When the total test is discharged 0.9 20.1. New Personal Rating and Hall

Already players managed to feel the rebalance of technology in updating 9.20, as we took up a new portion balanced changesscheduled for 9.20.1. This time they will touch tree studies UK., light tanks of the USA and the legendary Chinese car Type 59. Before proceeding with the review specific techniqueRecall for what reason we do it. The purpose of the rebalance is to give the second life to cars that over time have lost their combat efficiency. Another reason is to set and / or strengthen the unique role of types of technology within each nation. Let's tell you in detail about everything.

British technique

Your feedback during the total test has caused a number of changes related to medium tanks and PT-SAU of Great Britain.

Instead of improving the combat efficiency of the FV4202 tank (P), the combination of durable front armor and increased engine power made it too efficient. Raising the frontal booking of the tower gave FV4202 (P) a significant advantage over "Odnoklassniki". To fix it, we have shut off the original changes: the tank will still get a small increase in the frontal booking of the tower, but not the case, as was originally.

By enhancing the shooting comfort for PT-SAU FV4004 CONWAY and FV4005 Stage II, we made them more efficient as fire support machines. But the increase in mobility was already excess: in combination with decent fireproof, it made FV4004 Conway and FV4005 Stage II machines for damage, which can quickly get away from the response fire. They leveled, applied big damage and left before the enemy could answer. We again changed their mobility to make cars balanced. Now the FV4004 has a maximum speed forward reaches 40 km / h (previously 35 km / h), and FV4005 Stage II, it remains the same as in the update 9.20, 35 km / h.

British heavy tanks of the level VIII and above were balanced, however it seems that they are all completely different. We made a consistent branch of them with the gameplay, like Conqueror. Now these are universal heavy tanks with powerful guns, strong towers and housing, as well as a significant safety margin from Caernarvon. Let's take a look at the changes closer.

Tank Caernarvon caused many questions with an unusual combination of heavy tank strength, mobility and booking of Art, as well as low one-time damage and an accurate gun. We gave this car a new tool with a larger time, armor is thorough, so that it becomes a real "heavy", and he took two 20-pound guns. Simply put, no longer need to sit behind the spins of heavily allies. Caernarvon - This "heavy", and he must act appropriately: more count on his own booking and not be afraid to enter the nearby battle. The tower of this car was replaced with a more armored centurion 32-PDR, as well as the side armor of the case. To balance the improvement in the survivability and fireflow, we have slightly reduced mobility and maneuverability.

Tank Conqueror Not enough "hard" due to booking. Update 9.20.1 will make an effective assault TT from it, significantly improving its overall protection. Now he will be able to withstand PT-SAU from high levels, and a powerful tool with impressive armor and one-time damage will be allowed to fight at the point of attack. The car will also get a new top tower with a strong armor in front, and the current tower will become stock. In addition, we will change the selection of guns on the Conqueror Tank, taking two 20-panties from him and giving him an Stock 32-pound gun. So that the car does not get too powerful, we reduced mobility and rapidity. Despite the improvement of the Booking of the Corps and the Tower, the tank remained a weakly pressed lower head detail and the commander turret - consider it in battle.

Weathered, but extreme tank FV215B. With the rear arrangement of the tower not everyone liked. It only has selected players showed high efficiency and generally seemed poorly balanced, if his weak and strengths. The most important thing, this tank is significantly different in style of playing from a well-armored multifunctional heavy tank, which should be wary of this vehicle. For this reason, the car after PT-SAU AMX FOCH (155) will switch to the category of special, and its place will take new tank Super Conqueror. . As with the French PT-SAU X level (if you still laid out and bought FV215B), with the update output 9.20.1 you will be charged Super Conqueror. This machine is a logical continuation of the branch from the Conqueror tank. Heavupred, with a good weapon, it is very effective in many situations. This tank deserves a separate review, which will be released closer to the update. Follow the news.

British medium tanks seem to be perfect technique to provide fire support from the average distances. They combine an excellent tool, excellent angle to decline the guns, a review and stabilization. Hide behind the hill, find a careless opponent and mean it with projectiles. It sounds simply, but in fact it is not the case, since it does not always have enough booking to fulfill this role. After several accurate enemy shots, the tower becomes how the sieve - and you understand that something went wrong.

To secure the role of the medium-line warriors, we have improved the frontal reservation of the towers of these British cars. The reduced armor with a thickness of 240 mm and higher at the VIII-X levels will allow these tanks to perform their role and deliver the headache to the enemy with frequent ricochetes from the tower.

FV 4202 reviews forced to pay attention to this car. The frontal booking of the tower will be improved. Mobility will also be enhanced: in the update 9.20.1, the machine will receive such a hot engine capacity of 650 hp, which will quickly develop the maximum speed, moving along with other medium tanks and effectively perform its role.

FV4005 Stage II, as well as machines, leading to it, are infrequently visiting in battles. Requiring significant skills from the player, these PT-SAU have a slight booking, but mobile, and also offer careful game process And do not forgive mistakes. It is not surprising that they are not popular. To give this branch of technology to the second life, we have made changes to the parameters of machines such as Challenger, Conway and Fv4005 Stage II, raising their firepower and vitality, which should make the game on this technique more comfortable. These changes are based on reviews of players and statistical data.

To the previously fulfilled the role of the Middle Tank, the CHALLENGER machine will return the classic role of PT-SAU, and the damage will become its main task. This British level VII machine will seriously sweat the enemy's technique due to a new tool with an average damage of 280 units, which will be balanced by an angle horizontal press 120 °. This car will no longer work chaotically rush around the map. Instead, it will be necessary to act like this: take a good position and begin to damage the enemy technique, using the high firing power and the speed of turning the tower.

