An educational game in English. What games in English help you learn the language? Why games are good for your English

There is no need to talk about the role of the English language in the modern world for a long time, since it is obvious that it is huge. become one of the components of a successful person, which ensures stability and prosperity, well-being in life.

When to start learning a language and what is needed for this? It is worth starting as early as possible, because the language cannot be learned completely. Therefore, the earlier you start classes, the more you can learn.

However, how to explain to the child that classes are necessary, that it is necessary to teach this, since the knowledge gained now will be useful to you in 10 or even more years?

In fact, it will be easier and better if you do not waste precious time on explanations, which in most cases are useless and not perceived by the child. The best solution is to spend this time on effective activities with your child.

As a rule, the first impression of something is of great importance. If the first lessons with the child are English language liked him, then the further learning process will be a joy, there will be a desire to learn new things, an incentive to learn more.

How to properly conduct games for children in English?

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Didactic games

Work in groups in a playful way contributes not only to the study of the English language, but also to the development of the communicative qualities of children, which is very important and useful for the harmonious development of the child. For optimization and quality study teaching material perfect fit didactic games.

Pass the card game

  • Required material: with a picture and a word on a specific topic.
  • Number of players: not limited.
  • Benefits of the game: improve communication skills, work in a group, increase the volume of vocabulary, train memory.
  • Rules of the game: Children are seated in such a way that it is convenient to pass the handout from hand to hand, it is best to sit in a circle. Each participant in the game draws a card. The first one says: "I have ... (what is shown in the picture)", then the card is passed in a circle and each participant says out loud that he has and adds what has already been named by the previous players.

What words do you know?

  • Required material: you can use cards with English letters for clarity, but this is not necessary.
  • Number of players: not limited. But it's ideal to work in a small group, otherwise the game will drag on and interest will be lost.
  • Benefits of the game: trains memory, attention, increases vocabulary.
  • Rules of the game: the presenter names a letter or shows a card with a letter, and says a number from 1 to 10. Participants in a short time must pick up the number of words specified by a number that begin with this letter.

Is it true or not?

  • Required material: ball, but you can also without it.
  • Number of players: not limited.
  • Benefits of the game: improves communication skills, develops logical thinking, ingenuity, imagination, increases.
  • Rules of the game: the first player says some statement, for example: "all pigs can fly", throws the ball to one of the players. The one who has the ball in his hands must confirm or deny the statement. If the player has done this correctly, then he says his statement and passes the ball to the next player. If the answer is incorrect, then the player is eliminated from the game.

Song Based Games

Song-based games are practically everyone's well-known physical education minutes that are held at school. The difference is that in this way the student does not rest from the lesson, but learns.

Song If you’re happy and you know it, clap your hands

This is a well-known and very popular analogue of the Russian song “If you like it, then do it”. Very instructive and simple with repetitive words, which is very good for quickly memorizing and repeating body parts in English.

It is very good if at first the children will not only listen to the song, but also watch the video, where the movements are shown and there is text. For example, this funny video with dancing animals will surely please children. https://www.youtube.com/watch?time_continue=56&v=GfCMRk-osJ8

We’re going on a bear hunt song

The song about the hunt for a bear is somewhat similar to the Russian "A clubfoot bear walks through the forest ...", and although it is quite long, even kids can easily cope with it.

Movements can be thought up on your own so that they fit the meaning of the words of the song. For example, you can watch a video where children perform this song as a small scene: https://www.youtube.com/watch?v=BAJc6sLTOPw

Song Head and shoulders

A fun song that will help you learn and consolidate in English. Children like her very much with her rhythm and pleasant music. A boy like this can be a nice companion to learn a song: https://www.youtube.com/watch?v=YBJ_-MyV2rU

English Lesson Game Ideas for Kids

In order not to turn into boring and uninteresting, you need to add something bright and unforgettable to them, for example, games.

Such informal parts of the lesson are very well remembered by students, so there is a high probability that all helpful information will be learned.

Of course for different classes games should be selected according to the age and level of mastering a foreign language.

For example, outdoor games, song games are well suited for the elementary grades of school.

They contain a minimal amount of lexical material and, as a rule, they cover a specific topic.

Another advantage of such games is their duration, a maximum of 5-7 minutes is occupied by a song-game, this is quite enough for children of this age.

Middle school students usually prefer didactic games on a variety of topics. Fun physical activity often causes laughter and stiffness of movements at this age, which breaks discipline and is less beneficial than in primary school, because the material on which the song is built is already well known to the students.

High school students require more thorough preparation for games in English. For them, it is worth picking up complex didactic games.

It is a very good idea to hold a brain-ring, where students will be able to show not only knowledge of the English language, but also knowledge of the history of Great Britain and the United States, knowledge of the traditions, customs and culture of the British.

Games in English for schoolchildren online

Thanks to the Internet and access to a huge number of educational portals and sites, learning English has become much more enjoyable and effective. This is the case when you do not need to worry that the child is playing on the computer, because in this way he learns the language.

The games are usually categorized according to themes and difficulty levels. There are games for beginners where they study letters, numbers, basic words by topic. There are games for those who are already familiar with English vocabulary and grammar. In a word, everyone can pick up what he needs.

Here are some sources that have a good collection of games for kids in English:

You need to play not only fun, but also useful, so you shouldn't waste your time: let’s start play !!!

Probably the hardest part of raising kids is getting them to do something. Especially if they are not very interested. For example, learn English.

For many children, this is just torment, because they are pulled out of their usual habitat - from the game, where they are fun and comfortable. “Nothing,” you say, “we’ll find a governess with knowledge of English, who will communicate with the child from the very beginning only in English, and that’s all.” The option is excellent, but not everyone can afford it.

So what if we decided to teach the child ourselves or send him to school? When, then, to start? As early as possible is not quite our option, if the child has not yet fully learned his native language. If the kid manages to correctly and clearly express his own speech and understand yours without any problems, you can proceed.

Of course, it is worth starting with play form, which is so familiar and understandable, gradually increasing the load and taking into account the interests of the child. Please note that it is better to conduct shorter and more frequent lessons, giving rest, than torment your child with an hour and a half lectures and seminars.

It is better to enter a foreign language in the same mode as it was with the native one - first, repeat words and phrases after us, and then add rules and systematize what was learned, not forgetting about the game form.

Types of educational games in English

Let's start with the possible types of games:

  • Group(in class, in a group);
  • Individual(paired with a parent).

Both types can be outdoor games, or games for attention, spelling speed, logic, etc., that do not require physical activity. The main goal of the first is socialization, because it is here that the child learns to communicate with other people, find friends and learn the rules of etiquette. Among other things, such games can raise team spirit and introduce rivalry, which often motivates the child to do the task better, faster.

Group English games for children

Simon says... A fun, simple and dynamic game, the essence of which is to follow the instructions. The presenter says the phrase “Simon says” and, for example, “touch your nose” - touch your nose, or “clap your hands” - clap your hands. The game is perfect for a little exercise break or warm-up.

Countable and uncountable... With the help of the ball and standing in a circle, you can easily and cheerfully take a break and repeat the nouns. We just throw the ball and name the word, and the one who caught it says whether it is countable or not. If the answer is incorrect, the player is eliminated.

