Walkthrough Mass Effect: Andromeda. Mass Effect Andromeda Walkthrough: Path to Meridian

New project BioWare has brought an entire galaxy to explore, but to be ready to take on pioneering responsibilities, it's worth checking out our guide to single player.

Despite the fact that the game has largely failed to meet the expectations of ordinary gamers, it is still played by thousands, tens of thousands of people. Not even the best quality animation and boring in places game process could not push the loud title, titled the cult plate "Mass Effect".

So, if you are going to sign up for the next ark ship flying towards the Andromeda galaxy in the near future, then it will probably be useful for you to find out what you will encounter in this place, which is alien to humans and other races of the Alliance.

Forget about side content on planet Eos (for the time being)

From the very beginning, the planet Eos meets the player with a very radioactive environment: movement is possible only in relatively small spaces, and going beyond them quickly kills the character and his entire team. Therefore, if you do not want to spoil your impression of exploring the second planet in the game, then leave it immediately as soon as you complete the main task of cleaning the atmosphere.

Don't be afraid to miss something: everything interesting places will remain safe and sound and will wait for your return.

After completing the main mission, fly away from the planet and continue to follow the main plot, and after a while visit Eos again. Thanks to your actions, this planet is no longer trying to kill you. In any case, not as much as before. You can easily explore the entire location without radiation damage, and the game will stop repelling the strange decisions of the development team.

Take your time to research and craft

If you play on normal level complexity, you will not need to research new technologies and create equipment at all, but at high difficulties, especially on Madness, Mass Effect: Andromeda can seem quite difficult.

But even in this case, do not rush to spend research points and valuable resources, because they are quite limited in the game, and therefore it is worthwhile to think carefully about how to use them effectively. For example, some types of armor give bonuses to biotic skills, and it will be useless for you if you are, say, a technician. Of course, no one bothers to create a hybrid class, but at first it is not recommended to “spread along the tree” if the complexity is high.

This is especially true of the technologies of the Milky Way. Research in this branch is the most valuable in the game due to the small number of points available. Moreover, it is in this branch that many very good items... For example, the N7 armor, familiar to many from the original trilogy about Captain Shepard.

The situation is similar with crafting. Most of the equipment that can be crafted is actually bought from in-game vendors without any problems and is found in containers scattered here and there. What you really should focus your attention on when crafting items is to improve weapons, since it is far from always possible to quickly find the necessary "gadgets" from the nearest merchant, because there are plenty of types of weapons in Mass Effect: Andromeda.

Another reason not to waste resources on crafting starter items: you will still change them later in the game. And since the difficulties will begin on them, it is worth saving resources in order to meet them in full combat readiness.

Don't waste your skill points

An important feature of the Mass Effect: Andromeda role-playing system is that a character can only use 3 active abilities in battle. In the in-game menus, they are labeled with "circles", while passive abilities are labeled with "triangles."

Due to the limit of three active skills, you need to carefully consider the spending of skill points that the character gains by gaining levels. The best option is to develop three active skills from the same branch to the maximum. As a rule, skills of the same type (combat, technique, biotics) are better combined with each other, it is easier to achieve synergy with them and perform combo attacks.

Invest the rest of the points in passive abilities. They work always and under any circumstances.

Of course, no one bothers to "pump" more active skills for different combat situations. In the later stages, the profile system can be very useful. But at first, try not to waste skill points on everything.

Use the profile system wisely

To some extent, this advice is a continuation of the previous one. In Mass Effect: Andromeda, the player can create combat profiles, each of which can have its own set of active skills. Switching between them allows you to change the character's build on the fly and adapt to changes on the battlefield.

The game does not in any way limit you in the selection of skills for creating profiles, but this does not negate the fact that the game has effective builds and not so much. The most useful are those skills that allow you to carry out the so-called combo links, and they, in turn, are most easily done with the help of skills from the same branch.

This means that it is most logical to create one profile for each archetype: soldier, technician and biotic. In each of them, collect three of the most developed abilities, and invest the rest in passive skills.

If you were in a hurry and "scattered" skill points randomly and now you do not have enough points to create really effective profiles, then return to your ship, "The Tempest" and use a special redistribution station. It is located on the lower level, in the medical compartment.

Always try new weapons before discarding old ones.

Mass Effect: Andromeda features a very extensive arsenal of very different weapons. There are almost all samples from past parts, as well as completely new types of weapons.

Each "barrel" has a unique set of characteristics, as well as animation of reloading in battle. And here there is a very "subtle" moment: numbers do not always allow us to understand how exactly the weapon will behave in battle.

For example, the Hoe carbine has impressive damage from one shot, but due to its low rate of fire, it is not suitable for every player. The fact is that you can only find out in battle.

At the same time, it is usually impossible to change equipment in the middle of a mission, and because of this you can find yourself in a very delicate situation: after two minutes there is a difficult battle with the "boss", and you have a stick in your hands, which, according to the technical passport, is powerful, and not its deed it is simply inconvenient to use in this situation.

To avoid such incidents, always try new weapons before giving up the old one. Of course, habit decides a lot here, but even a weaker, but familiar weapon can be more useful than an unfinished novelty.

It is often better to take apart unwanted items than to sell them.

As noted above, in Mass Effect: Andromeda, the amount of resources for crafting is limited, which is why it should be taken seriously when crafting items. This is partly why it is also worth considering whether to sell weapons or armor that you do not need.

Since the player spends most of the time in little-explored places where there is no sensible infrastructure, the conditional value of game money, credits, is much lower than in the previous parts of the series. Merchants are not so common, and there is no point in constantly returning to the Nexus station: the local "bigwigs" have a meager assortment.

Therefore, it is often better to disassemble unwanted items than to sell them. It's much faster - just press a single button, and as a reward you will not receive useless credits, but valuable resources that are almost always needed.

By the way, you can disassemble not only weapons or armor, but also improvements for weapons. In the game, they are divided by efficiency into classes from 1 to 5, so if you have just changed the upgrade on your favorite weapon to the same, but better one, then you can safely disassemble the old one - you will no longer need it.

In addition, parsing items allows you to free up space in your inventory, which is limited to 50 slots. Don't forget this!

Remember the weight of the weapon, it affects the cooldown of abilities

When you improve your character, adding the ability to carry more weapons (up to four types), do not rush to arm to the teeth, because the weight of the equipment plays a very important role in Mass Effect: Andromeda.

The fact is that the recovery time of activated skills is proportional to the "load" of the character. We are not talking about the number of items in the global inventory, but only about equipped weapons. Therefore, if your character deals most of the damage with the help of active abilities, then the advantage when taking 3 or 4 "guns" will greatly reduce the effectiveness.

That is why biotics are usually equipped with a single pistol or, at worst, a shotgun. They don't need assault rifles, massive machine guns, or snipers, since they do the main damage with biotic skills and their combo bundles.

Don't forget about close combat and consumables

In Mass Effect: Andromeda, melee weapons are separated into a separate item that can be changed during the game. Thanks to this, after a while your pioneer can become a real "butcher", armed with dangerous melee weapons and picking up a special set of abilities.

At first, you only have a basic omni tool that will hardly allow you to effectively deal with enemies at close range. However, don't ignore the possibility of upgrading or replacing this weapon. For example, the biotic special weapon is just great with the right skill selection, and there are improvements in the soldier and guardian trees that allow you to increase melee damage by up to 140%!

Don't forget about consumables too. These can be ammunition amplifiers with various effects such as fire or freezing, shield restorers, ammunition boxes and even the destructive "Cobra" charge - the ultimate solution to any problems in battle.

Well, and the most delicious thing: consumables do not affect your weight, which means that they do not limit the speed of abilities recoil in any way.

