Passage of Call of Duty World At War. Call of Duty: World At War - passing and secrets. Ring from Steel


So the next part arrived legendary Seriescomputer game which was developed by the Studio Treyarch.. In the fifth part, we will fight with a new, ruthless enemy in the Pacific Ocean and in Europe's expanses in last battles World War II. Be sure to try over the joint online passage of the campaign to four people - it is really unusual and interesting. Our passage call games Of Duty: World At War It will be built on consistent levels and is written from the Russian version, so there may be differences in the names of the missions. Well, forward to the destruction of enemies, we begin our. Total in the game 15 missions + 1 secret.

Call of Duty 5
Always ready
The game begins with a gaming roller in which we are almost not killed and we stay alive. After salvation, we will be given a gun, and the machine take the right on the barrel. Our task is to clean the village. Paint the forward, destroying enemies, but remember that you can climb forward on the break - kill, as nothing to do. Also be attentive about the grenade - their Japanese love to throw in us. Soon the first battle ends, and we can break a little. The current task is to unite with the second branch. Passing along the path, do not fit close to a certain similarity of the monument - this is an ambush. Soon we will get to the point and our task will already be "saving the second office". Sit down for the stone and start shooting enemies. We also destroy the big spotlight. Moving on. Soon you will see a lot of corpses, but this is again an ambush. I hide behind the shelter and carefully destroy enemies. Do not forget to throw back the grenades that threw us. Also, look around, as you can often observe one, two soldiers who sit behind the bushes or stone.

Discover accurately carefully!

Follow the collection point. Carefully kill the soldier behind the machine gun, we throw a couple of grenades forward and pass on, destroying enemies. We approach the truck from behind close, and make a hole in the barrel (key F). Watching the machine, we also try to carry out debt, i.e. Kill enemies. We need to install the charges in the bunker with ammunition. We go inside, set the charge (press F until the installation) and the bullet run out. From all sides the Japanese will appear and will attack us. Immediately we throw a few grenades for bags that are located to the right of the house, and run directly from the entrance to the bunker. Explosion, contusion, hit and us already drags a partner in the boat. That's how we finish the first mission.


Weak resistance
In this mission, we will storm the beach (parody of the "landing in Omaha"). Already at the very shore there is an explosion, we are thrown into the sea. Soon, our partner pulls on the shore and immediately gives an order - cause a rocket volley along the enemy. There is nothing easier - press the key 6 and the left mouse button. We look at the rocket volley caused by us and after a bright spectacle we get a task - break through the Japanese line of defense. We move forward, replacing the gun on something more powerful (the benefit of the weapon is abounding), for example, a machine gun. In the trenches, we shoot in red barrels to reduce the process of extermination of the Japanese. "Remove" (then this phenomenon will often be found in the game) one from the tree, a few kamikaze will appear from the grass with a cry of "Banzai" (if suddenly for some reason you have fallen a Japanese soldier to the ground in order to kill with the help of a blade, he has It may not work if you have time to press the V button in time).


We reach the bunker, in which we need to break through. We use the call of the missile volley, mark the place in the middle of two machine gunners. We kill the remaining Japanese soldiers, and enter the bunker. New tasks - destroy Japanese mortar calculations, as well as cause a rocket volley in Japanese tanks. Raised the stairs to the second floor and sit down for any of the machine guns located on the left. We kill all the soldiers from below, and after calling missile slots (button 6 on the keyboard and specify the target) on tanks. We go to the long room, where we are discussing further plans with a detachment. But Sivanna is not saving.

Call of Duty 5 Passage of Game
Hard landmark
We begin the mission in the deaf jungle. Gently moving forward, you do not fit close to the shot down. We are preparing to reflect the attack of disguised Japanese soldiers. Moving on, we need to get around Japanese artillery from the flank. Soon we will be united with another group and we will storm the bunkers. Everything is standard: shelter, shooting enemies. When you get to the bunkers with machine gunners, then there is another matter. We need to get a flamethrower (finally). We throw several smoke grenades, we run to flamethrower and dress it. Pry all Japanese soldiers in the bunker, go inside, and do the rest. Go to the airfield. At the bottom of the road from the grass, enemies will be cut out and there will be one on the tree too.



Here we have the airport building, more precisely, that there is left. Our mission is at the moment - to clean the building at any cost. The site editorial site advises first to reach a long-range truck, take the rifle and grenades in it. Remove machine gunners on the second floor, and then, I make my way to the building, all others with the help of flamethrower and automaton (if there is such a hand). We rise to the second floor, come to the balcony, jump down and moving forward using tanks as shelter. We reach the tag, jump into it. We take the bazook and destroy three Japanese tanks. We run on, storming the bunker with air defense guns. As an offensive force, we use a proven flamethrower. At the top level, I will just be anti-aircraft calculations in the amount of 4 pieces that we need to destroy. In this case, it is not necessary in the literal sense to destroy the designs, no, you just need to kill the soldiers sitting behind it. Now we protect the bunker (restrain the counterattack). Sit down for any air defense gun (better in two neighbors) and perform a mission. Under the end, two aircraft will help us.

Vendetta
We look at the scripting video (yes, these were German soldiers in those times) and soon we get control. Mild ahead, it turns out to be alive for another Russian soldier of the rubber. Follow him, you need to stay with a sergeant. He gives us his rifle, as it cannot shoot himself because of the wounded hand. There will be several recommendations on the use of a sniper rifle or shortbase (sniper rifle for teapots). You need to destroy all the Germans on the street, to delay the breath, aim and clamp the SHIFT key. Shoot only when there will be low bombers. Likewise in mind, you have not many attempts. Perhaps the fact that the Germans will let off the dog.


We leave the defense and stumble upon the convoy, follow the rubber. Our rims will prevent the German sniper, which we need to remove. We go inside the building through the window and rose to the second floor. Sniper is on the top floor in the building with banners (you can kill it when it will be on the 3rd floor with large windows). Follow the rubber. A patrol will pass by the patrol and will soon notice you, smoking with the help of flamethos. Go to the floor and enjoy, sticking to the windows. On the second floor there will be a beam, the cuts will save us. We continue to get out of the fiery hell already chrome, jump on the street. We connect with the allies. Now you need to support sniper fire comrades. We climb the stairs to the top and occupy a convenient position at the window. We wait for the moment when a German soldier with a flamethrower will come to talk to others and at this moment shoot right in the tanks with flammable on his back. There is an explosion, many killed enemies. We continue to shoot German soldiers. Soon they will begin to retreat, and we followed the rubber, destroying enemies. Soon we will get to the balcony, from which we have to kill General Amzl. Lay from the rifle and wait until it comes out of the building. If you do not get on it for the first time, then he hides behind the tank. We'll have to kill all his bodyguards, only then it runs out, do not miss this moment. After his murder, grenades will throw us, run away. Follow the rubber and stay alive. Jump into the water, this level is completed.

Call of Duty 5 wORLD passage at war
Their land, their blood
Rubber again with us, once again saves us. We go out on nature, our task is to move towards the river. Take the PPSH-41 barrels, a very useful thing, especially in the near battle. We make your way forward, destroying enemies. On the river we have to make a choice - go right or left. There is always to solve you, since there is almost no difference. We will go left to break through the German line of defense. We go ahead, get to the bridge, the MG-42 machine gun is lying before the trench, do not take sin. Together with a new friend, I make foresight, boldly break through the defense line of the Germans. It is best to go around the left. Gently pass under the bridge, we meet a new wave of soldiers, come to the house where the base of the old sample is. With the help of this instrument, we need to destroy enemy tanks (only 4). The Baudeas Bazuk is infinite, but consider that tanks can also shoot us. After 4 tanks fell in front of you, approach the barn, from which another tank and a group of German soldiers will leave. We destroy the technique and soldiers, after which we are going for regrouping. Let's leave the barn and sit down on the tank, we move on the road.


Drive up to the German camp, in which you need to penetrate. Everything is trite here: hiding, shoot, go ahead, hiding, shoot. And so to the victorious end. Do not forget to destroy the observational tower (this can be done using a bazook or a hammer cocktail). We go further and celebrate victory.