Basketball... Props: 2 buckets (baskets) and stickers. We divide the class or group of children into 2 teams and give any topic of words. During the next minute, the members of each team write as many words as possible on a given topic, fold the written into a ball and throw the opponent into the basket. At the end of the minute, the results are summed up - only pieces of paper from the basket with correctly written words are counted. The team that threw the most pieces of paper wins.

Crocodile... A well-known game, the essence of which is to show a certain word to the members of your team. Perfect for repeating entire topics of words. The winner is the team that finished first or showed more words in a given period of time.

Freeze... We just ask the kids to run around the classroom, but the moment we say “Freeze”, they should freeze in some position. Our task is to unfreeze the first student by guessing in the role of whom he (s) froze. For example: Are you a cat? - Yes, I am / No, I am not. The one who is thawed in the same way thaws the rest.

Fairytale... The game, which they love to play at corporate parties and weddings, can easily be suitable for an English lesson. From the props, you need a simple story in English (the weirder, the more fun) and posters with inscriptions (for example, dog, tree, wind, etc.). We distribute the roles among the children and begin to read: the wind has moved the tree - the wind moved the tree, the dog says "bark" - the dog says "woof", etc.

There are also games that you can easily play with your child at home, in pairs.

English games for two

Colors... We give the command “quickly touch something red” - quickly touch something red. You can complicate the game and give the command to bring something - bring me a blue book - bring a blue book.

Opposites... You just need to name the antonyms for the English words: men - women, white - black, etc. To make it a little more interesting, you can throw the ball and name the antonyms.

Where is it? The game is interesting because you can play hide and seek with different objects and repeat the prepositions and names of objects in English. While we turn away, the child hides, for example, a book and we must find it, following the instructions - look at the wall, on the shelf, next to the lamp (look at the wall, on the shelf, next to the lamp), etc.

Dress me up... A fun way to repeat the names of clothes. We ask the child to put on a coat, a hat, etc., but do not remove the previous item. We play until there is nothing to wear or there is simply nowhere to wear.

What am I doing? A fun way to discharge yourself. We show the child how we walk or dance, and his task is to describe what exactly we are doing. For example, you are dancing, you are walking.

As many as you can... We take a large word or phrase, from which you need to come up with as much as possible English words in 2 minutes. The winner is the one with the most words (make sure all of them are spelled correctly).

Can you draw? The game will allow the child to release their imagination to freedom. You can repeat the names of objects, giving the opportunity to draw what we called in English, for example, a bear or an apple. You can vary the game - give it to color and sign in English a picture that we have prepared in advance. These works can be hung around the house and then repeat the words already learned involuntarily, because the child will surely come across them with his eyes.

What is missing? We develop attentiveness and repeat the names of objects. We lay out several objects in front of the child (or show him a room with objects). Then we ask him to turn away or leave the room, after which we remove one object. The child's task is to name the missing item in English.

This list can be replenished for a very long time with the types of games, there would only be time for all these activities.

How children learn English through play

But what if we are busy, and the child already has a bunch of electives, swimming, piloting an airplane every Tuesday and Thursday? In this case, it will be too difficult to send the child to a tutor or to a local language school, because this is again a time, which is already small. Plus, the chances of a child getting the attention they deserve are even less likely.

In this case, English via Skype will come to the rescue. Judge for yourself - the child is at home nearby, we can spy on what he is doing there and see at once whether there is progress and sense from these activities. And you can also tighten up your homework + receive feedback, influence the learning process and flexibly change the schedule, if necessary.

You may say that this is ineffective, and that the child simply will not sit in front of the computer for so long, but this will not be entirely true. If a lesson up to an hour in duration is correctly structured from a methodological point of view, as well as taking into account age characteristics, then the lesson simply flies by with great pleasure and benefit for the child.

“But the child does not sit next to the teacher and cannot write in a notebook, as in a regular lesson!”, You say. Indeed it is, but that is precisely why he will open up to the teacher easier and faster, being at home, in a comfortable environment. And the practice of writing can also be done, like much else, because an online teacher has a huge variety of tools. Interactive online whiteboards, of which there are now a lot (for example, idroo.com) allow the child to draw and write, see and move pictures, compare words and sentences, and all this is seen and easily corrected by the teacher.

Table games... Believe it or not, but with the help of the same online board and a simple dice (which can also be thrown online), you can play funny board games - the child makes a move, depending on the number on the dice, and completes the task from the cell on which he fell (smile, tell about your family, show a monkey, etc.). The same game of writing as many words as possible from one phrase in English can be easily played in Skype, as well as in crocodile, Simon says, or in colors.

A significant role will be played by a teacher who has undergone special training and knows how to properly motivate the child, distribute the load, take into account the age characteristics and interests of students. By the way, these are the teachers in the EnglishDom online school! You can see for yourself by signing up your child for a free introductory lesson, where they will help you determine the level of language proficiency, select the most suitable teacher and educational program for children.

And if your child is already old enough, you can teach him how to use our workouts, where, with the help of pictures and interesting interactive exercises, you can learn sets of words, watch an interesting video in English and even repeat grammar.

Conclusion

Thus, we can safely say that the online learning format has just an impressive number of advantages: a game format is also available, huge time savings, comfortable conditions, a convenient schedule, the ability to influence the educational process and regular Feedback from the teacher. We will be happy to help your child improve their English significantly.

Big and friendly family EnglishDom

- a page with all the basic materials for teaching English to children) ... Usage different games in the lesson is very effective for memorizing new words and grammatical structures. Lessons based on the principle of play are best suited for working with children, since they are much more interesting for younger students.

What games are there

Educational games for learning Englishthere are different types... They are all good in their own way. They can be alternated, or one or another type of game can be used depending on the age and preferences of the students. Games can be used to repeat and consolidate the material covered, as well as to expand the vocabulary of older students and give them the opportunity to develop speech (for example, in role-playing games).

Outdoor games

Outdoor games occupy a special place in the educational process of preschoolers and younger students. It is still difficult for first and second graders to focus their attention for a long time, so outdoor games are ideal in this case. They allow you to switch and relax in order to maintain the proper level of attention.

  • For example, playing with a ball. To consolidate vocabulary on the topic of food in elementary school, you can play “ Eatable-Uneatable"(" Edible - inedible "). The teacher throws a ball to the student and says the names of foods or inedible things in English. If the item is edible, it must be caught, and if not, then not caught. The higher the level of the students, the more different words can be involved in the game. In addition, it is possible to organize work on other topics according to the same principle. This game is easy for a child to play at home or while traveling.
  • Other funny game for schoolchildren 1- 2 class — « Colors". The teacher names the color, and the students must find a thing of the same color in the room and touch it.
  • You can play the game " Owl". It is identical to the Russian game, only all commands are given in English. They choose the driver and the "owl". There are two main commands - "Day!" and "Night!" When the presenter gives the command "Day!" and, for example, "Dogs run!", all players must depict the required animal, it can be different. When the command “Night” is given, everyone should freeze, and the “owl” catches everyone who has moved, and they are eliminated from the game. The more children participate in the game, the more interesting it is and the longer it lasts.
  • 5th grade schoolchildren and older will like the game " Memes". The facilitator thinks of a word that the student must show with gestures, without using speech. Whoever guesses it shows the next word. Children should only guess and ask questions in English. You can gradually enter more difficult words or guess words in two commands at a time.

