits and leaves of one plant (Apple tree), on the other - fruits and leaves of different plants. (for example, gooseberry leaves, and pear fruits) The teacher asks the question: "Which fruits will ripen and which will not?" children correct mistakes made in drawing up.

"Flower shop"

Purpose: to consolidate the ability to distinguish colors, name them quickly, find the desired flower among others. Teach children to group plants by color, make beautiful bouquets.

Game progress:

Children come to the store where big choice colors.

Option 1. On the table is a tray with multi-colored petals of different shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and shape.

Option 2. Children are divided into sellers and buyers. The buyer should describe the flower he has chosen in such a way that the seller would immediately guess which flower he is talking about.

Option 3. Children independently make three bouquets of flowers: spring, summer, autumn. You can use poems about flowers.

"Tops-roots"

Children sit in a circle. The teacher names the vegetables, the children make movements with their hands: if the vegetable grows on the ground, in the garden, the children raise their hands up. If the vegetable grows on the ground, the hands are lowered down.

"Know and name"

The teacher takes plants from the basket and shows them to the children. Clarifies the rules of the game: here are medicinal plants. I will show you a plant, and you must tell everything you know about it. Name the place where it grows (swamp, meadow, ravine) And our guest, Little Red Riding Hood, will play and hear about medicinal herbs with us. For example, pharmacy chamomile (flowers) harvested in summer, plantain (collect only leaves without legs) in spring and early summer, nettle - in spring, when it just grows (2-3 stories of children.)

"Name the plant"

The teacher offers to name the plants (third from the right or fourth from the left, etc.)... Then the game condition changes ("Where is the balsam?" etc.)

The teacher draws the attention of children to the fact that plants have different stems.

Name the plants with straight stems, curly, stemless. How should you care for them? How else are plants different from each other?

What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

"Guess which tree these seeds are from"

Target:

  1. To acquaint children with seeds - lionfish.
  2. Develop the ability to relate a leaf of a tree to its

3. Consolidate knowledge about the names of trees.

4. Foster a love of nature.

5. Develop thinking, memory.

Material: Linden, ash and maple seeds are placed in transparent plastic jars with screw caps (in each individual seed)... Linden, ash, maple leaves are depicted on the covers.

Course of the game: The lids are removed from the cans and placed in "Wonderful bag" ... Children take turns taking out the lid, examining the leaf depicted on it, name the tree corresponding to this leaf. Next, they find a jar with a seed of this tree, screw the lid onto the jar.

"Build a house for an animal"

Purpose: To consolidate knowledge about the peculiarities of the life of various wild animals, about their housing, about "building materials"; to form the ability to select the right material for building a "house" for any of the animals.

Material. Big picture, cards with images of "houses" of animals, "building materials", the animals themselves.

Rules. Choose from the offered animals those whom you want to help. Choose from the offered "building materials" only those that are needed for your animal. Choose a "house" for the animal.

Whoever copes with the task faster and is able to explain his choice won.

The course of the game.

Educator. Today a telegram from the animals came to our kindergarten, in which they ask us for help - they ask us to build houses for them. Let's take patronage over them, take care of them. Can we help the animals build a house? (Yes.) Choose from these animals whom you would like to help. Next, the teacher introduces the children to the rules of the game.

"Well no"

All questions of the presenter can only be answered with words. "Yes" or "No" ... The driver will go out the door, and we will agree on which animal (plant) we will ask him. He will come and ask us where this animal lives, what it is, what it eats. We will answer him with only two words.

"What would have happened if disappeared from the forest ..."

The teacher proposes to remove insects from the forest:

What would happen to the rest of the residents? What if the birds disappeared? What if the berries were missing? And if there were no mushrooms? And if the hares left the forest? It turns out that it was no coincidence that the forest brought its inhabitants together. All forest plants and animals are related to each other. They cannot do without each other.

"Guess what's in hand?"

Children stand in a circle with their hands behind their backs. The teacher lays out dummies of fruits in the hands of the children. Then he shows one of the fruits. Then he shows one of the fruits. Children who have identified the same fruit at a signal run up to the teacher. It is impossible to look at what is in the hand, the object must be recognized by touch.

"Where are the snowflakes?"

Children are dancing around the cards laid out in a circle. The cards show various states waters: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, drop, etc.

While moving in a circle, the following words are pronounced:

Summer has arrived.

The sun shone brighter.

It became hotter to bake,

Where should we look for a snowflake?

With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

Finally winter has come:
Cold, blizzard, cold.
Go out for a walk.
Where should we look for a snowflake?

The desired pictures are selected again, and the choice is explained.

Complication: There are 4 hoops with the image of the four seasons. Children should pass their cards to the hoops, explaining their choice. Some cards may correspond to several seasons.

"Wonderful bag"

The bag contains: honey, nuts, cheese, millet, apple, carrot, etc. Children get food for animals, guess who it is, who eats what. They go to toys and treat them.

"Where did the fish hide?"

Purpose: to develop the ability of children to analyze, consolidate the names of plants, expand vocabulary.

Material: blue cloth or paper (pond), several types of plants, shell, stick, driftwood.

play hide and seek with them. " The teacher asks the children to close their eyes and at this time hides the fish behind a plant or any other object. Children open their eyes.

"How to find a fish?" - the teacher asks. - Now I will tell you where she hid. The teacher tells what the object is like, behind which “the fish is hiding. Children guess.

"The fourth extra"

Purpose: to consolidate the knowledge that not only insects and birds fly, but there are also flying animals.