Always try to have something to remove enemy shields

Of course the shield is your most best friend in Mass Effect: Andromeda, but he is friends not only with you, but also with some opponents. And then knocking down shields can cause a lot of problems, because they "absorb" damage well and can gradually recover if the enemy finds cover and does not take damage for some time.

In addition to this, the shield (blue bar above health) allows enemies to avoid the effects of many abilities. For example, a biotic push will not move an enemy if they are under a shield. In addition, many abilities deal only a fraction of their nominal damage to shields.

To avoid the need to remove shields from the same enemy several times, always keep something in your arsenal that allows you to remove them in a very short time, in order to then finish off the enemy with your main weapon or with the help of an ability.

Some of the latter are just conceived to remove shields. For example, "Overload" for a technician. It deals a lot of damage to shields, but hits weakly on health or armor.

If the character build does not have these abilities, you can think of something else. For example, use a rapid-fire weapon or use special "electric" cartridges, using the appropriate "consumable".

If you failed to kill the enemy while he is without a shield, then at least try to delay their recovery. An incendiary weapon is best suited for this, but in general, any tool that deals damage over a period of time will do, even if it is minimal.

Pierce the armor correctly

Shields are far from the only obstacle to the "carcass" of the enemy. Some types of enemies are armored, their health is colored yellow. There are not many of them, but battles with them are also difficult due to the fact that the armor perfectly absorbs ordinary damage.

Unlike shields, armor holds up well against rapid-fire weapons, therefore, to effectively fight against armored targets, it is best to use heavy weapons that rarely shoot, but accurately. These are shotguns, sniper rifles and all kinds of grenade launchers.

Also, abilities that deal fire damage are very effective against armor. And if they were not at hand, then you can use incendiary and cryo cartridges.

The fight is faster than ever

One of the biggest changes to the Mass Effect: Andromeda combat system is the markedly increased dynamics. The character moves faster, and can also jump and make lightning-fast jumps in any direction. Opponents have also become much more agile and sometimes can close the distance with you in a matter of seconds.

Old tactical schemes are outdated, and therefore you will have to learn again using new opportunities. Try to always be higher than your opponent, for this jump to high places. Remember that opponents rarely "spawn" above you, so the height will often be your salvation.

Each of the hostile factions received special units that attack exclusively in close combat. These are “dogs” among ketts and robbers, and small drones from relics. They can cause many problems, and in order not to find yourself in an uncomfortable position, often look around. If you see an opponent using melee, jump in the opposite direction from him.

Horse racing can also be very useful when, in the heat of a firefight, your shields have been removed and your health has begun to be removed. In this case, you need to retire as quickly as possible in order to wait out the danger and restore the shields. Horse racing helps a lot in this, and an experienced pioneer can use them to move into cover almost instantly.

Return to The Tempest after each Major Mission.

This tip is unlikely to be useful for those who have played past Mass Effect games, but not every newbie knows that many dialogues with characters are tied to the progress of the main plot.

Therefore, after completing the next storyline task, do not be lazy to return to your ship, "The Tempest", and chat with the team members. They will probably tell you a lot of interesting things and maybe, if you are courteous enough, they will offer you to have an affair.

Also remember to return to the Nexus Station occasionally. Its inhabitants also periodically receive new dialogue lines and side quests.

Upgrade and use the "Nomad" transport

The locations in Mass Effect: Andromeda are much larger than in, and it is far from always effective to explore them by walking. On the planet Eos, you will find a garage with the Nomad transport in it. Travel will become much faster and more fun with it.

By the way, "Nomad" has very useful functions. Firstly, by clicking on the right mouse button, you activate the increased traction mode, which, in turn, will increase the cross-country ability of the vehicle several times. Secondly, the "Nomad" can accelerate by pressing the Shift key and even jump using the "Space".

If you like this all-terrain vehicle, then you can improve it by using the research center on the "Tempest". The corresponding technologies can be obtained by talking to an engineer from the Angara race. It is located at the rebel base, which you will definitely visit during the main storyline.

Use shock troops and get free loot

Arriving at the Nexus, you will meet many characters, and have enough time to talk with them enough. One of them, a turian who is in charge of the station's security, will tell you about the system. shock troops and will give access to the interface for managing them.

Strike troops can be sent on special missions. You cannot participate in them yourself, unless they are special APEX missions for network game... Quests are divided by ranks into bronze, silver and gold. The higher the rank, the more difficult it is for the detachment to complete the task, and the time required for this increases.

As a reward for completing the task, the player receives special points with which you can improve the squad. But more importantly, each completed task provides several containers with free equipment.

These containers are - the only way endless receipt of items, resources and game currency... Therefore, if you cannot progress the game further, then you can start "farming" missions for shock troops. Sooner or later, you will receive enough items to strengthen yourself and still go through a difficult section.

N-047s: new world

Travel to the Remav system and land on the wreckage of planet H-047s. Move to the question mark to the left on the map and go under the orange mining dome. Clear the location from the exiles, then go inside the room and examine the data block on the left. The quest "From the dust" will begin.

From the dust

So, inside you found the first code, but there are two more. Clear two more such places, find the code snippets and go to the base. After killing all opponents, you will learn about the place of extraction of helium-3. You will only be able to enter the small dome if you have all three pieces of code.

How to return to Tempest from Nomad?

To return to The Tempest, get close to her on the Nomad and hold down the T (English) key. You have no other way to return to the shuttle, since the level of radiation on the planet is too high.

Path to Meridian

Navigate to Zheng He's system and fly to the Nexus. Go to the monorail and go to the command center. Talk to Director Tann here, then return to the docking bay.

Climb upstairs to the desired room and chat with the rest of the Pioneers. Return to your ship and go to the marker. Activate the terminal to install the Ghost Storm system on the Tempest. Climb higher and assemble a team to discuss the situation. Go to the bridge and select the Tsivka system. Land on the planet Hi Tasira.

Walk forward and activate the console on the right. After that, go down and go across the bridge. Another panel and a gravity well are waiting for you behind the door. Kill multiple opponents, including ketts and relics. Next, you will need to activate the remotes in two towers. Go first to the research room, to the left. After a few meters through the Fel, the Relics await you around the bend. There will also be a control panel for the Creator - use it to summon a robot that will help you in battle.

Get to the research tower and go inside. Go to the console, check it out. You need to activate the power. You will see four other consoles. They need to be included in a specific order. In case of an error, the guards (Relics) will appear every time.

Standing at the main console, look towards the door through which they came here. You need to activate four other consoles in the following order: the closest to the main one on the right, the console opposite it on the left, the remaining console on the right, the remaining console on the left. Activate the main console and watch what happens.

Relics attack you. In addition to the usual Collectors, Watchers and Soldiers, there will be a Destroyer. Try to destroy the usual Relics first, and only after that take on this boss. He has three points on which you can shoot - the torso (the scale of health of the Destroyer himself) and two side turrets on the "shoulders". The best thing, as you know, is to try to destroy the turrets, and only after that attack the Destroyer. He has strong armor, so ideally you need to shoot from cover when he opens his "mouth" (red indicator is on) and shoots missiles. Do not forget to run away from him, because at death the Relic explodes.

After defeating, leave this place and kill several more Relics. On the way to the science center, kettas are waiting for you. Kill them, advancing step by step, and then activate the desired console to learn about the origin of the hangar and the purpose of Meridian.

Follow the new marker in the opposite direction. Kill everyone along the way. Note that the Demon and some kett will appear on the bridge. Ahead awaits the Destroyer. You can wait on the sidelines and give them time to beat each other pretty well. Or you can attack everyone at once.