The FV4004 Conway will receive a tool B.L. 5.5-in. AT GUN as an alternative, capable of applying on average 600 units of damage, which will make the game on this machine more diverse. You can play from damage per minute using a 120-mm L1A1 AT tool, or get used to the game on FV Stage II, applying a high one-time damage from B.L tools. 5.5-in. AT GUN. Simple addition of guns will not be enough to return FV4004 Conway to life. For this reason, we have improved the mobility of the machine and the angle of declining the gun. The latter is now -10 °, allowing you to squeeze the maximum of uneven relief. The only limitation is an angle of a horizontal fitting, equal to 180 °. But you still will not have the need to print the body when aiming (which could lead to the detection of the machine). Also no longer need to come down for a long time after the shot, since the spread from turning the tower is much less than from the corps turn. And last: the speed of rotation of the tower is increased to 18 ° per second, which will make it faster to aim and apply damage to the enemy, reducing the chance to get damage yourself.

With the exception of some individual moments, allowing victory, FV4005 Stage II was not the best car in the "world of tanks". In the update 9.20.1, we will fix it with several changes. Due to the improvement of mobility, this car will be able to occupy the position and leave the opponent from under the fire faster. Along with the increase in strength, the FV4005 Stage II shooting efficiency will improve due to an increase in the rotation rate of the tower, the horizontal fitting sector is 180 ° and a decrease in the scatter from the tower turn. And last: the angle of declining guns in -10 ° will allow to use the relief, hiding the weakest casing and the tower, and an increase in ammunition up to 20 shells will seriously sweep the opponent. In other words, the car got everything you need to stay in battle longer and effectively help allies.

If you are given a question why we went around the VIII level and immediately took up Conway, simply imagine Charioteer with a top 105 mm tool. We will not make serious changes In the characteristics of this car - except that we will increase up to -10 °.

FV215B is replaced by Super Conqueror

  • Caernarvon
  • Conqueror
  • FV215B.
  • CENTURION MK. I, Centurion Action X and Centurion MK. 7/1.
  • Challenger
  • FV4202.
  • Charioteer.
  • FV4004 Conway.
  • FV4005 Stage II.

Changed the name of the second tower with Centurion Action X * on Centurion 32-PDR

Added instrument OQF 32-PDR Gun MK. II with a 100-PDR bundle in the CENTURION Tower. Basic TTX guns are as follows:

  • angle of elevation of 18 degrees;
  • angle of declining -10 degrees;
  • scatter by 100 m 0.34;
  • recharge time 6.5 s;
  • time Information 2.3 s.

Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 220 mm;
  • speed \u200b\u200b878 m / s.

TTH shells are as follows:

  • damage 280;
  • pushing 252 mm;
  • speed \u200b\u200b1098 m / s.

Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 370;
  • pushing 47 mm;
  • speed \u200b\u200b878 m / s.
  • The spread of the guns from the movement of the running FV221 is increased by 12%.
  • The spread of the guns from the movement of the running FV221A is increased by 14%.
  • The spread of the guns from rotation of the running Fv221 is increased by 12%.
  • The spread of the gun from the rotation of the FV221A is increased by 14%.
  • Scatter OQF 17-PDR Gun MK. VII When turning the Centurion Tower 32-PDR is increased by 25%.
  • CENTURION MK Tower rotation speed. II Changed from 30 degrees to 26 degrees / s.
  • The rotation speed of the Centurion 32-PDR tower is changed from 36 deg / second to 30 degrees / s.
  • The angle of elevation of the OQF 17-PDR Gun MK gun. VII in the Centurion MK Tower. II changed from 15 degrees up to 18 degrees.
  • OQF 17-PDR Gun MK gun declining angle. VII in the Centurion MK Tower. II Changed with -8 degrees up to -10 degrees.
  • Changed the name of the first tower with Centurion Action X ** on Conqueror MK. II.
  • Changed the name of the second tower with Conqueror MK. II on Conqueror MK. II ABP.

Added instrument OQF 32-PDR Gun MK. II with a wip 50 to the Conqueror MK Tower. II. Basic TTX guns are as follows:

  • angle of elevation of 15 degrees;
  • angle of declining -7 degrees;
  • scatter by 100 m 0.33;
  • recharge time 5.9 C;
  • time Information 2.1 s.

Added instrument OQF 32-PDR Gun MK. II with a wip 50 to the Conqueror MK Tower. II ABP.

  • angle of elevation of 15 degrees;
  • angle of declining -7 degrees;
  • scatter by 100 m 0.33;
  • recharge time 5.9 C;
  • time Information 2.1 s.

Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 220 mm;
  • speed \u200b\u200b878 m / s.

Adds installed APDS MK. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 252 mm;
  • speed \u200b\u200b1098 m / s.

Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:

  • damage 370;
  • pushing 47 mm;
  • speed \u200b\u200b878 m / s.
  • Recharge time 120 mm Gun L1A1 for Conqueror MK tower. II ABP changed from 10.5 seconds. up to 11.3 seconds.
  • CONQUEROR MK Tower rotation speed. II Changed from 36 degrees to 30 degrees / sec.
  • CONQUEROR MK Tower rotation speed. ABP II is changed from 34 deg / second to 32 degrees / s.
  • Strengthen the booking of the tower and the case.

Added to the OQF 32-PDR AT GUN MK gun. II with ammunition 30 to the Avenger Tower. Basic TTX guns are as follows:

  • angle of elevation of 20 degrees;
  • angle of declining -10 degrees;
  • horizontal angles -60 60 degrees;
  • scatter by 100 m 0.35;
  • recharging time 7.8 s;
  • time information 2 s.

Added aPCBC MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 220 mm;
  • speed \u200b\u200b878 m / s.

Adds installed APDS MK. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:

  • damage 280;
  • pushing 252 mm;
  • speed \u200b\u200b1098 m / s.

Added HE MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:

  • damage 370;
  • pushing 47 mm;
  • speed \u200b\u200b878 m / s.
  • Challenger Tower rotation speed Changed from 14 degrees to 16 degrees / s
  • The rotation speed of the Avenger tower is changed from 16 deg / second to 18 degrees / s

Added to the gun B.L. 5.5-in. AT GUN with a wiping 30 in the FV4004 CONWAY Tower. Basic TTX guns are as follows:

  • angle of elevation of 10 degrees;
  • angle of declining -10 degrees;
  • horizontal angles - 90 90 degrees;
  • scatter by 100 m 0.38;
  • recharge time 14.4 C;
  • time Information 2.4 s.

