Final fantasy description of all parts. Top 10 Final Fantasy PC Games. "Final Fantasy: Legend of Crystals"

Anime filmed based on popular games Final Fantasy... Despite the fact that all the main characters and the world are taken from the toy, the cartoons are noteworthy. Someone thinks the first episodes are too childish, but in general, after watching, a good impression remains. If you decide to watch all the parts, " last fantasy"(The list and sequence of episodes are given below) may seem confusing and incomprehensible at first. However, this world is addictive, and you involuntarily begin to empathize with the heroes.

"Final Fantasy: Legend of Crystals"

Final Fantasy V was the primary source for the cartoon "Final Fantasy" (anime). 200 years after the victory over evil, the clouds are gathering over the world of R. Three of the four crystals that maintain the natural balance on the planet were stolen by the evil sorcerer Datgyunos. Only the wind crystal remained unoccupied, and if the sorcerer receives it, he will acquire unprecedented power and strength.

After gaining power, Dethgyunos plans to become the ruler of the whole world. Only the descendants of the former heroes - the boy Frets and the girl Lineli - can interfere with what was conceived. They have something to oppose to the sorcerer: Frets is excellent at handling swords and bombs, while Lineli is a monster summoner, albeit a beginner. But in order to fulfill their mission and protect the crystal, young heroes first need to escape from the leader of the pirates, who dreams of getting all the crystals personally for their needs.

"Final Fantasy: The Spirits Within"

Near future. A meteorite falls on the Earth, and something strange begins to happen. People, animals are dying, whole cities are emptying ... The fault of all was invisible aliens - phantoms that destroy energetic essences. After lengthy research, only some areas of the Earth were saved by protecting them with special shields.

To resist the invaders, the main characters must find eight source spirits and combine their energy into a wave of force that can destroy the phantoms. A team of scientists is ready to go to any lengths to save the planet, even at the cost of their own lives.

"Final Fantasy: Almighty"

Once upon a time, a column of light appeared in the middle of the sea with two monsters fighting inside it. They disappeared, but a tunnel was formed at the site of the battle, connecting the two worlds.

Twins Yu and Ai have to go to the other side to find their missing parents. On a dangerous journey, the children will meet the girl Lisa, who has secret knowledge, the guy Kadze, who is not afraid of any opponents, and the genius Sid. It is thanks to their company and help that it will be possible to resist the ruler of the Wonderland, who has begun the hunt for intruders. And all because of Kaze's magic weapon ...

"Final Fantasy 7: Advent Children"

The anime is based on Final Fantasy VII. 2 years have passed since the terrible disaster. Almost all of humanity died: either from the consequences of a meteorite fall, or from the terrible disease "Geostigma", a cure for which they could not find.

The main character Cloud is also infected. He tries to stay away from the crowd and continues to blame himself for the deaths of his friends. However, events are twisted in such a way that he will have to forget about self-criticism and once again save the world.

Final Fantasy VII: The Final Command

This anime is a prequel to Final Fantasy VII: Advent Children. The action takes place before the events of Children, and tells the story of two friends - Zach and Cloud. Their escape from the Shinra Company and their confrontation with Sephiroth is described.

"Final Fantasy 7: Towards a Smile"

To better understand the world of this anime, it's best to watch all parts. "Final Fantasy" (the list of episodes in order is in this article) is a rather complex and sometimes confusing cartoon.

The "Advent Children" spin-off will show the situation through the eyes of another character.

After a meteorite fell on the planet, the usual life collapses. Hunger, disease, catastrophe ... Once the elite quarter is practically wiped off the face of the Earth, loved ones died. However, life goes on, and only faith in the best and meeting new friends helps Denzel to overcome difficulties and hope that someday everything will work out.

"Final Fantasy 7: Dirge of Cerberus"

The action takes the viewer into the world of Advent Children, but already a year after the main events.

The anime shows life based on the ruins of a bygone civilization. The planet is only trying to recover from a series of disasters, people believed in the future. However, a sect appears that wants to seize power over the world. She will be confronted by already familiar heroes led by a mysterious

"Final Fantasy: Nuclear Crisis"

Prequel of all the events of the universe. It will help you better understand all the parts. "Final Fantasy" (the list of anime will help determine the sequence of viewing) will finally provide answers to many questions of interest.

The events in the cartoon take place 7 years before the start of the main action in the game Final Fantasy VII.