Course of the game: Children are offered a chain of pictures, from which he must choose an extra one, in accordance with the rules of the game.

hare, hedgehog, fox, bumblebee;

wagtail, spider, starling, magpie;

butterfly, dragonfly, raccoon, bee;

grasshopper, ladybug, sparrow, may beetle;

bee, dragonfly, raccoon, bee;

grasshopper, ladybug, sparrow, mosquito;

cockroach, fly, bee, beetle;

dragonfly, grasshopper, bee, ladybug;

frog, mosquito, beetle, butterfly;

dragonfly, moth, bumblebee, sparrow.

"Word game"

The teacher reads the words, and the child must determine which of them are suitable for the ant (bumblebee, bee, cockroach).

Vocabulary: anthill, green, fluttering, honey, dodging, hardworking, red back, apiary, annoying, beehive, shaggy, ringing, river. Chirping, cobweb, flat, aphids, pest, "Flying flower" , honeycomb, buzzing, needles, "Jumping champion" , variegated, big eyes,

reddish, striped, swarm, nectar, pollen, caterpillar, protective coloration, deterrent coloration.

Variant of the game: what words match the vegetable (fruit, etc.)

"Birds, fish, animals"

The teacher throws the ball to the child and says the word "bird" ... The child who catches the ball must choose a specific concept, for example "Sparrow" and throw the ball back. The next child should name the bird, but not repeat it. A game with words is carried out in a similar way. "Beasts" and "fishes" .

"Air, earth, water"

The teacher throws the ball to the child and names an object of nature, for example, "magpie" ... The child must answer "air" and throw the ball back. On word "Dolphin" the child answers "water" , on word "Wolf" - "land" etc.

Another version of the game is also possible: the teacher calls the word "air" ... The child who catches the ball must name the bird. On word "land" - an animal that lives on earth: by word "water" - an inhabitant of rivers, seas, lakes and oceans.

"Chain"

The teacher has in his hands a subject picture depicting an object of animate or inanimate nature. Passing the picture, first the teacher, and then each child in a chain, names one feature of this object, so as not to repeat itself. For instance, "squirrel" - an animal, wild, forest, red, fluffy, gnawing nuts, jumping from branch to branch, etc.

"Who lives where"

The course of the game. The teacher places pictures on the board with images of maple, lilac, oak and ash leaves and asks the children which of the leaves is superfluous and why. Children must determine that the extra leaf is lilac, because lilac is a bush, and oak, ash and maple are trees. The game is held until each of the children present at the lesson answers.

The game can be played with the aim of differentiating deciduous and coniferous trees, edible and inedible mushrooms.

"What do they look like?"

Purpose: the development of natural science and mathematical concepts.

Equipment: object pictures with images of tree leaves, cardboard or plastic geometric shapes of different colors.

The course of the game. The teacher places images on the magnetic board geometric shapes: red circle, brown oval, scarlet pentagon, yellow quadrilateral, green triangle. On the table, he lays out Object pictures with images of leaves of aspen, oak, maple, birch, lilac. The children are given an assignment: to find shapes on the board that resemble leaves lying on the table. Each child chooses one fox, names it, attaches it next to the corresponding figure.

"Protect nature" On a table or typesetting canvas, there are pictures depicting plants, birds, animals, humans, sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to humans, to plants, etc.

DIDACTIC GAMES

FOR FORMATION

MORAL ASSESSMENT EXPERIENCE

"Joy and sorrow"

Purpose: to form your own attitude to nature.

Material: old man-woodland doll; the chips are bright - yellow, green, red; dark - gray, brown.

Preliminary work. Excursion to the park, to the shore of the lake, etc.

The course of the game. Option 1. The game is played by type "Finish the sentence" ... The teacher starts the sentence, and the children finish it at will. For instance:

The most beautiful place in the park is the square ...

I was happy when ...

I was very upset when ...

I felt sad when ... etc.

For each answer, preschoolers receive a token: a bright one for the continuation of the first two sentences and a dark one for the continuation of the last two. After the game, a result is drawn - which chips are more: if there are dark ones, for example, there is a lot of garbage in the park, tree branches are broken, etc. , discusses what children can do to remedy the situation.

Option 2. The game is played by type "question answer" ... The old forest man asks the children questions. For instance:

What made you happy during the walk?

What upset you?

For each answer, children receive a token of a certain color. After the game, the results are summed up as in the first version.

"Journey"

Purpose: to educate a respectful attitude towards nature.

Material. Pictures depicting hares, cats, flowers; chips.

The course of the game. In different places group room the furnishings are equipped: pictures with images of hares, cats, flowers are placed. The teacher invites the children to go on a trip. At each stop, he talks about what is shown in the picture.

1 stop - "Grandfather Mazai and the Hares"

Once, during a spring flood, the river overflowed its banks and flooded the forest. Grandfather Mazai went on a boat to get firewood, and this is what he says: “I see one small island - Hares have gathered on it in a crowd. From every minute the water was approaching the poor animals; already under them there is Less than an arshin of land in width, Less than a fathom in length. Then I drove up: they were buzzing with their ears, Themselves from a place; I took one, ordered the others: jump yourself! My hares jumped - nothing! " The teacher asks the children questions, for example: What have we learned about grandfather Mazai?

How can humans help animals in distress? Children answer.

2 stop - "Cat"

A cat meowed in the street. Boy Sasha will ask his mother to give food for her. He went outside, gave the cat milk and watched her eat. The cat was happy, and Sasha was glad ... What can you say about Sasha?

