How to draw a sea battle. How to play sea battle? Rules of the game "Sea battle"

It is rare that adults are not familiar with exciting and simple fun on paper. They play alone or in a team, the trip will be fun, there will be no boring breaks and no tedious waiting in line. Having introduced the child or someone familiar with the rules, the lesson will help out where the connection does not reach.

No college knowledge or expensive equipment required. Enough of two checkered sheets and two pens. Of course the kids love it computer game, but a paper "battle", although with a live enemy is much more attractive. In addition, naval battles develop strategic thinking and intuitive qualities.

Classic Naval Battle

On the playing field, players draw squares with sides of 10 cells so that the opponent does not see. Two playing fields are numbered: letters are written on top (which ones are agreed upon), and numbers are written on the left side of the square from top to bottom. In Soviet times, children did not write the alphabet, but a word in which the letters did not repeat. For example, "Snow Maiden" or "Republic". The first field has its own fleet.

The opponent's field is needed to adjust the battle tactics and for the memory of moves. In the second square - the sea with the enemy's fleet, used for reconnaissance, marking moves and getting into enemy ships.

Deployment of a fleet of 10 units. The names of the ships depend on the number of decks or pipes, and the spaces occupied.

The composition of the flotilla:

- a four-deck (pipe) battleship, occupies 4 cells - 1 pc.;

- three-deck cruiser, 3-cell - 2 pcs.;

- two-cell destroyers - 3 pcs.;

- torpedo boats, in 1 cell - 4 pcs.

According to the rules, the figures cannot touch each other even at an angle. Ships are placed only vertically or horizontally. Cannot be angled or diagonal. It is allowed to draw near the edge of the field.
By agreement, arrangement with touching corners and placement in the form of the letter L, square or zigzag is allowed, but with touching the sides of the cells, and not the corners in a 4-deck battleship. In other variants, a different set of vessels.

It is easier to find a large ship, but it is faster to sink, although difficult to find, a one-cell boat.

Game progress. The right of the first move in the Naval battle is determined by lot. The one who starts first says the letter and number where the shot is intended, and marks it on another, clean square.
A move is marked with a dot, and hits with a cross.

  1. The attacked player must answer "by" if the cell is empty. He puts a dot at the place of the shot and names the coordinates of his shot.
  2. The answer is "wounded" if the hit was on a battleship, cruiser or destroyer and is marked with a cross. The shooter fires until a miss and the answer "by".
  3. If it hits all the cells of the ship, it is considered killed. The attack continues with the attacker until a miss.

The one who first knocks out the enemy fleet wins.

At the end of the battle, the players change sheets to verify the correctness and honesty. If the winner finds a violation, he loses the victory, which passes to the second participant. The match may not be completed if one of the players breaks the rules.

Possible violations:

— incorrect design of fields;

- more or less than 10 ships;

- touching ships;

- a field not of 10 cells;

- spelling of numbers and letters is broken;

- finishing the missing ships during the game;

- other marks, except for dots and crosses;

- peeping;

- skipping a turn.

Winning tactics.

It will help to determine the alignment of the fleet knowing the preferences of the opponent, if this is a familiar person.
Knowing that the ships must not touch, do not fire at the area around the killed figures at a distance of one cell. Experienced players outline this space.
Occupy one corner of the field with multi-deck ships, gaining space. Distribute the boats in the remaining place. Single-cell vessels are harder to find and take longer.

A multicellular fleet is not placed on the edges of the field.
Another method is to divide the opponent's square into parts with the help of shots, shooting successively from corner to corner of the field. Or into two parts horizontally and also vertically. To search for multicellular ships, shoot through the cage.
With a dishonest approach. Draw one single-deck ship towards the end of the battle in a cell missed by the enemy.

Rules of the game Naval battle abroad

Foreign players offer to increase the number and size of vessels.
For example, 1 ship - in 5 cells, one - in 4 cells, 2 three-deck and 1 in 2 cells.

Harder to play sea ​​battle when the entire fleet consists of only single-celled boats.
By agreement, they shoot 2-3 times at once.

The Russian and Soviet mathematician, physicist, teacher, who developed the genre of entertaining sciences, Ya. I. Perelman, described a case with the addition of 1-2 minutes to the classic Naval battle. The circle occupies one cell that does not touch ships or other mines. When hit by a projectile that fires, it informs the opponent of 1 cell of its own undamaged fleet unit or chooses to skip a turn. The opponent has the right to shoot immediately or take a shot later.

It is proposed to increase the size of the squares to 16 and 18 cells with the addition of ships, mines and a minesweeper. This is an isosceles triangle in one cell. When a minesweeper hits an opponent, the coordinates of a mine of one's own field are given out, if they have not yet been blown up. The layout rules are the same as when drawing the rest of the fleet. The next player goes. Mines and minesweepers are not the main vessels and, even if they are not knocked out, the battle ends when the main flotilla is destroyed.

In another version, mines and minesweepers are in contact with each other and with the main figures.