After the fall of the meteorite, the Shinra military organization is trying to seize power over the entire planet, becoming the main monopolist of all energy reserves. Modified soldiers and super warrior Sephiroth are created on the basis of alien cells.

For those who decide to watch all the parts, "Final Fantasy" (list above) may seem strange and lacking a logical explanation. As fans of this universe say, for a better understanding you need to go through the games Final fantasy 7 and Final fantasy: Crisis Core. After that, no white spots will remain. But even without passing the game, the anime is quite good: excellent graphics, well-thought-out characters and the dynamism of the plot at a decent level.

For a long time, each new part of the "final fantasy" was a reference point for games in the JRPG genre, but after a series of events unpleasant for fans, the fame of the franchise faded. But, until now, every novelty in the genre, one way or another, is compared with the best games in the Final Fantasy series.

It is not at all surprising that the lion's share of projects in the collection is occupied by the games of Hironobu Sakaguchi - "the father of final fantasy."

on PC and consoles based on the author's personal gaming preferences!

I am Setsuna

A game similar to the early Final Fantasy games developed by Tokyo RPG Factory. The advantages of the project include meticulous adherence to the genre canons of the 90s, and the disadvantages are that in the pursuit of playing on the love of gamers for retro games, the developers seem to have forgotten that these canons were outdated at the same time.

Blue dragon

The dream-team created by Sakaguchi / Akira Toriyama / Nobuo Uematsu resembles (not surprisingly :) both the 9th part of FF and the games of the Dragon Quest series. Before best parts genre guidelines do not hold out (due to a couple of annoying flaws), but it is recommended for familiarization.


The last story

"The Last Story" - exclusive for WII from "the same" Sakaguchi, only in places resembles the classic parts of FF, instead of offering turn-based battles, battles in real time, and game mechanics and game world most of all evoke associations with the 12th part of the FF.


The legend of dragoon

Solid role-playing game from SCEI in the style of the 7th and 8th parts of Final Fantasy, released at the turn of the millennium. Literally a couple of touches were not enough for this game to enter the host of great representatives of the genre. Unfortunately, the first attempt at the genre arena by the internal studio of Sony has remained the only one to this day.


Xenoblade Chronicles (game series)

The plot of this wonderful game from Monolith Soft is set in a world inhabited by humanoids "hom" and creatures of mechanical origin "mehon", between whom there has been a conflict for centuries. Belonging to the genre of action RPG, a large open game world and combat system, reminds Final Fantasy xii from Yasumi Matsuno.


Lost odyssey

A game of the same type as Final Fantasy most closely resembles the latest FF titles created by Hironobu Sakaguchi.


The classic combat system (not without unique features, but still), the "play" of characters "in front of the camera" and, most importantly, the atmosphere - everything is not just similar, but as if hints that this particular game could be a numbered part of the cult RPG series, don't part the legendary developer with the publishing house Square Enix.

The history of the Final Fantasy series is rewritten at an enviable frequency in the gaming press. Excursions into the past are traditionally timed to coincide with the next loud statement by Square about its intentions to hit the world with an upcoming hit with the deceptive word "last" and an ordinal Roman numeral in the title. ORM follows the established canon, since the informational reason to take a look at the entire series turned out to be very suitable: the European division of Squaresoft has released PS one-editions of terry classics: FFIV-V (Anthology) and FFVI, and the long-awaited release of FFX for PS2 is scheduled for May 31. We have long wanted to collect under one heading information about all ever released games in the FF universe, and finally an opportunity has turned up. So, a quick sightseeing tour!

Final Fantasy (Famicom, December 18, 1987)
In the second half of the eighties, a game was released in Japan, which was destined to either become the swan song of the small company Square Co. Ltd (all of its financial assets and human resources were thrown into the development), or to glorify the creators and start their prosperity. The calculation of the project manager Hironobu Sakaguchi turned out to be correct: Final Fantasy, in fact, the first clone of the most popular Dragon, set a sales record. The set of today's standard quests (unite four warriors of the Light, awaken the sleeping elf king, defeat the blind witch, throw the usurper off the throne and, of course, save the princess) turned out to be more varied than the simple DQ storyline, and gamers accepted it with a bang ...

Final Fantasy II (Famicom, December 17, 1988)
Realizing that a good story is half a successful one, the writers came up with the tale of four guys fighting against the sinister empire of Baramekia, treacherous treason and valiant exploits. The system of "pumping" the heroes was based on increasing the parameters of the skill with its frequent use, just like in the series Romancing SaGa. FFII was never officially translated into English ...