Burn them
We immediately find yourself in the epicenter of the battle. It flames with us and it is already good. We have to destroy mortar calculations of the enemy in the amount of 3 pieces. Throw smoke grenades in front of the machine gun to go through it. We destroy all Japanese with flamethrough or in another way. In the same way, we do with the remaining 2 calculations. Here are some useful tips:
1) Do not climb forward like Rambo, in which immortality. Do so if it is cheat, but no more
2) Kamikatse attack often, be extremely attentive. If you attacked, press the V button, but better try not to let him close to yourself
3) Look at the map - all enemies are designated in red
4) Pay special attention to palm trees where snipers are sitting, mostly palm trees with cables and platforms.

In this mission, show all your attentiveness!

It is important! That is why the Missions with the Japanese in Call of Duty: World At War Sophisticated: The Japanese constantly throw in you several grenades (especially in trenches), and fall very precisely; Snipers on the palm trees and kamikaze, which remains how to kill us.
All calculations will be on the way, it is not possible to get lost. Use tips and you can task. As soon as you destroy all mortar calculations will be given a new task - to get together in the last calculation. That's all, the mission is Completed!

Call of Duty 5 World At War Passage
Inexorable
We are on the tank, moving forward and enjoy the beauty of the jungle. Not long lasted our pleasure, after the shelling, we drop off the explosive wave from the tank and we begin the mission. Moving along the left river bed. We kill the Japanese, get to the hill. Very good here "shows" shotgun. We throw several flue grenades ahead - it will facilitate our movement. We go further. We destroy the anti-tank weapon, one more. After you perform the task, collect cartridges and relax.


As soon as you get forces - follow the department. We again fall on the battlefield. Our tank appears with flamethrower, followed by which we need to follow. We clean the terrain, then storm the entrance to the cave. We pass forward by the cave using Brauning M1919 (Browning M1919). Now weedly detect artillery guns. At the end of the cave, we clean the artillery arsenal and we meet with your detachment.

Iron and blood
We are on the T-34 tank. It is necessary to neutralize enemy artillery in the count of 4 calculations. We move forward. Try to shoot a tower enemy tanks. Use flamethrower (G) to destroy German soldiers. We destroy enemy artillery and go further. We shoot the enemy tanks and bunkers. Do not stand in one place, moving. German soldiers have Bazukov, so we will not be sweet. Also destroy the observation tower on the way. On the approach to branching, we compare with the land of the radio haze, and then we meet with the main group of troops.

On the elevation a good place For shooting enemy tanks, we use it. Total at the bottom of 8 tanks and 2 tower. We destroy them from above, but only then go down and reach railway station. Where without a rubber ...

call of Duty 5
Steel Ring
Sit down from the carriage, take the PPS next and connect with our squad. Volley Katyush, explosions, dust. Destroy the defenses of the Germans - shouts the commander, well, forward! I hurt for tanks, we use them as a cover. When the tanks stop, run to the left, kill the Germans and enter the house. Climb the stairs to the second floor, clean the place and sit down to shoot the soldiers from the windows of the opposite building from the rifles. We move through the office of the office (there is a staircase inside). Upon exit from the building, we are given a task - to penetrate inside the shelter. We act. We go through the courtyard, using shelter. We throw grenades, keep the left flank. We clean the shelter, following the rubber. There will be several soldiers with Bazuki on the roof, kill them first, then the rest. After stripping the shelter, it is necessary to destroy the retreating German troops. Go ahead along the road, finishing the running away German soldiers. The mission ends with the cries of "Hurray!".

Eviction
We are a rubber together, you need to clean the buildings. We move along the corridors, we get into the room with our partners, where we see a small scene with the participation of the German soldier (he has a benefit. It follows the rubber and find themselves in the room where the Germans are located. Carefully get closer and unexpectedly open fire for them. Clean the terrain and go further. Go down and save the hostage, which we will help. Here you need to gather well, since the Germans will be very much. Think forward not only grenades, but also Molotov, cocktail. We go further. The machine gun needs to be bypassed from the second floor, it is better not to climb on the razon. Through the shovel-like hole in the floor, we calmly kill the machine gunner. We go down the stairs down, we clean another room. We go out into the street, here is just a solid slaughter. Go up the street along with tanks. At the end of the street, we finish wounded soldiers and then descend in the subway to hide from missiles. In the subway, as you have already managed to guess, also German soldiers. Go forward, killing them. At the end of the station stations will open the door, our task is to cover it. But there is no protection against a big wave.

call of Duty World At War Passage
Black Cats
Finally, we fly, immediately remember the mission from Call of Duty: United Offence. This level is simple - flying by plane and shoot in the specified goals. Turning through turbors will switch automatically, or by pressing the F key, but in strictly certain moment. The main thing is to destroy the enemy boats when you defend the ships and people.

Blast and burn out
Attack Vana ridge in rainy weather. The Japanese are hiding in the ground, quite expected. In such weather it is very difficult to see the Japanese infantry, which also has a disguise. Therefore, we do it - on the right there is a big long stone, jumping at him, put in and shoot around the enemies, the good review is very good. Highly sit down far away. We climb the ridge, throw smoky checkers and under the white smoke approach the cave. We kill a machine gunner and go inside.

We leave the cave and get a new task - to destroy the 200th mortars in the amount of 3 pieces. We clean the first bunker flamethrower and throw a couple of explosive packets (button 5, and then right mouse button). We blame the whole case (button 5 and LKM) and follow the next bunker. You can replenish the stocks of explosives at the exit of the cave where the parachute is. We clean the second bunker flamethrower and throw several explosives inside the building. We detonate and move to the third bunker, the last one. Clean the terrain from the soldier using the machine gun, because Flameters here work is dangerous. We blame the third bunker and meet with a sergeant.

For the knocked out door, we still wait for another task - find the entrance to the bunker. We move forward, soon we are stunned, and you will need to move to the machine gun. We go ahead, sticking to the left side. Do not forget to kill enemies and collect ammunition. "We remove the sniper from the tree, pass under the bridge, we destroy the soldiers, we enter the cave and we clean the found bunker. Here you need to be extremely attentive, because The space is small, and many enemies. Be sure to use shelter and leave the battlefield on time to recover. We climb the stairs to the second floor, we clean it and rose again to one floor up the stairs. We clean the room and then on the left lifting climb upstairs (the ladder is better not to use) ..

passage of Call of Duty World At War
Point of Floma
We are without ammunition, moving forward to choose the dropped cartridges from the aircraft. We select a machine gun that is lying on the ground as well sniper rifle And cartridges on the full program. Soon one of our sniper will shoot and the mission will begin to hold position. The first thing was www.Site advises to remove snipers on the palm trees, being behind the shelter, and only then be accepted for simple infantrymen. After that hiding in the shelter. After a few moments, our partner will open the hatch and we break there. We turn out in the tunnel, move better squatting and use the machine. You need to clean this place by killing all the soldiers. The stairs get up to the top where the partner will be waiting for us. From above, several enemy soldiers of Kamikaze will immediately attack. Do not allow close contact with them. The stairs rise to the square and attack the castle of Suri. Immediately need to notice that it will have to attack for a long time, shooting every soldier, otherwise if you just rush on the break, then the opposite of this mission is provided. We go deep into the castle, shooting enemies. Soon we will task to destroy the 4 mortar calculations, they will all be located on the same area. We throw all the grenades into the enemy and shoot. In mortar calculations there are charges that can be used as grenades, only power is greater. We use this chance in stripping areas.


After all 4 mortar calculations are destroyed, we go through the stairs to the building. We reflect the attack of Kamikadze and we clean the area ahead. We use tactics: shot - corpse - shelter and so on. We return to the separation near the stairs. We go ahead through the building, sitting behind the machine gun and clean the area from enemy soldiers. Moving further, go down the stairs down and go on the tunnel forward, destroying the soldiers. In front of the approach to the stairs, we throw a couple of grenades forward. After climbing up, we go along the building and go down. Our gaze appears a large area with an open space, soon the battle will begin, and our task will be the retention of the territory. At first, the number of enemies will be large, we use shelters, and also help our partners. We throw grenades ahead and select ammunition. Soon we will be available to the aircraft. We call it along the northern buildings, then on the east. We do not forget to hold the territory, we use the knife (V). Perhaps you will have to use the aircraft twice on the eastern building.

