Who plays in the world of tanks. Famous World of Tanks players: from showmen to diplomats. How themes for videos and streams are born

Computer games have long ceased to be a hobby for children. Spending an evening playing Civilization or a World of Warcraft raid tonight is just as good as going to the movies or hanging out with friends in a coffee shop. Among avid gamers, Hugh Laurie, Chuck Norris and Vin Diesel with Elijah Wood were seen. the site decided to tell which of those people, whose name is always heard, is fond of video games.

Initially, the author of the article planned to write about celebrities spending time in WoW. However, after wandering around the Internet and reading more than a dozen materials on this topic, it was decided to talk about people who prefer to while away another evening at the levers of combat vehicles. So, which famous person likes to take part in tank battles of the world of Tanks?

Moscow TV presenter Nikolay Kamka familiar to viewers on the programs "Slaughter League" and "Laughter without rules".

He described himself as "born in the USSR, growing up in the dashing 90s, studying in the calm two thousandth"... He is married, has a son and tries to raise a wife. Hobbies - music, sports and, as it turned out, periodic arrivals in WoT. Admittedly, his favorite tank is the IS-7, since it has good armor and probably "beautiful leather interior".

When asked which fight was the most memorable, he answered: “Just recently I returned from vacation, went in, earned a warrior, a master, the main caliber, a steel wall and something else, as well as a reproach from my wife that“ they didn’t have time to arrive, I already got into the tank. ”And after that, satisfied, I left. I wanted to spoil the pleasant experience. " In the future, Nikolai plans to rock something with a "drum" or t57 heavy, or "waffle".

Yuri Tsarev 43 years old, he has been a presenter in entertainment broadcasting for 17 years. V this moment Yuri works for radio Mir and as a TV presenter on STV.



Married, son - 16 years old, daughter - 9. Already in his thirties he is engaged in karate (black belt) and goes to the rocking chair several times a week. At the same time, the total experience in MMORPG is 9 years. I fell in love with World of Tanks for what is possible "relax mentally and switch well from internal dialogue with yourself to gameplay".

Confesses his love for Soviet tank destroyer SU-100, as I like its cannon and the ability to farm silver. The most memorable fight was one round on Malinovka, where he was able to arrange an unrealistic crackdown on the enemy team. However, suspicions arose that at that time he just ran into a group of inexperienced players.

Editor-in-chief of the Moscow magazine ComputerBild Nikolay Levsky told the site that since childhood, computers have always been by his side, which influenced his future career. For the 15th year out of 32 years of life, Nikolai is closely associated with the press and the world of PR in the IT sphere. He reached the rank of editor-in-chief, however, this honorary position does not interfere with sometimes relieving stress after a hard working day by means of a couple of fights (15-20 minutes a day) for German tank destroyer.

The favorite vehicle was the German tank killer Ferdinand due to its high damage, excellent mobility and the difficulty of penetrating it head-on. The most memorable event in the game is the achievement in the form of two "Warrior" awards in the first two battles at Ferdinand.

Ukrainian showman and TV presenter Eduard Matsaberidze "I was born unexpectedly in 1982, in 1999 I unexpectedly finished school, I also unexpectedly entered and subsequently graduated from the university in 2005"... After meeting with WoT, according to him, "life has begun"... The second hobby that competes with tanks is football. Edward is a fan of the English club Manchester United.



The favorite tank before the sudden rebalancing was the AMX 50 Foch (155). This vicious Frenchman liked his good frontal armor and his speed. It was on this vehicle that the most memorable battle took place, when Edward was left alone against the BatChatillon 25t and five self-propelled guns. After a successful shot of the drum, only Foch and three "arts" remained on the field, and the remaining time until the end of the round "the chat was just full of comments, advice and selective abuse from the enemy towards its own" art ".

Now there are attempts to learn how to play on "waffle level 10", since so far this car has only 53% of victories.

Counselor-envoy of the Embassy of Belarus in Russia, ex-head of the press service of the President of the Republic of Belarus Pavel Legky said that his favorite tank is the KV-1, since "it turns out to be played with the best results, often it is possible to" make "armored vehicles of a higher level, it is not bad in situations when you have to act alone".