After several difficult rooms, you will reach the gravity well. Use it to enter the Meridian Control Center. Here you will need to interact with the terminal, and after the cutscene fight with the Archon Sword and kett. Immediately attack the Archon Sword. When it disappears, switch to regular kett. Do this from the top. Have your teammates cover the left and right flanks separately.

If the Archon's Sword is invisible, then you can detect it either when he starts shooting at you, or using the scanner (G key). The task will get a little more difficult after the appearance of the Demon, but you can handle it. The main thing is not to ask for trouble.

Admin

Destiny 2 | 2017-09-13

In this guide, we'll take a closer look at how to get the powerful Exotic Tempest Revolver in Destiny 2. As with other Exotic weapons, you'll have to complete a quest chain.

Obtaining the Exotic Tempest Revolver

  1. Travel to the planet Ness and get a mission at the Black Exodus point - My Captain. After completing the last assignment, the legendary Onslaught pistol awaits you as a reward.
  2. Then follow to the cryptarch Master Rahul. He will ask you to bring him 5 legendary and 1 exotic engram for decryption. For their prey, you can go on any adventure, activity, public event, etc.
  3. Completed the task, you have to deal with 10 fallen on the planet Ness from "Onslaught".
  4. After that, we go to the farm to the cryptarch Tira Karn. She will also give you the task of destroying the Fallen from the onslaught (without reloading and killing the higher ones). The higher fallen ones differ in that they have a yellow health indicator.
  5. The Fallen are defeated, now go to Tyra Karn again. She will give you the last task in the chain - to destroy the servant of Kendrix-7.
  6. Upon completion of the quest, return to Tyra and receive the coveted weapon.

The main feature of the Tempest revolver is that by killing opponents with this weapon, the clip of the equipped energy weapon will be filled.

Mass Effect andromeda.

Prologue. Hyperion

The first mission in, the events of which take place on the "Hyperion", rather, teaching. Just follow the suggested steps. All dialogues with characters in the game, if they are not marked with markers, are optional for the passage of the main storyline.

And first, we suggest that you familiarize yourself with the Mass Effect Andromeda video walkthrough (the beginning of the game):

Walkthrough Mass Effect Andromeda. First mission "On the surface"

After landing on the planet, another short training will begin, in which you will learn about the mechanics of jumping and the basic principles of combat. Just follow the directions and do as you are told and shown until you meet Fisher.

Your first encounter with kett is pretty simple; you have to kill two opponents. As soon as you kill them, then use the scanner on everything that you see around. Get used to its constant use, as scanning will earn the research points needed to develop blueprints for new weapons and armor. Follow to another marker.

Ultimately, you will reach a strange structure, where you will need to kill another group of opponents. Use cover, and after destroying enemies, examine Kirkland's motionless body. You can't save him!

Shortly after receiving a distress call, you will be ambushed. After talking with Liam, get ready to kill opponents. Continue following the marker until you reach the point where the path diverges.

Your main task is ahead, but perhaps you want to go to the left to find the alien building. The entrance is at the bottom, on the right side, under the large pipes. Scan everything you see inside, then activate the generator in the far left corner to open another door. It will lead you to your first encounter with the relics. Destroy the robot.

After you do this and study the rest of the building, return to the fork and head towards the marker in the southeast. You will come across another part of the rescue shuttle located near the cave with kett. Get rid of them, and then move towards the main goal.

When you arrive, you will encounter a more substantial group of ketts that will attack in waves. This time, you will have to use cover even more often, since the enemy has the advantage in numbers. You can use your jump to suddenly flank the mobs. While jumping, you can land near enemies to push them away and deal minor damage.

As soon as the location is cleared, a new marker will appear. Head to a new location to meet Ryder Sr. and prepare for a fairly lengthy battle against the kett. By the way, before that you can save Grieg, another member of the squad. If this is not done before meeting with Ryder Sr., then you will find his body in a huge complex of kett.

Having reached the destination, you need to protect the elder Ryder while he opens the door. Most of the opponents will come from the upper areas, left and right. Therefore, send one partner to the right side, and the other to the left. Fight until the target refreshes. Watch a lengthy cutscene after entering the structure.

When you arrive at the Nexus, talk to Avina near the entrance, then go forward, climb over the boxes and talk to the technician.

You will soon receive a new assignment, which is optional. But for this you just need to talk to a few NPCs and end everything with a conversation with Director Tann.

You need to talk to him twice in order to complete the mission and unlock the storyline mission, in which you have to go to Eos in the Pitya system.

Mass Effect Andromeda Clean Slate Walkthrough

Talk to SAM to start the mission " Family secrets Ryder ", and then go to" The Tempest ", you new house... After a short tour and introduction to the crew, you can head to Eos, the Pitya system.

As soon as you land, then move to the marker. The door will be locked, so follow to the new location. Examine the datapod on the table to get the password, then return to the first building.

Use the console inside it, then head back outside and head towards the building with the generator. Someone has barricaded themselves inside and won't let you pass, but they will allow you to activate the generators.

Turn on the nearest generator and then scan a small pylon nearby. As soon as SAM prompts you, then jump up and activate the pylon. Go to the second generator and do the same. The kett landing ship will appear, so you have to destroy them. Then you will be able to access the building. Activate the power management system and go to the next point on the map.

Scan the huge box with right angles that looks like a garage and then use the keyboard on the side. Go to the new marker to summon your first mobile station within the framework.

Go back, enter the research building near the large container and interact with the terminal. Go back and use the keyboard on the container again to access the Nomad.

Jump into it and ride to the marker. Leave the Nomad and examine the terminal in the center of the location before interacting with it. The EMS will tell you to find more information, so use the scanner again and follow the visible yellow cables. Scan the objects on the tops of the huge pillars before returning to the terminal.

When you interact with him, Peebee will appear. She's harmless, so ignore her. Talk to her and then destroy the relics. Focus on the larger robots first, which can spawn endless Observers.


Peebee

Return to the Nomad and follow the markers until you reach a large monolith of relics.

Before you can access the terminal, you need to destroy the group of relics. And again you will need to use the scanner to follow the yellow cables and scan the two glyphs.

The horizontal pillar can be accessed by walking along its far end and top, and the vertical pillar by using a small terminal near it, which will create several pillars that you can jump onto.

Once you've scanned both glyphs, head back to the center terminal to solve the first relic puzzle. Arrange the characters so that they do not repeat horizontally and vertically. Everything is very simple!

After completing such puzzles, you activate various terminals. Interact with them, and then get ready to battle another group of ketts.

After that, you need to go to the kett research center. Return to the "Nomad" and move through the desert to the indicated point. Kill the enemies on the territory of the complex and inside the building talk to another ally - Drak.

Then the time will come for another monolith of relics. After a short conversation with Drak, approach the nearest monolith. Scan the glyphs and interact with the terminal, then return to the Nomad. To get to the glyphs, again use the scanner and other terminals that create bars to jump on.

Head to the next marker, leave the Nomad and interact with the console to create a bridge across the ravine. Approach Peebee on the opposite side. Go down the ramp, open the large door and go inside. Jump through the large hole in the center of the room to reach the location below.

Interact with the terminal at the back of the room and then use your scanner to follow the yellow duct within the Mass Effect Andromeda walkthrough.

Avoid hitting the large barriers in the next room, go through the door, jump into another gravity well and kill the enemies.

Activate the terminal and then follow the cable up the ledge on the right. Deal with the relics and proceed further until you see Peebee again.

Continue down the wider corridor and you will find yourself in another area with relics. Eliminate the resistance and then activate the terminals on either side of the room to access another gravity well. Go downstairs.

When you find yourself at the bottom, you will find yourself in a dead end. Luckily, Peebee will tell you what to do. Use your omnitool to repair the leak, then move on down the yellow cable. Activate the console in the next room, jump over the pillars and activate another terminal to create a path to the other side, where you will encounter several more relics.