An exciting game with a single-celled submarine, the designation is a rhombus. A submarine can be placed close to a ship, but not in the same space as it. The player who hit the submarine gives the turn to the next one for the suicide shot. The owner of the dead submarine is obliged to shoot at a place with the same coordinates.

Cons of a computer game

When playing Sea Battle with a robot, you do not experience the feelings of the opponent's reaction when his ships are sunk. Also, there is no one to express the joy of victory. The chance of peeping is also excluded, which makes the game on paper unique and alive.

Conclusion

Having become acquainted with the Sea Battle entertainment and the rules, you can not be bored at a meeting, at a lecture and have fun with friends.

"Sea Battle" is an exciting and simple game that does not require special tools and special knowledge. It can be played both on a computer and on paper, and only the second option was once used, since there was no other possibility. Not everyone knows how to play Sea Battle, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game "Sea Battle" are simple, anyone can remember them, regardless of age and level of intelligence.

General

The game "Sea Battle" has long conquered many people. It is interesting, exciting, and most importantly - does not require any costs. To play with a person together, you will need two sheets of paper in a cage (preferably) and two pens (or 2 pencils).

"Battleship" is useful not only because it allows you to have a good time. The game also contributes to the development of strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he could place the ships so that they are hard to find, how you would place if you were in his place, can be confirmed and help win.

Rules

Well, you can proceed to the main part. Now you will learn how to play Sea Battle:

1. First you need to draw two squares of 10x10 cells on a piece of paper (of course, it’s easier to draw on a sheet in a cell). Then, in both figures, put down the letters from A to K on the top row (from left to right, skipping E and Y), and to the left of the squares - the numbers from 1 to 10 (top to bottom).

2. On the left square you need to place:

  • 1 ship, consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of 1 cell.

Ships cannot touch each other either on the sides or on the corners. It is important that there is at least one free cell between them. The edges playing field ships can touch, and they must be located only vertically and horizontally (not diagonally).

The right square must remain empty.

3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)), calls the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

a) past;
b) injured;
c) killed.

The first option means that the player has landed on an empty cell, that is, he has not landed anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

The second option means that the player got into a multi-deck ship (occupying from 2 to 4 cells). Having marked the right place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” followed, the player can call either E6, or F7, or E8, or D7 to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers "by", "wounded" or "killed".

The third option means that the enemy ship has been destroyed. If this happened from the first move, then it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), then it is double-deck, etc. After knocking out the ship, as well as after being wounded, the player moves until he receives the answer "by".

4. The turn passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The person who first finds and destroys all enemy ships wins.

Other variations

Sometimes "Battleship" is on paper, and sometimes on a computer, as mentioned earlier. And if for the first option you need a real, live opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the reaction of the enemy when you sink his ship is priceless), and secondly, the opportunity to peep into the enemy fleet is absolutely excluded (we all understand that some people strive to cheat).

One way or another, it is not difficult to come up with other, more advanced versions of the game, it all depends on the imagination of the players and their desire / ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play the Sea Battle, the rules of which you came up with, nothing good will come of it, quality game will not work.

For example, you can add more cells to the "battlefield" (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, when hit on which the enemy misses one turn. There are a lot of options, the main thing is to know everything in moderation.

Conclusion

That's it, now you've met new game and you know its rules. The question "how to play Sea Battle" should be settled. From now on, you and your friends will have something to do during boring lessons / lectures or at work, if there is an opportunity to be close to each other and write on sheets of paper.

How to Play War Games on a Piece of Paper: Tanks and Sea Combat. Rules, with photo.

Games on a piece of paper for two: tanks and sea battle

For both games from this article, and for the game "Tanks" and for the game "Battleship", you will need a piece of paper and two pens. They are played by two players. The players either agree in advance about who will go first, or decide by drawing lots, for example, tossing a coin or using children's counting rhymes.

And if the game "Sea Battle" is familiar to almost all people in our country, whose childhood fell on the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanks", was known, but not by that much. Despite the military theme, both of these games were very popular among both boys and girls. They played them both at home and at school, and not only at breaks, but also in the classroom, blocking the map with the location of their ships from a neighbor on the desk with a notebook or textbook.

These games will help children to spend their time in a fun and useful way. The benefits of these games are not only that they are live communication, a way to do something interesting, to distract from something, to relax. For preschoolers, this is a way to prepare their hand for writing, in the game "sea battle" to repeat some letters and numbers.

Another game of tanks develops an eye, and a game of sea battle allows you to train your intuition, teaches you to find a square with given coordinates on the playing field (although one of them is indicated by a letter), makes it possible to develop your own strategy for fighting, try to unravel the opponent’s strategy, imagine how he thinks, how he could arrange his ships.

Tanks (tanchiki) - a game on paper. Rules

To get acquainted with the game, it is advisable for novice players and younger children to take a double checkered notebook sheet (it is torn out of the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it harder for opponents to hit the target. And each player in this game will need not a felt-tip pen or a pencil, but a ballpoint pen. It will turn out more beautiful and clearer if the colors used by the opponents' pens are different, but it is possible that they be the same.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed in advance, it should be the same (from 5 to 10 pieces for each). Tanks should be small, about 1x2 cells. It is better to draw them away from the border and from each other - this way it will be more difficult for the opponent to hit them.