Added projectile AP MK. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:

  • damage 600;
  • publishment 260 mm;
  • speed \u200b\u200b850 m / s.

Added HE MK projectile. 1t for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:

  • damage 770;
  • penetration of 70 mm;
  • speed \u200b\u200b850 m / s.

Added hesh mk projectile. 1 for guns B.L. 5.5-in. AT GUN

  • damage 770;
  • pushing 200 mm;
  • speed \u200b\u200b850 m / s.
  • The rotation speed of the FV4004 Conway tower is changed from 16 deg / second to 18 degrees / s
  • The angle of declining guns 120 mm at gun L1A1 in the Tower FV4004 CONWAY Changed with -5 degrees up to -10 degrees
  • Maximum speed forward changed from 35 km / h 50 km / h

Added engine Rolls-Royce Griffon. The basic TTH motor is as follows:

  • power 950 hp;
  • chance of ignition 20%.
  • Scattering gun 183 mm L4 when turning the FV4005 Stage II tower is reduced by 12%.
  • The rotation rate of the FV4005 Stage II tower is changed from 12 deg / second to 16 degrees / s.
  • The angle of declining gun 183 mm L4 in the FV4005 Stage II tower is changed from -5 degrees to -10 degrees.
  • The angles of horizontal guidance of the gun 183 mm L4 in the FV4005 Stage II tower are changed from 45 degrees up to 90 degrees in both directions.
  • The ammunition gun 183 mm L4 in the FV4005 Stage II tower is changed from 12 to 20 shells.
  • The maximum speed of movement is changed from 35 km / h to 50 km / h.
  • The maximum speed of the movement is changed from 12 km / h 15 km / h.

Light tanks X levels

Possessing good overview and mobility, as well as excellent disguise to stay unnoticed, light tanks of levels have become excellent "scouts". However, their fireproof power was insufficient to effectively resist single-level machines of other classes. In the update 9.20.1, this will be corrected due to a number of changes relating to the comfort of firing, damage per minute and one-time damage.

Insufficient fire power did not allow the tank Xm.551 Sheridan. To significantly influence the outcome of the battle on the maps, where "light" has a smaller value. Top American will receive an increased one-time damage for 105-mm Lightweight Gun with former rapidity. In other words, the damage will grow per minute, and this will significantly increase the charidan chances against medium tanks.

W. RHM.. Panzerwagen. Improve the stabilization of the gun and the speed of information. Since for the execution accurate shot It will take less time, the probability of being detected will decrease - and survival will increase. We also increased the speed of the machine to emphasize its role as a rapid, mobile sniper, which plays from damage per minute, and not from the "revelation" of the opponent's strength. At the same time, the one-time damage we reduced that damage per minute for this car remained at the same level.

Due to the small size, imperceptibility and incredible agility T.-100 LT. best suited for active "light." However, in relation to fire power, he did not imagine a serious danger. We will raise him damage per minute to make an active "Svellka" from it, which is capable of across.

If you take light tanks of France, for AMX 13 105 The detection of the opponent is also important as damage. We raised his one-time damage to emphasize this feature among five LTs.

And last. All five LTs levels (including Chinese WZ-132-1) will be increased by the ammunition, so that the shells have enough for the whole fight.

Technical details of the Amendments

  • XM551 Sheridan.
  • Rheinmetall Panzerwagen.
  • T-100 LT
  • AMX 13 105.

Light tanks USA

By analogy with heavy tanks of Great Britain, the US VRT branch will be subject to change that will lead it to a single gaming "denominator." Finishing at the XM551 Sheridan, now it includes five light tanks with a conventional system of charging. The T71 was renamed T71 DA and moved to a mixed branch of light, medium and heavy tanks, freeing the place for the beginner - T71 CMCD. The machine is modeled on the basis of T71, but it will not have a store charging system. At the same time, some changes in combat parameters will give a unique gaming experience. M41 Walker Bulldog remains, but will no longer have a shopping system (gun 76 mm Gun T91E5), which does not fit into the overall concept of the branch. In addition, we also changed several transitions between two branches.

  • The spread of the gun from the movement of Type 59 is reduced by 22%
  • Split guns from turning Type 59 rotation reduced by 22%
  • Split gun 100 mm Type 59 when turning the tower is reduced by 25%
  • Time aiming tools 100 mm Type 59 is changed from 2.9 seconds. up to 2.3 seconds.

Tank Type 59 appeared in the game for a very long time and has not yet lost the relevance. Having an armor sufficient to block shells with a break below 200 mm, maneuverability allowing you to quickly get into the desired point of the card, and fire power to sweat the enemy (both at a distance and in the near battle), this average tank VIII level is all It is still capable of acting effectively on the battlefield.

Despite all its concern, this machine is very demanding of the player's skills, and in updating 9.20.1, given your requests, we will increase its fighting efficiency. To play the Type 59 tank was more comfortable, we will improve its stabilization and will reduce the information. Shooting on the go and after the stop will become more accurate and will take less time.

Along with Type 59 tank, we also revised 59-Patton characteristics, raising a breakdown by an armor-piercing projectile from 190 to 212 mm. Additionally, we have improved T-34-3: improved its booking to Type 59 and made more comfortable aiming parameters:

  • Time aiming gun 122 mm D-25TA changed from 3.4 sec. up to 2.9 seconds.
  • The angle of declining the gun 122 mm D-25TA is changed from 0 degrees to -4 degrees.
  • Enhanced Booking Cases and Towers.

We still have something to tell you about updating 9.20.1, so watch the news. And if you have questions or suggestions about the balance sheet changes, join the discussion on the forum.

Update 9.20.1 will be released on October 17 at 10:00 (MSC) and will contain a number of changes in the technology of Great Britain, the USA and China. In addition, we seriously finalized the balancing mechanism: now the technique collected teams It will be further redistributed based on its roles. Personal combat missions are also significantly processed - from the interface to awards and mechanics of execution aimed at the overall improvement in perception. For awards, the categories "Epic Achievements" and "Battle Heroes" will now be issued bons. All the details of the changes are looking below.

Inaccessibility servers

World of Tanks servers will not be available on October 17 from 3:00 to 10:00 (MSC) due to the update. A convincing request to refrain from payments at a specified period of time.