Most of all, Pavel remembered two battles: "when I made eight frags (the card seems to be" Pearl river") and when we had to play alone on the Karelia map in defense against five opponents - the tank survived, got the" Warrior ", we won".

He is married, has two sons, and if there is free time, he does physical education or reading. For this reason, there is little time left for tanks. When it is possible to start WoT client, shakes "art".

As the diplomat told us, World of Tanks is a kind of small adult hobby, and even a bridge from childhood to adulthood. Pavel from his boyish years was fond of military equipment, especially armored. In his opinion, such projects are for the benefit of our society.

"From whatever point of view you look, tanks are beneficial. Unless the ophthalmologists will agree with this, well, you don't have to sit at the monitor for days on end.", - Pavel Legky shared with 42.TUT.BY.

Never played tanks before. Several years ago, on a wave of hype, I fought a dozen battles in World of Tanks Blitz on iOS, but after a week I deleted the application.

Complete World of tanks decided to install because of a special football mode, which was released at the time of the 2018 World Cup. I played football challenges for several weeks, and at the end of June I wanted to completely remove the game from my computer.

Stopped several million earned coins and tens of thousands of Free XP. Not a bad baggage for a novice tanker, I decided to try regular battles.

I started looking at the statistics of the players and was a little surprised. Often there are accounts with 60-70 thousand battles fought. Just think about it: 70 thousand battles in 8 years the existence of tanks is about 25 battles per day! Every day without days off for eight years!

I was not so overwhelmed, literally in a month I felt all the problems of the game in its current form. Here are the four main players' complaints about the WOT today:

1. The famous random

So-called VBR (great Belarusian random) are not noticed only by new inexperienced players. Everyone understands that there should be an element of surprise in the game, and at first you take a lot of what is happening as pure chance.

With experience, you understand that the role of the random may be too large in some battles, and, after several thousand battles, you begin to suspect him of bias.

Almost all game indicators, when calculating on the server, are calculated using random variables, but the regularity of the occurrence of certain values ​​can hardly be called random. In such games, a simple "leveling" of players has long been used so that even the most inept can win.

Gave out some good fights - get ricochets and non-penetration, quickly merged in several rounds in a row - here's your hits with any shot.

Random manifests itself in everything: exactly, in the probability of penetration or ricochet, and in the damage done. Indications may deviate by 25% from the normal value both up and down. So two games in a row can be strikingly different in terms of game interest and player's luck. It is so noticeable that something needs to be done about it.

In one game, you target the enemy, look for vulnerable spots, wait for full attention and hear the annoying “did not hit”, while in the other you shoot almost at random, when the targeting circle is several times larger than the enemy's tank, regularly earning frags.

Idea for Wargaming: in life, after all, this does not happen. Unscrew the scatter of parameters for FBG even more. Make defective shells that do not explode, spontaneous breakdown of equipment out of the blue, and a crew sabotaging the orders of the commander.

I don't mind randomness in the game, but there are too many of them in WOT. See how often one tank can pull out a battle against three or four opponents, how regularly the enemy has 5-10 HP after a shot, for sure, how many hits happen at the last second before the tank hides for cover or goes out of sight.

The situation is clearly illustrated by the general statistics of the players. Most tankers have 40 to 60% wins. The most inexperienced manage to win four battles out of ten, and those who have played for several years cannot make less than four defeats in ten battles.

Output: those who play for pleasure, sooner or later abandon the game due to the great influence of randomness.

2. Too frequent changes

Eight years for such a project is a very long time. The developers are great fellows that did not allow the project to bend and regularly stir up the interest of users in tanks.

Unfortunately, sometimes the methods of influence are too radical.

Innovation in the game is great, but why touch something that has been working for a long time.

Concepts "Upnulled" and "Nerfed" so firmly entered the lexicon WOT players that not a single conversation of tank leaders is complete without them. The game is updated almost every month, bringing new and new edits.

New maps appear - this is good, new tanks are brought in - also great. But when start to revise the parameters of the technique, which has been in the game for several years - this is very frustrating.