3 stop - "Flowers"

In the spring, Lena and her mother planted flowers in the flowerbed. In the summer they have grown and blossomed. Once Lena went to the flower bed to pick flowers, but then she thought and decided: "Better let the flowers grow here, the houses will wither soon anyway, and they will have to be thrown away." .

What can you say about Lena?

"What is good about what is bad"

Purpose: to clarify children's ideas about environmentally sound behavior.

Material: plot pictures, children plant trees, water flowers; children break tree branches, pick flowers; children make a birdhouse; children destroy a bird's nest; boy shoots birds with a slingshot. Dark and bright color cards for each child.

The course of the game. The teacher shows the picture. Children tell what is depicted on it, then, at the request of the teacher, they evaluate the actions of the characters - they raise a light card if the assessment is positive or dark in color.

"Environmental traffic light"

Objective: To continue to clarify children's ideas about environmentally sound behavior. Material. Circles cut from cardboard in red and green.

The course of the game. The teacher gives each child two cardboard circles, green and red. I will tell you a few stories. If

you think that the heroes of the story are behaving correctly, "Light up" green light, and if wrong - red.

1. Vova and Ira were walking in the garden. Suddenly they saw: the boys climbed onto the mountain ash and began to pick green berries. One branch broke under the weight of the children. "Get off and go!" - said Vova and Ira. A handful of green berries flew into them, but they repeated their words again. The boys ran away. And in the evening Vova and Ira consulted with dad on how to help a broken mountain ash.

Do you think Ira and Vova behaved correctly?

2. Anya liked colorful moths. She took the net, caught some insects, put them in the jar, and closed the jar with a lid. In the morning, she saw dead moths at the bottom of the can. They were no longer as beautiful as when they fluttered in the meadow. Anya threw the can of moths into the trash can.

How do you assess the girl's actions?

3. Yulia and her dad were walking through the meadow and saw a bird that was restlessly flying from place to place. "She's so worried because her nest is somewhere nearby." Dad said. "Let's look for her nest" , - said Julia. “The birds won't like this,” Dad said. - When we get home, I will show you a book about birds. There are photographs of their nests. " .

Do you think dad did the right thing?

4. Lena and her parents went out of town by car. When they arrived at the forest, dad asked: "Where are we staying?" You could turn off the road and go between the trees into the depths of the forest. Someone has already done this, and the traces of the cars remain for a long time. Therefore, almost no grass grew here. Lena's parents decided not to go to the forest

enter. They left the car on the road and walked into the forest.

Do you think Lena's parents did the right thing?

Then the game is played "Fanta" ... The teacher emphasizes that the tasks offered for completion should be related to the theme of the game: make a riddle, sing a song, tell a poem about nature, etc.

"Nature and Man"

Purpose: to consolidate and systematize the knowledge of children about what man was created and what nature gives to man.

Materials: ball.

The course of the game: the teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by the hands of people or exist in nature, and the person uses them; for example, timber, coal, oil, gas exist in nature, and man creates houses and factories.

"What is done by man"

"What is created by nature" ? the teacher asks and throws the ball.

Children catch the ball and answer the question. Those who cannot remember skips their turn.

"Unusual travel"

Purpose: To continue to teach preschoolers to assess the environmentally correct actions of people in nature.

Material. Pictures of 20-30 pieces depicting a respect for nature; people plant trees, feed animals, etc. and cruel broken tree branches, ravaged nests, etc. ; wallpaper strip.

The course of the game.

option. The teacher lays out pictures in random order on the carpet. Children move from one picture to another.

determined by lot /, tell what is drawn on them, evaluate the actions of people.

option. All pictures are laid out in a row on the wallpaper strip. Two pairs of children, on command, go towards each other and quickly collect pictures depicting, for example, respect for nature. The pair that collects the most pictures wins.

option. Children examine and analyze pictures depicting respect for nature. Then, together with the educator, they discuss in which nature conservation activities they could participate.

"Nature is grateful and angry"

Purpose: to teach children to correctly evaluate the actions of people in relation to nature. Material. The chips are bright and dark, the old man is a lesovic doll.

The course of the game. The game is played while walking to the park, forest, square. The old forest man ask the children to answer two questions:

For what nature could tell you "Thank you?"

Why would nature be angry with you?

Preschoolers receive tokens: for answering the first question - bright red, green and yellow and dark gray or brown - for answering the second question.

At the end of the game, you can offer to give the dark chips to the educator, and keep the bright ones for yourself, emphasizing that nature will never get angry if you treat it with care.

Exercises developing the imagination

There are many exercises for developing the imagination as well. For example, you offer children, picking up an object (or by looking at something in the room), compose its history: who were its owners, what

the way he got here, what will happen to him in a hundred years, when he is found in the excavations.

You can take 3 or more items that are not related to each other (say a needle, a bench and a key) and try with the children to compose a story where these objects would appear and were needed by each other for the development of the plot.

For instance. Once upon a time ... He dreamed of ... Once met ... How he (she) did they help him? And did they help? etc. Note that the most wonderful stories about the most ordinary things you can find in Andersen's tales. They can serve as an impetus for your own imagination. "When teaching, learn by yourself."

There are a lot of methods for developing the imagination, we will outline only a few.

"Empathy"

Imagine yourself as an image in a situation where this image has problems.