Heart of Reich
The mission begins near Reichstag, we give PPS and we move forward through buildings, killing enemies. Jump out from the library and on the trench run forward. Our next task is to take the deployment of the department store. Soon we go out on the open area, you need to destroy anti-aircraft guns, only 4 pieces. Near the tank there will be a Bazook with one shot, so the remaining 3 anti-aircraft guns will need to be destroyed using explosives, as shown in the screenshot. After the destruction anti-aircraft gunsYou will need to destroy the anti-aircraft guns 8.8 CM Flak. We follow the building and cleaner the terrain. If the cartridges end, we select enemy weapons. Soon our partner who carried the flag will die. Moving to the door of Reichstag.

Call of Duty 5 World At War Passage
Crash
We are in the Reichstag Building and full forces to crush the German forces. Reichstag storm. We go from the left flank, we kill enemies, select the cartridges and climb the stairs to the second floor. Next, we go on corridors, we climb the balcony and provide fire support to our detachment. Nearby is a rifle. Kill the Germans who shoot from the bunch of podium. We move forward, destroying the Germans on the southern balcony, we use the previously obtained rifle. We approach the detachment, we run on the first floor to clean it from the enemies. We shoot in the Germans that are equipped with flamethroughs, right through the cylinders. This will follow a powerful explosion and thus cleaning the first floor will pass quickly.

We continue cleaning the Reichstag after the opened doors. Soon we will be on the ledge where the locality has to be cleared. Keep left edge. We move smoothly, alternately killing the Germans. Do not forget to throw grenades ahead. Soon we will get to the balcony of the building, where you need to return the Soviet flag. We take the flag into your hands (button F) carry it into the place of German. And no one is obstacles, we still put our flag! the site congratulates you, you passed Call of Duty: World At War.

At the end of the game, an internal video is awaiting us about the exaltation of the USSR flag over Reichstag in Berlin!

It is interesting! After the titles, the Bonus (Secret) mission of Nazi Zombi is awaiting you, where you will defend against the crowd of zombies.



Discuss passage Call of Duty: World At War You can on the forum -.

Introduction

It is no secret that everyone who passed at least 4 part of the game, we were looking forward to the continuation of this excellent game. It seemed that the topic of the 2nd World Games was closed, it only seemed that the publishers were still decided to return to this topic. I will not inform you that Call of Duty 5 World At War tedious and boring.

Extremely entertaining gameplay, graphics and sounding everything at the height. Successful games!

Mission 1: Escape

From the screensaver it becomes clear to us that we play the US soldier, which was captured to the Japanese. At the end of how you are free, take a weapon that lies on the box and help the comrades to defend themselves from the Japanese, be vigilant! You will be able to slaughter, or pierce the bayonet - a knife, you also have the opportunity to do this, pressing the V button. At the end of how you shot from the enemies, move on on your team and defend them.

For the most part, kill snipers and machine gunners. Release your comrade, which also came pronounced, you will not need to look for it when you enter the hut, swing the door and from there the Japanese warrior falls out, kill it and enter this room. At the end of the liberation, throw a grenade aside with the "dzot" and kill the machine gunner.

At the end of stripping the territory, move to the forest, do not kill your comrade, which awaits you to position. One of the warriors falls into traps, the Japanese will immediately run away, shoot on them and use the knife, the more soldiers will remain alive, the easier it will be next. Beyond the forest, you see the Tower with a searchlight and under her bunker, throw in the direction of the grenade, so it will be easier for you to pass.

At the end of the stirring of the terrain, we move down, in the place of you another group, after the end of how it joins you, moving in the thicket. We run on the river until you reach sushi, here I recommend you to climb the house and shoot enemies from it. They will run at the end of the rocket launch. At the end of the end of the battle, move along the path up, in that place there will be a post, which is also required to erase from the face of the earth.

At the end of the post, we run along the road to a truck that the back cover is lit, come to it and click F. At the end of the duration of the base, we enter the warehouse, install a bomb (go to the toltering item and clamp F). At the end of the installation, run with your team to the shore. At the end of the screensaver, shoot the Japanese boats on the shore.

At the end of the landing on the precipitated shore, click the button 6, and we direct the red circle towards the ambush to the right of you. Do not run away, wait for art - stripping. When it raises on the hill (where an ambush was before), you have the opportunity not to shoot the Japanese, what goes, they will die. Do not surprise from the team, in front to stay jot, at the end of its burning, run behind the team to the shelter and try to kill the machine gunner in the jot.

Then kill everyone else, remember to change the weapon, because the cartridges are erected soon. Binds the attack of the Japanese coming from the passage to the right. We go to this pass, in case you have little cartridges in a rolled bunker on the right there is a machine gun. We kill the Japanese, run right at the rate, with the caustic, the enemy runs out with a bayonet - a knife, "smoke" the sniper on the palm tree, do not run away to the palm, the Japanese run away from there, they run on you with a bayonet - knives.

Move with caution, after the end of how you stepped into a territory next to the palm tree, several people run on you. We run right behind the truck, after the end of the truck, run straight to the entrance to the bunker. Throw into the bunker, grenade a fragmentary, it hurts in that place a large number of people.

Wait for a partner and go to this bunker. Follow the passages, with caution on every corner you will be awaiting an enemy. At the end of the exit from the tunnel, destroy two machine gunners. Come with the team to the house, go up by the 2nd floor. Come to the combat position, take a machine gun and kill everyone from below.

Later, press 6 and bring the sight on the tank, we repeat the operation with another tank. At the end of the destruction of tanks, we go to another room, listen to the conversation, kill the Japanese and the mission is completed.

At the beginning of the mission, go for your own team to a broken aircraft, do not kill your own next to the aircraft. At the end of the explosion, try, in order to kill your less. We run for the team and close them. We are successful before the ambush, we encounter your own and run with them forward. We shoot, later we run into the bunker, we kill the machine gunner, which prevents your bed to go to the place. We expect until the earth will be erased from the face, destroyed by the bunker and leave the shelter.

We run into the burned bunker, we kill everyone in it. We find a suitable position for the cover of a flanist, and help him erase from the face of machine gunners. We enter the bunker, where there was a barrier, and move through it further.

We find out on the battle trail, run next to your own squad and keep up. Sit down the truck and help to shoot, kill the sniper on the palm tree, and those that run out of the ambush. At the end of the execution of this task, we move to the destroyed structure.

Right to the building on the right side, the machine gunners will not reach you. In the building, you are all your enemies! Immediately after stripping the structure, run in the offensive, be alert, among the heaps of the wreckage will be able to be warriors. Run behind the tanks to the finish yourself, later destroy everyone in the ambush go down and take a grenade launcher. Start hunting tanks. At the end of the destruction of tanks, start the capture of their center.

Despite the fact that your main task of destroying air defense, it will all happen along the way. At the end of the capture, sit for air defense that is the right of the machine guns. Your task is to erase with the face of the earth 3 tank.

One is right in front of you, the second to the left of the tower (see intently), and the third step on the road later.

At the end of the way the German warriors go straight until hear Ryaznov's voice, then stop. Follow the rjuzon to the destination. Further listen to Ryazanov, at the end of his team, kill 3 soldiers and patrol with a dog that runs out a little later. After that, follow him again into the destroyed structure, keep up with him!

At the time when he will lead to a position, take a look at the 2nd floor on the left, in that place it looks like a sniper, that you almost killed you, and it is necessary to remove it.

Later we run into open rezanov doors. At the end of the way you declassified a lot, go to the floor and enjoy the sergeant. You do not need to kill anyone, just to escape from the patrol. At a time, when climbing the second floor, run little to the door from you.