The player went through a certain branch for several months, endured all the difficulties of inconvenient tanks, saved up precious experience and coins. As a result, I bought the coveted car, and it was nerfed (reduced performance) in the next patch.

What to do? A few months of playing down the drain? Selling a tank for half the price, not giving a damn about time, experience and money?

The game developers suggest just waiting. Perhaps, after a few months (or years) the tank will be recognized as too weak and its "upnut" (parameters will be increased).

In other words, the player must have in his hangar not one, but 5, 7 or 10 top tanks in order to play not on the one he wants, but on the one that is "bending" at the moment.

Idea for Wargaming: it is high time to make a tank horoscope. Jupiter is in the constellation Orion - breakout German tanks worsened by 8% until the next full moon.

Available in WOT test servers where it rolls in new technique, actively invite players to try out different modifications of tanks before putting them on public display. Why is it impossible to successfully fit new models into the existing system without balancing old tanks?

The same thing happens regularly with new tanks. At first, they turn out to be very good, so that players want to buy a new product, and after a few months, when every second person acquires a car, its characteristics deteriorate.

Sometimes it also happens "Hidden nerf" tanks. The developers leave all the displayed metrics in place, but change a few parameters “under the hood” that affect the balance.

So, for example, they can change the coefficient of resistance to soil for a tank. At the same time, the power in the parameters remains the same, but it will start to accelerate or turn differently.

Even premium tanks (which are bought with real money) degrade over time in order to motivate players to buy new ones... If someone gives a couple of thousand rubles for a suitable equipment, then six months later his tank turns out to be a banal average machine.

Output: most players have no desire to follow every change in the game and revise their hangar after the next patch.

3. Greedy economy in the game

Seasoned players often complained about the lack of silver. It is the easiest currency to earn, but it is always scarce.

In a month of playing, I almost pumped one of the simplest and most popular branches of Soviet heavy tanks. Silver was the hardest thing to accumulate... Even the experience, which cannot be bought for any money, at the very least dripped into the piggy bank, but the coins did not want to accumulate in any way.

On entry levels the player is generously endowed with silver, the repair of equipment is cheap, the shells are inexpensive, there is always enough for the equipment. With each next level of technology, prices for tanks and components grow significantly, repairs become more expensive, and ammunition becomes gold at all.

In theory, the damage inflicted by the player increases, which should result in more coins earned, but that was not the case. This is where the famous random comes into play.

Even good players on a suitable vehicle, they often encounter a series of annoying misses, ricochets and non-penetrations, and after all, each projectile fired costs not less than 1000 coins... Five shots "in the milk" and even in case of victory, the player can go into minus.

If, at the same time, it is also necessary to repair the equipment, then three unsuccessful battles in a row hit the budget hard.

Idea for Wargaming: Why haven't we added fuel and food for the crew to the game yet? This is a guaranteed pumping out of coins after each battle!

Experienced marketers have cleverly broken down targeted fundraising into small micro-transactions. Proudly flaunting 50K silver on the screen after the battle turn into 3-5 thousand after repairing equipment, replenishing ammunition and purchasing equipment.

As a result, if you play without investment, it will be very difficult at the last levels. Money every now and then will not be enough, to buy the next tank you can gain experience relatively quickly, but it will take two to three times longer to save coins.

You may even have to sell the previous favorite tank that you are used to. In return, you will receive a stock blank, which will have to be pumped again, and the "consumables" for it cost twice as much.

Output: regular gifts, rewards for simple tasks and all kinds of promotions do not solve the problem. The developers need to rethink the economy of the game, it has become too greedy for the players. It is very difficult to play without investments at high levels.

4. "Zadrotstvo" at the last levels

From my own experience, I will say that the maximum interest and pleasure I experienced when playing on tanks of 6-7 levels. Tanks drive briskly and quickly, shoot moderately accurately and often, bring a lot of money and regularly.

The cost of mistakes rises significantly, the risk is almost never justified. It's easier to take a well-known position and try to shoot opponents than to lead the attack of your own team.