Role-playing games

Role-playing games are suitable for a more advanced level. Such games help to imitate the situation of direct communication in the lesson and motivate students to actively express themselves.

  • The most popular and simple game often played by children in America, Simon says... One of the children plays the role of Simon and gives the other children tasks. They should do them when the instruction is preceded by the phrase "Simon says", and not do it when it is not. The inattentive are eliminated from the game. It is worth gradually increasing the pace of the game and complicating the tasks. Since children in Russia are not native speakers, this the game will do for older children, starting with 3 classes or 4 classes , and the tasks themselves can be simpler.

Examples of tasks:

Simon says walk like a penguin.

Simon says start singing.

Simon says stand on one foot.

More quests can be foundin this video :

More complex role-playing games are intended for schoolchildren who are already able to build statements and maintain a dialogue on this topic. Examples of such games can be found in any textbook.

  • For example, student # 1 should play the role of a journalist interviewing student # 2. Or one plays the role of the seller in the store, and the other the buyer, etc. It all depends on the language level of the students and the teacher's imagination.
  • TO role-playing games also includes acting out dialogues and scenes, so if possible, you can organize a small school theater.

Table games

To desktop games include a variety of puzzles and other word activities. To make puzzles, you need to write phrases on a sheet and cut them into two parts, so that you can then connect the beginning with the end (you can for a while). You can make cards with words in English and their translation, put them in a hat and play with two teams. The team that collects more language pairs in a given amount of time wins.

  • Another game popular with English teachers is “ Word race". It is played in two teams. A specific topic is given, and each team should name as many words as possible on this topic. The game is suitable for older students and is great for activating vocabulary.
  • Board games for the whole family are well known Brainbox... Each set contains cards with words, hourglass, dice and game rules. With this toy, children and parents will be able to memorize new words in a fun and enjoyable way. Such sets are available for different ages and audiences - on Ozone ( here ) you can buy this game at a discount. And in this video, learn about the rules in it:

Online Games

Developing modern children often like games on the Internet much more than outdated ones board games... They are pleasantly designed and intuitive, so they can also be adapted for learning English with your child at home or on vacation. A large number of flash games for beginners can be found here ... They are aimed at memorizing the alphabet, numbers, animal names and other basic vocabulary.

A well-known site with a wide range of games is also FunBrain ... It is suitable for children up to 8th grade. Games and tasks are bright and interesting, many based on modern children's and teenage books and cartoons.

Website Week English good because it features games for all ages and levels. Here you can play simple traditional games like Hangman or something more interactive and fun.

Games are a fun and entertaining way to learn a foreign language. However, they are good as an addition to the main material and do not teach practically anything new by themselves. It is better to use them as a supplement or to use them during a short rest in the lesson.

Hope you have found some interesting ideas for using games to learn English. Until next time on my blog!

Simple present

Chinese Dragon game

Spelling

Game "Treasure"

Alphabet, Ordinals,

Prepositions of place Interior items

Game "Confetti"

Colors, Special Issues

Game "Cat and Mouse"

Present continuous tense

Game "Paints"

Colors, Vocabulary

Game "Crooked Mirror"

Game "Grasshoppers"

Vocabulary

Game "Cursor"

2nd form of irregular verbs, Directions, Listening

Game "Mom's helpers"

Products

Spelling

Game "Mafia"

Questions vs Answers, Listening

The game "Masha and the Bear"

Game "Santa's Bag"

Cardinal numbers, Turnover There is

Cardinal numbers, Listening

Parties

Mousetrap game

Vocabulary

Game "Seine"

Spelling

Game "Desert Island"

Alphabet, Spelling, Vocabulary,

Construction to be going to, Acquaintance

Game "Christmas tree"

Alphabet, Spelling

Questions vs Answers, Animals

Orbit game

Possessive

Alphabet; Cardinal numbers; Listening

Exercise "Palette"

Colors

Easter Egg Game

Prepositions of place, Interior items,

Verb to be

Products

Game "Typewriter"

Spelling,Listening, G lagolto be

Leaning Tower of Pisa game

Grammar

Game "Gifts"

Dates + Vocabulary

Game "Interference"

Alphabet, Questions vs Answers

Fortuneteller game

Simple present

The game "Hello!"

Greetings

Vocabulary

Game "Reefs"

Imperative mood, Directions,

Listening

Game "Robot"

Imperative, Directions, Listening

Vocabulary

Game "Salochki"

Spelling

Safari game

Animals, Demonstrative pronouns, Cardinal numbers

Vocabulary

Game "Gray wolf"

Time, Listening

Snowflake game

Alphabet

Questions vs Answers

Game "Neighbors"

Parties. Verb to be

Superhero game

Verb can, Action Verbs

Vocabulary, Cardinal numbers

Clothing, Present continuous tense

Game "Phone"

Listening

Pull-Push game

Vocabulary, Spelling, Alphabet

Duck Hunt game

2nd form of irregular verbs, Listening

Fruits vegetables

Game "Morning is wiser than the evening"

Greetings

Furby game

Simple present tense, Vocabulary

Game "Fountain"

Possessive

Game "Frigates"

Alphabet, Spelling

The game "Sly Fox"

Verb to be

Game "Clapperboards"

Spelling

A game"Refrigerator

Products, Demonstratives, Ordinal numbers

Body parts, Imperative mood, Listening

Game "Sentinel"

Verb to be, Cardinal numbers

Game "Championship of beasts"

Animals, Comparative degree of adjectives

The game "Someone else's ball"

Indirect pronouns, Listening

Body Parts, Listening

Game "Shoelaces"

Vocabulary

Spy game

Vocabulary,Spelling

The game "Stirlitz"

Ordinalnumerals,

Past tense of the verb to be

Game "Crew"

Alphabet, Spelling, Dates,

Ordinalnumerals, acquaintance

Universal:

Alphabet, Spelling

Questions vs Answers

Alphabet

Alphabet, Spelling, Listening

Game "Orange"

Vocabulary

Vocabulary, Listening

Game "Baggage"

Clothing, Plural of nouns, Listening

Frequency adverbs, Months

Spelling; Turnover There is

Game "Leap Year"

Dates

Simple past tense, Memory

The game "Overseas gifts"

Spelling, Construction to be going to, Countries.

The game "Hello!"