Final Fantasy III (Famicom, April 27, 1990)
The system of "occupations" (Jobs) made it possible to pleasantly differentiate development, directing their wards along 22 vectors of "career guidance". Airplanes, flooded continents, magicians tainted by a thirst for power ... Here Square implemented the principle of "substitute villains" (later it will become a favorite for the company), when in the middle of the game it turns out that the one you have been hunting for so long is not at all the main embodiment of dark forces ... The graphics are a little prettier in comparison with the previous parts: the programmers pulled out the maximum possible from the Nintendo eight-bit. FFIV (July 19, 1991), FFV (June 12, 1992) and FFVI (April 2, 1994) are detailed on the following pages, which contain full reviews of the PS one versions (games originally released on the Super Famicom, the Japanese counterpart SNES).

(PS one, January 31, 1997)
Having jumped at full speed to the 32-bit platform, the series has acquired an impressive set of innovations:
3D character models and action scenes, long CG intros with CD-quality music. FFVII sold half of the six million copies sold in Japan in the first 48 hours after the game hit the shelves - so much was the fan hype. Mini-games were intertwined into the gameplay: breeding chocobo birds and on them, snowboarding, riding a motorcycle. The world fandom is still experiencing the death of one of the main characters of FFVII, and groundless rumors circulate on the Web that she can be revived ...

(PS one, February 11, 1999)
General consolidation of positions in terms of graphics (quite a successful attempt to move away from the "cartoonish" proportions of characters in the direction of realism) and almost a failure in the field of plot and gameplay. It is characteristic that neither the super-frozen Junction-control system for magic and character characteristics, nor even an extremely unintelligible plot with a bunch of gaps could prevent FFVIII from becoming the darling of the masses on both sides of the Atlantic, and in our country to achieve the cult status of a round masterpiece. Surely “the reason for this was the captivating cinematography of the whole project.

(PS one, 7 July 2000)
The latest 32-bit FF is made with clear nostalgia for early games series: after the technological eighth part, the conventionally medieval setting is again at the forefront, the heroes again become "two inches from the pot", and the abandoned fantasy surroundings are shimmering with new shades. A glamorous villain with a themed melody reminiscent of "We Will Rock You!" Queen bands, classic knights and black magicians, a Moogle postal service, a built-in card game like MtG - in general, four discs of Square's old-fashioned wanderings and adventures were successful, although they were not successful in the previous episode. You've probably already read the FFX review (PS2, July 19, 2001) on our website. It remains for us to remind you that this year on PS2 will appear online Final Fantasy XI, and the E3 exhibition or the autumn Tokyo Game Show will certainly bring the announcement of the twelfth part of the endless "Fantasy". Well, let's see how Square surprises us again!

Famous (and not so) offspring
Of all the side games for the main series, the most worthy is considered (1997, PS one), which successfully combines the aesthetics of FF and turn-based combat strategy in the style of Ogre Battle (the development of FFT was not done without the participation of Quest employees - the authors of OB). Here, too, a variation of the famous Job-system has found application.

Final Fantasy Mystic Quest (1992, SNES) was created simplified especially for Western players, therefore it received the nickname "lobotomized FF" ( the last boss here instantly died from the healing magic Cure). Under the name Final Fantasy and FF Legend I-III (, 1989-1991) on English language the representatives of a completely different Japanese TV series came out - Romansing SaGa. The FFI-IV was recently (2000-2002) ported to the portable Wonder Swan, with noticeably improved graphics. Feathered Chocobos have received a set of their toys on PS one: Chocobo no Fushigi Dungeon I-II (1997, 1998), Chocobo (1999) and Chocobo Stallion (1999). Whole line Square games contains references to the famous series: in Secret of Mana (1993, SNES) we find ourselves in a Moogle village, in Chrono Trigger (1995, SNES) we meet the famous pair of Wedge and Biggs soldiers, in the crowd around the Colosseum in Secret of Evermore ( 1995, SNES), the heroes of FFIV and FFVI are noticeable, in Tobal 2 (1997, PS one) you can play as a chocobo, and in Ehrgeiz (1998, PS one) - as Cloud, Tifu, Jaffi, Vincent and Sephiroth from FFVII. Several weapons and armor in Vagrant Story (2000, PS one) are named after their counterparts from FF (Agrias' Necklace, Seventh Heaven crossbow), and Aya's arsenal from Parasite Eve 2 (1999, PS one) is replenished with Squall's gunblade from FFVIII. Non-fiction projects should also be mentioned: the four-part anime series FF: Legend of the Crystals (1993), filmed based on the events of FFV, a three-dimensional demo movie with FFVI characters (1995), a three-dimensional full-length computer film FF: The Spirits Within (2001) and anime series FF: Unlimited (20012002). All of these ultimately added to the popularity of the original series.