Before the start of the shelling, agree on the rules.

Rules of the game "Tanks"

A variant of this game with various military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. About what military equipment to draw and in what quantity, the participants agree before the start of the game.


Sea battle is a game on paper. Rules

Now "Battleship" can be played in both computer and desktop versions, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader, in it you need to set coordinates for shelling the enemy fleet and think over the location of the ships of your fleet in such a way as to destroy the fleet of another participant before it destroys yours.



Preparing for the game

Before the start of the game, the participants draw fields with coordinates on sheets of paper and place the ships of their fleet in them. At the same time, they necessarily agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentment and quarrels. Because there are several options for the game.

For example, in my childhood, I, and all my friends and acquaintances with whom we played Sea Battle, drew three-cell and four-cell ships in random order: in the form of rectangles, the letter "g", the letter "z", square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be located exactly, without bends.


Playing fields of the game "Sea battle"

For the game "Battleship" each of the participants will need a piece of paper in a box and a pen (you can use a pencil or a felt-tip pen).

Before the game, the participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square vertically from top to bottom, numbers from 1 to 10 should be placed in ascending order, and above each square horizontally from left to right - letters from "A" to "K", with the exception of the letters "Yo" and "Y ". Those. Here is a row: "A B C D E F G I J". Sometimes, instead of letters of the alphabet, a word is written horizontally, consisting of ten non-repeating letters.


In the first square, each player places his fleet, in the second he marks the location of the opponent's fleet.


The shape, number and location of ships in the game "Battleship"

How many ships should be in a sea battle game? In the classic version, each player has 10 ships:

  • 1 PC. - 4 cells,
  • 2 pcs. - 3 cells,
  • 3 pcs. - 2 cells,
  • 4 things. - 1 class.

More:

  • one ship, consisting of four cells - a battleship (such ships are also called four-deck or four-pipe ships)
  • two ships, consisting of three cells - a cruiser (three-deck)
  • three ships, consisting of two cells - a destroyer (two-deck)
  • four ships consisting of one cell - a submarine or a torpedo boat (single-deck)

Ships must be arranged in an even vertical or horizontal row without bends, and in no case diagonally. It is strictly forbidden to arrange ships so that they touch each other by sides or corners. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

It is very important that none of the players see the location of the opponent's fleet.

Rules of the game "Sea battle"

The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

The second player on the first field (the field with his ships) finds this cell.

  • If the cell is empty, the second player puts a point in it and says aloud: "By." The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
  • If a medium or large ship is located in this cell, the second player puts a cross in it and reports: "Wounded", if small (single-deck), then "Killed". Also, "Killed" is said in the case when the opponent hits the last whole (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

Players take turns moving, but after each well-aimed hit, the player gets one more turn. The winner is the one who first blows up all the ships of the other participant. When the game is over, the participants can watch each other's playing fields.

If the winning player breaks the rules, the other player is considered the winner.

Possible violations:

  • made a mistake in the signature or the size of the fields
  • made a mistake in the shape, number or location of ships
  • moved the ship during the game
  • tried to peep how the opponent's ships were located, etc.

How to play Sea Battle to win

In the game "Battleship", there are tricks, some of which are known to few, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase the chance of winning.

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Any adult who did not have computers and consoles in childhood knows how to play paper games. For such exciting activities, you need nothing more than a blank piece of paper and a pencil or pen. It is today that many children know how to win at Diego Forward, in a fun online game, but not everyone has an idea of ​​\u200b\u200bwhat Tic Tac Toe is. Of course, the computer game "Diego Forward" also teaches a lot, for example, attentiveness and kindness towards animals, but do not forget about the simplest games that help children develop logical thinking, ingenuity and creative thinking. There is a lot of fun on paper, most of which is the applied use of it.

One of the very first games that a person recognizes in his life, known in England under many names.

Number of players: two.

Equipment: pencil and paper, or any surface on which you can make notes.

Difficulty: it is decidedly difficult to win both for an adult and for a child.

Duration: Each game takes several minutes, but you won't get by with one round.

Tic-tac-toe has an undeniable advantage - you can play it almost anywhere: at home, in the car, on the train or on the beach, where you can draw markings in the sand. First draw two pairs of parallel lines perpendicular to each other to make nine squares. Then the players take turns filling in the squares with crosses and zeros (each with their own signs), striving to make a row - horizontal, vertical or diagonal - of three identical symbols. The player who starts the game has an advantage, so it would be wiser to start the games in turn.

There are about 15,000 options for how to make the first five moves in a game, but in almost any situation, the second player can reduce the matter to a draw.

Large-scale naval battles are the legacy of a bygone age, so many children will like to play more " Spaceships"- disguised" Sea battle. Replace a battleship with an intergalactic missile ship, a cruiser with a laser frigate, a destroyer with a space infantry transport, a submarine with a fighter, or let the kids come up with their own names - and here's a new game for you.