The clang portal will also be unavailable during the update.

Premium Account and Compensation

Players who at the time of the start of technical works are active premium account or other temporary services (for example, camouflage), will be compensated for the day of the account of the account and / or the day of use of services starting from October 17 from 3:00 (MSK) according to these rules. If you want to make purchases in the game, wait for the server launch.

Rebalanse technology

We change british PT-SAU FV4005 Stage II branches to play them was more comfortable. At the middle tanks from the VIII to x, the level of the tower will increase, which will emphasize their role as fire support machines from the average distance. We also changed the branch of heavy tanks of Great Britain since the VIII level to provide a serial gameplay, similar to the style of the game on Conqueror. The FV215B released at the X level will take a new heavy tank Super Conqueror, and the FV215B will become a promotional machine.

In updating, light tanks X levels will receive an increase to firepower, and LT US will be "shuffled" to provide a unique gameplay. Finally, we will significantly change Chinese premium tanks, outdated over the years to actualize them.

We once again revised the combat parameters of the Super Conqueror, Conqueror, FV4005 Stage II, FV4004 Conway and Fv4202 (P), taking into account your feedback during a common test. Detailed information about this - in the article about changes in technology.

Personal combat tasks

After analyzing your feedback, we made significant adjustments to personal combat missions. Along with the change in the conditions that the game's realities now meet, in updating 9.20.1, instead of premium sheets, the order of the order and components that will make the passage of the first campaign are more flexible. We also improved navigation by changing the interface of personal combat missions. We hope that you will appreciate it.

Bones and medals

If you have not yet been "resized" to x level, prefer to play at low-level techniques and do it well, update 9.20.1 will give you additional motivation to demonstrate your talents in every battle. You will receive bones for the awards of the categories "Epic Achievements" and "Battle Heroes". This new rule will be applied only to the awards received after updating 9.20.1.

Improvements balancing

Now heavy and medium tanks will not be distributed between teams randomly. The balancing will be broken by PT-SAU, medium and heavy tanks on smaller subgroups (according to their role in battle) and try to create teams so that in each part of the list (top-mid-bottom) machines with the same game roles are uniformly distributed. We also satisfied some of your requests: improved the logic of collecting teams, increased the chance of hitting the general battle, etc.

Update 9.20.1 approaches official outputand we start new series common tests. Participate in testing and evaluate the changes over which the developers worked in lately. This is what will be available on the common dough server:

  • Rebalance of light tanks X levels, as well as techniques of Britain and the United States.
  • Recycled personal combat missions with a new interface and mechanics, allowing them to perform them faster.
  • Additional remuneration for high efficiency in battle - new ways to get bones.

Changes can be found in detail in recent publications:

How to get to the overall test?

Bones and medals

With 9.20.1, conquering the medals of the categories "Epic Achievements" and "Battle Hero", the player will receive additional encouragement in the form of Bon. Please note: Bones will not be charged for cumulative medals. The number of Bon is not final and can change.

Improvements for the general battle

In the type of combat " General Battle»The following changes are made:

  1. The message about the victory or defeat in battle has changed.
    Added the new kind Messages about the victory or defeat in battle so that the players make it easier to understand when and why the battle ended. The message has separate animations for victory, lesions and a draw. Additional text shows why the battle is over. When the battle is completed by the capture of the base, the strip of the progress of the capture goes into the "blocked" state shortly before the message appears to show that the result will not change.
    This innovation is applied to all random and rank battles, as well as to the general battle.
  2. Updated pop-up tips for awardsin which are described different conditions receipt. In standard, oncoming battle and storming conditions alone, and in the general battle requirements above.
  3. Improved combat interface (HUD) in the general battle.
    The transparency of the background panels with the list of players is reduced so that the information is easier to read on a light background (sky, water, etc.).
    IN top panel Added boundary designations to improve perception.

Improvements for the "Training Polygon"

Changes:

  • The irrelevant options in the context menu of the windows improvement windows, the study tree, and the "carousel" of the technique are disabled.
  • Balanced awards (loans and experience) for victory and lesions when passing training landfill.
  • The accrual of the awards for the passage of the training landfill is now displayed in the center of notifications.
  • Added notification of players that they will not receive a reward when re-passing the training landfill.
  • The crew recruiting window has become more informative.

Corrections:

  • Fixed a bug in which some interface elements in color blindness mode are displayed incorrectly.
  • Fixed bugs that arise when saving and restoring settings (equipment panel and sights) when the player fell to the training ground and left this mode.
  • Fixed drawing some gaming prompts (Demasking during shooting, the need to return to the capture circle).
  • Fixed a rare error of incorrect display of the "Skip Training" button.
  • The results of the battle in the mode are removed from the center of notifications.
  • Fixed display of the EULA licensed window when the game client is restarted.
  • Description of the characteristics of the technique in the boot screens of the training landfill is now correct.
  • Fixed a bug due to which the musical tracks of combat, hangar and the final roller of the educational landfill were superimposed on each other.
  • On the winning screen added descriptions of awards.
  • Fixed bugs in the behavior of bots.
  • Fixed mapping border display errors.

New game models in HD quality

Sound

We switched on new version WWISE 2017.1.1, which will expand opportunities for further audio improvements.