Later jump from the second floor and expect salvation from the team. At the end of the rescue, stand up the stairs and follow the position for the rezan.

At the time when Sergeant gives an order, shoot in a flanist, later in another. Kill the machine gunner on the 2nd floor, the reinforcement that comes to the roof to the left of you. Next, follow the rezanov, at the end of the roof stripping, kill machine gunners in armored personnel carriers. At the end of how your partners are captured, take the second weapons automatic and follow the sergeant. Upon arrival at the place, find the structure with the banners, and in it hole.

Wait until your goal comes out, it comes out with security kill all the protection, and later him.

Their soil, their blood

At the end of release, help soviet army break the front Having reached the river, you have the opportunity to choose the direction where to go. I chose to go left. Everything is elementary and easy. We run and shoot everyone, be careful many snipers and machine gunners.

Go on a break, but be careful. Do not expect until the warriors go first, they expect it from you. At the end of the breakthrough, pick up the grenade and destroy the tanks. Two shots on one tank. Later, we clean the house, next to the next goal, in the place you will delete and cartridges for a grenade launcher.

Shoot directly from the house window. At the end of all this, sit on the tank and do not spoke with it, before the goal. Then demolish the towers with the "Pancerex".

But before this kill the German soldiers. At the end of the stripping camp, run over the team.

Ignite them

Here you are a flameter, you do not need to be broken as it flames overheats and does not take. Use the grenades more often. At the beginning of Missy, in the passage, throw the smoke grenades so that you do not kill you from Zotka. Later, take a flamethrower and cleaned 1 position, which is not so on a large distance. Throw in the direction of the garnet, the people in that place a large number.

In the middle of a little bit, you will not be afraid of the machine gun, go around the sides. With the second it will be more difficult, on the way, smored on the palm trees, in that place there will be a couple of snipers. In order to smoke them from there, take the machine with the second weapon.

But to erase the position from the face of the earth, it will be much easier, all the Japanese stand in a small circle. But in the doors of the closed, there is a sniper to remove it as well. Well, from the third will be very difficult. In that place the huge cluster of the enemies. Pay attention to the palm trees, use rifles and grenades.

And the main look intently on the sides. Next to your goal "hot" from above the machine guns below a large number of soldiers. Throw a smoke grenade and flamets to work as a territory. At the end of stripping the terrain, go to the tunnels.

Before entering the right tunnel, remove the machine gunner in the left. Well, then the special mind is not needed. Kill everyone, be careful from above, I can also attack you.

Inexorable

You eat in the convoy, you are unexpectedly attack, your task is to erase with the face of the earth by arthelery. It is not quite easy, on the road, too, do not try to break through, go better through the bushes, in that place there are fewer fighters, and even easier. Then throw them with grenades, and do not let it hang out.

And better sit for air defense, watch you not throw a grenade. At the end of the stripping of this location. Move to the second point.

Here you will meet large detachments, and air defense. Neutralize air defense, and later the soldiers, and move, then on the trail to the left of the ambush, in which you got. Here, look at the trees, there is definitely a sniper. Wait until the tank arrival, and clean the territory with it. Then enter the dungeon pass. There is nothing to describe here.

Take a machine gun either the machine and as they say "forward to mines." In the tunnel you do not get confused, it comes to the lulliness to the destination point.

blood and iron

This mission delays us as in COD 4 mission from Chernobyl. Here we will need to ride a tank. We must erase with the face of the earth by arthelery. This mission is a "add-on" in one's own way, everyone is tired of running and killing Fritz, this little distract your attention. This mission is possible to describe briefly - "ride and kill" nothing complicated.

G flamethrower strongly helps in the near distances, against infantry. Do not listen to the coordinator, he is mistaken with the opponent, look out the enemy themselves.

Metal ring

Your task break through the defense of Berlin. At the end of the disembarkation, run behind your partners. At the time when the bombing of the city passes, follow the tanks to the stairs.

Then start the storming of the structure, at the end of the end of the assault, run on the second floor and shoot the grenadecers from there. When the tanks are separated by this house, it enters it through the hole in the wall a little right of your position. Later run for the team to the destination, expect until the tank breaks the wall. When the team comes, start storming the shelter.

There is a large cluster of enemies, be alert. At the end of the successful assault, penetrate the hole in the wall and run AZ by sergeant rubber. When you reach, the ambush places come next to the hole in the wall, a little left of the passage. Very good position, you can see all the enemies, and you have the opportunity to throw a grenade at any second. At the end of the cleansing of the structure from the enemies, run for the team. You come to the broken balcony where the hottest "heat" occurs.

First run into the passage to the left, sit behind the machine gun and clean, on the contrary, you position. After that, remove to another room and clean the roofs of the enemies. Then we run on the door to the left of you and finishing the received Fritz.

Later it remains for small - make Fritz. This is done easily, everything goes into motion that you have left - grenades, Cocktle Molotov, Mission and - machine queues made.

Eviction

Finally, the action occurs in the deposited Berlin. The domestic task is to clean the structure of friction. From the beginning we find a group of allies who have captured Fritz. At the end of his death, move for a detachment, do not be very fast, the Fritz is enough for everyone. When noting the clusters of warriors, we throw a grenade, and others remain many of the coming. The second or automatic, or the Cocktle Molotov, and the rest of the machine is so simple.

All who remained starting to retreat, run and give them on them. They lead us to the second ambush, it is possible to get around from the Bolcon, they are not going to realize where they were attacked. They again retreat, we again daw on them and again an ambush on the stairs now. Liberation of the stairs, run down, in that place in the aisle, an enemy machine gun awaits us. We lie down and smoke from there an automatic machine.

We continue the stripping of the structure and again ambush. It will be more complicated here, we are on the staircase hide nowhere, what to do? More often, we use grenades and Cocktle Molotov, besides this, cocoulted running a little forward and in that place there will be a room. At the end of the Clap and this area, move to the street, here be extremely vigilant. Look at the balconies in the place full of machine gunners and grenaderators. Do not run in the first rows of tanks, otherwise you will kill machine gunners.

When they rejoice in machine gunners, you will not have the most pleasant task, finity finishly. At the end of how everyone finished, descend to the dungeon, in the place of the remaining Fritz. We clean the base and the mission passed.

Machine gunner

This mission is final, your task is a machine gun on the bombarder. This mission in the description does not lack, you only go to shoot for goals what you are shown.

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COD is one of the most famous series of computer shooters, which comes out since 2004. In 2013, she noted his coming anniversary to the tenth part of the game. It is worth saying that the first three parts were devoted exclusively the topic of the Second World War, after which the fourth game in the most popular call series Of Duty - Modern Warfare. - transferred the players to modernity and allowed to participate in the intense military conflicts of the present. It has become

nare new era series devoted exclusively to modern military actions. Last gameassociated with the period of world war, has become Call of Duty: World At War, the passage of which will be described below.

Americans in Japan

The game combines two plots at once, which develop in parallel, while the mission for two different characters follow in small blocks of 2-3 pieces. First the main character Games - American Private Miller, captured to the Japanese. In the first mission, the guy saves the battalion of his own marine infantry, after which the chain of events begins, extremely saturated with a variety of actions. Call of Duty: World At War literally abounds with diversity - you will be witched through the jungle, trying to hide from snipers who fell on the trees, you will have to break into land through the coast, destroyed by mines and shelled artillery. Reaching each of control pointsYou will need to call the aircraft to destroy the next artillery post - this will give other soldiers the opportunity to move forward.

But the most incredible is an air mission. First you will be given to fire by plane, and then we will be satisfied and the arrow will be in place - you will need to shoot an enemy aircraft, which is extremely difficult. But it is very fresh and original, especially for the game that came out in 2008. As a result, the plot dedicated to the ordinary Miller ends with the storming of the castle of Suri and the decisive victory of the Americans.

Direction - on Berlin

In parallel, another story is developing, the main character of which is Private Petrenko from the USSR. This is what the Call of Duty: World At War is different - the passage is divided into two parts, each of which is its protagonist. The Soviet part begins the awakening of the main character who lost consciousness during the battle. Having come to themselves, he discovers that the Germans finish the wounded soldiers around him, so Petrenko does not make any sound, until the fascists leave. After that, he detects another surviving, carved sergeant.