As a result of the skirmish on the tanks last levels turn into a dull "nerd". Ten people gather into a narrow passageway in the middle of the map, hide behind corners and try to quickly lean out to fire a shot.

At the same time, you also have to target miniature hatches, towers and other vulnerable spots of opponents. This is how eight out of ten battles take place on a similar technique.

Most often replenished with products created by developers from the United States of America, major countries Europe or Japan. But it is worth noting that even not very large states are able to create games that "shoot" the whole world. In our article we will answer the question in which country the game World of Tanks was created. This question is asked by many people, so today this game is known and popular. And also the article will provide information about interesting features of this online game.

A few words about the game

World of Tanks is an online game. Its genre is defined as in the historical setting. It was announced on August 12, 2010. All game process takes place in the imitation of the time period 1941-1945.

The business model of this product is represented by the free-to-play form. This means that anyone can register, download the client and play the game itself without any compulsory costs. This provoked some unfair situations between those who buy additional weapons or equipment and those who play without donation.

However, in 2013, those who created the game World of Tanks announced a system change. From now on, the model will adhere to the free-to-win type. This means that there is no difference in benefits between those who buy something and those who play without spending real currency. This change led to the fact that the number of victories and defeats depends only on the skill level of the player himself.

Gameplay

  • immediately after starting, the player is "thrown" into the general battle, without training in single player mode;
  • at the disposal of the newbie is one copy of the tank from each playable nation (USA, USSR, Sweden, Czechoslovakia and some other countries);
  • taking part in the battle, the player earns in-game currency, trains the crews, accumulates experience points, which allow opening access to new equipment.

Creators

So who came up with World of Tanks? This product is authored by a private company called Wargaming.net. She is listed as a publisher and developer of games, is engaged in the development of near-game services on various platforms. Where did you create the World of Tanks game?

This development company was organized in Belarus (Minsk). The headquarters is located in the Republic of Cyprus.

The history of the creation of World of Tanks

Wargaming.net studio was founded back in 1998. At that time, she was not well-known, but very promising. Then she was engaged in the completion of third-party clients, game releases and other similar work.

However, luck came from where it was not expected. The engine of those who created the World of Tanks game called AdRevolver, designed to display banner advertisements, turned out to be of interest to BlueLithium. She was engaged in advertising on the Internet.

It started on December 12, 2008. The developers were faced with a serious question: they had a large amount of money, a desire to create a worthwhile game product, and most importantly - the developments of an online fantasy game. As a result, after several hours of discussions, the developers made a decision: to leave the idea with fantasy and move on to work on the product, the working title of which was "Tankodrome".

It is worth noting that those who created the World of Tanks game fiddled long enough to attract any of the serious investors to work on the game. Interestingly, if the company had been working on the original "fantasy", the search would have been easier. This is due to the fact that many knew and trusted the elves.

Nevertheless, Wargaming.net continued to work on their idea. The results were visible within a few months. In April 2009, the official announcement of the product took place. September was the month of launching alpha testing. At that time, players were asked to try 5 different tank models on an unfinished map.

Further updates followed in 2010. The first came out in winter closed test games. In the spring of the same year, it became possible to pump vehicles for experience points in the game. And in the summer of the same year, open beta testing was announced.

And finally, on August 12, 2010, the release took place. It should be noted that if at the very beginning of development those who created the game World of Tanks were ridiculed not only by players, but also by investors, now it is one of the most famous companies in game world... It's worth noting that launching the project was not as easy as it could have been. The unusual setting attracted more and more interested players each time. This, in turn, led to the fact that the servers with the game fell quite often, unable to withstand the influx of players.

Game Updates

In the first month of 2011, it “surpassed” the 1 million player mark overall, as well as the 75,000 online user mark, which was a huge number at the time. The game began to gain popularity in China, the USA and Great Britain, having won a sufficient number of awards in the same year, including the prestigious "Runet Award".

This dedication has paid off. In December 2014, the level of 1 million users who are simultaneously online was exceeded. And at the moment, more than 80 million users have registered in the game.

Global update

On March 20, 2018, the developers presented the first large-scale update under the number 1.0. Generally speaking, it brought a new sound system and graphics to the game. Speaking in more detail, the following elements are worth noting: graphics engine, performance, music, system requirements.