The long list of all parts of Final Fantasy continues to grow every year. Based on popular computer game the world turned out to be attractive not only for gamers. Fans of good anime have also found an outlet in it. Incredible computer graphics and an eternal storyline about the salvation of the world by a handful of brave daredevils attract more and more fans to this universe.

Cartoon "Final Fantasy" - a feast for the eyes and ears

How to watch all the parts of "Final Fantasy", in order or not, is up to the viewer's personal choice. Films are independent from each other and you can start with anyone. Although created in 2001, the full-length film "Final Fantasy: Spirits Inside", according to many connoisseurs, still remains an unsurpassed masterpiece of the genre.

A fantastic picture tells about the arrival of alien invaders-phantoms on Earth, destroying all living things. The woman scientist Aki Ross is looking for a way of salvation - the almighty spirit of the planet itself. But it is hindered by aliens and the military, who want more radical measures. Despite the box office flop, viewers and critics alike praised:

  • extremely realistic computer graphics to create images of characters and the smallest details of the imaginary world;
  • atmospheric soundtrack, perfectly emphasizing every minute of what is happening on the screen;
  • a bizarre plot that everyone can interpret in their own way.

The technologies used to create the film gave a powerful impetus to the improvement of computer special effects in the film industry.

Online cinema "Kinovau" invites you to watch all parts of the anime "Final Fantasy" online, free of charge and without registration. Here you will be offered:

  1. Good HD quality.
  2. Selections of the favorite films.
  3. Choice of place and time of viewing.

Watching movies online has become convenient and profitable. Join and discover new interesting worlds and new exciting adventures without leaving your home.

Hironobu Sakaguchi and his bosses at Squaresoft ran out of steam in the 1980s. 3D racing for the NES and clumsy game adaptations of Alien films for MSX were no longer in demand. Therefore, they decided that they would release last game and if the public does not accept it, they will close the company. So it appeared. And made a splash.

They not only gave new life mechanics from Dragon Quest, but also set the course for Japanese RPGs for the next 30 years. The series became famous not only for its colorful enemies and an amazing soundtrack, but also for the fact that each series was a kind of experimental testing ground for new ideas and non-standard designs. Today the franchise is undergoing a mini-renaissance on PS4 and Xbox One, and in the meantime, we've decided to compile a list of the 25 best Final Fantasy titles.

Final Fantasy heroes are often the king's warriors sent to save the world, accompanied by the genocide of monsters and the study of magic. What about the king? What is he doing all this time? Square tried to answer this question and presented to gamers a surprisingly good city-building simulator in a famous fantasy setting. Your task is to collect items necessary to improve the kingdom, but your chosen heroes will have to find them. The gameplay here is not at all complicated, but expanding the city and training warriors is quite interesting. The game is made in a juicy and bright style, and therefore it is a pleasure to spend time in it, watching how the virtual kingdom grows stronger.

Final Fantasy was a series that showed the world that Japanese RPGs are in no way inferior in quality to their Western competitors (this happened after the release of parts for the PlayStation), but this has been a long way. Squaresoft built Mystic Quest from the ground up, simplifying the mix of action-packed adventure and character development that was a big bet in the 80s. At the time, Mystic Quest seemed too simple compared to Final Fantasy 4. Today, it looks like the best indie RPGs like Cthulhu Saves the World, where the main features of the genre are minimized and the emphasis is on the visual style. A bonus is one of the finest in-game soundtracks written by Ryuji Sasai and Yasuhiro Kawakami.

Here's an objective opinion: everything for which Final Fantasy 13 was criticized at one time is present in many of the most beloved parts of the series. In Final Fantasy 4 and 10, there is little room for exploration, Final Fantasy 8 is just as weak on the storyline, and Snow and Sera are just as annoying as Yuffie. Someone had to say that. The biggest downside to Final Fantasy 13 (and perhaps the root of its infamous reputation) is that we were presented with an extremely cold world.