This more advanced version of Sea Battle requires players to be more thoughtful. The fields for own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one battleship (five spaces), one cruiser (three spaces), and two destroyers (two spaces). Ships are distributed across the field, according to the above rules. But, unlike Naval Battle, in which three shots can be fired per turn, in the Volley game, as many as seven are fired: three for a battleship, two for a cruiser, and one each for destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on a cruiser and one hit on a destroyer." If the ship was hit more than once, this must also be reported.

After that, the ships of the second player make a volley, while the first player should think carefully about which cells he should shoot on the first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all of its cells are damaged, and players must immediately report this. This is very important because the next player's shot count will be reduced by the number provided by lost ship. Therefore, if you lose a battleship, your firepower will decrease by three units and the next time you will have only four shots. As in the Sea Battle, the one who first sinks all the enemy ships wins.

Paper games are of varying complexity, there are even those whose strategic intent is equated to chess game. You can play in bulk, or you can solve puzzles on your own. A number of such games do not have restrictions on the number of players, for example, intellectual quizzes, funny sheets, folding.

Games are very different: tactical, adventure, creative, applied, artistic. Main advantages paper games- this is the difference in genres, simplicity, ease of learning the rules and tactics, accessibility for every child or adult. Such a child can be taught from the age of five, starting with the most simple and understandable games. Adults should play together with their children, showing them the variety of games on paper.

Being engaged with a child, parents will remember their childhood and will get no less pleasure than their kids.

To play the "sea battle" participants should take a piece of paper in a box and draw two battlefields on them. Their dimensions are 10 by 10 cells, two squares. One field for the location of their ships on it. The second is to mark the results of hits or misses on enemy ships. The upper part of the squares is marked with letters of the alphabet, horizontally; the vertical on the left - in numbers. So, each selected point will have coordinates: 1a or 9d. The more hits on the target on the opponent's field, the closer the victory and playing "sea battle" becomes more interesting.

Each player has the same number of ships, which are of different sizes. The more entertaining it is to play "sea battle", the more diverse the alignment of "armed forces" on the field will be. Each player will have ten ships:

Four ships with one deck,

Three - with two,

Two - with three decks,

One is the largest, four-deck.

Arrange your ships only in cells: vertically or horizontally - no touching the corners. A distance must be left between the ships - one cell. If everything is prepared by the participants, then you can start playing "sea battle".

Playing fields during the battle - closed: opponents should not see how the ships are located. The first one who starts the battle calls the coordinates of the point, marking it on his second field. If it hits, it marks the square with a cross. Otherwise, dot. Play "sea battle" should be until the first miss. Missed - the move goes to the second participant.

Participants find the coordinates of the called points and inform the enemy: “hit”, “past”, “wounded”. So, there is a "shooting". Participants continue to play the "sea battle" until the moment when one of them has all the ships knocked out.

And again Sea battle, but this time about the classic school game, which is played on notebook sheets. History has not preserved information about who and when invented this amazing game, but the fact that many generations of schoolchildren of the Soviet Union played it is a fact. Legends were composed and poems were written about this game, different variants of battles and new rules were invented. It is not surprising that the naval battle boom continues and even gains new momentum, now you can play not only with an opponent, but also with a computer, tablet and even with a phone...

Most recently, on our website, we described, and today we’ll talk about classical rules sea ​​battle games on paper. The classic version of the sea battle game is played by two people. To play, you will need two notebook sheets in a cage and two pencils or pens. The players take a piece of paper and a pen each and sit down so that they cannot see each other's pieces of paper - this is a real military secret, and the fate of the whole company depends on the stealth of the fleet's positions. Next, the players draw two squares of 10 by 10 cells and number the vertical side, and write the letters of the alphabet on the horizontal side. You should pay attention to the spelling of the same letters for two players, otherwise the game will be spoiled. Of course, you can change the arrangement of letters and numbers, you can increase or decrease the size of the playing field, but the prerequisite is that this must be done in the same way for two players.


After the squares of future hostilities have been drawn, you should hide them well from the eyes of the opponent and begin to arrange your fleet, but before that, carefully read the following rules:

  • in the classic rules of the game "Battleship" ships are located only horizontally or vertically and cannot be curved;
  • in the classic game "Battleship" ships cannot touch each other either by sides or corners, there must be a distance of at least one cell between ships;
  • in the classic Sea Battle game, each player places 10 (ten) ships of different sizes:
    • 1-n (one) four-cell battleship;
    • 2-a (two) three-cell cruisers;
    • 3 (three) two-cell destroyers;
    • 4th (four) one-cell submarines or torpedo boats (as you like).


Ships should be placed on the left square, and the right one will be used to mark your shooting, analyze the situation and fire at enemy ships. The figure shows an example of the arrangement of ships. Attention, if you decide to change the rules of the game to increase the number of ships, then you need to increase the size of the game squares, otherwise there will simply not be enough space to place the ships.