Changing the graphics engine

In this update, the creators moved from the old BigWorld engine, which restricts the introduction of new technologies into the code, to an improved Core. Its development was sharpened specifically for World of Tanks. The engine has the ability to make new technological settings.

It also enables the use of modern effects and technologies that improve the graphics of the game, making it more realistic. Many different environmental details have been added to the maps to improve the level of immersion in the game.

Items have been changed such as change weather conditions depending on the time of year, when the player moves from the summer or autumn map to the winter one. Improved quality and saturation of sunbeams. The visualization of destruction has also undergone changes.

Changing performance parameters

The following improvements have been made:

  • the interface has been optimized;
  • changes in track calculations;
  • improvement of the vegetation model system;
  • increased level of detail;
  • optimization of the particle system.

Music

The compositions have been completely redesigned. Among those who came up with the game World of Tanks were composers. They have written and added over 60 new tracks. Each card is assigned its own unique soundtrack. Updated loading screen ringtones to match the map region. For each action, its own sounds and tracks were also written.

Minimum system requirements

Initially, the game was not too demanding due to the rather outdated engine. But at the moment, after the release of a new update and an improvement in the quality of not only the picture, but also the mechanics itself, it has become more demanding. In order to run the program, you will need:

  • have an operating room Microsoft system Windows XP SP3 / Vista / 7/8/10;
  • processor with 2 or more cores with SSE2 technology;
  • for stable operation of the game, you must have 1.5 GB of RAM when running on Windows XP SP3; for other versions, you must have 2 GB of RAM;
  • video adapter must be at least HD X2400 XT 256 MB RAM;
  • to install the game, you should have 36 GB of free space;
  • the connection speed with the server should not be lower than 256 Kbps.

To run the game on such conditions, you must have:

  • the processor must be at least Intel Core i5;
  • for stable operation of the game, you must have 4 or more GB of RAM;
  • video adapter must be at least GeForce GTX660 (2 GB) / Radeon HD 7850 (2 GB);
  • the system must have DirectX 9.0 or higher;
  • to make a hassle-free installation, you need 36 GB of free space;

Requirements for ultra settings

If you have a powerful enough computer or gaming laptop, please review the following startup requirements:

  • OS Microsoft Windows 7/8/10 64-bit;
  • The processor must be at least Intel Core i5 - 7400 or AMD Ryzen 5 1500 X;
  • you must have 8 or more GB of OP;
  • video adapter must be at least GeForce GTX1050ti (4 GB) / Radeon RX 570 (24GB);
  • 55 GB of free space is required to install the product;
  • the speed of connection with the server should not be lower than 1024 Kbps or higher in order to ensure stable operation of the voice chat.

Pavel Sukhanov, better known on the Internet as Amway921, has been making entertainment and educational videos based on one of the most popular Online Games World of Tanks

Its audience is almost two million subscribers. Pavel Sukhanov everyone knows who at least once installed on their computer famous game dedicated to online battles between formidable armored vehicles.

In an interview site Amway921 talked about why millions of people play World of Tanks, shared the secrets of the blogging "video kitchen", commented on the main change gaming industry recent years- the dominance of online entertainment over all other projects - and explained why in network games no soul.

Why watch someone play an online game?

“When we were kids, we went to visit each other and just watched someone play on the console. Over time, this has developed into the fact that now we can watch someone's game over the Internet. And they mainly look not at the game itself, but at how a person reacts to what is happening in the process. This has become for many people a huge part of their evening entertainment.

There is a certain departure from natural media needs - before, when everyone was watching TV, people had no choice (people were shown only what they “needed to know”). In my opinion, TV on Demand will soon replace conventional TV. ”

Why has World of Tanks become one of the most popular online games in the world?

“The success of this game, it seems to me, is due to the fact that we all have a memory of the war. Almost every city has a pedestal with a tank on it. People love tank museums. The history of the Great Patriotic War is a stronghold for our country. Victory Day is celebrated every year on a grand scale. This game is just about that.