Example: You are a tired grasshopper, lost in a meadow. What do you feel? (What do your legs feel? Antennae?) Or. You are a flower in a sunny meadow. Very thirsty. It hasn't rained for a long time. What do you feel? Tell. Or. I am an angry boy and you are a beautiful daisy. I want to rip you off. Persuade me not to.

"Point of view"

We set the situation on the basis of which the sketch was invented, and then we change the character of the hero in this situation.

Examples: a boy saw a nest. His actions. (A boy can be kind, cruel, curious, stupid, absent-minded)... Or: in the same situation, we offer the child to play different images: a fly got caught in a spider's net. What does a fly feel? And the spider? Now switch roles. Or: you portray two dogs. One is large, sits near her kennel and gnaws at a bone. The other is small, homeless, hungry.

After discussing the actions and feelings of the given images, the exercises are performed in the form of dramatizations. The value of this technique is that the child learns to feel the situation from different points of view, can analyze its pros and cons.

This ability is at the heart of environmental protection. It is good for a person to pick a flower. It will stand in a vase, you can admire it. But when the child feels like this flower - he will think. At least she won't pick flowers because she has nothing to do, so she can throw them away. This is again about a sense of responsibility.

Exercise "Natural Orchestra"

Target. Expand the sensory experience of children. Stimulate the desire of children to transmit a variety of sounds heard in nature using objects, materials, musical instruments. Develop imagination. Recommendations for the exercise. Children are encouraged to listen to the sounds of nature. Try to identify their sources. Using a variety of materials, items, musical instruments, children can reproduce the sounds they hear. Rate their similarities. When the children have accumulated enough experience, organize a "natural orchestra". Each child chooses his own way of transmitting sounds.

Exercise "Funny Dances"

Purpose: Identification with animals and plants. Stimulating the desire to convey their images in the dance. Recommendations for the exercise. Participants are encouraged to imagine their favorite plant or animal and try to express it in movements. Children are invited to come up with a dance of a snail, an earthworm, a drying leaf, a broken tree, and then a dance of rain, rainbows and other phenomena occurring in nature. The dance can be accompanied by any music.

Exercise "In the area of ​​rain"

Target. Development of a sense of emotional responsiveness, ecological empathy, imagination. Recommendations for the exercise. Children are invited to remember the site in the fall during the rain, to tell how it looks like, what is on it. (The trees are wet, with withered foliage, large puddles, a bench darkened by rain, crumpled sparrows, etc.) Invite each child to choose one of the objects, to imagine himself in his place. Describe how this object feels when it rains. Offer to come up with a short story about your feelings on behalf of the selected object, conveying its mood, emotions. To organize a dialogue between two objects, which could take place in the rain between a bench and a puddle, a drop and a tree, a leaf and the wind.

Exercise "Dance of the Butterflies".

Target. Development of a sense of emotional responsiveness, ecological empathy, imagination. Recommendations for the exercise. Together with the children, you can tailor and color the butterfly's "dress", that is, its wings, from thick paper. Children, dressed as butterflies, now slowly and smoothly, now impulsively and quickly depict the flight of a butterfly.

Relaxation pauses

"Clouds"

Imagine a warm summer evening. You lie on the grass and look at the clouds floating in the sky - such white, large, fluffy clouds in the blue sky. Everything around is quiet and calm, you are warm and comfortable. With each breath and exhale, you begin to slowly and smoothly rise into the air, higher and higher, to the very clouds. Your hands are light, light, your legs are light. Your whole body becomes as light as a cloud. Here you come to

the largest and fluffiest, to the most beautiful cloud in the sky. Closer and closer. And now you are already lying on this cloud, you feel how it gently strokes you, this fluffy and gentle cloud ... (pause - stroking children)... Strokes ..., strokes ... You feel good and pleasant. You are relaxed and calm. But then a cloud dropped you into the clearing. Smile at your cloud. Stretch and count "three" open your eyes. You were well rested on the cloud.

"Cold - hot"

Imagine that you are playing in a sunny meadow. Suddenly a cold wind blew. You feel cold, you are frozen, wrapped your arms around yourself, pressed your head to your hands - you are warming yourself. Warmed up, relaxed ... But then the cold wind blew again ... (repeat 2-3 times).

"The sun and the cloud"

Imagine sunbathing in the sun. But then the sun went down behind a cloud, it became cold - everyone squeezed into a ball to keep warm (hold the breath)... The sun came out from behind a cloud, it got hot - everyone relaxed (on exhalation)... Repeat 2-3 times.

"Playing with the sand"

Imagine that you are sitting on the seashore. Pick up sand (inhaling)... Fist tightly, hold the sand in your hands (holding your breath)... Sprinkle sand on your knees, gradually exposing your hands and fingers. To drop powerless hands along the body, too lazy to move heavy hands (repeat 2-3 times).

"Bee"

Imagine a warm summer day. Submit your face to the sun, your chin tans too (open lips and teeth while inhaling)... A bee is flying, going to sit on someone's tongue. Close your mouth tight (holding your breath)... When driving the bee away, you can vigorously move your lips. Bee

flew away. Open your mouth slightly, exhale the air with relief (repeat 2-3 times).

"Butterfly"

Imagine a warm summer day. Your face tans, your nose tans too - put your nose to the sun, your mouth is half-open. A butterfly flies, chooses whose nose to sit on. Wrinkle your nose, raise your upper lip up, leave your mouth half-open (holding your breath)... Driving away the butterfly, you can energetically move your nose. The butterfly flew away. Relax the muscles of the lips and nose (on exhalation) (repeat 2-3 times).