When the ships are placed, it's time to start a sea battle and one of the admirals, according to the lot, makes his first shot. This is done as follows: the player looks at the right square and chooses any place available for a shot and calls it out loud. For example: "e2" or "i9". The second participant in the naval battle looks at his left square, on which his ships are located, finds the indicated point and reports the result of the shot:

  • past (miss) - if this point is empty, in this case both players mark a point at this place, which means that they have already shot at these coordinates and there is no ship there;
  • wounded - if this is one of the places on which the ship is standing and this ship still has whole fragments of the hull, in this case a mark is made with a cross with the beginning of the lines in the corners of the square;
  • killed (sank) - if there is a one-cell submarine or another ship in this place, in which all fragments of the hull are already damaged, in this case a cross is placed and the entire ship is surrounded by dots, because the ship is sunk, its coordinates are completely determined, and according to the rules of naval combat, other ships cannot be located on neighboring cells. Thus, a mark is made and no more fire will be fired at these coordinates.


Please note that according to the rules of the classic game of naval combat, the player who made a successful shot and wounded or killed the enemy ship continues the game and makes another shot. He keeps firing until he misses. The game continues until all the ships of one of the fleets go to the bottom, i.e. until the complete destruction of one of the fleets.

Attention, if you wish, you can change the rules of the game and add your own elements. For example, some introduce one or two naval mines into the game. When hit by such a mine, the shooting player must name the coordinates of any of his not sunk ships. In addition, you can play three of us, then the players draw three squares and the shooting is carried out immediately at one squadron, and then at the other. In addition, you should make marks not only of your shots, but also of the shots of opponents when they shoot at each other. The introduction of new rules into the game will diversify it and make it more exciting, but these rules need to be carefully thought out and tested in practice.

In the following articles, we will definitely analyze the tactics of deploying fleets and the correct strategy for firing at an enemy squadron. Have fun.

On our site you can find others that you can play with your friends.

On the polar and southern seas, Along the bends of green swells, Between basalt and pearl rocks, the sails of ships rustle. The swift-winged ones are led by captains, Discoverers of new lands, Who are not afraid of hurricanes, Who have tasted the maelstrom and shallow .. N. Gumilyov, "Captains" What is the game "Battleship" about

All children (especially boys of different ages)) attract games military theme, while the most interesting are war games combined with sea romance. Few of the male half of humanity can leave indifferent the combination of an exciting battle and sea adventures. That is why the game with the long-familiar name "Battleship" has never lost its popularity.

Apart from traditional "sea battle" using a ballpoint pen and a piece of checkered paper, there is great amount varieties of this game, many of which are made in desktop version. Sea Battle variants have a variety of designs, different levels of difficulty, numerous additional features. And, of course, all options differ in size and price, but they retain the main idea of ​​​​this board game - this is a naval battle, a battle, i.e., a battle between two powerful fleets.

Not all boys who are fond of "Sea Battle" will become sailors or, moreover, admirals. But the qualities that they bring up, fighting with the enemy, will be useful to them in adulthood. The main thing is that they will learn to win and not give up, they will learn the basics of tactics and psychology, they will rejoice in their achievements, starting with a small game.

Game description

The board game "Sea Battle" is designed for two players. Once upon a time, this game was played with a pen and a lined sheet of paper. Despite such a modest equipment, the sea battle still captured and carried away. The boys could sit for hours at the desk, creating more and more new tactical situations, thinking over the strategy of their attack on the enemy. The goal of the game has never changed. It consists in sinking the entire enemy fleet. It's not as easy as it might seem, because it's not enough to just be a good shooter to win. It is very important to be able to build the game in such a way as to hinder the enemy, prevent him from carrying out his plans, bring confusion to his ranks, and disrupt the strategy.

How to play (rules classic game"Sea battle", the course of the game)

Two players play. Each of them needs a piece of paper (preferably in a cage), a pencil or a pen. The game begins with the preparation of the field. Two squares of 10 × 10 cells are drawn on the sheet. On one of them, their ships will be placed, in the other, "fire" will be fired at enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise whether or not to use the letter “Yo”). By the way, in some schools, instead of the boring alphabet, they write the word "REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have not mastered the alphabet.

Arrangement of ships

Next, the deployment of fleets begins. Classic Rules naval combat they say that there should be 4 ships in one cell (“single-deck” or “single-tube”, “boats” or “submarines”), 3 ships in 2 cells (“destroyers”), 2 - in 3 cells (“cruisers” ) and one - four-deck "battleship". All ships must be straight, no curved or "diagonal" allowed. The ships are placed on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by the sides or by the corners. In this case, ships can touch the edges of the field and occupy corners.

Ship types

The actual game

Before the start of hostilities, players cast lots or agree on who will go first. When the ships are placed, the players take turns making "shots", naming the squares according to their "coordinates": "A1", "B6", etc. If the shot hit a cell that is not occupied by any enemy ship, then the answer follows !" and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent. If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer “Wounded!” or "Hit!", Except one case. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot. If the shot hit the cell where the single-tube ship or the last undamaged cell of the multi-deck ship is located, then the answer “Killed!” or "Sunk!". Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot. The game is played until the complete victory of one of the players, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his ship placement.