And immediately begins one of the most interesting missions in the game - you need to wade through the use of a sniper rifle and eventually shoot a German general. After that, there are various missions, among which there is even the one where the hero will give a ride on the tank, and as a result, everything comes to the completion of Call of Duty: World At War - the passage ends at Reichstag. Private Petrenko hoists the Soviet flag on this building, everyone is happy and celebrated victory, and on this joyful note the narration is completed.

Bonus level

However, this is not an absolute completion of the game Call of Duty: World At War - the passage of the main line of the plot is completed, but still the bonus level remains. Oddly enough, it includes the extermination of zombies. The level has no ending, that is, you just need to hold out as long as possible. The level is small, there are two doors in the elementary room. It is recommended to open the one that launches the zombies, shoot 5-6 first waves, and then open the second. There will be a quality weapon, move to another room, take a favorable position - and shoot up to the last.

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Time Machine

We were again sent to the second world, and this immediately determines the shortcomings. No, it's not about the involuntary entourage, just there is no special purpose here. It is clear that you need to go through the game to the end so that our country won. But, perhaps, this accompanies interesting storyhow it was in Modern Warfare.? No, the same set of missions at two theaters of hostilities not interconnected by the temporary framework. Once - and we are forty-second on the banks of the Volga, two are already storming Zeelian heights in forty-fifth, three - again we return in forty-second, on the Palau archipelago.

Yes, and the missions themselves are much paler. Perhaps the only one of the top ten, which can be called excellent, - Stalingrad "Vendetta". We remove the enemy soldiers, hiding from the patrol, we carry out a deadly duel with a sniper, break through the burning building, support fell fire with the upper floors, kill the enemy general. In the rest of the missions, too, there are quite good moments - japanese soldiers or scenes with prisoners in Berlin streets, but they can be counted on their fingers. The American campaign was so dying, especially the task with mortars - a narrow winding corridor and many enemies around. It is weaker in everything, right up to the graphics: it seems that it was done or a hurry, or a weaker team. With a very strong intake of "Salvation from death", they moved somewhat - it is good once, but when the situation is repeated again and again, it turns into a farce.

Even strange, but during the passage we will not meet the favorite reception of the series - hunting for armored vehicles with explosives. It is destroyed here in perfectly normal and logical ways - from grenade launches or anti-aircraft guns. But there was another noble lapt - sniper guns were replaced with PTRS, from which you can shoot standing. But in reality, the anti-tank shooter Simonov weighs without a small two tens of kilograms, although they could really equip themselves with an optical sight. And the need to use it in direct appointment does not occur never, you can do the usual rifle. Although no, how to abandon the spectacle of the sorted hands and legs!

Again to war

Do not look for major changes in game process - This is still an attraction, where the opponent's account is on hundreds. Yes, and our combat comrades create a more entourage than helping - run forward, fall into traps or just dying beautifully to jump out again because of the angle in a new one with a needle form. The old rules remained almost everywhere - the enemies are endless, but only until we promote ahead and will not work trigger, moving the point of their revival away from us. But there is one difference from all previous parts - spots in the attack are fraught with only the death of the hero, here you need to support your comrades with fire and wait for them to advance. This is especially true in the latest missions of the game. However, on this innovation and end, everything else was in previous parts. And the dogs remained at all from the fourth part unchanged.

But a novelty for the series became a cooperative mode: up to four players can jointly undergo a campaign. In practice, special differences from single game no, but teamwork Makes the process more interesting - much more pleasant to feel real support than the "comrade shoulder" of stupid bots.

When passing, you can find the maps of death. They are found at almost every level in secluded places, where they do not fall on the main route - such a reward for attentiveness. Look like a soldier's grave - a helmet on a pole. And they need for a cooperative regime, where they change the rules simplifying or complicating their lives. For example, you can get the opportunity to heal with the wounded comrades or put on the enemies of body armor, after which they will die only from shots in the head.

Tooth

Hand-to-hand combat in the game will be a lot, especially in American missions.

What is very unusual for militants of such a plan, the characters in the game were characteristic. It is a pity that this can only be said about the Soviet part of the game. In total, half a dozen dialogues and several scenes right on the engine give a good idea of \u200b\u200bthe colleagues of the main character - sergeant to rubber and ordinary draft. The first is simple and to cruelty straight line - the eye for the eyes and blood for blood. Most of his actions - revenge for a slaughterhouse in Stalingrad, for the death of comrades and destroyed Soviet cities. The entire military car of the Third Reich for him is something far from being destroyed, and the enemy that is responsible for what happened is the nearest German, and the redemption can be only one thing - his death. Sadism and atrocity? It may be, but at the same time he worries about the main character, more than once pulls him out of the front, and without his help, the main task will not be fulfilled.

Private Chernov - its complete opposite. Summary is the intellectual, in his free time, a leading diary. The murder of prisoners or finishing the wounded is out of his understanding, for which she deserved dislike Rubna. But it is impossible to say that he is bad soldier - the whole game is fighting next to us, and not his fault that he does not fit into the foreign frames of the worldview.

But not for what to praise the missions of ordinary Miller: the local characters do not differ from the extracts - not to consider something from a number of outgoing orders of sergeant to fulfill the obvious task. Salvan, Rawbuck, Polonski ... They have nothing but surnames. The only thing that somehow can hook, - the choice of someone from the colleagues to save in the ambush, but it has no consequences.

The grass was greener

World At War is made on the same engine as the Modern Warfare, but they look completely different. Visually new Product worse than the game One-year prescription - if the characters are at the same level, landscapes here and there are muddy textures there. Come on, the schedule is amazing how it was possible to pay so many mistakes on the finished material! From the problem of the "black screen" due to the incorrect video format to complete incompatibility with some built-in sound cardsyes and with network game may have problems.

Several spoiled the impression and translation of the "new disk". Richard Psmites in his article "How Localize Games" in the October issue for this year spoke about the difficulties of speaking translators, and the World At War can be called one of the brightest examples of work only with the source materials without the presence of the game itself: few people rendered from the first time, That the word "back" in the menu indicates the load of the last save. Surnames and titles of soldiers and names of equipment on english language Look insight. Something could be avoided by editorial work or actor's game. But if the pathetic turnover in the speech of the rubber can still be written off ("Motherland will take us into its arms"), then the completely faded impellent voice of an artilleryman, broadcasting as if he is not in war, not to explain.

World At War is another story, but to the Modern Warfare it is far from almost everything. The sixth of the same part in the series is made in the Studio Infinity Ward, and therefore it is possible to expect a new beautiful masterpiece with great confidence.

Network underwater stones

The network game in Call of Duty 4 has in its time has become a real breakthrough. But such cardinal changes, especially within one game Series, rarely happen quite, so it was difficult to wait for something really new on the fifth. Only the development of old ideas. But it is possible to do this in different ways, and Treyarch, apparently, decided to go along the path of least resistance.

The developers simply suffered gaming mechanics From the fourth part, without thinking about the consequences. First of all, the overall style of the game was injured. Of course, I understand that the weapon modernization system is great, but when you can hang a silencer or a collimator sight on PPS, it turns out some bust. This is not to mention tanks with regenerate armor.

And how do you give the idea of \u200b\u200bidentical weapons for all sides? The Germans, the Japanese and Soviet soldiers running with the Tompson machines are already some postmodernism with surrealism in one bottle. Of course, I understand that in games, especially in network modes, do not do without conventions, but in Call of Duty: World At War they look too wildly. But everything is in the fourth part!

Network calls and network cards. They increased greatly in size, although far from the fact that it can be entered into the pros. But that's what they did not become more interesting - this is certain. Card design is made extremely cloud. They just look unpleasant to them, sometimes they even annoy their design. I'm already silent about problems with the balance. After a few days after the release, a huge patch came out, which only part of the errors came out. And it seems that he is not the last ...