Changes in technology

  • Changed the name of the second tower with Centurion Action X * on Centurion 32-PDR.
  • Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the Tower of Centurion 32-PDR. The flight rate of the shells of the new top gun - 878/1098/878 m / s, the flight rate of the shells of the old top gun - 1020/1275/1020 m / s. Basic TTX guns are as follows:
    • angle of elevation of 18 degrees;
    • angle of declining -10 degrees;
    • scatter 0.34 m per 100 m;
    • recharge time 6.5 s;
    • time Information 2.3 s.
    • damage 280;
    • pushing 220 mm.
    • damage 280;
    • pushing 252 mm.
    • damage 370 units;
    • pushing 47 mm.
  • Removed gun OQF 20-PDR Gun Type A Barrel with a wiping unit 60. From the Centurion Action X * tower.
  • Removed OQF 20-PDR Gun Type B Barrel gun with a second-hand 60 unit. From the Centurion Action X * tower.
  • The load capacity of the running FV221A is changed from 63,000 to 64,000 kg.
  • The spread of the guns from the movement of the running FV221 is increased by 12%.
  • The spread of the guns from the movement of the running FV221A is increased by 14%.
  • The spread of the guns from rotation of the running Fv221 is increased by 12%.
  • The spread of the gun from the rotation of the FV221A is increased by 14%.
  • Scatter OQF 17-PDR Gun MK. VII When turning the Centurion Tower 32-PDR is increased by 25%.
  • CENTURION MK Tower rotation speed. II Changed from 30 to 26 deg / s.
  • The rotation speed of the Centurion 32-PDR tower is changed from 36 to 30 deg / s.
  • The angle of elevation of the OQF 17-PDR Gun MK gun. VII in the Centurion MK Tower. II changed from 15 to 18 degrees.
  • OQF 17-PDR Gun MK gun declining angle. VII in the Centurion MK Tower. II changed from -8 to -10 degrees.
  • Changed the name of the first tower with Centurion Action X ** on Conqueror MK. II.
  • Changed the name of the second tower with Conqueror MK. II on Conqueror MK. II ABP.
  • Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the conqueror mk tower. II. Basic TTX guns are as follows:
    • angle of elevation of 15 degrees;
    • angle of declining -7 degrees;
    • scatter 0.33 m per 100 m;
    • recharge time 5.9 s;
    • time information 2.1 s.
  • Added instrument OQF 32-PDR Gun MK. II with a wip 50 unit. In the conqueror mk tower. II ABP. Basic TTX guns are as follows:
    • angle of elevation of 15 degrees;
    • angle of declining -7 degrees;
    • scatter 0.33 m per 100 m;
    • recharge time 5.9 s;
    • time information 2.1 s.
  • Added aPCBC MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 220 mm;
    • speed \u200b\u200b878 m / s.
  • Adds installed APDS MK. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 252 mm;
    • speed \u200b\u200b1098 m / s.
  • Added HE MK projectile. 3 For OQF 32-PDR Gun MK. II. TTH shells are as follows:
    • damage 370 units;
    • pushing 47 mm;
    • speed \u200b\u200b878 m / s.
  • Removed gun OQF 20-PDR Gun Type A Barrel with ammunition 65 units. From the Centurion Action X * tower.
  • Removed OQF 20-PDR Gun Type B Barrel gun with a 100th unit. From the Centurion Action X * tower.
  • Removed gun OQF 20-PDR Gun Type A Barrel with ammunition 65 units. From the Conqueror MK tower. II.
  • Removed OQF 20-PDR Gun Type B Barrel gun with a 100th unit. From the Conqueror MK tower. II.
  • Removed the AP MK projectile. 1 for OQF 20-PDR Gun Type a Barrel gun.
  • Removed APC MK projectile. 2 For OQF 20-PDR Gun Type A Barrel.
  • Removed HE MK projectile. 3 For OQF 20-PDR Gun Type A Barrel.
  • Removed the AP MK projectile. 1 for OQF 20-PDR Gun Type B Barrel.
  • Removed APC MK projectile. 2 For OQF 20-PDR Gun Type B Barrel.
  • Removed HE MK projectile. 3 For OQF 20-PDR Gun Type B Barrel.
  • Cargo capacity Conqueror MK. I changed from 65 004 to 65,504 kg.
  • Recharge time 120 mm Gun L1A1 for Conqueror MK tower. ABP II changed from 10.5 to 11.3 s.
  • CONQUEROR MK Tower rotation speed. II changed from 36 to 30 degrees / s.
  • CONQUEROR MK Tower rotation speed. ABP II is changed from 34 to 32 degrees / s.
  • Strengthen the booking of the tower and the case.
  • Strengthen the booking Tower.
  • Strengthen the booking Tower.
  • Added to the OQF 32-PDR AT GUN MK gun. II with a wip 30 unit. In the tower of Avenger. Basic TTX guns are as follows:
    • angle of elevation of 20 degrees;
    • angle of declining -10 degrees;
    • horizontal angles -60 and 60 degrees;
    • scatter 0.35 m per 100 m;
    • recharge time 7.8 s;
    • time information 2 s.
  • Added aPCBC MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 220 mm;
    • speed \u200b\u200b878 m / s.
  • Adds installed APDS MK. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
    • damage 280;
    • pushing 252 mm;
    • speed \u200b\u200b1098 m / s.
  • Added HE MK projectile. 3 For OQF 32-PDR AT GUN MK. II. TTH shells are as follows:
    • damage 370 units;
    • pushing 47 mm;
    • speed \u200b\u200b878 m / s.
  • The rotation speed of the Challenger tower is changed from 14 to 16 degrees / s.
  • The rotation speed of the Avenger tower is changed from 16 to 18 degrees / s.
  • Strengthen the booking Tower.
  • Rolls-Royce Meteorite 202B engine power is changed from 510 to 650 liters. from.
  • OQF 20-PDR AT GUN TYPE A BARREL to decline the angle is changed from -5 to -9 degrees.
  • OQF 20-PDR AT GUN TYPE B Barrel tool the angle of the OQF 20-PDR AT is changed from -5 to -9 degrees.
  • The angle of declining gun 105 mm AT GUN L7 is changed from -5 to -10 degrees.
  • Added to the gun B.L. 5.5-in. AT GUN WITH BIUMA 30 URL. In the Tower FV4004 Conway. Basic TTX guns are as follows:
    • angle of elevation of 10 degrees;
    • angle of declining -10 degrees;
    • horizontal angles -90 and 90 degrees;
    • scatter 0.38 m per 100 m;
    • recharge time 14.4 C;
    • time Information 2.4 s.
  • Added projectile AP MK. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
    • damage 600 units;
    • publishment 260 mm;
    • speed \u200b\u200b850 m / s.
  • Added HE MK projectile. 1t for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
    • damage 770 units;
    • penetration of 70 mm;
    • speed \u200b\u200b850 m / s.
  • Added hesh mk projectile. 1 for guns B.L. 5.5-in. AT GUN. TTH shells are as follows:
    • damage 770 units;
    • pushing 200 mm;
    • speed \u200b\u200b850 m / s.
  • The speed of rotation of the FV4004 CONWAY tower is changed from 16 to 18 degrees / s.
  • The angle of declining guns 120 mm AT GUN L1A1 in the FV4004 CONWAY tower is changed from -5 to -10 degrees.
  • Added engine Rolls-Royce Griffon. The basic TTH motor is as follows:
    • power 950 l. from.;
    • chance of ignition 20%.
  • Removed engine Rolls-Royce Meteor MK. IVB.
  • Scattering gun 183 mm L4 when turning the FV4005 Stage II tower is reduced by 12%.
  • The rotation speed of the FV4005 Stage II tower is changed from 12 to 16 degrees / s.
  • The angle of declining gun 183 mm L4 in the FV4005 Stage II tower is changed from -5 to -10 degrees.
  • The angles of horizontal guidance of the gun 183 mm L4 in the FV4005 Stage II tower are changed from 45 to 90 degrees in both directions.
  • The ammunition gun 183 mm L4 in the FV4005 Stage II tower is changed from 12 to 20 shells.
  • The maximum speed of movement is changed from 35 to 50 km / h.
  • The maximum speed of the movement is changed from 12 to 15 km / h.
  • Strengthen the booking Tower.