Skill (tactics of the game "Battleship")

If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it has both strategy and tactics, which we will talk about in conclusion. So - about the tricks and also various honest and not very honest methods of playing naval battle: First of all (and this is the most important thing!), You need to keep your sheet with ships so that the enemy cannot spy on your location;

Be sure to keep a record of your own and other people's moves, marking them with dots. So shots on the same cells will be excluded;
Having sunk an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
You should not put ships in the corners of the field: usually beginners shoot at them first of all. However, exceptions will be discussed below;
It is necessary to develop a strategy for placement. A good result is the uneven distribution of ships: collect all the "large" ships in one or two dense groups, and hide the remaining "one-deck" ships separately in secret places on the playing field. In this case, the enemy will quickly figure out and defeat the grouping. big ships, and then it will take a long time to look for the remaining small ones;
Killing big ship, the enemy surrounds him with dots. So, having found a “four-deck”, the enemy immediately opens (4 + 1 + 1) * 3 = 18 cells (that is, 18% or almost 1/5 of the field). "Three-deck" gives 15 cells (15%), "two-deck" - 12%, and "single-deck" - 9%. If you put the “four-deck” against the wall, then it will allow you to open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in general in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
Shooting tactics can also be different. However, the destruction of enemy ships is best to start with the search for a "four-deck". To do this, you can shoot diagonally, or draw a rhombus, or shoot through 3 cells on the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two ... Of course, in the process of searching, “every little thing” will come across and make adjustments to the plans.
And here is a dishonest way: to arrange all the ships, except for the last one-deck ship (it will act as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: let the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after placing the ships, simply change pens.

Game options

Complicated "Naval battle"

"Volley"

This complicated version Sea Battle requires a more thoughtful approach from players. The fields for own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one « battleship » (five cells), one « cruiser » (three cells) and two « destroyer » (two cells). Ships are distributed across the field, according to the above rules. But, unlike Naval Battle, in which three shots can be fired per turn, in the Volley game, as many as seven are fired: three for a battleship, two for a cruiser, and one each for destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on a cruiser and one hit on a destroyer." If the ship was hit more than once, this must also be reported.

After that, the ships of the second player make a volley, while the first player should think carefully about which cells he should shoot on the first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all of its cells are damaged, and players must immediately report this. This is very important because the next player's shot count will be reduced by the number the lost ship provided. Therefore, if you lose a battleship, your firepower will decrease by three units and the next time you will have only four shots. As in the Sea Battle, the one who first sinks all the enemy ships wins.

Exists game options, differing in rules (common, mainly outside of Russia). Basically, it concerns the number and size of ships, for example, Milton Bradley version- five-cell, four-cell, two three-cell and two-cell. There are options where the player can shoot more than once in a row. Also, a very different version is described in the book by Ya. I. Perelman “ Entertaining Tasks and experiences."

With a standard field size (10x10) and a standard set of ships (1x4 + 2x3 + 3x2 + 4x1), you can add one mine(or not one). Mina is indicated by a circle inscribed in one cell. A cell with a mine should not touch ships, and if there are more than one mine, then other cells with mines.

If a player, as a result of his move, hit a mine (on an enemy mine), then he must inform the owner of the mine (enemy) the coordinates of one of his undamaged cells occupied by any of his ships (a ship can have as many cells as desired, but only one cell is given out). After that, the owner of the mine has the opportunity to shoot accurately (the issued cell does not die at the moment it hits the mine - in order for it to die, you need to shoot at it; in other words, the mine only reports the coordinates of the ship). The owner of the mine is not obliged to hit the given cell immediately - he has the right to shoot at it at any time. Since the shot at the given cell is well-aimed, the owner of the mine after this shot gets the right to a second move. The used mine is "extinguished" by placing a dot in the center of the circle (in the center of its cell).

The field size can be increased - for example, the size of 16x16 or 18x18 allows you to comfortably use the entire size of a single notebook sheet. In this case, the number of figures can be increased - for example, as suggested by Ya. I. Perelman. Then, due to the increase in the number of armies and the size of the field, you can increase the number of mines (for example, up to three) and add a minesweeper to the game (say, one for each player). A minesweeper is indicated by an isosceles triangle inscribed in one cell, so that the base of the isosceles triangle coincides with the bottom side of the cage, and the vertex opposite to the base lies on the top side of the cage, dividing the top side in half.

If the player, having made a move, got on a minesweeper, then he must give the enemy (the owner of the minesweeper) the coordinates of one of his mines that have not yet been triggered - so that the owner of the minesweeper knows that these coordinates of the issued cell with a mine should not be walked. A space with a minesweeper must not touch spaces with ships and mines, and also, if there is more than one minesweeper, and spaces with other minesweepers. If by the time the minesweeper is triggered, the one who resembles does not have a single mine left, then the opponent of the one who resembles informs the one who resembles that he has hit a minesweeper, but the one who resembles him does not give anything.