Time, Greetings

Products; Listening; Letter

Game "Cacophony"

Listening

Spelling; Alphabet

Game "Keyboard"

Vocabulary, Spelling

Game "Tangle"

Simple present

The game "Smuggling"

Cardinal numbers, Listening, Alphabet

Game "Ladder"

Spelling

Lotto game

Grammar, Quantitativeh intellectual

Loser game

Spelling

Game "Manchester"

Vocabulary, Spelling

Spelling, Quantitative h intellectual

Comparative degree of adjectives

World Shopping Game

Countries,Products, Spelling

Game "My number"

Comparative degree of adjectives, Quantitative h intellectual

Game "Monogram"

Spelling

Cardinal numbers

Game "Music box"

Listening

Spelling

Silent Movie Game

Spelling, Verb to be

Comparative degree of adjectives, Vocabulary

Interior items

Countries vs Nationalities

Countable vs Uncountable nouns

Game "Letter Hunt"

Spelling, Verb have got

Game "Pari"

Cardinal numbers

Game "Password"

Vocabulary, Spelling

Solitaire game

Vocabulary + Memory

First call game

Special questions,

Cardinal numbers

Spelling

Ping Pong game

Spelling

Game "Pyramid"

Phonetics, Vocabulary, Spelling

Game "Pizza"

Products

The game "While the clock strikes twelve"

Vocabulary

Spelling, Verb to be

Modal verbs

Memory, Reading, Grammar

Cardinal numbers

Spelling

Directions, Listening

Pronoun one ; Vocabulary; Alphabet; Spelling

Radio game

Reading

Spelling

The game "Family ties"

Possessive, Family

Clothing, Seasons

Game "Chamomile"

Memory

Game "Safe"

Spelling, Verb have got

Profession, Verb to be

Cardinal numbers

Game "Strange couples"

Comparative degree of adjectives, Spelling

Game "Customs"

Spelling

The game "Third extra"

Countries vsNationalities,Verb have got

Spelling

Game "Trio"

2nd and 3rd forms of irregular verbs,

The verb have got, Memory

Game "Three"

Spelling

Vocabulary, Spelling

Spelling

Spelling

Flags game

Countries, Colors, Verb have got

Game "Fragments"

Verb can

Football game

Difficult words

Hip-hop game

Quantitative h intellectual

Knight's move game

Spelling

Nouns vs Adjectives,

Article a / an

Modal verbs

Cardinal numbers

Nouns vs Adjectives

Reading, Memory, Grammar

Sounder game

Memory, Listening

Pronunciation of the -ed ending of regular verbs

Summer language camp games:

"Painting". Topic: Vocabulary + Listening. This fun exercise will help you determine your new students' English vocabulary when you first meet the group. So, draw on the asphalt a "picture frame" with a height = 2m and a width = 0.5m x the number of people in the group. Divide the "picture" in height into three roughly equal parts: the upper one with "sky", the middle one with "sea" and the lower one with "land". Invite the children to "paint the picture" with birds, waves, flowers, etc. When the "painting is complete", build your pupils around its perimeter. First, ask, for example: "Where" s fish? " and the contestants jump to the "sky" sector. After you ask, let's say "Where are trees?" , children need to deftly jump to the "land" sector without stepping over the borders. When you are sure that the participants are comfortable with the rules, start competing in the elimination. In this case, after each of your questions, the child who jumped into the desired sector last or stepped beyond its borders leaves the site. If you find that the participants are getting on with the task easily, start to complicate the vocabulary by using words like "clouds", "boats", "grass", etc. The competition continues until there is only one winner left.

"Rainbow". Topic: Vocabulary + Listening. This fun challenge will help you determine your new students' English vocabulary when you first meet the group. So, ask the children to draw a rainbow, each strip of which is about 0.5 meters wide. When everything is ready, you declare, for example: "River!" and all the children run into the blue sector. Then you say, say, "Apple!" and children jump to the red, yellow or green sector. Once you've made sure the kids understand the rules, start competing for elimination while making vocabulary more difficult. In this case, the child who was the last to jump into the desired sector or to step outside of its borders is eliminated from the competition, which continues until there is only one winner in it.

"Flower meadow". Topic: Vocabulary. This exciting lesson will also help you well to determine the lexical level of knowledge of the English language of your new pupils, but only at an older age. So ask each child: "What" s your favorite subject? "... Tell those who find it difficult to name their favorite school subject in English. If the answers coincide, ask questions like: "What is your second choice?" Etc. As a result, each participant should receive an individual object as an assignment. Then they write in the circle the name of the given subject. Help those who do not know how to spell it. When everyone is ready, give the children the task of drawing petals for their "flowers", each of which contains a word associated with the given subject. , for "Maths" this associative array may look like this: number, ruler, square, plus, calculator etc. In the final, the petals are counted and the winner is determined.

"Hunters". Topic: Animals. Mark both ends of the site with lines: write "village" behind one, "forest" after the other, and write "field" in the space between them. Build the children behind the starting line, i.e. "at the edge of the village". The first participant of the lesson takes a step "towards the forest", for example, with the following words: "I" m going to the forest to hunt a bear "... The second child walks, while pronouncing, for example, the following phrase:"I" m going to the forest to hunt afox ", etc. After all the participants in the competition take one step, they also step along the chain a second time, etc. If" the hunter finds it difficult to name the animal he is going to hunt ", then he skips his turn, but he does not drop out of the competition, and the winner is "the hunter who made it to the forest the fastest."

"The Cat and the Sparrows". Topic: Vocabulary. Draw a circle about three meters in diameter. Select the "cat" that stands in the center of the circle. The rest of the children, in the role of sparrows, line up around the perimeter of the circle. You set the lexical topic, let's say: "Clothes!". One of the "sparrows" behind the "cat" jumps into a circle with both feet, pronounces the word of the given category (for example: "T-shirt!") And jumps back out. The "cat" must catch the "sparrow" until he stands with both feet on the territory outside the circle. At this time, another "sparrow", who happened to be behind the "cat", jumps into a circle, calling a word on this topic, etc. Each "sparrow" must name three words that have not been heard before, and then step aside. If the "sparrow" has repeated the already named word, then the round ends ahead of schedule. The wrong "sparrow" becomes a "cat" in the next round, where you set a new lexical category. If the "sparrows" manage not to repeat themselves, then the caught participant becomes the "cat" in the next round. If the "cat" for the whole round could not catch the "sparrow", then he continues to lead the next. The fun continues until each of its participants, at least once, will not be in the role of a cat.

"Track stitches". Topic: Vocabulary + Spelling + Alphabet. For this competition, you will need colored crayons according to the number of children in the group, as well as a small box. So, draw two houses about 1m x 1m, about ten meters apart. Give each child a crayon of a certain color and ask them to draw a winding path about ten centimeters wide from one house to another. When everyone is ready, put all the crayons in the box. Then, taking out one chalk at a time, write, say, "Family" in red, "Jobs" in blue, "Countries" in green, and so on. After that, Student A, without looking, takes out one crayon from the box. Suppose he got a blue crayon. Then he gets into the first house at the beginning of the blue path. At your command "Ready! ... Steady! ... Go!" , it names the first word of the given category, for example: "Hairdresser!". Then he steps to the beginning of the path, putting his heel to the border with the house and saying: "H!" ... Then he takes a second step, placing the heel of the other foot close to the toe of the previous one and saying: "A!" etc. until he spelled the word completely. Then it is Student B's turn, taking the crayon out of the box, getting up to the beginning of his path, etc. When all competitors have called one word at a time, Student A says the second, and so on. The winner of the competition is the participant who first reaches the second house.