In general, it's amazing how Treyarch could use the old engine on which all the games of the series come out. Often, it is often problematic to even join the server, especially if you want to play in cooperative mode. But even if the balance will be put back and correct the shortcomings, it will not extend the game to a decent level. And even more so she will never shine predecessor's laurels.

Following the results, we have the game mechanics Call of Duty 4 with minimal differences, a gluable atmosphere and a bunch of errors. You are unlikely to go to migrate from Modern Warfare. Maximum look at the differences - for example, on the troops of the killer dogs, replacing helicopters, and quickly come back. If you are tired of the fourth part, then Call of Duty: World At War will not be able to offer anything new.

Passage

We will periodically move between two fronts - Soviet-German and Japanese-American. There are minimal differences in equipment: Russian soldier In addition to the grenade wears with you four bottles with an incendiary mixture, and the American - as much chimneys. Novelty series - flamethrower - in the hands of the player only falls on the Pacific Theater of Combat Actions, and in Europe it is found in German soldiers and soviet tank. Opponents differ slightly on behavior, but this will be discussed in passage.

In addition to the weapon, you need to remember the possibility of running (SHIFT key), which will not save from the pomegranate, and just during jerks to shelters. But it is impossible to recharge and for starting shooting requires more time. It is possible to use the knife (key V), it will have to use it especially actively when playing American Morpi, the opponents love to go to the bayonet.

Always ready

Private Miller.

In order to avoid death, we get a helmet, the machine and the rifle will have to choose themselves. Now we go with a detachment through the Japanese village - it is not difficult even on maximum level, just shoot enemies in the required quantities. When a burning Japanese will attack on the ordinary Ryan - you can save the colleague, quickly finishing the enemy. Otherwise, he also fills with a candle. You understand that the soldier with that last name is impossible in trouble.

Then you have to move in the woods, do not come to the temple - an explosion is assumed by the script, it can hardly strengthen that before the Japanese attack will not be at all on time. From the forest will go to the flank to Japanese positions. Attack with the move is fraught with death, reinforcements will go from the forest to the enemy. To make it easier for a task, destroy the searchlight on the tower, and at the same time the arrow next to him; Now turn over a machine gun. It will remain to knock out the remaining Japanese and another segment of the path will be behind.

When the corpses appear ahead, it's time to hide in the collapsed house. For this is not the corpses at all, but an ambush, and after a couple of seconds the light grenade will arrive. There is a short fight on the clearing under the bright lights of lighting missiles and promotion further. Caution, the machine gun will be in front.

It will be necessary to approach the truck, open the back board and break through the hole in the barrel - however, it will be enough to press the action button. When he rides down, running up to the most gate so that there was something to hide from the bullets. Further will go the usual mines up to the bunker.

We lay off explosives and, without waiting for a new order and final mining of a weapon warehouse, we run to the shore, to boats. There we are contused with a grenade explosion, and Sergeant Sullivan will take a hero to the boat; In the process of riding someone else, you can even shoot a pistol.

Weak resistance

Private Miller.

At first we can only look around: We are brought by the landing machine to the bright and loud future. The day "D" was already faced, so at least some kind of diversity - we will storm Att Palau. The game will begin as soon as Sergeant Sullivan pulls us out of the water and gives the entertainment to the entire mission - the warning for the guidance of artillery (button "6").

We destroy the machine-gun nest and run forward - you should finish the stunned Japanese until they came to themselves. Another dzot is ahead - it can also be covered or wait until it makes soldiers with flamethrower. The next nest is already exactly our. Artillery can be applied to the left, from where the enemy goes, is to cleanse the platform for further promotion.

Rotate right, just for broken positions, will bring a new surprise - Japanese soldiers in camouflage coats, jumping out of grass, and snipers on trees. The first find themselves, jumping up with a wild cry, and the presence of the second can be determined by hanging ropes, and they are sometimes visible. From this point in us will often be a lot.

Further - no longer just jot, but a real fortress with two machine guns. In the forehead attack meaninglessly, and it is not necessary - we will leave it on the left hand and go ahead. And there - the tunnel leading under the very walls of strengthening. It will remain to break into the inside, or suppressing machine guns with artillery fire, or throwing a smoke checker and go to them from the rear.

Once inside, we get new tasks - destroy mortar calculations and cause a volley on tanks. I will ignore the oral order to become behind the machine gun, there is nothing to engage in the nonsense, instead, you will bring artillery to the distant mortars, just right from the tool itself, - the blow will meet most of the troops, will cover the arrived truck and, if lucky, burns one of the tanks. It will be left to finish the remaining enemies and aim in the second tank. We will take part in the sad finals, a change that will not succeed at all, and the mission will end.

Hard landmark

Private Miller.

We go along the burden from the jungle to a shot down aircraft (the roobuke has already received sergeant stripes - in the war raises are going fast). When the soldiers get to inspect the pilot, it is better to hide behind the stones on the left. For everything is not so simple - the corpse is mined, curious will split into pieces, and the Japanese will start shooting from the forest. It is in the center of a puddle under cross-fire - then another survival occupation. The bunkers will have to meet two more ambushes, however, without such palls.

A short battle for cleaning the territory will give the opportunity to break through to the Dota. You can go either through it, which is much easier, or behind, where all other fighters of the squad will go. True, they run, leaving behind the enemies behind, but in this case this role does not play.

Now it is necessary to suppress the dzot with two machine guns. First you have to support a flamethrower with fire on the embrasures, but it will not help him - kill. Who will burn the enemy bunker? Of course, Private Miller! We grab flamethrower and finish dirty work. The ammunition sends down, and the portal on the other side of the hill opens in the wall.

After shallow clashes on the road (it would be very useful here) will go to the building, where the enemy's strength. You need to immediately run to the car in the distance, not forgetting to bend, so as not to be shot. There is a "guarant" with a grenade launcher, from it you need to destroy both machine-gun points. In the building itself, you can break through under the cover of smoke. You can not sit on the spot - the number of enemy will not decrease.

Here we are at the airfield. First, just run, occasionally shooting, and so before the first trench. They will be issued to the Bazooka and order to destroy japanese tanks - It's more difficult to see them in smoke than survive. We run on the Japanese position again - to bypass them better to the right to go to the flank, and from the same side there will be a staircase. Up to the first of four guns, it will be possible to go with a flamethrower, only in the turret the grenade will have to throw. And then - to use a trophy zenit (a little waiting for her so that our enemy dropped).

The last jerk is the protection of the captured position from the enemy counterattack. Waiting for it began, we will not expand both the coming antimenki to the future front. Our task is to destroy the tanks, and the shooting of trucks will not be superfluous to reduce the density of the enemy fire. In the breaks hiding for the gun and throw the enemies clutching on the wall.

Vendetta

See the sniper? And I do not see. And he is.

Private Dmitry Petrenko.

Scene of salvation from death after the number two. Saved Two, we and sergeant Ranks. Calm behind him. The bursts will tell that he has long been hunted by General Ansely, but now his hand is damaged and he cannot complete the started, therefore gives us a sniper rifle. But to shoot at once just nothing - the cartridges were not allowed, and therefore we wait until the bombers were flying. After the murder of the six soldiers, another one will appear with a dog. If you do not kill it with the owner, it will run on us, you can grab it for the throat and cut into a knife.

Anstel will not be able to get again, it will prevent the patrol. We go for a sergeant (Listen to what he says, this is not bad explains his further actions) until we get under the fire of Sniper. The bursts will say, on which floor it is, is a sniper there and will remain, although it may be moved between the windows. The principle is simple - you need to throw the location and follow the opponent. As soon as it is visible from the shelter - shoot and sharply stretch aside, so as not to get a bullet in the forehead. Perhaps, accurately get away from the first time, but our will definitely take. Before finding the enemy - in no case we are sitting on the spot, but crawling, watching the windows.

Go down. We will point out the patrol, a half of the day until the cabinet falls, you will need to kill two enemies at the opposite windows. After a short runoff until the next jet of the fire, remove another one from the opposite side of the building. Now we run up, without stopping, after the stairs right and once again right. The beam falls from above, but the sergeant pulls us. We run through the fire and jump down to be a little later in captivity. Shot soldiers at the wall right do not add confidence in the future.