"Swing"

Imagine a warm summer day. Your face tans, the gentle sun strokes you (facial muscles relaxed)... But then a butterfly flies and sits on your eyebrows. She wants to swing like on a swing. Let the butterfly swing on the swing. Move your eyebrows up and down. The butterfly flew away, and the sun warms (relaxation of facial muscles) (repeat 2-3 times).

Elsenbach Yana Vyacheslavovna,

educator

MAU DO "Sorokin child development center - kindergarten number 1"

“Maybe children still cannot comprehend nature as a national property, let them understand it as a twig, on which there is a nest, where we, the chicks of nature, live”.

V.A. Sukhomlinsky

Environmental education is a new direction in pedagogy, which is part of great work to familiarize children with nature. The task of environmental education is to help kids understand the complex relationship between man and nature and through environmental education children to develop in them sensitivity, responsiveness, the desire to cherish and protect all life on planet Earth.

The introduction of children to ecological culture must begin from childhood, since at this age it is easiest to introduce children to nature, teach them to love and protect nature. Children learn to observe changes in nature, to experiment, to discover something new for themselves, to draw conclusions.

Environmental upbringing and education of children is an extremely urgent problem of the present time: only the ecological worldview, the ecological culture of living people can help our children to realize in childhood kindness, a responsible attitude towards nature, and towards people who live nearby, and towards descendants who it is necessary to leave the Earth fit for a fulfilling life.

While working on the topic of self-education “Formation of the ecological culture of preschool children by introducing them to nature”, I got the idea to create didactic aids, ecological games, games-experiments that are aimed at the ecological education of preschoolers.

Didactic game "Wintering and migratory birds". For children 4-7 years old.

The goal is to develop the ability to classify birds into wintering and migratory ones; develop speech attention, observation, phonemic hearing, the ability to draw conclusions.

Ecological fairy tale finger game "Weather phenomena visiting the guys"

The goal is to educate children about weather phenomena: snow, rain, sun, wind. The finger fairy tale game can be used during all continuous educational activities with children, while learning a new finger play, to consolidate the studied material, to study ecological fairy tales.


Didactic game "Feed the animal"... For children 3-7 years old.


Target- to introduce what some species of animals eat, to develop attention, memory, logical thinking, fine motor skills hands.

Didactic game "Nature Connoisseur". For children 3-7 years old.



Target: To teach children to distinguish the main natural signs of the seasons, to form a respectful attitude towards nature, towards its natural phenomena.

Ecological laptop "I get to know the world" For children 3-7 years old.


My first laptop software ecology "I know the world"... I made it from the pictures that are presented on the maam.ru portal. I came up with the content myself. It consists of six spreads and many tasks.

Benefit - a panel for experimentation "The water cycle in nature ». For children 4-7 years old


Children are researchers by nature. Exploratory behavior for

preschooler is the main source for getting ideas about the world. Our task is

help children do this research, make it useful. To help children learn the properties of water better, children and I 2 junior group spent different kinds experiments on the study of the properties of water, in which children practically learned that water has no shape, taste, smell or color. In the course of experimenting, the children use a watering can to pour water into the funnel and observe its course, draw appropriate conclusions with the help of a teacher. Then we pour hot water into the vessel and observe. how water droplets turn into steam.

Ecological tree "Seasons"



The main goal is to consolidate in children knowledge and ideas about the characteristics of each of the four seasons.

Didactic guide - models for ecology "The underwater world of the seas and oceans", "Aquarium and its inhabitants", "River dwellers". For children 4-7 years old.

As we know from the new requirements of SanPiN, the maintenance of the aquarium in kindergarten banned, so I thought how easy and beautiful it is to start your little "water world by its inhabitants", albeit without water, but no less beautiful.



A bright and colorful layout will help to conduct an interesting lesson with children, create the necessary emotional environment, "awaken" children's imagination, invite you to get to know the sea, aquarium, river and its inhabitants better. With the help of this manual, preschoolers will study the richness of the underwater world of its inhabitants, the shape of the color, the structure of fish, mollusks.

Ecological game- encyclopedia "On a visit to the hare." For children 4-7 years old.

The goal of the game is to form an idea of ​​the features appearance and the behavior of animals - hare, wolf, bear, fox. Children are happy to go through the playing field of the game, repeating all the features of animals.



Ecological table "Gifts of Nature". We use it for experiments, experiments, observations. Equipped on the site of the group "Hare."



"Certificate of publication in the media" Series A No. 0005302

We invite teachers preschool education Tyumen region, Yamalo-Nenets Autonomous Okrug and Khanty-Mansi Autonomous Okrug-Yugra to publish their methodological material:
- Pedagogical experience, copyright programs, teaching aids, presentations for classes, electronic games;
- Personally developed notes and scenarios of educational activities, projects, master classes (including videos), forms of work with family and teachers.

Why is it profitable to publish with us?

Ecology didactic games

1. "Birds, fish, animals"
Purpose: To train children in the ability to name the subject of a certain group of objects.
Game actions:
The presenter throws the ball to the child and pronounces the word "birds". The child who catches the ball must pick up a specific concept, for example, "sparrow", and throw the ball back. The next child should name the bird, but not repeat it. The game with the words "animals" and "fish" is carried out in a similar way.

2. "Guess what's in hand"
Purpose: To distinguish between vegetables, fruits and berries by touch.
Game actions:
Children stand in a circle with their hands behind their backs. The teacher lays out dummies of vegetables, berries and fruits in the hands of children. Children have to guess. The teacher shows, for example, a pear and asks to determine who has the same object of the object (fruit, vegetable, berry).