"Stream". Topic: Colors + Listening + Alphabet. Presented here original version popular "Twister". So, in the middle of the site, draw a stream about three meters wide. Ask each child to draw with colored chalk "a pebble" at the bottom of it "about fifty centimeters in diameter. When everything is ready, stand "on one side of the stream." Invite the children to line up on the other side in that sequence. in which the first letters of their names go in the alphabet. After the participants line up, you give Student A, for example, the following commands: "Green! ... Red! ... White! ... Blue! ... Yellow!" ... He, jumping "from stone to stone" of the colors you named, "moves to opposite bank stream ". Once next to you, he names five colors for Student B. If he was able to move" to the other side of the stream "without stepping outside the boundaries of the colored circles, then he, in turn, gives commands to Student C, etc. . If Student B was unable to cross "to the opposite bank along the stones" of the indicated colors, then he is eliminated, and Student A continues to be the leader, etc. The round continues until there is one participant on the opposite side from you, who begins the second round by giving commands to Student A, etc. To complicate the task, the facilitators can give commands with their backs turned “to the stream.” The competition continues until there are two winners.

"Carpets". Topic: Geometric Shapes + Listening. At one end of the pad, draw two rectangles approximately 2m x 3m. At the other end of the playground, draw out the start line and build the children behind it. For grades 1-2, in front of the starting line draw geometric figures and sign their English names; for 3-4 classes - just write the names without making any pictures; for grades 5-6, do not write or draw anything. After introducing the new words to the children, divide them into two teams, each of which line up in a column one after the other. Give a piece of chalk to the team members in front. When everything is ready, you declare, for example: "Circle!" ... The first players run to their "carpets" and draw a circle on them. Then they return and pass the crayons to their comrades. You give the following command, let's say "Triangle!" etc. It is better for you to stand in the middle of the distance in order to make sure that the participants do not step over the starting line, and that they draw the correct figures. If there are few participants in the team, then everyone runs the distance two or three times. The first team to finish the relay wins, provided that its participants did not have any mistakes in the outline of the figures. Otherwise, the victory goes to the rivals.

"Compote soup". Topic: Products. Draw two huge pans on the asphalt. Divide the group in half. One team will have to "cook soup in their saucepan", that is, fill in as many vegetable names as possible. The other team will "cook compote in their saucepan", i.e. write the names of fruits into the template. In the final, the words are counted and the winning team "with the most ingredients in their pot" is determined. To make the lesson more mobile, you can conduct it in the form of a relay race, i.e. draw pots at one end of the site, and draw a starting line at the other. Team members take turns running up to their "saucepans" and write in them one word at a time.

"Architects". Topic: Vocabulary + Listening. Here is the original version of the relay. So, at both ends of the site, draw one square about 1m x 1m on the asphalt. Divide the site with two parallel lines about two meters apart. Divide the group into two teams, which line up behind the start lines with their backs to each other, and you - between them. Provide each group with a crayon that will also act as a baton. At your command, for example: "Draw a roof!", One participant from each group runs towards his "house" and draws the roof. When they return, you give their teammates something like this: "Draw a door!" etc. If there are many members in the groups, you can add nouns like "tree", "road", "bicycle", etc. The team that draws their house faster and better wins.

"Crocodile". Topic: Listening. Here is the favorite fun of English children. So, draw a river on the asphalt so wide that the children can easily jump over it. Build your pupils "on one bank", and yourself, in the role of a crocodile, stand "on the other". Children shout to you: "Who can cross the river, Mister Crocodile? ". You answer for example: "Someone whose name begins with the letter V". Participants, whose names begin with the sounded letter, jump "to the opposite bank". Then the children again ask you the same question to which you are answering, for example: "Someone who "s wearing something orange" etc. The round continues until one participant remains "on the other side", who will become the "crocodile" in the next round. The exercise continues until each child plays the role of a crocodile.

Other options for "crocodile" answers:

- Someone who "s 10 years old (11 years old, etc);

Someone who was born in July (in winter, etc);

Someone whose name has got 7 letters (the letter "O", etc);

Someone who "s got green eyes (blond hair, etc);

Someone who "s wearing a cap (glasses, etc).

"Weathervane". Topic: Cardinal points + Listening. Build children as a gym. Ask them to draw two intersecting lines in front of them on the asphalt. At the ends of these lines, your wards draw arrows and label them as follows: the upper one - with the letter "N", the right one - "E", the lower one - "S" and the left one - "W". When everyone is ready, the children stand up without crossing the lines. You say a phrase like: "The wind is blowing from the east"... Then the "weather vane" turns in the direction of the arrow "W". For middle classes, directions can be set as follows: "The wind is blowing from the south-west" etc. When you’re sure the children understand the rules, start competing for the elimination. In this case, after each of your phrases, the "weathervane" that turned last leaves the competition. The exercise continues until only one "weather vane" remains on the site.

"Shop of paints". Topic: Colors + Verb have got + Listening. Here is an adapted version of the old Tatar fun. So, draw a square about 10m x 10m on the landing. Label one side of the square with "showcase", the opposite side with "stockroom", the other two with "counter" and "shelf". Next, choose a "painter" who steps aside for a while so as not to hear other children agree on who will represent what paint. Once determined, they tell you the names of the colors and line up "in the window". You, in the role of the seller, stand "behind the counter", and the "painter" is opposite you, "at your shelf." Your further dialogue with him may look like this:

"Painter": Have you got red paint?

You: No, I haven "t.

"Painter": Have you got green paint?

You: Yes, I have.

Your positive answer serves as a command for the "green paint" to break "from the window" and run "to the warehouse". Caught, "the painter puts it on his shelf." If the "paint" managed to reach the "warehouse", then there it is already safe. The round continues until all the "paint from the shop window" has moved either "to the warehouse" or "to the painter's shelf". As a result, the "painter" gets as many points as the "paints" he managed to collect "on his shelf." In the next round, he becomes the "seller", and the role of the painter is played by the "paint", the last one that reached the "warehouse". The competition continues until each of its participants, at least once, has been in the role of a painter. The winner is the "painter" who has collected the most "paints".

"Cosmonauts". Topic: Planets + Spelling + Construction to be going to. Draw a circle of such a diameter that you can freely stand in it with the children. Write "Earth" inside the circle. Draw nine more circles around 1m in diameter and label them: Jupiter, Moon, Mercury, Neptune, Pluto, Saturn, Uranus, Venus... Introduce the names of the planets to the children. Next, you stand in the center of the "Earth" circle, and the children are around you. You say, for example: "Who is going to fly to the planet with the third letter "a"? " The first participant to shout out "I am!" jumping into the circle "Uranus". Then you ask, let's say: "Who is going to fly to the planet with the fifth letter" n "?". etc. If there are more than nine children, then you repeat the planets using different descriptions. The last remaining one becomes the leader of the next round. The task continues until each participant, at least once, has been in the role of the leader.