Flamethrower in closed rooms - the most severe thing.

But the next salvation will not make it wait: the Germans will be killed, and our soldiers will be suitable. The usual sniper task without delights - just not substitute for the fire and, in the case of which I hurt over the wall. We climb on the second floor of the stairs, we kill the flamethrower, waiting until it comes closer to his second, then remove the machine gunner. Following the roof at the bottom left and balcony over it.

Take the MR-40 on the way, and the sniper can be changed on PTRS, also with an optical sight, although it will be smaller. The counterattack on the roof is uncomfortable - the shelters is abuse, and the grenades are not yet abused. We shoot the heads of careless enemies in carelessly. But, if you move forward, you need to look at the stairs to the left - comrades below do not pay attention to it, and the enemy can go to the rear. It is worth shooting and dogs until they succeed, at least one, you can do two cut two. Capturing a balcony with a burst, we get up for a machine gun. In addition to simple support and suppressing infantry, it will be necessary to destroy the shooters on armored personnel carriers, and a little later - the enemy on the house on the left (it can be simply noticed). When our comrades enter the house, you will have to be careful not to kill your own.

Rubber leads, the hunt for an ansel continues. Do not shoot until the goal appears. But the general will come out with the bodyguard. First, they hide behind the tanks, the soldier visuns the first and immediately will receive a bullet in the forehead, and if he does not get, something heavy and exploding will arrive. Ansel will run from the tank to the truck and then before the gun. If for two runs do not kill - in this place and perish.

After it will only run for a sergeant and jump into the water at the end of the way.

Their land, their blood

Private Dmitry Petrenko.

And again the familiar situation is one step to death. And again, salvation in the face of Sergeant comes. Rubber demands from the ordinary Chernov to finish the wounded Germans, he refuses, therefore it is unagnificated to be unagnificated to us. But if you think this is against the rules, it is not necessary - and here, and then no one will force, after some expectation, the dirtwork will make colleagues.

Throw Molotov's cocktail in wheat (button 4), and you will leave the yellow ear in April to the conscience of the level creators. From there, the Germans will run, they do not yet have resistances. Next - the path along the corridor and the possibility of choosing a fork. In any embodiment, it will be necessary to achieve the left edge of the fortifications. On the left - the path shorter, but the exit to the German positions in the forehead, you will have to jump in the turn ahead. On the right - a winding trench, but the site is relatively safe to the desired point, and the machine gun can be suppressed in advance. By destroying the enemies running out of the blockage (there you can find FG42, the second is still in one, through a hundred meters), I ignore the branch opposite it and move directly by going to the flank machine gunner.

Passing under the bridge, we run to the house. There will be "Panzershchek", from it we destroy the tanks. You can not be distracted on the soldier, we have good fire support, but also run through the wheat field, liketing the Japanese, you should not. We are moving towards the next building, the last tank was near, it is better to go above the trench and go inside. If you replenish the ammunition to "Panzershchek" in advance, then directly from the window will be killed another Iron sacrifice. Last tank Hidden in the barn, he himself is not terrible - the grenade launcher is near, but it is better to hide from his infantry accompaniment for some fence.

We will assign to one of our tanks and sit with the action button ("F"). The trip will be short-on - jump, shoot two towers, we have been separated by both trucks and take the right to the very fence, so you can bypass the bulk of the enemy's troops from the flank. The second part of the camp is similar, but instead of the second car there will be an armored personnel carrier with a machine gun. It will remain to go to the gate of the camp, listen to speech and the mission will end.

Burn them!

Private Miller.

Without exaggeration, this is the tallest mission in the game - to move along the trench-corridor, and in front and on top there will be an opponent, joy will add snipers on the trees. Space for maneuver zero - we move forward a bit, remove the enemies on the walls, we also do the same else. The flamethrower is useful for the burning of shelters on the sides of the corridor and a couple of times with the main passage - to shoot machine gunners from behind the corner, between the first and second mortar and in a large dumping before the third. In all other cases, you can do the "warranty", or change it to the "type 100", for which cartridges in excess, or on the machine gun "Type 99". That's all.

Inexorable

Private Miller.

After the fall, run first, and then right, to the burning cooler of the first tank in the column. We promote a little and wait, when one of the soldiers fall into the trap - we are passing by him, again to the left, where we hurt to the wall. Slowly go to fortifications - enemies will pop up from the grass. Clean the terrain slightly and capture the Zenitka - with its help, we achieve the remaining Japanese and destroy the artillery gun. In the dugout - cartridges for our machine gun. Below on the slope is another anti-aircraft gun, but it does not finish up to the second tool, but the opponent can and to break.

After the victory, a small lull. We run down the slope when the truck explodes will need to go away to the wall and hide behind it from the fire. We shoot enemies and wait for the approach of a flamethrow tank. Moving behind it, running from one shelter to another, but not for him - misses too many enemies and can be under the fire on both sides.

It remains to go through the cave to the weapon warehouse, it is easier to do it on the left sleeve - shorter. Small difficulties may arise in the central hall and already on the battery itself, but it is enough not to hurry.

Iron and blood

Private Dmitry Petrenko.

Opa, and we already went to the tankers. Mission is simple even at the highest level of complexity. It is necessary to be afraid of 88 mm guns, tanks and infantrymen with "Panzershreeki". And then they are scary, while everything is in smoke. And so carefully look around and demolish everything that can be dangerous. The only moment - after the destruction of the radio hazel, it is worth going through the left road, because the right to displays directly to the fortified position. Do not forget about flamethrough (button G on the keyboard or the average mouse button, like grenades), it burns everything ahead of the tank, and not the tower.

Steel Ring

Private Dmitry Petrenko.

Sit from the train and wait for the end of the shelling "Katyusha". We go for the tank to the first house, after which we move along the wall. Carefully, in the ruins of the second enemy popping, can put a bullet in the back. You knock out enemies from the building and occupy it yourself.

The city battle begins - the Germans in a multi-storey building on the contrary. We need to destroy machine gunners and soldiers with "bumps" - just carefully examine the windows, and no more than in a couple of minutes the task will be performed.

We go through the just cleaned building, there will be no resistance. Tank breaks the wall, and the battle will begin again. You need to go to the shelter on the side. We go right away, on top and without us we will understand, but look at the side and shoot enemies from the upper floors still worth it. There will be a lot of shelters, therefore there will be no difficulty.

Until the second floor you can go calmly, along the way, if necessary, grabbing the edge of doubles. In the room of the former shower, the battle will begin, go around the sacrament to the left, removing machine gunners. Further will go to the balcony, we need there, but not immediately - first stand behind the machine gun in the window and the defenders in the window opposite. Now the jerk on the balustrade, you need to quickly get into the room you just fired. On the enemies on the roof we will not pay attention, all new and new ones will resort. Ahead of another machine gun, which is also possible to get around the flank. Only a room with him is to clean the bottle with an incendiary mixture - there and in addition to the arrow there are enough enemies. Latest rooms - and the fight will return to the street again. Go better on the left, removing the shooters in the windows on the right. It is easy, but you should not relax - the retreating intensively shoots.

Eviction

Private Dmitry Petrenko.

The first part of the mission - without any of the sizes, we go through the building. Some of us are trying to passibly, like a captive German or salvation of a comrade, but only the scenery changes. The difficulties will begin on the street - the space is large, and the shelling comes from all sides. First of all, you need to reach the subway, from where all new and new enemies flew, and jump there - it good defenseYes, and the flow of opponents will dry out. Then there is a half of the day, but it is necessary to move to the right to leave the shelling zone of machine guns from one of the upper floors of the building on the other side of the street. When almost reached the intersection, the firepoint will be separated by tanks, and at this stage everything will be over. Soldiers will achieve wounded and surrendered Germans. If we take part in the violence, the death of enemies will be much less terrible, is although it says Chernov, but clearly addresses to us.