Once they are neutralized, activate the nearby terminal, then go to the center and follow a new path to find a new console.

After activating it, kill the relics, and then use the next terminal to create a bridge across the chasm.

Before going through the door, activate the terminal located on the upper right platform. He will create a new bridge in the back of the hall - return to the central area with the tree and jump over the posts to a new location. Kill the relics and enter the "library".

Scan the glyphs on the walls on both sides and then solve the relic puzzle to get the loot.

Go through the large door, activate the end terminal and then run. You will have plenty of time, even for a break, but you shouldn't stop anyway. Just follow the markers.

When finished, you will find yourself at the mobile station. Expand Nomad and head towards the marker. On the way, help Drak, who will join your team.

Use the nearest outpost beacon. You will be given the choice to deploy a research or military outpost. Each of them will have their own advantages, but your choice will not have a significant impact on the game's plot. You will be able to establish other outposts on other planets, so choose what you like best.

Return to The Tempest, talk to Drak, then follow the Nexus and talk to Tann again to complete the mission.

You will now have a choice. It is possible to complete the Kett Destruction side quest or the First Architect mission, but we would recommend completing them later due to the high difficulty. Next, you need to start the task "Ray of Hope", which will allow you to explore Aya, the planet of the hangar.

Mass Effect Andromeda Ray of Hope Walkthrough

Travel to the Onon system and once in place, you will eventually land on the planet Aya.

Follow Paaran Shi through the city; here you cannot influence anything. Just watch what happens, and then return to the "Tempest" and talk to Jaal, a new member of your team.

Jaal

Now you have two missions - to help scientists on Hawarle and meet resistance. In the second case, there will be less action, but in order to progress through the plot, you only need to complete one of the two tasks. You can do both, if you like, in any order. When you're ready, return to The Tempest and contact Efra to continue the Ray of Hope quest. Read the walkthrough of both missions below.

Use the Vidcom in the conference room on the Tempest to chat with Efra, then travel to the resistance base on Voeld.

When you arrive, use the scanner to locate the access point to the right side of the force field. Use this access point to create an opening and kill the ketts that are waiting for you on the other side. When the path is clear, then go up to the ventilation hole on the right, scan the grate and break it, just by shooting.

When you get to the T-junction, then kill the enemy hiding in the far left corner of the corridor. The rooms on either side contain datapods and credits, and the marked room contains a group of ketts hiding in a hideout on the other side. Deal with them and watch the cut-scene of the events taking place in the huge hall.

Fight your way through the kett complex until you reach a shielded door. Use the EMS to deactivate the barrier and then scan all indoor units before using the console.

When you find out where Moshae is, go through the complex, destroy another grate and deal with a few more kett, heading to the shuttle launch area in Walkthrough Mass Effect Andromeda.

When you arrive, you will face the Cardinal. She can fly and teleport, has her own shield, which must be destroyed before damaging her. Shoot the orb that revolves around the Cardinal until the shield is destroyed. After that, inflict as much damage as possible on the enemy, as soon the shield will be restored again. We'll have to repeat all over again. There are a lot of consumables at the location, so do not stand still.

Then talk to Moshae and you will have two options. As far as we can tell, your choice affects exclusively the upcoming dialogue, but it is possible that the consequences may be in future parts of the series.

Now you need to leave the base. Moshae will give you a protective energy shield while you destroy opponents. But it has only a short-term effect, so it is better to use normal cover instead.

When you find yourself at the back of the bridge, you will first meet a huge creature. Do not get close to him, otherwise he will trample the hero in no time.

If there is sniper rifle, then try to kill him before the monster has time to reach you. But new monsters will appear soon, so you need to evacuate on the arrived shuttle.

Return to Ayu and talk to Efra and Moshae. You will be taken to the Vault. When the cutscene ends, return to Ephra to complete the mission and begin the new main quest, The Hunt for the Archon.

Help scientists on Hawarle

Travel to the planet Hawarl and head to the research station. Immediately behind her is a deployed mobile station. Activate it before entering the building.

Talk to the scientists inside and go to the jungle monolith. On the way will need to be destroyed hostile creatures... When you get to the monolith, you have to kill the relics before using the console. Use the scanner to find glyphs in the room and then access the terminal. Solve the relic puzzle.

Once the scientists are freed, quickly head back to the mobile station and report back before returning to The Tempest.

If you decide to face resistance (the second of the two missions), then you should know that this task is much simpler and shorter. Take the Tempest to the planet Voeld, follow the marker and talk to the resistance forces. Don't stay too long outside.

Once you meet your contact, activate the mobile station on the other side of the cave and return to The Tempest.

From there, call Ephra through the Vidcom in the Tempest conference room to continue with the Ray of Hope quest and infiltrate the kett facility.

Mass Effect Andromeda Hunt for the Archon Walkthrough

First of all, go to the Kadar port location in the Govorkam system and after landing, go to the bar. Wait for your informant to arrive and follow his example to meet with Sloan Kelly. She will allow you to see Ven Terev and tell you about the approximate location of the Archon's transponder, but on her own terms. If you do not agree, then get information from the informant.

Go to the transit console and select Slums as your destination. Take the exit to enter the Badlands. Ahead on the right, there is a place to call a mobile station. Do this to get the Nomad.

Drive over rough terrain towards the marker. You must first move in the direction of the west, go around the ridge and break through several enemy outposts.

When you reach your destination on the Nomad, you will find a transponder buried in the ground under the southwestern part of a large building. Return to The Tempest and speak with Gil in the Engineering Department. Return to the bridge and set course for the Tafeno system.

Dock with the Ark and use the console at the back of the room to open another door. Walk down the hallway to the medical compartment. Scan the salarian woman lying on the bed on the left side of the room, use the nearest console, and then make your way across the room to the terminal within Mass Effect Andromeda walkthrough.


Archon

Once the Salarian is identified, go to the previous corridor and scan the capsules along each wall to find the Salarian Pathfinder.

When Salaf recovers, you will find yourself on the kett ship. There will be many opponents on the way to the next room. When you go through the door, then go to the left and look back to see several opponents behind your back, who can take you by surprise.

After clearing the room, go to the upper level and use the console by the window to disable the kett security system. Now wait for the salarians to retreat before you can access the door controls.

There will be two more safe rooms behind the door, but when you get to the hangar, then again undergo an attack.

Ships will land on the platform on the left at different points throughout the battle, so it is safer to stay as close to the entrance as possible.

Clear the area, and then go to the far door until you reach the next shootout location in the course Mass Effect Andromeda walkthrough.

This time, you will face the Ascendant, who will have the same shield as the Cardinal. Destroy his shield, and then attack the mini-boss itself, as you did with the Cardinal.

Head through the ship and eventually meet Raeka. Talk to her through the glass, and then continue moving deeper into the ship.

Eventually, you will reach a door that opens with a voice. Select the answer option to go inside, and soon you will encounter another group of ketts before reaching the Archon.

After your capture and escape, you will find yourself in a room with a hatch control. Use it (in one of the two side rooms), and then return to the hall to see the passage (ventilation) at the top of the wall.

Follow through the narrow tunnel and soon find yourself in the Archon's personal room. Use your scanner to explore relic artifacts floating in the sky and earn research points. In the back of the room, examine the smallest artifact you needed.

After the cut-scene, you will find yourself in an ambush - pay special attention to the Behemoth, as he can do decent damage if you allow yourself to get close to him.

Clear the room and go into the corridor, where you will be faced with another choice. It doesn't affect the plot of the game in any way, but you can have consequences. Whichever option you choose, you will have to storm a corridor with a huge number of kett. When you get to the end, then wait for the arrival of the "Tempest" and leave this place.