The developers have organized everything very subtly - there are tanks in the game of different nations, and they play it all over the world. It is interesting not only for Russians. However, in our country, this whole tank history is most warmly received. This game was the first in such a setting ( environment, in which the action of the game unfolds - ed.), that is why she was able to collect from computers everyone who had been waiting for a similar topic for a long time. "

How are themes for videos and streams born?

Streamer Pavel Sukhanov (Amway921).

“You can only gain popularity if you do something different every day. This is the whole point. You don't need to be some kind of academician and constantly invent something. All ideas are on the surface. They just need to alternate, from time to time returning to the past. At first glance, it seems that there is nothing new in the game, but there is actually quite a lot of news. There is no information vacuum when I have nothing to say to my viewers. I am constantly analyzing what "fits" better, what people like more.

I experimented a lot - I went to the production of computer mice and then posted a video report on the channel, took from different interesting people interview. But still, the videos about tanks are best watched. That is why in recent times I try to pay more attention to the game World of Tanks, from time to time diluting the content with other games. I am not waiting for inspiration because I have been very busy lately. I don't even have time to sleep normally.

Recently returned from Cologne from Gamescom. Was in Paris for the Rainbow Six tournament. In parallel, I try to release some video every day, and stream every night. I don’t have time to phlegmatically draw up some kind of schedule, to assume something ”.

Why are online games superseding singles?

“This is a very painful and bitter question. In our childhood, the most popular games, of course, there were single game "walkthrough". You could always save, get out and continue from the same place another time. Over time, MMOs (massively multiplayer online games - ed.) Came into our lives. They have no beginning and no end. Most often they are free. Authors of this kind of entertainment live off internal transactions, when players buy some premium (with special characteristics - ed.) Tanks for real money, for example.

In a short time, such games will earn many times more than any, even the coolest single game. In our time, the world of computer entertainment is structured as follows: in order to create, artists no longer come to it. People make money. You can't help out a lot on a one-time sale. Only in-game trading in "colorful clothes", swords and other things that are of no value, brings a stable and large income. This is very sad. I hardly remember any good singles lately. Anyway, you can buy the game on Steam, play it for a couple of hours and return it back.

The established order of things is killing the industry. V singles games there is a soul, but online there is great amount the time it takes to achieve something. But there is simply no ultimate point in MMOs. "

About the lifespan of an online game

“I have been to China several times and saw an amazing picture there - the online games market there is simply huge. The life cycle of any multiplayer gaming entertainment is there for a year or two. The developers provide users who are investing a lot of money in the game with real benefits. And this is absolutely not a shameful story. Such projects earn a lot of money very quickly, but they don't last long - who likes to lose if they don't want to pay? The company closes down, changes the sign, changes the game, and starts all over again.


Amway921 is looking into the future of singles.
Source: personal archive of Pavel Sukhanov

But games such as World of Tanks or World of Warcraft have somehow survived everyone in an incomprehensible way and still collect a large number of players online, although the numbers, of course, are not as high as they used to be. I don’t know how long the Tanks are still destined to live - maybe they will last fifteen years in total (the game recently turned eight years old - ed.) ”.

In which direction is World of Tanks developing?

“In general, I like everything. The game, of course, has a bunch of downsides to this moment. Developers often do not enter into dialogues with players. Many people don't like it. But the point is that they have their own trade secrets. There are also whole line technical limitations that are not visible to the common man.

It is simply dangerous to fulfill all the wishes of users - by constantly adding or removing "sticks from the constructor", you can achieve the fact that everything will collapse. Developers, on the one hand, seem sluggish and inert, but on the other hand, you understand everything perfectly when you communicate with them. Some news constantly appears: recently, information has appeared on the Internet that wheeled armored vehicles will appear in the game.

In general, the situation is eternal - "swan, cancer and pike." It is impossible to make everyone happy. You go into the game and artillery shoots at you and you don't like it, but the artillery player likes it. And this is probably normal. "

About artillery


Do you love artillery the way I love my rabbit?
Source: personal archive of Pavel Sukhanov

“In general, they will lift me up on a pitchfork if I begin to justify the artillery. But seriously, this is a kind of variety. The developers have always believed that this class of technique should make players move. But all the players at all times noted - the angrier the artillery, the less movement. No one wants to take damage, so everyone hides and stands. After the rebalance (changing the characteristics of the game weapon - ed.), Everything became livelier.