The world of Cocoon and Gran Pulse is as cold and heartless as the crystals with which it is filled, and the rogue team that we control is in no hurry to reveal all its secrets so that we can understand how it turned into what we see on the screen. ... But if you accept the alienation of Final Fantasy 13, then we immediately open up a fascinating science fiction with magnificent scenery, better work composer Masashi Hamaudzu, and an incredible ending that makes you rethink everything that happens. An excellent combat system, the full potential of which, alas, could not be realized in this project, found a second life in parts 13-2 and Lightning Returns.

Final Fantasy cannot be perceived separately from the soundtrack. And the series gained popularity, among other things, because of the stunning orchestral musical accompaniment. From the very first seconds of the game, we are greeted by a melody that sets the right mood. For example, Nobuo Uematsu's famous "Prelude" combines the subtle thoughtfulness and pretentious spirit of the Final Fantasy franchise. In Theatrhythm Final Fantasy: Curtain Call, music comes to the fore, becoming the centerpiece of the gameplay.

The mechanics of the game are pretty straightforward: using the stylus for 3DS, we perform a series of movements, collecting a team of classic heroes from FF and releasing them into the thick of things. Like the original Theatrhythm, Curtain Call features iconic scenes for the series in which players must use the power of music to defeat monsters. The first Theatrhythm featured some of the most iconic tunes like One-Winged Angel and Melodies of Life, while Curtain Call's music repertoire expanded to include a more eclectic set of songs.

In Crisis Core, the developers promised to clarify the vague history of Sephiroth, Cloud, Iris and Zach Fair from Final Fantasy 7. They did not succeed in doing this completely, because in this PSP game (and one of the best on this platform) the plot was presented in the same blurry way. as in the previous part. However, the game has visual beauty and unique and addictive action.

In the role of Zach, we slash monsters and robotic soldiers with a huge sword, but the highlight here is the system of magic skills that allows you to mix skills and get completely new ones. In addition, from time to time, a slot machine appears on the battlefield and enhances the hero's attacks. Sounds silly, but looks great in practice. Just like Final Fantasy 7 itself.

The Nintendo Wii platform, with its weak power and awkward controller, is not quite the console you would expect to see in Final Fantasy. But the series embarked on new experiments and gave birth to curious spin-offs. The best of them is deservedly considered Crystal Bearers - an action-RPG with partially open world and a pretentious protagonist in a fur jacket and telekinesis. The story of a rogue who suddenly becomes a hero is by no means new - the plot in Crystal Bearers can be safely called a passing one, but at the same time the game captivates with its steampunk style and excellent graphics by Wii standards. It is noteworthy that it ends with a note of gratitude written by the director of the project by hand. It is not perfect, but it is made with love, and this cannot be overlooked.

From the very first parts, Final Fantasy looked more mature than its source of inspiration - Dragon Quest. Eerie monsters, detailed portrayal of characters and rich musical accompaniment far gone from the big-eyed slugs and cheerful tunes from Dragon Quest. Final Fantasy Tactics Advance, on the other hand, focused on teenagers, but at the same time remained true to the specified style. The plot is based on the fact that ordinary schoolchildren find a book called Final Fantasy and find themselves inside a fictional world.

Now, under your control, they will have to create armies, upgrade individual units and arrange large-scale strategic battles on colorful maps. In addition, we are presented with a story about a person growing up, about how he copes with poverty, hooligans and school problems. An interesting mechanic has also appeared in the game, forcing players to change their strategy over and over again. Each fight is watched by a judge, who sets certain restrictions (do not use magic, use only healing items, etc.), which introduces a pleasant element of surprise.

Final Fantasy 11 remains on the list of the most popular MMOs even in 2017. Loyal fans are not even stopped by the fact that to date there have already been many games, where a more convenient system of group quests is presented, like the same Final Fantasy 14. It's all about the artistic style of Final Fantasy 11. A muted color palette, memorable designs of numerous races and a leisurely the pace of the game allows you to deeply immerse yourself in the virtual world - something that even the venerable WoW and Everquest cannot offer. At first glance, it does not look much like classic Final Fantasy, but the atmosphere here is exactly what you need.

The system of professions has firmly taken root in RPG genre... It usually means the ability to choose a class or type for your hero, which will open access to a tree of pumped skills - a simple and straightforward RPG mechanic that allows you to customize your character. It is curious that it originated in this particular game for the NES.