Mass Effect Andromeda Path to Meridian Walkthrough

The mission begins with a lengthy dialogue that will be interrupted by good news. Once you get control, go to the dock area and talk to the other Pathfinders. Return to The Tempest.

Head to the research station and use it to install the required Phantom Storm technology. Head upstairs to the meeting room and brief your team before setting a course for the planet Khi Tasira in the Tsivka system.

Move to the ledge ahead and use the scanner to follow the cable and find the hidden terminal. Interact with him to open the bridge across the chasm and activate the terminal on the other side. Jump into the gravity well to be below, and follow forward.

The next room will give you some kett, and then a handful of relics. When you get to the command center, then go along the slope to the right and move along the cable using your scanner.

This is a rather long and curved path, but without forks, so you won't get lost. Just keep following it, killing ketts, and then activate the tower at the very end.

Just below the eastern part of the bridge, there are several platforms that you can jump onto.

At the bottom is a locked door that requires a particularly difficult relic puzzle to be solved in order to proceed. Mass Effect Andromeda walkthrough.

Several relics will appear after activating the tower, so kill them and then follow the marker. You will come across more kett and a couple of relics blocking the path. As soon as you cross the bridge, another relic will appear ahead.

When you finally get to the control room, then interact with the terminal in the back.

Now you will need to restore power using the four smaller terminals, but this must be done in a specific order - the wrong sequence will lead to the appearance of relics that will need to be destroyed.

If you look from a large terminal, then you need to activate the smaller ones as follows:

  • near right;
  • near left;
  • far right;
  • far left.

Activate the main console, kill the huge relic, and follow the markers until you reach the bridge.

Pull it out, jump onto the platform at the end and follow the path to the control room. As expected, kettas will appear. The relics will release their new deadly weapon - the Destroyer. Eventually, you will be able to reach the central command center.

Archon Sword

Activate the console and watch the light show. Prepare for a tough battle. A wide variety of kett will appear, which will be accompanied by the next boss - the Archon Sword.


Archon Sword

The boss has an excellent shield, as well as a cloak that makes him invisible. Once you destroy the shield, you will have a short period of time to deal real damage to the enemy before he disappears again and hides from you, recharging his shields. Try not to let him out of sight.

You can still damage him, even if he is in stealth mode. The final mission of the game awaits you ahead.

Mass Effect Andromeda Meridian: The Way Home Walkthrough

The first step is simple. Ride the Tempest to any of the three marked systems and probe to find the location of Meridian.

After finding it, return to Khi Tashira. The beginning of this mission will activate the endgame of the game - after its completion you will be able to continue completing side quests in Walkthrough Mass Effect Andromeda.

From the drop zone, follow the markers - they will guide you through several doors with relics along the way, until you finally reach the console.

When you activate it, things don't go according to plan. Get to the next marker, after which you will be given control over another relative of Ryder (if you play Scott, it will be his sister, or vice versa).

Go to the weapons locker and grab it, then make your way through the Nexus to kill the enemies. Don't forget that you don't have good weapons and armor. As soon as the SAM is restarted, you will regain control of your character - interact with the terminal several times until it works. Follow the corridor until you reach a place with gravity. Returning to The Tempest, go to the bridge to start the last stage of the mission.

Use the terminal and then activate the gravity well and continue your way into the building. You will walk through three open areas teeming with enemies to kill. Next, another well is waiting for you.

When you find yourself below, you can open the doors for yourself. You will be taken to the central hall. Kill the enemies to start the final showdown with the Archon.

The boss fight essentially consists of three identical stages. First you need to clear the location of enemies, and as soon as this is done, you need to run to the marker and hold the position until the console is activated (look at the scale). Soon after the defeat of the Archon, Mass Effect Andromeda walkthrough will end.

You just have to go through an excerpt from the epilogue!

The new Mass Effect turned out to be noticeably larger than its predecessor - full walkthrough Mass Effect: Andromeda will take you an average of 50-55 hours of real time. Most story missions you will have to make tough decisions with various consequences. Naturally, many would like to choose the best option and for this we advise you to read this guide, where we describe how to complete all the main tasks of the game.

Class selection

As in the previous parts, the first thing we have to do is create our own character. You will need to choose his gender (male or female), appearance(you can choose ready-made presets or scold your Pinocchio), preparation (the usual classes are hidden behind this word), name and biography.

Most of the parameters you can most likely figure out on your own, but we will dwell on the choice of classes in more detail:

  • The soldier is a typical warrior who has three basic skills, associated, of course, with weapons. It should be chosen by players who prefer to act directly, without inventing ingenious tactics and strategies. It can carry a large number of different guns with it.
  • Biotic is a classic magician who has three offensive and defensive "spells". When playing for this class, you will have to rely more on your skills than on weapons. The biotic shield will allow you to stay in open areas for a long time without receiving serious damage.
  • Engineer is a support class that hacks enemy vehicles, creates auxiliary drones, and helps the group survive in difficult combat. Not the most interesting character, however, and you can make candy from it if something happens.
  • The leader is another character aimed at supporting the team. True, this class allows you to behave more aggressively on the battlefield thanks to the "Absorb Energy" and "Annihilation". In general, not for everybody.
  • Bully is a kind of berserker in the world of Mass Effect, who breaks into a group of enemies and scatters them in all directions. Does not live long, but dies beautifully. Seriously though, it's best to take a closer look at the Soldier if you love being in the middle of a fight.
  • Operative - a standard assassin, with which you can go behind enemy lines and destroy them on the sly. Immediately, we note that on easy and medium levels of difficulty, such tricks are useless, since most enemies are crushed by ordinary bursts from rifles, but on difficult ones they can come in handy.

Note: let's add that primary class in the game - this is just one of the directions in which you can go, that is, at any time you will be able to change the path of your hero's development, since skills here are not tied to classes.

Prologue: Hyperion

The Ark "Hyperion", on which representatives of our race are with you, has finally reached the outskirts of its destination. Ryder wakes up from cryosleep in a noisy ship. Scientists and medical professionals are awakening the right personnel to prepare for their arrival at a given location. Your first action in Andromeda will be to identify Ryder. Choose between casual and professional answers when talking to Dr. Lexi T'Perro, and then decide what you say during your dialogue with artificial intelligence named SAM.

Soon after the impromptu exam, things will go awry. Hyperion collides with an unknown object, causing chaos on the ship. Cora Harper sneaks into Cryo Bay and regains gravity. Unfortunately, the starship suffered many of its systems in the crash.

Next, you will gain complete control over Ryder and can either check under the twins (your first additional task) with Dr. T'Perro, or leave the room. The information panel also contains information about your mission in Andromeda. Two datapads can be found near the beds. You can chat with the people in the bay before meeting Cora standing near the door.

One of the blocks on the left will explode. Take out your Scanner and scan the right side of the device to find the problem. Reset the power relay to the side of the fixture and you will be allowed to pass. Thus, you will save everyone who was in the cryo bay. Follow Cora to the futuristic carriage. Most of the ship is still being rebuilt from the crash. When you're ready to move to the next zone, simply activate the tram.

In a couple of minutes, you will have to wedge yourself into a heated argument between Alec Ryder and Captain Dunn. You will need to decide which side you are on. The team members will then comment on your decision. No matter who you choose, Alex will still scold someone.

Finally, "Hyperion" gets to the supposed golden world - "Habitat 7" (Habitat 7), but the graphs show that something is wrong with the planet. Resolved - Pathfinder needs to take his room and land on the planet to make sure it is safe to land.