Open the door to the subway, there, as usual, two a few unequal paths. The left is slightly lighter - for some reason they do not shoot on the other side, and on the right will have to follow the flank, shooting from cars is more likely. The machine gun on the left is also not a problem - on the side of much more service premises, you can hardly do it hardly half the way.

After to jump from the perrone to flooded rails. The rubber will begin to break the door, and we will shoot from the Germans on the other side of the rippled. However, all this is not long ... At first, the rats will run, and we have to retreat from the imminent death of nowhere.

Black Cats

Eastern Locke.

Mission-TIR. We fly on the Bortstrelka on Catalyna and we are fire from all guns in turn, we are moved between them by the script will (there is a gun on the front in addition to the machine gun - the G key or the average mouse button). You may have to kill the hero to avoid this, in the first part of the mission you need to first destroy the boats and only then transports, they will still subside for the fire on the script, and before, they will not be drown. In the second half to the boats, "Zero" will be added. When the plane sits on the water, one more task will appear - to pull the sailors from the water (all the same "F" button, the inscription will appear on the screen), for the test you need to get four, if less - the task will be failed, but the mission will end.

Blast and burn out

Private Miller.

The task is not easy - attack the top, but there are a lot of opponents, and they are disguised everywhere, where neither in the fall. The shortest way to goal from the moment of meeting with the enemy - climb upstairs along the barbs on the right hand. This will help with flamethrower - enemies enough, but the distance is small. Then, on the contrary, it is worth tearing to the left, there is easier to go there. Before the machine-gun nest, throw a smoke checker, it will be possible to walk to the caves. It's hard to go from above, downstairs is not the most profitable position for shooting, water closes the review.

After the cave you need to destroy bunkers. To do this, we have been issued explosives - choose the "5" key, throwing the right mouse button, and explode left. We approach - throw, leave - blast. And so three times, moving counterclockwise. Still to shoot.

Ahead is a big firepoint. The forehead does not take it, you will have to go around. It is especially disgusting that the points of preserving from the appearance of the tank to the very latter of the bunker is not expected, and this is a very decent segment. As usual - the paths are two. To the right to get much more difficult - the machine gun shells just that sector, and the left will have to remove the sniper on the palm before the bridge, but it is a little easier. We run right away, without waiting until the tank is undermined, and if necessary, use a smoke checker. Inside the corridor again, where it will help very much. Difficulties can be except in the large hall at the very end, but here there are enough walls and barrels to lick the wounds.

Point of Floma

Private Miller.

Strange Sie - after the last mission, Major Gordon "pleased" that the ammunition would not be until tomorrow, and from the moment it was already fifteen days. Well, okay, the nonsense again know whose conscience yourself. The fact is that we do not have a grenade and flue checkers, but even a sewing cartridge for "warrant". The cargo falls from the sky, we run to him, but the Japanese begin to attack. Here on the highest complexity of the game do not need to try to grab the trunk, a disastrous business, it is better to hide behind the nearest wall and wait for the first samurai, from whose corpse and remove the rifle. We will remove four snipers on trees and several soldiers for fortifications. We will select weapons and ammunition from bale - there you can find a machine gun and "Garant" with an optical sight.

The art print will begin, you need to find the item of the adjustments. We run into the nearest shelter, there will be a hatch down. We jump - there and find several Japanese bouncing above the map. Let's get out on the other hand. There is a serious battle, including with hand-to-hand - enemies will be climbing from their holes. Winning the battle at the bottom, remove the machine gunner over the gate, and then we move up. It is worth looking carefully on the sides, the Japanese can get out of the ground in the most unexpected place and put the bayonet in the back. To go better to the left, but to clean up before the lift to the bridge is also the right side of the battlefield.

Inside it will be easier, we reach a small house, from there we remove all enemies on the roof, then we run into the western building and clean the corridor. The room in the side will be cartridges to the machine gun and several opponents. Further new entertainment - grab mines and throw them in the direction of the enemy. So you can give all four mortar tags, although not from one place. But you will have to distract to remove the machine gunner in the window.

We run on, you will have to clean the yard from the enemy troops, the shelters are enough so that there are no problems for this. Inside, sitting behind the machine gun and help you destroy the enemy in the courtyard, then we move through buildings and tunnels.

When we rise to the second floor and go into the courtyard, we will see the surrendering Japanese. But not everything is so simple - this is an ambush, and they will attack Rowbuke and Polonski. And here we can save only oneof these, killing the attack, the opponent of the second immediately explodes. The counterattack begins - our last and decisive fight against the Japanese. The main thing here is not to die, that is, "do not climb into heroes." After some time, a message will come about the readiness of aviation - beat along the Northern Building, and then twice on the east. We look at the roller, where the character saved by us gives us the faiths of the deceased. On this, the American campaign ends.

Heart of Reich

Private Dmitry Petrenko.

Once again, saved by a sergeant rubber from the flood in the subway, we look at a small scene. After a small jogging to the left building, we meet the enemy. We are subtly hinting, the nose in a break in the wall that you need to walk through, but this is a wrong answer, fraught with a shooting of extra enemies - we go along and get into the gap between two houses, from where we right. After the fight in the library, we again come to the street.

Sitting on the tunnel under the embankment, listen to speech. In the signal, it will be necessary to clean the area, namely destroy the four 88-millimeter anti-aircraft workers to pass tanks. You can do this only manually - ranging and installing explosives. Before that, naturally, it will have to clean the terrain from enemies. The passage of passage is clockwise, ranging from the nearest. After the explosion of the second and fourth, control points will be achieved.

When the last tool is destroyed, the entry assault will begin. To begin with, we will take the left building in front of the entrance, not forgetting to kill enemies in the neighboring. Upstairs lies PTRS, but a little bit of it is a little more than a dozen of cartridges, and it is possible to shoot from such a distance without an optical sight. Since it is almost pointless to run forward, support fell fire with this site. On the steps two lines of defense, but then there is another barrier from the bags. When our troops occupy both, running to distant shelter and press up to the ground in the right corner. The column will fall on the left, the flamethrower will pop up and burn Chernov. It is a pity, but it cannot be saved from the wrong fate - in the best traditions of the series similar key enemies are immortal to the main event of their lives. One comforts - our comrade stayed alive, even though we help him and unable.

Crash

Private Dmitry Petrenko.

There will be a hard fight in the lobby of Reichstag. First, remove the soldiers on the tower, otherwise they will deliver a lot of trouble. Then we run into one of the lateral corridors to circumvent strengthening. By interrupting everyone in the center of the hall, climb the stairs and after a small jogging along the corridors tear into the meeting room. We are on the balcony, the passage on the stairs to the right, in the break of the wall. First, support the fire of the fighters below, knocking out the nearest enemies, but not forgetting the machine gun on the podium and fellow travelers. Then remove the opponents on the opposite balcony - here it is already accurately useful sniper guns, lying at the very end of the PTRS balcony with an optical sight,

Go down, much more dangerous here. It is necessary to go to the opposite wall, and after descending to almost the tribune. Again, the main enemies - machine gun and flanmeters. After the meeting room there will be a jog on the second balcony and upstairs. There you need to very quickly remove the machine gunner on the forests in the far left corner, because it takes us in any open roof point. But with respect to closed rooms Enough, on them and let's go - you need to reach the nearest opening in the wall. From there there is another way out, but a little further - another such shelter. When the bannamers kill, grab the flag and go to put it. Without a small obstacle, it will not cost, but the goal will be performed.

Nacht der Untoten.

Additional level, opens after watching titles.

Created based on zombie modifications for Call of Duty 2. or on the eve of Left 4 Dead. This is how you like. We are in a small room with boiled windows, and zombies climb to us. With each round, they are more and more dangerous. For murders, hitting the enemy and close up the breaks are accrued. They spend on the purchase of weapons and cartridges to it and the discovery of two more small locations, where you can get a more deadly arsenal. If the zombie crashes inside the bunker, a bun can fall out of it - killing bullets from one hit, doubling points, death with all the "alive" zombies, replenishment of ammunition.