Here, the series returned to its roots after Final Fantasy 2, where the emphasis was on the plot, and delivered an archetypal story of the struggle between good and evil, flavored with great music and beautiful visuals. And it was the ability to choose a profession and pump the corresponding skills that made her stand out. In 2006, a remake of Final Fantasy 3 for DS was released, and later it was ported to PC and mobile platforms, but the NES version, for all its inconveniences, had a special charm, which, alas, could not be recreated.

16. Final Fantasy Crystal Chronicles

Many of Final games Fantasy (1 to 15) focused on interactions between four characters. In this slightly weird Gamecube spin-off, Square shifted the focus to interaction between four real players. The result was a rather challenging dungeon crawler game that required four joysticks (or four Game Boy Advance consoles) but offered an unprecedented cooperative mode... Of course, by modern standards, "unprecedented" is too big a word, but everyone who went through Crystal Chronicles with friends will agree with this characteristic. In addition to innovative gameplay, Crystal Chronicles delighted with wonderful Celtic motives and beautiful rural landscapes.

Final Fantasy 15 was in development for about 10 years and was supposed to be a new milestone in the history of the series, and therefore huge expectations were placed on it, which were simply unthinkable. But the authors managed to do the impossible: they cleverly updated the Final Fantasy series and made the game equally attractive for loyal fans and curious newcomers alike. The plot in Final Fantasy 15 follows the same principles as most of the previous games: we have a lot of storylines that are only partially revealed, and a convoluted backstory.

This was offset by a huge open world, the actions in which perfectly revealed the relationship between the four heroes, which included Ignis, Gladiolus, Prompto and Prince Noxis. Leading this colorful group, we embark on an exciting adventure in a world where turtles the size of a mountain and the warlike ghosts of kings are a simple routine.

Final Fantasy 10 not only set the direction for the series, but was also the first in many ways. The first game in the franchise for the PlayStation 2, the first numbered part without the participation of composer Nobuo Uematsu and the first part, where the text explanations were replaced by high-quality voice acting. Today the game feels awkward, the levels are cramped, and the movement of the characters is unnatural.

And to understand the story of a charismatic athlete who fell in love with a doomed sorceress in a strange tropical archipelago is still difficult. But this quirky vibe is beautiful in its own way, not least thanks to Tidus and Yuna with their servile laughs. Final Fantasy 10 with characters who are quite possibly just a figment of the hero's imagination, and itself feels like one long dream. Not every game dares to be so out of the box.

Final Fantasy 5 developed the basic profession system of Final Fantasy 3 in a rather original way. More than 20 professions have appeared here - from traditional (Warrior, Light or Dark magician) and creative (Dancer, Chemist, Ninja) to very funny (Geomancer, Mime). And what about the Freelance profession, which allows you to combine any skills and create completely new classes. This is a great example of creative RPG creation. But don't wait for a deeply written story. The game has a pink-haired captain of an indeterminate gender and only because of him the game can be forgiven for all plot flaws.

Final Fantasy 10-2 is often criticized for taking the setting too lightly. She is really quite silly, because here the already dimwitted Rikku becomes even more reckless, and his company is the newcomer Payne and the seductive beauty with a cannon Yuna, who was clearly created under the impression of "Charlie's Angels"

Continuing the story of Final Fantasy 10, 10-2 brings three things that were lacking in the original: a sense of humor, a measured pace of storytelling, and an interesting combat system. And although your squad consists of only three people, the game has not lost its inherent drive, thanks to the Dress Spheres mechanic, which fully allows you to enjoy the features of each class. And the game itself looks more friendly to gamers than previous part... Sure, getting the true ending here is tricky, but otherwise it's a fun and exciting adventure.

A sudden victory in the last seconds of the match is exactly the case in Final Fantasy 14. At first, the gamers were presented with a terrible and buggy game, which even the head of the development team called a real nightmare. However, an updated version called Final Fantasy 14: A Realm reborn saved both the series' reputation and Square-Enix's finances. And we have to admit that the game was a success. There is a diverse set of classes between which you can easily switch, the combat system is intuitive, and the virtual world has absorbed all the recognizable features of the series.