3. "Flies, floats, runs"
Purpose: To depict the way the object moves.
Game actions:
The presenter names or shows children an object of wildlife and invites children to depict a way of moving this object. For example, when the word "bear" is used, children begin to imitate walking like a bear; "Forty" children start waving their hands and so on.

4. The game "Good - bad"
Purpose: To improve the knowledge of children about the phenomena of animate and inanimate nature, animals and plants.
Game actions:
The teacher or teacher offers children different situations, and the children make conclusions, for example: "A clear sunny day in autumn is good or bad?", "All the wolves have disappeared in the forest - is it good or bad?" good? "," Is a snowy winter good or bad? "," Are all green trees good or bad? "," Are there many flowers in our garden bad or good? " good or bad? "," Have all the birds on earth disappeared - is that good or bad? " etc.

5. "Who is behind whom?"
Purpose: To show children that everything in nature is interconnected.
Continue to educate children to respect all animals.
Game actions:
The teacher invites the called child to connect with a ribbon all the animals that hunt each other. Other children also help find the correct animal pictures. You can suggest starting the game with a plant, frog, or mosquito.

6. "What is superfluous"
Usually this game is used to develop thinking, but it can also be used to develop visual and auditory memory, depending on how the material is presented - visually or by ear.
Purpose: development of visual and auditory memory and thinking, activation of the vocabulary of children.
Equipment: cards with a set of 4 words (pictures): three words - one generalizing concept, one word - another generalizing concept.
Game progress:
The child is asked to listen (look) and memorize a series of words (pictures). Time of presentation of each picture is 1 sec. After presentation, the pictures are closed or removed. Then he is asked to repeat these words (name the pictures). Then the child is asked the question: “What do you think, which word (picture) is superfluous? Why?". Then the child is asked to remember and list the other three words (pictures). After that, the child is again asked to list the entire series of words (pictures) in the order they were presented.
The complication of the game occurs due to an increase in the number of memorized words or pictures, as well as due to a more subtle differentiation of generalizing concepts (for example, dishes - dining room, kitchen, tea).
An indicative list of equipment for the game
Home - wild birds
Chicken, goose, turkey ram
Duck, rooster, peacock horse
Chicken, duckling, gosling pig
Birds are beasts
Ostrich, penguin, stork dolphin
Dolphin, walrus, octopus penguin

7. "The fourth extra"
Target:. develop in children cognitive interest to the life of feathered friends, to teach to understand the figurative meaning of riddles.
1. hare, hedgehog, fox, bumblebee;
2. wagtail, spider, starling, magpie;
3. butterfly, dragonfly, raccoon, bee;
4. grasshopper, ladybug, sparrow, may beetle;
5. bee, dragonfly, raccoon, bee;
6. grasshopper, ladybug, sparrow, mosquito;
7. cockroach, fly, bee, beetle;
8. dragonfly, grasshopper, bee, ladybug;
9. frog, mosquito, beetle, butterfly;
10. dragonfly, moth, bumblebee, sparrow.

8. "Lay out a bird (animal, object) from geometric shapes"
Purpose: to continue teaching children to upload images of animals, objects, natural phenomena, etc. using geometric shapes; develop creative imagination, arouse the desire to fantasize.
Equipment: cards, a set of geometric shapes.
The teacher offers to play a game, during which children come up with their own objects and images, using previously acquired knowledge and skills.

9. Find by description
Purpose: to consolidate the idea of ​​the peculiarities of the appearance of plants, to teach children to describe the plant on their own.
Game task: find a plant according to the listed characteristics.
Material: cards depicting plants.
Course of the game: The presenter names the characteristic features of this or that plant, without naming it. Children look for his image among the cards. The winner is the one who quickly and correctly finds or names the answer.

10. Lotto "What grows where?"
Purpose: to consolidate the ability of children to classify plants by place of growth; develop mindfulness.
Game task: fill the playing field.
Materials: playing fields - meadow, forest, reservoir, swamp. Cards depicting plants growing in these ecosystems.
Course of the game: Children choose the playing fields. The leader shuffles the cards and, taking out one at a time, names the plant. The playing children take those cards that correspond to their playing field... The winner is the one who fills the playing field faster.








Ecological games for preschool children


Application:
This article will be useful for kindergarten teachers, parents, teachers of additional education.
Explanatory note:
In the proposed didactic ecological games, the child acquires a varied experience of interacting with the surrounding world; performs very specific environmental protection work; learns the rules of conduct in environment; becomes kind, sensitive, responsive to someone else's misfortune.
Man has two worlds:
The one who created us
Another that we have from the century
We create to the best of our ability.
N. Zabolotsky.