Return to the equipment room and talk to Cora about your family there. Grab a helmet and explore the area to find multiple datapads and other objects to interact with the main character... Note in advance that interacting with other people and interacting with various objects sometimes lead to unique conversations later. After finishing with the inspection of the premises, exit through the door. Chat with Alec, who will cheer you up a bit, then climb into the shuttle with the rest of the team and go to a mysterious new world.

On a surface

Liam and Ryder find themselves on a mysterious rock after being thrown from the shuttle. This false golden world is incredibly mysterious. In this location you will encounter a considerable number of Andromeda Initiative technologies - we advise you to scan them to start earning Research points. Start by scanning the QEC communication relay you see after you turn off the cliff. SAM is offline, so you won't be able to get the full information from these scans, but it won't give you any less points. You can also scan some interesting plants such as mushrooms and curly bushes.

Follow the road from the wreckage to your goal. You will find yourself near a static field covered with lightning. Go around this obstacle with your jetpack and keep going forward. Liam will ask you about the pistol and ask you to target the fuel cell. Scan it before destroying it to get extra points. After detonating it, go further along the makeshift path, remembering to collect ammunition lying on the ground.

Ryder manages to get to know Liam a little better while searching for the Pathfinder team. You will then be taught how to jump up the wall and climb the ledges. By the way, on the nearby hill you can see something interesting - a huge structure in the distance, emitting rays. You will also get the opportunity to choose the reaction of the protagonist when Fisher and a new alien race appear. You can click on the following options: follow the protocol or expect the worst. Then chat with the aliens. Two soldiers attack Fischer if you don't get their attention to you. Your actions will be logged after completing the mission. Knock out two enemies and then check Fisher.

Fischer is alive, but he is not feeling well. The team members who were with him went in search of help, now you need to find them. At this stage, you will also receive a few additional tasks. The first is a body scan. The next assignment is related to the search for the remaining supplies. Be sure to search containers when exploring locations, as they may contain ammunition, weapons, crafting materials and other useful things.

Here you can choose several paths. If you choose to take the right path, you will find another member of the Pathfinder, Kirkland. He was captured by three opponents. Go ahead and attack the enemies. Unfortunately, Kirkland will not get out of this mess alive. Walk up to his body to view a short cutscene. If you get closer to the building, you can scan a door and a strange pillar with floating blocks.

Return to the main road and continue along the path of burning foliage and ship parts. Don't forget to scan the shuttle items for research points. At the end of the path, you will stumble upon an atmospheric sensor. Interact with him to get more detailed information o "Dwelling 7" and keep moving forward. You will face three enemies patrolling the front of another strange structure. Take advantage of the fact that opponents cannot see you, and you are on a hill, sweeping them out of the way with a couple of powerful abilities. Then check the pit nearby - it contains a box and several scannable items.

After destroying all opponents, you will find yourself at another fork in the road. Both paths lead to the wreckage. In one of the parts of the shuttle, you will find a container filled with useful items, a flight recorder and ammunition. In the north, an ambush of four aliens awaits you, including beasts that can disguise themselves as encircled. Deal with the enemies and move on.

Now you should go in search of Greer. To do this, you need to go past the alien building and under a large bridge located on the upper level. Then you will see some rocks. Go forward without stopping, and then look to the left - you will be able to notice a passage leading to a dark cave. Near the entrance to it, our heroes will hear the voice of Greer, who does not understand what the aliens need from him. Enter the dungeon quickly and attack enemies, otherwise your comrade will die. After the shootout, you learn that Greer was unable to get in touch with the rest of the group, as his receiver broke.

Since the signal fire was launched from the same zone that your minimap points to, we immediately go to this location. Coming closer to her, you will hear the SOS signal sent by Cora. You will have a new goal - to find the second shuttle. Move on without wasting time on trifles. Do not forget that any obstacles, if necessary, can be overcome with the help of a jetpack.

After reaching the new shuttle, complete a new task - protect the members of the "Pathfinder" group from hostile aliens. We advise you to take a position near your comrades, and then eliminate enemies one by one. Some of them will throw grenades at you, which you can dodge with rolls or jumps using the knapsack. Aliens will come in waves. When one of them stops, you can take a break and prepare for the next attack.

The last wave will consist of a heavily armed enemy. He is able to remove your shield and health in the blink of an eye, so it is worth attacking him carefully, being behind reliable cover. When the battle is over, a cut-scene starts.

Enemies have retreated, and communication has been established. The main characters immediately contact SAM, who gives them the opportunity to talk to Alec. You will learn that the Pathfinder is trapped. Now your main goal is to find and rescue him. Go east to the next key point marked on the mini-map. Kill a couple more aliens, and then watch a new cut-scene.

Alec will inform you that you need to destroy the huge alien tower, otherwise "Hyperion" will not be able to leave its current location. For this reason, the Pathfinder blows up the structure and lightning strikes throughout the area. Now you should follow your father, eliminating all opponents in your path.

After that you will be shown several cutscenes, from which you will understand that from now on your hero is a Pioneer, and not Alec.

Reuniting with the Nexus

Head towards the monorail and launch it. Talk to a member of the construction crew. Watch a short cut-scene, then chat with Tann and a few other key Nexus characters. When you finish the dialogue with the first of them, the SAM will contact you. An additional quest for mastering the station will appear.

From scratch

When will appear new mission, go to the monorail and reach the Hyperion. Talk to the AI ​​in the right room, and then go back to the transport system. Find a docking bay point on the monorail map and click on it. As a result, you will be shown your spaceship called "The Tempest".

Take part in a few more dialogues, and then head to the bridge of the ship to continue the mission. Set the waypoint - planet Eos (Pythean system). Land on a new world.

Go to the indicated marker. The door will be locked. You will need an access code located in a building nearby. Enter it and examine the data block on the table.

Note: remember to activate the scanner from time to time to study various objects. This will significantly reduce the time spent on researching new technologies. You should also check each container for useful items.

Return to the locked door and open it. Next, you will again have to face a closed door that does not open due to a lack of power. Turn right and use the console in the back room. There you will be able to find out where the power antenna is located.

Follow the marker and reach the tower next to the Tempest. Go to the back door and click on the console. Ask Clancy to activate the power supplies. Go to the generator located near the front door and try to activate it. You won't succeed. Scan the adjacent turret, jump up and interact with the generator panel.

Now another energy tower should be activated. To do this, we repeat the previous steps. Then, deal with the kett that attacked you and make your way to the station where you will find Clancy. Chat with him. You can sell him the entire temple you have collected along the way and purchase useful resources needed to craft things. Not worth taking assault rifle The hoe, since you can find it a little later in the same building (it is in the container). Interact with the control panel to activate the power supply.

From the starship, head towards Oyujekt-1, where you previously opened the door using the access code. On the way to it on the right, find a large rectangular container. Scan it for information on the ARV. Interact with the side terminal. You will need a mobile station. Follow the marker and wait for it to appear. It will be possible to change your equipment and replenish ammunition. Go to the terminal again, open the "box" and get into the transport.

Head towards the marker. Having reached the object you need, explore the area with the scanner and study the alien device to find the first glyph. At the top, you will notice a control point located on the tower. Scaffolding is located next to it. Thanks to them, you can climb up and check the glyph by starting the alien device again.

Chat with Peebee, and then engage in battle with relics - Monoliths, Collectors. Sit in the Nomad again and head to the others control points- alien devices that need to be turned on. Near the first of them was built scientific laboratory belonging to the kett. Climb up and destroy all enemies.

On the way to the goal, use the generator to cut down the power barriers. The entrance to the station will be closed by the generator. Climb onto the roof and get to another entrance. There you will find required object... Deactivate it and enter the building. Check out a short cut-scene and watch Drak appear.