Since hitting a mine or a minesweeper is not a success, but a nuisance for the walker, after such an unsuccessful move, the turn passes to the owner of the triggered mine or minesweeper. Having hit a mine, you cannot give out a cell with a minesweeper instead of the coordinates of the ship cell. Mines and minesweepers are single-cell figures. Mines and minesweepers are not considered significant pieces - therefore, if a player has only mines and minesweepers left, but all the ships have died, and the other player has not lost all the ships, then the game is considered over, and the first player is the loser.

There is a variant of the game in which mines, minesweepers can touch ships or each other.

Options with a "submarine"

In some versions of the game there is a so-called "submarine". On the playing field, it is indicated by a rhombus inscribed in a cell and always occupies one cell, that is, it is "one-deck". A "sub" can come into contact with any ship of its flotilla, but not be "under" it, that is, not in the same cell. When one player hits the "submarine" of the second player, the "submarine" sinks, but makes a suicide shot at its own coordinate of the first player's field. Thus, the game becomes more complicated, since a "submarine" can be located in the one-cell halo of a sunken ship.

Variant "Flying Dutchman"

Unlike many other Sea Battle options, here each player has only one ship, with the number of decks from 5 to 8 (the exact number is negotiated before the game). The game is played on a field of 20 × 20 cells. The ship itself can occupy cells vertically, horizontally and diagonally at the same time. If another player gets into the ship of one of the players, then the first player has the right to move his "Flying Dutchman" to any other place on the field, but he loses the undermined deck. All other rules are the same as in the classic naval battle.


Hmm...did someone say "Flying Dutchman"?

"Spaceships"

Large-scale naval battles are the legacy of a bygone age, so many children will enjoy playing Spaceships - Sea Battle in disguise. Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the boat with a fighter, or let the kids come up with their own names - and here's a new game for you.

Desktop versions of "Naval battle"

As we have already said, a number of companies have implemented "Battleship" in the format of a board game. The following, the most successful options, should be mentioned.

"Battleship" of the company "Stellar" (Stellar). classical board game"Sea battle" of the Stellar company is made of safe plastic. The parts are small, but well packed and have a bright color. If suddenly the chip rolls somewhere, it is easy to find it. Game boxes are very similar to laptops. This is very popular with children, because it creates the illusion of playing on the computer - the favorite pastime of gamers of all ages.

Many travelers take board games with them on the road, and Sea Battle is no exception. Road version of Hasbro Games convenient, compact, helps to pass the time, make new friends and acquaintances on the trip. After all, everyone loves to play! Of course, no one will miss the opportunity to fight with you in a sea battle if this beautiful and original box is on the table.

Original game set"Sea Battle" is offered by DJECO, who developed the original bright design of game cards for this board game aimed at younger students.

Electronic game "Sea battle". In addition to the colorful mechanical version, there is an equally attractive model - the Sea Battle electronic board game. Here, too, the task is to be the first to destroy the enemy fleet. Only for this you need to specify the coordinates for the "shelling". If the point on the map that the player names coincides with the location of the ship, then the ship is considered hit. To make it easier to follow the course of the game, a special field keeps a record of all shots, including those that did not reach the target. This set includes two game boards, the covers of which serve to record shots. Each player receives a set of ships, which he places at his discretion on the playing field provided to him. The set also includes multi-colored chips. They serve to fix blows to the enemy: hits are marked with one color, and misses are marked with the other.

Sea battle on batteries. Many children enjoy board games with beeps. The board game "Battleship" on batteries will delight you with a good sound, various effects that create the illusion of real military equipment.

Special mention should be made of the game "Sea battle" with balls. The destruction of the ships of the enemy flotilla can be done with small balls that roll out onto the playing field of the Sea Battle board game. This version of the game is suitable even for the smallest children, as it does not require the ability to read the coordinates and think over the location of the ships. The mechanical design allows you to shoot accurately, send shells at the enemy flotilla, which knock out the figures of the ships. Even a child preschool age, and it is recommended for children from five years old, it will easily cope with such a task and will play the board game "Battleship" on an equal basis with older children.

Who is this game for?

This board game is recommended for children from the age of seven, because the battles in a certain coordinate system can be played by children with well-formed abstract thinking, who imagine the opponent's playing field in their mind and think over their own strategy.

Sea battle for every taste

The board game "Sea Battle" for two is entertainment not only for children. Adults also enjoy spending their leisure time in fights. So, the table version with balls allows grandfather and grandson to play at the same table, and their chances of winning are equal. This adds excitement, brings generations together in emotional experiences.

If a child loves gadgets, then Sea Battle (board game) - an electronic version with interesting sound signals will captivate him more than a mobile phone.

Similar games

In addition to "Sea Battle" there are similar games on paper, most of which are also aimed at children from the age of six.

1. Tic-tac-toe

This is the most famous of these games. The playing field is drawn 3 by 3 cells (total 9 cells). Players take turns making moves by placing a cross or a zero in an empty cell. Purpose of the game: to build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game comes down to a draw and more than one game is played.

2. Tanks

The game requires an A4 sheet folded in half (you can take any notebook sheet). Two players draw 10 tanks each on their own half of the sheet. Having finished the alignment of forces, the players begin to “shell” each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked in the second half of the field. If the shot hit the tank, then it is considered "knocked out" and one more additional shot is needed to destroy it. If the player hit the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To complicate the game, you can introduce a ban on the next shot at a freshly knocked out tank.