Purpose of use:
education of the norms and rules of environmentally sound interaction with the outside world, the transformation of a significant part of them in the child's habit;
creating a need for acquiring environmental knowledge, focusing on their practical application;
Tasks:
- Formation of knowledge about nature in children.
Ecological games in the nursery garden are very important for the formation in young children of the idea of ​​the world around, living and inanimate nature.
The game- not only entertainment, but also the method by which children get to know the world around them.
In the game, children just need to be attentive to the rapidly developing plot. The game requires children to memorize a lot of symbols and quickly decide how to act in unexpected situations, while observing the rules of the game.
Environmental education of children in the process of playing is most effective. While playing, the child performs the whole range of mental and practical actions, and without realizing it as a deliberate learning process.
In games, children repeat what they observed, consolidate their knowledge and acquired skills. Observing the game, we try to provide the children with the necessary objects, help to correctly resolve the questions that arise, and correct misconceptions. It is very important that the game is not imposed on children, and they reproduce in it only what they themselves perceived.
Didactic game "Know the animal".
The presenter reads out the description of the animal. Objective: to determine who it is, without a hint or with a hint to choose from
Ball game "I know ..."
Purpose: To form the ability to name several objects of an object of the same type.
Develop the ability to combine objects on a common basis.
Game actions:
Children stand in a circle, in the center is the presenter with the ball. The presenter throws the ball and names the class of nature objects (birds, trees, flowers, animals, plants, insects, fish). The child who caught the ball says, “I know 5 names for the flowers,” and lists (eg chamomile, cornflower, dandelion, clover, porridge) and returns the ball to the host. The leader throws the ball to the second child and says: "Birds" and so on.
Didactic game "Guess which bird is singing?"
Purpose: Ability to identify birds' voices by sound recording.
Determine which bird sings and how it sings (subtly, sonorously, melodiously, quietly, lingeringly, and so on).
Cultivate interest and caring attitude towards birds.
Game actions:
The teacher invites you to listen to a recording of the voices of birds. It is necessary to determine which bird is singing. How can you tell by the voice which bird is singing and how? Invite the children to practice pronouncing bird song sounds. The game uses a disc with recordings of bird voices.

Didactic game "What would happen if disappeared from the forest ..."
The teacher proposes to remove insects from the forest:
- What would happen to the rest of the residents? What if the birds disappeared? What if the berries were missing? And if there were no mushrooms? And if the hares left the forest?
It turns out that it was no coincidence that the forest brought its inhabitants together. All forest plants and animals are related to each other. They cannot do without each other.
Game "Tops-roots".
Children sit in a circle. The teacher calls the vegetables, the children make movements with their hands: if the vegetable grows on the ground, in the garden, the children raise their hands up. If the vegetable grows on the ground, the hands are lowered down.
Didactic game "Where the fish hid".
Purpose: to develop the ability of children to analyze, consolidate the names of plants, expand vocabulary.
Material: blue cloth or paper (pond), several types of plants, shell, stick, driftwood.
Description: children are shown a small fish (toy) that "wanted to play hide and seek with them." The teacher asks the children to close their eyes and at this time hides the fish behind a plant or any other object. Children open their eyes.
"How to find a fish?" - the teacher asks. - Now I will tell you where she hid. The teacher tells what the object is like, behind which “the fish is hiding. Children guess.
An outdoor game "We are autumn leaves".
The children are holding twigs with autumn leaves. We are leaves, we are leaves, We are autumn leaves. We sat on the branches, The wind blew - we flew. We flew, we flew. All the leaves are so tired. The breeze stopped blowing, Everyone sat in a circle. The wind suddenly blew again and the leaves were blown off the branches. All the leaves flew and sat down quietly on the ground.
Didactic game "Spring, summer, autumn".
Preparation for the game: the teacher prepares three large pictures depicting spring, summer and autumn and small ones, which depict plants blooming in spring, summer, and autumn.
Didactic task: to clarify the knowledge of children about the flowering time of individual plants (for example: daffodil, tulip - in spring, golden ball, asters - in autumn, etc.); to teach children to classify according to a certain criterion, to develop their memory, ingenuity.
Game action: the game can be played in the same way, "how and when does it happen?", "Guess what grows where
Didactic game "What plant is gone?"
There are four or five plants on the table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. The game is played 4-5 times. You can increase the number of plants on the table each time.
Didactic game "Yes - no".
All questions of the facilitator can be answered only with the words "yes" or "no". The driver will go out the door, and we will agree on which animal (plant) we will guess for him. He will come and ask us where this animal lives, what it is, what it eats. We will answer him with only two words.
Environmental game from the series "Guess who am I?"
Mom thinks of an animal and gives it a description. For example: a wild animal that lives in the forest. eats weed. Your baby should ask you questions, but at the same time receive not direct, but suggestive answers.
Ecological game "Garden - vegetable garden".
Purpose: To consolidate the knowledge of children about what grows in the garden or in the vegetable garden. Develop memory, attention in children.
Game actions:
The teacher brings a basket of vegetables and fruits.
- Children, I accidentally mixed vegetables and fruits. Help me please. During the game, children generalize objects in one word, determine the place where vegetables and fruits grow.
Game "Describe, we will guess".
Purpose: to teach to describe the subject and find it by description.
DESCRIPTION: An educator or some fairy-tale character shows vegetables "What is this?" Suggests to consider and play the game "Describe, we will guess." The teacher invites one child to make a riddle - to describe a vegetable, for example, beets, so that the children know what he is talking about.
The sequence of the description should be recalled, first you need to talk about the form, its details, then about the density, color, taste (you can offer a reference model-scheme).
Game: "Where is the matryoshka hidden."
Purpose: To consolidate the names of plants, to educate curiosity, resourcefulness.
DESCRIPTION: Plants in a group are positioned so that they are clearly visible and can be easily approached. One of the children is blindfolded with a handkerchief. The teacher hides the matryoshka under the plant. The child is freed from the scarf, he finds the matryoshka and says the name of the plant.
Thus, we can say that play is a multifaceted, complex, pedagogical phenomenon: it is both a play method of teaching preschool children, and a form of teaching children, and an independent play activities, and a means of comprehensive education of the child.
Didactic game "What insect, name?"
Purpose: To form the concept of "insect" in children. Recognize and name insect representatives: fly, butterfly, dragonfly, ladybug, bee, bug, grasshopper ...
Didactic material: Cut pictures of insects.
Methodology: Children must assemble a picture at speed, name an insect. If someone is at a loss, you can use riddles:
She is nicer than all the bugs
Her back is red.
And there are circles on it
Black dots.
(Ladybug)
She has 4 wings,
The body is as thin as an arrow
And big, big eyes
They call her ...
(Dragonfly)
Drinks the juice of fragrant flowers.
Gives us both wax and honey.
She is dear to all people,
And her name is ...
(Bee)
I don't buzz when I sit
I don't buzz when I walk.
If I'm spinning in the air
I’ll have enough of it.
(Bug)
We will spread our wings
The pattern is beautiful on them.
We are spinning, we are
What a lot of space!
(Butterfly)
So it can be said that play is a multifaceted, complex, pedagogical phenomenon: it is both a play method of teaching preschool children, and a form of teaching children, and an independent play activity, and a means of comprehensive education of a child.