Added Testing Machine SuperTests:

  • Kanonenjagdpanzer 105.
  • The spread of the gun from the movement of the RHEINMETALL PANZERWAGEN rheinmetall is reduced by 22%.
  • Ranzerwagen RHEINMETALL PANZERWAGEN rotation is reduced by 22%.
  • The spread of 105 mm kanone guns when turning the tower is reduced by 17%.
  • Recharge time 105 mm Kanone tool changed from 10 to 9 s.
  • Time aiming Tools 105 mm Kanone is changed from 1.9 to 1.6 s.
  • Damage applied by EXP projectile. APDS gun 105 mm Kanone, changed from 360 to 320 units.
  • Damage applied by EXP projectile. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • Damage applied by EXP projectile. HEAT guns 105 mm Kanone, changed from 360 to 320 units.
  • The ammunition is increased from 30 to 35 shells.

Download new wORLD version Of Tanks will be possible through the launcher or direct link on the official website. SuperTest will be available for download September 14, and the first total test Start on September 21.

Update output dates 9.20.1

Step upgrade 9.20.1
release date
Development of a renewal output plan 9.20.1 September 12, 2017.
Publication of Announcement on the World of Tanks website September 13, 2017.
Release Release Date 9.20.1 for Super Test September 14, 2017.
Beta Testing Patch 9.20.1 September 18, 2017.
Total Update Test 9.20.1 September 21, 2017.
Second General Test Update 9.20.1 October 5, 2017.
Update Release Date 9.20.1 For World Of Tanks October 17, 2017.

As can be seen from the World of Tanks output schedule 9.20.1, the entire September and the first half of October will continue testing changes on the super sensing, closed beta test and open with a total test in two stages.

Changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • Challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • CENTURION MK. I,
  • CENTURION MK. 7/1,
  • FV4202,
  • Caernarvon,
  • Conqueror.

Also updated 9.20.1 will make such changes.

  • Several models of tanks will be translated into HD.
  • The mechanism of selection of techniques for creating battles will be reworked. VBR will recruit tanks in a new way.

Replacement FV215B on Super Conqueror

One of the main changes in the update will be the translation of the British heavy tank 10 of the FV215B level into the promotional tanks. Instead of it at 10 level of the British branch heavy tanks World of Tanks 9.20.1 will appear Super Conqueror. We told you about replacing Fv215B on Super Conqueror in World of Tanks plans for 2017. As you can see the plan implemented.

FV215B replacement procedure on Super Conqueror

Important information: If you already have a FV215B tank in the hangar, then during the update of 9.20.1, you will have the Super Conqueror tank, which you will receive completely free.

The FV215B Tank crew is planted in a barrack and prepared under Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to a warehouse where you can take advantage of them. Below are the characteristics of the Super Conqueror tank.

Video

General Battle

rules

  • 60 players on the map, 30 in each team.
  • Only level technique participates.
  • Boy time: 15 minutes.
  • Victory Conditions: Send the enemy's database or destroy all its technique.

Formation of commands

  • The general battle is formed from the general queue of the "Random Fight" regime.
  • Getting into the general battle occurs randomly, by analogy with other types of combat: assault and counterfeit.
  • The general battle will be turned off by the players with insufficiently powerful computers. However, they will be able to enable it manually in the settings of the game: "Settings"\u003e "Game"\u003e "Types of random battles"\u003e "General Battle".
  • Each command is conditionally divided into 3 subgroups, 10 people each.
  • The player cannot choose a subgroup, belonging to a specific subgroup is determined by the balancer.
  • The composition of the teams in the general battle is regulated common rules Balance 2.0.
  • The composition of each subgroup by type of technology will be as much as possible to the composition of a similar subgroup from the opposite team.
  • Each team may have no more than 4 sau.
  • The difference in the number of platforms between the teams is no more than 2 platoon players.
  • If at least one player in the platoon is included in the type of combat battle, then such a platoon can get into this type of combat, regardless of whether it has the rest of the platoon.

Map

  • The general battle passes on the map "Nevelburg" with a size of 1.4 x 1.4 kilometers.
  • The appearance of players on the map is regulated by their subgroup.
  • Each subgroup has its own starting position ("initial rep").
  • Two databases: one for each team (as in standard battle).

Interface

  • The boot screen, the statistics screen (by TAB), the afterbirth statistics screen, as well as the commands panel are adapted under 60 players.
  • The whole team is divided into 3 subgroups.
  • The composition of each subgroup can be viewed in detail by pressing the corresponding subgroup.
  • Changed upper element user interface. In addition to the total number of destroyed technical team, this element also displays the percentage of the total number of strength points of each command.