Head towards the alien equipment. You need to find glyphs. Activate the scanner to see the contours yellow color showing where the glyph turrets are. Climb on them and scan the desired objects. Apply the device.

Now it's worth heading to the next alien technology. You should drive through the arch in the rock, go upstairs and destroy all the relics. Now locate the glyphs with the scanner. Having found the required towers, go to the control panels of the remnants. Turn them on so that there are steps along which you can get to the glyphs. Scan items and then turn on the device. You have to solve a simple puzzle to start the machine. The answer to it is shown in the picture below:

Go to the central area of ​​the location, towards which the beams from the towers are directed. Use the relic control panel and drive to the structure. Head down and then enter the structure. Use the console and then follow the yellow outline that appears. Talk to the AI ​​and go through the door. Start another cut-scene.

Follow the contour without stopping over trifles and destroying all opponents along the way. After chatting with Peebee, go to the nearest corridor - in the end you find yourself in a spacious hall. The outlines will show on two devices. New opponents await you ahead. We advise you to first turn on the control panel of the relics on the right side, and only then attack the robots, since in this case the turret will be activated, which will help you in destroying the cans. Then fire up the second console and use the gravity well.

Once at the bottom, get to the locked door. Head towards the panel opposite - you will notice a leak. Explore it until Peebee approaches you. Interact with the hole again to seal it up. Activate the console and go into the new room.

Here you will find several separate platforms with relic control panels. Turn on each of them in order to go further. After reaching the left platform, where the relics are, activate the far panel, and then get to the platform with the tree. Follow the marker, jumping along the platforms that have arisen. As a result, you will have to open the required door.

Go to the desired point and watch the cut-scene. Then you need to quickly get out of the vault - run to the marker. Drive to the highlighted point and turn on the module.

An important decision: it will be necessary to choose which outpost to create - military or scientific. The first is aimed at improving weapons, and the second is at accelerating research.

Board the ship and fly out of the system. Head to the Nexus and disembark in the docking bay. Some characters will thank or scold you for your chosen outpost. Sit on the monorail and get to the command bay. There, chat with Tann to complete the mission.

OPA: cryostasis bonus system

A kind of educational quest. You should talk to Vladimir and Addison Breka, and then activate the OPA control panel. You will learn how and why you need to wake up new members of the Andromeda initiative, and also consider bonuses from certain categories of specialists. Next, you will need to choose who exactly to get from the cryocapsules this time.

First hit

While on your spaceship, go downstairs and find on the round table a computer system labeled "Strike Teams". Then it's worth talking to Kandros while visiting the Nexus. After speaking with him, use the nearby console and explore the possibilities of sending shock troops to complete various missions.

Ray of hope

After that, a new storyline quest starts. You should return to your starship and head to the Onon system. Check out a couple of cut-scenes and chat with all the active characters. You will also meet your new hangar ally.

Then go up to the bridge of the ship and select a new task (go to Voeld or Hawarl). This will need to be done to complete the Ray of Hope mission.

Help scientists Hawarla

Point to a new star system called Faroang and sit on the planet Hawarl by holding down the right mouse button and choosing a landing site.

Go to the Science Station and talk to Kiran Dals. Keep following the marker and destroy all enemies. Enter the monolith, deal with the relics and find the explorers who were captured. Try to interact with the control panel, but you do not have enough information for this - you need to find glyphs. However, if you have a special set, then the console can be opened without solving the puzzle.

The first glyph is located on the right side of the building, and the second is on the left side on a large pillar. To recognize them, it is worth using a scanner. Solve the puzzle on the alien control panel. The solution to the puzzle looks like this:

Now it's worth going back to Kiiran and talking to another NPC, which is marked with a story marker on the map. As a result, you will complete the task.

A ray of hope (continued)

Go aboard the Tempest again and enter into dialogue with Efra using the vidkon. Head to the Nol system and land on the planet Voeld, where you might have arrived instead of Hawarla.

Once in place, go forward until you reach a camp belonging to members of the resistance. Large lamps will keep you warm and restore life support, so don't stay away from these devices for long. Go to the hangar in front, then turn left (you do not need to look at the marker, as it does not show the exact location of the target). This is the command center you were supposed to get to. Check out the new splash screen.

Follow the marker and exit the camp. You will notice a couple of sentries standing near the rock. Chat with them. Then head to the outskirts of the base - in the direction you came from earlier. Here you will be able to find a resistance pilot. Enter into a dialogue with him and agree to the beginning of the mission.

The main character will face a force field. Walk towards him and then turn to the right. At the bottom, you will see a console. Activate it to start hacking. When this process is delayed, a marker will appear in the required place.

Make your way through the energy shield, deal with two opponents and go upstairs. Approach the passage and destroy the grate. Go inside and deal with all enemies. On the lower level, chat with Captain Heckt. Next, get to the upper floor and open the door directed towards the marker.

After proving to be in the new hall, destroy all adversaries and stand near the glass. Interact with the remote. You will be shown several ketts and a Cardinal performing some kind of ritual. Agree to help with the conversation with Jaal.

Go through the nearest door and follow the marker. As a result, you will find yourself near an inactive door. You should go back a little and turn left, running along the force field located below. Destroy all opponents in your path, and then jump over a small obstacle. Shoot the grate and go into the passage.

Scan all the interesting objects in the room and interact with the control panel located in the center of the room. You will be able to find out where the capsules are being sent to. Destroy all enemies, and then chat with the hangar.

Go forward until you find yourself in a large hall where you will have to fight the Cardinal and the kett. Deal with the standard opponents first, remembering to replenish your health and ammo using the boxes located in the district. To destroy the Cardinal, the first thing to do is to attack his sphere that revolves around him. When it is blown up, you can shoot at the Cardinal himself. It will not work to send him to the next world at a time, and therefore get ready to blow up the sphere 3-4 times.

Then talk to Moshae and make a choice: destroy the base or save the hangar. However, you can accomplish two tasks at once. To do this, you must first help the hangar, and then click on the right mouse button when it becomes possible to deal with the Cardinal.

Next, clean up the site. Go forward, destroying all adversaries. Hide under the force field that Moshae will create for you. Once at the other end, wait for the appearance of new enemies, among which there will be a terrible Demon. It is not necessary to kill everyone, since the enemies will attack you in endless waves - you just need to hold out until the shuttle arrives. As soon as he arrives, run to him to complete the task.

While on the ship, climb the bridge and head to the planet Ayu (Onon system). Use the shuttle and watch the splash screen. Now it's worth going to Efra's headquarters and chatting with him. This will end the quest.

Hunt for the Archon

Return to the ship and fly to the Govorkam system. You will need to land on the planet Kadara. Then head to the bar called Kralla's Song and follow the marker. Chat with Shen (Reyes Vidal), exit the establishment and go to Sloan Cassie's.

When talking to her, you should speak directly and without evasion. If you need her help (in the last mission she will help you in battle), you will have to agree to the murder of Vienna, and it is she who must send him to the next world. If you refuse, you have to come to Shen with nothing.

Since we are knights without fear or reproach, we advise you to choose the second path, not agreeing to Sloane's terms. Then you will need to chat with Reyes again, and then follow the marker and use the 2 control panels to get into the chamber where Ven is contained. Enter into a dialogue with him and find out where the switch is located. Now we should go to the wasteland.

Follow the marker and interact with the control panel. Click on the first line, that is, go to the slums. Choose your companions, sit in the "Nomad" and get to the desired place. The road is long, but in the end you only have to take the Archon's transmitter. Return back and use the same terminal to head straight to your ship. Move to the Tafeno system and fly up to the Archon's flagship. There you will see one of the Initiatives' starships - dock with the ship.