"Dance of the ostriches". Topic: Reading. It is desirable that the children themselves prepare for this competition. To do this, invite everyone to choose any word known to everyone else and print it in font 72 in landscape format on A4 sheet. You should do the same in case there is an odd number of people in the group. You will also need to prepare tape or pins for attaching the sheets to your clothes. Divide the group in half before the start of the competition. Draw start lines at both ends of the site, build teams behind them, and have the children attach pieces of paper to each other's backs. Meanwhile, in the center of the site, you draw a circle about two meters in diameter. When everyone is ready, at your command "Ready! ... Steady! ... Go!" , one "ostrich" from each team converge in a circle, with their hands behind their backs. Their task is to read the word on the opponent's back without touching him with his hands and without stepping outside the circle. The team will be disqualified for prompting the fans, using their hands and stepping outside the border! "Ostrich", the first to correctly shout out the read word, brings a point to his team. If one team has one less person than rivals, then you lend her your spare sheet and one of the "ostriches" will dance twice. The team with the most points wins.

"Wheel". Topic: Grammar. Draw a circle about five meters in diameter. Divide it into sectors by the number of children plus one. In the sectors, write the action verbs you have passed. For example, in a group of twelve people, you need to draw "thirteen spokes in a wheel" and write similar verbs between them: buy, do, drink, eat, give, go, make, meet, play, sing, speak, take, wear. Further the proposal Live each participant to occupy one of the sectors. A child who is behind a free sector (let's call him Student A) must make a sentence with the verb indicated there. Suppose the sector is "eat" and Student A says: "My cat eats ice-cream". If you approve the resulting proposal, then Student A goes to this sector. Then Student B composes a phrase with a verb in the sector vacated by Student A, etc. All proposals must be diverse, i.e. if someone said, let's say: "I go to school by bus", then the following phrase will not be counted to another: "I go to school by car". A participant who, in turn, failed to draw up a suitable proposal, is eliminated from their competition, which lasts until there is one winner in it.

"Accountants". Topic: Cardinal numbers. Invite the children to draw one bill on the pavement and sign its denomination in words. If someone puts a number, then it should be shaded. When everyone is ready, the participants in the competition mentally calculate the value of all the drawn banknotes. Only you are allowed to do this on a calculator. In the final, each child voices the amount he has received. The winners are those participants whose number coincides with yours.

"Mushroom rain". Topic: Vocabulary + Listening. Here is the original version of Edible - Inedible. So, spread the children around the playground and ask them to outline themselves with circles. Then explain to them that these are mushroom caps, which are edible and inedible. Invite the participants to choose which mushroom they have. Those who decide that their mushroom is inedible should draw specks on their "hat" like those of a fly agaric. When everything is ready, the children begin to "walk in the forest among the mushrooms." Suddenly you shout, for example: "It" s going to rain with potatoes! "... Then the participants of the lesson need to "hide from the rain under the caps of edible mushrooms", i.e. run into the appropriate circle. If you shout, say: "It" s going to rain with balls! ", Then" mushroom pickers should hide under speckled mushroom caps ", etc. When you make sure that the children have learned the rules, start a competition. The "correct" circle is the last one, becomes the leader of the next round.

" Stores ". Topic: Vocabulary. Draw two huge stores on the asphalt. On the sign of one of them write" Supermarket "and the other -" Department store. " Manufactured goods When the vocabulary of the teams on these topics is exhausted, count the words and determine the winner. In the middle school version, each competitor gets "their specialty store", for example: bookshop, greengrocer "s, and so on. In this case, the competition is held on an individual basis.

Games for the first lessons of English for a new group:

"Rebus". Topic: Spelling. This exercise is only suitable for a completely unfamiliar group. So, give the children A4 sheets of white paper and ask them to "draw" their name. To do this, instead of letters, they must depict objects whose names begin with the same letters. If there are repeating letters in the name, then it is necessary to draw different objects each time. For example, for the name Arina, the rebus may look like this: apple, rainbow, ice-cream, nose, ant. When everyone is ready, Student A goes to the blackboard and shows his drawing. The classmate who was the first to correctly call his name gets a point. Student B represents his next drawing, and so on. The exercise continues until all the puzzles are solved. In the final, the points earned are summed up and the winner is determined. In the middle school version, teenagers simply pronounce the appropriate words, something like this: "My name is dog-eye-net-image-star".

"First letter". Subject: The verb to be. This exercise is only suitable for complete strangers. So, Student A comes to the board and conducts approximately the following dialogue with his new classmates:

Student A: M y name begins with the letter L.

Student B: Are you Liza?

Student A: No, I "m not.

Student C: Are you Lera?

Student A: No, I "m not.

Student D: Are you Lada?

Student A: Yes, I am.

Thus, Student D gets 3 points for the number of attempts with which he guessed the name. Then the Lada is changed by Student B, and the first question is asked by Student C, etc. The competition continues until all names are guessed. In the final, the points earned are summed up and the winner is determined.

"The Mumba-Yumba Tribe". Subject: The verb to be. This exercise is more interesting in a group where the children are not yet familiar with each other. So, Students A and B go to the blackboard and stand opposite each other. First Student A makes some movement, for example, slaps his knees. Then he points at himself and says, say: “I” m Roma! ”After that, Student B repeats the same movement, but pointing not to himself, but to Roma, says:“ You are Roma! ”Then Roma changes Student C, to whom Student B introduces himself, etc. The exercise continues until each "member of the Mumba-Yumba tribe" introduces himself. The main condition is that the movements must not be repeated!

"Arithmetic". Topic: Numbers. This exercise can be carried out both in a completely unfamiliar group, and in a new one only for you. So, students count, pronouncing one number in turn. Instead of multiples of three, they call their name, like this:

Student A: One!

Student B: Two!

Student C: Nastya!

Student D: Four!

etc.

In the middle school version, students are calculated in order, something like this:

Student A: I "m the first!

Student B: I "m the second!

Student C: I "m Kostya!

Student D: I "m the fourth!

etc.

Having lost the account, the participant leaves the competition, which lasts until there is one winner in it.

"Echo". Subject: The verb to be. This exercise is only done in a group with complete strangers. So, line up the children. Student A turns perpendicular to the formation so that his back is to him. Then he folds his palms in a boat around his mouth and shouts: “Who” s there ?! ”Children in the line answer in turn, for example:

Student B: Sonya!

Student C: Petya!

Student D: Varya!

etc.

When it comes to the last one, he says his name twice, and then the others repeat theirs in the reverse order. After the "echo" is silent, Student A turns around and, walking along the line, specifies the names of the new classmates, for example:

Student A: Are you Sonya?

Student B: Yes, I am.

Student A: Are you Mitya?

Student C: No, I "m not.

etc.

As a result, Student A gets as many points as the names he was able to accurately reproduce. Then Student A stands at the end of the line, and Sonya takes his place, etc. The exercise continues until each participant is in the role of a mushroom picker. The competition is won by the students who unmistakably named the largest number of names of new classmates.

"Boys and girls". Topic: Turnover There is. This exercise is for a newly formed group only. In it, boys guess female names, and girls guess male names. For example, Student A (boy) gets up and asks new classmates: "Is there Kristina in the group?"... If one of the girls answers: "Yes, there is. I" m Kristina. ", then Student A earns 1 point. Then the Student asks his question In and etc. If several people responded, then the guesser gets the corresponding number of points. If a boy asks for a paired name, let's say Sasha, then only girls who are coached by Sasha will answer him and vice versa. After all students have asked one question, they continue asking a second time, and so on, until all names have been identified. If the boys are the first to mention the names of all the girls in the group, then they skip their moves and vice versa. In the final, the points gained are summed up and the winner with the highest number of names is determined.