However, there is no happiness from artillery - as it fired at the vehicles of players with good statistics, so it does. I can justify its presence - this class has fans, but for me personally, since I play on other tanks, it infuriates and angers endlessly. As a wolf, I can justify the existence of sheep, but I will not begin to respect them anyway. "

Why didn't World of Tanks stay in eSports?

“Our favorite game is 15x15. If we talk about e-sports in this vein, then gathering 30 people on the stage is very difficult. And if there are 20 teams? They need to be transported around different countries, to lodge in hotels ... There were experiments with a variety of formats, and 5x5 and 7x7. In esports World game of Tanks could not exist in the form in which the players loved it. That is why the viewers did not watch the broadcasts, as nothing could be learned.

The second moment that ruined the whole idea was the completely disorderly work of the employees of the esports department that once existed. How much time and opportunity they have missed! How many times have the players asked them to do something ... But they always had their noses up to the skies and the level of Mont Blanc. They spat on all the wishes of the players and did as they needed. Basically, everything fell apart because they irresponsibly burned huge budgets.

The return of World of Tanks to esports is almost impossible. Now many top players gather their teams and arrange "sabantuychiki" clan for clan. Recently LeBwa(former esportsman Dmitry Palashchenko) arranged a tournament with the participation of the strongest European clan. It was very cool! Everyone was interested in watching the battle. But we cannot do this systematically and professionally, with a million cameras, with commentators, so that everyone has a salary. We did all this on a voluntary basis. "

If you want to do something well - do it yourself


During streams, Pavel does not always play tanks - he recently assembled a LEGO Bugatti Chiron live on air.

Once again, we continue to destroy myths and cut the skin from potatoes. So, last time you and I stopped at the fact that, unlike Slava and Murazor, you and I know very well that the potatoes are slowly continuing to go to the bottom. No, they probably are also aware of this, and almost certainly know more than us, but they, again, unlike us, are obliged to pretend that everything is fine until at least Monday. The work is like this.


I really love the WOT-NEWS site. For detailed and very interesting statistics. It would seem that there is not and cannot be anything new, but sometimes, after thinking a little, you can come to very interesting conclusions. For example, are you curious to know how many players REALLY zadrotat in World of Tanks? It couldn't be easier. This site will once again help us with this.

More recently, in the summer, the "Birth of the Titans" game event took place. Such clan activities take place regularly, and enjoy great, perhaps deserved popularity among the top clans, and a little bit smaller nerds, and are even regularly noted in various scandals and scandals, about fake battles.

According to the conditions of the event:

Players will be presented with a choice of three Tier VIII tanks, from which they will be able to choose only one that is not in the player's Garage at the time of the end of the event:

Soviet heavy tank KV-4 Kreslavsky.
British Chieftain / T95 medium tank.
Soviet heavy tank IS-5 ("Object 730").

Exactly two weeks have passed since the end of the event. Tanks received and distributed. We look.




The total number of issued tanks is in the region of 7 thousand units. Is it a lot or a little? Who played in similar events knows. IT'S ABOUT NOTHING. For those who have not played, I will give estimates of the planned gaming activity, the potatoes themselves " The main prizes game event Birth of the Titans will become 15,000 Tier VIII Premium tanks".

That is, according to the calculations of potato marketers in the summer clan event, it should have taken at least TWICE MORE PLAYERS. And if we compare it with what was literally two years ago, this is generally akhtung and adische. When the IS-5 was first issued, almost 20,000 units were issued, and more than 30,000 were issued for the first M60 clan tanks, superleft and scraps of 907.

That is, the average number of clan potato nerds, for two years, according to the most modest estimates, decreased from 3 to 5 times. With what, in fact, is the best marketing, together with game design, in the world and congratulations.

Did this affect the overall online and potato income? Do not know. I think yes.