But best of all, of course, is that you can choose your own style of play. There are as many as 5 types of missions, each of which suits a particular style - from group quests to mindless grind. The possibilities of customization are also extensive. Throw away the ax and pick up the bow? For you, the Marauder will smoothly turn into an Archer. A Realm Reborn offers a world in which any player would feel comfortable and would like to explore it for as long as possible. And the Heavensward update brings tons of fresh content to the already beautiful Final Fantasy 14.

Final Fantasy spin-offs are quite peculiar, especially the very first one. The Game Boy game, originally titled Final Fantasy Gaiden: Seiken Densetsu, was the inspiration for the Secret of Mana series. While this action RPG has more in common with the Zelda games than the older Final Fantasy games, it has managed to retain the spirit of the original. At the same time, Final Fantasy Adventure was the debut for Yoshinori Kitase, who later led the development of parts 6, 7, 10, 13 and 15.

As with the games listed, Adventure has elements of surprise. Gladiator arenas here can be abruptly replaced by vampire mansions. And in the setting, the ideas of stoicism are clearly traced. Even on the diminutive Game Boy, Kitase's emotive style is immediately apparent. The game has been republished several times, including on the Vita and iPhone, but the original remains unsurpassed.

Final Fantasy 8's plot is unusual to say the least. In the future, a certain witch appeared who set out to take control of reality, squeezing the entire time continuum in one single moment. Only schoolchildren can stop it, but they are tormented by dark memories. Why? Because powerful gods live in their minds. But even with such a degree of delusionalism, the story turned out to be fascinating.

Squall Leonhart and his heroic friends really look like teenagers fighting with far superior strength, and they have all the qualities typical of their age: gloom, maximalism and sometimes illogical actions. The series itself is known to often play out teenage anxieties. And this is one of those cases when they fit perfectly into the storyline.

Ideally, this game should have been called Final Fantasy 13. (The original Final Fantasy 13 should have been released as a prequel a couple of years later and called Final Fantasy 13-0). The action takes place many years after the events of the original, and the old characters are hardly recognizable. Lightning Returns is one of the quirkiest and touching games in the series. The story tells of a dying universe where most of physical world and for the past 500 years no one has died of old age.

In an attempt to save as many people as possible before the universe finally ceases to exist, we play as Lightning, who is able to turn back time, but at the same time tormented by fears and doubts about her mission. Usually Final Fantasy kept science fiction somewhere on the level of "Star Wars", but in Lightning Returns this aspect was overgrown with a rather deep philosophy, which cannot but rejoice. And the reduction of playable characters to one hero allowed the game to concentrate on working out the combat system. Echoes of the Dress Spheres mechanics are also noticeable - Lightning uses various costumes in battle to affect her skills, and the local fights look much more dynamic than in Final Fantasy 13

Even before the release of Final Fantasy 9, the developers noted that this will be a kind of return to the origins, to the spirit of the very first part for the NES. With the filing of Nobuo Uematsu, we have long remembered the classic dark magician in a pointed hat and a devilish gleam in his eyes. Looking back, we have to admit that Final Fantasy 9 turned out to be extremely original.

In it, of course, there were the usual fights with swords and magic, but it was the story of the outcasts who found a family in each other, and sincere presentation that caught on. Long loading screens and low screen resolutions at one time scared many away from the game, but the recent re-release for PSN (and posted in Steam version), where these problems have been fixed, is definitely worth a look.

Not every modern gamer will be able to play Final Fantasy 1 and 2. The NES versions have an unfriendly design, are full of bugs and require frequent grinding on the levels. In contrast, their Game Boy Advance and PSP re-releases are too easy to play, but that doesn't make them perfect. Final Fantasy Origins for PS1 strikes the perfect balance between challenging gameplay and elegance. Straightforward, yet challenging, the game retains all the best we've seen in the series.

It, of course, bears little resemblance to the original, where we had to wander through the dungeons in an attempt to defeat a powerful evil warrior, but here there was an amazing opening scene. Origins also includes the memorable, albeit rather harsh, experience system from Final Fantasy 2, which requires the player to inflict damage on himself in order to pump over the parameters of defense.

This Super Nintendo game is notable for marking the series' transition from a focus on character leveling to a complex narrative structure. And this transition in Final Fantasy 4 looks very organic. The story itself is the perfect combination of classic plot moves and the trademark weirdness of everything that happens. The imperial soldier, unable to endure the brutality of his leaders any longer, gathers a group of brave warriors and opposes the forces of evil; nothing out of the ordinary, right?