Awards, Achievements and Statistics

  • In each general battle, players will be able to get bones. Also, players will be able to get bones in ordinary random battles, where only the technique of levels participate (T.N. "Twelfth" battle). Bones are accrued to players who earned on the basis of the battle of more than 400 units of pure experience.
  • The number of bon received as a reward depends on the experience earned in battle.
  • The player will be able to perform combat missions, personal combat missions, as well as receive all rewards available in random battles.
  • In the general battle, players will be able to receive gravity signs (as in random battles).
  • The "General Battle" type battles are not taken into account in the report of the player's achievements and do not affect the statistics of random battles.
  • Statistics on this type of battle will be displayed separately: "Achievements"\u003e "Statistics"\u003e
  • Statistics on the successes of a particular machine in the type of combat battle will be displayed separately: "Achievements"\u003e "Technique"\u003e Type of combat "General Battle".

The conditions for obtaining some medals were adapted.

"Warrior"

Destroy the enemy cars:

  • 6 or more in standard battle / assault / counter battle.
  • 8 or more in the general battle.
Radley Walters Medal

Destroy the enemy cars:

  • 8-9 in standard battle / assault / counter battle.
  • 10-12 in the general battle.
Medal Pula.

Destroy the enemy cars:

  • 10-13 in standard battle / assault / counter battle.
  • 13-20 in the general battle.
Medal of heroes Rings

Destroy the enemy cars:

  • 14+ in standard battle / assault / counter battle.
  • 21+ in the general battle.

Rank battles

  • Added the ability to receive grades not only in random battles, but also in the "rank battle" mode.
  • Added display of the rank of the machine on the machinery panel (in the carousel) with a specific value for each machine when choosing a "rank battle" mode.
  • Improved interface display of received rewards in the past stage. Information about the received award is also displayed in a pop-up tip when hovering on the rank.
  • Recycled calendar interface in mode. Information about prime hauls on each of the servers for the selected day is now displayed in the calendar window (and not in the pop-up tip, as it was before).
  • Changed a list of cards for playing in mode. Now fights pass on the following cards:
  • Submitted to the work of the Balancing:
    • The maximum amount of SAU in battle is reduced to two.
    • The balance sheet system on the type of technology has been improved (the balancing will try to find the most similar composition formulations).
    • The system of formation of commands in ranks has been improved.
  • The screen interface is revised when entering mode: Added information about servers available for the game; Recycled display of information about prime-half information.
  • On the download screen rank battle Added special tips explaining the main mechanics and the features of the regime. Also added a separate setting that allows you to configure the download screen specifically for the mode and gives the player the ability to choose one of the three options for displaying the download screen (similar to the setting for random battles, but it extends only to the "rank battle" mode):
    • Only text.
    • Text with illustration.
    • Minimap.

Display of season leaders in rank battles

  • Added an event archive: You can see the statistics of players on the season.
  • Added Filters "Soklanovtsy" and "Friends". You can see what position your friends or Soklanians are in the season leaderboard.

Improved equipment

  • Remove the advanced equipment can now be only for bones.
  • Now the equipment "Advanced Zippe Set" also becomes complex, the cost of its dismantling is indicated in Bonach.
  • After the update is released 9.20, the enhanced equipment will be automatically removed free of charge from all players so that you can reinstall it at your own desire.

Mechanics of stunning crew

  • In post-promotional statistics added time of the stunned.
  • Improved mechanic drawing damage and stunning through obstacles. Now SAU will not apply damage through obstacles with a thickness of more than two meters, if the target is completely hidden behind them. At the same time, the explosive wave can slightly overeat the corners of the obstacles. To do this, from the point of hitting the edge of the obstacle should be less than two meters. However, the damage from the explosion will decrease.

Sensual instructions

  • Now the influence of removal instructions on TTX technology is displayed in infoocans and simplified TTX.
  • In the ability to view the impact of removal instructions on TTX also added to the interface of the comparison of technology.
  • Added the ability to enable autocovers of removal instructions when purchasing them.
  • The bonus from the removal instructions affecting the level of ownership of skills and skills is now displayed in the personal crew members.

Corrections

  • Fixed the problem at which the camera was not tied to the model of the destroyed tank, but to the place of its destruction.
  • Fixed a problem in which in some cases the settings of the full-screen mode were not saved.
  • Fixed a bug in the display of equipment ranks.
  • Fixed a bug in reservation of the bottom of the MAUS Tank Case. Booking reduced from 250 to 50 mm.
  • In the "Equipment" window, a bug is fixed in mapping the maximum number of shells for guns 75 mm SA49.
  • Fixed a bug in which the technique, not suitable for the LBZ, was displayed as affordable.
  • Fixed a bug in which the non-burning rank is displayed as combustible.

Improvements

  • Improved location of notes in the contact window.
  • Added information about the earned machine rank when viewing the achievements of the players.
  • Added filter by range in command battles.

Famous problems (will be fixed later)

  • For the destruction of turnover, after 30 seconds, the player who committed a coup is not counted.
  • Imperceptibility of technology with unique camouflage in the hangar is indicated without a bonus from camouflage, but actually the camouflage effect works.
  • In the "invoked paragraph" of the recruiter, they do not displays recruits and reservists, if the account has been restored to the state of the date before the recruits accepted the invitation.
  • In some cases, with a rapid rotation of the cursor around the machine, the camera can dramatically change the position at the sight of the trajectory.
  • In some cases, the sequence of events in the history of the damage has been violated on the damage panel.
  • Technical text may be displayed in the afterbound statistics window when destroying the enemy of the coup.
  • Ribbon Events in battle about the capture of the base appears earlier than the specified number of capture glasses is recruited.

Cards

Eliminated the possibility of check-in in hard-to-reach places on the following cards:

New game models in HD quality

  • USSR: Churchill III, T-44-85, SU-5, SU-14-1;
  • Pz.kpfw. 38H 735 (f), pz.kpfw. IV AUSF. D, vk 30.01 (D); Bat.-Châtillon 25 T;
  • United Kingdom: Matilda Black Prince;
  • China: M5a1 Stuart.