3. Hands

This game can be played even with young children who are already familiar with numbers.
It will help you learn how to quickly navigate the numbers and concentrate.
To play, you will need two sheets of paper in a cage, on each sheet the player circles his palm. Now, in the space bounded by the drawing, numbers from 1 to ... are arranged in random order. Here you need to agree in advance. Next, the game begins. One player calls an arbitrary number, while the other tries to find this number on his palm, while the first player quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who quickly fills all the cells of his field with crosses.

4. Points and segments

The conditions of this game on paper are simple: put a few dots on a sheet of paper (at least 8, and preferably at least 15). Two players play by connecting any two points in turn with a line segment. You cannot capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

5. Dots

We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
The playing field is an ordinary sheet of paper in a box, if there is a lot of time and patience, you can play on a whole notebook spread. The playing field can be circled with a line and forbid by the rules to put dots on this border. Each player must have a pen or pencil of their own color. Players take turns putting dots in random places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its color. The dots must be spaced one cell apart horizontally, vertically, or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the territory or points of the enemy with dots, they are yours. After such a capture, the player is granted the right of an extraordinary move. In some versions of the game, you can capture only those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the occupied lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
Can be played with children younger age. In this case, the playing field should be made quite small - a quarter of a notebook page or even less, and take paper with large cells.

6. Numbers

Did you play such a game on a notebook in a box at school or institute? It was called differently: numbers, numbers, seeds, 19, but the meaning did not change from this. You write out the numbers from 1 to 19 in a row, in a line up to 9, and then you start the next line, in each cell, 1 digit. Then you cross out paired numbers or giving a total of 10. One condition - the pairs must be next to or through the crossed out numbers horizontally or vertically. And after you have crossed out all possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

7. Gallows

A little inhumane game, but still. As a child, we combined the courtyard game of Cossack robbers with the "gallows!" and instead of the missing letters we put dashes. The task of the second player is to guess the hidden word. He names the letter. If this letter is in the word, we enter it in its place. If not, then we write the letter to the side so as not to repeat itself, and begin to draw the "gallows" - a vertical line. At the next mistake - a horizontal one (it turns out something like the letter g). Then a rope, a loop, a man's head, a torso, arms and legs are drawn. For these several attempts, the player must guess the word. If it didn’t work out, he lost. If had time - it was his turn to think of a word.

8. Balda

Another game with words. Here you can play with two, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a piece of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is entered into a free cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word, the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After that, the number of points is calculated. Whoever has the most wins.

9. Dots and squares

Game for two players. You will need a sheet of paper, preferably in a cage, and a pair of pens in different colors.
On a sheet of paper, a playing field is drawn with a size of 3 * 3 squares, or more (up to 9 * 9), depending on the level of the players.
The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line has become the final one in the square, put your sign in it and get the right to an additional move. The moves continue until you put a line that does not close any square. The game ends when the entire field is filled. After that, the number of squares closed by each player is counted and the winner is announced.
For all its simplicity, the game has a twist. Here you can calculate the moves ahead and try to put your opponent in a disadvantageous position, forcing him to make an uncomfortable move.

The process looked like this. Each player drew a square field of 10 by 10 cells on the last page and placed ships on it. An important point: the opponent should not see anything. The verticals of the battlefield were marked with numbers from 1 to 10 from top to bottom, and the horizontals were marked with letters from left to right. On this preparatory work ended, and it was possible to start the battle.

War online

Today's schoolchildren love to play sea battle no less than their dads and grandfathers. But for this they do not need anything: no notebooks, no pens, not even an opponent. Shooting games can be arranged for free, fighting with a smartphone or computer.

Almost all sea battle games have two modes of play:

  • single,
  • for two.

That is, you can play by yourself, and for a couple with a friend. Which option is better, decide for yourself. We have prepared for you the coolest Online Games"Sea battle" available for free.

How to play

The gameplay of all war games in the series is simple. Two sets of buttons are used for control: arrow keys and letters WASD. Where there is no mode for two, the player generally operates with one mouse.

In the classic Sea Battle, each participant has 10 ships:

  • One four-deck battleship is the largest ship in the game,
  • Two three-deck cruisers,
  • Three double deck destroyers,
  • Four single-deck submarines or torpedo boats.

When placed on the field, the boats should not touch each other at the corners. Players take turns attacking. First one fires, then the other. If during his turn the gamer hits the opponent's ship (wounds him or immediately sinks), he gets the right to an additional shot. And if it turns out to be effective, then for another one. As soon as the player misses, the turn passes to the second participant. A naval battle lasts until the ships of one of the combatants in full force (all 10 pieces) go to the bottom.

The game develops strategic thinking and empathy for free. Only by imagining yourself in the place of the enemy, you can defeat him. Many famous personalities like the mathematician Yakov Perelman liked to fight in a sea battle at their leisure and even developed their own strategies for winning the game.