Walk a little ahead and view the information from the panel. Turn right and go through the door leading to the medical department. Examine the two salarian bodies lying on the bunks. On the left side of them is the console - use it. Then go to the opposite side of the room and activate the second control panel.

You will need to get to the capsules. Follow the marker, but do not rush to enter the room from the main information panel... Near the door that leads into it, on the left and right sides, you can see capsules hanging on the walls. Scan them to find the Salarian Pathfinder. Then bring him out of the cryosleep using the nearest console.

Watch the cutscene and take out all the enemies in the first room. Using the control panel and terminal, open a passage for a group of salarians. Go the other way and deal with opponents in a large room. After talking with the scientist, you will find yourself in another spacious hall.

You need to get to the door on the opposite side of the room. It will be quite difficult to do this, since a large number of adversaries will immediately attack you. Hide in shelters near the door and try to survive until the salarians come to your aid. However, you will still have to fight alone with the Outcast. The tactics of fighting with him are the same as with the Cardinal - destroy the orbs, and then beat the boss himself and so on until the bitter end.

Run forward and you will end up trapped. Watch the cutscene and talk to the Archon. Then you will need to get out of the trap. Head to the side room, which houses stands with representatives of various races - opposite them there is a console that controls the service hatch. Use it to open the hatch at the top of the main hall. Follow the marker.

Deal with several groups of enemies, and then go to the Archon's chambers. Here you will be able to find a relic. Take it and watch another cut-scene. Then you will be attacked by a modified krogan named "Behemoth". Hit him with all your weapons, trying not to let the monster get too close to you.

When the boss has about half of his life left, ordinary opponents will come to his aid. We advise you to deal with the kett first, and only then take up the "Behemoth" again, since in a certain moment he can become invulnerable. At the end of the battle, the boss will start using dashes that inflict high damage and stun the character. It is necessary to dodge these attacks using the flying knapsack or rolls.

After the end of the battle, you have to decide who to save - the Salarian Pathfinder or Drak's scouting party. The Pathfinder plays a role in the story, but the Scouts are your companion's companions, so the choice is entirely up to you. Let's just say that the death of a salarian will not greatly affect the ending.

Get to the characters you decide to save, destroying all enemies in your path, and then leave the hostile territory. The mission has been successfully completed.

H-047c: new world

Pack your bags and fly to the Remav system, then select the planet H-047c on the map, or rather what is left of it. Head towards the question mark on the left side of the map and enter the orange mining dome. Destroy all opponents, and then go inside the hall. Examine the data block to start the next task.

From the dust

Inside you will be able to find one of the codes, but you need to find two more of the same. Therefore, it is necessary to carry out a sweep in two more such halls and find all required elements code. Then you can go to your base. Deal with enemies and learn about the place where Helium-3 is mined. You will only be able to get into the small dome if you have all three parts of the code.

How to get on the ship from the Nomad?

To return to your spaceship from an all-terrain vehicle, you should approach it, and then press the "T" (English) key. You will not be able to get on the shuttle in any other way, since the level of radiation on the planet's surface is off scale.

Elaaden: a new world

Land on the planet Elaaden (Zobran system), where only side missions will await you, as main quest already completed. That is, you just need to visit this world once.

Path to Meridian

Return to doing basic story quest by flying into the Zheng He system and docking with the Nexus. Walk up to the monorail and choose your destination - the command center. Here you have to talk to Tann. Then return to the docking area.

Go to the upper level to the indicated room and talk to the other Pathfinders. Return to The Tempest and follow the marker. Use the terminal to install the Phantom Storm system, and then gather your crew to discuss the situation. Now go to the bridge and point to the Tsivka system. We need to land on the planet Khi Tasira.

Move forward until you reach the control panel on the right side. Then go down to the lower level and go across the bridge. Behind the door, you will have to use another console and gravity well. Deal with several enemies, among which there will be Relics and kett, and then activate the remotes on both towers. First, head towards the research tower (on the left side). After a few meters, you will have to fight a group of Relics. There is also a console that controls the Creator (a large robot) - use it so that the machine will help you in the battle.

Go to the research tower and get to the control panel. To activate it, it is necessary to supply the equipment with electricity. You should notice four more consoles nearby: they must be activated in the correct order. Every mistake you make will lead to the appearance of hostile Relics.

Being near the main control panel and facing the door through which you entered the room, turn on the four consoles in the following order: closest to the main (on the right side), opposite it (on the left side), far on the right side and far from left side. Then interact with the main panel and watch the cut-scene.

Relics will attack you, and in addition to the standard models, the Destroyer will also appear. We advise first of all to deal with ordinary opponents, and only then take on the "big guy". It has three points at which you need to fire: the main body and the turrets on the sides. You probably already guessed by yourself that you first need to blow up the turrets, and then shoot at the torso. He possesses very strong armor and from time to time carries out a powerful attack (opens his "mouth" and shoots several missiles). With a special boss attack, you should hide behind cover. You should also run away from the Relic as far as possible when his life bar reaches zero, because at death he self-destructs.

After defeating the Destroyer, exit the hall and destroy a couple more enemies. On the way to the science complex, you will meet kett. Deal with them and go to the desired console. Interact with her in order to find information about the appearance of the hangar and the possibilities of Meridian.

Follow the marker, destroying everyone in your path. Note that on the bridge you have to deal with the Demon and several ordinary enemies, and a little further you will have to fight the Destroyer. However, you can wait a bit and watch the fight between the two big guys, and then kill the survivor.

After passing several rooms, you will be able to get to the gravity well. Use it to get to the Meridian control center. Here you have to use the terminal, and then watch the splash screen. Next, the battle will begin with the Archon Sword and the kett. Attack the boss immediately, and only then deal with his henchmen. Defending is easier at the top level: order your companions to defend the right and left flanks.

When you activate invisibility with the Sword of the Archon, you can notice it using the scanner (click on the "G" key). Your job will get a little more difficult when the Demon appears, but if you don't go to the front line, you can easily deal with both enemies.

Meridian: the way home

Enter into dialogue with Suvi while aboard the ship, and then start exploring any three systems that were noted earlier. Upon entering the cluster, you will hear a message about a girl who will inform you that an anomaly has been found. Click on the right mouse button and start moving the cursor towards the signal. Having found a strange object, interact with it by sending a probe to study it.

As a result, you will investigate 3 anomalies. Examine the obtained data, and then fly to the planet Khi Tasira (Tsivki system). Confirm your decision. Don't worry, the side quests can be completed after completing the main storyline (although some of them may still be lost).

Get to the control panel, having dealt with the robots, and activate it. When the cutscene ends, you will be given control of the protagonist's twin. Take the cannon from the closet and follow the marker, destroying all the enemies you meet. Once in the corridor where larger opponents live, go immediately into the left door. Go down another corridor and use the terminal, thereby helping the protagonist.

Go back to the gravity well and use the door. Continue moving forward until the Archon himself appears in front of you.

Final battle

To destroy the last boss, it is worth cutting down the panels that feed him with energy. Go to the control points, near which you will have to stand a little to fill the scale located in the upper corner of the screen. Here you just need to fend off opponents.

The archon will start hitting you with energy explosive fields capable of penetrating cover, so you have to constantly move from place to place. After disabling all panels, the Archon will lose his power. Watch the long splash screen and celebrate the victory.

Epilogue: Home and Away

Talk to your comrades in arms and crew, then return to The Tempest to continue exploring the galaxy. It's also worth heading to the Nexus for a few more decisions and a chat with a few of the storyline characters. Be sure to check out our endings guide to find out which solutions are the most optimal.

This concludes the passage of Mass Effect: Andromeda. The main plot may seem short, but it is nicely complemented by secondary missions.