Mankind, carried away by scientific and technological progress, has forgotten that each of its achievements strikes painfully on nature. Environmental pollution, destruction of birds, plants, animals entails dangerous consequences for humans. Unfortunately, people do not think about the results of their activities. The proposed version of the ecological lesson - role play with children - will help to sharpen their attention to pressing problems of nature. The lesson is held in the form of a trial over a person. Of course, preliminary preparation is required. It is necessary to select the prosecutor, the defense lawyer, the accused, the witnesses on both sides, the judge and the jury.

"Does a person have the right to life?"

Goals: show children the impact of progress and civilization on the natural environment and learn how people can reduce the harm they do to nature.

Participants: students in grades 8-11. Of these, the following are appointed: a judge (he may be an adult), an accused, an accuser, a defense attorney, witnesses, and jurors. Each participant prepares his role, selects the facts for the prosecution or defense.

Duties of the participants: judge - leads the trial, gives the floor to the defense and prosecution in turn.

The accused is a collective image of a person destroying nature. He can not only make excuses and listen to the accusations, but also make proposals to eliminate the reasons for the accusations.

The accuser is nature, prepares and presents facts of harm to nature by man. From what facts the prosecutor presents, the defense attorney prepares prosecution witnesses.

The defender - it can be just a person, it can be a collective image - civilization, progress, etc. He prepares witnesses for the defense, depending on the facts presented by nature. Of course, the prosecution and defense witnesses must be prepared in advance.

Prosecution witnesses - report concrete facts of harm to nature to the court.

Defense Witnesses - denies or acquits charges.

Jurors - make a decision at the end of the process, necessarily providing reasons for it.

Possible process options

Prosecutor. Nature says that a person has no right to life, since he has poisoned the rivers with sewage, for example, from paper mills, pollutes the air

exhaust gases from cars, smoke from burning fuel oil, kills animals because of fur, etc.

Prosecution witnesses speak.

Fish talk about how they die.

Plants, birds about the inability to breathe air contaminated with toxic substances.

Animals talk about being killed for their fur.

Defense witnesses are acquitted.

For instance:

The writer, the newspaper journalist talk about the impossibility of living without paper;

Director of CHP - about the need for heat for people;

Car owner - about the need for transport as a means of human transportation;

Hunter - about the need for warm clothing in winter.

After the witnesses speak, the floor is given

man. He can simply agree and admit his guilt, he can confirm the need for the actions being taken, but he can say what he is already taking and what he is ready to take to protect nature. Immediately in the courtroom, he may, for example:

Make the hunter the director of a fur farm and not kill wild animals in the forest, but raise them for your own needs;

The CHPP director will be offered to switch to other energy - sun, wind, etc .;

For the car owner, switch the car to gas. Etc.

Nature accepts or does not accept offers, justifying its refusal. May ask the accused why this was not done earlier, etc.

The jury then pronounces its verdict. The judge can agree with him or not, be sure to indicate the reason for his decision.

Of course, this lesson will be effective with serious preparation for it, with a sufficient amount of environmental knowledge among the participants in the "trial". Prosecution witnesses' speeches may be supplemented with video footage.

Game "What do we know about waste?"

Goals:

♦ find out what students know about waste;

♦ teach them how to properly handle waste;

♦ show what harm the waste does to the environment;

♦ to acquaint pupils with the types of waste and methods of their disposal.

Quiz game progress

Divide the children into 3 teams. During the quiz game, teams can earn points, which determine the winner. Tasks can be given separately to each team, or they can be given to all teams at the same time, in this case, the team that responds faster wins.

Exercise 1.

Each team talks about what kind of waste is. One - in everyday life, the second - in light industry, the third - in heavy industry. The team that names the most waste in their industry wins.

Task 2.

All teams are named the material of which the waste is made, for example - paper, iron, plastic, etc. They need to answer which of them decays in nature the longest.

Task 3.

In addition to chemical harm, waste also causes physical harm. Teams should provide as many examples of this harm as possible. (For example, glass can cause a cut, etc.)

Task 4.

The teams should say that of the proposed waste management options it brings the least harm: incineration, burial in ravines, disposal at solid waste landfills.

Task 5.

Teams figure out how to reduce waste in various industries. For example, according to the same principle as in the first task.

Task 6.

Teams must answer in turn what a person should do so that the ground is not covered with landfills. The team that gives more examples wins.

At the end of each assignment, the facilitator comments on the students' answers, names the correct ones, and awards points.