Eventually, this group falls from an ephemeral world full of spirits to spaceship in the shape of a whale. Add in the familiar level design (lots of dungeons) and unlikely heroes with different skills and well-written personalities, and you have a 1991 RPG that holds up to this day. The 3D remake for Nintendo DS is a sample of a high-quality and hardcore JRPG, but the best remake was the version for the game Boy Advance brings a lot of fresh new additions to the original SNES content.

Believe it or not, Final Fantasy Tactics is arguably the most serious and convoluted Final Fantasy ever. The story of two soldiers who grew up together and found themselves in the midst of a massive military conflict presents us with a villain who is a poorly disguised metaphor for the Catholic Church, as well as a messiah who, in fact, turns out to be an equally cruel creature who wants to enslave humanity. Positive, isn't it?

But this kind of plot is perfect for the intense battles unfolding in Tactics. The army has been gathering here for years, and pumping specific heroes in different directions can take several game decades, but this is what is remembered. This game takes the core elements of Final Fantasy - drama and combat - and takes them to the absolute. War of the Lions, a remake that first appeared on the PSP, is even better thanks to the spectacular cutscenes and the appearance of Balfir from Final Fantasy 12.

Many fans at one time did not appreciate Final Fantasy 7 at its true worth - they were scared off by the redundancy of the game in everything. It manifested itself in characters with crazy hairstyles, oversized swords, the main story, which in fact turned out to be only a small part of an even larger story, and in many other things. But if you look at her impartially, then we can see how ambitious she really was. Series creator Hironobu Sakaguchi and producer Yoshinori Kitase tried to make a game about the very nature of life and fit into game process everything that is possible.

Environmental protection is mixed with natural farce, fearsome wolves, alien invaders, bartenders in cowboy hats and wielding kung fu, Frankenstein-like shooter monsters and talking plush cats capable of summoning huge dragons. But this is not even half of everything that we saw in the game. Yes, sometimes Final Fantasy 7 gets lost in its abundance and doesn't really reveal the dramatic moments. But this happens surprisingly rarely, and such moments are almost immediately forgotten. The Final Fantasy 7 Remake recreates the visuals of the original, but that frenzied spirit remains in the old Final Fantasy 7.

The influence of Star Wars on Final Fantasy is noticeable even to the untrained gamer. From minor characters named Biggs and Wedge to common themes such as the conflict between spiritual pacifism and technological aggression - in Sakaguchi's work you can always find a piece of George Lucas. And if Final Fantasy 2 only modestly borrowed elements from the first part of the space saga, then Final Fantasy 12 is a natural game remake of A New Hope.

An evil empire captures a young princess with a magical bloodline. And the young and naive idealist teams up with a charismatic profit hunter (but a good fellow) and his tall alien companion. The militaristic government of the evil empire is ruled by supernatural forces, and the main characters in the end must destroy the powerful weapons of the bad guys. And the army of the empire consists of soldiers in round helmets and with rather funny swords.

At one time, "Star Wars" became a reimagining of Akira Kurosawa's film Three Scoundrels in a Hidden Fortress, and Final Fantasy 12, in its unique sense, reinterprets the already well-known science fiction classics. A revised RPG mechanic appeared here, where now it is necessary to combine the actions of the characters, and not act alone. Final Fantasy 12 continues to be a success, attracting all Star Wars fans interested in looking at a familiar story from a new angle.

“I believe that, for example, action games rely on the player’s instincts and RPGs rely on reason and logic,” producer Yoshinori Kitase said in an interview with Edge Magazine about Final Fantasy 6. “The Final Fantasy series is so innovative. thanks to the emotional component, which was fed both through the plot drama and through others game elements... It seems to me that in the sixth part this became especially obvious.

In this game, we finally managed to fully implement our plans. " Since release last final More than 20 years later, Fantasy for Super Nintendo is still the only one in the series where all the disparate elements of the franchise are flawlessly brought together. There are many playable characters here, even by modern standards - 14 (some of them are hidden), and each is a deeply worked personality. All of them are connected by an elegantly written story line, which tells of a madman who destroyed the very fabric of reality.

And our heroes will have to try to restore it. The tiny characters turned out to be surprisingly realistic, and through their interaction, fairly complex problems are presented using simple methods. Except for the lovely Game Boy Advance port and the awful PC version and mobile platforms, then we have before us the most reluctantly exploited Final Fantasy. It has no sequels or 3D remakes. It is not surprising; why improve the ideal?