"Reincarnation". Topic: 2nd conditional mood + Vocabulary + Spelling + Alphabet. This game can be carried out both in a completely unfamiliar group, and a new one only for you. So, Student A comes out in front of the class and the acquaintance with him can begin like this:

You: What "s your name?

Student A: My name is Potap.

You:

Student A: P-O-T-A-P.

Student B: What would you be if you was an animal?

Student A: I "d be a panda!

Student A gets 1 point.

Student C: What would you be if you was a tree?

Student A: I don "t know!

Student C: You "d be a pine!

Student C gets 1 point.

etc. each time calling a word starting with the same letter as the name of the person who introduced himself. If the questioning player himself does not know the answer to his question, no points are awarded to anyone. The round continues until each participant in the game asks a question to Student A. In the next round, Student B is introduced, and Student C is the first to ask him a question, etc. The game continues until each of its participants introduces themselves and answers the questions of all their new classmates. In the final, the points earned are summed up and the winner of the game is determined.

"Indians". Topic: Vocabulary + Alphabet. This activity can be done in a group that only you are unfamiliar with, but more interesting when students also hear each other's names for the first time. So, each participant in turn goes to the board and calls his name. After that, classmates also alternately come up with Native American nicknames for him, which consist of an adjective and a noun starting with the first letter of his name. For example:

You: What "s your name?

Student A: My name is Borya.

You: How do you spell that, please?

Student A: B-O-R-Y-A.

What Indian nicknames can you give to Borya?

Student B: Big Bear!

Student C: Blue Bird!

etc.

Of course, words in combinations should not be repeated! For an offensive nickname, the contestant will be disqualified! A student who has not been able to find a suitable phrase skips his turn, and those who named receive one point each. After everyone has expressed their opinion, Borya is changed by Student B, and the first nickname is called by Student C, etc. The exercise continues until each participant has come up with Native American nicknames. In the final, the points earned are summed up and the winner is determined.

"Interview". Topic: Special questions + Vocabulary + Alphabet. This exercise is best done in a group that is completely unfamiliar to each other, but it will also be useful for those students whom only you see for the first time. So, Student A goes to the blackboard and answers the questions of his classmates in such a way that keyword began with the same letter as his name. This dialogue with the others might look like this:

You: What "s your name?

Student A: My name is Evelina.

You: How do you spell that, please?

Student A: E-V-E-L-I-N-A.

Student B: Where are you from?

Student A: I "m from Egypt.

Student C: What "s your job?

Student A: I "m an engineer.

Student D: What "s your favorite color?

If Evelina finds it difficult to name the color for the letter E, then she returns to her place, earning 2 points according to the number of her answers. Then Student B says his name, and Student C asks a question first, etc. The competition continues until each participant introduces himself and answers the maximum number of questions. The winner is the student with the most points.

"Famous namesakes". Topic: Professions. This exercise can be done in a completely new group, or unfamiliar only to you. So, Student A comes out to the blackboard and you have something like the following dialogue with the group:

You: What "s your name?

Student A: My name is Fyodor.

You: Do you know any of your famous namesakes?

StudentA: Yes, I do. Fyodor Shalyapin.

You: What was his job?

Student A: He was a singer.

Student A earns 1 point.

You (addressing all other students, but giving the floor to each in order): Who knows other famous men named Fyodor?

Student B: I know nobody.

Student C: I know Fyodor Bondarchouk, an actor and Fyodor Dostoevsky, a writer.

Student C gets 2 points for the number of named names.

etc.

Names without profession are not accepted! After that. as everyone speaks about the name Fedor, Student B comes up to the blackboard, and Student C is the first to continue calling his famous namesakes, etc. If the namesakes are in the group, then when it’s the next turn, he gets up and says, for example: "I" m Fyodor, too ". The exercise continues until each participant introduces themselves. In the final, the points earned are summed up and the winner is determined.

"Business card". Topic: Possessive pronouns. This activity is only suitable for a group where students see each other for the first time. So, prepare the forms business cardsor simply cut an A4 sheet into 16 pieces. Also have a hat ready. In class, hand out flashcards and have students write their names on them. When everyone is ready, sit the participants in a circle and pass the hat over it. Each student takes turns giving his name and putting a folded "business card" in his hat. After all the cards are in the hat, run it in a circle again. This time, Student A takes out one "business card", unfolds it and reads the name written on it aloud. Then he hands the card to the prospective owner with the question: "Is this yours?"... If he answers in the affirmative and accepts the card, then you give Student A one point. If he receives a negative answer, then he continues to look for the owner of the "business card", and you record the final number of attempts on the board. Then Student B draws the next card, and so on. If the participant took out his own "business card", then he also reads out his name, says: "This is mine", but does not score a single point. The exercise continues until all the "business cards" find their owners. The winners are the participants who remembered the names of the new classmates from the least number of attempts.

Attention! Other ideas for first acquaintance: "Desert Island", "Crew", "One day of life" ,


In the course of the game, slowness and timidity disappear, and the schoolchildren, unnoticed by themselves, gradually master a foreign language. That is why the unobtrusive nature of game elements is often used in educational process... The teacher is always faced with the task of both attracting children to learning English, and diversifying the academic hour of classes so that it is not only useful, but also interesting.
When a child plays, he does not think about what he is studying now, so he does not worry about how many more pages he needs to read and memorize new words.
Adults who have firmly forgotten their childhood are sure that the playful way of teaching is suitable only for the very youngest schoolchildren, while the English language for older schoolchildren should be learned exclusively through a textbook or teacher's explanations. In fact, this is not at all the case, since even adults are not averse to playing at times. It is only important to have a sense of proportion.
For younger students in English lessons, it is advisable to widely use games, and for older students, only game elements remembering that all children are ready to play endlessly, however, they must gradually get used to independent activity, learn to work with the textbook, extracting information from there or from other resources available to them. Therefore, it is important to find a middle ground between educational activities and game lessons. Then children will be able to master knowledge more fully, without experiencing boredom.

Phonetic games

"I hear - I don't hear"

The teacher pronounces words containing the sounds [ð] or [θ], and children in one case should, for example, clap their hands, and in the second raise their hand up. Phonemic hearing develops in the game.

"What word does it sound?"

The student is given a list of one to two dozen words (or written on cards). The teacher slowly reads the words in a random order. The task of the students is to mark the spoken words in the list or arrange the cards in the order of the sound of the words.

Connecting the same sounds

Distribute a picture to schoolchildren (everyone can be different) and ask them to connect pictures starting with one sound, and pronounce the names of the objects depicted on them.

"Guess Who Came"

The student goes to the blackboard, where he is blindfolded. His comrades take turns coming up to him and greeting him, getting to know him, asking how he’s doing, or practicing other vocabulary topics. The driver needs to know by his voice who is talking to him.