Changes in technology

the USSR

  • The spread of the guns from the movement of the undercarriage T-54 The first sample is reduced by 9%.
  • The spread of the guns from the rotation of the T-54 of the first sample is reduced by 9%.
  • The spread of 100 mm D-10T-K when turning the tower is reduced by 25%.
  • Time Information Tools 100 mm D-10T-K for T-54 Tower The first sample is reduced from 2.4 to 2.2 s.
  • Review range increased from 360 to 380 m.
  • Strengthen the booking Tower.
  • EARR-412 equipment armoredness 100 mm D-10T-K extension increased from 183 to 190 mm.
  • Earth-412P equipment of UBR-412P, 100 mm D-10T-K increased from 235 to 247 mm.
  • The angle of declining guns is 100 mm D-10T-K increased from -6 to -7 degrees.
  • The ammunition gun 100 mm D-10T-K is increased from 34 to 56 units.
  • The spread of 100 mM LB-1 guns when turning the tower is reduced by 15%.
  • Recharge time 100 mm LB-1 for T-44-100 (P) tower is reduced from 8.1 to 7.5 s.
  • Time information of the gun 100 mm LB-1 for the T-44-100 (P) tower is reduced from 2.2 to 2 s.
  • Strengthen the booking Tower.
  • The spread of the guns from the movement of the T-44 is reduced by 9%.
  • The spread of the gun from the movement of the T-44M is reduced by 10%.
  • The spread of the guns from the rotation of the T-44 is reduced by 9%.
  • The spread of the guns from the rotation of the T-44M is reduced by 10%.
  • The spread of the gun 122 mm D-25-44 is reduced from 0.43 to 0.42 m.
  • The spread of 100 mM LB-1 guns when turning the tower is reduced by 14%.
  • Recharge time of the gun 122 mm D-25-44 for the T-44-100 tower is reduced from 19.2 to 15.2 s.
  • Time to recharge guns 100 mm LB-1 for the T-44-100 tower is reduced from 8,1 to 7.5 s.
  • Time tool information 122 mm D-25-44 for the T-44-100 tower is reduced from 3.4 to 3.2 s.
  • Time tool information 100 mm LB-1 for T-44-100 tower is reduced from 2.3 to 2.1 s.
  • Bruckover equipment UBR-412P tools 100 mm LB-1 increased from 235 to 247 mm.
  • The armoredness of the UBR-412 projectile, 100 mM LB-1 implements increased from 183 to 190 mm.
  • Scatter 100 mm D-10T2C increased from 0.35 to 0.39 m.
  • Scatter 100 mm D-54 reduced from 0.39 to 0.33 m.
  • Recharge time 100 mm D-10T2C for tower T-54 arr. 1949 decreased from 7.8 to 7.4 s.
  • Recharge time 100 mm D-54 for tower T-54 arr. 1949 increased from 8.2 to 8.5 s.
  • Time Information Tools 100 mm D-10T2C for Tower T-54 arr. 1949 increased from 2.3 to 2.5 s.
  • Time Time tools 100 mm D-54 for Tower T-54 arr. 1949 decreased from 2.9 to 2 seconds.
  • Strengthen the reservation of towers and housing.
  • Bruckover equipment UBR-412P tools 100 mm LB-1 increased from 235 to 247 mm.
  • The armoredness of the UBR-412 projectile, 100 mM LB-1 implements increased from 183 to 190 mm.
  • The angle of declining guns 100 mm D-10T2C is increased from -5 to -6 degrees.
  • Added engine M-50Ti (1200 liters.).
  • Removed engine M-50T (1050 liters.).
  • The spread of the guns from the movement of the running IC-7 is reduced by 16%.
  • The spread of the guns from the rotation of the IS-7 rotation is 16% reduced.
  • The spread of 130 mm C-70 guns when turning the tower is reduced by 25%.
  • Time Information Tools 130 mm C-70 for the IC-7 Tower is reduced from 3.1 to 2.9 s.
  • Strength increased from 2150 to 2400 units.
  • Added to a gun 152 mm d-4c.
  • Removed tool 122 mm A-19 arr. 1937
  • Removed tools 122 mm D-25C arr. 1944
  • Removed gun 152 mm bl-10.
  • Removed UBR-471 projectile.
  • Removed gear bro 471d.
  • Removed UF-471 projectile.
  • Removed shell 53-OF-551.
  • Removed UBR-551 projectile.
  • Removed UBR-551P projectile.
  • Strength increased from 1010 to 1200 units.
  • The cost of research of the BL-9C guns is reduced from 44,000 to 24,000 units. Experience.
  • The cost of the study of the following in the branch of the machine "Object 704" increased from 176,500 to 192,500 units. Experience.
  • Added to a gun 152 mm d-4c.
  • The cost of studying the following in the branch of the machine "Object 268" is reduced from 301,000 to 239,000 units. Experience.
  • The angles of horizontal tip are increased to 11 degrees in each direction.
  • The EQSER551M machine rate of 152 mm M-64 is increased by 25% (from 760 to 950 m / s).
  • Strengthened the roof booking of the tower.

Added Testing Machine SuperTests:

Changing the parameters of military equipment:

  • Time Recharge guns 12.8 cm kw.k. 44 L / 55 increased from 12 to 13.3 s.
  • Strength decreased from 3200 to 3000 units.
  • The spread of the guns from the movement of the running jagdtiger 8.8 is reduced by 6%.
  • The spread of the guns from rotation of the Jagdtiger 8.8 is reduced by 6%.
  • The speed of rotation of the running Jagdtiger 8.8 is increased from 22 to 26 deg / s.

USA

Changing the parameters of military equipment

  • Strengthened towards the towers.
  • Removed tools 90 mm Gun M41.
  • Removed tool 105 mm Gun T5E1M2.
  • Removed projectile AP M77.
  • Removed HE M71 projectile.
  • Removed HVAP M304 projectile.
  • Removed projectile AP T32M2.
  • APCR T29E3M2 projectile removed.
  • Removed HE M11A2 projectile.
  • Strengthen the booking Tower.

  • Additional equipment will be unloaded to the warehouse.

Changing the parameters of military equipment

  • The ammunition gun 75 mm SA49 is increased from 42 to 44 units.
  • The ammunition gun 100 mm SA47 is increased from 30 to 42 units.