"Children's drawings"

Depending on the topic being studied, the teacher asks homework to draw something (his family, room, books, toys). In the next lesson, 3-4 drawings must be attached to the board. The teacher will describe one of the pictures, and the students must understand which one.

"Colors"

The teacher names the color in English, for example, black, and the students must find this color around themselves or on their clothes, point to it and pronounce its name.

Human character is formed in early childhood. In order to grow a strong personality well prepared for life, it is important to take care of the upbringing of p ...

"Claps"

A presenter is selected, who must pronounce an arbitrary number from one to five in English, and the rest of the students must clap their hands the same number of times. Anyone who makes a mistake will have to dance, jump, or perform other fantasies.

"Imitators"

The teacher pronounces the English name of the profession, animal or bird, while children, by voice, facial expressions or gestures, tend to depict the named object. The winner is the one who can do it better.

Can and can’t

Pupils, after listening to the driver's question, answer it in the affirmative “Yes, I can” or negatively “No, I can’t”. A positive answer is followed by the execution of the named movement. For example:

Spelling games

"With one letter"

The teacher offers to list the subjects related to the chosen topic, starting with a certain letter. The child who remembers more words wins.

"Letter cards"

The teacher distributes to the pupils 3-4 pictures each with the well-known objects drawn on them. After that, he names a letter, and the children should pick up cards with the corresponding pictures. The game can be complicated - the teacher silently picks up the pictures, and the children say the word and pick up the card with the corresponding letter. The winner is the one who raises all the cards first.

"Telegrams"

The teacher writes a word on the board, and the students must come up with a telegram from a couple of sentences, where the first word begins with the first letter of the word written on the board, the next with the second letter, etc.

"The letters scattered"

On a piece of paper you need to write a word in large letters and cut it. Then ask the children to assemble it. The one who gathers the word faster will win. You can also use this same principle by cutting a sentence into words. With its help, students can more easily learn the construction of questions or negations with different times.
Lexical games

"Cross out the extra word"

The teacher prepares cards containing 4-6 words, and the student's task is to find an extra word that is not thematically related to the rest. For example, in the list dog, sheep, cat, cow, wolf, horse, “wolf” will be superfluous, which is not a pet. "The odd word is wolf"

"What's missing?"

Lay out objects related to one topic in front of the students. After that, the children must close their eyes, and at this time one of the objects must be removed. “Close your eyes. Open your eyes. What is missing? " Then you can switch roles with the student.

Grammar games with students

"Write my verb correctly"

On cards or on the blackboard, the teacher writes a series of sentences, for example, in Present Continuous time. Where semantic (in infinitive form) and auxiliary verbs should be located, gaps are left. Pupils must fill in these gaps. Four of them should be given cards with “am, are, is, ing”, they should bypass the rest, checking the correctness of the spelling of the sentence. For example, in the sentence "Did you forget to give me a drink?" students need to find the right word and put it in its place.

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"Hide and Seek in the Picture (Using Prepositions of Place)"

In advance, the teacher selects a picture depicting a room. One of the students is virtually hiding in this room, for example, under a table. He writes on a piece of paper “ under the table "and passes it to the teacher. Other schoolchildren must find where he hid, and the guesser becomes the driver.

"This is my spot"

This game can be effectively used to construct sentences using different times. Each student receives a card with a member of the proposal (at home, do, in, I, etc.). Then the teacher pronounces the sentence in Russian, and the holders of the cards must be placed in the correct order.

Outdoor games related to lexical, phonetic or grammatical material

"We listen to the command"

In the game, you can do, for example, working out prepositions. For this, it is better to use an object, for example, a chair. The teacher speaks the command with a preposition, and the student must execute it: "under the chair", "on the chair", etc.

Confusion

The driver names one part of the body, and touches the other part. At the same time, the rest of the students should touch exactly that part of the body that the leader calls, and not the one that physically touches. Together with the pronunciation of the names of body parts, you can also call numbers in English.

"Simon says"

The teacher says the phrase "Simon says ..." and continues it ("touch your nose, run, jump, sit down, stand up"). But students should only perform those of the commands that began with this introductory phrase.

"Reading the map"

Pupils are given blank tables and divide them into two teams. The participants in the game take turns running up to the map, find a name on it, which they write on pieces of paper. The team that completes the task earlier wins.

"Pay attention"

All students are given cards with different words, after which everyone is seated in a circle. The teacher pronounces one of these words, after which the owner of the card with this word should rise from his place, and, having described the circle, return to it. Those who miss their turn are eliminated from the game.

"The opposite"

One student utters a word or phrase, and his opponent must depict or name the opposite.

"Run-Freeze"

The teacher commands “Run!”, After which the children start running until they hear another command “Freeze! Animals "and must freeze in the pose of some kind of animal. The teacher asks: “Are you a sheep?” And the student answers: “Yes, I am a sheep” or “No, I am not”. With the help of these games, you can consolidate topics about professions, musical instruments or sports games.

"Eatable - uneatable"

The teacher throws a ball to the students, pronouncing the English names of edible or inedible items. If an edible object is called, then children should try to catch the ball, otherwise - throw it away.

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"Movers"

First, you need to learn some commands with the students.

Then the driver will give these commands, and the rest will carry them out. The participant who made the wrong move leaves the game.

"Letters or numbers"

Write letters and numbers on the asphalt with colored crayons. Then the teacher calls the appropriate sign, and the child must find and stand on it.

Conversation games

"Chain"

The teacher begins the story by pronouncing the first sentence, and the children continue it in a chain. For example, I get up at 8 o'clock. I take a shower. I have breakfast. You can further complicate the game, forcing each subsequent student to repeat everything previously said, as a result, the latter will have to retell the whole story. The next participant can start each successive sentence with the last word taken from the previous sentence.

"Where is it?"

The leader closes his eyes, at this time the students are hiding something. Opening his eyes, the driver asks: "Where is the ...", and the others help him in the search, prompting in English: "The pen is at the bag".

"Animals and birds"

The driver imitates the habits and voice of a randomly chosen animal or bird, and the rest of the students must, using the questions asked in English, find out who was conceived. “Do you live in America? What color are you? Are you a ...? " The one who was the first to guess the intended animal or bird becomes the driver himself.

Home teaching English

Learning the language must certainly continue at home. All of the games listed above by parents can also be used. During the games, it is advisable to observe the following points:

  • parents who know English well should explain the rules in the target language using short phrases and supporting gestures and facial expressions;
  • sentences should be pronounced slowly, changing the key;
  • with a reciprocal gesture, the child will let you know that he understood what was said.

If the parents do not have enough time for long English lessons, then they can offer the child computer games in this language . You won't have to force children to play computer games, and if their interface is in English, then training will take place along with the game. There are also games online. It is necessary to select games in accordance with the age of the student. The following programs are suitable for schoolchildren:

For lazy people, the course "English for Hooligans" is intended. After switching on, the computer is blocked by this program until the task in English, compiled by the parents, is completed. To exit the program, you can use the password that is available only to the elders. There are also online coloring pages, puzzles, puzzles, dominoes, loto, crosswords.
Games are one of the most powerful tools you can use to improve your English skills. Sources of games are different: textbooks, the Internet, replete with various "development", in the end, you can come up with them yourself.

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